2 * Copyright 2005 Oliver Stieber
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "d3d8_private.h"
21 static inline struct d3d8_vertexbuffer
*impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8
*iface
)
23 return CONTAINING_RECORD(iface
, struct d3d8_vertexbuffer
, IDirect3DVertexBuffer8_iface
);
26 static HRESULT WINAPI
d3d8_vertexbuffer_QueryInterface(IDirect3DVertexBuffer8
*iface
, REFIID riid
, void **object
)
28 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
30 if (IsEqualGUID(riid
, &IID_IDirect3DVertexBuffer8
)
31 || IsEqualGUID(riid
, &IID_IDirect3DResource8
)
32 || IsEqualGUID(riid
, &IID_IUnknown
))
34 IDirect3DVertexBuffer8_AddRef(iface
);
39 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
45 static ULONG WINAPI
d3d8_vertexbuffer_AddRef(IDirect3DVertexBuffer8
*iface
)
47 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
48 ULONG refcount
= InterlockedIncrement(&buffer
->resource
.refcount
);
50 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
54 IDirect3DDevice8_AddRef(buffer
->parent_device
);
56 wined3d_buffer_incref(buffer
->wined3d_buffer
);
57 wined3d_mutex_unlock();
63 static ULONG WINAPI
d3d8_vertexbuffer_Release(IDirect3DVertexBuffer8
*iface
)
65 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
66 ULONG refcount
= InterlockedDecrement(&buffer
->resource
.refcount
);
68 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
72 IDirect3DDevice8
*device
= buffer
->parent_device
;
75 wined3d_buffer_decref(buffer
->wined3d_buffer
);
76 wined3d_mutex_unlock();
78 /* Release the device last, as it may cause the device to be destroyed. */
79 IDirect3DDevice8_Release(device
);
85 static HRESULT WINAPI
d3d8_vertexbuffer_GetDevice(IDirect3DVertexBuffer8
*iface
,
86 IDirect3DDevice8
**device
)
88 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
90 TRACE("iface %p, device %p.\n", iface
, device
);
92 *device
= buffer
->parent_device
;
93 IDirect3DDevice8_AddRef(*device
);
95 TRACE("Returning device %p.\n", *device
);
100 static HRESULT WINAPI
d3d8_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer8
*iface
,
101 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
103 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
104 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
105 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
107 return d3d8_resource_set_private_data(&buffer
->resource
, guid
, data
, data_size
, flags
);
110 static HRESULT WINAPI
d3d8_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer8
*iface
,
111 REFGUID guid
, void *data
, DWORD
*data_size
)
113 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
114 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
115 iface
, debugstr_guid(guid
), data
, data_size
);
117 return d3d8_resource_get_private_data(&buffer
->resource
, guid
, data
, data_size
);
120 static HRESULT WINAPI
d3d8_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer8
*iface
, REFGUID guid
)
122 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
123 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
125 return d3d8_resource_free_private_data(&buffer
->resource
, guid
);
128 static DWORD WINAPI
d3d8_vertexbuffer_SetPriority(IDirect3DVertexBuffer8
*iface
, DWORD priority
)
130 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
133 TRACE("iface %p, priority %u.\n", iface
, priority
);
135 wined3d_mutex_lock();
136 previous
= wined3d_buffer_set_priority(buffer
->wined3d_buffer
, priority
);
137 wined3d_mutex_unlock();
142 static DWORD WINAPI
d3d8_vertexbuffer_GetPriority(IDirect3DVertexBuffer8
*iface
)
144 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
147 TRACE("iface %p.\n", iface
);
149 wined3d_mutex_lock();
150 priority
= wined3d_buffer_get_priority(buffer
->wined3d_buffer
);
151 wined3d_mutex_unlock();
156 static void WINAPI
