[WINE]
[reactos.git] / dll / directx / wine / d3d8 / buffer.c
1 /*
2 * Copyright 2005 Oliver Stieber
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17 */
18
19 #include "config.h"
20 #include "d3d8_private.h"
21
22 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
23
24 static HRESULT WINAPI d3d8_vertexbuffer_QueryInterface(IDirect3DVertexBuffer8 *iface, REFIID riid, void **object)
25 {
26 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
27
28 if (IsEqualGUID(riid, &IID_IDirect3DVertexBuffer8)
29 || IsEqualGUID(riid, &IID_IDirect3DResource8)
30 || IsEqualGUID(riid, &IID_IUnknown))
31 {
32 IUnknown_AddRef(iface);
33 *object = iface;
34 return S_OK;
35 }
36
37 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
38
39 *object = NULL;
40 return E_NOINTERFACE;
41 }
42
43 static ULONG WINAPI d3d8_vertexbuffer_AddRef(IDirect3DVertexBuffer8 *iface)
44 {
45 IDirect3DVertexBuffer8Impl *buffer = (IDirect3DVertexBuffer8Impl *)iface;
46 ULONG refcount = InterlockedIncrement(&buffer->ref);
47
48 TRACE("%p increasing refcount to %u.\n", iface, refcount);
49
50 if (refcount == 1)
51 {
52 IDirect3DDevice8_AddRef(buffer->parentDevice);
53 wined3d_mutex_lock();
54 IWineD3DBuffer_AddRef(buffer->wineD3DVertexBuffer);
55 wined3d_mutex_unlock();
56 }
57
58 return refcount;
59 }
60
61 static ULONG WINAPI d3d8_vertexbuffer_Release(IDirect3DVertexBuffer8 *iface)
62 {
63 IDirect3DVertexBuffer8Impl *buffer = (IDirect3DVertexBuffer8Impl *)iface;
64 ULONG refcount = InterlockedDecrement(&buffer->ref);
65
66 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
67
68 if (!refcount)
69 {
70 IDirect3DDevice8 *device = buffer->parentDevice;
71
72 wined3d_mutex_lock();
73 IWineD3DBuffer_Release(buffer->wineD3DVertexBuffer);
74 wined3d_mutex_unlock();
75
76 /* Release the device last, as it may cause the device to be destroyed. */
77 IDirect3DDevice8_Release(device);
78 }
79
80 return refcount;
81 }
82
83 static HRESULT WINAPI d3d8_vertexbuffer_GetDevice(IDirect3DVertexBuffer8 *iface, IDirect3DDevice8 **device)
84 {
85 TRACE("iface %p, device %p.\n", iface, device);
86
87 *device = (IDirect3DDevice8 *)((IDirect3DVertexBuffer8Impl *)iface)->parentDevice;
88 IDirect3DDevice8_AddRef(*device);
89
90 TRACE("Returning device %p.\n", *device);
91
92 return D3D_OK;
93 }
94
95 static HRESULT WINAPI d3d8_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer8 *iface,
96 REFGUID guid, const void *data, DWORD data_size, DWORD flags)
97 {
98 HRESULT hr;
99
100 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
101 iface, debugstr_guid(guid), data, data_size, flags);
102
103 wined3d_mutex_lock();
104 hr = IWineD3DBuffer_SetPrivateData(((IDirect3DVertexBuffer8Impl *)iface)->wineD3DVertexBuffer,
105 guid, data, data_size, flags);
106 wined3d_mutex_unlock();
107
108 return hr;
109 }
110
111 static HRESULT WINAPI d3d8_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer8 *iface,
112 REFGUID guid, void *data, DWORD *data_size)
113 {
114 HRESULT hr;
115
116 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
117 iface, debugstr_guid(guid), data, data_size);
118
119 wined3d_mutex_lock();
