[WINE]
[reactos.git] / dll / directx / wine / d3d8 / swapchain.c
1 /*
2 * IDirect3DSwapChain8 implementation
3 *
4 * Copyright 2005 Oliver Stieber
5 *
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
10 *
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
15 *
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 */
20
21 #include "config.h"
22 #include "d3d8_private.h"
23
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
25
26 /* IDirect3DSwapChain IUnknown parts follow: */
27 static HRESULT WINAPI IDirect3DSwapChain8Impl_QueryInterface(LPDIRECT3DSWAPCHAIN8 iface, REFIID riid, LPVOID* ppobj)
28 {
29 IDirect3DSwapChain8Impl *This = (IDirect3DSwapChain8Impl *)iface;
30
31 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
32
33 if (IsEqualGUID(riid, &IID_IUnknown)
34 || IsEqualGUID(riid, &IID_IDirect3DSwapChain8)) {
35 IUnknown_AddRef(iface);
36 *ppobj = This;
37 return S_OK;
38 }
39
40 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
41 *ppobj = NULL;
42 return E_NOINTERFACE;
43 }
44
45 static ULONG WINAPI IDirect3DSwapChain8Impl_AddRef(LPDIRECT3DSWAPCHAIN8 iface) {
46 IDirect3DSwapChain8Impl *This = (IDirect3DSwapChain8Impl *)iface;
47 ULONG ref = InterlockedIncrement(&This->ref);
48
49 TRACE("%p increasing refcount to %u.\n", iface, ref);
50
51 return ref;
52 }
53
54 static ULONG WINAPI IDirect3DSwapChain8Impl_Release(LPDIRECT3DSWAPCHAIN8 iface) {
55 IDirect3DSwapChain8Impl *This = (IDirect3DSwapChain8Impl *)iface;
56 ULONG ref = InterlockedDecrement(&This->ref);
57
58 TRACE("%p decreasing refcount to %u.\n", iface, ref);
59
60 if (ref == 0) {
61 wined3d_mutex_lock();
62 IWineD3DSwapChain_Destroy(This->wineD3DSwapChain);
63 wined3d_mutex_unlock();
64
65 if (This->parentDevice) IUnknown_Release(This->parentDevice);
66 HeapFree(GetProcessHeap(), 0, This);
67 }
68 return ref;
69 }
70
71 /* IDirect3DSwapChain8 parts follow: */
72 static HRESULT WINAPI IDirect3DSwapChain8Impl_Present(LPDIRECT3DSWAPCHAIN8 iface, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion) {
73 IDirect3DSwapChain8Impl *This = (IDirect3DSwapChain8Impl *)iface;
74 HRESULT hr;
75
76 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
77 iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
78
79 wined3d_mutex_lock();
80 hr = IWineD3DSwapChain_Present(This->wineD3DSwapChain, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, 0);
81 wined3d_mutex_unlock();
82
83 return hr;
84 }
85
86 static HRESULT WINAPI IDirect3DSwapChain8Impl_GetBackBuffer(IDirect3DSwapChain8 *iface,
87 UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8 **ppBackBuffer)
88 {
89 IDirect3DSwapChain8Impl *This = (IDirect3DSwapChain8Impl *)iface;
90 IWineD3DSurface *mySurface = NULL;
91 HRESULT hr;
92
93 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
94 iface, iBackBuffer, Type, ppBackBuffer);
95
96 wined3d_mutex_lock();
97 hr = IWineD3DSwapChain_GetBackBuffer(This->wineD3DSwapChain, iBackBuffer,
98 (WINED3DBACKBUFFER_TYPE)Type, &mySurface);
99 if (SUCCEEDED(hr) && mySurface)
100 {
101 *ppBackBuffer = IWineD3DSurface_GetParent(mySurface);
102 IDirect3DSurface8_AddRef(*ppBackBuffer);
103 IWineD3DSurface_Release(mySurface);
104 }
105 wined3d_mutex_unlock();
106
107 return hr;
108 }
109
110 static const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl =
111 {
112 IDirect3DSwapChain8Impl_QueryInterface,
113 IDirect3DSwapChain8Impl_AddRef,
114 IDirect3DSwapChain8Impl_Release,
115 IDirect3DSwapChain8Impl_Present,
116 IDirect3DSwapChain8Impl_GetBackBuffer
117 };
118
119 HRESULT swapchain_init(IDirect3DSwapChain8Impl *swapchain, IDirect3DDevice8Impl *device,
120 D3DPRESENT_PARAMETERS *present_parameters)
121 {
122 WINED3DPRESENT_PARAMETERS wined3d_parameters;
123 HRESULT hr;
124
125 swapchain->ref = 1;
126 swapchain->lpVtbl = &Direct3DSwapChain8_Vtbl;
127
128 wined3d_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
129 wined3d_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
130 wined3d_parameters.BackBufferFormat = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
131 wined3d_parameters.BackBufferCount = max(1, present_parameters->BackBufferCount);
132 wined3d_parameters.MultiSampleType = present_parameters->MultiSampleType;
133 wined3d_parameters.MultiSampleQuality = 0; /* d3d9 only */
134 wined3d_parameters.SwapEffect = present_parameters->SwapEffect;
135 wined3d_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
136 wined3d_parameters.Windowed = present_parameters->Windowed;
137 wined3d_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
138 wined3d_parameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
139 wined3d_parameters.Flags = present_parameters->Flags;
140 wined3d_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
141 wined3d_parameters.PresentationInterval = present_parameters->FullScreen_PresentationInterval;
142 wined3d_parameters.AutoRestoreDisplayMode = TRUE;
143
144 wined3d_mutex_lock();
145 hr = IWineD3DDevice_CreateSwapChain(device->WineD3DDevice, &wined3d_parameters,
146 SURFACE_OPENGL, swapchain, &swapchain->wineD3DSwapChain);
147 wined3d_mutex_unlock();
148
149 present_parameters->BackBufferWidth = wined3d_parameters.BackBufferWidth;
150 present_parameters->BackBufferHeight = wined3d_parameters.BackBufferHeight;
151 present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters.BackBufferFormat);
152 present_parameters->BackBufferCount = wined3d_parameters.BackBufferCount;
153 present_parameters->MultiSampleType = wined3d_parameters.MultiSampleType;
154 present_parameters->SwapEffect = wined3d_parameters.SwapEffect;
155 present_parameters->hDeviceWindow = wined3d_parameters.hDeviceWindow;
156 present_parameters->Windowed = wined3d_parameters.Windowed;
157 present_parameters->EnableAutoDepthStencil = wined3d_parameters.EnableAutoDepthStencil;
158 present_parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(wined3d_parameters.AutoDepthStencilFormat);
159 present_parameters->Flags = wined3d_parameters.Flags;
160 present_parameters->FullScreen_RefreshRateInHz = wined3d_parameters.FullScreen_RefreshRateInHz;
161 present_parameters->FullScreen_PresentationInterval = wined3d_parameters.PresentationInterval;
162
163 if (FAILED(hr))
164 {
165 WARN("Failed to create wined3d swapchain, hr %#x.\n", hr);
166 return hr;
167 }
168
169 swapchain->parentDevice = (IDirect3DDevice8 *)device;
170 IDirect3DDevice8_AddRef(swapchain->parentDevice);
171
172 return D3D_OK;
173 }