- Merge from trunk up to r45543
[reactos.git] / dll / directx / wine / d3d8 / device.c
1 /*
2 * IDirect3DDevice8 implementation
3 *
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
6 *
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
16 *
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 */
21
22 #include "config.h"
23
24 #include <math.h>
25 #include <stdarg.h>
26
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
29 #include "windef.h"
30 #include "winbase.h"
31 #include "winuser.h"
32 #include "wingdi.h"
33 #include "wine/debug.h"
34
35 #include "d3d8_private.h"
36
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
38
39 D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format)
40 {
41 BYTE *c = (BYTE *)&format;
42
43 /* Don't translate FOURCC formats */
44 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
45
46 switch(format)
47 {
48 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
49 case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
50 case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
51 case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
52 case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
53 case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
54 case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
55 case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
56 case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
57 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
58 case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
59 case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
60 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
61 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
62 case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
63 case WINED3DFMT_P8_UINT: return D3DFMT_P8;
64 case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
65 case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
66 case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
67 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
68 case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
69 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
70 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
71 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
72 case WINED3DFMT_R10G11B11_SNORM: return D3DFMT_W11V11U10;
73 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
74 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
75 case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
76 case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
77 case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
78 case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
79 case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
80 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
81 case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
82 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
83 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
84 default:
85 FIXME("Unhandled WINED3DFORMAT %#x\n", format);
86 return D3DFMT_UNKNOWN;
87 }
88 }
89
90 WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format)
91 {
92 BYTE *c = (BYTE *)&format;
93
94 /* Don't translate FOURCC formats */
95 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
96
97 switch(format)
98 {
99 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
100 case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
101 case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
102 case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
103 case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
104 case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
105 case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
106 case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
107 case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
108 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
109 case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
110 case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
111 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
112 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
113 case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
114 case D3DFMT_P8: return WINED3DFMT_P8_UINT;
115 case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
116 case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
117 case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
118 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
119 case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
120 case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
121 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
122 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
123 case D3DFMT_W11V11U10: return WINED3DFMT_R10G11B11_SNORM;
124 case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
125 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
126 case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
127 case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
128 case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
129 case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
130 case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
131 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
132 case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
133 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
134 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
135 default:
136 FIXME("Unhandled D3DFORMAT %#x\n", format);
137 return WINED3DFMT_UNKNOWN;
138 }
139 }
140
141 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
142 {
143 switch(primitive_type)
144 {
145 case D3DPT_POINTLIST:
146 return primitive_count;
147
148 case D3DPT_LINELIST:
149 return primitive_count * 2;
150
151 case D3DPT_LINESTRIP:
152 return primitive_count + 1;
153
154 case D3DPT_TRIANGLELIST:
155 return primitive_count * 3;
156
157 case D3DPT_TRIANGLESTRIP:
158 case D3DPT_TRIANGLEFAN:
159 return primitive_count + 2;
160
161 default:
162 FIXME("Unhandled primitive type %#x\n", primitive_type);
163 return 0;
164 }
165 }
166
167 /* Handle table functions */
168 static DWORD d3d8_allocate_handle(struct d3d8_handle_table *t, void *object, enum d3d8_handle_type type)
169 {
170 struct d3d8_handle_entry *entry;
171
172 if (t->free_entries)
173 {
174 /* Use a free handle */
175 entry = t->free_entries;
176 if (entry->type != D3D8_HANDLE_FREE)
177 {
178 ERR("Handle %u(%p) is in the free list, but has type %#x.\n", (entry - t->entries), entry, entry->type);
179 return D3D8_INVALID_HANDLE;
180 }
181 t->free_entries = entry->object;
182 entry->object = object;
183 entry->type = type;
184
185 return entry - t->entries;
186 }
187
188 if (!(t->entry_count < t->table_size))
189 {
190 /* Grow the table */
191 UINT new_size = t->table_size + (t->table_size >> 1);
192 struct d3d8_handle_entry *new_entries = HeapReAlloc(GetProcessHeap(),
193 0, t->entries, new_size * sizeof(*t->entries));
194 if (!new_entries)
195 {
196 ERR("Failed to grow the handle table.\n");
197 return D3D8_INVALID_HANDLE;
198 }
199 t->entries = new_entries;
200 t->table_size = new_size;
201 }
202
203 entry = &t->entries[t->entry_count];
204 entry->object = object;
205 entry->type = type;
206
207 return t->entry_count++;
208 }
209
210 static void *d3d8_free_handle(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
211 {
212 struct d3d8_handle_entry *entry;
213 void *object;
214
215 if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
216 {
217 WARN("Invalid handle %u passed.\n", handle);
218 return NULL;
219 }
220
221 entry = &t->entries[handle];
222 if (entry->type != type)
223 {
224 WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
225 return NULL;
226 }
227
228 object = entry->object;
229 entry->object = t->free_entries;
230 entry->type = D3D8_HANDLE_FREE;
231 t->free_entries = entry;
232
233 return object;
234 }
235
236 static void *d3d8_get_object(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
237 {
238 struct d3d8_handle_entry *entry;
239
240 if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
241 {
242 WARN("Invalid handle %u passed.\n", handle);
243 return NULL;
244 }
245
246 entry = &t->entries[handle];
247 if (entry->type != type)
248 {
249 WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
250 return NULL;
251 }
252
253 return entry->object;
254 }
255
256 static ULONG WINAPI D3D8CB_DestroySwapChain(IWineD3DSwapChain *swapchain)
257 {
258 IUnknown *parent;
259
260 TRACE("swapchain %p.\n", swapchain);
261
262 IWineD3DSwapChain_GetParent(swapchain, &parent);
263 IUnknown_Release(parent);
264 return IUnknown_Release(parent);
265 }
266
267 /* IDirect3D IUnknown parts follow: */
268 static HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface,REFIID riid,LPVOID *ppobj)
269 {
270 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
271
272 TRACE("iface %p, riid %s, object %p.\n",
273 iface, debugstr_guid(riid), ppobj);
274
275 if (IsEqualGUID(riid, &IID_IUnknown)
276 || IsEqualGUID(riid, &IID_IDirect3DDevice8)) {
277 IUnknown_AddRef(iface);
278 *ppobj = This;
279 return S_OK;
280 }
281
282 if (IsEqualGUID(riid, &IID_IWineD3DDeviceParent))
283 {
284 IUnknown_AddRef((IUnknown *)&This->device_parent_vtbl);
285 *ppobj = &This->device_parent_vtbl;
286 return S_OK;
287 }
288
289 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
290 *ppobj = NULL;
291 return E_NOINTERFACE;
292 }
293
294 static ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface) {
295 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
296 ULONG ref = InterlockedIncrement(&This->ref);
297
298 TRACE("%p increasing refcount to %u.\n", iface, ref);
299
300 return ref;
301 }
302
303 static ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface) {
304 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
305 ULONG ref;
306
307 if (This->inDestruction) return 0;
308 ref = InterlockedDecrement(&This->ref);
309
310 TRACE("%p decreasing refcount to %u.\n", iface, ref);
311
312 if (ref == 0) {
313 unsigned i;
314
315 TRACE("Releasing wined3d device %p\n", This->WineD3DDevice);
316
317 wined3d_mutex_lock();
318
319 This->inDestruction = TRUE;
320
321 for(i = 0; i < This->numConvertedDecls; i++) {
322 IDirect3DVertexDeclaration8_Release(This->decls[i].decl);
323 }
324 HeapFree(GetProcessHeap(), 0, This->decls);
325
326 IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D8CB_DestroySwapChain);
327 IWineD3DDevice_Release(This->WineD3DDevice);
328 HeapFree(GetProcessHeap(), 0, This->handle_table.entries);
329 HeapFree(GetProcessHeap(), 0, This);
330
331 wined3d_mutex_unlock();
332 }
333 return ref;
334 }
335
336 /* IDirect3DDevice Interface follow: */
337 static HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(IDirect3DDevice8 *iface)
338 {
339 TRACE("iface %p.\n", iface);
340
341 return D3D_OK;
342 }
343
344 static UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface) {
345 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
346 HRESULT hr;
347
348 TRACE("iface %p.\n", iface);
349
350 wined3d_mutex_lock();
351 hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
352 wined3d_mutex_unlock();
353
354 return hr;
355 }
356
357 static HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes) {
358 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
359 HRESULT hr;
360
361 TRACE("iface %p, byte_count %u.\n", iface, Bytes);
362 FIXME("Byte count ignored.\n");
363
364 wined3d_mutex_lock();
365 hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
366 wined3d_mutex_unlock();
367
368 return hr;
369 }
370
371 static HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8) {
372 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
373 HRESULT hr = D3D_OK;
374 IWineD3D* pWineD3D;
375
376 TRACE("iface %p, d3d8 %p.\n", iface, ppD3D8);
377
378 if (NULL == ppD3D8) {
379 return D3DERR_INVALIDCALL;
380 }
381
382 wined3d_mutex_lock();
383 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
384 if (hr == D3D_OK && pWineD3D != NULL)
385 {
386 IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D8);
387 IWineD3D_Release(pWineD3D);
388 } else {
389 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
390 *ppD3D8 = NULL;
391 }
392 wined3d_mutex_unlock();
393
394 TRACE("(%p) returning %p\n",This , *ppD3D8);
395
396 return hr;
397 }
398
399 static HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps) {
400 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
401 HRESULT hrc = D3D_OK;
402 WINED3DCAPS *pWineCaps;
403
404 TRACE("iface %p, caps %p.\n", iface, pCaps);
405
406 if(NULL == pCaps){
407 return D3DERR_INVALIDCALL;
408 }
409 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
410 if(pWineCaps == NULL){
411 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
412 }
413
414 wined3d_mutex_lock();
415 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
416 wined3d_mutex_unlock();
417
418 fixup_caps(pWineCaps);
419 WINECAPSTOD3D8CAPS(pCaps, pWineCaps)
420 HeapFree(GetProcessHeap(), 0, pWineCaps);
421
422 TRACE("Returning %p %p\n", This, pCaps);
423 return hrc;
424 }
425
426 static HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode) {
