Merge PR #283 "[USBPORT] Transaction Translator (TT) support bringup"
[reactos.git] / dll / directx / wine / d3d8 / buffer.c
1 /*
2 * Copyright 2005 Oliver Stieber
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17 */
18
19 #include "config.h"
20 #include "d3d8_private.h"
21
22 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
23
24 static inline struct d3d8_vertexbuffer *impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
25 {
26 return CONTAINING_RECORD(iface, struct d3d8_vertexbuffer, IDirect3DVertexBuffer8_iface);
27 }
28
29 static HRESULT WINAPI d3d8_vertexbuffer_QueryInterface(IDirect3DVertexBuffer8 *iface, REFIID riid, void **object)
30 {
31 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
32
33 if (IsEqualGUID(riid, &IID_IDirect3DVertexBuffer8)
34 || IsEqualGUID(riid, &IID_IDirect3DResource8)
35 || IsEqualGUID(riid, &IID_IUnknown))
36 {
37 IDirect3DVertexBuffer8_AddRef(iface);
38 *object = iface;
39 return S_OK;
40 }
41
42 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
43
44 *object = NULL;
45 return E_NOINTERFACE;
46 }
47
48 static ULONG WINAPI d3d8_vertexbuffer_AddRef(IDirect3DVertexBuffer8 *iface)
49 {
50 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
51 ULONG refcount = InterlockedIncrement(&buffer->resource.refcount);
52
53 TRACE("%p increasing refcount to %u.\n", iface, refcount);
54
55 if (refcount == 1)
56 {
57 IDirect3DDevice8_AddRef(buffer->parent_device);
58 wined3d_mutex_lock();
59 wined3d_buffer_incref(buffer->wined3d_buffer);
60 wined3d_mutex_unlock();
61 }
62
63 return refcount;
64 }
65
66 static ULONG WINAPI d3d8_vertexbuffer_Release(IDirect3DVertexBuffer8 *iface)
67 {
68 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
69 ULONG refcount = InterlockedDecrement(&buffer->resource.refcount);
70
71 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
72
73 if (!refcount)
74 {
75 IDirect3DDevice8 *device = buffer->parent_device;
76
77 wined3d_mutex_lock();
78 wined3d_buffer_decref(buffer->wined3d_buffer);
79 wined3d_mutex_unlock();
80
81 /* Release the device last, as it may cause the device to be destroyed. */
82 IDirect3DDevice8_Release(device);
83 }
84
85 return refcount;
86 }
87
88 static HRESULT WINAPI d3d8_vertexbuffer_GetDevice(IDirect3DVertexBuffer8 *iface,
89 IDirect3DDevice8 **device)
90 {
91 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
92
93 TRACE("iface %p, device %p.\n", iface, device);
94
95 *device = buffer->parent_device;
96 IDirect3DDevice8_AddRef(*device);
97
98 TRACE("Returning device %p.\n", *device);
99
100 return D3D_OK;
101 }
102
103 static HRESULT WINAPI d3d8_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer8 *iface,
104 REFGUID guid, const void *data, DWORD data_size, DWORD flags)
105 {
106 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
107 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
108 iface, debugstr_guid(guid), data, data_size, flags);
109
110 return d3d8_resource_set_private_data(&buffer->resource, guid, data, data_size, flags);
111 }
112
113 static HRESULT WINAPI d3d8_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer8 *iface,
114 REFGUID guid, void *data, DWORD *data_size)
115 {
116 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
117 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
118 iface, debugstr_guid(guid), data, data_size);
119
120 return d3d8_resource_get_private_data(&buffer->resource, guid, data, data_size);
121 }
122
123 static HRESULT WINAPI d3d8_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer8 *iface, REFGUID guid)
124 {
125 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
126 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
127
128 return d3d8_resource_free_private_data(&buffer->resource, guid);
129 }
130
