1 #ifndef _WINED3DCFG_PCH_
2 #define _WINED3DCFG_PCH_
5 #define WIN32_NO_STATUS
13 #define MAX_KEY_LENGTH 256
15 #define VALUE_GDI L"gdi"
16 #define VALUE_ENABLED L"enabled"
17 #define VALUE_DISABLED L"disabled"
18 #define VALUE_NONE L"none"
19 #define VALUE_BACKBUFFER L"backbuffer"
20 #define VALUE_FBO L"fbo"
21 #define VALUE_DEFAULT L"default"
23 #define KEY_WINE L"Software\\Wine\\Direct3D"
25 #define KEY_GLSL L"UseGLSL"
26 #define KEY_GSLEVEL L"MaxShaderModelGS"
27 #define KEY_VSLEVEL L"MaxShaderModelVS"
28 #define KEY_PSLEVEL L"MaxShaderModelPS"
29 #define KEY_STRICTDRAWORDERING L"StrictDrawOrdering"
30 #define KEY_OFFSCREEN L"OffscreenRenderingMode"
31 #define KEY_MULTISAMPLING L"Multisampling"
32 #define KEY_VIDMEMSIZE L"VideoMemorySize"
33 #define KEY_ALWAYSOFFSCREEN L"AlwaysOffscreen"
34 #define KEY_DDRENDERER L"DirectDrawRenderer"
36 #define INIT_CONTROL(a, b) InitControl(hWndDlg, hKey, KEY_##a, b, IDC_##a, sizeof(b)/sizeof(WINED3D_SETTINGS))
37 #define SAVE_CONTROL(a, b) SaveSetting(hWndDlg, hKey, KEY_##a, b, IDC_##a, sizeof(b)/sizeof(WINED3D_SETTINGS))
39 INT_PTR CALLBACK
GeneralPageProc(HWND hwndDlg
, UINT uMsg
, WPARAM wParam
, LPARAM lParam
);
41 typedef struct _WINED3D_SETTINGS
{
45 } WINED3D_SETTINGS
, *PWINED3D_SETTINGS
;
47 #endif /* _WINED3DCFG_PCH_ */