Sync with trunk r63174.
[reactos.git] / dll / directx / ddraw / rosdraw.h
1 #pragma once
2
3 /********* Includes *********/
4 #include <windows.h>
5 #include <stdio.h>
6 #include <ddraw.h>
7 #include <ddrawi.h>
8 #include <d3dhal.h>
9 #include <ddrawgdi.h>
10 #include <pseh/pseh.h>
11
12 #include <pseh/pseh2.h>
13
14 #include "Ddraw/ddraw.h"
15 #include "Surface/surface.h"
16 #include "Clipper/clipper.h"
17
18 #include "resource.h"
19
20 /* DirectDraw startup code only internal use */
21 extern DDRAWI_DIRECTDRAW_GBL ddgbl;
22 extern DDRAWI_DDRAWSURFACE_GBL ddSurfGbl;
23 extern WCHAR classname[128];
24 extern WNDCLASSW wnd_class;
25 extern CRITICAL_SECTION ddcs;
26 extern IDirectDraw7Vtbl DirectDraw7_Vtable;
27 extern IDirectDraw4Vtbl DirectDraw4_Vtable;
28 extern IDirectDraw2Vtbl DirectDraw2_Vtable;
29 extern IDirectDrawVtbl DirectDraw_Vtable;
30
31
32 extern IDirectDrawSurface7Vtbl DirectDrawSurface7_Vtable;
33 extern IDirectDrawSurface4Vtbl DirectDrawSurface4_Vtable;
34 extern IDirectDrawSurface3Vtbl DirectDrawSurface3_Vtable;
35 extern IDirectDrawSurface2Vtbl DirectDrawSurface2_Vtable;
36 extern IDirectDrawSurfaceVtbl DirectDrawSurface_Vtable;
37 extern const IDirectDrawPaletteVtbl DirectDrawPalette_Vtable;
38 extern IDirectDrawClipperVtbl DirectDrawClipper_Vtable;
39 extern IDirectDrawColorControlVtbl DirectDrawColorControl_Vtable;
40 extern IDirectDrawGammaControlVtbl DirectDrawGammaControl_Vtable;
41 extern IDirectDrawKernelVtbl DirectDrawKernel_Vtable;
42 extern IDirectDrawSurfaceKernelVtbl DirectDrawSurfaceKernel_Vtable;
43
44 extern IDirect3DVtbl IDirect3D_Vtbl;
45 extern IDirect3D2Vtbl IDirect3D2_Vtbl;
46 extern IDirect3D3Vtbl IDirect3D3_Vtbl;
47 extern IDirect3D7Vtbl IDirect3D7_Vtbl;
48
49 /* Start up direct hal or hel
50 * iface = a pointer to the com object
51 * pGUID = guid hardware acclations or software acclation this can be NULL
52 * reenable = FALSE if we whant create a new directdraw com
53 * = TRUE if we really whant rebuild the whole com interface (not in use)
54 */
55
56 HRESULT WINAPI
57 StartDirectDraw(
58 LPDIRECTDRAW iface,
59 LPGUID pGUID,
60 BOOL reenable);
61
62 /* iface = a pointer to the com object
63 * reenable = FALSE / TRUE rebuld dx hal interface, this is need if we doing a mode change
64 */
65
66 HRESULT WINAPI
67 StartDirectDrawHal(
68 LPDIRECTDRAW iface,
69 BOOL reenable);
70
71 /* iface = a pointer to the com object
72 * reenable = FALSE / TRUE rebuld dx hel interface, this is need if we doing a mode change
73 */
74
75 HRESULT WINAPI
76 StartDirectDrawHel(
77 LPDIRECTDRAW iface,
78 BOOL reenable);
79
80 HRESULT WINAPI
81 Create_DirectDraw (
82 LPGUID pGUID,
83 LPDIRECTDRAW* pIface,
84 REFIID id,
85 BOOL ex);
86
87 HRESULT WINAPI
88 ReCreateDirectDraw(LPDIRECTDRAW iface);
89 HRESULT
90 Internal_CreateSurface(
91 LPDDRAWI_DIRECTDRAW_INT pDDraw,
92 LPDDSURFACEDESC2 pDDSD,
93 LPDDRAWI_DDRAWSURFACE_INT *ppSurf,
94 IUnknown *pUnkOuter);
95
96 HRESULT
97 Internal_CreatePalette( LPDDRAWI_DIRECTDRAW_INT pDDraw, DWORD dwFlags,
98 LPPALETTEENTRY palent, LPDIRECTDRAWPALETTE* ppPalette, LPUNKNOWN pUnkOuter);
99
100 /* convert DDSURFACEDESC to DDSURFACEDESC2 */
101 void CopyDDSurfDescToDDSurfDesc2(LPDDSURFACEDESC2 dst_pDesc, LPDDSURFACEDESC src_pDesc);
102
103 /* DirectDraw Cleanup code only internal use */
104 VOID Cleanup(LPDDRAWI_DIRECTDRAW_INT iface);
105
106 /* own macro to alloc memmory */
107
108 /*
109 #define DxHeapMemAlloc(m) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, m)
110 #define DxHeapMemFree(p) HeapFree(GetProcessHeap(), 0, p); \
111 p = NULL;
112 */
113 #define DxHeapMemAlloc(p, m) { \
114 p = malloc(m); \
115 if (p != NULL) \
116 { \
117 ZeroMemory(p,m); \
118 } \
119 }
120 #define DxHeapMemFree(p) { \
121 free(p); \
122 p = NULL; \
123 }
124
125 /******** Main Object ********/
126
127 /* Public interface */
128 VOID WINAPI AcquireDDThreadLock(VOID);
129 VOID WINAPI ReleaseDDThreadLock(VOID);
130
131 ULONG WINAPI DirectDrawClipper_AddRef (LPDIRECTDRAWCLIPPER iface);