131 static DWORD WINAPI d3d8_vertexbuffer_SetPriority(IDirect3DVertexBuffer8 *iface, DWORD priority)
132 {
133 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
134 struct wined3d_resource *resource;
135 DWORD previous;
136
137 TRACE("iface %p, priority %u.\n", iface, priority);
138
139 wined3d_mutex_lock();
140 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
141 previous = wined3d_resource_set_priority(resource, priority);
142 wined3d_mutex_unlock();
143
144 return previous;
145 }
146
147 static DWORD WINAPI d3d8_vertexbuffer_GetPriority(IDirect3DVertexBuffer8 *iface)
148 {
149 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
150 const struct wined3d_resource *resource;
151 DWORD priority;
152
153 TRACE("iface %p.\n", iface);
154
155 wined3d_mutex_lock();
156 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
157 priority = wined3d_resource_get_priority(resource);
158 wined3d_mutex_unlock();
159
160 return priority;
161 }
162
163 static void WINAPI d3d8_vertexbuffer_PreLoad(IDirect3DVertexBuffer8 *iface)
164 {
165 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
166
167 TRACE("iface %p.\n", iface);
168
169 wined3d_mutex_lock();
170 wined3d_resource_preload(wined3d_buffer_get_resource(buffer->wined3d_buffer));
171 wined3d_mutex_unlock();
172 }
173
174 static D3DRESOURCETYPE WINAPI d3d8_vertexbuffer_GetType(IDirect3DVertexBuffer8 *iface)
175 {
176 TRACE("iface %p.\n", iface);
177
178 return D3DRTYPE_VERTEXBUFFER;
179 }
180
181 static HRESULT WINAPI d3d8_vertexbuffer_Lock(IDirect3DVertexBuffer8 *iface, UINT offset, UINT size,
182 BYTE **data, DWORD flags)
183 {
184 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
185 struct wined3d_map_desc wined3d_map_desc;
186 struct wined3d_box wined3d_box = {0};
187 HRESULT hr;
188
189 TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
190 iface, offset, size, data, flags);
191
192 wined3d_box.left = offset;
193 wined3d_box.right = offset + size;
194 wined3d_mutex_lock();
195 hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->wined3d_buffer),
196 0, &wined3d_map_desc, &wined3d_box, wined3dmapflags_from_d3dmapflags(flags));
197 wined3d_mutex_unlock();
198 *data = wined3d_map_desc.data;
199
200 return hr;
201 }
202
203 static HRESULT WINAPI d3d8_vertexbuffer_Unlock(IDirect3DVertexBuffer8 *iface)
204 {
205 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
206
207 TRACE("iface %p.\n", iface);
208
209 wined3d_mutex_lock();
210 wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0);
211 wined3d_mutex_unlock();
212
213 return D3D_OK;
214 }
215
216 static HRESULT WINAPI d3d8_vertexbuffer_GetDesc(IDirect3DVertexBuffer8 *iface,
217 D3DVERTEXBUFFER_DESC *desc)
218 {
219 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
220 struct wined3d_resource_desc wined3d_desc;
221 struct wined3d_resource *wined3d_resource;
222
223 TRACE("iface %p, desc %p.\n", iface, desc);
224
225 wined3d_mutex_lock();
226 wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
227 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
228 wined3d_mutex_unlock();
229
230 desc->Format = D3DFMT_VERTEXDATA;
231 desc->Type = D3DRTYPE_VERTEXBUFFER;
232 desc->Usage = d3dusage_from_wined3dusage(wined3d_desc.usage);
233 desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
234 desc->Size = wined3d_desc.size;
235 desc->FVF = buffer->fvf;
236
237 return D3D_OK;
238 }
239
240 static const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl =
241 {
242 /* IUnknown */
243 d3d8_vertexbuffer_QueryInterface,
244 d3d8_vertexbuffer_AddRef,
245 d3d8_vertexbuffer_Release,
246 /* IDirect3DResource8 */
247 d3d8_vertexbuffer_GetDevice,
248 d3d8_vertexbuffer_SetPrivateData,
249 d3d8_vertexbuffer_GetPrivateData,
250 d3d8_vertexbuffer_FreePrivateData,
251 d3d8_vertexbuffer_SetPriority,
252 d3d8_vertexbuffer_GetPriority,
