1 #ifndef _WINED3DCFG_PCH_
2 #define _WINED3DCFG_PCH_
6 #define WIN32_NO_STATUS
14 #define MAX_KEY_LENGTH 256
17 #define ITEM_BACKBUFFER 1
19 #define ITEM_READTEX 0
20 #define ITEM_READDRAW 1
21 #define ITEM_DISABLED 2
23 #define VALUE_READTEX L"readtex"
24 #define VALUE_READDRAW L"readdraw"
25 #define VALUE_ENABLED L"enabled"
26 #define VALUE_DISABLED L"disabled"
27 #define VALUE_NONE L"none"
28 #define VALUE_BACKBUFFER L"backbuffer"
29 #define VALUE_FBO L"fbo"
31 #define KEY_WINE L"Software\\Wine\\Direct3D"
33 #define KEY_GLSL L"UseGLSL"
34 #define KEY_VERTEXSHADERS L"VertexShaderMode"
35 #define KEY_PIXELSHADERS L"PixelShaderMode"
36 #define KEY_STRICTDRAWORDERING L"StrictDrawOrdering"
37 #define KEY_OFFSCREEN L"OffscreenRenderingMode"
38 #define KEY_MULTISAMPLING L"Multisampling"
39 #define KEY_LOCKING L"RenderTargetLockMode"
41 INT_PTR CALLBACK
GeneralPageProc(HWND hwndDlg
, UINT uMsg
, WPARAM wParam
, LPARAM lParam
);
43 #endif /* _WINED3DCFG_PCH_ */