2 * Direct3D 9 private include file
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
31 #define WIN32_NO_STATUS
33 #define COM_NO_WINDOWS_H
35 #define NONAMELESSUNION
36 #define NONAMELESSSTRUCT
43 #include <wine/debug.h>
44 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
47 #include <wine/wined3d.h>
49 extern HRESULT
vdecl_convert_fvf(DWORD FVF
, D3DVERTEXELEMENT9
**ppVertexElements
) DECLSPEC_HIDDEN
;
50 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
) DECLSPEC_HIDDEN
;
51 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
) DECLSPEC_HIDDEN
;
52 void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS
*present_parameters
,
53 const struct wined3d_swapchain_desc
*swapchain_desc
) DECLSPEC_HIDDEN
;
55 #define WINECAPSTOD3D9CAPS(_pD3D9Caps, _pWineCaps) \
56 _pD3D9Caps->DeviceType = (D3DDEVTYPE) _pWineCaps->DeviceType; \
57 _pD3D9Caps->AdapterOrdinal = _pWineCaps->AdapterOrdinal; \
58 _pD3D9Caps->Caps = _pWineCaps->Caps; \
59 _pD3D9Caps->Caps2 = _pWineCaps->Caps2; \
60 _pD3D9Caps->Caps3 = _pWineCaps->Caps3; \
61 _pD3D9Caps->PresentationIntervals = _pWineCaps->PresentationIntervals; \
62 _pD3D9Caps->CursorCaps = _pWineCaps->CursorCaps; \
63 _pD3D9Caps->DevCaps = _pWineCaps->DevCaps; \
64 _pD3D9Caps->PrimitiveMiscCaps = _pWineCaps->PrimitiveMiscCaps; \
65 _pD3D9Caps->RasterCaps = _pWineCaps->RasterCaps; \
66 _pD3D9Caps->ZCmpCaps = _pWineCaps->ZCmpCaps; \
67 _pD3D9Caps->SrcBlendCaps = _pWineCaps->SrcBlendCaps; \
68 _pD3D9Caps->DestBlendCaps = _pWineCaps->DestBlendCaps; \
69 _pD3D9Caps->AlphaCmpCaps = _pWineCaps->AlphaCmpCaps; \
70 _pD3D9Caps->ShadeCaps = _pWineCaps->ShadeCaps; \
71 _pD3D9Caps->TextureCaps = _pWineCaps->TextureCaps; \
72 _pD3D9Caps->TextureFilterCaps = _pWineCaps->TextureFilterCaps; \
73 _pD3D9Caps->CubeTextureFilterCaps = _pWineCaps->CubeTextureFilterCaps; \
74 _pD3D9Caps->VolumeTextureFilterCaps = _pWineCaps->VolumeTextureFilterCaps; \
75 _pD3D9Caps->TextureAddressCaps = _pWineCaps->TextureAddressCaps; \
76 _pD3D9Caps->VolumeTextureAddressCaps = _pWineCaps->VolumeTextureAddressCaps; \
77 _pD3D9Caps->LineCaps = _pWineCaps->LineCaps; \
78 _pD3D9Caps->MaxTextureWidth = _pWineCaps->MaxTextureWidth; \
79 _pD3D9Caps->MaxTextureHeight = _pWineCaps->MaxTextureHeight; \
80 _pD3D9Caps->MaxVolumeExtent = _pWineCaps->MaxVolumeExtent; \
81 _pD3D9Caps->MaxTextureRepeat = _pWineCaps->MaxTextureRepeat; \
82 _pD3D9Caps->MaxTextureAspectRatio = _pWineCaps->MaxTextureAspectRatio; \
83 _pD3D9Caps->MaxAnisotropy = _pWineCaps->MaxAnisotropy; \
84 _pD3D9Caps->MaxVertexW = _pWineCaps->MaxVertexW; \
85 _pD3D9Caps->GuardBandLeft = _pWineCaps->GuardBandLeft; \
86 _pD3D9Caps->GuardBandTop = _pWineCaps->GuardBandTop; \
87 _pD3D9Caps->GuardBandRight = _pWineCaps->GuardBandRight; \
88 _pD3D9Caps->GuardBandBottom = _pWineCaps->GuardBandBottom; \
89 _pD3D9Caps->ExtentsAdjust = _pWineCaps->ExtentsAdjust; \
90 _pD3D9Caps->StencilCaps = _pWineCaps->StencilCaps; \
91 _pD3D9Caps->FVFCaps = _pWineCaps->FVFCaps; \
92 _pD3D9Caps->TextureOpCaps = _pWineCaps->TextureOpCaps; \
