6 HRESULT WINAPI
ValidatePixelShader(DWORD
* pixelshader
, DWORD
* reserved1
, BOOL
bool, DWORD
* toto
)
12 HRESULT WINAPI
ValidateVertexShader(DWORD
* vertexshader
, DWORD
* reserved1
, DWORD
* reserved2
, BOOL
bool, DWORD
* toto
)
18 HRESULT WINAPI
D3D8GetSWInfo(void)
24 HRESULT WINAPI
DebugSetMute(void)
30 DWORD WINAPI
Direct3DCreate8( UINT SDKVersion
)
36 BOOL APIENTRY
DllMain(HANDLE hModule
, DWORD ul_reason_for_call
, LPVOID lpReserved
)
38 switch (ul_reason_for_call
)
40 case DLL_PROCESS_ATTACH
:
41 case DLL_THREAD_ATTACH
:
42 case DLL_THREAD_DETACH
:
43 case DLL_PROCESS_DETACH
: