- Create another branch for networking fixes
[reactos.git] / dll / directx / wine / d3d8 / vertexbuffer.c
1 /*
2 * IDirect3DVertexBuffer8 implementation
3 *
4 * Copyright 2005 Oliver Stieber
5 *
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
10 *
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
15 *
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 */
20
21 #include "config.h"
22 #include "d3d8_private.h"
23
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
25
26 /* IDirect3DVertexBuffer8 IUnknown parts follow: */
27 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface, REFIID riid, LPVOID *ppobj) {
28 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
29
30 if (IsEqualGUID(riid, &IID_IUnknown)
31 || IsEqualGUID(riid, &IID_IDirect3DResource8)
32 || IsEqualGUID(riid, &IID_IDirect3DVertexBuffer8)) {
33 IUnknown_AddRef(iface);
34 *ppobj = This;
35 return S_OK;
36 }
37
38 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
39
40 *ppobj = NULL;
41 return E_NOINTERFACE;
42 }
43
44 static ULONG WINAPI IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface) {
45 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
46 ULONG ref = InterlockedIncrement(&This->ref);
47
48 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
49
50 if (ref == 1)
51 {
52 IDirect3DDevice8_AddRef(This->parentDevice);
53 wined3d_mutex_lock();
54 IWineD3DBuffer_AddRef(This->wineD3DVertexBuffer);
55 wined3d_mutex_unlock();
56 }
57
58 return ref;
59 }
60
61 static ULONG WINAPI IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface) {
62 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
63 ULONG ref = InterlockedDecrement(&This->ref);
64
65 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
66
67 if (ref == 0) {
68 IDirect3DDevice8_Release(This->parentDevice);
69 wined3d_mutex_lock();
70 IWineD3DBuffer_Release(This->wineD3DVertexBuffer);
71 wined3d_mutex_unlock();
72 }
73
74 return ref;
75 }
76
77 /* IDirect3DVertexBuffer8 IDirect3DResource8 Interface follow: */
78 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface, IDirect3DDevice8 **ppDevice) {
79 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
80 IWineD3DDevice *wined3d_device;
81 HRESULT hr;
82 TRACE("(%p) Relay\n", This);
83
84 wined3d_mutex_lock();
85 hr = IWineD3DBuffer_GetDevice(This->wineD3DVertexBuffer, &wined3d_device);
86 if (SUCCEEDED(hr))
87 {
88 IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
89 IWineD3DDevice_Release(wined3d_device);
90 }
91 wined3d_mutex_unlock();
92
93 return hr;
94 }
95
96 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, CONST void *pData, DWORD SizeOfData, DWORD Flags) {
97 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
98 HRESULT hr;
99 TRACE("(%p) Relay\n", This);
100
101 wined3d_mutex_lock();
102 hr = IWineD3DBuffer_SetPrivateData(This->wineD3DVertexBuffer, refguid, pData, SizeOfData, Flags);
103 wined3d_mutex_unlock();
104
105 return hr;
106 }
107
108 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) {
109 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
110 HRESULT hr;
111 TRACE("(%p) Relay\n", This);
112
113 wined3d_mutex_lock();
114 hr = IWineD3DBuffer_GetPrivateData(This->wineD3DVertexBuffer, refguid, pData, pSizeOfData);
115 wined3d_mutex_unlock();
116
117 return hr;
118 }
119
120 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid) {
121 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
122 HRESULT hr;
123 TRACE("(%p) Relay\n", This);
124
125 wined3d_mutex_lock();
126 hr = IWineD3DBuffer_FreePrivateData(This->wineD3DVertexBuffer, refguid);
127 wined3d_mutex_unlock();
128
129 return hr;
130 }
131
132 static DWORD WINAPI IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface, DWORD PriorityNew) {
133 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
134 DWORD ret;
135 TRACE("(%p) Relay\n", This);
136
137 wined3d_mutex_lock();
138 ret = IWineD3DBuffer_SetPriority(This->wineD3DVertexBuffer, PriorityNew);
139 wined3d_mutex_unlock();
140
141 return ret;
142 }
143