120 hr = IWineD3DBuffer_GetPrivateData(((IDirect3DVertexBuffer8Impl *)iface)->wineD3DVertexBuffer,
121 guid, data, data_size);
122 wined3d_mutex_unlock();
123
124 return hr;
125 }
126
127 static HRESULT WINAPI d3d8_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer8 *iface, REFGUID guid)
128 {
129 HRESULT hr;
130
131 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
132
133 wined3d_mutex_lock();
134 hr = IWineD3DBuffer_FreePrivateData(((IDirect3DVertexBuffer8Impl *)iface)->wineD3DVertexBuffer, guid);
135 wined3d_mutex_unlock();
136
137 return hr;
138 }
139
140 static DWORD WINAPI d3d8_vertexbuffer_SetPriority(IDirect3DVertexBuffer8 *iface, DWORD priority)
141 {
142 DWORD previous;
143
144 TRACE("iface %p, priority %u.\n", iface, priority);
145
146 wined3d_mutex_lock();
147 previous = IWineD3DBuffer_SetPriority(((IDirect3DVertexBuffer8Impl *)iface)->wineD3DVertexBuffer, priority);
148 wined3d_mutex_unlock();
149
150 return previous;
151 }
152
153 static DWORD WINAPI d3d8_vertexbuffer_GetPriority(IDirect3DVertexBuffer8 *iface)
154 {
155 DWORD priority;
156
157 TRACE("iface %p.\n", iface);
158
159 wined3d_mutex_lock();
160 priority = IWineD3DBuffer_GetPriority(((IDirect3DVertexBuffer8Impl *)iface)->wineD3DVertexBuffer);
161 wined3d_mutex_unlock();
162
163 return priority;
164 }
165
166 static void WINAPI d3d8_vertexbuffer_PreLoad(IDirect3DVertexBuffer8 *iface)
167 {
168 TRACE("iface %p.\n", iface);
169
170 wined3d_mutex_lock();
171 IWineD3DBuffer_PreLoad(((IDirect3DVertexBuffer8Impl *)iface)->wineD3DVertexBuffer);
172 wined3d_mutex_unlock();
173 }
174
175 static D3DRESOURCETYPE WINAPI d3d8_vertexbuffer_GetType(IDirect3DVertexBuffer8 *iface)
176 {
177 TRACE("iface %p.\n", iface);
178
179 return D3DRTYPE_VERTEXBUFFER;
180 }
181
182 static HRESULT WINAPI d3d8_vertexbuffer_Lock(IDirect3DVertexBuffer8 *iface,
183 UINT offset, UINT size, BYTE **data, DWORD flags)
184 {
185 HRESULT hr;
186
187 TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
188 iface, offset, size, data, flags);
189
190 wined3d_mutex_lock();
191 hr = IWineD3DBuffer_Map(((IDirect3DVertexBuffer8Impl *)iface)->wineD3DVertexBuffer,
192 offset, size, data, flags);
193 wined3d_mutex_unlock();
194
195 return hr;
196 }
197
198 static HRESULT WINAPI d3d8_vertexbuffer_Unlock(IDirect3DVertexBuffer8 *iface)
199 {
200 HRESULT hr;
201
202 TRACE("iface %p.\n", iface);
203
204 wined3d_mutex_lock();
205 hr = IWineD3DBuffer_Unmap(((IDirect3DVertexBuffer8Impl *)iface)->wineD3DVertexBuffer);
206 wined3d_mutex_unlock();
207
208 return hr;
209 }
210
211 static HRESULT WINAPI d3d8_vertexbuffer_GetDesc(IDirect3DVertexBuffer8 *iface, D3DVERTEXBUFFER_DESC *desc)
212 {
213 IDirect3DVertexBuffer8Impl *buffer = (IDirect3DVertexBuffer8Impl *)iface;
214 WINED3DBUFFER_DESC wined3d_desc;
215
216 TRACE("iface %p, desc %p.\n", iface, desc);
217
218 wined3d_mutex_lock();
219 IWineD3DBuffer_GetDesc(buffer->wineD3DVertexBuffer, &wined3d_desc);
220 wined3d_mutex_unlock();
221
222 desc->Type = D3DRTYPE_VERTEXBUFFER;
223 desc->Usage = wined3d_desc.Usage;
224 desc->Pool = wined3d_desc.Pool;
225 desc->Size = wined3d_desc.Size;
226 desc->FVF = buffer->fvf;
227 desc->Format = D3DFMT_VERTEXDATA;
228
229 return D3D_OK;
