Synchronize with trunk r58457.
[reactos.git] / dll / directx / wine / d3d8 / texture.c
1 /*
2 * Copyright 2005 Oliver Stieber
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17 */
18
19 #include <config.h>
20 #include "d3d8_private.h"
21
22 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
23
24 static inline struct d3d8_texture *impl_from_IDirect3DTexture8(IDirect3DTexture8 *iface)
25 {
26 return CONTAINING_RECORD(iface, struct d3d8_texture, IDirect3DBaseTexture8_iface);
27 }
28
29 static inline struct d3d8_texture *impl_from_IDirect3DCubeTexture8(IDirect3DCubeTexture8 *iface)
30 {
31 return CONTAINING_RECORD(iface, struct d3d8_texture, IDirect3DBaseTexture8_iface);
32 }
33
34 static inline struct d3d8_texture *impl_from_IDirect3DVolumeTexture8(IDirect3DVolumeTexture8 *iface)
35 {
36 return CONTAINING_RECORD(iface, struct d3d8_texture, IDirect3DBaseTexture8_iface);
37 }
38
39 static HRESULT WINAPI d3d8_texture_2d_QueryInterface(IDirect3DTexture8 *iface, REFIID riid, void **out)
40 {
41 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
42
43 if (IsEqualGUID(riid, &IID_IDirect3DTexture8)
44 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
45 || IsEqualGUID(riid, &IID_IDirect3DResource8)
46 || IsEqualGUID(riid, &IID_IUnknown))
47 {
48 IDirect3DTexture8_AddRef(iface);
49 *out = iface;
50 return S_OK;
51 }
52
53 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
54
55 *out = NULL;
56 return E_NOINTERFACE;
57 }
58
59 static ULONG WINAPI d3d8_texture_2d_AddRef(IDirect3DTexture8 *iface)
60 {
61 struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
62 ULONG ref = InterlockedIncrement(&texture->refcount);
63
64 TRACE("%p increasing refcount to %u.\n", iface, ref);
65
66 if (ref == 1)
67 {
68 IDirect3DDevice8_AddRef(texture->parent_device);
69 wined3d_mutex_lock();
70 wined3d_texture_incref(texture->wined3d_texture);
71 wined3d_mutex_unlock();
72 }
73
74 return ref;
75 }
76
77 static ULONG WINAPI d3d8_texture_2d_Release(IDirect3DTexture8 *iface)
78 {
79 struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
80 ULONG ref = InterlockedDecrement(&texture->refcount);
81
82 TRACE("%p decreasing refcount to %u.\n", iface, ref);
83
84 if (!ref)
85 {
86 IDirect3DDevice8 *parent_device = texture->parent_device;
87
88 wined3d_mutex_lock();
89 wined3d_texture_decref(texture->wined3d_texture);
90 wined3d_mutex_unlock();
91
92 /* Release the device last, as it may cause the device to be destroyed. */
93 IDirect3DDevice8_Release(parent_device);
94 }
95 return ref;
96 }
97
98 static HRESULT WINAPI d3d8_texture_2d_GetDevice(IDirect3DTexture8 *iface, IDirect3DDevice8 **device)
99 {
100 struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
101
102 TRACE("iface %p, device %p.\n", iface, device);
103
104 *device = texture->parent_device;
105 IDirect3DDevice8_AddRef(*device);
106
107 TRACE("Returning device %p.\n", *device);
108
109 return D3D_OK;
110 }
111
112 static HRESULT WINAPI d3d8_texture_2d_SetPrivateData(IDirect3DTexture8 *iface,
113 REFGUID guid, const void *data, DWORD data_size, DWORD flags)
114 {
115 struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
116 struct wined3d_resource *resource;
117 HRESULT hr;
118
119 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
120 iface, debugstr_guid(guid), data, data_size, flags);
121
122 wined3d_mutex_lock();
123 resource = wined3d_texture_get_resource(texture->wined3d_texture);
124 hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
125 wined3d_mutex_unlock();
126
127 return hr;
128 }
129
130 static HRESULT WINAPI d3d8_texture_2d_GetPrivateData(IDirect3DTexture8 *iface,
131 REFGUID guid, void *data, DWORD *data_size)
132 {
133 struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
134 struct wined3d_resource *resource;
135 HRESULT hr;
136
137 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
138 iface, debugstr_guid(guid), data, data_size);
139
140 wined3d_mutex_lock();
141 resource = wined3d_texture_get_resource(texture->wined3d_texture);
142 hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
143 wined3d_mutex_unlock();
144
145 return hr;
146 }
147
148 static HRESULT WINAPI d3d8_texture_2d_FreePrivateData(IDirect3DTexture8 *iface, REFGUID guid)
149 {
150 struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
151 struct wined3d_resource *resource;
152 HRESULT hr;
153
154 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
155
156 wined3d_mutex_lock();
157 resource = wined3d_texture_get_resource(texture->wined3d_texture);
158 hr = wined3d_resource_free_private_data(resource, guid);
159 wined3d_mutex_unlock();
160
161 return hr;
162 }
163
164 static DWORD WINAPI d3d8_texture_2d_SetPriority(IDirect3DTexture8 *iface, DWORD priority)
165 {
