2 * Copyright 2005 Oliver Stieber
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "d3d8_private.h"
21 static inline struct d3d8_texture
*impl_from_IDirect3DTexture8(IDirect3DTexture8
*iface
)
23 return CONTAINING_RECORD(iface
, struct d3d8_texture
, IDirect3DBaseTexture8_iface
);
26 static inline struct d3d8_texture
*impl_from_IDirect3DCubeTexture8(IDirect3DCubeTexture8
*iface
)
28 return CONTAINING_RECORD(iface
, struct d3d8_texture
, IDirect3DBaseTexture8_iface
);
31 static inline struct d3d8_texture
*impl_from_IDirect3DVolumeTexture8(IDirect3DVolumeTexture8
*iface
)
33 return CONTAINING_RECORD(iface
, struct d3d8_texture
, IDirect3DBaseTexture8_iface
);
36 static HRESULT WINAPI
d3d8_texture_2d_QueryInterface(IDirect3DTexture8
*iface
, REFIID riid
, void **out
)
38 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
40 if (IsEqualGUID(riid
, &IID_IDirect3DTexture8
)
41 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture8
)
42 || IsEqualGUID(riid
, &IID_IDirect3DResource8
)
43 || IsEqualGUID(riid
, &IID_IUnknown
))
45 IDirect3DTexture8_AddRef(iface
);
50 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
56 static ULONG WINAPI
d3d8_texture_2d_AddRef(IDirect3DTexture8
*iface
)
58 struct d3d8_texture
*texture
= impl_from_IDirect3DTexture8(iface
);
59 ULONG ref
= InterlockedIncrement(&texture
->resource
.refcount
);
61 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
65 struct d3d8_surface
*surface
;
67 IDirect3DDevice8_AddRef(texture
->parent_device
);
69 LIST_FOR_EACH_ENTRY(surface
, &texture
->rtv_list
, struct d3d8_surface
, rtv_entry
)
71 wined3d_rendertarget_view_incref(surface
->wined3d_rtv
);
73 wined3d_texture_incref(texture
->wined3d_texture
);
74 wined3d_mutex_unlock();
80 static ULONG WINAPI
d3d8_texture_2d_Release(IDirect3DTexture8
*iface
)
82 struct d3d8_texture
*texture
= impl_from_IDirect3DTexture8(iface
);
83 ULONG ref
= InterlockedDecrement(&texture
->resource
.refcount
);
85 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
89 IDirect3DDevice8
*parent_device
= texture
->parent_device
;
90 struct d3d8_surface
*surface
;
93 LIST_FOR_EACH_ENTRY(surface
, &texture
->rtv_list
, struct d3d8_surface
, rtv_entry
)
95 wined3d_rendertarget_view_decref(surface
->wined3d_rtv
);
97 wined3d_texture_decref(texture
->wined3d_texture
);
98 wined3d_mutex_unlock();
100 /* Release the device last, as it may cause the device to be destroyed. */
101 IDirect3DDevice8_Release(parent_device
);
106 static HRESULT WINAPI
d3d8_texture_2d_GetDevice(IDirect3DTexture8
*iface
, IDirect3DDevice8
**device
)
108 struct d3d8_texture
*texture
= impl_from_IDirect3DTexture8(iface
);
110 TRACE("iface %p, device %p.\n", iface
, device
);
112 *device
= texture
->parent_device
;
113 IDirect3DDevice8_AddRef(*device
);
115 TRACE("Returning device %p.\n", *device
);
120 static HRESULT WINAPI
d3d8_texture_2d_SetPrivateData(IDirect3DTexture8
*iface
,
121 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
123 struct d3d8_texture
*texture
= impl_from_IDirect3DTexture8(iface
);
124 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
125 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
127 return d3d8_resource_set_private_data(&texture
->resource
, guid
, data
, data_size
, flags
);
130 static HRESULT WINAPI
d3d8_texture_2d_GetPrivateData(IDirect3DTexture8
*iface
,
131 REFGUID guid
, void *data
, DWORD
*data_size
)
133 struct d3d8_texture
*texture
= impl_from_IDirect3DTexture8(iface
);
134 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
135 iface
, debugstr_guid(guid
), data
, data_size
);
137 return d3d8_resource_get_private_data(&texture
->resource
, guid
, data
, data_size
);
140 static HRESULT WINAPI
d3d8_texture_2d_FreePrivateData(IDirect3DTexture8
*iface
, REFGUID guid
)
142 struct d3d8_texture
*texture
= impl_from_IDirect3DTexture8(iface
);
143 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
145 return d3d8_resource_free_private_data(&texture
->resource
, guid
);
148 static DWORD WINAPI
d3d8_texture_2d_SetPriority(IDirect3DTexture8
*iface
, DWORD priority
)
150 struct d3d8_texture
*texture
= impl_from_IDirect3DTexture8(iface
);
151 struct wined3d_resource
*resource
;
154 TRACE("iface %p, priority %u.\n", iface
, priority
);
156 wined3d_mutex_lock();
157 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
158 ret
= wined3d_resource_set_priority(resource
, priority
);
159 wined3d_mutex_unlock();
164 static DWORD WINAPI
d3d8_texture_2d_GetPriority(IDirect3DTexture8
*iface
)
166 struct d3d8_texture
*texture
= impl_from_IDirect3DTexture8(iface
);
167 const struct wined3d_resource
