2 * IDirect3DVertexBuffer8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
26 /* IDirect3DVertexBuffer8 IUnknown parts follow: */
27 static HRESULT WINAPI
IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface
, REFIID riid
, LPVOID
*ppobj
) {
28 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
30 if (IsEqualGUID(riid
, &IID_IUnknown
)
31 || IsEqualGUID(riid
, &IID_IDirect3DResource8
)
32 || IsEqualGUID(riid
, &IID_IDirect3DVertexBuffer8
)) {
33 IUnknown_AddRef(iface
);
38 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
44 static ULONG WINAPI
IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface
) {
45 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
46 ULONG ref
= InterlockedIncrement(&This
->ref
);
48 TRACE("(%p) : AddRef from %d\n", This
, ref
- 1);
52 IDirect3DDevice8_AddRef(This
->parentDevice
);
54 IWineD3DBuffer_AddRef(This
->wineD3DVertexBuffer
);
55 wined3d_mutex_unlock();
61 static ULONG WINAPI
IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface
) {
62 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
63 ULONG ref
= InterlockedDecrement(&This
->ref
);
65 TRACE("(%p) : ReleaseRef to %d\n", This
, ref
);
68 IDirect3DDevice8_Release(This
->parentDevice
);
70 IWineD3DBuffer_Release(This
->wineD3DVertexBuffer
);
71 wined3d_mutex_unlock();
77 /* IDirect3DVertexBuffer8 IDirect3DResource8 Interface follow: */
78 static HRESULT WINAPI
IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface
, IDirect3DDevice8
**ppDevice
) {
79 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
80 IWineD3DDevice
*wined3d_device
;
82 TRACE("(%p) Relay\n", This
);
85 hr
= IWineD3DBuffer_GetDevice(This
->wineD3DVertexBuffer
, &wined3d_device
);
88 IWineD3DDevice_GetParent(wined3d_device
, (IUnknown
**)ppDevice
);
89 IWineD3DDevice_Release(wined3d_device
);
91 wined3d_mutex_unlock();
96 static HRESULT WINAPI
IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface
, REFGUID refguid
, CONST
void *pData
, DWORD SizeOfData
, DWORD Flags
) {
97 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
99 TRACE("(%p) Relay\n", This
);
101 wined3d_mutex_lock();
102 hr
= IWineD3DBuffer_SetPrivateData(This
->wineD3DVertexBuffer
, refguid
, pData
, SizeOfData
, Flags
);
103 wined3d_mutex_unlock();
108 static HRESULT WINAPI
IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface
, REFGUID refguid
, void *pData
, DWORD
*pSizeOfData
) {
109 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
111 TRACE("(%p) Relay\n", This
);
113 wined3d_mutex_lock();
114 hr
= IWineD3DBuffer_GetPrivateData(This
->wineD3DVertexBuffer
, refguid
, pData
, pSizeOfData
);
115 wined3d_mutex_unlock();
120 static HRESULT WINAPI
IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface
, REFGUID refguid
) {
121 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
123 TRACE("(%p) Relay\n", This
);
125 wined3d_mutex_lock();
126 hr
= IWineD3DBuffer_FreePrivateData(This
->wineD3DVertexBuffer
, refguid
);
127 wined3d_mutex_unlock();
132 static DWORD WINAPI
IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface
, DWORD PriorityNew
) {
133 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
135 TRACE("(%p) Relay\n", This
);
137 wined3d_mutex_lock();
138 ret
= IWineD3DBuffer_SetPriority(This
->wineD3DVertexBuffer
, PriorityNew
);
139 wined3d_mutex_unlock();
144 static DWORD WINAPI
IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface
) {
145 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
147 TRACE("(%p) Relay\n", This
);
149 wined3d_mutex_lock();
150 ret
= IWineD3DBuffer_GetPriority(This