166 struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
167 DWORD ret;
168
169 TRACE("iface %p, priority %u.\n", iface, priority);
170
171 wined3d_mutex_lock();
172 ret = wined3d_texture_set_priority(texture->wined3d_texture, priority);
173 wined3d_mutex_unlock();
174
175 return ret;
176 }
177
178 static DWORD WINAPI d3d8_texture_2d_GetPriority(IDirect3DTexture8 *iface)
179 {
180 struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
181 DWORD ret;
182
183 TRACE("iface %p.\n", iface);
184
185 wined3d_mutex_lock();
186 ret = wined3d_texture_get_priority(texture->wined3d_texture);
187 wined3d_mutex_unlock();
188
189 return ret;
190 }
191
192 static void WINAPI d3d8_texture_2d_PreLoad(IDirect3DTexture8 *iface)
193 {
194 struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
195
196 TRACE("iface %p.\n", iface);
197
198 wined3d_mutex_lock();
199 wined3d_texture_preload(texture->wined3d_texture);
200 wined3d_mutex_unlock();
201 }
202
203 static D3DRESOURCETYPE WINAPI d3d8_texture_2d_GetType(IDirect3DTexture8 *iface)
204 {
205 TRACE("iface %p.\n", iface);
206
207 return D3DRTYPE_TEXTURE;
208 }
209
210 static DWORD WINAPI d3d8_texture_2d_SetLOD(IDirect3DTexture8 *iface, DWORD lod)
211 {
212 struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
213 DWORD ret;
214
215 TRACE("iface %p, lod %u.\n", iface, lod);
216
217 wined3d_mutex_lock();
218 ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
219 wined3d_mutex_unlock();
220
221 return ret;
222 }
223
224 static DWORD WINAPI d3d8_texture_2d_GetLOD(IDirect3DTexture8 *iface)
225 {
226 struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
227 DWORD ret;
228
229 TRACE("iface %p.\n", iface);
230
231 wined3d_mutex_lock();
232 ret = wined3d_texture_get_lod(texture->wined3d_texture);
233 wined3d_mutex_unlock();
234
235 return ret;
236 }
237
238 static DWORD WINAPI d3d8_texture_2d_GetLevelCount(IDirect3DTexture8 *iface)
239 {
240 struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
241 DWORD ret;
242
243 TRACE("iface %p.\n", iface);
244
245 wined3d_mutex_lock();
246 ret = wined3d_texture_get_level_count(texture->wined3d_texture);
247 wined3d_mutex_unlock();
248
249 return ret;
250 }
251
252 static HRESULT WINAPI d3d8_texture_2d_GetLevelDesc(IDirect3DTexture8 *iface, UINT level, D3DSURFACE_DESC *desc)
253 {
254 struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
255 struct wined3d_resource *sub_resource;
256 HRESULT hr = D3D_OK;
257
258 TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
259
260 wined3d_mutex_lock();
261 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
262 hr = D3DERR_INVALIDCALL;
263 else
264 {
265 struct wined3d_resource_desc wined3d_desc;
266
267 wined3d_resource_get_desc(sub_resource, &wined3d_desc);
268 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
269 desc->Type = wined3d_desc.resource_type;
270 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
271 desc->Pool = wined3d_desc.pool;
272 desc->Size = wined3d_desc.size;
273 desc->MultiSampleType = wined3d_desc.multisample_type;
274 desc->Width = wined3d_desc.width;
275 desc->Height = wined3d_desc.height;
276 }
277 wined3d_mutex_unlock();
278
279 return hr;
280 }
281
282 static HRESULT WINAPI d3d8_texture_2d_GetSurfaceLevel(IDirect3DTexture8 *iface,
283 UINT level, IDirect3DSurface8 **surface)
284 {
285 struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
286 struct wined3d_resource *sub_resource;
287 struct d3d8_surface *surface_impl;
288
289 TRACE("iface %p, level %u, surface %p.\n", iface, level, surface);
290
291 wined3d_mutex_lock();
292 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
293 {
294 wined3d_mutex_unlock();
295 return D3DERR_INVALIDCALL;
296 }
297
298 surface_impl = wined3d_resource_get_parent(sub_resource);
299 *surface = &surface_impl->IDirect3DSurface8_iface;
300 IDirect3DSurface8_AddRef(*surface);
301 wined3d_mutex_unlock();
302
303 return D3D_OK;
304 }
305
306 static HRESULT WINAPI d3d8_texture_2d_LockRect(IDirect3DTexture8 *iface, UINT level,
307 D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags)
308 {
309 struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
310 struct wined3d_resource *sub_resource;
311 struct d3d8_surface *surface_impl;
312 HRESULT hr;
313
314 TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n",
315 iface, level, locked_rect, rect, flags);
316
317 wined3d_mutex_lock();
318 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
319 hr = D3DERR_INVALIDCALL;
320 else
321 {
322 surface_impl = wined3d_resource_get_parent(sub_resource);
323 hr = IDirect3DSurface8_LockRect(&surface_impl->IDirect3DSurface8_iface, locked_rect, rect, flags);
324 }
325 wined3d_mutex_unlock();
326
327 return hr;
328 }
329