427 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
428 HRESULT hr;
429
430 TRACE("iface %p, mode %p.\n", iface, pMode);
431
432 wined3d_mutex_lock();
433 hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, 0, (WINED3DDISPLAYMODE *) pMode);
434 wined3d_mutex_unlock();
435
436 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
437
438 return hr;
439 }
440
441 static HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
442 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
443 HRESULT hr;
444
445 TRACE("iface %p, parameters %p.\n", iface, pParameters);
446
447 wined3d_mutex_lock();
448 hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
449 wined3d_mutex_unlock();
450
451 return hr;
452 }
453
454 static HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap) {
455 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
456 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl*)pCursorBitmap;
457 HRESULT hr;
458
459 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
460 iface, XHotSpot, YHotSpot, pCursorBitmap);
461
462 if(!pCursorBitmap) {
463 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
464 return WINED3DERR_INVALIDCALL;
465 }
466
467 wined3d_mutex_lock();
468 hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,pSurface->wineD3DSurface);
469 wined3d_mutex_unlock();
470
471 return hr;
472 }
473
474 static void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags) {
475 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
476
477 TRACE("iface %p, x %u, y %u, flags %#x.\n",
478 iface, XScreenSpace, YScreenSpace, Flags);
479
480 wined3d_mutex_lock();
481 IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
482 wined3d_mutex_unlock();
483 }
484
485 static BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow) {
486 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
487 BOOL ret;
488
489 TRACE("iface %p, show %#x.\n", iface, bShow);
490
491 wined3d_mutex_lock();
492 ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
493 wined3d_mutex_unlock();
494
495 return ret;
496 }
497
498 static HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(IDirect3DDevice8 *iface,
499 D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain8 **swapchain)
500 {
501 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
502 IDirect3DSwapChain8Impl *object;
503 HRESULT hr;
504
505 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
506 iface, present_parameters, swapchain);
507
508 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
509 if (!object)
510 {
511 ERR("Failed to allocate swapchain memory.\n");
512 return E_OUTOFMEMORY;
513 }
514
515 hr = swapchain_init(object, This, present_parameters);
516 if (FAILED(hr))
517 {
518 WARN("Failed to initialize swapchain, hr %#x.\n", hr);
519 HeapFree(GetProcessHeap(), 0, object);
520 return hr;
521 }
522
523 TRACE("Created swapchain %p.\n", object);
524 *swapchain = (IDirect3DSwapChain8 *)object;
525
526 return D3D_OK;
527 }
528
529 static HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
530 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
531 WINED3DPRESENT_PARAMETERS localParameters;
532 HRESULT hr;
533
534 TRACE("iface %p, present_parameters %p.\n", iface, pPresentationParameters);
535
536 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
537 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
538 localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
539 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
540 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
541 localParameters.MultiSampleQuality = 0; /* d3d9 only */
542 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
543 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
544 localParameters.Windowed = pPresentationParameters->Windowed;
545 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
546 localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
547 localParameters.Flags = pPresentationParameters->Flags;
548 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
549 localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval;
550 localParameters.AutoRestoreDisplayMode = TRUE;
551
552 wined3d_mutex_lock();
553 hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
554 if(SUCCEEDED(hr)) {
555 hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, WINED3DRS_POINTSIZE_MIN, 0);
556 }
557 wined3d_mutex_unlock();
558
559 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
560 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
561 pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
562 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
563 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
564 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
565 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
566 pPresentationParameters->Windowed = localParameters.Windowed;
567 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
568 pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
569 pPresentationParameters->Flags = localParameters.Flags;
570 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
571 pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval;
572
573 return hr;
574 }
575
576 static HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) {
577 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
578 HRESULT hr;
579
580 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
581 iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
582
583 wined3d_mutex_lock();
584 hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
585 wined3d_mutex_unlock();
586
587 return hr;
588 }
589
590 static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer) {
591 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
592 IWineD3DSurface *retSurface = NULL;
593 HRESULT rc = D3D_OK;
594
595 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
596 iface, BackBuffer, Type, ppBackBuffer);
597
598 wined3d_mutex_lock();
599 rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, 0, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
600 if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
601 IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
602 IWineD3DSurface_Release(retSurface);
603 }
604 wined3d_mutex_unlock();
605
606 return rc;
607 }
608
609 static HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus) {
610 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
611 HRESULT hr;
612
613 TRACE("iface %p, raster_status %p.\n", iface, pRasterStatus);
614
615 wined3d_mutex_lock();
616 hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, 0, (WINED3DRASTER_STATUS *) pRasterStatus);
617 wined3d_mutex_unlock();
618
619 return hr;
620 }
621
622 static void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
623 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
624
625 TRACE("iface %p, flags %#x, ramp %p.\n", iface, Flags, pRamp);
626
627 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
628 wined3d_mutex_lock();
629 IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, 0, Flags, (CONST WINED3DGAMMARAMP *) pRamp);
630 wined3d_mutex_unlock();
631 }
632
633 static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp) {
634 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
635
636 TRACE("iface %p, ramp %p.\n", iface, pRamp);
637
638 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
639 wined3d_mutex_lock();
640 IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, 0, (WINED3DGAMMARAMP *) pRamp);
641 wined3d_mutex_unlock();
642 }
643
644 static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(IDirect3DDevice8 *iface,
645 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
646 D3DPOOL pool, IDirect3DTexture8 **texture)
647 {
648 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
649 IDirect3DTexture8Impl *object;
650 HRESULT hr;
651
652 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
653 iface, width, height, levels, usage, format, pool, texture);
654
655 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
656 if (!object)
657 {
658 ERR("Failed to allocate texture memory.\n");
659 return D3DERR_OUTOFVIDEOMEMORY;
660 }
661
662 hr = texture_init(object, This, width, height, levels, usage, format, pool);
663 if (FAILED(hr))
664 {
665 WARN("Failed to initialize texture, hr %#x.\n", hr);
666 HeapFree(GetProcessHeap(), 0, object);
667 return hr;
668 }
669
670 TRACE("Created texture %p.\n", object);
671 *texture = (IDirect3DTexture8 *)object;
672
673 return D3D_OK;
674 }
675
676 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(IDirect3DDevice8 *iface,
677 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
678 D3DPOOL pool, IDirect3DVolumeTexture8 **texture)
679 {
680 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
681 IDirect3DVolumeTexture8Impl *object;
682 HRESULT hr;
683
684 TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
685 iface, width, height, depth, levels, usage, format, pool, texture);
686
687 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
688 if (!object)
689 {
690 ERR("Failed to allocate volume texture memory.\n");
691 return D3DERR_OUTOFVIDEOMEMORY;
692 }
693
694 hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool);
695 if (FAILED(hr))
696 {
697 WARN("Failed to initialize volume texture, hr %#x.\n", hr);
698 HeapFree(GetProcessHeap(), 0, object);
699 return hr;
700 }
701
702 TRACE("Created volume texture %p.\n", object);
703 *texture = (IDirect3DVolumeTexture8 *)object;
704
705 return D3D_OK;
706 }
707
708 static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(IDirect3DDevice8 *iface, UINT edge_length,
709 UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **texture)
710 {
711 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
712 IDirect3DCubeTexture8Impl *object;
713 HRESULT hr;
714
715 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
716 iface, edge_length, levels, usage, format, pool, texture);
717
718 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
719 if (!object)
720 {
721 ERR("Failed to allocate cube texture memory.\n");
722 return D3DERR_OUTOFVIDEOMEMORY;
723 }
724
725 hr = cubetexture_init(object, This, edge_length, levels, usage, format, pool);
726 if (FAILED(hr))
727 {
728 WARN("Failed to initialize cube texture, hr %#x.\n", hr);
729 HeapFree(GetProcessHeap(), 0, object);
730 return hr;
731 }
732
733 TRACE("Created cube texture %p.\n", object);
734 *texture = (IDirect3DCubeTexture8 *)object;
735
736 return hr;
737 }
738
739 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(IDirect3DDevice8 *iface, UINT size, DWORD usage,
740 DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer8 **buffer)
741 {
742 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
743 IDirect3DVertexBuffer8Impl *object;
744 HRESULT hr;
745
746 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n",
747 iface, size, usage, fvf, pool, buffer);
748
749 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
750 if (!object)
751 {
752 ERR("Failed to allocate buffer memory.\n");
753 return D3DERR_OUTOFVIDEOMEMORY;
754 }
755
756 hr = vertexbuffer_init(object, This, size, usage, fvf, pool);
757 if (FAILED(hr))
758 {
759 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
760 HeapFree(GetProcessHeap(), 0, object);
761 return hr;
762 }
763
764 TRACE("Created vertex buffer %p.\n", object);
765 *buffer = (IDirect3DVertexBuffer8 *)object;
766
767 return D3D_OK;
768 }
769
770 static HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(IDirect3DDevice8 *iface, UINT size, DWORD usage,
771 D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer8 **buffer)
772 {
773 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
774 IDirect3DIndexBuffer8Impl *object;
775 HRESULT hr;
776
777 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n",
778 iface, size, usage, format, pool, buffer);
779
780 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
781 if (!object)
782 {
783 ERR("Failed to allocate buffer memory.\n");
784 return D3DERR_OUTOFVIDEOMEMORY;
785 }
786
787 hr = indexbuffer_init(object, This, size, usage, format, pool);
788 if (FAILED(hr))
789 {
790 WARN("Failed to initialize index buffer, hr %#x.\n", hr);
791 HeapFree(GetProcessHeap(), 0, object);
792 return hr;
793 }
794
795 TRACE("Created index buffer %p.\n", object);
796 *buffer = (IDirect3DIndexBuffer8 *)object;
797
798 return D3D_OK;
799 }
800
801 static HRESULT IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height,
802 D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface8 **ppSurface,
803 UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality)
804 {
805 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
806 IDirect3DSurface8Impl *object;
807 HRESULT hr;
808
809 TRACE("iface %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p,\n"
810 "\tusage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
811 iface, Width, Height, Format, Lockable, Discard, Level, ppSurface,
812 Usage, Pool, MultiSample, MultisampleQuality);
813
814 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface8Impl));
815 if (!object)
816 {
817 FIXME("Failed to allocate surface memory.\n");
818 return D3DERR_OUTOFVIDEOMEMORY;
819 }
820
821 hr = surface_init(object, This, Width, Height, Format, Lockable, Discard,
