c50aabf593f03812a2137ff1d665a6a2f34add06
[reactos.git] / dll / directx / wine / d3d9 / d3d9_private.h
1 /*
2 * Direct3D 9 private include file
3 *
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
17 *
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 */
22
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
25
26 #include <assert.h>
27 #include <stdarg.h>
28
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
31 #define COBJMACROS
32 #include "windef.h"
33 #include "winbase.h"
34 #include "wingdi.h"
35 #include "winuser.h"
36 #include "wine/debug.h"
37 #include "wine/heap.h"
38 #include "wine/unicode.h"
39
40 #include "d3d9.h"
41 #include "wine/wined3d.h"
42
43 #define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
44 #define D3D9_MAX_TEXTURE_UNITS 20
45
46 #define D3DPRESENTFLAGS_MASK 0x00000fffu
47
48 #define D3D9_TEXTURE_MIPMAP_DIRTY 0x1
49
50 #define ARRAY_SIZE(array) (sizeof(array) / sizeof((array)[0]))
51
52 extern const struct wined3d_parent_ops d3d9_null_wined3d_parent_ops DECLSPEC_HIDDEN;
53
54 HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements) DECLSPEC_HIDDEN;
55 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
56 BOOL is_gdi_compat_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
57 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
58 unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags) DECLSPEC_HIDDEN;
59 void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters,
60 const struct wined3d_swapchain_desc *swapchain_desc, DWORD presentation_interval) DECLSPEC_HIDDEN;
61 void d3dcaps_from_wined3dcaps(D3DCAPS9 *caps, const WINED3DCAPS *wined3d_caps) DECLSPEC_HIDDEN;
62
63 struct d3d9
64 {
65 IDirect3D9Ex IDirect3D9Ex_iface;
66 LONG refcount;
67 struct wined3d *wined3d;
68 BOOL extended;
69 };
70
71 BOOL d3d9_init(struct d3d9 *d3d9, BOOL extended) DECLSPEC_HIDDEN;
72
73 struct fvf_declaration
74 {
75 struct wined3d_vertex_declaration *decl;
76 DWORD fvf;
77 };
78
79 enum d3d9_device_state
80 {
81 D3D9_DEVICE_STATE_OK,
82 D3D9_DEVICE_STATE_LOST,
83 D3D9_DEVICE_STATE_NOT_RESET,
84 };
85
86 struct d3d9_device
87 {
88 IDirect3DDevice9Ex IDirect3DDevice9Ex_iface;
89 struct wined3d_device_parent device_parent;
90 LONG refcount;
91 struct wined3d_device *wined3d_device;
92 struct d3d9 *d3d_parent;
93
94 struct fvf_declaration *fvf_decls;
95 UINT fvf_decl_count, fvf_decl_size;
96
97 struct wined3d_buffer *vertex_buffer;
98 UINT vertex_buffer_size;
99 UINT vertex_buffer_pos;
100 struct wined3d_buffer *index_buffer;
101 UINT index_buffer_size;
102 UINT index_buffer_pos;
103
104 struct d3d9_surface *render_targets[D3D_MAX_SIMULTANEOUS_RENDERTARGETS];
105
106 LONG device_state;
107 BOOL in_destruction;
108 BOOL in_scene;
109 BOOL has_vertex_declaration;
110
111 unsigned int max_user_clip_planes;
112
113 UINT implicit_swapchain_count;
114 struct d3d9_swapchain **implicit_swapchains;
115 };
116
117 HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d,
118 UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
119 D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode) DECLSPEC_HIDDEN;
120
121 struct d3d9_resource
122 {
123 LONG refcount;
124 struct wined3d_private_store private_store;
125 };
126
127 void d3d9_resource_cleanup(struct d3d9_resource *resource) DECLSPEC_HIDDEN;
128 HRESULT d3d9_resource_free_private_data(struct d3d9_resource *resource, const GUID *guid) DECLSPEC_HIDDEN;
129 HRESULT d3d9_resource_get_private_data(struct d3d9_resource *resource, const GUID *guid,
130 void *data, DWORD *data_size) DECLSPEC_HIDDEN;
131 void d3d9_resource_init(struct d3d9_resource *resource) DECLSPEC_HIDDEN;
132 HRESULT d3d9_resource_set_private_data(struct d3d9_resource *resource, const GUID *guid,
133 const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;
134
135 struct d3d9_volume
136 {
137 IDirect3DVolume9 IDirect3DVolume9_iface;
