* Sync up to trunk head (r64377).
[reactos.git] / dll / directx / wine / d3d8 / swapchain.c
1 /*
2 * IDirect3DSwapChain8 implementation
3 *
4 * Copyright 2005 Oliver Stieber
5 *
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
10 *
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
15 *
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 */
20
21 #include "d3d8_private.h"
22
23 static inline struct d3d8_swapchain *impl_from_IDirect3DSwapChain8(IDirect3DSwapChain8 *iface)
24 {
25 return CONTAINING_RECORD(iface, struct d3d8_swapchain, IDirect3DSwapChain8_iface);
26 }
27
28 static HRESULT WINAPI d3d8_swapchain_QueryInterface(IDirect3DSwapChain8 *iface, REFIID riid, void **out)
29 {
30 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
31
32 if (IsEqualGUID(riid, &IID_IDirect3DSwapChain8)
33 || IsEqualGUID(riid, &IID_IUnknown))
34 {
35 IDirect3DSwapChain8_AddRef(iface);
36 *out = iface;
37 return S_OK;
38 }
39
40 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
41
42 *out = NULL;
43 return E_NOINTERFACE;
44 }
45
46 static ULONG WINAPI d3d8_swapchain_AddRef(IDirect3DSwapChain8 *iface)
47 {
48 struct d3d8_swapchain *swapchain = impl_from_IDirect3DSwapChain8(iface);
49 ULONG ref = InterlockedIncrement(&swapchain->refcount);
50
51 TRACE("%p increasing refcount to %u.\n", iface, ref);
52
53 if (ref == 1)
54 {
55 if (swapchain->parent_device)
56 IDirect3DDevice8_AddRef(swapchain->parent_device);
57 wined3d_mutex_lock();
58 wined3d_swapchain_incref(swapchain->wined3d_swapchain);
59 wined3d_mutex_unlock();
60 }
61
62 return ref;
63 }
64
65 static ULONG WINAPI d3d8_swapchain_Release(IDirect3DSwapChain8 *iface)
66 {
67 struct d3d8_swapchain *swapchain = impl_from_IDirect3DSwapChain8(iface);
68 ULONG ref = InterlockedDecrement(&swapchain->refcount);
69
70 TRACE("%p decreasing refcount to %u.\n", iface, ref);
71
72 if (!ref)
73 {
74 IDirect3DDevice8 *parent_device = swapchain->parent_device;
75
76 wined3d_mutex_lock();
77 wined3d_swapchain_decref(swapchain->wined3d_swapchain);
78 wined3d_mutex_unlock();
79
80 if (parent_device)
81 IDirect3DDevice8_Release(parent_device);
82 }
83 return ref;
84 }
85
86 static HRESULT WINAPI d3d8_swapchain_Present(IDirect3DSwapChain8 *iface,
87 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
88 const RGNDATA *dirty_region)
89 {
90 struct d3d8_swapchain *swapchain = impl_from_IDirect3DSwapChain8(iface);
91 struct d3d8_device *device = impl_from_IDirect3DDevice8(swapchain->parent_device);
92 HRESULT hr;
93
94 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p.\n",
95 iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect), dst_window_override, dirty_region);
96
97 if (device->device_state != D3D8_DEVICE_STATE_OK)
98 return D3DERR_DEVICELOST;
99
100 wined3d_mutex_lock();
101 hr = wined3d_swapchain_present(swapchain->wined3d_swapchain, src_rect,
102 dst_rect, dst_window_override, dirty_region, 0);
103 wined3d_mutex_unlock();
104
105 return hr;
106 }
107
108 static HRESULT WINAPI d3d8_swapchain_GetBackBuffer(IDirect3DSwapChain8 *iface,
109 UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface8 **backbuffer)
110 {
111 struct d3d8_swapchain *swapchain = impl_from_IDirect3DSwapChain8(iface);
112 struct wined3d_surface *wined3d_surface = NULL;
113 struct d3d8_surface *surface_impl;
114 HRESULT hr = D3D_OK;
115
116 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
117 iface, backbuffer_idx, backbuffer_type, backbuffer);
118
119 wined3d_mutex_lock();
120 if ((wined3d_surface = wined3d_swapchain_get_back_buffer(swapchain->wined3d_swapchain,
121 backbuffer_idx, (enum wined3d_backbuffer_type)backbuffer_type)))
122 {
123 surface_impl = wined3d_surface_get_parent(wined3d_surface);
124 *backbuffer = &surface_impl->IDirect3DSurface8_iface;
125 IDirect3DSurface8_AddRef(*backbuffer);
126 }
127 else
128 {
129 hr = D3DERR_INVALIDCALL;
130 }
131 wined3d_mutex_unlock();
132
133 return hr;
134 }
135
136 static const IDirect3DSwapChain8Vtbl d3d8_swapchain_vtbl =
137 {
138 d3d8_swapchain_QueryInterface,
139 d3d8_swapchain_AddRef,
140 d3d8_swapchain_Release,
141 d3d8_swapchain_Present,
142 d3d8_swapchain_GetBackBuffer
143 };
144
145 static void STDMETHODCALLTYPE d3d8_swapchain_wined3d_object_released(void *parent)
146 {
147 HeapFree(GetProcessHeap(), 0, parent);
148 }
149
150 static const struct wined3d_parent_ops d3d8_swapchain_wined3d_parent_ops =
151 {
152 d3d8_swapchain_wined3d_object_released,
153 };
154
155 static HRESULT swapchain_init(struct d3d8_swapchain *swapchain, struct d3d8_device *device,
156 struct wined3d_swapchain_desc *desc)
157 {
158 HRESULT hr;
159
160 swapchain->refcount = 1;
161 swapchain->IDirect3DSwapChain8_iface.lpVtbl = &d3d8_swapchain_vtbl;
162
163 wined3d_mutex_lock();
164 hr = wined3d_swapchain_create(device->wined3d_device, desc, swapchain,
165 &d3d8_swapchain_wined3d_parent_ops, &swapchain->wined3d_swapchain);
166 wined3d_mutex_unlock();
167
168 if (FAILED(hr))
169 {
170 WARN("Failed to create wined3d swapchain, hr %#x.\n", hr);
171 return hr;
172 }
173
174 swapchain->parent_device = &device->IDirect3DDevice8_iface;
175 IDirect3DDevice8_AddRef(swapchain->parent_device);
176
177 return D3D_OK;
178 }
179
180 HRESULT d3d8_swapchain_create(struct d3d8_device *device, struct wined3d_swapchain_desc *desc,
181 struct d3d8_swapchain **swapchain)
182 {
183 struct d3d8_swapchain *object;
184 HRESULT hr;
185
186 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
187 return E_OUTOFMEMORY;
188
189 if (FAILED(hr = swapchain_init(object, device, desc)))
190 {
191 WARN("Failed to initialize swapchain, hr %#x.\n", hr);
192 HeapFree(GetProcessHeap(), 0, object);
193 return hr;
194 }
195
196 TRACE("Created swapchain %p.\n", object);
197 *swapchain = object;
198
199 return D3D_OK;
200 }