330 static HRESULT WINAPI d3d8_texture_2d_UnlockRect(IDirect3DTexture8 *iface, UINT level)
331 {
332 struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
333 struct wined3d_resource *sub_resource;
334 struct d3d8_surface *surface_impl;
335 HRESULT hr;
336
337 TRACE("iface %p, level %u.\n", iface, level);
338
339 wined3d_mutex_lock();
340 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
341 hr = D3DERR_INVALIDCALL;
342 else
343 {
344 surface_impl = wined3d_resource_get_parent(sub_resource);
345 hr = IDirect3DSurface8_UnlockRect(&surface_impl->IDirect3DSurface8_iface);
346 }
347 wined3d_mutex_unlock();
348
349 return hr;
350 }
351
352 static HRESULT WINAPI d3d8_texture_2d_AddDirtyRect(IDirect3DTexture8 *iface, const RECT *dirty_rect)
353 {
354 struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
355 HRESULT hr;
356
357 TRACE("iface %p, dirty_rect %s.\n",
358 iface, wine_dbgstr_rect(dirty_rect));
359
360 wined3d_mutex_lock();
361 if (!dirty_rect)
362 hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, NULL);
363 else
364 {
365 struct wined3d_box dirty_region;
366
367 dirty_region.left = dirty_rect->left;
368 dirty_region.top = dirty_rect->top;
369 dirty_region.right = dirty_rect->right;
370 dirty_region.bottom = dirty_rect->bottom;
371 dirty_region.front = 0;
372 dirty_region.back = 1;
373 hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, &dirty_region);
374 }
375 wined3d_mutex_unlock();
376
377 return hr;
378 }
379
380 static const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl =
381 {
382 /* IUnknown */
383 d3d8_texture_2d_QueryInterface,
384 d3d8_texture_2d_AddRef,
385 d3d8_texture_2d_Release,
386 /* IDirect3DResource8 */
387 d3d8_texture_2d_GetDevice,
388 d3d8_texture_2d_SetPrivateData,
389 d3d8_texture_2d_GetPrivateData,
390 d3d8_texture_2d_FreePrivateData,
391 d3d8_texture_2d_SetPriority,
392 d3d8_texture_2d_GetPriority,
393 d3d8_texture_2d_PreLoad,
394 d3d8_texture_2d_GetType,
395 /* IDirect3dBaseTexture8 */
396 d3d8_texture_2d_SetLOD,
397 d3d8_texture_2d_GetLOD,
398 d3d8_texture_2d_GetLevelCount,
399 /* IDirect3DTexture8 */
400 d3d8_texture_2d_GetLevelDesc,
401 d3d8_texture_2d_GetSurfaceLevel,
402 d3d8_texture_2d_LockRect,
403 d3d8_texture_2d_UnlockRect,
404 d3d8_texture_2d_AddDirtyRect,
405 };
406
407 static HRESULT WINAPI d3d8_texture_cube_QueryInterface(IDirect3DCubeTexture8 *iface, REFIID riid, void **out)
408 {
409 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
410
411 if (IsEqualGUID(riid, &IID_IDirect3DCubeTexture8)
412 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
413 || IsEqualGUID(riid, &IID_IDirect3DResource8)
414 || IsEqualGUID(riid, &IID_IUnknown))
415 {
416 IDirect3DCubeTexture8_AddRef(iface);
417 *out = iface;
418 return S_OK;
419 }
420
421 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
422
423 *out = NULL;
424 return E_NOINTERFACE;
425 }
426
427 static ULONG WINAPI d3d8_texture_cube_AddRef(IDirect3DCubeTexture8 *iface)
428 {
429 struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
430 ULONG ref = InterlockedIncrement(&texture->refcount);
431
432 TRACE("%p increasing refcount to %u.\n", iface, ref);
433
434 if (ref == 1)
435 {
436 IDirect3DDevice8_AddRef(texture->parent_device);
437 wined3d_mutex_lock();
438 wined3d_texture_incref(texture->wined3d_texture);
439 wined3d_mutex_unlock();
440 }
441
442 return ref;
443 }
444
445 static ULONG WINAPI d3d8_texture_cube_Release(IDirect3DCubeTexture8 *iface)
446 {
447 struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
448 ULONG ref = InterlockedDecrement(&texture->refcount);
449
450 TRACE("%p decreasing refcount to %u.\n", iface, ref);
451
452 if (!ref)
453 {
454 IDirect3DDevice8 *parent_device = texture->parent_device;
455
456 TRACE("Releasing child %p.\n", texture->wined3d_texture);
457
458 wined3d_mutex_lock();
459 wined3d_texture_decref(texture->wined3d_texture);
460 wined3d_mutex_unlock();
461
462 /* Release the device last, as it may cause the device to be destroyed. */
463 IDirect3DDevice8_Release(parent_device);
464 }
465 return ref;
466 }
467
468 static HRESULT WINAPI d3d8_texture_cube_GetDevice(IDirect3DCubeTexture8 *iface, IDirect3DDevice8 **device)
469 {
470 struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
471
472 TRACE("iface %p, device %p.\n", iface, device);
473
474 *device = texture->parent_device;
475 IDirect3DDevice8_AddRef(*device);
476
477 TRACE("Returning device %p.\n", *device);
478
479 return D3D_OK;
480 }
481
482 static HRESULT WINAPI d3d8_texture_cube_SetPrivateData(IDirect3DCubeTexture8 *iface,
483 REFGUID guid, const void *data, DWORD data_size, DWORD flags)
484 {
485 struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
486 struct wined3d_resource *resource;