93 _pD3D9Caps->MaxTextureBlendStages = _pWineCaps->MaxTextureBlendStages; \
94 _pD3D9Caps->MaxSimultaneousTextures = _pWineCaps->MaxSimultaneousTextures; \
95 _pD3D9Caps->VertexProcessingCaps = _pWineCaps->VertexProcessingCaps; \
96 _pD3D9Caps->MaxActiveLights = _pWineCaps->MaxActiveLights; \
97 _pD3D9Caps->MaxUserClipPlanes = _pWineCaps->MaxUserClipPlanes; \
98 _pD3D9Caps->MaxVertexBlendMatrices = _pWineCaps->MaxVertexBlendMatrices; \
99 _pD3D9Caps->MaxVertexBlendMatrixIndex = _pWineCaps->MaxVertexBlendMatrixIndex; \
100 _pD3D9Caps->MaxPointSize = _pWineCaps->MaxPointSize; \
101 _pD3D9Caps->MaxPrimitiveCount = _pWineCaps->MaxPrimitiveCount; \
102 _pD3D9Caps->MaxVertexIndex = _pWineCaps->MaxVertexIndex; \
103 _pD3D9Caps->MaxStreams = _pWineCaps->MaxStreams; \
104 _pD3D9Caps->MaxStreamStride = _pWineCaps->MaxStreamStride; \
105 _pD3D9Caps->VertexShaderVersion = _pWineCaps->VertexShaderVersion; \
106 _pD3D9Caps->MaxVertexShaderConst = _pWineCaps->MaxVertexShaderConst; \
107 _pD3D9Caps->PixelShaderVersion = _pWineCaps->PixelShaderVersion; \
108 _pD3D9Caps->PixelShader1xMaxValue = _pWineCaps->PixelShader1xMaxValue; \
109 _pD3D9Caps->DevCaps2 = _pWineCaps->DevCaps2; \
110 _pD3D9Caps->MaxNpatchTessellationLevel = _pWineCaps->MaxNpatchTessellationLevel; \
111 _pD3D9Caps->MasterAdapterOrdinal = _pWineCaps->MasterAdapterOrdinal; \
112 _pD3D9Caps->AdapterOrdinalInGroup = _pWineCaps->AdapterOrdinalInGroup; \
113 _pD3D9Caps->NumberOfAdaptersInGroup = _pWineCaps->NumberOfAdaptersInGroup; \
114 _pD3D9Caps->DeclTypes = _pWineCaps->DeclTypes; \
115 _pD3D9Caps->NumSimultaneousRTs = _pWineCaps->NumSimultaneousRTs; \
116 _pD3D9Caps->StretchRectFilterCaps = _pWineCaps->StretchRectFilterCaps; \
117 _pD3D9Caps->VS20Caps.Caps = _pWineCaps->VS20Caps.caps; \
118 _pD3D9Caps->VS20Caps.DynamicFlowControlDepth = _pWineCaps->VS20Caps.dynamic_flow_control_depth; \
119 _pD3D9Caps->VS20Caps.NumTemps = _pWineCaps->VS20Caps.temp_count; \
120 _pD3D9Caps->VS20Caps.StaticFlowControlDepth = _pWineCaps->VS20Caps.static_flow_control_depth; \
121 _pD3D9Caps->PS20Caps.Caps = _pWineCaps->PS20Caps.caps; \
122 _pD3D9Caps->PS20Caps.DynamicFlowControlDepth = _pWineCaps->PS20Caps.dynamic_flow_control_depth; \
123 _pD3D9Caps->PS20Caps.NumTemps = _pWineCaps->PS20Caps.temp_count; \
124 _pD3D9Caps->PS20Caps.StaticFlowControlDepth = _pWineCaps->PS20Caps.static_flow_control_depth; \
125 _pD3D9Caps->PS20Caps.NumInstructionSlots = _pWineCaps->PS20Caps.instruction_slot_count; \
126 _pD3D9Caps->VertexTextureFilterCaps = _pWineCaps->VertexTextureFilterCaps; \
127 _pD3D9Caps->MaxVShaderInstructionsExecuted = _pWineCaps->MaxVShaderInstructionsExecuted; \
128 _pD3D9Caps->MaxPShaderInstructionsExecuted = _pWineCaps->MaxPShaderInstructionsExecuted; \
129 _pD3D9Caps->MaxVertexShader30InstructionSlots = _pWineCaps->MaxVertexShader30InstructionSlots; \
130 _pD3D9Caps->MaxPixelShader30InstructionSlots = _pWineCaps->MaxPixelShader30InstructionSlots;
134 IDirect3D9Ex IDirect3D9Ex_iface
;
136 struct wined3d
*wined3d
;
140 BOOL
