- Revert 44301
[reactos.git] / dll / directx / wine / d3d8 / texture.c
1 /*
2 * IDirect3DTexture8 implementation
3 *
4 * Copyright 2005 Oliver Stieber
5 *
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
10 *
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
15 *
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 */
20
21 #include "config.h"
22 #include "d3d8_private.h"
23
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
25
26 /* IDirect3DTexture8 IUnknown parts follow: */
27 static HRESULT WINAPI IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface, REFIID riid, LPVOID *ppobj) {
28 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
29
30 if (IsEqualGUID(riid, &IID_IUnknown)
31 || IsEqualGUID(riid, &IID_IDirect3DResource8)
32 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
33 || IsEqualGUID(riid, &IID_IDirect3DTexture8)) {
34 IUnknown_AddRef(iface);
35 *ppobj = This;
36 return S_OK;
37 }
38
39 WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj);
40 *ppobj = NULL;
41 return E_NOINTERFACE;
42 }
43
44 static ULONG WINAPI IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface) {
45 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
46 ULONG ref = InterlockedIncrement(&This->ref);
47
48 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
49
50 if (ref == 1)
51 {
52 IDirect3DDevice8_AddRef(This->parentDevice);
53 wined3d_mutex_lock();
54 IWineD3DTexture_AddRef(This->wineD3DTexture);
55 wined3d_mutex_unlock();
56 }
57
58 return ref;
59 }
60
61 static ULONG WINAPI IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface) {
62 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
63 ULONG ref = InterlockedDecrement(&This->ref);
64
65 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
66
67 if (ref == 0) {
68 IDirect3DDevice8_Release(This->parentDevice);
69 wined3d_mutex_lock();
70 IWineD3DTexture_Release(This->wineD3DTexture);
71 wined3d_mutex_unlock();
72 }
73 return ref;
74 }
75
76 /* IDirect3DTexture8 IDirect3DResource8 Interface follow: */
77 static HRESULT WINAPI IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface, IDirect3DDevice8 **ppDevice) {
78 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
79 IWineD3DDevice *wined3d_device;
80 HRESULT hr;
81 TRACE("(%p) Relay\n", This);
82
83 wined3d_mutex_lock();
84 hr = IWineD3DTexture_GetDevice(This->wineD3DTexture, &wined3d_device);
85 if (SUCCEEDED(hr))
86 {
87 IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
88 IWineD3DDevice_Release(wined3d_device);
89 }
90 wined3d_mutex_unlock();
91
92 return hr;
93 }
94
95 static HRESULT WINAPI IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, CONST void *pData, DWORD SizeOfData, DWORD Flags) {
96 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
97 HRESULT hr;
98 TRACE("(%p) Relay\n", This);
99
100 wined3d_mutex_lock();
101 hr = IWineD3DTexture_SetPrivateData(This->wineD3DTexture, refguid, pData, SizeOfData, Flags);
102 wined3d_mutex_unlock();
103
104 return hr;
105 }
106
107 static HRESULT WINAPI IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, void *pData, DWORD* pSizeOfData) {
108 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
109 HRESULT hr;
110 TRACE("(%p) Relay\n", This);
111
112 wined3d_mutex_lock();
113 hr = IWineD3DTexture_GetPrivateData(This->wineD3DTexture, refguid, pData, pSizeOfData);
114 wined3d_mutex_unlock();
115
116 return hr;
117 }
118
119 static HRESULT WINAPI IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid) {
120 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
121 HRESULT hr;
122 TRACE("(%p) Relay\n", This);
123
124 wined3d_mutex_lock();
