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[reactos.git] / dll / directx / wine / d3d9 / d3d9_main.c
1 /*
2 * Direct3D 9
3 *
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
17 *
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 *
22 */
23
24 #include "d3d9_private.h"
25
26 static int D3DPERF_event_level = 0;
27
28 void WINAPI DebugSetMute(void) {
29 /* nothing to do */
30 }
31
32 IDirect3D9 * WINAPI DECLSPEC_HOTPATCH Direct3DCreate9(UINT sdk_version)
33 {
34 struct d3d9 *object;
35
36 TRACE("sdk_version %#x.\n", sdk_version);
37
38 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
39 return NULL;
40
41 if (!d3d9_init(object, FALSE))
42 {
43 WARN("Failed to initialize d3d9.\n");
44 HeapFree(GetProcessHeap(), 0, object);
45 return NULL;
46 }
47
48 TRACE("Created d3d9 object %p.\n", object);
49
50 return (IDirect3D9 *)&object->IDirect3D9Ex_iface;
51 }
52
53 HRESULT WINAPI DECLSPEC_HOTPATCH Direct3DCreate9Ex(UINT sdk_version, IDirect3D9Ex **d3d9ex)
54 {
55 struct d3d9 *object;
56
57 TRACE("sdk_version %#x, d3d9ex %p.\n", sdk_version, d3d9ex);
58
59 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
60 return E_OUTOFMEMORY;
61
62 if (!d3d9_init(object, TRUE))
63 {
64 WARN("Failed to initialize d3d9.\n");
65 HeapFree(GetProcessHeap(), 0, object);
66 return D3DERR_NOTAVAILABLE;
67 }
68
69 TRACE("Created d3d9 object %p.\n", object);
70 *d3d9ex = &object->IDirect3D9Ex_iface;
71
72 return D3D_OK;
73 }
74
75 /*******************************************************************
76 * Direct3DShaderValidatorCreate9 (D3D9.@)
77 *
78 * No documentation available for this function.
79 * SDK only says it is internal and shouldn't be used.
80 */
81 void* WINAPI Direct3DShaderValidatorCreate9(void)
82 {
83 static int once;
84
85 if (!once++) FIXME("stub\n");
86 return NULL;
87 }
88
89 /*******************************************************************
90 * DllMain
91 */
92 BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, void *reserved)
93 {
94 if (reason == DLL_PROCESS_ATTACH)
95 DisableThreadLibraryCalls(inst);
96
97 return TRUE;
98 }
99
100 /***********************************************************************
101 * D3DPERF_BeginEvent (D3D9.@)
102 */
103 int WINAPI D3DPERF_BeginEvent(D3DCOLOR color, const WCHAR *name)
104 {
105 TRACE("color 0x%08x, name %s.\n", color, debugstr_w(name));
106
107 return D3DPERF_event_level++;
108 }
109
110 /***********************************************************************
111 * D3DPERF_EndEvent (D3D9.@)
112 */
113 int WINAPI D3DPERF_EndEvent(void) {
114 TRACE("(void) : stub\n");
115
116 return --D3DPERF_event_level;
117 }
118
119 /***********************************************************************
120 * D3DPERF_GetStatus (D3D9.@)
121 */
122 DWORD WINAPI D3DPERF_GetStatus(void) {
123 FIXME("(void) : stub\n");
124
125 return 0;
126 }
127
128 /***********************************************************************
129 * D3DPERF_SetOptions (D3D9.@)
130 *
131 */
132 void WINAPI D3DPERF_SetOptions(DWORD options)
133 {
134 FIXME("(%#x) : stub\n", options);
135 }
136
137 /***********************************************************************
138 * D3DPERF_QueryRepeatFrame (D3D9.@)
139 */
140 BOOL WINAPI D3DPERF_QueryRepeatFrame(void) {
141 FIXME("(void) : stub\n");
142
143 return FALSE;
144 }
145
146 /***********************************************************************
147 * D3DPERF_SetMarker (D3D9.@)
148 */
149 void WINAPI D3DPERF_SetMarker(D3DCOLOR color, const WCHAR *name)
150 {
151 FIXME("color 0x%08x, name %s stub!\n", color, debugstr_w(name));
152 }
153
154 /***********************************************************************
155 * D3DPERF_SetRegion (D3D9.@)
156 */
157 void WINAPI D3DPERF_SetRegion(D3DCOLOR color, const WCHAR *name)
158 {
159 FIXME("color 0x%08x, name %s stub!\n", color, debugstr_w(name));
160 }
161
162 void d3d9_resource_cleanup(struct d3d9_resource *resource)
163 {
164 wined3d_private_store_cleanup(&resource->private_store);
165 }
166
167 HRESULT d3d9_resource_free_private_data(struct d3d9_resource *resource, const GUID *guid)
168 {
169 struct wined3d_private_data *entry;
170
171 wined3d_mutex_lock();
172 entry = wined3d_private_store_get_private_data(&resource->private_store, guid);
173 if (!entry)
174 {
175 wined3d_mutex_unlock();
176 return D3DERR_NOTFOUND;
177 }
178
179 wined3d_private_store_free_private_data(&resource->private_store, entry);
180 wined3d_mutex_unlock();
181
182 return D3D_OK;
183 }
184
185 HRESULT d3d9_resource_get_private_data(struct d3d9_resource *resource, const GUID *guid,
186 void *data, DWORD *data_size)
187 {
188 const struct wined3d_private_data *stored_data;
189 DWORD size_in;
190 HRESULT hr;
191
192 wined3d_mutex_lock();
193 stored_data = wined3d_private_store_get_private_data(&resource->private_store, guid);
194 if (!stored_data)
195 {
196 hr = D3DERR_NOTFOUND;
197 goto done;
198 }
199
200 size_in = *data_size;
201 *data_size = stored_data->size;
202 if (!data)
203 {
204 hr = D3D_OK;
205 goto done;
206 }
207 if (size_in < stored_data->size)
208 {
209 hr = D3DERR_MOREDATA;
210 goto done;
211 }
212
213 if (stored_data->flags & WINED3DSPD_IUNKNOWN)
214 IUnknown_AddRef(stored_data->content.object);
215 memcpy(data, stored_data->content.data, stored_data->size);
216 hr = D3D_OK;
217
218 done:
219 wined3d_mutex_unlock();
220 return hr;
221 }
222
223 void d3d9_resource_init(struct d3d9_resource *resource)
224 {
225 resource->refcount = 1;
226 wined3d_private_store_init(&resource->private_store);
227 }
228
229 HRESULT d3d9_resource_set_private_data(struct d3d9_resource *resource, const GUID *guid,
230 const void *data, DWORD data_size, DWORD flags)
231 {
232 HRESULT hr;
233
234 wined3d_mutex_lock();
235 hr = wined3d_private_store_set_private_data(&resource->private_store, guid, data, data_size, flags);
236 wined3d_mutex_unlock();
237 return hr;
238 }