d3d9_init(struct d3d9
*d3d9
, BOOL extended
) DECLSPEC_HIDDEN
;
141 void filter_caps(D3DCAPS9
* pCaps
) DECLSPEC_HIDDEN
;
143 struct fvf_declaration
145 struct wined3d_vertex_declaration
*decl
;
151 IDirect3DDevice9Ex IDirect3DDevice9Ex_iface
;
152 struct wined3d_device_parent device_parent
;
154 struct wined3d_device
*wined3d_device
;
155 struct d3d9
*d3d_parent
;
157 struct fvf_declaration
*fvf_decls
;
158 UINT fvf_decl_count
, fvf_decl_size
;
160 struct wined3d_buffer
*vertex_buffer
;
161 UINT vertex_buffer_size
;
162 UINT vertex_buffer_pos
;
163 struct wined3d_buffer
*index_buffer
;
164 UINT index_buffer_size
;
165 UINT index_buffer_pos
;
172 HRESULT
device_init(struct d3d9_device
*device
, struct d3d9
*parent
, struct wined3d
*wined3d
,
173 UINT adapter
, D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
,
174 D3DPRESENT_PARAMETERS
*parameters
, D3DDISPLAYMODEEX
*mode
) DECLSPEC_HIDDEN
;
178 IDirect3DVolume9 IDirect3DVolume9_iface
;
180 struct wined3d_volume
*wined3d_volume
;
182 IUnknown
*forwardReference
;
185 HRESULT
volume_init(struct d3d9_volume
*volume
, struct d3d9_device
*device
, UINT width
, UINT height
,
186 UINT depth
, UINT level
, DWORD usage
, enum wined3d_format_id format
,
187 enum wined3d_pool pool
) DECLSPEC_HIDDEN
;
189 struct d3d9_swapchain
191 IDirect3DSwapChain9 IDirect3DSwapChain9_iface
;
193 struct wined3d_swapchain
*wined3d_swapchain
;
194 IDirect3DDevice9Ex
*parent_device
;
197 HRESULT
d3d9_swapchain_create(struct d3d9_device
*device
, struct wined3d_swapchain_desc
*desc
,
198 struct d3d9_swapchain
**swapchain
) DECLSPEC_HIDDEN
;
202 IDirect3DSurface9 IDirect3DSurface9_iface
;
204 struct wined3d_surface
*wined3d_surface
;
205 IDirect3DDevice9Ex
*parent_device
;
207 IUnknown
*forwardReference
;
208 BOOL getdc_supported
;
211 HRESULT
surface_init(struct d3d9_surface
*surface
, struct d3d9_device
*device
, UINT width
, UINT height
,
212 D3DFORMAT format
, DWORD flags
, DWORD usage
, D3DPOOL pool
, D3DMULTISAMPLE_TYPE multisample_type
,
213 DWORD multisample_quality
) DECLSPEC_HIDDEN
;
214 struct d3d9_surface
*unsafe_impl_from_IDirect3DSurface9(IDirect3DSurface9
*iface
) DECLSPEC_HIDDEN
;
216 struct d3d9_vertexbuffer
218 IDirect3DVertexBuffer9 IDirect3DVertexBuffer9_iface
;
220 struct wined3d_buffer
*wined3d_buffer
;
221 IDirect3DDevice9Ex
*parent_device
;
225 HRESULT
vertexbuffer_init(struct d3d9_vertexbuffer
*buffer
, struct d3d9_device
*device
,
226 UINT size
, UINT usage
, DWORD fvf
, D3DPOOL pool
) DECLSPEC_HIDDEN
;
227 struct d3d9_vertexbuffer
*unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9
*iface
) DECLSPEC_HIDDEN
;
229 struct d3d9_indexbuffer
231 IDirect3DIndexBuffer9 IDirect3DIndexBuffer9_iface
;
233 struct wined3d_buffer
*wined3d_buffer
;
234 IDirect3DDevice9Ex
*parent_device
;
235 enum wined3d_format_id format
;
238 HRESULT
indexbuffer_init(struct d3d9_indexbuffer
*buffer
, struct d3d9_device
*device
,
239 UINT size
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
) DECLSPEC_HIDDEN
;
240 struct d3d9_indexbuffer
