[D3D8][D3D9][DDRAW][WINED3D] Use modules instead of shared libraries
[reactos.git] / dll / directx / wine / d3d9 / d3d9_main.c
1 /*
2 * Direct3D 9
3 *
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
17 *
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 *
22 */
23
24 #include "config.h"
25 #include "initguid.h"
26 #include "d3d9_private.h"
27
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
29
30 static int D3DPERF_event_level = 0;
31
32 void WINAPI DebugSetMute(void) {
33 /* nothing to do */
34 }
35
36 IDirect3D9 * WINAPI DECLSPEC_HOTPATCH Direct3DCreate9(UINT sdk_version)
37 {
38 struct d3d9 *object;
39
40 TRACE("sdk_version %#x.\n", sdk_version);
41
42 if (!(object = heap_alloc_zero(sizeof(*object))))
43 return NULL;
44
45 if (!d3d9_init(object, FALSE))
46 {
47 WARN("Failed to initialize d3d9.\n");
48 heap_free(object);
49 return NULL;
50 }
51
52 TRACE("Created d3d9 object %p.\n", object);
53
54 return (IDirect3D9 *)&object->IDirect3D9Ex_iface;
55 }
56
57 HRESULT WINAPI DECLSPEC_HOTPATCH Direct3DCreate9Ex(UINT sdk_version, IDirect3D9Ex **d3d9ex)
58 {
59 struct d3d9 *object;
60
61 TRACE("sdk_version %#x, d3d9ex %p.\n", sdk_version, d3d9ex);
62
63 if (!(object = heap_alloc_zero(sizeof(*object))))
64 return E_OUTOFMEMORY;
65
66 if (!d3d9_init(object, TRUE))
67 {
68 WARN("Failed to initialize d3d9.\n");
69 heap_free(object);
70 return D3DERR_NOTAVAILABLE;
71 }
72
73 TRACE("Created d3d9 object %p.\n", object);
74 *d3d9ex = &object->IDirect3D9Ex_iface;
75
76 return D3D_OK;
77 }
78
79 /*******************************************************************
80 * Direct3DShaderValidatorCreate9 (D3D9.@)
81 *
82 * No documentation available for this function.
83 * SDK only says it is internal and shouldn't be used.
84 */
85 void* WINAPI Direct3DShaderValidatorCreate9(void)
86 {
87 static int once;
88
89 if (!once++) FIXME("stub\n");
90 return NULL;
91 }
92
93 /***********************************************************************
94 * D3DPERF_BeginEvent (D3D9.@)
95 */
96 int WINAPI D3DPERF_BeginEvent(D3DCOLOR color, const WCHAR *name)
97 {
98 TRACE("color 0x%08x, name %s.\n", color, debugstr_w(name));
99
100 return D3DPERF_event_level++;
101 }
102
103 /***********************************************************************
104 * D3DPERF_EndEvent (D3D9.@)
105 */
106 int WINAPI D3DPERF_EndEvent(void) {
107 TRACE("(void) : stub\n");
108
109 return --D3DPERF_event_level;
110 }
111
112 /***********************************************************************
113 * D3DPERF_GetStatus (D3D9.@)
114 */
115 DWORD WINAPI D3DPERF_GetStatus(void) {
116 FIXME("(void) : stub\n");
117
118 return 0;
119 }
120
121 /***********************************************************************
122 * D3DPERF_SetOptions (D3D9.@)
123 *
124 */
125 void WINAPI D3DPERF_SetOptions(DWORD options)
126 {
127 FIXME("(%#x) : stub\n", options);
128 }
129
130 /***********************************************************************
131 * D3DPERF_QueryRepeatFrame (D3D9.@)
132 */
133 BOOL WINAPI D3DPERF_QueryRepeatFrame(void) {
134 FIXME("(void) : stub\n");
135
136 return FALSE;
137 }
138
139 /***********************************************************************
140 * D3DPERF_SetMarker (D3D9.@)
141 */
142 void WINAPI D3DPERF_SetMarker(D3DCOLOR color, const WCHAR *name)
143 {
144 FIXME("color 0x%08x, name %s stub!\n", color, debugstr_w(name));
145 }
146
147 /***********************************************************************
148 * D3DPERF_SetRegion (D3D9.@)
149 */
150 void WINAPI D3DPERF_SetRegion(D3DCOLOR color, const WCHAR *name)
151 {
152 FIXME("color 0x%08x, name %s stub!\n", color, debugstr_w(name));
153 }
154
155 void d3d9_resource_cleanup(struct d3d9_resource *resource)
156 {
157 wined3d_private_store_cleanup(&resource->private_store);
158 }
159
160 HRESULT d3d9_resource_free_private_data(struct d3d9_resource *resource, const GUID *guid)
161 {
162 struct wined3d_private_data *entry;
163
164 wined3d_mutex_lock();
165 entry = wined3d_private_store_get_private_data(&resource->private_store, guid);
166 if (!entry)
167 {
168 wined3d_mutex_unlock();
169 return D3DERR_NOTFOUND;
170 }
171
172 wined3d_private_store_free_private_data(&resource->private_store, entry);
173 wined3d_mutex_unlock();
174
175 return D3D_OK;
176 }
177
178 HRESULT d3d9_resource_get_private_data(struct d3d9_resource *resource, const GUID *guid,
179 void *data, DWORD *data_size)
180 {
181 const struct wined3d_private_data *stored_data;
182 DWORD size_in;
183 HRESULT hr;
184
185 wined3d_mutex_lock();
186 stored_data = wined3d_private_store_get_private_data(&resource->private_store, guid);
187 if (!stored_data)
188 {
189 hr = D3DERR_NOTFOUND;
190 goto done;
191 }
192
193 size_in = *data_size;
194 *data_size = stored_data->size;
195 if (!data)
196 {
197 hr = D3D_OK;
198 goto done;
199 }
200 if (size_in < stored_data->size)
201 {
202 hr = D3DERR_MOREDATA;
203 goto done;
204 }
205
206 if (stored_data->flags & WINED3DSPD_IUNKNOWN)
207 IUnknown_AddRef(stored_data->content.object);
208 memcpy(data, stored_data->content.data, stored_data->size);
209 hr = D3D_OK;
210
211 done:
212 wined3d_mutex_unlock();
213 return hr;
214 }
215
216 void d3d9_resource_init(struct d3d9_resource *resource)
217 {
218 resource->refcount = 1;
219 wined3d_private_store_init(&resource->private_store);
220 }
221
222 HRESULT d3d9_resource_set_private_data(struct d3d9_resource *resource, const GUID *guid,
223 const void *data, DWORD data_size, DWORD flags)
224 {
225 HRESULT hr;
226
227 wined3d_mutex_lock();
228 hr = wined3d_private_store_set_private_data(&resource->private_store, guid, data, data_size, flags);
229 wined3d_mutex_unlock();
230 return hr;
231 }