125 hr = IWineD3DTexture_FreePrivateData(This->wineD3DTexture, refguid);
126 wined3d_mutex_unlock();
127
128 return hr;
129 }
130
131 static DWORD WINAPI IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface, DWORD PriorityNew) {
132 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
133 DWORD ret;
134 TRACE("(%p) Relay\n", This);
135
136 wined3d_mutex_lock();
137 ret = IWineD3DTexture_SetPriority(This->wineD3DTexture, PriorityNew);
138 wined3d_mutex_unlock();
139
140 return ret;
141 }
142
143 static DWORD WINAPI IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface) {
144 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
145 DWORD ret;
146 TRACE("(%p) Relay\n", This);
147
148 wined3d_mutex_lock();
149 ret = IWineD3DTexture_GetPriority(This->wineD3DTexture);
150 wined3d_mutex_unlock();
151
152 return ret;
153 }
154
155 static void WINAPI IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface) {
156 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
157 TRACE("(%p) Relay\n", This);
158
159 wined3d_mutex_lock();
160 IWineD3DTexture_PreLoad(This->wineD3DTexture);
161 wined3d_mutex_unlock();
162 }
163
164 static D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface) {
165 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
166 D3DRESOURCETYPE type;
167 TRACE("(%p) Relay\n", This);
168
169 wined3d_mutex_lock();
170 type = IWineD3DTexture_GetType(This->wineD3DTexture);
171 wined3d_mutex_unlock();
172
173 return type;
174 }
175
176 /* IDirect3DTexture8 IDirect3DBaseTexture8 Interface follow: */
177 static DWORD WINAPI IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface, DWORD LODNew) {
178 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
179 DWORD ret;
180 TRACE("(%p) Relay\n", This);
181
182 wined3d_mutex_lock();
183 ret = IWineD3DTexture_SetLOD(This->wineD3DTexture, LODNew);
184 wined3d_mutex_unlock();
185
186 return ret;
187 }
188
189 static DWORD WINAPI IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface) {
190 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
191 DWORD ret;
192 TRACE("(%p) Relay\n", This);
193
194 wined3d_mutex_lock();
195 ret = IWineD3DTexture_GetLOD(This->wineD3DTexture);
196 wined3d_mutex_unlock();
197
198 return ret;
199 }
200
201 static DWORD WINAPI IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface) {
202 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
203 DWORD ret;
204 TRACE("(%p) Relay\n", This);
205
206 wined3d_mutex_lock();
207 ret = IWineD3DTexture_GetLevelCount(This->wineD3DTexture);
208 wined3d_mutex_unlock();
209
210 return ret;
211 }
212
213 /* IDirect3DTexture8 Interface follow: */
214 static HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DSURFACE_DESC *pDesc) {
215 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
216 HRESULT hr;
217
218 WINED3DSURFACE_DESC wined3ddesc;
219 TRACE("(%p) Relay\n", This);
220
221 wined3d_mutex_lock();
222 hr = IWineD3DTexture_GetLevelDesc(This->wineD3DTexture, Level, &wined3ddesc);
223 wined3d_mutex_unlock();
224
225 if (SUCCEEDED(hr))
226 {
227 pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.format);
228 pDesc->Type = wined3ddesc.resource_type;
229 pDesc->Usage = wined3ddesc.usage;
230 pDesc->Pool = wined3ddesc.pool;
231 pDesc->Size = wined3ddesc.size;
232 pDesc->MultiSampleType = wined3ddesc.multisample_type;
233 pDesc->Width = wined3ddesc.width;
234 pDesc->Height = wined3ddesc.height;
235 }
236
237 return hr;
238 }
239
240 static HRESULT WINAPI IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface, UINT Level, IDirect3DSurface8 **ppSurfaceLevel) {
241 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