253 d3d8_vertexbuffer_PreLoad,
254 d3d8_vertexbuffer_GetType,
255 /* IDirect3DVertexBuffer8 */
256 d3d8_vertexbuffer_Lock,
257 d3d8_vertexbuffer_Unlock,
258 d3d8_vertexbuffer_GetDesc,
259 };
260
261 static void STDMETHODCALLTYPE d3d8_vertexbuffer_wined3d_object_destroyed(void *parent)
262 {
263 struct d3d8_vertexbuffer *buffer = parent;
264 d3d8_resource_cleanup(&buffer->resource);
265 heap_free(buffer);
266 }
267
268 static const struct wined3d_parent_ops d3d8_vertexbuffer_wined3d_parent_ops =
269 {
270 d3d8_vertexbuffer_wined3d_object_destroyed,
271 };
272
273 HRESULT vertexbuffer_init(struct d3d8_vertexbuffer *buffer, struct d3d8_device *device,
274 UINT size, DWORD usage, DWORD fvf, D3DPOOL pool)
275 {
276 struct wined3d_buffer_desc desc;
277 HRESULT hr;
278
279 if (pool == D3DPOOL_SCRATCH)
280 {
281 WARN("Vertex buffer with D3DPOOL_SCRATCH requested.\n");
282 return D3DERR_INVALIDCALL;
283 }
284
285 buffer->IDirect3DVertexBuffer8_iface.lpVtbl = &Direct3DVertexBuffer8_Vtbl;
286 d3d8_resource_init(&buffer->resource);
287 buffer->fvf = fvf;
288
289 desc.byte_width = size;
290 desc.usage = usage & WINED3DUSAGE_MASK;
291 desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
292 desc.access = wined3daccess_from_d3dpool(pool, usage)
293 | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
294 desc.misc_flags = 0;
295 desc.structure_byte_stride = 0;
296
297 wined3d_mutex_lock();
298 hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer,
299 &d3d8_vertexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer);
300 wined3d_mutex_unlock();
301 if (FAILED(hr))
302 {
303 WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
304 return hr;
305 }
306
307 buffer->parent_device = &device->IDirect3DDevice8_iface;
308 IDirect3DDevice8_AddRef(buffer->parent_device);
309
310 return D3D_OK;
311 }
312
313 struct d3d8_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
314 {
315 if (!iface)
316 return NULL;
317 assert(iface->lpVtbl == &Direct3DVertexBuffer8_Vtbl);
318
319 return impl_from_IDirect3DVertexBuffer8(iface);
320 }
321
322 static inline struct d3d8_indexbuffer *impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface)
323 {
324 return CONTAINING_RECORD(iface, struct d3d8_indexbuffer, IDirect3DIndexBuffer8_iface);
325 }
326
327 static HRESULT WINAPI d3d8_indexbuffer_QueryInterface(IDirect3DIndexBuffer8 *iface, REFIID riid, void **object)
328 {
329 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
330
331 if (IsEqualGUID(riid, &IID_IDirect3DIndexBuffer8)
332 || IsEqualGUID(riid, &IID_IDirect3DResource8)
333 || IsEqualGUID(riid, &IID_IUnknown))
334 {
335 IDirect3DIndexBuffer8_AddRef(iface);
336 *object = iface;
337 return S_OK;
338 }
339
340 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
341
342 *object = NULL;
343 return E_NOINTERFACE;
344 }
345
346 static ULONG WINAPI d3d8_indexbuffer_AddRef(IDirect3DIndexBuffer8 *iface)
347 {
348 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
349 ULONG refcount = InterlockedIncrement(&buffer->resource.refcount);
350
351 TRACE("%p increasing refcount to %u.\n", iface, refcount);
352
353 if (refcount == 1)
354 {
355 IDirect3DDevice8_AddRef(buffer->parent_device);
356 wined3d_mutex_lock();
357 wined3d_buffer_incref(buffer->wined3d_buffer);
358 wined3d_mutex_unlock();
359 }
360
361 return refcount;
362 }
363
364 static ULONG WINAPI d3d8_indexbuffer_Release(IDirect3DIndexBuffer8 *iface)
365 {
366 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
367 ULONG refcount = InterlockedDecrement(&buffer->resource.refcount);
368
369 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
370
371 if (!refcount)
372 {
373 IDirect3DDevice8 *device = buffer->parent_device;
374
375 wined3d_mutex_lock();
376 wined3d_buffer_decref(buffer->wined3d_buffer);