*resource
;
170 TRACE("iface %p.\n", iface
);
172 wined3d_mutex_lock();
173 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
174 ret
= wined3d_resource_get_priority(resource
);
175 wined3d_mutex_unlock();
180 static void WINAPI
d3d8_texture_2d_PreLoad(IDirect3DTexture8
*iface
)
182 struct d3d8_texture
*texture
= impl_from_IDirect3DTexture8(iface
);
184 TRACE("iface %p.\n", iface
);
186 wined3d_mutex_lock();
187 wined3d_texture_preload(texture
->wined3d_texture
);
188 wined3d_mutex_unlock();
191 static D3DRESOURCETYPE WINAPI
d3d8_texture_2d_GetType(IDirect3DTexture8
*iface
)
193 TRACE("iface %p.\n", iface
);
195 return D3DRTYPE_TEXTURE
;
198 static DWORD WINAPI
d3d8_texture_2d_SetLOD(IDirect3DTexture8
*iface
, DWORD lod
)
200 struct d3d8_texture
*texture
= impl_from_IDirect3DTexture8(iface
);
203 TRACE("iface %p, lod %u.\n", iface
, lod
);
205 wined3d_mutex_lock();
206 ret
= wined3d_texture_set_lod(texture
->wined3d_texture
, lod
);
207 wined3d_mutex_unlock();
212 static DWORD WINAPI
d3d8_texture_2d_GetLOD(IDirect3DTexture8
*iface
)
214 struct d3d8_texture
*texture
= impl_from_IDirect3DTexture8(iface
);
217 TRACE("iface %p.\n", iface
);
219 wined3d_mutex_lock();
220 ret
= wined3d_texture_get_lod(texture
->wined3d_texture
);
221 wined3d_mutex_unlock();
226 static DWORD WINAPI
d3d8_texture_2d_GetLevelCount(IDirect3DTexture8
*iface
)
228 struct d3d8_texture
*texture
= impl_from_IDirect3DTexture8(iface
);
231 TRACE("iface %p.\n", iface
);
233 wined3d_mutex_lock();
234 ret
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
235 wined3d_mutex_unlock();
240 static HRESULT WINAPI
d3d8_texture_2d_GetLevelDesc(IDirect3DTexture8
*iface
, UINT level
, D3DSURFACE_DESC
*desc
)
242 struct d3d8_texture
*texture
= impl_from_IDirect3DTexture8(iface
);
243 struct wined3d_resource
*sub_resource
;
246 TRACE("iface %p, level %u, desc %p.\n", iface
, level
, desc
);
248 wined3d_mutex_lock();
249 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
250 hr
= D3DERR_INVALIDCALL
;
253 struct wined3d_resource_desc wined3d_desc
;
255 wined3d_resource_get_desc(sub_resource
, &wined3d_desc
);
256 desc
->Format
= d3dformat_from_wined3dformat(wined3d_desc
.format
);
257 desc
->Type
= wined3d_desc
.resource_type
;
258 desc
->Usage
= wined3d_desc
.usage
& WINED3DUSAGE_MASK
;
259 desc
->Pool
= wined3d_desc
.pool
;
260 desc
->Size
= wined3d_desc
.size
;
261 desc
->MultiSampleType
= wined3d_desc
.multisample_type
;
262 desc
->Width
= wined3d_desc
.width
;
263 desc
->Height
= wined3d_desc
.height
;
265 wined3d_mutex_unlock();
270 static HRESULT WINAPI
d3d8_texture_2d_GetSurfaceLevel(IDirect3DTexture8
*iface
,
271 UINT level
, IDirect3DSurface8
**surface
)
273 struct d3d8_texture
*texture
= impl_from_IDirect3DTexture8(iface
);
274 struct wined3d_resource
*sub_resource
;
275 struct d3d8_surface
*surface_impl
;
277 TRACE("iface %p, level %u, surface %p.\n", iface
, level
, surface
);
279 wined3d_mutex_lock();
280 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
282 wined3d_mutex_unlock();
283 return D3DERR_INVALIDCALL
;
286 surface_impl
= wined3d_resource_get_parent(sub_resource
);
287 *surface
= &surface_impl
->IDirect3DSurface8_iface
;
288 IDirect3DSurface8_AddRef(*surface
);
289 wined3d_mutex_unlock();
294 static HRESULT WINAPI
d3d8_texture_2d_LockRect(IDirect3DTexture8
*iface
, UINT level
,
295 D3DLOCKED_RECT
*locked_rect
, const RECT
*rect
, DWORD flags
)
297 struct d3d8_texture
*texture
= impl_from_IDirect3DTexture8(iface
);
298 struct wined3d_resource
*sub_resource
;
299 struct d3d8_surface
*surface_impl
;
302 TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n",
303 iface
, level
, locked_rect
, rect
, flags
);
305 wined3d_mutex_lock();
306 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
307 hr
= D3DERR_INVALIDCALL
;
310 surface_impl
= wined3d_resource_get_parent(sub_resource
);
311 hr
= IDirect3DSurface8_LockRect(&surface_impl
->IDirect3DSurface8_iface
, locked_rect
, rect
, flags
);
313 wined3d_mutex_unlock();
318 static HRESULT WINAPI
d3d8_texture_2d_UnlockRect(IDirect3DTexture8
*iface
, UINT level
)
320 struct d3d8_texture
*texture
= impl_from_IDirect3DTexture8(iface
);
321 struct wined3d_resource
*sub_resource
;
322 struct d3d8_surface
*surface_impl
;
325 TRACE("iface %p, level %u.\n", iface
, level
);
327 wined3d_mutex_lock();
328 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
329 hr
= D3DERR_INVALIDCALL
;
332 surface_impl
= wined3d_resource_get_parent(sub_resource
);
333 hr
= IDirect3DSurface8_UnlockRect(&surface_impl
->IDirect3DSurface8_iface
);
335 wined3d_mutex_unlock();
