* Sync up to trunk head (r64959).
[reactos.git] / dll / directx / wine / d3d9 / buffer.c
1 /*
2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2002-2004 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
5 *
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
10 *
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
15 *
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 */
20
21 #include "d3d9_private.h"
22
23 static inline struct d3d9_vertexbuffer *impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface)
24 {
25 return CONTAINING_RECORD(iface, struct d3d9_vertexbuffer, IDirect3DVertexBuffer9_iface);
26 }
27
28 static HRESULT WINAPI d3d9_vertexbuffer_QueryInterface(IDirect3DVertexBuffer9 *iface, REFIID riid, void **out)
29 {
30 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
31
32 if (IsEqualGUID(riid, &IID_IDirect3DVertexBuffer9)
33 || IsEqualGUID(riid, &IID_IDirect3DResource9)
34 || IsEqualGUID(riid, &IID_IUnknown))
35 {
36 IDirect3DVertexBuffer9_AddRef(iface);
37 *out = iface;
38 return S_OK;
39 }
40
41 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
42
43 *out = NULL;
44 return E_NOINTERFACE;
45 }
46
47 static ULONG WINAPI d3d9_vertexbuffer_AddRef(IDirect3DVertexBuffer9 *iface)
48 {
49 struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
50 ULONG refcount = InterlockedIncrement(&buffer->resource.refcount);
51
52 TRACE("%p increasing refcount to %u.\n", iface, refcount);
53
54 if (refcount == 1)
55 {
56 IDirect3DDevice9Ex_AddRef(buffer->parent_device);
57 wined3d_mutex_lock();
58 wined3d_buffer_incref(buffer->wined3d_buffer);
59 wined3d_mutex_unlock();
60 }
61
62 return refcount;
63 }
64
65 static ULONG WINAPI d3d9_vertexbuffer_Release(IDirect3DVertexBuffer9 *iface)
66 {
67 struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
68 ULONG refcount = InterlockedDecrement(&buffer->resource.refcount);
69
70 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
71
72 if (!refcount)
73 {
74 IDirect3DDevice9Ex *device = buffer->parent_device;
75
76 wined3d_mutex_lock();
77 wined3d_buffer_decref(buffer->wined3d_buffer);
78 wined3d_mutex_unlock();
79
80 /* Release the device last, as it may cause the device to be destroyed. */
81 IDirect3DDevice9Ex_Release(device);
82 }
83
84 return refcount;
85 }
86
87 static HRESULT WINAPI d3d9_vertexbuffer_GetDevice(IDirect3DVertexBuffer9 *iface, IDirect3DDevice9 **device)
88 {
89 struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
90
91 TRACE("iface %p, device %p.\n", iface, device);
92
93 *device = (IDirect3DDevice9 *)buffer->parent_device;
94 IDirect3DDevice9_AddRef(*device);
95
96 TRACE("Returning device %p.\n", *device);
97
98 return D3D_OK;
99 }
100
101 static HRESULT WINAPI d3d9_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer9 *iface,
102 REFGUID guid, const void *data, DWORD data_size, DWORD flags)
103 {
104 struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
105 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
106 iface, debugstr_guid(guid), data, data_size, flags);
107
108 return d3d9_resource_set_private_data(&buffer->resource, guid, data, data_size, flags);
109 }
110
111 static HRESULT WINAPI d3d9_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer9 *iface,
112 REFGUID guid, void *data, DWORD *data_size)
113 {
114 struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
115 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
116 iface, debugstr_guid(guid), data, data_size);
117
118 return d3d9_resource_get_private_data(&buffer->resource, guid, data, data_size);