822 Level, Usage, Pool, MultiSample, MultisampleQuality);
823 if (FAILED(hr))
824 {
825 WARN("Failed to initialize surface, hr %#x.\n", hr);
826 HeapFree(GetProcessHeap(), 0, object);
827 return hr;
828 }
829
830 TRACE("Created surface %p.\n", object);
831 *ppSurface = (IDirect3DSurface8 *)object;
832
833 return D3D_OK;
834 }
835
836 static HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface) {
837 HRESULT hr;
838
839 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n",
840 iface, Width, Height, Format, MultiSample, Lockable, ppSurface);
841
842 hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */,
843 0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, 0);
844
845 return hr;
846 }
847
848 static HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface) {
849 HRESULT hr;
850
851 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n",
852 iface, Width, Height, Format, MultiSample, ppSurface);
853
854 /* TODO: Verify that Discard is false */
855 hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE,
856 0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample, 0);
857
858 return hr;
859 }
860
861 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
862 static HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface) {
863 HRESULT hr;
864
865 TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n",
866 iface, Width, Height, Format, ppSurface);
867
868 hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE /* Discard */,
869 0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */, D3DPOOL_SYSTEMMEM, D3DMULTISAMPLE_NONE,
870 0 /* MultisampleQuality */);
871
872 return hr;
873 }
874
875 static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8 *pSourceSurface, CONST RECT *pSourceRects, UINT cRects, IDirect3DSurface8 *pDestinationSurface, CONST POINT *pDestPoints) {
876 IDirect3DSurface8Impl *Source = (IDirect3DSurface8Impl *) pSourceSurface;
877 IDirect3DSurface8Impl *Dest = (IDirect3DSurface8Impl *) pDestinationSurface;
878
879 HRESULT hr = WINED3D_OK;
880 WINED3DFORMAT srcFormat, destFormat;
881 WINED3DSURFACE_DESC winedesc;
882
883 TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n",
884 iface, pSourceSurface, pSourceRects, cRects, pDestinationSurface, pDestPoints);
885
886 /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the
887 * destination texture is in WINED3DPOOL_DEFAULT. */
888
889 wined3d_mutex_lock();
890 IWineD3DSurface_GetDesc(Source->wineD3DSurface, &winedesc);
891 srcFormat = winedesc.format;
892
893 IWineD3DSurface_GetDesc(Dest->wineD3DSurface, &winedesc);
894 destFormat = winedesc.format;
895
896 /* Check that the source and destination formats match */
897 if (srcFormat != destFormat && WINED3DFMT_UNKNOWN != destFormat) {
898 WARN("(%p) source %p format must match the dest %p format, returning WINED3DERR_INVALIDCALL\n", iface, pSourceSurface, pDestinationSurface);
899 wined3d_mutex_unlock();
900 return WINED3DERR_INVALIDCALL;
901 } else if (WINED3DFMT_UNKNOWN == destFormat) {
902 TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface);
903 IWineD3DSurface_SetFormat(Dest->wineD3DSurface, srcFormat);
904 }
905
906 /* Quick if complete copy ... */
907 if (cRects == 0 && pSourceRects == NULL && pDestPoints == NULL) {
908 IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
909 } else {
910 unsigned int i;
911 /* Copy rect by rect */
912 if (NULL != pSourceRects && NULL != pDestPoints) {
913 for (i = 0; i < cRects; ++i) {
914 IWineD3DSurface_BltFast(Dest->wineD3DSurface, pDestPoints[i].x, pDestPoints[i].y, Source->wineD3DSurface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
915 }
916 } else {
917 for (i = 0; i < cRects; ++i) {
918 IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
919 }
920 }
921 }
922 wined3d_mutex_unlock();
923
924 return hr;
925 }
926
927 static HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture) {
928 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
929 HRESULT hr;
930
931 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, pSourceTexture, pDestinationTexture);
932
933 wined3d_mutex_lock();
934 hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture8Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture8Impl *)pDestinationTexture)->wineD3DBaseTexture);
935 wined3d_mutex_unlock();
936
937 return hr;
938 }
939
940 static HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface) {
941 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
942 IDirect3DSurface8Impl *destSurface = (IDirect3DSurface8Impl *)pDestSurface;
943 HRESULT hr;
944
945 TRACE("iface %p, dst_surface %p.\n", iface, pDestSurface);
946
947 if (pDestSurface == NULL) {
948 WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This);
949 return D3DERR_INVALIDCALL;
950 }
951
952 wined3d_mutex_lock();
953 hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, 0, destSurface->wineD3DSurface);
954 wined3d_mutex_unlock();
955
956 return hr;
957 }
958
959 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget, IDirect3DSurface8* pNewZStencil) {
960 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
961 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl *)pRenderTarget;
962 IDirect3DSurface8Impl *pZSurface = (IDirect3DSurface8Impl *)pNewZStencil;
963 IWineD3DSurface *original_ds = NULL;
964 HRESULT hr;
965
966 TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface, pRenderTarget, pNewZStencil);
967
968 wined3d_mutex_lock();
969
970 hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice, &original_ds);
971 if (hr == WINED3D_OK || hr == WINED3DERR_NOTFOUND)
972 {
973 hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, pZSurface ? pZSurface->wineD3DSurface : NULL);
974 if (SUCCEEDED(hr) && pSurface)
975 hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, 0, pSurface->wineD3DSurface, TRUE);
976 if (FAILED(hr)) IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, original_ds);
977 }
978 if (original_ds) IWineD3DSurface_Release(original_ds);
979
980 wined3d_mutex_unlock();
981
982 return hr;
983 }
984
985 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget) {
986 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
987 HRESULT hr = D3D_OK;
988 IWineD3DSurface *pRenderTarget;
989
990 TRACE("iface %p, render_target %p.\n", iface, ppRenderTarget);
991
992 if (ppRenderTarget == NULL) {
993 return D3DERR_INVALIDCALL;
994 }
995
996 wined3d_mutex_lock();
997 hr = IWineD3DDevice_GetRenderTarget(This->WineD3DDevice, 0, &pRenderTarget);
998
999 if (hr == D3D_OK && pRenderTarget != NULL) {
1000 IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget);
1001 IWineD3DSurface_Release(pRenderTarget);
1002 } else {
1003 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
1004 *ppRenderTarget = NULL;
1005 }
1006 wined3d_mutex_unlock();
1007
1008 return hr;
1009 }
1010
1011 static HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface) {
1012 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1013 HRESULT hr = D3D_OK;
1014 IWineD3DSurface *pZStencilSurface;
1015
1016 TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface);
1017
1018 if(ppZStencilSurface == NULL){
1019 return D3DERR_INVALIDCALL;
1020 }
1021
1022 wined3d_mutex_lock();
1023 hr=IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
1024 if (hr == WINED3D_OK) {
1025 IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
1026 IWineD3DSurface_Release(pZStencilSurface);
1027 }else{
1028 if (hr != WINED3DERR_NOTFOUND)
1029 FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1030 *ppZStencilSurface = NULL;
1031 }
1032 wined3d_mutex_unlock();
1033
1034 return hr;
1035 }
1036
1037 static HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface) {
1038 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1039 HRESULT hr;
1040
1041 TRACE("iface %p.\n", iface);
1042
1043 wined3d_mutex_lock();
1044 hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
1045 wined3d_mutex_unlock();
1046
1047 return hr;
1048 }
1049
1050 static HRESULT WINAPI IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface) {
1051 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1052 HRESULT hr;
1053
1054 TRACE("iface %p.\n", iface);
1055
1056 wined3d_mutex_lock();
1057 hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
1058 wined3d_mutex_unlock();
1059
1060 return hr;
1061 }
1062
1063 static HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
1064 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1065 HRESULT hr;
1066
1067 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1068 iface, Count, pRects, Flags, Color, Z, Stencil);
1069
1070 /* Note: D3DRECT is compatible with WINED3DRECT */
1071 wined3d_mutex_lock();
1072 hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
1073 wined3d_mutex_unlock();
1074
1075 return hr;
1076 }
1077
1078 static HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
1079 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1080 HRESULT hr;
1081
1082 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, lpMatrix);
1083
1084 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1085 wined3d_mutex_lock();
1086 hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
1087 wined3d_mutex_unlock();
1088
1089 return hr;
1090 }
1091
1092 static HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) {
1093 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1094 HRESULT hr;
1095
1096 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1097
1098 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1099 wined3d_mutex_lock();
1100 hr = IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
1101 wined3d_mutex_unlock();
1102
1103 return hr;
1104 }
1105
1106 static HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
1107 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1108 HRESULT hr;
1109
1110 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1111
1112 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1113 wined3d_mutex_lock();
1114 hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
1115 wined3d_mutex_unlock();
1116
1117 return hr;
1118 }
1119
1120 static HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport) {
1121 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1122 HRESULT hr;
1123
1124 TRACE("iface %p, viewport %p.\n", iface, pViewport);
1125
1126 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1127 wined3d_mutex_lock();
1128 hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
1129 wined3d_mutex_unlock();
1130
1131 return hr;
1132 }
1133
1134 static HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport) {
1135 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1136 HRESULT hr;
1137
1138 TRACE("iface %p, viewport %p.\n", iface, pViewport);
1139
1140 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1141 wined3d_mutex_lock();
1142 hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
1143 wined3d_mutex_unlock();
1144
1145 return hr;
1146 }
1147
1148 static HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial) {
1149 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1150 HRESULT hr;
1151
1152 TRACE("iface %p, material %p.\n", iface, pMaterial);
1153
1154 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1155 wined3d_mutex_lock();
1156 hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
1157 wined3d_mutex_unlock();
1158
1159 return hr;
1160 }
1161
1162 static HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial) {
1163 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1164 HRESULT hr;
1165
1166 TRACE("iface %p, material %p.\n", iface, pMaterial);
1167
1168 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1169 wined3d_mutex_lock();
1170 hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
1171 wined3d_mutex_unlock();
1172
1173 return hr;
1174 }
1175
1176 static HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight) {
1177 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1178 HRESULT hr;
1179
1180 TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1181
1182 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1183 wined3d_mutex_lock();
1184 hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
1185 wined3d_mutex_unlock();
1186
1187 return hr;
1188 }
1189
1190 static HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index,D3DLIGHT8* pLight) {
1191 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1192 HRESULT hr;
1193
1194 TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1195
1196 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1197 wined3d_mutex_lock();
1198 hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
1199 wined3d_mutex_unlock();
1200
1201 return hr;
1202 }
1203
1204 static HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL Enable) {
1205 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1206 HRESULT hr;
1207
1208 TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable);
1209
1210 wined3d_mutex_lock();
1211 hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
1212 wined3d_mutex_unlock();
1213
1214 return hr;
1215 }
1216
1217 static HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL* pEnable) {
1218 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1219 HRESULT hr;
1220
1221 TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable);
1222