138 struct d3d9_resource resource;
139 struct wined3d_texture *wined3d_texture;
140 unsigned int sub_resource_idx;
141 struct d3d9_texture *texture;
142 };
143
144 void volume_init(struct d3d9_volume *volume, struct wined3d_texture *wined3d_texture,
145 unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
146
147 struct d3d9_swapchain
148 {
149 IDirect3DSwapChain9Ex IDirect3DSwapChain9Ex_iface;
150 LONG refcount;
151 struct wined3d_swapchain *wined3d_swapchain;
152 IDirect3DDevice9Ex *parent_device;
153 unsigned int swap_interval;
154 };
155
156 HRESULT d3d9_swapchain_create(struct d3d9_device *device, struct wined3d_swapchain_desc *desc,
157 unsigned int swap_interval, struct d3d9_swapchain **swapchain) DECLSPEC_HIDDEN;
158
159 struct d3d9_surface
160 {
161 IDirect3DSurface9 IDirect3DSurface9_iface;
162 struct d3d9_resource resource;
163 struct wined3d_texture *wined3d_texture;
164 unsigned int sub_resource_idx;
165 struct list rtv_entry;
166 struct wined3d_rendertarget_view *wined3d_rtv;
167 IDirect3DDevice9Ex *parent_device;
168 IUnknown *container;
169 struct d3d9_texture *texture;
170 };
171
172 struct wined3d_rendertarget_view *d3d9_surface_acquire_rendertarget_view(struct d3d9_surface *surface) DECLSPEC_HIDDEN;
173 struct d3d9_device *d3d9_surface_get_device(const struct d3d9_surface *surface) DECLSPEC_HIDDEN;
174 void d3d9_surface_release_rendertarget_view(struct d3d9_surface *surface,
175 struct wined3d_rendertarget_view *rtv) DECLSPEC_HIDDEN;
176 void surface_init(struct d3d9_surface *surface, struct wined3d_texture *wined3d_texture,
177 unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
178 struct d3d9_surface *unsafe_impl_from_IDirect3DSurface9(IDirect3DSurface9 *iface) DECLSPEC_HIDDEN;
179
180 struct d3d9_vertexbuffer
181 {
182 IDirect3DVertexBuffer9 IDirect3DVertexBuffer9_iface;
183 struct d3d9_resource resource;
184 struct wined3d_buffer *wined3d_buffer;
185 IDirect3DDevice9Ex *parent_device;
186 DWORD fvf;
187 };
188
189 HRESULT vertexbuffer_init(struct d3d9_vertexbuffer *buffer, struct d3d9_device *device,
190 UINT size, UINT usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
191 struct d3d9_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface) DECLSPEC_HIDDEN;
192
193 struct d3d9_indexbuffer
194 {
195 IDirect3DIndexBuffer9 IDirect3DIndexBuffer9_iface;
196 struct d3d9_resource resource;
197 struct wined3d_buffer *wined3d_buffer;
198 IDirect3DDevice9Ex *parent_device;
199 enum wined3d_format_id format;
200 };
201
202 HRESULT indexbuffer_init(struct d3d9_indexbuffer *buffer, struct d3d9_device *device,
203 UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
204 struct d3d9_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface) DECLSPEC_HIDDEN;
205
206 struct d3d9_texture
207 {
208 IDirect3DBaseTexture9 IDirect3DBaseTexture9_iface;
209 struct d3d9_resource resource;
210 struct wined3d_texture *wined3d_texture;
211 IDirect3DDevice9Ex *parent_device;
212 struct list rtv_list;
213 DWORD usage;
214 BOOL flags;
215 struct wined3d_shader_resource_view *wined3d_srv;
216 D3DTEXTUREFILTERTYPE autogen_filter_type;
217 };
218
219 HRESULT cubetexture_init(struct d3d9_texture *texture, struct d3d9_device *device,
220 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
221 HRESULT texture_init(struct d3d9_texture *texture, struct d3d9_device *device,
222 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
223 HRESULT volumetexture_init(struct d3d9_texture *texture, struct d3d9_device *device,
224 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
225 struct d3d9_texture *unsafe_impl_from_IDirect3DBaseTexture9(IDirect3DBaseTexture9 *iface) DECLSPEC_HIDDEN;
226 void d3d9_texture_flag_auto_gen_mipmap(struct d3d9_texture *texture) DECLSPEC_HIDDEN;
227 void d3d9_texture_gen_auto_mipmap(struct d3d9_texture *texture) DECLSPEC_HIDDEN;
228
229 struct d3d9_stateblock
