Synchronize with trunk.
[reactos.git] / dll / directx / dxgi / dxgi_main.c
1 /*
2 * Copyright 2008 Henri Verbeet for CodeWeavers
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17 *
18 */
19
20 #include "config.h"
21 #include "wine/port.h"
22
23 #define DXGI_INIT_GUID
24 #include "dxgi_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(dxgi);
27
28 static CRITICAL_SECTION_DEBUG dxgi_cs_debug =
29 {
30 0, 0, &dxgi_cs,
31 {&dxgi_cs_debug.ProcessLocksList,
32 &dxgi_cs_debug.ProcessLocksList},
33 0, 0, {(DWORD_PTR)(__FILE__ ": dxgi_cs")}
34 };
35 CRITICAL_SECTION dxgi_cs = {&dxgi_cs_debug, -1, 0, 0, 0, 0};
36
37 struct dxgi_main
38 {
39 HMODULE d3d10core;
40 struct dxgi_device_layer *device_layers;
41 UINT layer_count;
42 };
43 static struct dxgi_main dxgi_main;
44
45 static void dxgi_main_cleanup(void)
46 {
47 EnterCriticalSection(&dxgi_cs);
48
49 HeapFree(GetProcessHeap(), 0, dxgi_main.device_layers);
50 dxgi_main.device_layers = NULL;
51 dxgi_main.layer_count = 0;
52
53 FreeLibrary(dxgi_main.d3d10core);
54 dxgi_main.d3d10core = NULL;
55
56 LeaveCriticalSection(&dxgi_cs);
57 DeleteCriticalSection(&dxgi_cs);
58 }
59
60 BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
61 {
62 TRACE("fdwReason %u\n", fdwReason);
63
64 switch(fdwReason)
65 {
66 case DLL_PROCESS_ATTACH:
67 DisableThreadLibraryCalls(hInstDLL);
68 break;
69
70 case DLL_PROCESS_DETACH:
71 dxgi_main_cleanup();
72 break;
73 }
74
75 return TRUE;
76 }
77
78 HRESULT WINAPI CreateDXGIFactory(REFIID riid, void **factory)
79 {
80 struct dxgi_factory *object;
81 HRESULT hr;
82
83 TRACE("riid %s, factory %p\n", debugstr_guid(riid), factory);
84
85 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
86 if (!object)
87 {
88 ERR("Failed to allocate DXGI factory object memory\n");
89 *factory = NULL;
90 return E_OUTOFMEMORY;
91 }
92
93 hr = dxgi_factory_init(object);
94 if (FAILED(hr))
95 {
96 WARN("Failed to initialize swapchain, hr %#x.\n", hr);
97 HeapFree(GetProcessHeap(), 0, object);
98 *factory = NULL;
99 return hr;
100 }
101
102 TRACE("Created IDXGIFactory %p\n", object);
103
104 hr = IDXGIFactory_QueryInterface((IDXGIFactory *)object, riid, factory);
105 IDXGIFactory_Release((IDXGIFactory *)object);
106
107 return hr;
108 }
109
110 static BOOL get_layer(enum dxgi_device_layer_id id, struct dxgi_device_layer *layer)
111 {
112 UINT i;
113
114 EnterCriticalSection(&dxgi_cs);
115
116 for (i = 0; i < dxgi_main.layer_count; ++i)
117 {
118 if (dxgi_main.device_layers[i].id == id)
119 {
120 *layer = dxgi_main.device_layers[i];
121 LeaveCriticalSection(&dxgi_cs);
122 return TRUE;
123 }
124 }
125
126 LeaveCriticalSection(&dxgi_cs);
127 return FALSE;
128 }
129
130 static HRESULT register_d3d10core_layers(HMODULE d3d10core)
131 {
132 EnterCriticalSection(&dxgi_cs);
133
134 if (!dxgi_main.d3d10core)
135 {
136 HRESULT hr;
137 HRESULT (WINAPI *d3d10core_register_layers)(void);
138 HMODULE mod;
139 BOOL ret;
140
141 ret = GetModuleHandleExA(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS, (LPCSTR)d3d10core, &mod);
142 if (!ret)
143 {
144 LeaveCriticalSection(&dxgi_cs);
145 return E_FAIL;
146 }
147
148 d3d10core_register_layers = (void *)GetProcAddress(mod, "D3D10CoreRegisterLayers");
149 hr = d3d10core_register_layers();
150 if (FAILED(hr))
151 {
152 ERR("Failed to register d3d10core layers, returning %#x\n", hr);