->wineD3DVertexBuffer
);
151 wined3d_mutex_unlock();
156 static void WINAPI
IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface
) {
157 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
158 TRACE("(%p) Relay\n", This
);
160 wined3d_mutex_lock();
161 IWineD3DBuffer_PreLoad(This
->wineD3DVertexBuffer
);
162 wined3d_mutex_unlock();
165 static D3DRESOURCETYPE WINAPI
IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface
) {
166 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
167 TRACE("(%p)\n", This
);
169 return D3DRTYPE_VERTEXBUFFER
;
172 /* IDirect3DVertexBuffer8 Interface follow: */
173 static HRESULT WINAPI
IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface
, UINT OffsetToLock
, UINT SizeToLock
, BYTE
**ppbData
, DWORD Flags
) {
174 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
176 TRACE("(%p) Relay\n", This
);
178 wined3d_mutex_lock();
179 hr
= IWineD3DBuffer_Map(This
->wineD3DVertexBuffer
, OffsetToLock
, SizeToLock
, ppbData
, Flags
);
180 wined3d_mutex_unlock();
185 static HRESULT WINAPI
IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface
) {
186 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
188 TRACE("(%p) Relay\n", This
);
190 wined3d_mutex_lock();
191 hr
= IWineD3DBuffer_Unmap(This
->wineD3DVertexBuffer
);
192 wined3d_mutex_unlock();
197 static HRESULT WINAPI
IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface
, D3DVERTEXBUFFER_DESC
*pDesc
) {
198 IDirect3DVertexBuffer8Impl
*This
= (IDirect3DVertexBuffer8Impl
*)iface
;
200 WINED3DBUFFER_DESC desc
;
201 TRACE("(%p) Relay\n", This
);
203 wined3d_mutex_lock();
204 hr
= IWineD3DBuffer_GetDesc(This
->wineD3DVertexBuffer
, &desc
);
205 wined3d_mutex_unlock();
208 pDesc
->Type
= D3DRTYPE_VERTEXBUFFER
;
209 pDesc
->Usage
= desc
.Usage
;
210 pDesc
->Pool
= desc
.Pool
;
211 pDesc
->Size
= desc
.Size
;
212 pDesc
->FVF
= This
->fvf
;
213 pDesc
->Format
= D3DFMT_VERTEXDATA
;
219 static const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl
=
222 IDirect3DVertexBuffer8Impl_QueryInterface
,
223 IDirect3DVertexBuffer8Impl_AddRef
,
224 IDirect3DVertexBuffer8Impl_Release
,
225 /* IDirect3DResource8 */
226 IDirect3DVertexBuffer8Impl_GetDevice
,
227 IDirect3DVertexBuffer8Impl_SetPrivateData
,
228 IDirect3DVertexBuffer8Impl_GetPrivateData
,
229 IDirect3DVertexBuffer8Impl_FreePrivateData
,
230 IDirect3DVertexBuffer8Impl_SetPriority
,
231 IDirect3DVertexBuffer8Impl_GetPriority
,
232 IDirect3DVertexBuffer8Impl_PreLoad
,
233 IDirect3DVertexBuffer8Impl_GetType
,
234 /* IDirect3DVertexBuffer8 */
235 IDirect3DVertexBuffer8Impl_Lock
,
236 IDirect3DVertexBuffer8Impl_Unlock
,
237 IDirect3DVertexBuffer8Impl_GetDesc
240 static void STDMETHODCALLTYPE
d3d8_vertexbuffer_wined3d_object_destroyed(void *parent
)
242 HeapFree(GetProcessHeap(), 0, parent
);
245 static const struct wined3d_parent_ops d3d8_vertexbuffer_wined3d_parent_ops
=
247 d3d8_vertexbuffer_wined3d_object_destroyed
,
250 HRESULT
vertexbuffer_init(IDirect3DVertexBuffer8Impl
*buffer
, IDirect3DDevice8Impl
*device
,
251 UINT size
, DWORD usage
, DWORD fvf
, D3DPOOL pool
)
255 buffer
->lpVtbl
= &Direct3DVertexBuffer8_Vtbl
;
259 wined3d_mutex_lock();
260 hr
= IWineD3DDevice_CreateVertexBuffer(device
->WineD3DDevice
, size
,
261 usage
& WINED3DUSAGE_MASK
, 0, (WINED3DPOOL
)pool
, &buffer
->wineD3DVertexBuffer
,
262 (IUnknown
*)buffer
, &d3d8_vertexbuffer_wined3d_parent_ops
);
263 wined3d_mutex_unlock();
266 WARN("Failed to create wined3d buffer, hr %#x.\n", hr
);
270 buffer
->parentDevice
= (IDirect3DDevice8
*)device
;
271 IUnknown_AddRef(buffer
->parentDevice
);