d3d8_vertexbuffer_PreLoad(IDirect3DVertexBuffer8
*iface
)
158 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
160 TRACE("iface %p.\n", iface
);
162 wined3d_mutex_lock();
163 wined3d_buffer_preload(buffer
->wined3d_buffer
);
164 wined3d_mutex_unlock();
167 static D3DRESOURCETYPE WINAPI
d3d8_vertexbuffer_GetType(IDirect3DVertexBuffer8
*iface
)
169 TRACE("iface %p.\n", iface
);
171 return D3DRTYPE_VERTEXBUFFER
;
174 static HRESULT WINAPI
d3d8_vertexbuffer_Lock(IDirect3DVertexBuffer8
*iface
, UINT offset
, UINT size
,
175 BYTE
**data
, DWORD flags
)
177 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
180 TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
181 iface
, offset
, size
, data
, flags
);
183 wined3d_mutex_lock();
184 hr
= wined3d_buffer_map(buffer
->wined3d_buffer
, offset
, size
, data
, flags
);
185 wined3d_mutex_unlock();
190 static HRESULT WINAPI
d3d8_vertexbuffer_Unlock(IDirect3DVertexBuffer8
*iface
)
192 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
194 TRACE("iface %p.\n", iface
);
196 wined3d_mutex_lock();
197 wined3d_buffer_unmap(buffer
->wined3d_buffer
);
198 wined3d_mutex_unlock();
203 static HRESULT WINAPI
d3d8_vertexbuffer_GetDesc(IDirect3DVertexBuffer8
*iface
,
204 D3DVERTEXBUFFER_DESC
*desc
)
206 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
207 struct wined3d_resource_desc wined3d_desc
;
208 struct wined3d_resource
*wined3d_resource
;
210 TRACE("iface %p, desc %p.\n", iface
, desc
);
212 wined3d_mutex_lock();
213 wined3d_resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
214 wined3d_resource_get_desc(wined3d_resource
, &wined3d_desc
);
215 wined3d_mutex_unlock();
217 desc
->Type
= D3DRTYPE_VERTEXBUFFER
;
218 desc
->Usage
= wined3d_desc
.usage
& WINED3DUSAGE_MASK
;
219 desc
->Pool
= wined3d_desc
.pool
;
220 desc
->Size
= wined3d_desc
.size
;
221 desc
->FVF
= buffer
->fvf
;
222 desc
->Format
= D3DFMT_VERTEXDATA
;
227 static const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl
=
230 d3d8_vertexbuffer_QueryInterface
,
231 d3d8_vertexbuffer_AddRef
,
232 d3d8_vertexbuffer_Release
,
233 /* IDirect3DResource8 */
234 d3d8_vertexbuffer_GetDevice
,
235 d3d8_vertexbuffer_SetPrivateData
,
236 d3d8_vertexbuffer_GetPrivateData
,
237 d3d8_vertexbuffer_FreePrivateData
,
238 d3d8_vertexbuffer_SetPriority
,
239 d3d8_vertexbuffer_GetPriority
,
240 d3d8_vertexbuffer_PreLoad
,
241 d3d8_vertexbuffer_GetType
,
242 /* IDirect3DVertexBuffer8 */
243 d3d8_vertexbuffer_Lock
,
244 d3d8_vertexbuffer_Unlock
,
245 d3d8_vertexbuffer_GetDesc
,
248 static void STDMETHODCALLTYPE
d3d8_vertexbuffer_wined3d_object_destroyed(void *parent
)
250 struct d3d8_vertexbuffer
*buffer
= parent
;
251 d3d8_resource_cleanup(&buffer
->resource
);
252 HeapFree(GetProcessHeap(), 0, buffer
);
255 static const struct wined3d_parent_ops d3d8_vertexbuffer_wined3d_parent_ops
=
257 d3d8_vertexbuffer_wined3d_object_destroyed
,
260 HRESULT
vertexbuffer_init(struct d3d8_vertexbuffer
*buffer
, struct d3d8_device
*device
,
261 UINT size
, DWORD usage
, DWORD fvf
, D3DPOOL pool
)
265 buffer
->IDirect3DVertexBuffer8_iface
.lpVtbl
= &Direct3DVertexBuffer8_Vtbl
;
266 d3d8_resource_init(&buffer
->resource
);
269 wined3d_mutex_lock();
270 hr
= wined3d_buffer_create_vb(device
->wined3d_device
, size
, usage
& WINED3DUSAGE_MASK
,
271 (enum wined3d_pool
)pool
, buffer
, &d3d8_vertexbuffer_wined3d_parent_ops
, &buffer
->wined3d_buffer
);
272 wined3d_mutex_unlock();
275 WARN("Failed to create wined3d buffer, hr %#x.\n", hr
);
279 buffer
->parent_device
= &device
->IDirect3DDevice8_iface
;
280 IDirect3DDevice8_AddRef(buffer
->parent_device
);
285 struct d3d8_vertexbuffer
*unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8
*iface
)
289 assert(iface
->lpVtbl
== &Direct3DVertexBuffer8_Vtbl
);
291 return impl_from_IDirect3DVertexBuffer8(iface