119 }
120
121 static HRESULT WINAPI d3d9_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer9 *iface, REFGUID guid)
122 {
123 struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
124 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
125
126 return d3d9_resource_free_private_data(&buffer->resource, guid);
127 }
128
129 static DWORD WINAPI d3d9_vertexbuffer_SetPriority(IDirect3DVertexBuffer9 *iface, DWORD priority)
130 {
131 struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
132 struct wined3d_resource *resource;
133 DWORD previous;
134
135 TRACE("iface %p, priority %u.\n", iface, priority);
136
137 wined3d_mutex_lock();
138 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
139 previous = wined3d_resource_set_priority(resource, priority);
140 wined3d_mutex_unlock();
141
142 return previous;
143 }
144
145 static DWORD WINAPI d3d9_vertexbuffer_GetPriority(IDirect3DVertexBuffer9 *iface)
146 {
147 struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
148 const struct wined3d_resource *resource;
149 DWORD priority;
150
151 TRACE("iface %p.\n", iface);
152
153 wined3d_mutex_lock();
154 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
155 priority = wined3d_resource_get_priority(resource);
156 wined3d_mutex_unlock();
157
158 return priority;
159 }
160
161 static void WINAPI d3d9_vertexbuffer_PreLoad(IDirect3DVertexBuffer9 *iface)
162 {
163 struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
164
165 TRACE("iface %p.\n", iface);
166
167 wined3d_mutex_lock();
168 wined3d_buffer_preload(buffer->wined3d_buffer);
169 wined3d_mutex_unlock();
170 }
171
172 static D3DRESOURCETYPE WINAPI d3d9_vertexbuffer_GetType(IDirect3DVertexBuffer9 *iface)
173 {
174 TRACE("iface %p.\n", iface);
175
176 return D3DRTYPE_VERTEXBUFFER;
177 }
178
179 static HRESULT WINAPI d3d9_vertexbuffer_Lock(IDirect3DVertexBuffer9 *iface, UINT offset, UINT size,
180 void **data, DWORD flags)
181 {
182 struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
183 HRESULT hr;
184
185 TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
186 iface, offset, size, data, flags);
187
188 wined3d_mutex_lock();
189 hr = wined3d_buffer_map(buffer->wined3d_buffer, offset, size, (BYTE **)data, flags);
190 wined3d_mutex_unlock();
191
192 return hr;
193 }
194
195 static HRESULT WINAPI d3d9_vertexbuffer_Unlock(IDirect3DVertexBuffer9 *iface)
196 {
197 struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
198
199 TRACE("iface %p.\n", iface);
200
201 wined3d_mutex_lock();
202 wined3d_buffer_unmap(buffer->wined3d_buffer);
203 wined3d_mutex_unlock();
204
205 return D3D_OK;
206 }
207
208 static HRESULT WINAPI d3d9_vertexbuffer_GetDesc(IDirect3DVertexBuffer9 *iface,
209 D3DVERTEXBUFFER_DESC *desc)
210 {
211 struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
212 struct wined3d_resource_desc wined3d_desc;
213 struct wined3d_resource *wined3d_resource;
214
215 TRACE("iface %p, desc %p.\n", iface, desc);
216
217 wined3d_mutex_lock();
218 wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
219 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
220 wined3d_mutex_unlock();
221
222 desc->Format = D3DFMT_VERTEXDATA;
223 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
224 desc->Pool = wined3d_desc.pool;
225 desc->Size = wined3d_desc.size;
226 desc->Type = D3DRTYPE_VERTEXBUFFER;
227 desc->FVF = buffer->fvf;
228
229 return D3D_OK;
230 }
231
232 static const IDirect3DVertexBuffer9Vtbl d3d9_vertexbuffer_vtbl =
233 {
234 /* IUnknown */
235 d3d9_vertexbuffer_QueryInterface,