230 {
231 IDirect3DStateBlock9 IDirect3DStateBlock9_iface;
232 LONG refcount;
233 struct wined3d_stateblock *wined3d_stateblock;
234 IDirect3DDevice9Ex *parent_device;
235 };
236
237 HRESULT stateblock_init(struct d3d9_stateblock *stateblock, struct d3d9_device *device,
238 D3DSTATEBLOCKTYPE type, struct wined3d_stateblock *wined3d_stateblock) DECLSPEC_HIDDEN;
239
240 struct d3d9_vertex_declaration
241 {
242 IDirect3DVertexDeclaration9 IDirect3DVertexDeclaration9_iface;
243 LONG refcount;
244 D3DVERTEXELEMENT9 *elements;
245 UINT element_count;
246 struct wined3d_vertex_declaration *wined3d_declaration;
247 DWORD fvf;
248 IDirect3DDevice9Ex *parent_device;
249 };
250
251 HRESULT d3d9_vertex_declaration_create(struct d3d9_device *device,
252 const D3DVERTEXELEMENT9 *elements, struct d3d9_vertex_declaration **declaration) DECLSPEC_HIDDEN;
253 struct d3d9_vertex_declaration *unsafe_impl_from_IDirect3DVertexDeclaration9(
254 IDirect3DVertexDeclaration9 *iface) DECLSPEC_HIDDEN;
255
256 struct d3d9_vertexshader
257 {
258 IDirect3DVertexShader9 IDirect3DVertexShader9_iface;
259 LONG refcount;
260 struct wined3d_shader *wined3d_shader;
261 IDirect3DDevice9Ex *parent_device;
262 };
263
264 HRESULT vertexshader_init(struct d3d9_vertexshader *shader,
265 struct d3d9_device *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
266 struct d3d9_vertexshader *unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface) DECLSPEC_HIDDEN;
267
268 struct d3d9_pixelshader
269 {
270 IDirect3DPixelShader9 IDirect3DPixelShader9_iface;
271 LONG refcount;
272 struct wined3d_shader *wined3d_shader;
273 IDirect3DDevice9Ex *parent_device;
274 };
275
276 HRESULT pixelshader_init(struct d3d9_pixelshader *shader,
277 struct d3d9_device *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
278 struct d3d9_pixelshader *unsafe_impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9 *iface) DECLSPEC_HIDDEN;
279
280 struct d3d9_query
281 {
282 IDirect3DQuery9 IDirect3DQuery9_iface;
283 LONG refcount;
284 struct wined3d_query *wined3d_query;
285 IDirect3DDevice9Ex *parent_device;
286 DWORD data_size;
287 };
288
289 HRESULT query_init(struct d3d9_query *query, struct d3d9_device *device, D3DQUERYTYPE type) DECLSPEC_HIDDEN;
290
291 static inline struct d3d9_device *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface)
292 {
293 return CONTAINING_RECORD(iface, struct d3d9_device, IDirect3DDevice9Ex_iface);
294 }
295
296 static inline DWORD d3dusage_from_wined3dusage(unsigned int usage)
297 {
298 return usage & WINED3DUSAGE_MASK;
299 }
300
301 static inline D3DPOOL d3dpool_from_wined3daccess(unsigned int access, unsigned int usage)
302 {
303 switch (access & (WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU))
304 {
305 default:
306 case WINED3D_RESOURCE_ACCESS_GPU:
307 return D3DPOOL_DEFAULT;
308 case WINED3D_RESOURCE_ACCESS_CPU:
309 if (usage & WINED3DUSAGE_SCRATCH)
310 return D3DPOOL_SCRATCH;
311 return D3DPOOL_SYSTEMMEM;
312 case WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU:
313 return D3DPOOL_MANAGED;
314 }
315 }
316
317 static inline unsigned int wined3daccess_from_d3dpool(D3DPOOL pool, unsigned int usage)
318 {
319 switch (pool)
320 {
321 case D3DPOOL_DEFAULT:
322 if (usage & D3DUSAGE_DYNAMIC)
323 return WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
324 return WINED3D_RESOURCE_ACCESS_GPU;
325 case D3DPOOL_MANAGED:
326 return WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU
327 | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
328 case D3DPOOL_SYSTEMMEM:
329 case D3DPOOL_SCRATCH:
330 return WINED3D_RESOURCE_ACCESS_CPU | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
331 default:
332 return 0;
333 }
334 }
335
336 static inline DWORD wined3dusage_from_d3dusage(unsigned int usage)
337 {
338 return usage & WINED3DUSAGE_MASK;
339 }
340
341 #endif /* __WINE_D3D9_PRIVATE_H */