487 HRESULT hr;
488
489 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
490 iface, debugstr_guid(guid), data, data_size, flags);
491
492 wined3d_mutex_lock();
493 resource = wined3d_texture_get_resource(texture->wined3d_texture);
494 hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
495 wined3d_mutex_unlock();
496
497 return hr;
498 }
499
500 static HRESULT WINAPI d3d8_texture_cube_GetPrivateData(IDirect3DCubeTexture8 *iface,
501 REFGUID guid, void *data, DWORD *data_size)
502 {
503 struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
504 struct wined3d_resource *resource;
505 HRESULT hr;
506
507 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
508 iface, debugstr_guid(guid), data, data_size);
509
510 wined3d_mutex_lock();
511 resource = wined3d_texture_get_resource(texture->wined3d_texture);
512 hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
513 wined3d_mutex_unlock();
514
515 return hr;
516 }
517
518 static HRESULT WINAPI d3d8_texture_cube_FreePrivateData(IDirect3DCubeTexture8 *iface, REFGUID guid)
519 {
520 struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
521 struct wined3d_resource *resource;
522 HRESULT hr;
523
524 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
525
526 wined3d_mutex_lock();
527 resource = wined3d_texture_get_resource(texture->wined3d_texture);
528 hr = wined3d_resource_free_private_data(resource, guid);
529 wined3d_mutex_unlock();
530
531 return hr;
532 }
533
534 static DWORD WINAPI d3d8_texture_cube_SetPriority(IDirect3DCubeTexture8 *iface, DWORD priority)
535 {
536 struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
537 DWORD ret;
538
539 TRACE("iface %p, priority %u.\n", iface, priority);
540
541 wined3d_mutex_lock();
542 ret = wined3d_texture_set_priority(texture->wined3d_texture, priority);
543 wined3d_mutex_unlock();
544
545 return ret;
546 }
547
548 static DWORD WINAPI d3d8_texture_cube_GetPriority(IDirect3DCubeTexture8 *iface)
549 {
550 struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
551 DWORD ret;
552
553 TRACE("iface %p.\n", iface);
554
555 wined3d_mutex_lock();
556 ret = wined3d_texture_get_priority(texture->wined3d_texture);
557 wined3d_mutex_unlock();
558
559 return ret;
560 }
561
562 static void WINAPI d3d8_texture_cube_PreLoad(IDirect3DCubeTexture8 *iface)
563 {
564 struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
565
566 TRACE("iface %p.\n", iface);
567
568 wined3d_mutex_lock();
569 wined3d_texture_preload(texture->wined3d_texture);
570 wined3d_mutex_unlock();
571 }
572
573 static D3DRESOURCETYPE WINAPI d3d8_texture_cube_GetType(IDirect3DCubeTexture8 *iface)
574 {
575 TRACE("iface %p.\n", iface);
576
577 return D3DRTYPE_CUBETEXTURE;
578 }
579
580 static DWORD WINAPI d3d8_texture_cube_SetLOD(IDirect3DCubeTexture8 *iface, DWORD lod)
581 {
582 struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
583 DWORD ret;
584
585 TRACE("iface %p, lod %u.\n", iface, lod);
586
587 wined3d_mutex_lock();
588 ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
589 wined3d_mutex_unlock();
590
591 return ret;
592 }
593
594 static DWORD WINAPI d3d8_texture_cube_GetLOD(IDirect3DCubeTexture8 *iface)
595 {
596 struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
597 DWORD ret;
598
599 TRACE("iface %p.\n", iface);
600
601 wined3d_mutex_lock();
602 ret = wined3d_texture_get_lod(texture->wined3d_texture);
603 wined3d_mutex_unlock();
604
605 return ret;
606 }
607
608 static DWORD WINAPI d3d8_texture_cube_GetLevelCount(IDirect3DCubeTexture8 *iface)
609 {
610 struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
611 DWORD ret;
612
613 TRACE("iface %p.\n", iface);
614
615 wined3d_mutex_lock();
616 ret = wined3d_texture_get_level_count(texture->wined3d_texture);
617 wined3d_mutex_unlock();
618
619 return ret;
620 }
621
622 static HRESULT WINAPI d3d8_texture_cube_GetLevelDesc(IDirect3DCubeTexture8 *iface, UINT level, D3DSURFACE_DESC *desc)
623 {
624 struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
625 struct wined3d_resource *sub_resource;
626 HRESULT hr = D3D_OK;
627
628 TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
629
630 wined3d_mutex_lock();
631 if (level >= wined3d_texture_get_level_count(texture->wined3d_texture))
632 {
633 wined3d_mutex_unlock();
634 return D3DERR_INVALIDCALL;
635 }
636
637 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
638 hr = D3DERR_INVALIDCALL;
639 else
640 {
641 struct wined3d_resource_desc wined3d_desc;
642
643 wined3d_resource_get_desc(sub_resource, &wined3d_desc);
644 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
645 desc->Type = wined3d_desc.resource_type;
646 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
647 desc->Pool = wined3d_desc.pool;
648 desc->Size = wined3d_desc.size;