377 wined3d_mutex_unlock();
378
379 /* Release the device last, as it may cause the device to be destroyed. */
380 IDirect3DDevice8_Release(device);
381 }
382
383 return refcount;
384 }
385
386 static HRESULT WINAPI d3d8_indexbuffer_GetDevice(IDirect3DIndexBuffer8 *iface,
387 IDirect3DDevice8 **device)
388 {
389 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
390
391 TRACE("iface %p, device %p.\n", iface, device);
392
393 *device = buffer->parent_device;
394 IDirect3DDevice8_AddRef(*device);
395
396 TRACE("Returning device %p.\n", *device);
397
398 return D3D_OK;
399 }
400
401 static HRESULT WINAPI d3d8_indexbuffer_SetPrivateData(IDirect3DIndexBuffer8 *iface,
402 REFGUID guid, const void *data, DWORD data_size, DWORD flags)
403 {
404 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
405 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
406 iface, debugstr_guid(guid), data, data_size, flags);
407
408 return d3d8_resource_set_private_data(&buffer->resource, guid, data, data_size, flags);
409 }
410
411 static HRESULT WINAPI d3d8_indexbuffer_GetPrivateData(IDirect3DIndexBuffer8 *iface,
412 REFGUID guid, void *data, DWORD *data_size)
413 {
414 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
415 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
416 iface, debugstr_guid(guid), data, data_size);
417
418 return d3d8_resource_get_private_data(&buffer->resource, guid, data, data_size);
419 }
420
421 static HRESULT WINAPI d3d8_indexbuffer_FreePrivateData(IDirect3DIndexBuffer8 *iface, REFGUID guid)
422 {
423 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
424 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
425
426 return d3d8_resource_free_private_data(&buffer->resource, guid);
427 }
428
429 static DWORD WINAPI d3d8_indexbuffer_SetPriority(IDirect3DIndexBuffer8 *iface, DWORD priority)
430 {
431 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
432 struct wined3d_resource *resource;
433 DWORD previous;
434
435 TRACE("iface %p, priority %u.\n", iface, priority);
436
437 wined3d_mutex_lock();
438 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
439 previous = wined3d_resource_set_priority(resource, priority);
440 wined3d_mutex_unlock();
441
442 return previous;
443 }
444
445 static DWORD WINAPI d3d8_indexbuffer_GetPriority(IDirect3DIndexBuffer8 *iface)
446 {
447 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
448 const struct wined3d_resource *resource;
449 DWORD priority;
450
451 TRACE("iface %p.\n", iface);
452
453 wined3d_mutex_lock();
454 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
455 priority = wined3d_resource_get_priority(resource);
456 wined3d_mutex_unlock();
457
458 return priority;
459 }
460
461 static void WINAPI d3d8_indexbuffer_PreLoad(IDirect3DIndexBuffer8 *iface)
462 {
463 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
464
465 TRACE("iface %p.\n", iface);
466
467 wined3d_mutex_lock();
468 wined3d_resource_preload(wined3d_buffer_get_resource(buffer->wined3d_buffer));
469 wined3d_mutex_unlock();
470 }
471
472 static D3DRESOURCETYPE WINAPI d3d8_indexbuffer_GetType(IDirect3DIndexBuffer8 *iface)
473 {
474 TRACE("iface %p.\n", iface);
475
476 return D3DRTYPE_INDEXBUFFER;
477 }
478
479 static HRESULT WINAPI d3d8_indexbuffer_Lock(IDirect3DIndexBuffer8 *iface, UINT offset, UINT size,
480 BYTE **data, DWORD flags)
481 {
482 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
483 struct wined3d_map_desc wined3d_map_desc;
484 struct wined3d_box wined3d_box = {0};
485 HRESULT hr;
486
487 TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
488 iface, offset, size, data, flags);
489
490 wined3d_box.left = offset;
491 wined3d_box.right = offset + size;
492 wined3d_mutex_lock();
493 hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->wined3d_buffer),