*unsafe_impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9
*iface
) DECLSPEC_HIDDEN
;
244 IDirect3DBaseTexture9 IDirect3DBaseTexture9_iface
;
246 struct wined3d_texture
*wined3d_texture
;
247 IDirect3DDevice9Ex
*parent_device
;
250 HRESULT
cubetexture_init(struct d3d9_texture
*texture
, struct d3d9_device
*device
,
251 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
) DECLSPEC_HIDDEN
;
252 HRESULT
texture_init(struct d3d9_texture
*texture
, struct d3d9_device
*device
,
253 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
) DECLSPEC_HIDDEN
;
254 HRESULT
volumetexture_init(struct d3d9_texture
*texture
, struct d3d9_device
*device
,
255 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
) DECLSPEC_HIDDEN
;
256 struct d3d9_texture
*unsafe_impl_from_IDirect3DBaseTexture9(IDirect3DBaseTexture9
*iface
) DECLSPEC_HIDDEN
;
258 struct d3d9_stateblock
260 IDirect3DStateBlock9 IDirect3DStateBlock9_iface
;
262 struct wined3d_stateblock
*wined3d_stateblock
;
263 IDirect3DDevice9Ex
*parent_device
;
266 HRESULT
stateblock_init(struct d3d9_stateblock
*stateblock
, struct d3d9_device
*device
,
267 D3DSTATEBLOCKTYPE type
, struct wined3d_stateblock
*wined3d_stateblock
) DECLSPEC_HIDDEN
;
269 struct d3d9_vertex_declaration
271 IDirect3DVertexDeclaration9 IDirect3DVertexDeclaration9_iface
;
273 D3DVERTEXELEMENT9
*elements
;
275 struct wined3d_vertex_declaration
*wined3d_declaration
;
277 IDirect3DDevice9Ex
*parent_device
;
280 HRESULT
d3d9_vertex_declaration_create(struct d3d9_device
*device
,
281 const D3DVERTEXELEMENT9
*elements
, struct d3d9_vertex_declaration
**declaration
) DECLSPEC_HIDDEN
;
282 struct d3d9_vertex_declaration
*unsafe_impl_from_IDirect3DVertexDeclaration9(
283 IDirect3DVertexDeclaration9
*iface
) DECLSPEC_HIDDEN
;
285 struct d3d9_vertexshader
287 IDirect3DVertexShader9 IDirect3DVertexShader9_iface
;
289 struct wined3d_shader
*wined3d_shader
;
290 IDirect3DDevice9Ex
*parent_device
;
293 HRESULT
vertexshader_init(struct d3d9_vertexshader
*shader
,
294 struct d3d9_device
*device
, const DWORD
*byte_code
) DECLSPEC_HIDDEN
;
295 struct d3d9_vertexshader
*unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9
*iface
) DECLSPEC_HIDDEN
;
297 #define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
298 #define D3D9_MAX_SIMULTANEOUS_RENDERTARGETS 4
300 struct d3d9_pixelshader
302 IDirect3DPixelShader9 IDirect3DPixelShader9_iface
;
304 struct wined3d_shader
*wined3d_shader
;
305 IDirect3DDevice9Ex
*parent_device
;
308 HRESULT
pixelshader_init(struct d3d9_pixelshader
*shader
,
309 struct d3d9_device
*device
, const DWORD
*byte_code
) DECLSPEC_HIDDEN
;
310 struct d3d9_pixelshader
*unsafe_impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9
*iface
) DECLSPEC_HIDDEN
;
314 IDirect3DQuery9 IDirect3DQuery9_iface
;
316 struct wined3d_query
*wined3d_query
;
317 IDirect3DDevice9Ex
*parent_device
;
320 HRESULT
query_init(struct d3d9_query
*query
, struct d3d9_device
*device
, D3DQUERYTYPE type
) DECLSPEC_HIDDEN
;
322 #endif /* __WINE_D3D9_PRIVATE_H */