340 static HRESULT WINAPI
d3d8_texture_2d_AddDirtyRect(IDirect3DTexture8
*iface
, const RECT
*dirty_rect
)
342 struct d3d8_texture
*texture
= impl_from_IDirect3DTexture8(iface
);
345 TRACE("iface %p, dirty_rect %s.\n",
346 iface
, wine_dbgstr_rect(dirty_rect
));
348 wined3d_mutex_lock();
350 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, 0, NULL
);
353 struct wined3d_box dirty_region
;
355 dirty_region
.left
= dirty_rect
->left
;
356 dirty_region
.top
= dirty_rect
->top
;
357 dirty_region
.right
= dirty_rect
->right
;
358 dirty_region
.bottom
= dirty_rect
->bottom
;
359 dirty_region
.front
= 0;
360 dirty_region
.back
= 1;
361 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, 0, &dirty_region
);
363 wined3d_mutex_unlock();
368 static const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl
=
371 d3d8_texture_2d_QueryInterface
,
372 d3d8_texture_2d_AddRef
,
373 d3d8_texture_2d_Release
,
374 /* IDirect3DResource8 */
375 d3d8_texture_2d_GetDevice
,
376 d3d8_texture_2d_SetPrivateData
,
377 d3d8_texture_2d_GetPrivateData
,
378 d3d8_texture_2d_FreePrivateData
,
379 d3d8_texture_2d_SetPriority
,
380 d3d8_texture_2d_GetPriority
,
381 d3d8_texture_2d_PreLoad
,
382 d3d8_texture_2d_GetType
,
383 /* IDirect3dBaseTexture8 */
384 d3d8_texture_2d_SetLOD
,
385 d3d8_texture_2d_GetLOD
,
386 d3d8_texture_2d_GetLevelCount
,
387 /* IDirect3DTexture8 */
388 d3d8_texture_2d_GetLevelDesc
,
389 d3d8_texture_2d_GetSurfaceLevel
,
390 d3d8_texture_2d_LockRect
,
391 d3d8_texture_2d_UnlockRect
,
392 d3d8_texture_2d_AddDirtyRect
,
395 static HRESULT WINAPI
d3d8_texture_cube_QueryInterface(IDirect3DCubeTexture8
*iface
, REFIID riid
, void **out
)
397 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
399 if (IsEqualGUID(riid
, &IID_IDirect3DCubeTexture8
)
400 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture8
)
401 || IsEqualGUID(riid
, &IID_IDirect3DResource8
)
402 || IsEqualGUID(riid
, &IID_IUnknown
))
404 IDirect3DCubeTexture8_AddRef(iface
);
409 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
412 return E_NOINTERFACE
;
415 static ULONG WINAPI
d3d8_texture_cube_AddRef(IDirect3DCubeTexture8
*iface
)
417 struct d3d8_texture
*texture
= impl_from_IDirect3DCubeTexture8(iface
);
418 ULONG ref
= InterlockedIncrement(&texture
->resource
.refcount
);
420 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
424 struct d3d8_surface
*surface
;
426 IDirect3DDevice8_AddRef(texture
->parent_device
);
427 wined3d_mutex_lock();
428 LIST_FOR_EACH_ENTRY(surface
, &texture
->rtv_list
, struct d3d8_surface
, rtv_entry
)
430 wined3d_rendertarget_view_incref(surface
->wined3d_rtv
);
432 wined3d_texture_incref(texture
->wined3d_texture
);
433 wined3d_mutex_unlock();
439 static ULONG WINAPI
d3d8_texture_cube_Release(IDirect3DCubeTexture8
*iface
)
441 struct d3d8_texture
*texture
= impl_from_IDirect3DCubeTexture8(iface
);
442 ULONG ref
= InterlockedDecrement(&texture
->resource
.refcount
);
444 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
448 IDirect3DDevice8
*parent_device
= texture
->parent_device
;
449 struct d3d8_surface
*surface
;
451 TRACE("Releasing child %p.\n", texture
->wined3d_texture
);
453 wined3d_mutex_lock();
454 LIST_FOR_EACH_ENTRY(surface
, &texture
->rtv_list
, struct d3d8_surface
, rtv_entry
)
456 wined3d_rendertarget_view_decref(surface
->wined3d_rtv
);
458 wined3d_texture_decref(texture
->wined3d_texture
);
459 wined3d_mutex_unlock();
461 /* Release the device last, as it may cause the device to be destroyed. */
462 IDirect3DDevice8_Release(parent_device
);
467 static HRESULT WINAPI
d3d8_texture_cube_GetDevice(IDirect3DCubeTexture8
*iface
, IDirect3DDevice8
**device
)
469 struct d3d8_texture
*texture
= impl_from_IDirect3DCubeTexture8(iface
);
471 TRACE("iface %p, device %p.\n", iface
, device
);
473 *device
= texture
->parent_device
;
474 IDirect3DDevice8_AddRef(*device
);
476 TRACE("Returning device %p.\n", *device
);
481 static HRESULT WINAPI
d3d8_texture_cube_SetPrivateData(IDirect3DCubeTexture8
*iface
,
482 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
484 struct d3d8_texture
*texture
= impl_from_IDirect3DCubeTexture8(iface
);
485 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
486 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
488 return d3d8_resource_set_private_data(&texture
->resource
, guid
, data
, data_size
, flags
);
491 static HRESULT WINAPI
d3d8_texture_cube_GetPrivateData(IDirect3DCubeTexture8
*iface
,
492 REFGUID guid
, void *data
, DWORD
*data_size
)
494 struct d3d8_texture
*texture
= impl_from_IDirect3DCubeTexture8(iface
);