1223 wined3d_mutex_lock();
1224 hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
1225 wined3d_mutex_unlock();
1226
1227 return hr;
1228 }
1229
1230 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,CONST float* pPlane) {
1231 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1232 HRESULT hr;
1233
1234 TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1235
1236 wined3d_mutex_lock();
1237 hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
1238 wined3d_mutex_unlock();
1239
1240 return hr;
1241 }
1242
1243 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,float* pPlane) {
1244 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1245 HRESULT hr;
1246
1247 TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1248
1249 wined3d_mutex_lock();
1250 hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
1251 wined3d_mutex_unlock();
1252
1253 return hr;
1254 }
1255
1256 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD Value) {
1257 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1258 HRESULT hr;
1259
1260 TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value);
1261
1262 wined3d_mutex_lock();
1263 hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
1264 wined3d_mutex_unlock();
1265
1266 return hr;
1267 }
1268
1269 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD* pValue) {
1270 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1271 HRESULT hr;
1272
1273 TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue);
1274
1275 wined3d_mutex_lock();
1276 hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
1277 wined3d_mutex_unlock();
1278
1279 return hr;
1280 }
1281
1282 static HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface) {
1283 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1284 HRESULT hr;
1285
1286 TRACE("iface %p.\n", iface);
1287
1288 wined3d_mutex_lock();
1289 hr = IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
1290 wined3d_mutex_unlock();
1291
1292 return hr;
1293 }
1294
1295 static HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken) {
1296 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1297 IWineD3DStateBlock *stateblock;
1298 HRESULT hr;
1299
1300 TRACE("iface %p, token %p.\n", iface, pToken);
1301
1302 /* Tell wineD3D to endstateblock before anything else (in case we run out
1303 * of memory later and cause locking problems)
1304 */
1305 wined3d_mutex_lock();
1306 hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice , &stateblock);
1307 if (hr != D3D_OK) {
1308 WARN("IWineD3DDevice_EndStateBlock returned an error\n");
1309 wined3d_mutex_unlock();
1310 return hr;
1311 }
1312
1313 *pToken = d3d8_allocate_handle(&This->handle_table, stateblock, D3D8_HANDLE_SB);
1314 wined3d_mutex_unlock();
1315
1316 if (*pToken == D3D8_INVALID_HANDLE)
1317 {
1318 ERR("Failed to create a handle\n");
1319 wined3d_mutex_lock();
1320 IWineD3DStateBlock_Release(stateblock);
1321 wined3d_mutex_unlock();
1322 return E_FAIL;
1323 }
1324 ++*pToken;
1325
1326 TRACE("Returning %#x (%p).\n", *pToken, stateblock);
1327
1328 return hr;
1329 }
1330
1331 static HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1332 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1333 IWineD3DStateBlock *stateblock;
1334 HRESULT hr;
1335
1336 TRACE("iface %p, token %#x.\n", iface, Token);
1337
1338 wined3d_mutex_lock();
1339 stateblock = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1340 if (!stateblock)
1341 {
1342 WARN("Invalid handle (%#x) passed.\n", Token);
1343 wined3d_mutex_unlock();
1344 return D3DERR_INVALIDCALL;
1345 }
1346 hr = IWineD3DStateBlock_Apply(stateblock);
1347 wined3d_mutex_unlock();
1348
1349 return hr;
1350 }
1351
1352 static HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1353 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1354 IWineD3DStateBlock *stateblock;
1355 HRESULT hr;
1356
1357 TRACE("iface %p, token %#x.\n", iface, Token);
1358
1359 wined3d_mutex_lock();
1360 stateblock = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1361 if (!stateblock)
1362 {
1363 WARN("Invalid handle (%#x) passed.\n", Token);
1364 wined3d_mutex_unlock();
1365 return D3DERR_INVALIDCALL;
1366 }
1367 hr = IWineD3DStateBlock_Capture(stateblock);
1368 wined3d_mutex_unlock();
1369
1370 return hr;
1371 }
1372
1373 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1374 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1375 IWineD3DStateBlock *stateblock;
1376
1377 TRACE("iface %p, token %#x.\n", iface, Token);
1378
1379 wined3d_mutex_lock();
1380 stateblock = d3d8_free_handle(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1381
1382 if (!stateblock)
1383 {
1384 WARN("Invalid handle (%#x) passed.\n", Token);
1385 wined3d_mutex_unlock();
1386 return D3DERR_INVALIDCALL;
1387 }
1388
1389 if (IWineD3DStateBlock_Release((IUnknown *)stateblock))
1390 {
1391 ERR("Stateblock %p has references left, this shouldn't happen.\n", stateblock);
1392 }
1393 wined3d_mutex_unlock();
1394
1395 return D3D_OK;
1396 }
1397
1398 static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(IDirect3DDevice8 *iface,
1399 D3DSTATEBLOCKTYPE Type, DWORD *handle)
1400 {
1401 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1402 IWineD3DStateBlock *stateblock;
1403 HRESULT hr;
1404
1405 TRACE("iface %p, type %#x, handle %p.\n", iface, Type, handle);
1406
1407 if (Type != D3DSBT_ALL
1408 && Type != D3DSBT_PIXELSTATE
1409 && Type != D3DSBT_VERTEXSTATE)
1410 {
1411 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1412 return D3DERR_INVALIDCALL;
1413 }
1414
1415 wined3d_mutex_lock();
1416 hr = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type,
1417 &stateblock, NULL);
1418 if (FAILED(hr))
1419 {
1420 wined3d_mutex_unlock();
1421 ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr);
1422 return hr;
1423 }
1424
1425 *handle = d3d8_allocate_handle(&This->handle_table, stateblock, D3D8_HANDLE_SB);
1426 wined3d_mutex_unlock();
1427
1428 if (*handle == D3D8_INVALID_HANDLE)
1429 {
1430 ERR("Failed to allocate a handle.\n");
1431 wined3d_mutex_lock();
1432 IWineD3DStateBlock_Release(stateblock);
1433 wined3d_mutex_unlock();
1434 return E_FAIL;
1435 }
1436 ++*handle;
1437
1438 TRACE("Returning %#x (%p).\n", *handle, stateblock);
1439
1440 return hr;
1441 }
1442
1443 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus) {
1444 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1445 HRESULT hr;
1446
1447 TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1448 /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
1449
1450 wined3d_mutex_lock();
1451 hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
1452 wined3d_mutex_unlock();
1453
1454 return hr;
1455 }
1456
1457 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus) {
1458 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1459 HRESULT hr;
1460
1461 TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1462
1463 wined3d_mutex_lock();
1464 hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
1465 wined3d_mutex_unlock();
1466
1467 return hr;
1468 }
1469
1470 static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage,IDirect3DBaseTexture8** ppTexture) {
1471 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1472 IWineD3DBaseTexture *retTexture;
1473 HRESULT hr;
1474
1475 TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture);
1476
1477 if(ppTexture == NULL){
1478 return D3DERR_INVALIDCALL;
1479 }
1480
1481 wined3d_mutex_lock();
1482 hr = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
1483 if (FAILED(hr))
1484 {
1485 WARN("Failed to get texture for stage %u, hr %#x.\n", Stage, hr);
1486 wined3d_mutex_unlock();
1487 *ppTexture = NULL;
1488 return hr;
1489 }
1490
1491 if (retTexture)
1492 {
1493 IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
1494 IWineD3DBaseTexture_Release(retTexture);
1495 }
1496 else
1497 {
1498 *ppTexture = NULL;
1499 }
1500 wined3d_mutex_unlock();
1501
1502 return D3D_OK;
1503 }
1504
1505 static HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture) {
1506 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1507 HRESULT hr;
1508
1509 TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, pTexture);
1510
1511 wined3d_mutex_lock();
1512 hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
1513 pTexture==NULL ? NULL : ((IDirect3DBaseTexture8Impl *)pTexture)->wineD3DBaseTexture);
1514 wined3d_mutex_unlock();
1515
1516 return hr;
1517 }
1518
1519 static const struct tss_lookup
1520 {
1521 BOOL sampler_state;
1522 DWORD state;
1523 }
1524 tss_lookup[] =
1525 {
1526 {FALSE, WINED3DTSS_FORCE_DWORD}, /* 0, unused */
1527 {FALSE, WINED3DTSS_COLOROP}, /* 1, D3DTSS_COLOROP */
1528 {FALSE, WINED3DTSS_COLORARG1}, /* 2, D3DTSS_COLORARG1 */
1529 {FALSE, WINED3DTSS_COLORARG2}, /* 3, D3DTSS_COLORARG2 */
1530 {FALSE, WINED3DTSS_ALPHAOP}, /* 4, D3DTSS_ALPHAOP */
1531 {FALSE, WINED3DTSS_ALPHAARG1}, /* 5, D3DTSS_ALPHAARG1 */
1532 {FALSE, WINED3DTSS_ALPHAARG2}, /* 6, D3DTSS_ALPHAARG2 */
1533 {FALSE, WINED3DTSS_BUMPENVMAT00}, /* 7, D3DTSS_BUMPENVMAT00 */
1534 {FALSE, WINED3DTSS_BUMPENVMAT01}, /* 8, D3DTSS_BUMPENVMAT01 */
1535 {FALSE, WINED3DTSS_BUMPENVMAT10}, /* 9, D3DTSS_BUMPENVMAT10 */
1536 {FALSE, WINED3DTSS_BUMPENVMAT11}, /* 10, D3DTSS_BUMPENVMAT11 */
1537 {FALSE, WINED3DTSS_TEXCOORDINDEX}, /* 11, D3DTSS_TEXCOORDINDEX */
1538 {FALSE, WINED3DTSS_FORCE_DWORD}, /* 12, unused */
1539 {TRUE, WINED3DSAMP_ADDRESSU}, /* 13, D3DTSS_ADDRESSU */
1540 {TRUE, WINED3DSAMP_ADDRESSV}, /* 14, D3DTSS_ADDRESSV */
1541 {TRUE, WINED3DSAMP_BORDERCOLOR}, /* 15, D3DTSS_BORDERCOLOR */
1542 {TRUE, WINED3DSAMP_MAGFILTER}, /* 16, D3DTSS_MAGFILTER */
1543 {TRUE, WINED3DSAMP_MINFILTER}, /* 17, D3DTSS_MINFILTER */
1544 {TRUE, WINED3DSAMP_MIPFILTER}, /* 18, D3DTSS_MIPFILTER */
1545 {TRUE, WINED3DSAMP_MIPMAPLODBIAS}, /* 19, D3DTSS_MIPMAPLODBIAS */
1546 {TRUE, WINED3DSAMP_MAXMIPLEVEL}, /* 20, D3DTSS_MAXMIPLEVEL */
1547 {TRUE, WINED3DSAMP_MAXANISOTROPY}, /* 21, D3DTSS_MAXANISOTROPY */
1548 {FALSE, WINED3DTSS_BUMPENVLSCALE}, /* 22, D3DTSS_BUMPENVLSCALE */
1549 {FALSE, WINED3DTSS_BUMPENVLOFFSET}, /* 23, D3DTSS_BUMPENVLOFFSET */
1550 {FALSE, WINED3DTSS_TEXTURETRANSFORMFLAGS}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1551 {TRUE, WINED3DSAMP_ADDRESSW}, /* 25, D3DTSS_ADDRESSW */
1552 {FALSE, WINED3DTSS_COLORARG0}, /* 26, D3DTSS_COLORARG0 */
1553 {FALSE, WINED3DTSS_ALPHAARG0}, /* 27, D3DTSS_ALPHAARG0 */
1554 {FALSE, WINED3DTSS_RESULTARG}, /* 28, D3DTSS_RESULTARG */
1555 };
1556
1557 static HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) {
1558 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1559 const struct tss_lookup *l = &tss_lookup[Type];
1560 HRESULT hr;
1561
1562 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue);
1563
1564 wined3d_mutex_lock();
1565 if (l->sampler_state) hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Stage, l->state, pValue);
1566 else hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, l->state, pValue);
1567 wined3d_mutex_unlock();
1568
1569 return hr;
1570 }
1571
1572 static HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
1573 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1574 const struct tss_lookup *l = &tss_lookup[Type];
1575 HRESULT hr;
1576
1577 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value);
1578
1579 wined3d_mutex_lock();
1580 if (l->sampler_state) hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Stage, l->state, Value);
1581 else hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, l->state, Value);
1582 wined3d_mutex_unlock();
1583
1584 return hr;
1585 }
1586
1587 static HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses) {
1588 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1589 HRESULT hr;
1590
1591 TRACE("iface %p, pass_count %p.\n", iface, pNumPasses);
1592
1593 wined3d_mutex_lock();
1594 hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1595 wined3d_mutex_unlock();
1596
1597 return hr;
1598 }
1599
1600 static HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(IDirect3DDevice8 *iface,
1601 DWORD info_id, void *info, DWORD info_size)
1602 {
1603 FIXME("iface %p, info_id %#x, info %p, info_size %u stub!\n", iface, info_id, info, info_size);
1604
1605 return D3D_OK;
1606 }
1607
1608 static HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
1609 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1610 HRESULT hr;
1611
1612 TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
1613
1614 wined3d_mutex_lock();
1615 hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1616 wined3d_mutex_unlock();
1617
1618 return hr;
1619 }
1620
1621 static HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
1622 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1623 HRESULT hr;
1624
1625 TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
1626
1627 wined3d_mutex_lock();
1628 hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1629 wined3d_mutex_unlock();
1630
1631 return hr;
1632 }
1633
1634 static HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber) {
1635 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1636 HRESULT hr;
1637
1638 TRACE("iface %p, palette_idx %u.\n", iface, PaletteNumber);
1639
1640 wined3d_mutex_lock();
1641 hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1642 wined3d_mutex_unlock();