494 0, &wined3d_map_desc, &wined3d_box, wined3dmapflags_from_d3dmapflags(flags));
495 wined3d_mutex_unlock();
496 *data = wined3d_map_desc.data;
497
498 return hr;
499 }
500
501 static HRESULT WINAPI d3d8_indexbuffer_Unlock(IDirect3DIndexBuffer8 *iface)
502 {
503 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
504
505 TRACE("iface %p.\n", iface);
506
507 wined3d_mutex_lock();
508 wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0);
509 wined3d_mutex_unlock();
510
511 return D3D_OK;
512 }
513
514 static HRESULT WINAPI d3d8_indexbuffer_GetDesc(IDirect3DIndexBuffer8 *iface,
515 D3DINDEXBUFFER_DESC *desc)
516 {
517 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
518 struct wined3d_resource_desc wined3d_desc;
519 struct wined3d_resource *wined3d_resource;
520
521 TRACE("iface %p, desc %p.\n", iface, desc);
522
523 wined3d_mutex_lock();
524 wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
525 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
526 wined3d_mutex_unlock();
527
528 desc->Format = d3dformat_from_wined3dformat(buffer->format);
529 desc->Type = D3DRTYPE_INDEXBUFFER;
530 desc->Usage = d3dusage_from_wined3dusage(wined3d_desc.usage);
531 desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
532 desc->Size = wined3d_desc.size;
533
534 return D3D_OK;
535 }
536
537 static const IDirect3DIndexBuffer8Vtbl d3d8_indexbuffer_vtbl =
538 {
539 /* IUnknown */
540 d3d8_indexbuffer_QueryInterface,
541 d3d8_indexbuffer_AddRef,
542 d3d8_indexbuffer_Release,
543 /* IDirect3DResource8 */
544 d3d8_indexbuffer_GetDevice,
545 d3d8_indexbuffer_SetPrivateData,
546 d3d8_indexbuffer_GetPrivateData,
547 d3d8_indexbuffer_FreePrivateData,
548 d3d8_indexbuffer_SetPriority,
549 d3d8_indexbuffer_GetPriority,
550 d3d8_indexbuffer_PreLoad,
551 d3d8_indexbuffer_GetType,
552 /* IDirect3DIndexBuffer8 */
553 d3d8_indexbuffer_Lock,
554 d3d8_indexbuffer_Unlock,
555 d3d8_indexbuffer_GetDesc,
556 };
557
558 static void STDMETHODCALLTYPE d3d8_indexbuffer_wined3d_object_destroyed(void *parent)
559 {
560 struct d3d8_indexbuffer *buffer = parent;
561 d3d8_resource_cleanup(&buffer->resource);
562 heap_free(buffer);
563 }
564
565 static const struct wined3d_parent_ops d3d8_indexbuffer_wined3d_parent_ops =
566 {
567 d3d8_indexbuffer_wined3d_object_destroyed,
568 };
569
570 HRESULT indexbuffer_init(struct d3d8_indexbuffer *buffer, struct d3d8_device *device,
571 UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool)
572 {
573 struct wined3d_buffer_desc desc;
574 HRESULT hr;
575
576 desc.byte_width = size;
577 desc.usage = (usage & WINED3DUSAGE_MASK) | WINED3DUSAGE_STATICDECL;
578 if (pool == D3DPOOL_SCRATCH)
579 desc.usage |= WINED3DUSAGE_SCRATCH;
580 desc.bind_flags = WINED3D_BIND_INDEX_BUFFER;
581 desc.access = wined3daccess_from_d3dpool(pool, usage)
582 | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
583 desc.misc_flags = 0;
584 desc.structure_byte_stride = 0;
585
586 buffer->IDirect3DIndexBuffer8_iface.lpVtbl = &d3d8_indexbuffer_vtbl;
587 d3d8_resource_init(&buffer->resource);
588 buffer->format = wined3dformat_from_d3dformat(format);
589
590 wined3d_mutex_lock();
591 hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer,
592 &d3d8_indexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer);
593 wined3d_mutex_unlock();
594 if (FAILED(hr))
595 {
596 WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
597 return hr;
598 }
599
600 buffer->parent_device = &device->IDirect3DDevice8_iface;
601 IDirect3DDevice8_AddRef(buffer->parent_device);
602
603 return D3D_OK;
604 }
605
606 struct d3d8_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface)
607 {
608 if (!iface)
609 return NULL;
610 assert(iface->lpVtbl == &d3d8_indexbuffer_vtbl);
611
612 return impl_from_IDirect3DIndexBuffer8(iface);
613 }