495 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
496 iface
, debugstr_guid(guid
), data
, data_size
);
498 return d3d8_resource_get_private_data(&texture
->resource
, guid
, data
, data_size
);
501 static HRESULT WINAPI
d3d8_texture_cube_FreePrivateData(IDirect3DCubeTexture8
*iface
, REFGUID guid
)
503 struct d3d8_texture
*texture
= impl_from_IDirect3DCubeTexture8(iface
);
504 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
506 return d3d8_resource_free_private_data(&texture
->resource
, guid
);
509 static DWORD WINAPI
d3d8_texture_cube_SetPriority(IDirect3DCubeTexture8
*iface
, DWORD priority
)
511 struct d3d8_texture
*texture
= impl_from_IDirect3DCubeTexture8(iface
);
512 struct wined3d_resource
*resource
;
515 TRACE("iface %p, priority %u.\n", iface
, priority
);
517 wined3d_mutex_lock();
518 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
519 ret
= wined3d_resource_set_priority(resource
, priority
);
520 wined3d_mutex_unlock();
525 static DWORD WINAPI
d3d8_texture_cube_GetPriority(IDirect3DCubeTexture8
*iface
)
527 struct d3d8_texture
*texture
= impl_from_IDirect3DCubeTexture8(iface
);
528 const struct wined3d_resource
*resource
;
531 TRACE("iface %p.\n", iface
);
533 wined3d_mutex_lock();
534 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
535 ret
= wined3d_resource_get_priority(resource
);
536 wined3d_mutex_unlock();
541 static void WINAPI
d3d8_texture_cube_PreLoad(IDirect3DCubeTexture8
*iface
)
543 struct d3d8_texture
*texture
= impl_from_IDirect3DCubeTexture8(iface
);
545 TRACE("iface %p.\n", iface
);
547 wined3d_mutex_lock();
548 wined3d_texture_preload(texture
->wined3d_texture
);
549 wined3d_mutex_unlock();
552 static D3DRESOURCETYPE WINAPI
d3d8_texture_cube_GetType(IDirect3DCubeTexture8
*iface
)
554 TRACE("iface %p.\n", iface
);
556 return D3DRTYPE_CUBETEXTURE
;
559 static DWORD WINAPI
d3d8_texture_cube_SetLOD(IDirect3DCubeTexture8
*iface
, DWORD lod
)
561 struct d3d8_texture
*texture
= impl_from_IDirect3DCubeTexture8(iface
);
564 TRACE("iface %p, lod %u.\n", iface
, lod
);
566 wined3d_mutex_lock();
567 ret
= wined3d_texture_set_lod(texture
->wined3d_texture
, lod
);
568 wined3d_mutex_unlock();
573 static DWORD WINAPI
d3d8_texture_cube_GetLOD(IDirect3DCubeTexture8
*iface
)
575 struct d3d8_texture
*texture
= impl_from_IDirect3DCubeTexture8(iface
);
578 TRACE("iface %p.\n", iface
);
580 wined3d_mutex_lock();
581 ret
= wined3d_texture_get_lod(texture
->wined3d_texture
);
582 wined3d_mutex_unlock();
587 static DWORD WINAPI
d3d8_texture_cube_GetLevelCount(IDirect3DCubeTexture8
*iface
)
589 struct d3d8_texture
*texture
= impl_from_IDirect3DCubeTexture8(iface
);
592 TRACE("iface %p.\n", iface
);
594 wined3d_mutex_lock();
595 ret
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
596 wined3d_mutex_unlock();
601 static HRESULT WINAPI
d3d8_texture_cube_GetLevelDesc(IDirect3DCubeTexture8
*iface
, UINT level
, D3DSURFACE_DESC
*desc
)
603 struct d3d8_texture
*texture
= impl_from_IDirect3DCubeTexture8(iface
);
604 struct wined3d_resource
*sub_resource
;
607 TRACE("iface %p, level %u, desc %p.\n", iface
, level
, desc
);
609 wined3d_mutex_lock();
610 if (level
>= wined3d_texture_get_level_count(texture
->wined3d_texture
))
612 wined3d_mutex_unlock();
613 return D3DERR_INVALIDCALL
;
616 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
617 hr
= D3DERR_INVALIDCALL
;
620 struct wined3d_resource_desc wined3d_desc
;
622 wined3d_resource_get_desc(sub_resource
, &wined3d_desc
);
623 desc
->Format
= d3dformat_from_wined3dformat(wined3d_desc
.format
);
624 desc
->Type
= wined3d_desc
.resource_type
;
625 desc
->Usage
= wined3d_desc
.usage
& WINED3DUSAGE_MASK
;
626 desc
->Pool
= wined3d_desc
.pool
;
627 desc
->Size
= wined3d_desc
.size
;
628 desc
->MultiSampleType
= wined3d_desc
.multisample_type
;
629 desc
->Width
= wined3d_desc
.width
;
630 desc
->Height
= wined3d_desc
.height
;
632 wined3d_mutex_unlock();
637 static HRESULT WINAPI
d3d8_texture_cube_GetCubeMapSurface(IDirect3DCubeTexture8
*iface
,
638 D3DCUBEMAP_FACES face
, UINT level
, IDirect3DSurface8
**surface
)
640 struct d3d8_texture
*texture
= impl_from_IDirect3DCubeTexture8(iface
);
641 struct wined3d_resource
*sub_resource
;
642 struct d3d8_surface
*surface_impl
;
643 UINT sub_resource_idx
;
646 TRACE("iface %p, face %#x, level %u, surface %p.\n", iface
, face
, level
, surface
);
648 wined3d_mutex_lock();
649 level_count
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
650 if (level
>= level_count
)
652 wined3d_mutex_unlock();
653 return D3DERR_INVALIDCALL
;
656 sub_resource_idx
= level_count
* face
+ level
;
