[CRT] Massively improve performance of rand_s
[reactos.git] / dll / directx / d3d9 / d3d9_helpers.h
1 /*
2 * COPYRIGHT: See COPYING in the top level directory
3 * PROJECT: ReactOS ReactX
4 * FILE: dll/directx/d3d9/d3d9_helpers.h
5 * PURPOSE: d3d9.dll helper functions
6 * PROGRAMERS: Gregor Brunmar <gregor (dot) brunmar (at) home (dot) se>
7 */
8 #ifndef _D3D9_HELPERS_H_
9 #define _D3D9_HELPERS_H_
10
11 #include "d3d9_common.h"
12 #include "d3d9_private.h"
13
14
15 /* Reads a registry value if it's of the correct value type */
16 BOOL ReadRegistryValue(IN DWORD ValueType, IN LPCSTR ValueName, OUT LPBYTE DataBuffer, IN OUT LPDWORD DataBufferSize);
17
18 /* Safe string formatting */
19 HRESULT SafeFormatString(IN OUT LPSTR Buffer, IN DWORD BufferSize, IN LPCSTR FormatString, ... );
20 HRESULT SafeCopyString(OUT LPSTR Dst, IN DWORD DstSize, IN LPCSTR Src);
21 HRESULT SafeAppendString(IN OUT LPSTR Dst, IN DWORD DstSize, IN LPCSTR Src);
22
23 /* Allocates memory and returns an aligned pointer */
24 HRESULT AlignedAlloc(IN OUT LPVOID *ppObject, IN SIZE_T dwSize);
25
26 /* Frees memory allocated with AlignedAlloc */
27 VOID AlignedFree(IN OUT LPVOID pObject);
28
29
30 #endif // _D3D9_HELPERS_H_