[TRANSLATION]
[reactos.git] / base / applications / network / telnet / src / keytrans.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 //Telnet Win32 : an ANSI telnet client.
3 //Copyright (C) 1998-2000 Paul Brannan
4 //Copyright (C) 1998 I.Ioannou
5 //Copyright (C) 1997 Brad Johnson
6 //
7 //This program is free software; you can redistribute it and/or
8 //modify it under the terms of the GNU General Public License
9 //as published by the Free Software Foundation; either version 2
10 //of the License, or (at your option) any later version.
11 //
12 //This program is distributed in the hope that it will be useful,
13 //but WITHOUT ANY WARRANTY; without even the implied warranty of
14 //MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 //GNU General Public License for more details.
16 //
17 //You should have received a copy of the GNU General Public License
18 //along with this program; if not, write to the Free Software
19 //Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 //
21 //I.Ioannou
22 //roryt@hol.gr
23 //
24 ///////////////////////////////////////////////////////////////////////////
25
26 ///////////////////////////////////////////////////////////////////
27 // Key translations - I.Ioannou (roryt@hol.gr) //
28 // Athens - Greece December 18, 1996 02:56am //
29 // Reads a .cfg file and keeps the definitions //
30 // modified for alternate keymap swiching //
31 // by Andrey V. Smilianets (smile@head.aval.kiev.ua) //
32 // Kiev - Ukraine, December 1997. //
33 // modified to work with MSVC and the Standard Template //
34 // library by Paul Brannan <pbranna@clemson.edu>, //
35 // May 25, 1998 //
36 // updated June 7, 1998 by Paul Brannan to remove cout and //
37 // cerr statements //
38 // APP_KEY and APP2_Key added July 12, 1998 by Paul Brannan //
39 ///////////////////////////////////////////////////////////////////
40 // class KeyTranslator //
41 // Load : loads or replaces the keymap //
42 // TranslateKey : returns a char * to the key def //
43 // AddKeyDef : Changes or adds the key translation //
44 // DeleteKeyDef : Deletes a key def from the list //
45 ///////////////////////////////////////////////////////////////////
46
47 #include "precomp.h"
48
49 /////////////////////////////////////////////////////////////
50 // class KeyTranslator //
51 // Load : loads or replaces the keymap //
52 // TranslateKey : returns a sz to the key def //
53 // AddKeyDef : Changes or adds the key translation //
54 // DeleteKeyDef : Deletes a key def from the list //
55 /////////////////////////////////////////////////////////////
56
57
58 KeyTranslator::KeyTranslator():
59 mapArray(0,0,sizeof(KeyMap)),
60 globals(0,0,sizeof(TKeyDef)) {
61 ext_mode = 0; // Paul Brannan 8/28/98
62 currentKeyMap = mainKeyMap = -1;
63 };
64
65 //AVS
66 // perform keymap switching
67 int KeyTranslator::switchMap(TKeyDef& tk) {
68 if ( mapArray.IsEmpty() ) {
69 return currentKeyMap = -1;
70 };
71 int i = mapArray.Find(KeyMap(tk));
72 if ( i != INT_MAX ) {
73 if (currentKeyMap == i)
74 currentKeyMap = mainKeyMap; // restore to default
75 else currentKeyMap = i;
76 return 1;
77 };
78 return 0;
79 };
80
81 // Let the calling function interpret the error code (Paul Brannan 12/17/98)
82 int KeyTranslator::SwitchTo(int to) {
83
84 int max = mapArray.GetItemsInContainer();
85 if (max == 0) return -1;
86 if (to < 0 || to > (max-1)) return 0;
87
88 currentKeyMap = to;
89 return 1;
90 };
91
92 //AVS
93 // rewrited to support multiple keymaps
94 const char *KeyTranslator::TranslateKey(WORD wVirtualKeyCode,
95 DWORD dwControlKeyState)
96 {
97 if ( mapArray.IsEmpty() ) return NULL;
98
99 TKeyDef ask(NULL, dwControlKeyState, wVirtualKeyCode);
100
101 // if a keymap switch pressed
102 if ( switchMap(ask) > 0 ) return "";
103
104 int i = mapArray[currentKeyMap].map.Find(ask);
105
106 if ( i != INT_MAX) return mapArray[currentKeyMap].map[i].GetszKey();
107
108 // if not found in current keymap
109 if ( currentKeyMap != mainKeyMap ) {
110 i = mapArray[mainKeyMap].map.Find(ask);
111 if ( i != INT_MAX) return mapArray[mainKeyMap].map[i].GetszKey();
112 };
113 return NULL;
114 };
115
116
117 //AVS
118 // rewrited to support multiple keymaps
119 int KeyTranslator::AddKeyDef(WORD wVirtualKeyCode, DWORD dwControlKeyState,
120 char*lpzKeyDef)
121 {
122 if ( ! mapArray[currentKeyMap].map.IsEmpty() ) {
123 int i = mapArray[currentKeyMap].map.Find(TKeyDef(NULL, dwControlKeyState, wVirtualKeyCode));
124 if ( i != INT_MAX) {
125 mapArray[currentKeyMap].map[i] = lpzKeyDef;
126 return 1;
127 }
128 };
129 return mapArray[currentKeyMap].map.Add( TKeyDef(lpzKeyDef, dwControlKeyState, wVirtualKeyCode));
130 }
131
132 // Paul Brannan Feb. 22, 1999
133 int KeyTranslator::AddKeyDef(WORD wVirtualKeyCode, DWORD dwControlKeyState,
134 tn_ops the_op)
135 {
136 optype op;
137 op.sendstr = 0;
138 op.the_op = the_op;
139 if ( ! mapArray[currentKeyMap].map.IsEmpty() ) {
140 int i = mapArray[currentKeyMap].map.Find(TKeyDef(NULL, dwControlKeyState, wVirtualKeyCode));
141 if ( i != INT_MAX) {
142 mapArray[currentKeyMap].map[i] = op;
143 return 1;
144 }
145 };
146 return mapArray[currentKeyMap].map.Add( TKeyDef(op, dwControlKeyState, wVirtualKeyCode));
147 }
148
149 // AVS
150 int KeyTranslator::LookOnGlobal(char* vkey) {
151 if ( ! globals.IsEmpty() ) {
152 int max = globals.GetItemsInContainer();
153 for ( int i = 0; i < max ; i++ )
154 if ( stricmp(globals[i].GetszKey(), vkey) == 0 )
155 return i;
156 };
157 return INT_MAX;
158 };
159
160 int KeyTranslator::AddGlobalDef(WORD wVirtualKeyCode, char*lpzKeyDef) {
161 if ( ! globals.IsEmpty() ) {
162 int max = globals.GetItemsInContainer();
163 for ( int i = 0; i < max ; i++ ) {
164 const char *s = globals[i].GetszKey();
165 if ( stricmp(s, lpzKeyDef) == 0 ) {
166 globals[i] = DWORD(wVirtualKeyCode);
167 return 1;
168 }
169 }
170 }
171 return globals.Add( TKeyDef(lpzKeyDef, 0, wVirtualKeyCode));
172 }
173
174
175 //AVS
176 // rewrited to support multiple keymaps
177 int KeyTranslator::DeleteKeyDef(WORD wVirtualKeyCode, DWORD dwControlKeyState)
178 {
179 if ( mapArray.IsEmpty() || mapArray[currentKeyMap].map.IsEmpty() )
180 return 0;
181
182 int i = mapArray[currentKeyMap].map.Find(TKeyDef(NULL, dwControlKeyState, wVirtualKeyCode));
183
184 if ( i != INT_MAX) {
185 mapArray[currentKeyMap].map.Destroy(i);
186 return 1;
187 };
188 return 0;
189 };
190
191 //AVS
192 // rewritten to support multiple keymaps
193 void KeyTranslator::DeleteAllDefs(void)
194 {
195 // This code wants to crash under the STL; Apparently the Destroy()
196 // function actually deletes the entry, rather than simply releasing
197 // memory. I think flush() should do the same thing, at least the
198 // way it is written with STL_BIDS (Paul Brannan 5/25/98).
199 int max;
200
201 max = mapArray.GetItemsInContainer();
202 if ( ! mapArray.IsEmpty() ) {
203 for ( int i = 0; i < max; i++ ) {
204 if ( !mapArray[i].map.IsEmpty() ) {
205 mapArray[i].map.Flush();
206 };
207 };
208 };
209 globals.Flush();
210 mapArray.Flush();
211 currentKeyMap = -1;
212 mainKeyMap = -1;
213 };