657 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, sub_resource_idx
)))
659 wined3d_mutex_unlock();
660 return D3DERR_INVALIDCALL
;
663 surface_impl
= wined3d_resource_get_parent(sub_resource
);
664 *surface
= &surface_impl
->IDirect3DSurface8_iface
;
665 IDirect3DSurface8_AddRef(*surface
);
666 wined3d_mutex_unlock();
671 static HRESULT WINAPI
d3d8_texture_cube_LockRect(IDirect3DCubeTexture8
*iface
,
672 D3DCUBEMAP_FACES face
, UINT level
, D3DLOCKED_RECT
*locked_rect
, const RECT
*rect
,
675 struct d3d8_texture
*texture
= impl_from_IDirect3DCubeTexture8(iface
);
676 struct wined3d_resource
*sub_resource
;
677 struct d3d8_surface
*surface_impl
;
678 UINT sub_resource_idx
;
681 TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n",
682 iface
, face
, level
, locked_rect
, rect
, flags
);
684 wined3d_mutex_lock();
685 sub_resource_idx
= wined3d_texture_get_level_count(texture
->wined3d_texture
) * face
+ level
;
686 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, sub_resource_idx
)))
687 hr
= D3DERR_INVALIDCALL
;
690 surface_impl
= wined3d_resource_get_parent(sub_resource
);
691 hr
= IDirect3DSurface8_LockRect(&surface_impl
->IDirect3DSurface8_iface
, locked_rect
, rect
, flags
);
693 wined3d_mutex_unlock();
698 static HRESULT WINAPI
d3d8_texture_cube_UnlockRect(IDirect3DCubeTexture8
*iface
,
699 D3DCUBEMAP_FACES face
, UINT level
)
701 struct d3d8_texture
*texture
= impl_from_IDirect3DCubeTexture8(iface
);
702 struct wined3d_resource
*sub_resource
;
703 struct d3d8_surface
*surface_impl
;
704 UINT sub_resource_idx
;
707 TRACE("iface %p, face %#x, level %u.\n", iface
, face
, level
);
709 wined3d_mutex_lock();
710 sub_resource_idx
= wined3d_texture_get_level_count(texture
->wined3d_texture
) * face
+ level
;
711 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, sub_resource_idx
)))
712 hr
= D3DERR_INVALIDCALL
;
715 surface_impl
= wined3d_resource_get_parent(sub_resource
);
716 hr
= IDirect3DSurface8_UnlockRect(&surface_impl
->IDirect3DSurface8_iface
);
718 wined3d_mutex_unlock();
723 static HRESULT WINAPI
d3d8_texture_cube_AddDirtyRect(IDirect3DCubeTexture8
*iface
,
724 D3DCUBEMAP_FACES face
, const RECT
*dirty_rect
)
726 struct d3d8_texture
*texture
= impl_from_IDirect3DCubeTexture8(iface
);
729 TRACE("iface %p, face %#x, dirty_rect %s.\n",
730 iface
, face
, wine_dbgstr_rect(dirty_rect
));
732 wined3d_mutex_lock();
734 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, face
, NULL
);
737 struct wined3d_box dirty_region
;
739 dirty_region
.left
= dirty_rect
->left
;
740 dirty_region
.top
= dirty_rect
->top
;
741 dirty_region
.right
= dirty_rect
->right
;
742 dirty_region
.bottom
= dirty_rect
->bottom
;
743 dirty_region
.front
= 0;
744 dirty_region
.back
= 1;
745 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, face
, &dirty_region
);
747 wined3d_mutex_unlock();
752 static const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl
=
755 d3d8_texture_cube_QueryInterface
,
756 d3d8_texture_cube_AddRef
,
757 d3d8_texture_cube_Release
,
758 /* IDirect3DResource8 */
759 d3d8_texture_cube_GetDevice
,
760 d3d8_texture_cube_SetPrivateData
,
761 d3d8_texture_cube_GetPrivateData
,
762 d3d8_texture_cube_FreePrivateData
,
763 d3d8_texture_cube_SetPriority
,
764 d3d8_texture_cube_GetPriority
,
765 d3d8_texture_cube_PreLoad
,
766 d3d8_texture_cube_GetType
,
767 /* IDirect3DBaseTexture8 */
768 d3d8_texture_cube_SetLOD
,
769 d3d8_texture_cube_GetLOD
,
770 d3d8_texture_cube_GetLevelCount
,
771 /* IDirect3DCubeTexture8 */
772 d3d8_texture_cube_GetLevelDesc
,
773 d3d8_texture_cube_GetCubeMapSurface
,
774 d3d8_texture_cube_LockRect
,
775 d3d8_texture_cube_UnlockRect
,
776 d3d8_texture_cube_AddDirtyRect
,
779 static HRESULT WINAPI
d3d8_texture_3d_QueryInterface(IDirect3DVolumeTexture8
*iface
, REFIID riid
, void **out
)
781 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
783 if (IsEqualGUID(riid
, &IID_IDirect3DVolumeTexture8
)
784 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture8
)
785 || IsEqualGUID(riid
, &IID_IDirect3DResource8
)
786 || IsEqualGUID(riid
, &IID_IUnknown
))
788 IDirect3DVolumeTexture8_AddRef(iface
);
793 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
796 return E_NOINTERFACE
;
799 static ULONG WINAPI
d3d8_texture_3d_AddRef(IDirect3DVolumeTexture8
*iface
)
801 struct d3d8_texture
*texture
= impl_from_IDirect3DVolumeTexture8(iface
);
802 ULONG ref
= InterlockedIncrement(&texture
->resource
.refcount
);
804 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
808 IDirect3DDevice8_AddRef(texture
->parent_device
);
809 wined3d_mutex_lock();