);
294 static inline struct d3d8_indexbuffer
*impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8
*iface
)
296 return CONTAINING_RECORD(iface
, struct d3d8_indexbuffer
, IDirect3DIndexBuffer8_iface
);
299 static HRESULT WINAPI
d3d8_indexbuffer_QueryInterface(IDirect3DIndexBuffer8
*iface
, REFIID riid
, void **object
)
301 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
303 if (IsEqualGUID(riid
, &IID_IDirect3DIndexBuffer8
)
304 || IsEqualGUID(riid
, &IID_IDirect3DResource8
)
305 || IsEqualGUID(riid
, &IID_IUnknown
))
307 IDirect3DIndexBuffer8_AddRef(iface
);
312 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
315 return E_NOINTERFACE
;
318 static ULONG WINAPI
d3d8_indexbuffer_AddRef(IDirect3DIndexBuffer8
*iface
)
320 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
321 ULONG refcount
= InterlockedIncrement(&buffer
->resource
.refcount
);
323 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
327 IDirect3DDevice8_AddRef(buffer
->parent_device
);
328 wined3d_mutex_lock();
329 wined3d_buffer_incref(buffer
->wined3d_buffer
);
330 wined3d_mutex_unlock();
336 static ULONG WINAPI
d3d8_indexbuffer_Release(IDirect3DIndexBuffer8
*iface
)
338 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
339 ULONG refcount
= InterlockedDecrement(&buffer
->resource
.refcount
);
341 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
345 IDirect3DDevice8
*device
= buffer
->parent_device
;
347 wined3d_mutex_lock();
348 wined3d_buffer_decref(buffer
->wined3d_buffer
);
349 wined3d_mutex_unlock();
351 /* Release the device last, as it may cause the device to be destroyed. */
352 IDirect3DDevice8_Release(device
);
358 static HRESULT WINAPI
d3d8_indexbuffer_GetDevice(IDirect3DIndexBuffer8
*iface
,
359 IDirect3DDevice8
**device
)
361 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
363 TRACE("iface %p, device %p.\n", iface
, device
);
365 *device
= buffer
->parent_device
;
366 IDirect3DDevice8_AddRef(*device
);
368 TRACE("Returning device %p.\n", *device
);
373 static HRESULT WINAPI
d3d8_indexbuffer_SetPrivateData(IDirect3DIndexBuffer8
*iface
,
374 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
376 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
377 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
378 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
380 return d3d8_resource_set_private_data(&buffer
->resource
, guid
, data
, data_size
, flags
);
383 static HRESULT WINAPI
d3d8_indexbuffer_GetPrivateData(IDirect3DIndexBuffer8
*iface
,
384 REFGUID guid
, void *data
, DWORD
*data_size
)
386 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
387 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
388 iface
, debugstr_guid(guid
), data
, data_size
);
390 return d3d8_resource_get_private_data(&buffer
->resource
, guid
, data
, data_size
);
393 static HRESULT WINAPI
d3d8_indexbuffer_FreePrivateData(IDirect3DIndexBuffer8
*iface
, REFGUID guid
)
395 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
396 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
398 return d3d8_resource_free_private_data(&buffer
->resource
, guid
);
401 static DWORD WINAPI
d3d8_indexbuffer_SetPriority(IDirect3DIndexBuffer8
*iface
, DWORD priority
)
403 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
406 TRACE("iface %p, priority %u.\n", iface
, priority
);
408 wined3d_mutex_lock();
409 previous
= wined3d_buffer_set_priority(buffer
->wined3d_buffer
, priority
);
410 wined3d_mutex_unlock();
415 static DWORD WINAPI
d3d8_indexbuffer_GetPriority(IDirect3DIndexBuffer8
*iface
)
417 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
420 TRACE("iface %p.\n", iface
);
422 wined3d_mutex_lock();
423 priority
= wined3d_buffer_get_priority(buffer
->wined3d_buffer
);
424 wined3d_mutex_unlock();
429 static void WINAPI