649 desc->MultiSampleType = wined3d_desc.multisample_type;
650 desc->Width = wined3d_desc.width;
651 desc->Height = wined3d_desc.height;
652 }
653 wined3d_mutex_unlock();
654
655 return hr;
656 }
657
658 static HRESULT WINAPI d3d8_texture_cube_GetCubeMapSurface(IDirect3DCubeTexture8 *iface,
659 D3DCUBEMAP_FACES face, UINT level, IDirect3DSurface8 **surface)
660 {
661 struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
662 struct wined3d_resource *sub_resource;
663 struct d3d8_surface *surface_impl;
664 UINT sub_resource_idx;
665 DWORD level_count;
666
667 TRACE("iface %p, face %#x, level %u, surface %p.\n", iface, face, level, surface);
668
669 wined3d_mutex_lock();
670 level_count = wined3d_texture_get_level_count(texture->wined3d_texture);
671 if (level >= level_count)
672 {
673 wined3d_mutex_unlock();
674 return D3DERR_INVALIDCALL;
675 }
676
677 sub_resource_idx = level_count * face + level;
678 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
679 {
680 wined3d_mutex_unlock();
681 return D3DERR_INVALIDCALL;
682 }
683
684 surface_impl = wined3d_resource_get_parent(sub_resource);
685 *surface = &surface_impl->IDirect3DSurface8_iface;
686 IDirect3DSurface8_AddRef(*surface);
687 wined3d_mutex_unlock();
688
689 return D3D_OK;
690 }
691
692 static HRESULT WINAPI d3d8_texture_cube_LockRect(IDirect3DCubeTexture8 *iface,
693 D3DCUBEMAP_FACES face, UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect,
694 DWORD flags)
695 {
696 struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
697 struct wined3d_resource *sub_resource;
698 struct d3d8_surface *surface_impl;
699 UINT sub_resource_idx;
700 HRESULT hr;
701
702 TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n",
703 iface, face, level, locked_rect, rect, flags);
704
705 wined3d_mutex_lock();
706 sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
707 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
708 hr = D3DERR_INVALIDCALL;
709 else
710 {
711 surface_impl = wined3d_resource_get_parent(sub_resource);
712 hr = IDirect3DSurface8_LockRect(&surface_impl->IDirect3DSurface8_iface, locked_rect, rect, flags);
713 }
714 wined3d_mutex_unlock();
715
716 return hr;
717 }
718
719 static HRESULT WINAPI d3d8_texture_cube_UnlockRect(IDirect3DCubeTexture8 *iface,
720 D3DCUBEMAP_FACES face, UINT level)
721 {
722 struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
723 struct wined3d_resource *sub_resource;
724 struct d3d8_surface *surface_impl;
725 UINT sub_resource_idx;
726 HRESULT hr;
727
728 TRACE("iface %p, face %#x, level %u.\n", iface, face, level);
729
730 wined3d_mutex_lock();
731 sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
732 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
733 hr = D3DERR_INVALIDCALL;
734 else
735 {
736 surface_impl = wined3d_resource_get_parent(sub_resource);
737 hr = IDirect3DSurface8_UnlockRect(&surface_impl->IDirect3DSurface8_iface);
738 }
739 wined3d_mutex_unlock();
740
741 return hr;
742 }
743
744 static HRESULT WINAPI d3d8_texture_cube_AddDirtyRect(IDirect3DCubeTexture8 *iface,
745 D3DCUBEMAP_FACES face, const RECT *dirty_rect)
746 {
747 struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
748 HRESULT hr;
749
750 TRACE("iface %p, face %#x, dirty_rect %s.\n",
751 iface, face, wine_dbgstr_rect(dirty_rect));
752
753 wined3d_mutex_lock();
754 if (!dirty_rect)
755 hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, face, NULL);
756 else
757 {
758 struct wined3d_box dirty_region;
759
760 dirty_region.left = dirty_rect->left;
761 dirty_region.top = dirty_rect->top;
762 dirty_region.right = dirty_rect->right;
763 dirty_region.bottom = dirty_rect->bottom;
764 dirty_region.front = 0;
765 dirty_region.back = 1;
766 hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, face, &dirty_region);
767 }
768 wined3d_mutex_unlock();
769
770 return hr;
771 }
772
773 static const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl =
774 {
775 /* IUnknown */
776 d3d8_texture_cube_QueryInterface,
777 d3d8_texture_cube_AddRef,
778 d3d8_texture_cube_Release,
779 /* IDirect3DResource8 */
780 d3d8_texture_cube_GetDevice,
781 d3d8_texture_cube_SetPrivateData,
782 d3d8_texture_cube_GetPrivateData,
783 d3d8_texture_cube_FreePrivateData,
784 d3d8_texture_cube_SetPriority,
785 d3d8_texture_cube_GetPriority,
786 d3d8_texture_cube_PreLoad,
787 d3d8_texture_cube_GetType,
788 /* IDirect3DBaseTexture8 */
789 d3d8_texture_cube_SetLOD,
790 d3d8_texture_cube_GetLOD,
791 d3d8_texture_cube_GetLevelCount,
792 /* IDirect3DCubeTexture8 */
793 d3d8_texture_cube_GetLevelDesc,
794 d3d8_texture_cube_GetCubeMapSurface,
795 d3d8_texture_cube_LockRect,
796 d3d8_texture_cube_UnlockRect,
797 d3d8_texture_cube_AddDirtyRect,
798 };
