2 * IDirect3DTexture8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
26 /* IDirect3DTexture8 IUnknown parts follow: */
27 static HRESULT WINAPI
IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface
, REFIID riid
, LPVOID
*ppobj
) {
28 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
30 if (IsEqualGUID(riid
, &IID_IUnknown
)
31 || IsEqualGUID(riid
, &IID_IDirect3DResource8
)
32 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture8
)
33 || IsEqualGUID(riid
, &IID_IDirect3DTexture8
)) {
34 IUnknown_AddRef(iface
);
39 WARN("(%p)->(%s,%p) not found\n", This
, debugstr_guid(riid
), ppobj
);
44 static ULONG WINAPI
IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface
) {
45 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
46 ULONG ref
= InterlockedIncrement(&This
->ref
);
48 TRACE("(%p) : AddRef from %d\n", This
, ref
- 1);
52 IDirect3DDevice8_AddRef(This
->parentDevice
);
54 IWineD3DTexture_AddRef(This
->wineD3DTexture
);
55 wined3d_mutex_unlock();
61 static ULONG WINAPI
IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface
) {
62 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
63 ULONG ref
= InterlockedDecrement(&This
->ref
);
65 TRACE("(%p) : ReleaseRef to %d\n", This
, ref
);
68 IDirect3DDevice8_Release(This
->parentDevice
);
70 IWineD3DTexture_Release(This
->wineD3DTexture
);
71 wined3d_mutex_unlock();
76 /* IDirect3DTexture8 IDirect3DResource8 Interface follow: */
77 static HRESULT WINAPI
IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface
, IDirect3DDevice8
**ppDevice
) {
78 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
79 IWineD3DDevice
*wined3d_device
;
81 TRACE("(%p) Relay\n", This
);
84 hr
= IWineD3DTexture_GetDevice(This
->wineD3DTexture
, &wined3d_device
);
87 IWineD3DDevice_GetParent(wined3d_device
, (IUnknown
**)ppDevice
);
88 IWineD3DDevice_Release(wined3d_device
);
90 wined3d_mutex_unlock();
95 static HRESULT WINAPI
IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface
, REFGUID refguid
, CONST
void *pData
, DWORD SizeOfData
, DWORD Flags
) {
96 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
98 TRACE("(%p) Relay\n", This
);
100 wined3d_mutex_lock();
101 hr
= IWineD3DTexture_SetPrivateData(This
->wineD3DTexture
, refguid
, pData
, SizeOfData
, Flags
);
102 wined3d_mutex_unlock();
107 static HRESULT WINAPI
IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface
, REFGUID refguid
, void *pData
, DWORD
* pSizeOfData
) {
108 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
110 TRACE("(%p) Relay\n", This
);
112 wined3d_mutex_lock();
113 hr
= IWineD3DTexture_GetPrivateData(This
->wineD3DTexture
, refguid
, pData
, pSizeOfData
);
114 wined3d_mutex_unlock();
119 static HRESULT WINAPI
IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface
, REFGUID refguid
) {
120 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
122 TRACE("(%p) Relay\n", This
);
124 wined3d_mutex_lock();
125 hr
= IWineD3DTexture_FreePrivateData(This
->wineD3DTexture
, refguid
);
126 wined3d_mutex_unlock();
131 static DWORD WINAPI
IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface
, DWORD PriorityNew
) {
132 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
134 TRACE("(%p) Relay\n", This
);
136 wined3d_mutex_lock();
137 ret
= IWineD3DTexture_SetPriority(This
->wineD3DTexture
, PriorityNew
);
138 wined3d_mutex_unlock();
143 static DWORD WINAPI
IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface
) {
144 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
146 TRACE("(%p) Relay\n", This
);
148 wined3d_mutex_lock();
149 ret
= IWineD3DTexture_GetPriority(This
->wineD3DTexture
);
150 wined3d_mutex_unlock();
155 static void WINAPI
IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface
) {
156 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
157 TRACE("(%p) Relay\n", This
);
159 wined3d_mutex_lock();
160 IWineD3DTexture_PreLoad(This
->wineD3DTexture
);
161 wined3d_mutex_unlock();
164 static D3DRESOURCETYPE WINAPI
IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface
) {
165 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
166 D3DRESOURCETYPE type
;
167 TRACE("(%p) Relay\n", This
);
169 wined3d_mutex_lock();
170 type
= IWineD3DTexture_GetType(This
->wineD3DTexture
);
171 wined3d_mutex_unlock();
176 /* IDirect3DTexture8 IDirect3DBaseTexture8 Interface follow: */
177 static DWORD WINAPI
IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface
, DWORD LODNew
) {
178 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
180 TRACE("(%p) Relay\n", This
);
182 wined3d_mutex_lock();
183 ret
= IWineD3DTexture_SetLOD(This
->wineD3DTexture
, LODNew
);
184 wined3d_mutex_unlock();
189 static DWORD WINAPI
IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface
) {
190 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