1643
1644 return hr;
1645 }
1646
1647 static HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber) {
1648 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1649 HRESULT hr;
1650
1651 TRACE("iface %p, palette_idx %p.\n", iface, PaletteNumber);
1652
1653 wined3d_mutex_lock();
1654 hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1655 wined3d_mutex_unlock();
1656
1657 return hr;
1658 }
1659
1660 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(IDirect3DDevice8 *iface, D3DPRIMITIVETYPE PrimitiveType,
1661 UINT StartVertex, UINT PrimitiveCount)
1662 {
1663 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1664 HRESULT hr;
1665
1666 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1667 iface, PrimitiveType, StartVertex, PrimitiveCount);
1668
1669 wined3d_mutex_lock();
1670 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1671 hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, StartVertex,
1672 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
1673 wined3d_mutex_unlock();
1674
1675 return hr;
1676 }
1677
1678 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,
1679 UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount) {
1680 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1681 HRESULT hr;
1682
1683 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n",
1684 iface, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount);
1685
1686 wined3d_mutex_lock();
1687 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1688 hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, startIndex,
1689 vertex_count_from_primitive_count(PrimitiveType, primCount));
1690 wined3d_mutex_unlock();
1691
1692 return hr;
1693 }
1694
1695 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) {
1696 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1697 HRESULT hr;
1698
1699 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1700 iface, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1701
1702 wined3d_mutex_lock();
1703 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1704 hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice,
1705 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
1706 pVertexStreamZeroData, VertexStreamZeroStride);
1707 wined3d_mutex_unlock();
1708
1709 return hr;
1710 }
1711
1712 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,
1713 UINT NumVertexIndices,UINT PrimitiveCount,CONST void* pIndexData,
1714 D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,
1715 UINT VertexStreamZeroStride) {
1716 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1717 HRESULT hr;
1718
1719 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
1720 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
1721 iface, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1722 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1723
1724 wined3d_mutex_lock();
1725 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1726 hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice,
1727 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
1728 wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
1729 wined3d_mutex_unlock();
1730
1731 return hr;
1732 }
1733
1734 static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags) {
1735 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1736 HRESULT hr;
1737 IDirect3DVertexBuffer8Impl *dest = (IDirect3DVertexBuffer8Impl *) pDestBuffer;
1738
1739 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
1740 iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, Flags);
1741
1742 wined3d_mutex_lock();
1743 hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, dest->wineD3DVertexBuffer, NULL, Flags, dest->fvf);
1744 wined3d_mutex_unlock();
1745
1746 return hr;
1747 }
1748
1749 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(IDirect3DDevice8 *iface,
1750 const DWORD *declaration, const DWORD *byte_code, DWORD *shader, DWORD usage)
1751 {
1752 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1753 IDirect3DVertexShader8Impl *object;
1754 DWORD shader_handle;
1755 DWORD handle;
1756 HRESULT hr;
1757
1758 TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n",
1759 iface, declaration, byte_code, shader, usage);
1760
1761 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1762 if (!object)
1763 {
1764 ERR("Failed to allocate vertex shader memory.\n");
1765 *shader = 0;
1766 return E_OUTOFMEMORY;
1767 }
1768
1769 wined3d_mutex_lock();
1770 handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_VS);
1771 wined3d_mutex_unlock();
1772 if (handle == D3D8_INVALID_HANDLE)
1773 {
1774 ERR("Failed to allocate vertex shader handle.\n");
1775 HeapFree(GetProcessHeap(), 0, object);
1776 *shader = 0;
1777 return E_OUTOFMEMORY;
1778 }
1779
1780 shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
1781
1782 hr = vertexshader_init(object, This, declaration, byte_code, shader_handle, usage);
1783 if (FAILED(hr))
1784 {
1785 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
1786 wined3d_mutex_lock();
1787 d3d8_free_handle(&This->handle_table, handle, D3D8_HANDLE_VS);
1788 wined3d_mutex_unlock();
1789 HeapFree(GetProcessHeap(), 0, object);
1790 *shader = 0;
1791 return hr;
1792 }
1793
1794 TRACE("Created vertex shader %p (handle %#x).\n", object, shader_handle);
1795 *shader = shader_handle;
1796
1797 return D3D_OK;
1798 }
1799
1800 static IDirect3DVertexDeclaration8Impl *IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl *This, DWORD fvf)
1801 {
1802 IDirect3DVertexDeclaration8Impl *d3d8_declaration;
1803 HRESULT hr;
1804 int p, low, high; /* deliberately signed */
1805 struct FvfToDecl *convertedDecls = This->decls;
1806
1807 TRACE("Searching for declaration for fvf %08x... ", fvf);
1808
1809 low = 0;
1810 high = This->numConvertedDecls - 1;
1811 while(low <= high) {
1812 p = (low + high) >> 1;
1813 TRACE("%d ", p);
1814 if(convertedDecls[p].fvf == fvf) {
1815 TRACE("found %p\n", convertedDecls[p].decl);
1816 return (IDirect3DVertexDeclaration8Impl *)convertedDecls[p].decl;
1817 } else if(convertedDecls[p].fvf < fvf) {
1818 low = p + 1;
1819 } else {
1820 high = p - 1;
1821 }
1822 }
1823 TRACE("not found. Creating and inserting at position %d.\n", low);
1824
1825 d3d8_declaration = HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration));
1826 if (!d3d8_declaration)
1827 {
1828 ERR("Memory allocation failed.\n");
1829 return NULL;
1830 }
1831
1832 hr = vertexdeclaration_init_fvf(d3d8_declaration, This, fvf);
1833 if (FAILED(hr))
1834 {
1835 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
1836 HeapFree(GetProcessHeap(), 0, d3d8_declaration);
1837 return NULL;
1838 }
1839
1840 if(This->declArraySize == This->numConvertedDecls) {
1841 int grow = This->declArraySize / 2;
1842 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
1843 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
1844 if(!convertedDecls) {
1845 /* This will destroy it */
1846 IDirect3DVertexDeclaration8_Release((IDirect3DVertexDeclaration8 *)d3d8_declaration);
1847 return NULL;
1848 }
1849 This->decls = convertedDecls;
1850 This->declArraySize += grow;
1851 }
1852
1853 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
1854 convertedDecls[low].decl = (IDirect3DVertexDeclaration8 *)d3d8_declaration;
1855 convertedDecls[low].fvf = fvf;
1856 This->numConvertedDecls++;
1857
1858 TRACE("Returning %p. %u decls in array\n", d3d8_declaration, This->numConvertedDecls);
1859 return d3d8_declaration;
1860 }
1861
1862 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1863 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1864 IDirect3DVertexShader8Impl *shader;
1865 HRESULT hr;
1866
1867 TRACE("iface %p, shader %#x.\n", iface, pShader);
1868
1869 if (VS_HIGHESTFIXEDFXF >= pShader) {
1870 TRACE("Setting FVF, %#x\n", pShader);
1871
1872 wined3d_mutex_lock();
1873 IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
1874 IDirect3DDevice8Impl_FindDecl(This, pShader)->wined3d_vertex_declaration);
1875 IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL);
1876 wined3d_mutex_unlock();
1877
1878 return D3D_OK;
1879 }
1880
1881 TRACE("Setting shader\n");
1882
1883 wined3d_mutex_lock();
1884 shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
1885 if (!shader)
1886 {
1887 WARN("Invalid handle (%#x) passed.\n", pShader);
1888 wined3d_mutex_unlock();
1889
1890 return D3DERR_INVALIDCALL;
1891 }
1892
1893 hr = IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
1894 ((IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration)->wined3d_vertex_declaration);
1895 if (SUCCEEDED(hr)) hr = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, shader->wineD3DVertexShader);
1896 wined3d_mutex_unlock();
1897
1898 TRACE("Returning hr %#x\n", hr);
1899
1900 return hr;
1901 }
1902
1903 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
1904 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1905 IWineD3DVertexDeclaration *wined3d_declaration;
1906 IDirect3DVertexDeclaration8 *d3d8_declaration;
1907 HRESULT hrc;
1908
1909 TRACE("iface %p, shader %p.\n", iface, ppShader);
1910
1911 wined3d_mutex_lock();
1912 hrc = IWineD3DDevice_GetVertexDeclaration(This->WineD3DDevice, &wined3d_declaration);
1913 if (FAILED(hrc))
1914 {
1915 wined3d_mutex_unlock();
1916 WARN("(%p) : Call to IWineD3DDevice_GetVertexDeclaration failed %#x (device %p)\n",
1917 This, hrc, This->WineD3DDevice);
1918 return hrc;
1919 }
1920
1921 if (!wined3d_declaration)
1922 {
1923 wined3d_mutex_unlock();
1924 *ppShader = 0;
1925 return D3D_OK;
1926 }
1927
1928 hrc = IWineD3DVertexDeclaration_GetParent(wined3d_declaration, (IUnknown **)&d3d8_declaration);
1929 IWineD3DVertexDeclaration_Release(wined3d_declaration);
1930 wined3d_mutex_unlock();
1931 if (SUCCEEDED(hrc))
1932 {
1933 *ppShader = ((IDirect3DVertexDeclaration8Impl *)d3d8_declaration)->shader_handle;
1934 IDirect3DVertexDeclaration8_Release(d3d8_declaration);
1935 }
1936
1937 TRACE("(%p) : returning %#x\n", This, *ppShader);
1938
1939 return hrc;
1940 }
1941
1942 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1943 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1944 IDirect3DVertexShader8Impl *shader;
1945 IWineD3DVertexShader *cur = NULL;
1946
1947 TRACE("iface %p, shader %#x.\n", iface, pShader);
1948
1949 wined3d_mutex_lock();
1950 shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
1951 if (!shader)
1952 {
1953 WARN("Invalid handle (%#x) passed.\n", pShader);
1954 wined3d_mutex_unlock();
1955
1956 return D3DERR_INVALIDCALL;
1957 }
1958
1959 IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &cur);
1960
1961 if (cur)
1962 {
1963 if (cur == shader->wineD3DVertexShader) IDirect3DDevice8_SetVertexShader(iface, 0);
1964 IWineD3DVertexShader_Release(cur);
1965 }
1966
1967 wined3d_mutex_unlock();
1968
1969 if (IUnknown_Release((IUnknown *)shader))
1970 {
1971 ERR("Shader %p has references left, this shouldn't happen.\n", shader);
1972 }
1973
1974 return D3D_OK;
1975 }
1976
1977 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
1978 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1979 HRESULT hr;
1980
1981 TRACE("iface %p, register %u, data %p, count %u.\n",
1982 iface, Register, pConstantData, ConstantCount);
1983
1984 if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) {
1985 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
1986 Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
1987 return D3DERR_INVALIDCALL;
1988 }
1989
1990 wined3d_mutex_lock();
1991 hr = IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
1992 wined3d_mutex_unlock();
1993
1994 return hr;
1995 }
1996
1997 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
1998 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1999 HRESULT hr;
2000
2001 TRACE("iface %p, register %u, data %p, count %u.\n",
2002 iface, Register, pConstantData, ConstantCount);
2003
2004 if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) {
2005 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2006 Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2007 return D3DERR_INVALIDCALL;
2008 }
2009
2010 wined3d_mutex_lock();
2011 hr = IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2012 wined3d_mutex_unlock();
2013
2014 return hr;
2015 }
2016
2017 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
2018 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2019 IDirect3DVertexDeclaration8Impl *declaration;
2020 IDirect3DVertexShader8Impl *shader;
2021
2022 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2023 iface, pVertexShader, pData, pSizeOfData);
2024
2025 wined3d_mutex_lock();
2026 shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2027 wined3d_mutex_unlock();
2028
2029 if (!shader)
2030 {
2031 WARN("Invalid handle (%#x) passed.\n", pVertexShader);
2032 return D3DERR_INVALIDCALL;
2033 }
2034 declaration = (IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration;
2035
2036 /* If pData is NULL, we just return the required size of the buffer. */
2037 if (!pData) {
2038 *pSizeOfData = declaration->elements_size;
2039 return D3D_OK;
2040 }
2041
2042 /* MSDN claims that if *pSizeOfData is smaller than the required size
2043 * we should write the required size and return D3DERR_MOREDATA.