153 LeaveCriticalSection(&dxgi_cs);
154 return hr;
155 }
156
157 dxgi_main.d3d10core = mod;
158 }
159
160 LeaveCriticalSection(&dxgi_cs);
161
162 return S_OK;
163 }
164
165 HRESULT WINAPI DXGID3D10CreateDevice(HMODULE d3d10core, IDXGIFactory *factory, IDXGIAdapter *adapter,
166 UINT flags, void *unknown0, void **device)
167 {
168 struct layer_get_size_args get_size_args;
169 struct dxgi_device *dxgi_device;
170 struct dxgi_device_layer d3d10_layer;
171 UINT device_size;
172 DWORD count;
173 HRESULT hr;
174
175 TRACE("d3d10core %p, factory %p, adapter %p, flags %#x, unknown0 %p, device %p.\n",
176 d3d10core, factory, adapter, flags, unknown0, device);
177
178 hr = register_d3d10core_layers(d3d10core);
179 if (FAILED(hr))
180 {
181 ERR("Failed to register d3d10core layers, returning %#x\n", hr);
182 return hr;
183 }
184
185 if (!get_layer(DXGI_DEVICE_LAYER_D3D10_DEVICE, &d3d10_layer))
186 {
187 ERR("Failed to get D3D10 device layer\n");
188 return E_FAIL;
189 }
190
191 count = 0;
192 hr = d3d10_layer.init(d3d10_layer.id, &count, NULL);
193 if (FAILED(hr))
194 {
195 WARN("Failed to initialize D3D10 device layer\n");
196 return E_FAIL;
197 }
198
199 get_size_args.unknown0 = 0;
200 get_size_args.unknown1 = 0;
201 get_size_args.unknown2 = NULL;
202 get_size_args.unknown3 = NULL;
203 get_size_args.adapter = adapter;
204 get_size_args.interface_major = 10;
205 get_size_args.interface_minor = 1;
206 get_size_args.version_build = 4;
207 get_size_args.version_revision = 6000;
208
209 device_size = d3d10_layer.get_size(d3d10_layer.id, &get_size_args, 0);
210 device_size += sizeof(*dxgi_device);
211
212 dxgi_device = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, device_size);
213 if (!dxgi_device)
214 {
215 ERR("Failed to allocate device memory\n");
216 return E_OUTOFMEMORY;
217 }
218
219 hr = dxgi_device_init(dxgi_device, &d3d10_layer, factory, adapter);
220 if (FAILED(hr))
221 {
222 WARN("Failed to initialize device, hr %#x.\n", hr);
223 HeapFree(GetProcessHeap(), 0, dxgi_device);
224 *device = NULL;
225 return hr;
226 }
227
228 TRACE("Created device %p.\n", dxgi_device);
229 *device = dxgi_device;
230
231 return S_OK;
232 }
233
234 HRESULT WINAPI DXGID3D10RegisterLayers(const struct dxgi_device_layer *layers, UINT layer_count)
235 {
236 UINT i;
237 struct dxgi_device_layer *new_layers;
238
239 TRACE("layers %p, layer_count %u\n", layers, layer_count);
240
241 EnterCriticalSection(&dxgi_cs);
242
243 if (!dxgi_main.layer_count)
244 new_layers = HeapAlloc(GetProcessHeap(), 0, layer_count * sizeof(*new_layers));
245 else
246 new_layers = HeapReAlloc(GetProcessHeap(), 0, dxgi_main.device_layers,
247 (dxgi_main.layer_count + layer_count) * sizeof(*new_layers));
248
249 if (!new_layers)
250 {
251 LeaveCriticalSection(&dxgi_cs);
252 ERR("Failed to allocate layer memory\n");
253 return E_OUTOFMEMORY;
254 }
255
256 for (i = 0; i < layer_count; ++i)
257 {
258 const struct dxgi_device_layer *layer = &layers[i];
259
260 TRACE("layer %d: id %#x, init %p, get_size %p, create %p\n",
261 i, layer->id, layer->init, layer->get_size, layer->create);
262
263 new_layers[dxgi_main.layer_count + i] = *layer;
264 }
265
266 dxgi_main.device_layers = new_layers;
267 dxgi_main.layer_count += layer_count;
268
269 LeaveCriticalSection(&dxgi_cs);
270
271 return S_OK;
272 }