810 wined3d_texture_incref(texture
->wined3d_texture
);
811 wined3d_mutex_unlock();
817 static ULONG WINAPI
d3d8_texture_3d_Release(IDirect3DVolumeTexture8
*iface
)
819 struct d3d8_texture
*texture
= impl_from_IDirect3DVolumeTexture8(iface
);
820 ULONG ref
= InterlockedDecrement(&texture
->resource
.refcount
);
822 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
826 IDirect3DDevice8
*parent_device
= texture
->parent_device
;
828 wined3d_mutex_lock();
829 wined3d_texture_decref(texture
->wined3d_texture
);
830 wined3d_mutex_unlock();
832 /* Release the device last, as it may cause the device to be destroyed. */
833 IDirect3DDevice8_Release(parent_device
);
838 static HRESULT WINAPI
d3d8_texture_3d_GetDevice(IDirect3DVolumeTexture8
*iface
, IDirect3DDevice8
**device
)
840 struct d3d8_texture
*texture
= impl_from_IDirect3DVolumeTexture8(iface
);
842 TRACE("iface %p, device %p.\n", iface
, device
);
844 *device
= texture
->parent_device
;
845 IDirect3DDevice8_AddRef(*device
);
847 TRACE("Returning device %p.\n", *device
);
852 static HRESULT WINAPI
d3d8_texture_3d_SetPrivateData(IDirect3DVolumeTexture8
*iface
,
853 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
855 struct d3d8_texture
*texture
= impl_from_IDirect3DVolumeTexture8(iface
);
856 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
857 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
859 return d3d8_resource_set_private_data(&texture
->resource
, guid
, data
, data_size
, flags
);
862 static HRESULT WINAPI
d3d8_texture_3d_GetPrivateData(IDirect3DVolumeTexture8
*iface
,
863 REFGUID guid
, void *data
, DWORD
*data_size
)
865 struct d3d8_texture
*texture
= impl_from_IDirect3DVolumeTexture8(iface
);
866 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
867 iface
, debugstr_guid(guid
), data
, data_size
);
869 return d3d8_resource_get_private_data(&texture
->resource
, guid
, data
, data_size
);
872 static HRESULT WINAPI
d3d8_texture_3d_FreePrivateData(IDirect3DVolumeTexture8
*iface
, REFGUID guid
)
874 struct d3d8_texture
*texture
= impl_from_IDirect3DVolumeTexture8(iface
);
875 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
877 return d3d8_resource_free_private_data(&texture
->resource
, guid
);
880 static DWORD WINAPI
d3d8_texture_3d_SetPriority(IDirect3DVolumeTexture8
*iface
, DWORD priority
)
882 struct d3d8_texture
*texture
= impl_from_IDirect3DVolumeTexture8(iface
);
883 struct wined3d_resource
*resource
;
886 TRACE("iface %p, priority %u.\n", iface
, priority
);
888 wined3d_mutex_lock();
889 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
890 ret
= wined3d_resource_set_priority(resource
, priority
);
891 wined3d_mutex_unlock();
896 static DWORD WINAPI
d3d8_texture_3d_GetPriority(IDirect3DVolumeTexture8
*iface
)
898 struct d3d8_texture
*texture
= impl_from_IDirect3DVolumeTexture8(iface
);
899 const struct wined3d_resource
*resource
;
902 TRACE("iface %p.\n", iface
);
904 wined3d_mutex_lock();
905 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
906 ret
= wined3d_resource_get_priority(resource
);
907 wined3d_mutex_unlock();
912 static void WINAPI
d3d8_texture_3d_PreLoad(IDirect3DVolumeTexture8
*iface
)
914 struct d3d8_texture
*texture
= impl_from_IDirect3DVolumeTexture8(iface
);
916 TRACE("iface %p.\n", iface
);
918 wined3d_mutex_lock();
919 wined3d_texture_preload(texture
->wined3d_texture
);
920 wined3d_mutex_unlock();
923 static D3DRESOURCETYPE WINAPI
d3d8_texture_3d_GetType(IDirect3DVolumeTexture8
*iface
)
925 TRACE("iface %p.\n", iface
);
927 return D3DRTYPE_VOLUMETEXTURE
;
930 static DWORD WINAPI
d3d8_texture_3d_SetLOD(IDirect3DVolumeTexture8
*iface
, DWORD lod
)
932 struct d3d8_texture
*texture
= impl_from_IDirect3DVolumeTexture8(iface
);
935 TRACE("iface %p, lod %u.\n", iface
, lod
);
937 wined3d_mutex_lock();
938 ret
= wined3d_texture_set_lod(texture
->wined3d_texture
, lod
);
939 wined3d_mutex_unlock();
944 static DWORD WINAPI
d3d8_texture_3d_GetLOD(IDirect3DVolumeTexture8
*iface
)
946 struct d3d8_texture
*texture
= impl_from_IDirect3DVolumeTexture8(iface
);
949 TRACE("iface %p.\n", iface
);
951 wined3d_mutex_lock();
952 ret
= wined3d_texture_get_lod(texture
->wined3d_texture
);
953 wined3d_mutex_unlock();
958 static DWORD WINAPI
d3d8_texture_3d_GetLevelCount(IDirect3DVolumeTexture8
*iface
)
960 struct d3d8_texture
*texture
= impl_from_IDirect3DVolumeTexture8(iface
);
963 TRACE("iface %p.\n", iface
);
965 wined3d_mutex_lock();
966 ret
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
967 wined3d_mutex_unlock();
972 static HRESULT WINAPI
d3d8_texture_3d_GetLevelDesc(IDirect3DVolumeTexture8