236 d3d9_vertexbuffer_AddRef,
237 d3d9_vertexbuffer_Release,
238 /* IDirect3DResource9 */
239 d3d9_vertexbuffer_GetDevice,
240 d3d9_vertexbuffer_SetPrivateData,
241 d3d9_vertexbuffer_GetPrivateData,
242 d3d9_vertexbuffer_FreePrivateData,
243 d3d9_vertexbuffer_SetPriority,
244 d3d9_vertexbuffer_GetPriority,
245 d3d9_vertexbuffer_PreLoad,
246 d3d9_vertexbuffer_GetType,
247 /* IDirect3DVertexBuffer9 */
248 d3d9_vertexbuffer_Lock,
249 d3d9_vertexbuffer_Unlock,
250 d3d9_vertexbuffer_GetDesc,
251 };
252
253 static void STDMETHODCALLTYPE d3d9_vertexbuffer_wined3d_object_destroyed(void *parent)
254 {
255 struct d3d9_vertexbuffer *buffer = parent;
256 d3d9_resource_cleanup(&buffer->resource);
257 HeapFree(GetProcessHeap(), 0, buffer);
258 }
259
260 static const struct wined3d_parent_ops d3d9_vertexbuffer_wined3d_parent_ops =
261 {
262 d3d9_vertexbuffer_wined3d_object_destroyed,
263 };
264
265 HRESULT vertexbuffer_init(struct d3d9_vertexbuffer *buffer, struct d3d9_device *device,
266 UINT size, UINT usage, DWORD fvf, D3DPOOL pool)
267 {
268 HRESULT hr;
269
270 buffer->IDirect3DVertexBuffer9_iface.lpVtbl = &d3d9_vertexbuffer_vtbl;
271 buffer->fvf = fvf;
272 d3d9_resource_init(&buffer->resource);
273
274 wined3d_mutex_lock();
275 hr = wined3d_buffer_create_vb(device->wined3d_device, size, usage & WINED3DUSAGE_MASK,
276 (enum wined3d_pool)pool, buffer, &d3d9_vertexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer);
277 wined3d_mutex_unlock();
278 if (FAILED(hr))
279 {
280 WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
281 return hr;
282 }
283
284 buffer->parent_device = &device->IDirect3DDevice9Ex_iface;
285 IDirect3DDevice9Ex_AddRef(buffer->parent_device);
286
287 return D3D_OK;
288 }
289
290 struct d3d9_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface)
291 {
292 if (!iface)
293 return NULL;
294 assert(iface->lpVtbl == &d3d9_vertexbuffer_vtbl);
295
296 return impl_from_IDirect3DVertexBuffer9(iface);
297 }
298
299 static inline struct d3d9_indexbuffer *impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface)
300 {
301 return CONTAINING_RECORD(iface, struct d3d9_indexbuffer, IDirect3DIndexBuffer9_iface);
302 }
303
304 static HRESULT WINAPI d3d9_indexbuffer_QueryInterface(IDirect3DIndexBuffer9 *iface, REFIID riid, void **out)
305 {
306 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
307
308 if (IsEqualGUID(riid, &IID_IDirect3DIndexBuffer9)
309 || IsEqualGUID(riid, &IID_IDirect3DResource9)
310 || IsEqualGUID(riid, &IID_IUnknown))
311 {
312 IDirect3DIndexBuffer9_AddRef(iface);
313 *out = iface;
314 return S_OK;
315 }
316
317 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
318
319 *out = NULL;
320 return E_NOINTERFACE;
321 }
322
323 static ULONG WINAPI d3d9_indexbuffer_AddRef(IDirect3DIndexBuffer9 *iface)
324 {
325 struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
326 ULONG refcount = InterlockedIncrement(&buffer->resource.refcount);
327
328 TRACE("%p increasing refcount to %u.\n", iface, refcount);
329
330 if (refcount == 1)
331 {
332 IDirect3DDevice9Ex_AddRef(buffer->parent_device);
333 wined3d_mutex_lock();
334 wined3d_buffer_incref(buffer->wined3d_buffer);
335 wined3d_mutex_unlock();
336 }
337
338 return refcount;
339 }
340
341 static ULONG WINAPI d3d9_indexbuffer_Release(IDirect3DIndexBuffer9 *iface)
342 {
343 struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
344 ULONG refcount = InterlockedDecrement(&buffer->resource.refcount);
345
346 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
347
348 if (!refcount)