242 HRESULT hrc = D3D_OK;
243 IWineD3DSurface *mySurface = NULL;
244
245 TRACE("(%p) Relay\n", This);
246
247 wined3d_mutex_lock();
248 hrc = IWineD3DTexture_GetSurfaceLevel(This->wineD3DTexture, Level, &mySurface);
249 if (hrc == D3D_OK && NULL != ppSurfaceLevel) {
250 IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppSurfaceLevel);
251 IWineD3DSurface_Release(mySurface);
252 }
253 wined3d_mutex_unlock();
254
255 return hrc;
256 }
257
258 static HRESULT WINAPI IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DLOCKED_RECT *pLockedRect, CONST RECT *pRect, DWORD Flags) {
259 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
260 HRESULT hr;
261 TRACE("(%p) Relay\n", This);
262
263 wined3d_mutex_lock();
264 hr = IWineD3DTexture_LockRect(This->wineD3DTexture, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
265 wined3d_mutex_unlock();
266
267 return hr;
268 }
269
270 static HRESULT WINAPI IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface, UINT Level) {
271 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
272 HRESULT hr;
273 TRACE("(%p) Relay\n", This);
274
275 wined3d_mutex_lock();
276 hr = IWineD3DTexture_UnlockRect(This->wineD3DTexture, Level);
277 wined3d_mutex_unlock();
278
279 return hr;
280 }
281
282 static HRESULT WINAPI IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface, CONST RECT *pDirtyRect) {
283 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
284 HRESULT hr;
285 TRACE("(%p) Relay\n", This);
286
287 wined3d_mutex_lock();
288 hr = IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect);
289 wined3d_mutex_unlock();
290
291 return hr;
292 }
293
294 static const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl =
295 {
296 /* IUnknown */
297 IDirect3DTexture8Impl_QueryInterface,
298 IDirect3DTexture8Impl_AddRef,
299 IDirect3DTexture8Impl_Release,
300 /* IDirect3DResource8 */
301 IDirect3DTexture8Impl_GetDevice,
302 IDirect3DTexture8Impl_SetPrivateData,
303 IDirect3DTexture8Impl_GetPrivateData,
304 IDirect3DTexture8Impl_FreePrivateData,
305 IDirect3DTexture8Impl_SetPriority,
306 IDirect3DTexture8Impl_GetPriority,
307 IDirect3DTexture8Impl_PreLoad,
308 IDirect3DTexture8Impl_GetType,
309 /* IDirect3dBaseTexture8 */
310 IDirect3DTexture8Impl_SetLOD,
311 IDirect3DTexture8Impl_GetLOD,
312 IDirect3DTexture8Impl_GetLevelCount,
313 /* IDirect3DTexture8 */
314 IDirect3DTexture8Impl_GetLevelDesc,
315 IDirect3DTexture8Impl_GetSurfaceLevel,
316 IDirect3DTexture8Impl_LockRect,
317 IDirect3DTexture8Impl_UnlockRect,
318 IDirect3DTexture8Impl_AddDirtyRect
319 };
320
321 static void STDMETHODCALLTYPE d3d8_texture_wined3d_object_destroyed(void *parent)
322 {
323 HeapFree(GetProcessHeap(), 0, parent);
324 }
325
326 static const struct wined3d_parent_ops d3d8_texture_wined3d_parent_ops =
327 {
328 d3d8_texture_wined3d_object_destroyed,
329 };
330
331 HRESULT texture_init(IDirect3DTexture8Impl *texture, IDirect3DDevice8Impl *device,
332 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
333 {
334 HRESULT hr;
335
336 texture->lpVtbl = &Direct3DTexture8_Vtbl;
337 texture->ref = 1;
338
339 wined3d_mutex_lock();
340 hr = IWineD3DDevice_CreateTexture(device->WineD3DDevice, width, height, levels,
341 usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool,
342 &texture->wineD3DTexture, (IUnknown *)texture, &d3d8_texture_wined3d_parent_ops);
343 wined3d_mutex_unlock();
344 if (FAILED(hr))
345 {
346 WARN("Failed to create wined3d texture, hr %#x.\n", hr);
347 return hr;
348 }
349
350 texture->parentDevice = (IDirect3DDevice8 *)device;
351 IDirect3DDevice8_AddRef(texture->parentDevice);
352
353 return D3D_OK;
354 }