10 extern CardWindow SolWnd
;
11 extern TCHAR szAppName
[];
12 extern bool fGameStarted
;
14 #define OPTION_SHOW_STATUS 4
15 #define OPTION_THREE_CARDS 8
16 #define CARDBACK_START IDC_CARDBACK1
17 #define CARDBACK_END IDC_CARDBACK12
18 #define NUM_CARDBACKS (CARDBACK_END - CARDBACK_START + 1)
19 #define CARDBACK_RES_START 53
20 /* Display option cards with half the size */
21 #define CARDBACK_OPTIONS_WIDTH 36
22 #define CARDBACK_OPTIONS_HEIGHT 48
24 extern DWORD dwOptions
;
29 #define NUM_ROW_STACKS 7
35 // Various metrics used for placing the objects and computing the minimum window size
37 #define X_PILE_BORDER 18
38 #define X_ROWSTACK_BORDER 10
39 #define X_SUITSTACK_BORDER 10
41 #define Y_ROWSTACK_BORDER 32
42 extern int yRowStackCardOffset
;
44 extern CardRegion
*pDeck
;
45 extern CardRegion
*pPile
;
46 extern CardRegion
*pSuitStack
[];
47 extern CardRegion
*pRowStack
[];
50 bool CARDLIBPROC
RowStackDragProc(CardRegion
&stackobj
, int iNumCards
);
51 bool CARDLIBPROC
RowStackDropProc(CardRegion
&stackobj
, CardStack
&dragcards
);
53 bool CARDLIBPROC
SuitStackDropProc(CardRegion
&stackobj
, CardStack
&dragcards
);
54 void CARDLIBPROC
SuitStackAddProc(CardRegion
&stackobj
, const CardStack
&added
);
56 void CARDLIBPROC
RowStackClickProc(CardRegion
&stackobj
, int iNumClicked
);
57 void CARDLIBPROC
RowStackDblClickProc(CardRegion
&stackobj
, int iNumClicked
);
59 void CARDLIBPROC
DeckClickProc(CardRegion
&stackobj
, int iNumClicked
);
60 void CARDLIBPROC
PileDblClickProc(CardRegion
&stackobj
, int iNumClicked
);
62 void CARDLIBPROC
PileRemoveProc(CardRegion
&stackobj
, int iRemoved
);