230 }
231
232 static const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl =
233 {
234 /* IUnknown */
235 d3d8_vertexbuffer_QueryInterface,
236 d3d8_vertexbuffer_AddRef,
237 d3d8_vertexbuffer_Release,
238 /* IDirect3DResource8 */
239 d3d8_vertexbuffer_GetDevice,
240 d3d8_vertexbuffer_SetPrivateData,
241 d3d8_vertexbuffer_GetPrivateData,
242 d3d8_vertexbuffer_FreePrivateData,
243 d3d8_vertexbuffer_SetPriority,
244 d3d8_vertexbuffer_GetPriority,
245 d3d8_vertexbuffer_PreLoad,
246 d3d8_vertexbuffer_GetType,
247 /* IDirect3DVertexBuffer8 */
248 d3d8_vertexbuffer_Lock,
249 d3d8_vertexbuffer_Unlock,
250 d3d8_vertexbuffer_GetDesc,
251 };
252
253 static void STDMETHODCALLTYPE d3d8_vertexbuffer_wined3d_object_destroyed(void *parent)
254 {
255 HeapFree(GetProcessHeap(), 0, parent);
256 }
257
258 static const struct wined3d_parent_ops d3d8_vertexbuffer_wined3d_parent_ops =
259 {
260 d3d8_vertexbuffer_wined3d_object_destroyed,
261 };
262
263 HRESULT vertexbuffer_init(IDirect3DVertexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
264 UINT size, DWORD usage, DWORD fvf, D3DPOOL pool)
265 {
266 HRESULT hr;
267
268 buffer->lpVtbl = &Direct3DVertexBuffer8_Vtbl;
269 buffer->ref = 1;
270 buffer->fvf = fvf;
271
272 wined3d_mutex_lock();
273 hr = IWineD3DDevice_CreateVertexBuffer(device->WineD3DDevice, size, usage & WINED3DUSAGE_MASK,
274 (WINED3DPOOL)pool, buffer, &d3d8_vertexbuffer_wined3d_parent_ops, &buffer->wineD3DVertexBuffer);
275 wined3d_mutex_unlock();
276 if (FAILED(hr))
277 {
278 WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
279 return hr;
280 }
281
282 buffer->parentDevice = (IDirect3DDevice8 *)device;
283 IUnknown_AddRef(buffer->parentDevice);
284
285 return D3D_OK;
286 }
287
288 static HRESULT WINAPI d3d8_indexbuffer_QueryInterface(IDirect3DIndexBuffer8 *iface, REFIID riid, void **object)
289 {
290 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
291
292 if (IsEqualGUID(riid, &IID_IDirect3DIndexBuffer8)
293 || IsEqualGUID(riid, &IID_IDirect3DResource8)
294 || IsEqualGUID(riid, &IID_IUnknown))
295 {
296 IUnknown_AddRef(iface);
297 *object = iface;
298 return S_OK;
299 }
300
301 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
302
303 *object = NULL;
304 return E_NOINTERFACE;
305 }
306
307 static ULONG WINAPI d3d8_indexbuffer_AddRef(IDirect3DIndexBuffer8 *iface)
308 {
309 IDirect3DIndexBuffer8Impl *buffer = (IDirect3DIndexBuffer8Impl *)iface;
310 ULONG refcount = InterlockedIncrement(&buffer->ref);
311
312 TRACE("%p increasing refcount to %u.\n", iface, refcount);
313
314 if (refcount == 1)
315 {
316 IDirect3DDevice8_AddRef(buffer->parentDevice);
317 wined3d_mutex_lock();
318 IWineD3DBuffer_AddRef(buffer->wineD3DIndexBuffer);
319 wined3d_mutex_unlock();
320 }
321
322 return refcount;
323 }
324
325 static ULONG WINAPI d3d8_indexbuffer_Release(IDirect3DIndexBuffer8 *iface)
326 {
327 IDirect3DIndexBuffer8Impl *buffer = (IDirect3DIndexBuffer8Impl *)iface;
328 ULONG refcount = InterlockedDecrement(&buffer->ref);
329
330 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
331
332 if (!refcount)
333 {
334 IDirect3DDevice8 *device = buffer->parentDevice;
335
336 wined3d_mutex_lock();