*iface
, UINT level
, D3DVOLUME_DESC
*desc
)
974 struct d3d8_texture
*texture
= impl_from_IDirect3DVolumeTexture8(iface
);
975 struct wined3d_resource
*sub_resource
;
978 TRACE("iface %p, level %u, desc %p.\n", iface
, level
, desc
);
980 wined3d_mutex_lock();
981 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
982 hr
= D3DERR_INVALIDCALL
;
985 struct wined3d_resource_desc wined3d_desc
;
987 wined3d_resource_get_desc(sub_resource
, &wined3d_desc
);
988 desc
->Format
= d3dformat_from_wined3dformat(wined3d_desc
.format
);
989 desc
->Type
= wined3d_desc
.resource_type
;
990 desc
->Usage
= wined3d_desc
.usage
& WINED3DUSAGE_MASK
;
991 desc
->Pool
= wined3d_desc
.pool
;
992 desc
->Size
= wined3d_desc
.size
;
993 desc
->Width
= wined3d_desc
.width
;
994 desc
->Height
= wined3d_desc
.height
;
995 desc
->Depth
= wined3d_desc
.depth
;
997 wined3d_mutex_unlock();
1002 static HRESULT WINAPI
d3d8_texture_3d_GetVolumeLevel(IDirect3DVolumeTexture8
*iface
,
1003 UINT level
, IDirect3DVolume8
**volume
)
1005 struct d3d8_texture
*texture
= impl_from_IDirect3DVolumeTexture8(iface
);
1006 struct wined3d_resource
*sub_resource
;
1007 struct d3d8_volume
*volume_impl
;
1009 TRACE("iface %p, level %u, volume %p.\n", iface
, level
, volume
);
1011 wined3d_mutex_lock();
1012 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
1014 wined3d_mutex_unlock();
1015 return D3DERR_INVALIDCALL
;
1018 volume_impl
= wined3d_resource_get_parent(sub_resource
);
1019 *volume
= &volume_impl
->IDirect3DVolume8_iface
;
1020 IDirect3DVolume8_AddRef(*volume
);
1021 wined3d_mutex_unlock();
1026 static HRESULT WINAPI
d3d8_texture_3d_LockBox(IDirect3DVolumeTexture8
*iface
,
1027 UINT level
, D3DLOCKED_BOX
*locked_box
, const D3DBOX
*box
, DWORD flags
)
1029 struct d3d8_texture
*texture
= impl_from_IDirect3DVolumeTexture8(iface
);
1030 struct wined3d_resource
*sub_resource
;
1031 struct d3d8_volume
*volume_impl
;
1034 TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
1035 iface
, level
, locked_box
, box
, flags
);
1037 wined3d_mutex_lock();
1038 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
1039 hr
= D3DERR_INVALIDCALL
;
1042 volume_impl
= wined3d_resource_get_parent(sub_resource
);
1043 hr
= IDirect3DVolume8_LockBox(&volume_impl
->IDirect3DVolume8_iface
, locked_box
, box
, flags
);
1045 wined3d_mutex_unlock();
1050 static HRESULT WINAPI
d3d8_texture_3d_UnlockBox(IDirect3DVolumeTexture8
*iface
, UINT level
)
1052 struct d3d8_texture
*texture
= impl_from_IDirect3DVolumeTexture8(iface
);
1053 struct wined3d_resource
*sub_resource
;
1054 struct d3d8_volume
*volume_impl
;
1057 TRACE("iface %p, level %u.\n", iface
, level
);
1059 wined3d_mutex_lock();
1060 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
1061 hr
= D3DERR_INVALIDCALL
;
1064 volume_impl
= wined3d_resource_get_parent(sub_resource
);
1065 hr
= IDirect3DVolume8_UnlockBox(&volume_impl
->IDirect3DVolume8_iface
);
1067 wined3d_mutex_unlock();
1072 static HRESULT WINAPI
d3d8_texture_3d_AddDirtyBox(IDirect3DVolumeTexture8
*iface
, const D3DBOX
*dirty_box
)
1074 struct d3d8_texture
*texture
= impl_from_IDirect3DVolumeTexture8(iface
);
1077 TRACE("iface %p, dirty_box %p.\n", iface
, dirty_box
);
1079 wined3d_mutex_lock();
1080 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, 0, (const struct wined3d_box
*)dirty_box
);
1081 wined3d_mutex_unlock();
1086 static const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl
=
1089 d3d8_texture_3d_QueryInterface
,
1090 d3d8_texture_3d_AddRef
,
1091 d3d8_texture_3d_Release
,
1092 /* IDirect3DResource8 */
1093 d3d8_texture_3d_GetDevice
,
1094 d3d8_texture_3d_SetPrivateData
,
1095 d3d8_texture_3d_GetPrivateData
,
1096 d3d8_texture_3d_FreePrivateData
,
1097 d3d8_texture_3d_SetPriority
,
1098 d3d8_texture_3d_GetPriority
,
1099 d3d8_texture_3d_PreLoad
,
1100 d3d8_texture_3d_GetType
,
1101 /* IDirect3DBaseTexture8 */
1102 d3d8_texture_3d_SetLOD
,
1103 d3d8_texture_3d_GetLOD
,
1104 d3d8_texture_3d_GetLevelCount
,
1105 /* IDirect3DVolumeTexture8 */
1106 d3d8_texture_3d_GetLevelDesc
,
1107 d3d8_texture_3d_GetVolumeLevel
,
1108 d3d8_texture_3d_LockBox
,
1109 d3d8_texture_3d_UnlockBox
,
1110 d3d8_texture_3d_AddDirtyBox
1113 struct d3d8_texture
*unsafe_impl_from_IDirect3DBaseTexture8(IDirect3DBaseTexture8
*iface
)
1118 /* SetTexture() in particular doesn't do a lot of validation on the pointer
1119 * that gets passed in, and passing an invalid pointer works as long as the
1120 * application doesn't try to actually render anything with it, so we print
1121 * a WARN and return NULL instead of having the usual assert() here.