2044 * That's not actually true. */
2045 if (*pSizeOfData < declaration->elements_size) {
2046 return D3DERR_INVALIDCALL;
2047 }
2048
2049 CopyMemory(pData, declaration->elements, declaration->elements_size);
2050
2051 return D3D_OK;
2052 }
2053
2054 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
2055 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2056 IDirect3DVertexShader8Impl *shader = NULL;
2057 HRESULT hr;
2058
2059 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2060 iface, pVertexShader, pData, pSizeOfData);
2061
2062 wined3d_mutex_lock();
2063 shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2064 if (!shader)
2065 {
2066 WARN("Invalid handle (%#x) passed.\n", pVertexShader);
2067 wined3d_mutex_unlock();
2068
2069 return D3DERR_INVALIDCALL;
2070 }
2071
2072 if (!shader->wineD3DVertexShader)
2073 {
2074 wined3d_mutex_unlock();
2075 *pSizeOfData = 0;
2076 return D3D_OK;
2077 }
2078
2079 hr = IWineD3DVertexShader_GetFunction(shader->wineD3DVertexShader, pData, pSizeOfData);
2080 wined3d_mutex_unlock();
2081
2082 return hr;
2083 }
2084
2085 static HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData, UINT baseVertexIndex) {
2086 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2087 HRESULT hr;
2088 IDirect3DIndexBuffer8Impl *ib = (IDirect3DIndexBuffer8Impl *)pIndexData;
2089
2090 TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface, pIndexData, baseVertexIndex);
2091
2092 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2093 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2094 * vertex buffers can't be created to address them with an index that requires the 32nd bit
2095 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2096 * problem)
2097 */
2098 wined3d_mutex_lock();
2099 IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, baseVertexIndex);
2100 hr = IWineD3DDevice_SetIndexBuffer(This->WineD3DDevice,
2101 ib ? ib->wineD3DIndexBuffer : NULL,
2102 ib ? ib->format : WINED3DFMT_UNKNOWN);
2103 wined3d_mutex_unlock();
2104
2105 return hr;
2106 }
2107
2108 static HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex) {
2109 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2110 IWineD3DBuffer *retIndexData = NULL;
2111 HRESULT rc = D3D_OK;
2112
2113 TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface, ppIndexData, pBaseVertexIndex);
2114
2115 if(ppIndexData == NULL){
2116 return D3DERR_INVALIDCALL;
2117 }
2118
2119 /* The case from UINT to INT is safe because d3d8 will never set negative values */
2120 wined3d_mutex_lock();
2121 IWineD3DDevice_GetBaseVertexIndex(This->WineD3DDevice, (INT *) pBaseVertexIndex);
2122 rc = IWineD3DDevice_GetIndexBuffer(This->WineD3DDevice, &retIndexData);
2123 if (SUCCEEDED(rc) && retIndexData) {
2124 IWineD3DBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
2125 IWineD3DBuffer_Release(retIndexData);
2126 } else {
2127 if (FAILED(rc)) FIXME("Call to GetIndices failed\n");
2128 *ppIndexData = NULL;
2129 }
2130 wined3d_mutex_unlock();
2131
2132 return rc;
2133 }
2134
2135 static HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(IDirect3DDevice8 *iface,
2136 const DWORD *byte_code, DWORD *shader)
2137 {
2138 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2139 IDirect3DPixelShader8Impl *object;
2140 DWORD shader_handle;
2141 DWORD handle;
2142 HRESULT hr;
2143
2144 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2145
2146 if (!shader)
2147 {
2148 TRACE("(%p) Invalid call\n", This);
2149 return D3DERR_INVALIDCALL;
2150 }
2151
2152 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2153 if (!object)
2154 {
2155 ERR("Failed to allocate pixel shader memmory.\n");
2156 return E_OUTOFMEMORY;
2157 }
2158
2159 wined3d_mutex_lock();
2160 handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_PS);
2161 wined3d_mutex_unlock();
2162 if (handle == D3D8_INVALID_HANDLE)
2163 {
2164 ERR("Failed to allocate pixel shader handle.\n");
2165 HeapFree(GetProcessHeap(), 0, object);
2166 return E_OUTOFMEMORY;
2167 }
2168
2169 shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
2170
2171 hr = pixelshader_init(object, This, byte_code, shader_handle);
2172 if (FAILED(hr))
2173 {
2174 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2175 wined3d_mutex_lock();
2176 d3d8_free_handle(&This->handle_table, handle, D3D8_HANDLE_PS);
2177 wined3d_mutex_unlock();
2178 HeapFree(GetProcessHeap(), 0, object);
2179 *shader = 0;
2180 return hr;
2181 }
2182
2183 TRACE("Created pixel shader %p (handle %#x).\n", object, shader_handle);
2184 *shader = shader_handle;
2185
2186 return D3D_OK;
2187 }
2188
2189 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
2190 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2191 IDirect3DPixelShader8Impl *shader;
2192 HRESULT hr;
2193
2194 TRACE("iface %p, shader %#x.\n", iface, pShader);
2195
2196 wined3d_mutex_lock();
2197
2198 if (!pShader)
2199 {
2200 hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, NULL);
2201 wined3d_mutex_unlock();
2202 return hr;
2203 }
2204
2205 shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2206 if (!shader)
2207 {
2208 WARN("Invalid handle (%#x) passed.\n", pShader);
2209 wined3d_mutex_unlock();
2210 return D3DERR_INVALIDCALL;
2211 }
2212
2213 TRACE("(%p) : Setting shader %p\n", This, shader);
2214 hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader->wineD3DPixelShader);
2215 wined3d_mutex_unlock();
2216
2217 return hr;
2218 }
2219
2220 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
2221 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2222 IWineD3DPixelShader *object;
2223 HRESULT hrc = D3D_OK;
2224
2225 TRACE("iface %p, shader %p.\n", iface, ppShader);
2226
2227 if (NULL == ppShader) {
2228 TRACE("(%p) Invalid call\n", This);
2229 return D3DERR_INVALIDCALL;
2230 }
2231
2232 wined3d_mutex_lock();
2233 hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object);
2234 if (D3D_OK == hrc && NULL != object) {
2235 IDirect3DPixelShader8Impl *d3d8_shader;
2236 hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)&d3d8_shader);
2237 IWineD3DPixelShader_Release(object);
2238 *ppShader = d3d8_shader->handle;
2239 IDirect3DPixelShader8_Release((IDirect3DPixelShader8 *)d3d8_shader);
2240 } else {
2241 *ppShader = 0;
2242 }
2243 wined3d_mutex_unlock();
2244
2245 TRACE("(%p) : returning %#x\n", This, *ppShader);
2246
2247 return hrc;
2248 }
2249
2250 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
2251 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2252 IDirect3DPixelShader8Impl *shader;
2253 IWineD3DPixelShader *cur = NULL;
2254
2255 TRACE("iface %p, shader %#x.\n", iface, pShader);
2256
2257 wined3d_mutex_lock();
2258
2259 shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2260 if (!shader)
2261 {
2262 WARN("Invalid handle (%#x) passed.\n", pShader);
2263 wined3d_mutex_unlock();
2264 return D3DERR_INVALIDCALL;
2265 }
2266
2267 IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &cur);
2268
2269 if (cur)
2270 {
2271 if (cur == shader->wineD3DPixelShader) IDirect3DDevice8_SetPixelShader(iface, 0);
2272 IWineD3DPixelShader_Release(cur);
2273 }
2274
2275 wined3d_mutex_unlock();
2276
2277 if (IUnknown_Release((IUnknown *)shader))
2278 {
2279 ERR("Shader %p has references left, this shouldn't happen.\n", shader);
2280 }
2281
2282 return D3D_OK;
2283 }
2284
2285 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
2286 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2287 HRESULT hr;
2288
2289 TRACE("iface %p, register %u, data %p, count %u.\n",
2290 iface, Register, pConstantData, ConstantCount);
2291
2292 wined3d_mutex_lock();
2293 hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2294 wined3d_mutex_unlock();
2295
2296 return hr;
2297 }
2298
2299 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
2300 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2301 HRESULT hr;
2302
2303 TRACE("iface %p, register %u, data %p, count %u.\n",
2304 iface, Register, pConstantData, ConstantCount);
2305
2306 wined3d_mutex_lock();
2307 hr = IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2308 wined3d_mutex_unlock();
2309
2310 return hr;
2311 }
2312
2313 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pPixelShader, void* pData, DWORD* pSizeOfData) {
2314 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2315 IDirect3DPixelShader8Impl *shader = NULL;
2316 HRESULT hr;
2317
2318 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2319 iface, pPixelShader, pData, pSizeOfData);
2320
2321 wined3d_mutex_lock();
2322 shader = d3d8_get_object(&This->handle_table, pPixelShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2323 if (!shader)
2324 {
2325 WARN("Invalid handle (%#x) passed.\n", pPixelShader);
2326 wined3d_mutex_unlock();
2327
2328 return D3DERR_INVALIDCALL;
2329 }
2330
2331 hr = IWineD3DPixelShader_GetFunction(shader->wineD3DPixelShader, pData, pSizeOfData);
2332 wined3d_mutex_unlock();
2333
2334 return hr;
2335 }
2336
2337 static HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
2338 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2339 HRESULT hr;
2340
2341 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2342 iface, Handle, pNumSegs, pRectPatchInfo);
2343
2344 wined3d_mutex_lock();
2345 hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
2346 wined3d_mutex_unlock();
2347
2348 return hr;
2349 }
2350
2351 static HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
2352 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2353 HRESULT hr;
2354
2355 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2356 iface, Handle, pNumSegs, pTriPatchInfo);
2357
2358 wined3d_mutex_lock();
2359 hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
2360 wined3d_mutex_unlock();
2361
2362 return hr;
2363 }
2364
2365 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle) {
2366 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2367 HRESULT hr;
2368