799
800 static HRESULT WINAPI d3d8_texture_3d_QueryInterface(IDirect3DVolumeTexture8 *iface, REFIID riid, void **out)
801 {
802 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
803
804 if (IsEqualGUID(riid, &IID_IDirect3DVolumeTexture8)
805 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
806 || IsEqualGUID(riid, &IID_IDirect3DResource8)
807 || IsEqualGUID(riid, &IID_IUnknown))
808 {
809 IDirect3DVolumeTexture8_AddRef(iface);
810 *out = iface;
811 return S_OK;
812 }
813
814 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
815
816 *out = NULL;
817 return E_NOINTERFACE;
818 }
819
820 static ULONG WINAPI d3d8_texture_3d_AddRef(IDirect3DVolumeTexture8 *iface)
821 {
822 struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
823 ULONG ref = InterlockedIncrement(&texture->refcount);
824
825 TRACE("%p increasing refcount to %u.\n", iface, ref);
826
827 if (ref == 1)
828 {
829 IDirect3DDevice8_AddRef(texture->parent_device);
830 wined3d_mutex_lock();
831 wined3d_texture_incref(texture->wined3d_texture);
832 wined3d_mutex_unlock();
833 }
834
835 return ref;
836 }
837
838 static ULONG WINAPI d3d8_texture_3d_Release(IDirect3DVolumeTexture8 *iface)
839 {
840 struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
841 ULONG ref = InterlockedDecrement(&texture->refcount);
842
843 TRACE("%p decreasing refcount to %u.\n", iface, ref);
844
845 if (!ref)
846 {
847 IDirect3DDevice8 *parent_device = texture->parent_device;
848
849 wined3d_mutex_lock();
850 wined3d_texture_decref(texture->wined3d_texture);
851 wined3d_mutex_unlock();
852
853 /* Release the device last, as it may cause the device to be destroyed. */
854 IDirect3DDevice8_Release(parent_device);
855 }
856 return ref;
857 }
858
859 static HRESULT WINAPI d3d8_texture_3d_GetDevice(IDirect3DVolumeTexture8 *iface, IDirect3DDevice8 **device)
860 {
861 struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
862
863 TRACE("iface %p, device %p.\n", iface, device);
864
865 *device = texture->parent_device;
866 IDirect3DDevice8_AddRef(*device);
867
868 TRACE("Returning device %p.\n", *device);
869
870 return D3D_OK;
871 }
872
873 static HRESULT WINAPI d3d8_texture_3d_SetPrivateData(IDirect3DVolumeTexture8 *iface,
874 REFGUID guid, const void *data, DWORD data_size, DWORD flags)
875 {
876 struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
877 struct wined3d_resource *resource;
878 HRESULT hr;
879
880 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
881 iface, debugstr_guid(guid), data, data_size, flags);
882
883 wined3d_mutex_lock();
884 resource = wined3d_texture_get_resource(texture->wined3d_texture);
885 hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
886 wined3d_mutex_unlock();
887
888 return hr;
889 }
890
891 static HRESULT WINAPI d3d8_texture_3d_GetPrivateData(IDirect3DVolumeTexture8 *iface,
892 REFGUID guid, void *data, DWORD *data_size)
893 {
894 struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
895 struct wined3d_resource *resource;
896 HRESULT hr;
897
898 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
899 iface, debugstr_guid(guid), data, data_size);
900
901 wined3d_mutex_lock();
902 resource = wined3d_texture_get_resource(texture->wined3d_texture);
903 hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
904 wined3d_mutex_unlock();
905
906 return hr;
907 }
908
909 static HRESULT WINAPI d3d8_texture_3d_FreePrivateData(IDirect3DVolumeTexture8 *iface, REFGUID guid)
910 {
911 struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
912 struct wined3d_resource *resource;
913 HRESULT hr;
914
915 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
916
917 wined3d_mutex_lock();
918 resource = wined3d_texture_get_resource(texture->wined3d_texture);
919 hr = wined3d_resource_free_private_data(resource, guid);
920 wined3d_mutex_unlock();
921
922 return hr;
923 }
924
925 static DWORD WINAPI d3d8_texture_3d_SetPriority(IDirect3DVolumeTexture8 *iface, DWORD priority)
926 {
927 struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
928 DWORD ret;
929
930 TRACE("iface %p, priority %u.\n", iface, priority);
931
932 wined3d_mutex_lock();
933 ret = wined3d_texture_set_priority(texture->wined3d_texture, priority);
934 wined3d_mutex_unlock();
935
936 return ret;
937 }
938
939 static DWORD WINAPI d3d8_texture_3d_GetPriority(IDirect3DVolumeTexture8 *iface)
940 {
941 struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
942 DWORD ret;
943
944 TRACE("iface %p.\n", iface);
945
946 wined3d_mutex_lock();
947 ret = wined3d_texture_get_priority(texture->wined3d_texture);
948 wined3d_mutex_unlock();
949
950 return ret;
951 }
952
953 static void WINAPI d3d8_texture_3d_PreLoad(IDirect3DVolumeTexture8 *iface)
954 {