144 static DWORD WINAPI IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface) {
145 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
146 DWORD ret;
147 TRACE("(%p) Relay\n", This);
148
149 wined3d_mutex_lock();
150 ret = IWineD3DBuffer_GetPriority(This->wineD3DVertexBuffer);
151 wined3d_mutex_unlock();
152
153 return ret;
154 }
155
156 static void WINAPI IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface) {
157 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
158 TRACE("(%p) Relay\n", This);
159
160 wined3d_mutex_lock();
161 IWineD3DBuffer_PreLoad(This->wineD3DVertexBuffer);
162 wined3d_mutex_unlock();
163 }
164
165 static D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface) {
166 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
167 TRACE("(%p)\n", This);
168
169 return D3DRTYPE_VERTEXBUFFER;
170 }
171
172 /* IDirect3DVertexBuffer8 Interface follow: */
173 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE **ppbData, DWORD Flags) {
174 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
175 HRESULT hr;
176 TRACE("(%p) Relay\n", This);
177
178 wined3d_mutex_lock();
179 hr = IWineD3DBuffer_Map(This->wineD3DVertexBuffer, OffsetToLock, SizeToLock, ppbData, Flags);
180 wined3d_mutex_unlock();
181
182 return hr;
183 }
184
185 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface) {
186 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
187 HRESULT hr;
188 TRACE("(%p) Relay\n", This);
189
190 wined3d_mutex_lock();
191 hr = IWineD3DBuffer_Unmap(This->wineD3DVertexBuffer);
192 wined3d_mutex_unlock();
193
194 return hr;
195 }
196
197 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface, D3DVERTEXBUFFER_DESC *pDesc) {
198 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
199 HRESULT hr;
200 WINED3DBUFFER_DESC desc;
201 TRACE("(%p) Relay\n", This);
202
203 wined3d_mutex_lock();
204 hr = IWineD3DBuffer_GetDesc(This->wineD3DVertexBuffer, &desc);
205 wined3d_mutex_unlock();
206
207 if (SUCCEEDED(hr)) {
208 pDesc->Type = D3DRTYPE_VERTEXBUFFER;
209 pDesc->Usage = desc.Usage;
210 pDesc->Pool = desc.Pool;
211 pDesc->Size = desc.Size;
212 pDesc->FVF = This->fvf;
213 pDesc->Format = D3DFMT_VERTEXDATA;
214 }
215
216 return hr;
217 }
218
219 static const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl =
220 {
221 /* IUnknown */
222 IDirect3DVertexBuffer8Impl_QueryInterface,
223 IDirect3DVertexBuffer8Impl_AddRef,
224 IDirect3DVertexBuffer8Impl_Release,
225 /* IDirect3DResource8 */
226 IDirect3DVertexBuffer8Impl_GetDevice,
227 IDirect3DVertexBuffer8Impl_SetPrivateData,
228 IDirect3DVertexBuffer8Impl_GetPrivateData,
229 IDirect3DVertexBuffer8Impl_FreePrivateData,
230 IDirect3DVertexBuffer8Impl_SetPriority,
231 IDirect3DVertexBuffer8Impl_GetPriority,
232 IDirect3DVertexBuffer8Impl_PreLoad,
233 IDirect3DVertexBuffer8Impl_GetType,
234 /* IDirect3DVertexBuffer8 */
235 IDirect3DVertexBuffer8Impl_Lock,
236 IDirect3DVertexBuffer8Impl_Unlock,
237 IDirect3DVertexBuffer8Impl_GetDesc
238 };
239
240 static void STDMETHODCALLTYPE d3d8_vertexbuffer_wined3d_object_destroyed(void *parent)
241 {
242 HeapFree(GetProcessHeap(), 0, parent);
243 }
244
245 static const struct wined3d_parent_ops d3d8_vertexbuffer_wined3d_parent_ops =
246 {
247 d3d8_vertexbuffer_wined3d_object_destroyed,
248 };
249
250 HRESULT vertexbuffer_init(IDirect3DVertexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
251 UINT size, DWORD usage, DWORD fvf, D3DPOOL pool)
252 {
253 HRESULT hr;
254
255 buffer->lpVtbl = &Direct3DVertexBuffer8_Vtbl;
256 buffer->ref = 1;
257 buffer->fvf = fvf;
258
259 wined3d_mutex_lock();
260 hr = IWineD3DDevice_CreateVertexBuffer(device->WineD3DDevice, size,
261 usage & WINED3DUSAGE_MASK, 0, (WINED3DPOOL)pool, &buffer->wineD3DVertexBuffer,
262 (IUnknown *)buffer, &d3d8_vertexbuffer_wined3d_parent_ops);
263 wined3d_mutex_unlock();
264 if (FAILED(hr))
265 {
266 WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
267 return hr;
268 }
269
270 buffer->parentDevice = (IDirect3DDevice8 *)device;
271 IUnknown_AddRef(buffer->parentDevice);
272
273 return D3D_OK;
274 }