2369 TRACE("iface %p, handle %#x.\n", iface, Handle);
2370
2371 wined3d_mutex_lock();
2372 hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
2373 wined3d_mutex_unlock();
2374
2375 return hr;
2376 }
2377
2378 static HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride) {
2379 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2380 HRESULT hr;
2381
2382 TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
2383 iface, StreamNumber, pStreamData, Stride);
2384
2385 wined3d_mutex_lock();
2386 hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
2387 NULL == pStreamData ? NULL : ((IDirect3DVertexBuffer8Impl *)pStreamData)->wineD3DVertexBuffer,
2388 0/* Offset in bytes */, Stride);
2389 wined3d_mutex_unlock();
2390
2391 return hr;
2392 }
2393
2394 static HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** pStream,UINT* pStride) {
2395 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2396 IWineD3DBuffer *retStream = NULL;
2397 HRESULT rc = D3D_OK;
2398
2399 TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n",
2400 iface, StreamNumber, pStream, pStride);
2401
2402 if(pStream == NULL){
2403 return D3DERR_INVALIDCALL;
2404 }
2405
2406 wined3d_mutex_lock();
2407 rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, 0 /* Offset in bytes */, pStride);
2408 if (rc == D3D_OK && NULL != retStream) {
2409 IWineD3DBuffer_GetParent(retStream, (IUnknown **)pStream);
2410 IWineD3DBuffer_Release(retStream);
2411 }else{
2412 if (rc != D3D_OK){
2413 FIXME("Call to GetStreamSource failed %p\n", pStride);
2414 }
2415 *pStream = NULL;
2416 }
2417 wined3d_mutex_unlock();
2418
2419 return rc;
2420 }
2421
2422 static const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl =
2423 {
2424 IDirect3DDevice8Impl_QueryInterface,
2425 IDirect3DDevice8Impl_AddRef,
2426 IDirect3DDevice8Impl_Release,
2427 IDirect3DDevice8Impl_TestCooperativeLevel,
2428 IDirect3DDevice8Impl_GetAvailableTextureMem,
2429 IDirect3DDevice8Impl_ResourceManagerDiscardBytes,
2430 IDirect3DDevice8Impl_GetDirect3D,
2431 IDirect3DDevice8Impl_GetDeviceCaps,
2432 IDirect3DDevice8Impl_GetDisplayMode,
2433 IDirect3DDevice8Impl_GetCreationParameters,
2434 IDirect3DDevice8Impl_SetCursorProperties,
2435 IDirect3DDevice8Impl_SetCursorPosition,
2436 IDirect3DDevice8Impl_ShowCursor,
2437 IDirect3DDevice8Impl_CreateAdditionalSwapChain,
2438 IDirect3DDevice8Impl_Reset,
2439 IDirect3DDevice8Impl_Present,
2440 IDirect3DDevice8Impl_GetBackBuffer,
2441 IDirect3DDevice8Impl_GetRasterStatus,
2442 IDirect3DDevice8Impl_SetGammaRamp,
2443 IDirect3DDevice8Impl_GetGammaRamp,
2444 IDirect3DDevice8Impl_CreateTexture,
2445 IDirect3DDevice8Impl_CreateVolumeTexture,
2446 IDirect3DDevice8Impl_CreateCubeTexture,
2447 IDirect3DDevice8Impl_CreateVertexBuffer,
2448 IDirect3DDevice8Impl_CreateIndexBuffer,
2449 IDirect3DDevice8Impl_CreateRenderTarget,
2450 IDirect3DDevice8Impl_CreateDepthStencilSurface,
2451 IDirect3DDevice8Impl_CreateImageSurface,
2452 IDirect3DDevice8Impl_CopyRects,
2453 IDirect3DDevice8Impl_UpdateTexture,
2454 IDirect3DDevice8Impl_GetFrontBuffer,
2455 IDirect3DDevice8Impl_SetRenderTarget,
2456 IDirect3DDevice8Impl_GetRenderTarget,
2457 IDirect3DDevice8Impl_GetDepthStencilSurface,
2458 IDirect3DDevice8Impl_BeginScene,
2459 IDirect3DDevice8Impl_EndScene,
2460 IDirect3DDevice8Impl_Clear,
2461 IDirect3DDevice8Impl_SetTransform,
2462 IDirect3DDevice8Impl_GetTransform,
2463 IDirect3DDevice8Impl_MultiplyTransform,
2464 IDirect3DDevice8Impl_SetViewport,
2465 IDirect3DDevice8Impl_GetViewport,
2466 IDirect3DDevice8Impl_SetMaterial,
2467 IDirect3DDevice8Impl_GetMaterial,
2468 IDirect3DDevice8Impl_SetLight,
2469 IDirect3DDevice8Impl_GetLight,
2470 IDirect3DDevice8Impl_LightEnable,
2471 IDirect3DDevice8Impl_GetLightEnable,
2472 IDirect3DDevice8Impl_SetClipPlane,
2473 IDirect3DDevice8Impl_GetClipPlane,
2474 IDirect3DDevice8Impl_SetRenderState,
2475 IDirect3DDevice8Impl_GetRenderState,
2476 IDirect3DDevice8Impl_BeginStateBlock,
2477 IDirect3DDevice8Impl_EndStateBlock,
2478 IDirect3DDevice8Impl_ApplyStateBlock,
2479 IDirect3DDevice8Impl_CaptureStateBlock,
2480 IDirect3DDevice8Impl_DeleteStateBlock,
2481 IDirect3DDevice8Impl_CreateStateBlock,
2482 IDirect3DDevice8Impl_SetClipStatus,
2483 IDirect3DDevice8Impl_GetClipStatus,
2484 IDirect3DDevice8Impl_GetTexture,
2485 IDirect3DDevice8Impl_SetTexture,
2486 IDirect3DDevice8Impl_GetTextureStageState,
2487 IDirect3DDevice8Impl_SetTextureStageState,
2488 IDirect3DDevice8Impl_ValidateDevice,
2489 IDirect3DDevice8Impl_GetInfo,
2490 IDirect3DDevice8Impl_SetPaletteEntries,
2491 IDirect3DDevice8Impl_GetPaletteEntries,
2492 IDirect3DDevice8Impl_SetCurrentTexturePalette,
2493 IDirect3DDevice8Impl_GetCurrentTexturePalette,
2494 IDirect3DDevice8Impl_DrawPrimitive,
2495 IDirect3DDevice8Impl_DrawIndexedPrimitive,
2496 IDirect3DDevice8Impl_DrawPrimitiveUP,
2497 IDirect3DDevice8Impl_DrawIndexedPrimitiveUP,
2498 IDirect3DDevice8Impl_ProcessVertices,
2499 IDirect3DDevice8Impl_CreateVertexShader,
2500 IDirect3DDevice8Impl_SetVertexShader,
2501 IDirect3DDevice8Impl_GetVertexShader,
2502 IDirect3DDevice8Impl_DeleteVertexShader,
2503 IDirect3DDevice8Impl_SetVertexShaderConstant,
2504 IDirect3DDevice8Impl_GetVertexShaderConstant,
2505 IDirect3DDevice8Impl_GetVertexShaderDeclaration,
2506 IDirect3DDevice8Impl_GetVertexShaderFunction,
2507 IDirect3DDevice8Impl_SetStreamSource,
2508 IDirect3DDevice8Impl_GetStreamSource,
2509 IDirect3DDevice8Impl_SetIndices,
2510 IDirect3DDevice8Impl_GetIndices,
2511 IDirect3DDevice8Impl_CreatePixelShader,
2512 IDirect3DDevice8Impl_SetPixelShader,
2513 IDirect3DDevice8Impl_GetPixelShader,
2514 IDirect3DDevice8Impl_DeletePixelShader,
2515 IDirect3DDevice8Impl_SetPixelShaderConstant,
2516 IDirect3DDevice8Impl_GetPixelShaderConstant,
2517 IDirect3DDevice8Impl_GetPixelShaderFunction,
2518 IDirect3DDevice8Impl_DrawRectPatch,
2519 IDirect3DDevice8Impl_DrawTriPatch,
2520 IDirect3DDevice8Impl_DeletePatch
2521 };
2522
2523 /* IWineD3DDeviceParent IUnknown methods */
2524
2525 static inline struct IDirect3DDevice8Impl *device_from_device_parent(IWineD3DDeviceParent *iface)
2526 {
2527 return (struct IDirect3DDevice8Impl *)((char*)iface
2528 - FIELD_OFFSET(struct IDirect3DDevice8Impl, device_parent_vtbl));
2529 }
2530
2531 static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
2532 {
2533 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2534 return IDirect3DDevice8Impl_QueryInterface((IDirect3DDevice8 *)This, riid, object);
2535 }
2536
2537 static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
2538 {
2539 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2540 return IDirect3DDevice8Impl_AddRef((IDirect3DDevice8 *)This);
2541 }
2542
2543 static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
2544 {
2545 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2546 return IDirect3DDevice8Impl_Release((IDirect3DDevice8 *)This);
2547 }
2548
2549 /* IWineD3DDeviceParent methods */
2550
2551 static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
2552 {
2553 TRACE("iface %p, device %p\n", iface, device);
2554 }
2555
2556 static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
2557 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, DWORD usage,
2558 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
2559 {
2560 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2561 IDirect3DSurface8Impl *d3d_surface;
2562 BOOL lockable = TRUE;
2563 HRESULT hr;
2564
2565 TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
2566 "\tpool %#x, level %u, face %u, surface %p\n",
2567 iface, superior, width, height, format, usage, pool, level, face, surface);
2568
2569
2570 if (pool == WINED3DPOOL_DEFAULT && !(usage & WINED3DUSAGE_DYNAMIC)) lockable = FALSE;
2571
2572 hr = IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8 *)This, width, height,
2573 d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
2574 (IDirect3DSurface8 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
2575 if (FAILED(hr))
2576 {
2577 ERR("(%p) CreateSurface failed, returning %#x\n", iface, hr);
2578 return hr;
2579 }
2580
2581 *surface = d3d_surface->wineD3DSurface;
2582 IWineD3DSurface_AddRef(*surface);
2583
2584 d3d_surface->container = superior;
2585 IUnknown_Release(d3d_surface->parentDevice);
2586 d3d_surface->parentDevice = NULL;
2587
2588 IDirect3DSurface8_Release((IDirect3DSurface8 *)d3d_surface);
2589 d3d_surface->forwardReference = superior;
2590
2591 return hr;
2592 }
2593
2594 static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
2595 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
2596 DWORD multisample_quality, BOOL lockable, IWineD3DSurface **surface)
2597 {
2598 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2599 IDirect3DSurface8Impl *d3d_surface;
2600 HRESULT hr;
2601
2602 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2603 "\tmultisample_quality %u, lockable %u, surface %p\n",
2604 iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface);
2605
2606 hr = IDirect3DDevice8_CreateRenderTarget((IDirect3DDevice8 *)This, width, height,
2607 d3dformat_from_wined3dformat(format), multisample_type, lockable, (IDirect3DSurface8 **)&d3d_surface);
2608 if (FAILED(hr))
2609 {
2610 ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface, hr);
2611 return hr;
2612 }
2613
2614 *surface = d3d_surface->wineD3DSurface;
2615 IWineD3DSurface_AddRef(*surface);
2616
2617 d3d_surface->container = (IUnknown *)This;
2618 /* Implicit surfaces are created with an refcount of 0 */
2619 IUnknown_Release((IUnknown *)d3d_surface);
2620
2621 return hr;
2622 }
2623
2624 static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
2625 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
2626 DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
2627 {
2628 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2629 IDirect3DSurface8Impl *d3d_surface;
2630 HRESULT hr;
2631