955 struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
956
957 TRACE("iface %p.\n", iface);
958
959 wined3d_mutex_lock();
960 wined3d_texture_preload(texture->wined3d_texture);
961 wined3d_mutex_unlock();
962 }
963
964 static D3DRESOURCETYPE WINAPI d3d8_texture_3d_GetType(IDirect3DVolumeTexture8 *iface)
965 {
966 TRACE("iface %p.\n", iface);
967
968 return D3DRTYPE_VOLUMETEXTURE;
969 }
970
971 static DWORD WINAPI d3d8_texture_3d_SetLOD(IDirect3DVolumeTexture8 *iface, DWORD lod)
972 {
973 struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
974 DWORD ret;
975
976 TRACE("iface %p, lod %u.\n", iface, lod);
977
978 wined3d_mutex_lock();
979 ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
980 wined3d_mutex_unlock();
981
982 return ret;
983 }
984
985 static DWORD WINAPI d3d8_texture_3d_GetLOD(IDirect3DVolumeTexture8 *iface)
986 {
987 struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
988 DWORD ret;
989
990 TRACE("iface %p.\n", iface);
991
992 wined3d_mutex_lock();
993 ret = wined3d_texture_get_lod(texture->wined3d_texture);
994 wined3d_mutex_unlock();
995
996 return ret;
997 }
998
999 static DWORD WINAPI d3d8_texture_3d_GetLevelCount(IDirect3DVolumeTexture8 *iface)
1000 {
1001 struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
1002 DWORD ret;
1003
1004 TRACE("iface %p.\n", iface);
1005
1006 wined3d_mutex_lock();
1007 ret = wined3d_texture_get_level_count(texture->wined3d_texture);
1008 wined3d_mutex_unlock();
1009
1010 return ret;
1011 }
1012
1013 static HRESULT WINAPI d3d8_texture_3d_GetLevelDesc(IDirect3DVolumeTexture8 *iface, UINT level, D3DVOLUME_DESC *desc)
1014 {
1015 struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
1016 struct wined3d_resource *sub_resource;
1017 HRESULT hr = D3D_OK;
1018
1019 TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
1020
1021 wined3d_mutex_lock();
1022 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
1023 hr = D3DERR_INVALIDCALL;
1024 else
1025 {
1026 struct wined3d_resource_desc wined3d_desc;
1027
1028 wined3d_resource_get_desc(sub_resource, &wined3d_desc);
1029 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
1030 desc->Type = wined3d_desc.resource_type;
1031 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
1032 desc->Pool = wined3d_desc.pool;
1033 desc->Size = wined3d_desc.size;
1034 desc->Width = wined3d_desc.width;
1035 desc->Height = wined3d_desc.height;
1036 desc->Depth = wined3d_desc.depth;
1037 }
1038 wined3d_mutex_unlock();
1039
1040 return hr;
1041 }
1042
1043 static HRESULT WINAPI d3d8_texture_3d_GetVolumeLevel(IDirect3DVolumeTexture8 *iface,
1044 UINT level, IDirect3DVolume8 **volume)
1045 {
1046 struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
1047 struct wined3d_resource *sub_resource;
1048 struct d3d8_volume *volume_impl;
1049
1050 TRACE("iface %p, level %u, volume %p.\n", iface, level, volume);
1051
1052 wined3d_mutex_lock();
1053 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
1054 {
1055 wined3d_mutex_unlock();
1056 return D3DERR_INVALIDCALL;
1057 }
1058
1059 volume_impl = wined3d_resource_get_parent(sub_resource);
1060 *volume = &volume_impl->IDirect3DVolume8_iface;
1061 IDirect3DVolume8_AddRef(*volume);
1062 wined3d_mutex_unlock();
1063
1064 return D3D_OK;
1065 }
1066
1067 static HRESULT WINAPI d3d8_texture_3d_LockBox(IDirect3DVolumeTexture8 *iface,
1068 UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags)
1069 {
1070 struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
1071 struct wined3d_resource *sub_resource;
1072 struct d3d8_volume *volume_impl;
1073 HRESULT hr;
1074
1075 TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
1076 iface, level, locked_box, box, flags);
1077
1078 wined3d_mutex_lock();
1079 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
1080 hr = D3DERR_INVALIDCALL;
1081 else
1082 {
1083 volume_impl = wined3d_resource_get_parent(sub_resource);
1084 hr = IDirect3DVolume8_LockBox(&volume_impl->IDirect3DVolume8_iface, locked_box, box, flags);
1085 }
1086 wined3d_mutex_unlock();
1087
1088 return hr;
1089 }
1090
1091 static HRESULT WINAPI d3d8_texture_3d_UnlockBox(IDirect3DVolumeTexture8 *iface, UINT level)
1092 {
1093 struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
1094 struct wined3d_resource *sub_resource;
1095 struct d3d8_volume *volume_impl;
1096 HRESULT hr;
1097
1098 TRACE("iface %p, level %u.\n", iface, level);
1099
1100 wined3d_mutex_lock();
1101 if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
1102 hr = D3DERR_INVALIDCALL;
1103 else
1104 {
1105 volume_impl = wined3d_resource_get_parent(sub_resource);
1106 hr = IDirect3DVolume8_UnlockBox(&volume_impl->IDirect3DVolume8_iface);
1107 }
1108 wined3d_mutex_unlock();
1109
1110 return hr;
1111 }
1112