349 {
350 IDirect3DDevice9Ex *device = buffer->parent_device;
351
352 wined3d_mutex_lock();
353 wined3d_buffer_decref(buffer->wined3d_buffer);
354 wined3d_mutex_unlock();
355
356 /* Release the device last, as it may cause the device to be destroyed. */
357 IDirect3DDevice9Ex_Release(device);
358 }
359
360 return refcount;
361 }
362
363 static HRESULT WINAPI d3d9_indexbuffer_GetDevice(IDirect3DIndexBuffer9 *iface, IDirect3DDevice9 **device)
364 {
365 struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
366
367 TRACE("iface %p, device %p.\n", iface, device);
368
369 *device = (IDirect3DDevice9 *)buffer->parent_device;
370 IDirect3DDevice9_AddRef(*device);
371
372 TRACE("Returning device %p.\n", *device);
373
374 return D3D_OK;
375 }
376
377 static HRESULT WINAPI d3d9_indexbuffer_SetPrivateData(IDirect3DIndexBuffer9 *iface,
378 REFGUID guid, const void *data, DWORD data_size, DWORD flags)
379 {
380 struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
381 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
382 iface, debugstr_guid(guid), data, data_size, flags);
383
384 return d3d9_resource_set_private_data(&buffer->resource, guid, data, data_size, flags);
385 }
386
387 static HRESULT WINAPI d3d9_indexbuffer_GetPrivateData(IDirect3DIndexBuffer9 *iface,
388 REFGUID guid, void *data, DWORD *data_size)
389 {
390 struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
391 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
392 iface, debugstr_guid(guid), data, data_size);
393
394 return d3d9_resource_get_private_data(&buffer->resource, guid, data, data_size);
395 }
396
397 static HRESULT WINAPI d3d9_indexbuffer_FreePrivateData(IDirect3DIndexBuffer9 *iface, REFGUID guid)
398 {
399 struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
400 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
401
402 return d3d9_resource_free_private_data(&buffer->resource, guid);
403 }
404
405 static DWORD WINAPI d3d9_indexbuffer_SetPriority(IDirect3DIndexBuffer9 *iface, DWORD priority)
406 {
407 struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
408 struct wined3d_resource *resource;
409 DWORD previous;
410
411 TRACE("iface %p, priority %u.\n", iface, priority);
412
413 wined3d_mutex_lock();
414 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
415 previous = wined3d_resource_set_priority(resource, priority);
416 wined3d_mutex_unlock();
417
418 return previous;
419 }
420
421 static DWORD WINAPI d3d9_indexbuffer_GetPriority(IDirect3DIndexBuffer9 *iface)
422 {
423 struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
424 const struct wined3d_resource *resource;
425 DWORD priority;
426
427 TRACE("iface %p.\n", iface);
428
429 wined3d_mutex_lock();
430 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
431 priority = wined3d_resource_get_priority(resource);
432 wined3d_mutex_unlock();
433
434 return priority;
435 }
436
437 static void WINAPI d3d9_indexbuffer_PreLoad(IDirect3DIndexBuffer9 *iface)
438 {
439 struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
440
441 TRACE("iface %p.\n", iface);
442
443 wined3d_mutex_lock();
444 wined3d_buffer_preload(buffer->wined3d_buffer);
445 wined3d_mutex_unlock();
446 }
447
448 static D3DRESOURCETYPE WINAPI d3d9_indexbuffer_GetType(IDirect3DIndexBuffer9 *iface)
449 {
450 TRACE("iface %p.\n", iface);
451
452 return D3DRTYPE_INDEXBUFFER;
453 }
454
455 static HRESULT WINAPI d3d9_indexbuffer_Lock(IDirect3DIndexBuffer9 *iface,
456 UINT offset, UINT size, void **data, DWORD flags)
457 {