2632 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2633 "\tmultisample_quality %u, discard %u, surface %p\n",
2634 iface, superior, width, height, format, multisample_type, multisample_quality, discard, surface);
2635
2636 hr = IDirect3DDevice8_CreateDepthStencilSurface((IDirect3DDevice8 *)This, width, height,
2637 d3dformat_from_wined3dformat(format), multisample_type, (IDirect3DSurface8 **)&d3d_surface);
2638 if (FAILED(hr))
2639 {
2640 ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface, hr);
2641 return hr;
2642 }
2643
2644 *surface = d3d_surface->wineD3DSurface;
2645 IWineD3DSurface_AddRef(*surface);
2646
2647 d3d_surface->container = (IUnknown *)This;
2648 /* Implicit surfaces are created with an refcount of 0 */
2649 IUnknown_Release((IUnknown *)d3d_surface);
2650
2651 return hr;
2652 }
2653
2654 static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
2655 IUnknown *superior, UINT width, UINT height, UINT depth, WINED3DFORMAT format,
2656 WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
2657 {
2658 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2659 IDirect3DVolume8Impl *object;
2660 HRESULT hr;
2661
2662 TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
2663 iface, superior, width, height, depth, format, pool, usage, volume);
2664
2665 /* Allocate the storage for the device */
2666 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2667 if (!object)
2668 {
2669 FIXME("Allocation of memory failed\n");
2670 *volume = NULL;
2671 return D3DERR_OUTOFVIDEOMEMORY;
2672 }
2673
2674 hr = volume_init(object, This, width, height, depth, usage, format, pool);
2675 if (FAILED(hr))
2676 {
2677 WARN("Failed to initialize volume, hr %#x.\n", hr);
2678 HeapFree(GetProcessHeap(), 0, object);
2679 return hr;
2680 }
2681
2682 *volume = object->wineD3DVolume;
2683 IWineD3DVolume_AddRef(*volume);
2684 IDirect3DVolume8_Release((IDirect3DVolume8 *)object);
2685
2686 object->container = superior;
2687 object->forwardReference = superior;
2688
2689 TRACE("(%p) Created volume %p\n", iface, object);
2690
2691 return hr;
2692 }
2693
2694 static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
2695 WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
2696 {
2697 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2698 IDirect3DSwapChain8Impl *d3d_swapchain;
2699 D3DPRESENT_PARAMETERS local_parameters;
2700 HRESULT hr;
2701
2702 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
2703
2704 /* Copy the presentation parameters */
2705 local_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
2706 local_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
2707 local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat);
2708 local_parameters.BackBufferCount = present_parameters->BackBufferCount;
2709 local_parameters.MultiSampleType = present_parameters->MultiSampleType;
2710 local_parameters.SwapEffect = present_parameters->SwapEffect;
2711 local_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
2712 local_parameters.Windowed = present_parameters->Windowed;
2713 local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
2714 local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat);
2715 local_parameters.Flags = present_parameters->Flags;
2716 local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
2717 local_parameters.FullScreen_PresentationInterval = present_parameters->PresentationInterval;
2718
2719 hr = IDirect3DDevice8_CreateAdditionalSwapChain((IDirect3DDevice8 *)This,
2720 &local_parameters, (IDirect3DSwapChain8 **)&d3d_swapchain);
2721 if (FAILED(hr))
2722 {
2723 ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface, hr);
2724 *swapchain = NULL;
2725 return hr;
2726 }
2727
2728 *swapchain = d3d_swapchain->wineD3DSwapChain;
2729 IUnknown_Release(d3d_swapchain->parentDevice);
2730 d3d_swapchain->parentDevice = NULL;
2731
2732 /* Copy back the presentation parameters */
2733 present_parameters->BackBufferWidth = local_parameters.BackBufferWidth;
2734 present_parameters->BackBufferHeight = local_parameters.BackBufferHeight;
2735 present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
2736 present_parameters->BackBufferCount = local_parameters.BackBufferCount;
2737 present_parameters->MultiSampleType = local_parameters.MultiSampleType;
2738 present_parameters->SwapEffect = local_parameters.SwapEffect;
2739 present_parameters->hDeviceWindow = local_parameters.hDeviceWindow;
2740 present_parameters->Windowed = local_parameters.Windowed;
2741 present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil;
2742 present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
2743 present_parameters->Flags = local_parameters.Flags;
2744 present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz;
2745 present_parameters->PresentationInterval = local_parameters.FullScreen_PresentationInterval;
2746
2747 return hr;
2748 }
2749
2750 static const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl =
2751 {
2752 /* IUnknown methods */
2753 device_parent_QueryInterface,
2754 device_parent_AddRef,
2755 device_parent_Release,
2756 /* IWineD3DDeviceParent methods */
2757 device_parent_WineD3DDeviceCreated,
2758 device_parent_CreateSurface,
2759 device_parent_CreateRenderTarget,
2760 device_parent_CreateDepthStencilSurface,
2761 device_parent_CreateVolume,
2762 device_parent_CreateSwapChain,
2763 };
2764
2765 HRESULT device_init(IDirect3DDevice8Impl *device, IWineD3D *wined3d, UINT adapter,
2766 D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters)
2767 {
2768 WINED3DPRESENT_PARAMETERS wined3d_parameters;
2769 HRESULT hr;
2770
2771 device->lpVtbl = &Direct3DDevice8_Vtbl;
2772 device->device_parent_vtbl = &d3d8_wined3d_device_parent_vtbl;
2773 device->ref = 1;
2774 device->handle_table.entries = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
2775 D3D8_INITIAL_HANDLE_TABLE_SIZE * sizeof(*device->handle_table.entries));
2776 if (!device->handle_table.entries)
2777 {
2778 ERR("Failed to allocate handle table memory.\n");
2779 return E_OUTOFMEMORY;
2780 }
2781 device->handle_table.table_size = D3D8_INITIAL_HANDLE_TABLE_SIZE;
2782
2783 wined3d_mutex_lock();
2784 hr = IWineD3D_CreateDevice(wined3d, adapter, device_type, focus_window, flags, (IUnknown *)device,
2785 (IWineD3DDeviceParent *)&device->device_parent_vtbl, &device->WineD3DDevice);
2786 if (FAILED(hr))
2787 {
2788 WARN("Failed to create wined3d device, hr %#x.\n", hr);
2789 wined3d_mutex_unlock();
2790 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
2791 return hr;
2792 }
2793
2794 if (flags & D3DCREATE_MULTITHREADED) IWineD3DDevice_SetMultithreaded(device->WineD3DDevice);
2795
2796 wined3d_parameters.BackBufferWidth = parameters->BackBufferWidth;
2797 wined3d_parameters.BackBufferHeight = parameters->BackBufferHeight;
2798 wined3d_parameters.BackBufferFormat = wined3dformat_from_d3dformat(parameters->BackBufferFormat);
2799 wined3d_parameters.BackBufferCount = parameters->BackBufferCount;
2800 wined3d_parameters.MultiSampleType = parameters->MultiSampleType;
2801 wined3d_parameters.MultiSampleQuality = 0; /* d3d9 only */
2802 wined3d_parameters.SwapEffect = parameters->SwapEffect;
2803 wined3d_parameters.hDeviceWindow = parameters->hDeviceWindow;
2804 wined3d_parameters.Windowed = parameters->Windowed;
2805 wined3d_parameters.EnableAutoDepthStencil = parameters->EnableAutoDepthStencil;
2806 wined3d_parameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(parameters->AutoDepthStencilFormat);
2807 wined3d_parameters.Flags = parameters->Flags;
2808 wined3d_parameters.FullScreen_RefreshRateInHz = parameters->FullScreen_RefreshRateInHz;
2809 wined3d_parameters.PresentationInterval = parameters->FullScreen_PresentationInterval;
2810 wined3d_parameters.AutoRestoreDisplayMode = TRUE;
2811
2812 hr = IWineD3DDevice_Init3D(device->WineD3DDevice, &wined3d_parameters);
2813 if (FAILED(hr))
2814 {
2815 WARN("Failed to initialize 3D, hr %#x.\n", hr);
2816 IWineD3DDevice_Release(device->WineD3DDevice);
2817 wined3d_mutex_unlock();
2818 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
2819 return hr;
2820 }
2821
2822 hr = IWineD3DDevice_SetRenderState(device->WineD3DDevice, WINED3DRS_POINTSIZE_MIN, 0);
2823 wined3d_mutex_unlock();
2824 if (FAILED(hr))
2825 {
2826 ERR("Failed to set minimum pointsize, hr %#x.\n", hr);
2827 goto err;
2828 }
2829
2830 parameters->BackBufferWidth = wined3d_parameters.BackBufferWidth;
2831 parameters->BackBufferHeight = wined3d_parameters.BackBufferHeight;
2832 parameters->BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters.BackBufferFormat);
2833 parameters->BackBufferCount = wined3d_parameters.BackBufferCount;
2834 parameters->MultiSampleType = wined3d_parameters.MultiSampleType;
2835 parameters->SwapEffect = wined3d_parameters.SwapEffect;
2836 parameters->hDeviceWindow = wined3d_parameters.hDeviceWindow;
2837 parameters->Windowed = wined3d_parameters.Windowed;
2838 parameters->EnableAutoDepthStencil = wined3d_parameters.EnableAutoDepthStencil;
2839 parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(wined3d_parameters.AutoDepthStencilFormat);
2840 parameters->Flags = wined3d_parameters.Flags;
2841 parameters->FullScreen_RefreshRateInHz = wined3d_parameters.FullScreen_RefreshRateInHz;
2842 parameters->FullScreen_PresentationInterval = wined3d_parameters.PresentationInterval;
2843
2844 device->declArraySize = 16;
2845 device->decls = HeapAlloc(GetProcessHeap(), 0, device->declArraySize * sizeof(*device->decls));
2846 if (!device->decls)
2847 {
2848 ERR("Failed to allocate FVF vertex delcaration map memory.\n");
2849 hr = E_OUTOFMEMORY;
2850 goto err;
2851 }
2852
2853 return D3D_OK;
2854
2855 err:
2856 wined3d_mutex_lock();
2857 IWineD3DDevice_Uninit3D(device->WineD3DDevice, D3D8CB_DestroySwapChain);
2858 IWineD3DDevice_Release(device->WineD3DDevice);
2859 wined3d_mutex_unlock();
2860 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
2861 return hr;
2862 }