1113 static HRESULT WINAPI d3d8_texture_3d_AddDirtyBox(IDirect3DVolumeTexture8 *iface, const D3DBOX *dirty_box)
1114 {
1115 struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
1116 HRESULT hr;
1117
1118 TRACE("iface %p, dirty_box %p.\n", iface, dirty_box);
1119
1120 wined3d_mutex_lock();
1121 hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, (const struct wined3d_box *)dirty_box);
1122 wined3d_mutex_unlock();
1123
1124 return hr;
1125 }
1126
1127 static const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl =
1128 {
1129 /* IUnknown */
1130 d3d8_texture_3d_QueryInterface,
1131 d3d8_texture_3d_AddRef,
1132 d3d8_texture_3d_Release,
1133 /* IDirect3DResource8 */
1134 d3d8_texture_3d_GetDevice,
1135 d3d8_texture_3d_SetPrivateData,
1136 d3d8_texture_3d_GetPrivateData,
1137 d3d8_texture_3d_FreePrivateData,
1138 d3d8_texture_3d_SetPriority,
1139 d3d8_texture_3d_GetPriority,
1140 d3d8_texture_3d_PreLoad,
1141 d3d8_texture_3d_GetType,
1142 /* IDirect3DBaseTexture8 */
1143 d3d8_texture_3d_SetLOD,
1144 d3d8_texture_3d_GetLOD,
1145 d3d8_texture_3d_GetLevelCount,
1146 /* IDirect3DVolumeTexture8 */
1147 d3d8_texture_3d_GetLevelDesc,
1148 d3d8_texture_3d_GetVolumeLevel,
1149 d3d8_texture_3d_LockBox,
1150 d3d8_texture_3d_UnlockBox,
1151 d3d8_texture_3d_AddDirtyBox
1152 };
1153
1154 struct d3d8_texture *unsafe_impl_from_IDirect3DBaseTexture8(IDirect3DBaseTexture8 *iface)
1155 {
1156 if (!iface)
1157 return NULL;
1158 assert(iface->lpVtbl == (const IDirect3DBaseTexture8Vtbl *)&Direct3DTexture8_Vtbl
1159 || iface->lpVtbl == (const IDirect3DBaseTexture8Vtbl *)&Direct3DCubeTexture8_Vtbl
1160 || iface->lpVtbl == (const IDirect3DBaseTexture8Vtbl *)&Direct3DVolumeTexture8_Vtbl);
1161 return CONTAINING_RECORD(iface, struct d3d8_texture, IDirect3DBaseTexture8_iface);
1162 }
1163
1164 static void STDMETHODCALLTYPE d3d8_texture_wined3d_object_destroyed(void *parent)
1165 {
1166 HeapFree(GetProcessHeap(), 0, parent);
1167 }
1168
1169 static const struct wined3d_parent_ops d3d8_texture_wined3d_parent_ops =
1170 {
1171 d3d8_texture_wined3d_object_destroyed,
1172 };
1173
1174 HRESULT texture_init(struct d3d8_texture *texture, struct d3d8_device *device,
1175 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
1176 {
1177 HRESULT hr;
1178
1179 texture->IDirect3DBaseTexture8_iface.lpVtbl = (const IDirect3DBaseTexture8Vtbl *)&Direct3DTexture8_Vtbl;
1180 texture->refcount = 1;
1181
1182 wined3d_mutex_lock();
1183 hr = wined3d_texture_create_2d(device->wined3d_device, width, height, levels,
1184 usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool,
1185 texture, &d3d8_texture_wined3d_parent_ops, &texture->wined3d_texture);
1186 wined3d_mutex_unlock();
1187 if (FAILED(hr))
1188 {
1189 WARN("Failed to create wined3d texture, hr %#x.\n", hr);
1190 return hr;
1191 }
1192
1193 texture->parent_device = &device->IDirect3DDevice8_iface;
1194 IDirect3DDevice8_AddRef(texture->parent_device);
1195
1196 return D3D_OK;
1197 }
1198
1199 HRESULT cubetexture_init(struct d3d8_texture *texture, struct d3d8_device *device,
1200 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
1201 {
1202 HRESULT hr;
1203
1204 texture->IDirect3DBaseTexture8_iface.lpVtbl = (const IDirect3DBaseTexture8Vtbl *)&Direct3DCubeTexture8_Vtbl;
1205 texture->refcount = 1;
1206
1207 wined3d_mutex_lock();
1208 hr = wined3d_texture_create_cube(device->wined3d_device, edge_length, levels,
1209 usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool, texture,
1210 &d3d8_texture_wined3d_parent_ops, &texture->wined3d_texture);
1211 wined3d_mutex_unlock();
1212 if (FAILED(hr))
1213 {
1214 WARN("Failed to create wined3d cube texture, hr %#x.\n", hr);
1215 return hr;
1216 }
1217
1218 texture->parent_device = &device->IDirect3DDevice8_iface;
1219 IDirect3DDevice8_AddRef(texture->parent_device);
1220
1221 return D3D_OK;
1222 }
1223
1224 HRESULT volumetexture_init(struct d3d8_texture *texture, struct d3d8_device *device,
1225 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
1226 {
1227 HRESULT hr;
1228
1229 texture->IDirect3DBaseTexture8_iface.lpVtbl = (const IDirect3DBaseTexture8Vtbl *)&Direct3DVolumeTexture8_Vtbl;
1230 texture->refcount = 1;
1231
1232 wined3d_mutex_lock();
1233 hr = wined3d_texture_create_3d(device->wined3d_device, width, height, depth, levels,
1234 usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool, texture,
1235 &d3d8_texture_wined3d_parent_ops, &texture->wined3d_texture);
1236 wined3d_mutex_unlock();
1237 if (FAILED(hr))
1238 {
1239 WARN("Failed to create wined3d volume texture, hr %#x.\n", hr);
1240 return hr;
1241 }
1242
1243 texture->parent_device = &device->IDirect3DDevice8_iface;
1244 IDirect3DDevice8_AddRef(texture->parent_device);
1245
1246 return D3D_OK;
1247 }