d3d8_indexbuffer_PreLoad(IDirect3DIndexBuffer8
*iface
)
431 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
433 TRACE("iface %p.\n", iface
);
435 wined3d_mutex_lock();
436 wined3d_buffer_preload(buffer
->wined3d_buffer
);
437 wined3d_mutex_unlock();
440 static D3DRESOURCETYPE WINAPI
d3d8_indexbuffer_GetType(IDirect3DIndexBuffer8
*iface
)
442 TRACE("iface %p.\n", iface
);
444 return D3DRTYPE_INDEXBUFFER
;
447 static HRESULT WINAPI
d3d8_indexbuffer_Lock(IDirect3DIndexBuffer8
*iface
, UINT offset
, UINT size
,
448 BYTE
**data
, DWORD flags
)
450 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
453 TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
454 iface
, offset
, size
, data
, flags
);
456 wined3d_mutex_lock();
457 hr
= wined3d_buffer_map(buffer
->wined3d_buffer
, offset
, size
, data
, flags
);
458 wined3d_mutex_unlock();
463 static HRESULT WINAPI
d3d8_indexbuffer_Unlock(IDirect3DIndexBuffer8
*iface
)
465 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
467 TRACE("iface %p.\n", iface
);
469 wined3d_mutex_lock();
470 wined3d_buffer_unmap(buffer
->wined3d_buffer
);
471 wined3d_mutex_unlock();
476 static HRESULT WINAPI
d3d8_indexbuffer_GetDesc(IDirect3DIndexBuffer8
*iface
,
477 D3DINDEXBUFFER_DESC
*desc
)
479 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
480 struct wined3d_resource_desc wined3d_desc
;
481 struct wined3d_resource
*wined3d_resource
;
483 TRACE("iface %p, desc %p.\n", iface
, desc
);
485 wined3d_mutex_lock();
486 wined3d_resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
487 wined3d_resource_get_desc(wined3d_resource
, &wined3d_desc
);
488 wined3d_mutex_unlock();
490 desc
->Format
= d3dformat_from_wined3dformat(buffer
->format
);
491 desc
->Type
= D3DRTYPE_INDEXBUFFER
;
492 desc
->Usage
= wined3d_desc
.usage
& WINED3DUSAGE_MASK
;
493 desc
->Pool
= wined3d_desc
.pool
;
494 desc
->Size
= wined3d_desc
.size
;
499 static const IDirect3DIndexBuffer8Vtbl d3d8_indexbuffer_vtbl
=
502 d3d8_indexbuffer_QueryInterface
,
503 d3d8_indexbuffer_AddRef
,
504 d3d8_indexbuffer_Release
,
505 /* IDirect3DResource8 */
506 d3d8_indexbuffer_GetDevice
,
507 d3d8_indexbuffer_SetPrivateData
,
508 d3d8_indexbuffer_GetPrivateData
,
509 d3d8_indexbuffer_FreePrivateData
,
510 d3d8_indexbuffer_SetPriority
,
511 d3d8_indexbuffer_GetPriority
,
512 d3d8_indexbuffer_PreLoad
,
513 d3d8_indexbuffer_GetType
,
514 /* IDirect3DIndexBuffer8 */
515 d3d8_indexbuffer_Lock
,
516 d3d8_indexbuffer_Unlock
,
517 d3d8_indexbuffer_GetDesc
,
520 static void STDMETHODCALLTYPE
d3d8_indexbuffer_wined3d_object_destroyed(void *parent
)
522 struct d3d8_indexbuffer
*buffer
= parent
;
523 d3d8_resource_cleanup(&buffer
->resource
);
524 HeapFree(GetProcessHeap(), 0, buffer
);
527 static const struct wined3d_parent_ops d3d8_indexbuffer_wined3d_parent_ops
=
529 d3d8_indexbuffer_wined3d_object_destroyed
,
532 HRESULT
indexbuffer_init(struct d3d8_indexbuffer
*buffer
, struct d3d8_device
*device
,
533 UINT size
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
537 buffer
->IDirect3DIndexBuffer8_iface
.lpVtbl
= &d3d8_indexbuffer_vtbl
;
538 d3d8_resource_init(&buffer
->resource
);
539 buffer
->format
= wined3dformat_from_d3dformat(format
);
541 wined3d_mutex_lock();
542 hr
= wined3d_buffer_create_ib(device
->wined3d_device
, size
, usage
& WINED3DUSAGE_MASK
,
543 (enum wined3d_pool
)pool
, buffer
, &d3d8_indexbuffer_wined3d_parent_ops
, &buffer
->wined3d_buffer
);
544 wined3d_mutex_unlock();
547 WARN("Failed to create wined3d buffer, hr %#x.\n", hr
);
551 buffer
->parent_device
= &device
->IDirect3DDevice8_iface
;
552 IDirect3DDevice8_AddRef(buffer
->parent_device
);
557 struct d3d8_indexbuffer
*unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8
*iface
)
561 assert(iface
->lpVtbl
== &d3d8_indexbuffer_vtbl
);
563 return impl_from_IDirect3DIndexBuffer8(iface
);