458 struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
459 HRESULT hr;
460
461 TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
462 iface, offset, size, data, flags);
463
464 wined3d_mutex_lock();
465 hr = wined3d_buffer_map(buffer->wined3d_buffer, offset, size, (BYTE **)data, flags);
466 wined3d_mutex_unlock();
467
468 return hr;
469 }
470
471 static HRESULT WINAPI d3d9_indexbuffer_Unlock(IDirect3DIndexBuffer9 *iface)
472 {
473 struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
474
475 TRACE("iface %p.\n", iface);
476
477 wined3d_mutex_lock();
478 wined3d_buffer_unmap(buffer->wined3d_buffer);
479 wined3d_mutex_unlock();
480
481 return D3D_OK;
482 }
483
484 static HRESULT WINAPI d3d9_indexbuffer_GetDesc(IDirect3DIndexBuffer9 *iface, D3DINDEXBUFFER_DESC *desc)
485 {
486 struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
487 struct wined3d_resource_desc wined3d_desc;
488 struct wined3d_resource *wined3d_resource;
489
490 TRACE("iface %p, desc %p.\n", iface, desc);
491
492 wined3d_mutex_lock();
493 wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
494 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
495 wined3d_mutex_unlock();
496
497 desc->Format = d3dformat_from_wined3dformat(buffer->format);
498 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
499 desc->Pool = wined3d_desc.pool;
500 desc->Size = wined3d_desc.size;
501 desc->Type = D3DRTYPE_INDEXBUFFER;
502
503 return D3D_OK;
504 }
505
506 static const IDirect3DIndexBuffer9Vtbl d3d9_indexbuffer_vtbl =
507 {
508 /* IUnknown */
509 d3d9_indexbuffer_QueryInterface,
510 d3d9_indexbuffer_AddRef,
511 d3d9_indexbuffer_Release,
512 /* IDirect3DResource9 */
513 d3d9_indexbuffer_GetDevice,
514 d3d9_indexbuffer_SetPrivateData,
515 d3d9_indexbuffer_GetPrivateData,
516 d3d9_indexbuffer_FreePrivateData,
517 d3d9_indexbuffer_SetPriority,
518 d3d9_indexbuffer_GetPriority,
519 d3d9_indexbuffer_PreLoad,
520 d3d9_indexbuffer_GetType,
521 /* IDirect3DIndexBuffer9 */
522 d3d9_indexbuffer_Lock,
523 d3d9_indexbuffer_Unlock,
524 d3d9_indexbuffer_GetDesc,
525 };
526
527 static void STDMETHODCALLTYPE d3d9_indexbuffer_wined3d_object_destroyed(void *parent)
528 {
529 struct d3d9_indexbuffer *buffer = parent;
530 d3d9_resource_cleanup(&buffer->resource);
531 HeapFree(GetProcessHeap(), 0, buffer);
532 }
533
534 static const struct wined3d_parent_ops d3d9_indexbuffer_wined3d_parent_ops =
535 {
536 d3d9_indexbuffer_wined3d_object_destroyed,
537 };
538
539 HRESULT indexbuffer_init(struct d3d9_indexbuffer *buffer, struct d3d9_device *device,
540 UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool)
541 {
542 HRESULT hr;
543
544 buffer->IDirect3DIndexBuffer9_iface.lpVtbl = &d3d9_indexbuffer_vtbl;
545 buffer->format = wined3dformat_from_d3dformat(format);
546 d3d9_resource_init(&buffer->resource);
547
548 wined3d_mutex_lock();
549 hr = wined3d_buffer_create_ib(device->wined3d_device, size, usage & WINED3DUSAGE_MASK,
550 (enum wined3d_pool)pool, buffer, &d3d9_indexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer);
551 wined3d_mutex_unlock();
552 if (FAILED(hr))
553 {
554 WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
555 return hr;
556 }
557
558 buffer->parent_device = &device->IDirect3DDevice9Ex_iface;
559 IDirect3DDevice9Ex_AddRef(buffer->parent_device);
560
561 return D3D_OK;
562 }
563
564 struct d3d9_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface)
565 {
566 if (!iface)
567 return NULL;
568 assert(iface->lpVtbl == &d3d9_indexbuffer_vtbl);
569
570 return impl_from_IDirect3DIndexBuffer9(iface);
571 }