337 IWineD3DBuffer_Release(buffer->wineD3DIndexBuffer);
338 wined3d_mutex_unlock();
339
340 /* Release the device last, as it may cause the device to be destroyed. */
341 IDirect3DDevice8_Release(device);
342 }
343
344 return refcount;
345 }
346
347 static HRESULT WINAPI d3d8_indexbuffer_GetDevice(IDirect3DIndexBuffer8 *iface, IDirect3DDevice8 **device)
348 {
349 TRACE("iface %p, device %p.\n", iface, device);
350
351 *device = (IDirect3DDevice8 *)((IDirect3DIndexBuffer8Impl *)iface)->parentDevice;
352 IDirect3DDevice8_AddRef(*device);
353
354 TRACE("Returning device %p.\n", *device);
355
356 return D3D_OK;
357 }
358
359 static HRESULT WINAPI d3d8_indexbuffer_SetPrivateData(IDirect3DIndexBuffer8 *iface,
360 REFGUID guid, const void *data, DWORD data_size, DWORD flags)
361 {
362 HRESULT hr;
363
364 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
365 iface, debugstr_guid(guid), data, data_size, flags);
366
367 wined3d_mutex_lock();
368 hr = IWineD3DBuffer_SetPrivateData(((IDirect3DIndexBuffer8Impl *)iface)->wineD3DIndexBuffer,
369 guid, data, data_size, flags);
370 wined3d_mutex_unlock();
371
372 return hr;
373 }
374
375 static HRESULT WINAPI d3d8_indexbuffer_GetPrivateData(IDirect3DIndexBuffer8 *iface,
376 REFGUID guid, void *data, DWORD *data_size)
377 {
378 HRESULT hr;
379
380 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
381 iface, debugstr_guid(guid), data, data_size);
382
383 wined3d_mutex_lock();
384 hr = IWineD3DBuffer_GetPrivateData(((IDirect3DIndexBuffer8Impl *)iface)->wineD3DIndexBuffer,
385 guid, data, data_size);
386 wined3d_mutex_unlock();
387
388 return hr;
389 }
390
391 static HRESULT WINAPI d3d8_indexbuffer_FreePrivateData(IDirect3DIndexBuffer8 *iface, REFGUID guid)
392 {
393 HRESULT hr;
394
395 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
396
397 wined3d_mutex_lock();
398 hr = IWineD3DBuffer_FreePrivateData(((IDirect3DIndexBuffer8Impl *)iface)->wineD3DIndexBuffer, guid);
399 wined3d_mutex_unlock();
400
401 return hr;
402 }
403
404 static DWORD WINAPI d3d8_indexbuffer_SetPriority(IDirect3DIndexBuffer8 *iface, DWORD priority)
405 {
406 DWORD previous;
407
408 TRACE("iface %p, priority %u.\n", iface, priority);
409
410 wined3d_mutex_lock();
411 previous = IWineD3DBuffer_SetPriority(((IDirect3DIndexBuffer8Impl *)iface)->wineD3DIndexBuffer, priority);
412 wined3d_mutex_unlock();
413
414 return previous;
415 }
416
417 static DWORD WINAPI d3d8_indexbuffer_GetPriority(IDirect3DIndexBuffer8 *iface)
418 {
419 DWORD priority;
420
421 TRACE("iface %p.\n", iface);
422
423 wined3d_mutex_lock();
424 priority = IWineD3DBuffer_GetPriority(((IDirect3DIndexBuffer8Impl *)iface)->wineD3DIndexBuffer);
425 wined3d_mutex_unlock();
426
427 return priority;
428 }
429
430 static void WINAPI d3d8_indexbuffer_PreLoad(IDirect3DIndexBuffer8 *iface)
431 {
432 TRACE("iface %p.\n", iface);
433
434 wined3d_mutex_lock();
435 IWineD3DBuffer_PreLoad(((IDirect3DIndexBuffer8Impl *)iface)->wineD3DIndexBuffer);
436 wined3d_mutex_unlock();
437 }
438
439 static D3DRESOURCETYPE WINAPI d3d8_indexbuffer_GetType(IDirect3DIndexBuffer8 *iface)
440 {
441 TRACE("iface %p.\n", iface);
442
443 return D3DRTYPE_INDEXBUFFER;