132 HRESULT WINAPI DirectDrawClipper_Initialize( LPDIRECTDRAWCLIPPER iface, LPDIRECTDRAW lpDD, DWORD dwFlags);
133
134 typedef struct DDRAWI_DDCOLORCONTROL_INT
135 {
136 LPVOID lpVtbl;
137 LPVOID lpLcl;
138 LPVOID lpLink;
139 DWORD dwIntRefCnt;
140 } DDRAWI_DDCOLORCONTROL_INT, *LPDDRAWI_DDCOLORCONTROL_INT;
141
142 typedef struct _DDRAWI_DDGAMMACONTROL_INT
143 {
144 LPVOID lpVtbl;
145 LPVOID lpLcl;
146 LPVOID lpLink;
147 DWORD dwIntRefCnt;
148 } DDRAWI_DDGAMMACONTROL_INT, *LPDDRAWI_DDGAMMACONTROL_INT;
149
150 typedef struct _DDRAWI_DDKERNEL_INT
151 {
152 LPVOID lpVtbl;
153 LPVOID lpLcl;
154 LPVOID lpLink;
155 DWORD dwIntRefCnt;
156 } DDRAWI_KERNEL_INT, *LPDDRAWI_KERNEL_INT;
157
158 typedef struct _DDRAWI_DDKERNELSURFACE_INT
159 {
160 LPVOID lpVtbl;
161 LPVOID lpLcl;
162 LPVOID lpLink;
163 DWORD dwIntRefCnt;
164 } _DDRAWI_DDKERNELSURFACE_INT, *LPDDRAWI_DDKERNELSURFACE_INT;
165
166 /* now to real info that are for private use and are our own */
167
168
169
170
171
172
173
174
175 /********* Prototypes **********/
176 VOID Hal_DirectDraw_Release (LPDIRECTDRAW7);
177
178 /* Setting for HEL should be move to ros special reg key ? */
179
180 /* setup how much graphic memory should hel be limit, set it now to 64MB */
181 #define HEL_GRAPHIC_MEMORY_MAX 67108864
182
183 /*********** Macros ***********/
184
185 /*
186 use this macro to close
187 down the debuger text complete
188 no debuging at all, it will
189 crash ms debuger in VS
190 */
191
192 //#define DX_WINDBG_trace()
193 //#define DX_STUB
194 //#define DX_STUB_DD_OK return DD_OK;
195 //#define DX_STUB_str(x)
196 //#define DX_WINDBG_trace_res
197
198
199 /*
200 Use this macro if you want deboug in visual studio or
201 if you have a program to look at the _INT struct from
202 ReactOS ddraw.dll or ms ddraw.dll, so you can see what
203 value ms are being setup.
204
205 This macro will create allot warings and can not be help when you compile
206 */
207
208
209 //#define DX_WINDBG_trace()
210 //#define DX_STUB
211 //#define DX_STUB_DD_OK return DD_OK;
212 //#define DX_STUB_str(x) printf("%s",x);
213 //#define DX_WINDBG_trace_res
214
215 /*
216 use this if want doing a trace from a program
217 like a game and ReactOS ddraw.dll in windows
218 so you can figout what going wrong and what
219 api are being call or if it hel or is it hal
220
221 This marco does not create warings when you compile
222 */
223
224 #define DX_STUB \
225 { \
226 static BOOL firstcall = TRUE; \
227 if (firstcall) \
228 { \
229 char buffer[1024]; \
230 sprintf ( buffer, "Function %s is not implemented yet (%s:%d)\n", __FUNCTION__,__FILE__,__LINE__ ); \
231 OutputDebugStringA(buffer); \
232 firstcall = FALSE; \
233 } \
234 } \
235 return DDERR_UNSUPPORTED;
236
237
238
239 #define DX_STUB_DD_OK \
240 { \
241 static BOOL firstcall = TRUE; \
242 if (firstcall) \
243 { \
244 char buffer[1024]; \
245 sprintf ( buffer, "Function %s is not implemented yet (%s:%d)\n", __FUNCTION__,__FILE__,__LINE__ ); \
246 OutputDebugStringA(buffer); \
247 firstcall = FALSE; \
248 } \
249 } \
250 return DD_OK;
251
252
253 #if 1
254 #define DX_STUB_str(x) \
255 { \
256 char buffer[1024]; \
257 sprintf ( buffer, "Function %s %s (%s:%d)\n", __FUNCTION__,x,__FILE__,__LINE__ ); \
258 OutputDebugStringA(buffer); \
259 }
260
261
262 #define DX_WINDBG_trace() \
263 static BOOL firstcallx = TRUE; \
264 if (firstcallx) \
265 { \
266 char buffer[1024]; \
267 sprintf ( buffer, "Enter Function %s (%s:%d)\n", __FUNCTION__,__FILE__,__LINE__ ); \
268 OutputDebugStringA(buffer); \
269 firstcallx = TRUE; \
270 }
271
272
273 #define DX_WINDBG_trace_res(width,height,bpp, freq) \
274 static BOOL firstcallxx = TRUE; \
275 if (firstcallxx) \
276 { \
277 char buffer[1024]; \
278 sprintf ( buffer, "Setmode have been req width=%ld, height=%ld bpp=%ld freq = %ld\n",width,height,bpp, freq); \
279 OutputDebugStringA(buffer); \
280 firstcallxx = TRUE; \
281 }
282 #else
283 #define DX_WINDBG_trace() //
284 #define DX_WINDBG_trace_res(width,height,bpp, freq) \\
285
286 #define DX_STUB_str(x) //
287
288 #endif