1122 * One application affected by this is Fishdom 2. */
1123 if (iface
->lpVtbl
!= (const IDirect3DBaseTexture8Vtbl
*)&Direct3DTexture8_Vtbl
1124 && iface
->lpVtbl
!= (const IDirect3DBaseTexture8Vtbl
*)&Direct3DCubeTexture8_Vtbl
1125 && iface
->lpVtbl
!= (const IDirect3DBaseTexture8Vtbl
*)&Direct3DVolumeTexture8_Vtbl
)
1127 WARN("%p is not a valid IDirect3DBaseTexture8 interface.\n", iface
);
1131 return CONTAINING_RECORD(iface
, struct d3d8_texture
, IDirect3DBaseTexture8_iface
);
1134 static void STDMETHODCALLTYPE
d3d8_texture_wined3d_object_destroyed(void *parent
)
1136 struct d3d8_texture
*texture
= parent
;
1137 d3d8_resource_cleanup(&texture
->resource
);
1138 HeapFree(GetProcessHeap(), 0, texture
);
1141 static const struct wined3d_parent_ops d3d8_texture_wined3d_parent_ops
=
1143 d3d8_texture_wined3d_object_destroyed
,
1146 HRESULT
texture_init(struct d3d8_texture
*texture
, struct d3d8_device
*device
,
1147 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
1149 struct wined3d_resource_desc desc
;
1150 DWORD surface_flags
= 0;
1153 texture
->IDirect3DBaseTexture8_iface
.lpVtbl
= (const IDirect3DBaseTexture8Vtbl
*)&Direct3DTexture8_Vtbl
;
1154 d3d8_resource_init(&texture
->resource
);
1155 list_init(&texture
->rtv_list
);
1157 desc
.resource_type
= WINED3D_RTYPE_TEXTURE
;
1158 desc
.format
= wined3dformat_from_d3dformat(format
);
1159 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
1160 desc
.multisample_quality
= 0;
1161 desc
.usage
= usage
& WINED3DUSAGE_MASK
;
1162 desc
.usage
|= WINED3DUSAGE_TEXTURE
;
1165 desc
.height
= height
;
1169 if (pool
!= D3DPOOL_DEFAULT
|| (usage
& D3DUSAGE_DYNAMIC
))
1170 surface_flags
|= WINED3D_SURFACE_MAPPABLE
;
1172 wined3d_mutex_lock();
1173 hr
= wined3d_texture_create(device
->wined3d_device
, &desc
, levels
, surface_flags
,
1174 texture
, &d3d8_texture_wined3d_parent_ops
, &texture
->wined3d_texture
);
1175 wined3d_mutex_unlock();
1178 WARN("Failed to create wined3d texture, hr %#x.\n", hr
);
1182 texture
->parent_device
= &device
->IDirect3DDevice8_iface
;
1183 IDirect3DDevice8_AddRef(texture
->parent_device
);
1188 HRESULT
cubetexture_init(struct d3d8_texture
*texture
, struct d3d8_device
*device
,
1189 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
1191 struct wined3d_resource_desc desc
;
1192 DWORD surface_flags
= 0;
1195 texture
->IDirect3DBaseTexture8_iface
.lpVtbl
= (const IDirect3DBaseTexture8Vtbl
*)&Direct3DCubeTexture8_Vtbl
;
1196 d3d8_resource_init(&texture
->resource
);
1197 list_init(&texture
->rtv_list
);
1199 desc
.resource_type
= WINED3D_RTYPE_CUBE_TEXTURE
;
1200 desc
.format
= wined3dformat_from_d3dformat(format
);
1201 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
1202 desc
.multisample_quality
= 0;
1203 desc
.usage
= usage
& WINED3DUSAGE_MASK
;
1204 desc
.usage
|= WINED3DUSAGE_TEXTURE
;
1206 desc
.width
= edge_length
;
1207 desc
.height
= edge_length
;
1211 if (pool
!= D3DPOOL_DEFAULT
|| (usage
& D3DUSAGE_DYNAMIC
))
1212 surface_flags
|= WINED3D_SURFACE_MAPPABLE
;
1214 wined3d_mutex_lock();
1215 hr
= wined3d_texture_create(device
->wined3d_device
, &desc
, levels
, surface_flags
,
1216 texture
, &d3d8_texture_wined3d_parent_ops
, &texture
->wined3d_texture
);
1217 wined3d_mutex_unlock();
1220 WARN("Failed to create wined3d cube texture, hr %#x.\n", hr
);
1224 texture
->parent_device
= &device
->IDirect3DDevice8_iface
;
1225 IDirect3DDevice8_AddRef(texture
->parent_device
);
1230 HRESULT
volumetexture_init(struct d3d8_texture
*texture
, struct d3d8_device
*device
,
1231 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
1233 struct wined3d_resource_desc desc
;
1236 texture
->IDirect3DBaseTexture8_iface
.lpVtbl
= (const IDirect3DBaseTexture8Vtbl
*)&Direct3DVolumeTexture8_Vtbl
;
1237 d3d8_resource_init(&texture
->resource
);
1238 list_init(&texture
->rtv_list
);
1240 desc
.resource_type
= WINED3D_RTYPE_VOLUME_TEXTURE
;
1241 desc
.format
= wined3dformat_from_d3dformat(format
);
1242 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
1243 desc
.multisample_quality
= 0;
1244 desc
.usage
= usage
& WINED3DUSAGE_MASK
;
1245 desc
.usage
|= WINED3DUSAGE_TEXTURE
;
1248 desc
.height
= height
;
1252 wined3d_mutex_lock();
1253 hr
= wined3d_texture_create(device
->wined3d_device
, &desc
, levels
, 0,
1254 texture
, &d3d8_texture_wined3d_parent_ops
, &texture
->wined3d_texture
);
1255 wined3d_mutex_unlock();
1258 WARN("Failed to create wined3d volume texture, hr %#x.\n", hr
);
1262 texture
->parent_device
= &device
->IDirect3DDevice8_iface
;
1263 IDirect3DDevice8_AddRef(texture
->parent_device
);