444 }
445
446 static HRESULT WINAPI d3d8_indexbuffer_Lock(IDirect3DIndexBuffer8 *iface,
447 UINT offset, UINT size, BYTE **data, DWORD flags)
448 {
449 HRESULT hr;
450
451 TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
452 iface, offset, size, data, flags);
453
454 wined3d_mutex_lock();
455 hr = IWineD3DBuffer_Map(((IDirect3DIndexBuffer8Impl *)iface)->wineD3DIndexBuffer,
456 offset, size, data, flags);
457 wined3d_mutex_unlock();
458
459 return hr;
460 }
461
462 static HRESULT WINAPI d3d8_indexbuffer_Unlock(IDirect3DIndexBuffer8 *iface)
463 {
464 HRESULT hr;
465
466 TRACE("iface %p.\n", iface);
467
468 wined3d_mutex_lock();
469 hr = IWineD3DBuffer_Unmap(((IDirect3DIndexBuffer8Impl *)iface)->wineD3DIndexBuffer);
470 wined3d_mutex_unlock();
471
472 return hr;
473 }
474
475 static HRESULT WINAPI d3d8_indexbuffer_GetDesc(IDirect3DIndexBuffer8 *iface, D3DINDEXBUFFER_DESC *desc)
476 {
477 IDirect3DIndexBuffer8Impl *buffer = (IDirect3DIndexBuffer8Impl *)iface;
478 WINED3DBUFFER_DESC wined3d_desc;
479
480 TRACE("iface %p, desc %p.\n", iface, desc);
481
482 wined3d_mutex_lock();
483 IWineD3DBuffer_GetDesc(buffer->wineD3DIndexBuffer, &wined3d_desc);
484 wined3d_mutex_unlock();
485
486 desc->Format = d3dformat_from_wined3dformat(buffer->format);
487 desc->Type = D3DRTYPE_INDEXBUFFER;
488 desc->Usage = wined3d_desc.Usage;
489 desc->Pool = wined3d_desc.Pool;
490 desc->Size = wined3d_desc.Size;
491
492 return D3D_OK;
493 }
494
495 static const IDirect3DIndexBuffer8Vtbl d3d8_indexbuffer_vtbl =
496 {
497 /* IUnknown */
498 d3d8_indexbuffer_QueryInterface,
499 d3d8_indexbuffer_AddRef,
500 d3d8_indexbuffer_Release,
501 /* IDirect3DResource8 */
502 d3d8_indexbuffer_GetDevice,
503 d3d8_indexbuffer_SetPrivateData,
504 d3d8_indexbuffer_GetPrivateData,
505 d3d8_indexbuffer_FreePrivateData,
506 d3d8_indexbuffer_SetPriority,
507 d3d8_indexbuffer_GetPriority,
508 d3d8_indexbuffer_PreLoad,
509 d3d8_indexbuffer_GetType,
510 /* IDirect3DIndexBuffer8 */
511 d3d8_indexbuffer_Lock,
512 d3d8_indexbuffer_Unlock,
513 d3d8_indexbuffer_GetDesc,
514 };
515
516 static void STDMETHODCALLTYPE d3d8_indexbuffer_wined3d_object_destroyed(void *parent)
517 {
518 HeapFree(GetProcessHeap(), 0, parent);
519 }
520
521 static const struct wined3d_parent_ops d3d8_indexbuffer_wined3d_parent_ops =
522 {
523 d3d8_indexbuffer_wined3d_object_destroyed,
524 };
525
526 HRESULT indexbuffer_init(IDirect3DIndexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
527 UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool)
528 {
529 HRESULT hr;
530
531 buffer->lpVtbl = &d3d8_indexbuffer_vtbl;
532 buffer->ref = 1;
533 buffer->format = wined3dformat_from_d3dformat(format);
534
535 wined3d_mutex_lock();
536 hr = IWineD3DDevice_CreateIndexBuffer(device->WineD3DDevice, size, usage & WINED3DUSAGE_MASK,
537 (WINED3DPOOL)pool, buffer, &d3d8_indexbuffer_wined3d_parent_ops, &buffer->wineD3DIndexBuffer);
538 wined3d_mutex_unlock();
539 if (FAILED(hr))
540 {
541 WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
542 return hr;
543 }
544
545 buffer->parentDevice = (IDirect3DDevice8 *)device;
546 IUnknown_AddRef(buffer->parentDevice);
547
548 return D3D_OK;
549 }