192 TRACE("(%p) Relay\n", This
);
194 wined3d_mutex_lock();
195 ret
= IWineD3DTexture_GetLOD(This
->wineD3DTexture
);
196 wined3d_mutex_unlock();
201 static DWORD WINAPI
IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface
) {
202 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
204 TRACE("(%p) Relay\n", This
);
206 wined3d_mutex_lock();
207 ret
= IWineD3DTexture_GetLevelCount(This
->wineD3DTexture
);
208 wined3d_mutex_unlock();
213 /* IDirect3DTexture8 Interface follow: */
214 static HRESULT WINAPI
IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface
, UINT Level
, D3DSURFACE_DESC
*pDesc
) {
215 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
218 WINED3DSURFACE_DESC wined3ddesc
;
219 TRACE("(%p) Relay\n", This
);
221 wined3d_mutex_lock();
222 hr
= IWineD3DTexture_GetLevelDesc(This
->wineD3DTexture
, Level
, &wined3ddesc
);
223 wined3d_mutex_unlock();
227 pDesc
->Format
= d3dformat_from_wined3dformat(wined3ddesc
.format
);
228 pDesc
->Type
= wined3ddesc
.resource_type
;
229 pDesc
->Usage
= wined3ddesc
.usage
;
230 pDesc
->Pool
= wined3ddesc
.pool
;
231 pDesc
->Size
= wined3ddesc
.size
;
232 pDesc
->MultiSampleType
= wined3ddesc
.multisample_type
;
233 pDesc
->Width
= wined3ddesc
.width
;
234 pDesc
->Height
= wined3ddesc
.height
;
240 static HRESULT WINAPI
IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface
, UINT Level
, IDirect3DSurface8
**ppSurfaceLevel
) {
241 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
242 HRESULT hrc
= D3D_OK
;
243 IWineD3DSurface
*mySurface
= NULL
;
245 TRACE("(%p) Relay\n", This
);
247 wined3d_mutex_lock();
248 hrc
= IWineD3DTexture_GetSurfaceLevel(This
->wineD3DTexture
, Level
, &mySurface
);
249 if (hrc
== D3D_OK
&& NULL
!= ppSurfaceLevel
) {
250 IWineD3DSurface_GetParent(mySurface
, (IUnknown
**)ppSurfaceLevel
);
251 IWineD3DSurface_Release(mySurface
);
253 wined3d_mutex_unlock();
258 static HRESULT WINAPI
IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface
, UINT Level
, D3DLOCKED_RECT
*pLockedRect
, CONST RECT
*pRect
, DWORD Flags
) {
259 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
261 TRACE("(%p) Relay\n", This
);
263 wined3d_mutex_lock();
264 hr
= IWineD3DTexture_LockRect(This
->wineD3DTexture
, Level
, (WINED3DLOCKED_RECT
*) pLockedRect
, pRect
, Flags
);
265 wined3d_mutex_unlock();
270 static HRESULT WINAPI
IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface
, UINT Level
) {
271 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
273 TRACE("(%p) Relay\n", This
);
275 wined3d_mutex_lock();
276 hr
= IWineD3DTexture_UnlockRect(This
->wineD3DTexture
, Level
);
277 wined3d_mutex_unlock();
282 static HRESULT WINAPI
IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface
, CONST RECT
*pDirtyRect
) {
283 IDirect3DTexture8Impl
*This
= (IDirect3DTexture8Impl
*)iface
;
285 TRACE("(%p) Relay\n", This
);
287 wined3d_mutex_lock();
288 hr
= IWineD3DTexture_AddDirtyRect(This
->wineD3DTexture
, pDirtyRect
);
289 wined3d_mutex_unlock();
294 static const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl
=
297 IDirect3DTexture8Impl_QueryInterface
,
298 IDirect3DTexture8Impl_AddRef
,
299 IDirect3DTexture8Impl_Release
,
300 /* IDirect3DResource8 */
301 IDirect3DTexture8Impl_GetDevice
,
302 IDirect3DTexture8Impl_SetPrivateData
,
303 IDirect3DTexture8Impl_GetPrivateData
,
304 IDirect3DTexture8Impl_FreePrivateData
,
305 IDirect3DTexture8Impl_SetPriority
,
306 IDirect3DTexture8Impl_GetPriority
,
307 IDirect3DTexture8Impl_PreLoad
,
308 IDirect3DTexture8Impl_GetType
,
309 /* IDirect3dBaseTexture8 */
310 IDirect3DTexture8Impl_SetLOD
,
311 IDirect3DTexture8Impl_GetLOD
,
312 IDirect3DTexture8Impl_GetLevelCount
,
313 /* IDirect3DTexture8 */
314 IDirect3DTexture8Impl_GetLevelDesc
,
315 IDirect3DTexture8Impl_GetSurfaceLevel
,
316 IDirect3DTexture8Impl_LockRect
,
317 IDirect3DTexture8Impl_UnlockRect
,
318 IDirect3DTexture8Impl_AddDirtyRect
321 static void STDMETHODCALLTYPE
d3d8_texture_wined3d_object_destroyed(void *parent
)
323 HeapFree(GetProcessHeap(), 0, parent
);
326 static const struct wined3d_parent_ops d3d8_texture_wined3d_parent_ops
=
328 d3d8_texture_wined3d_object_destroyed
,
331 HRESULT
texture_init(IDirect3DTexture8Impl
*texture
, IDirect3DDevice8Impl
*device
,
332 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
336 texture
->lpVtbl
= &Direct3DTexture8_Vtbl
;
339 wined3d_mutex_lock();
340 hr
= IWineD3DDevice_CreateTexture(device
->WineD3DDevice
, width
, height
, levels
,
341 usage
& WINED3DUSAGE_MASK
, wined3dformat_from_d3dformat(format
), pool
,
342 &texture
->wineD3DTexture
, (IUnknown
*)texture
, &d3d8_texture_wined3d_parent_ops
);
343 wined3d_mutex_unlock();
346 WARN("Failed to create wined3d texture, hr %#x.\n", hr
);
350 texture
->parentDevice
= (IDirect3DDevice8
*)device
;
351 IDirect3DDevice8_AddRef(texture
->parentDevice
);