* Sync up to trunk r55544.
[reactos.git] / dll / directx / wine / d3d9 / d3d9_private.h
1 /*
2 * Direct3D 9 private include file
3 *
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
17 *
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 */
22
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
25
26 #include <stdarg.h>
27
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "wingdi.h"
34 #include "winuser.h"
35 #include "wine/debug.h"
36 #include "wine/unicode.h"
37
38 #include "d3d9.h"
39 #include "wine/wined3d.h"
40
41 /* ===========================================================================
42 Internal use
43 =========================================================================== */
44 extern HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements) DECLSPEC_HIDDEN;
45 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
46 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
47
48 /* ===========================================================================
49 Macros
50 =========================================================================== */
51 /* Not nice, but it lets wined3d support different versions of directx */
52 #define WINECAPSTOD3D9CAPS(_pD3D9Caps, _pWineCaps) \
53 _pD3D9Caps->DeviceType = (D3DDEVTYPE) _pWineCaps->DeviceType; \
54 _pD3D9Caps->AdapterOrdinal = _pWineCaps->AdapterOrdinal; \
55 _pD3D9Caps->Caps = _pWineCaps->Caps; \
56 _pD3D9Caps->Caps2 = _pWineCaps->Caps2; \
57 _pD3D9Caps->Caps3 = _pWineCaps->Caps3; \
58 _pD3D9Caps->PresentationIntervals = _pWineCaps->PresentationIntervals; \
59 _pD3D9Caps->CursorCaps = _pWineCaps->CursorCaps; \
60 _pD3D9Caps->DevCaps = _pWineCaps->DevCaps; \
61 _pD3D9Caps->PrimitiveMiscCaps = _pWineCaps->PrimitiveMiscCaps; \
62 _pD3D9Caps->RasterCaps = _pWineCaps->RasterCaps; \
63 _pD3D9Caps->ZCmpCaps = _pWineCaps->ZCmpCaps; \
64 _pD3D9Caps->SrcBlendCaps = _pWineCaps->SrcBlendCaps; \
65 _pD3D9Caps->DestBlendCaps = _pWineCaps->DestBlendCaps; \
66 _pD3D9Caps->AlphaCmpCaps = _pWineCaps->AlphaCmpCaps; \
67 _pD3D9Caps->ShadeCaps = _pWineCaps->ShadeCaps; \
68 _pD3D9Caps->TextureCaps = _pWineCaps->TextureCaps; \
69 _pD3D9Caps->TextureFilterCaps = _pWineCaps->TextureFilterCaps; \
70 _pD3D9Caps->CubeTextureFilterCaps = _pWineCaps->CubeTextureFilterCaps; \
71 _pD3D9Caps->VolumeTextureFilterCaps = _pWineCaps->VolumeTextureFilterCaps; \
72 _pD3D9Caps->TextureAddressCaps = _pWineCaps->TextureAddressCaps; \
73 _pD3D9Caps->VolumeTextureAddressCaps = _pWineCaps->VolumeTextureAddressCaps; \
74 _pD3D9Caps->LineCaps = _pWineCaps->LineCaps; \
75 _pD3D9Caps->MaxTextureWidth = _pWineCaps->MaxTextureWidth; \
76 _pD3D9Caps->MaxTextureHeight = _pWineCaps->MaxTextureHeight; \
77 _pD3D9Caps->MaxVolumeExtent = _pWineCaps->MaxVolumeExtent; \
78 _pD3D9Caps->MaxTextureRepeat = _pWineCaps->MaxTextureRepeat; \
79 _pD3D9Caps->MaxTextureAspectRatio = _pWineCaps->MaxTextureAspectRatio; \
80 _pD3D9Caps->MaxAnisotropy = _pWineCaps->MaxAnisotropy; \
81 _pD3D9Caps->MaxVertexW = _pWineCaps->MaxVertexW; \
82 _pD3D9Caps->GuardBandLeft = _pWineCaps->GuardBandLeft; \
83 _pD3D9Caps->GuardBandTop = _pWineCaps->GuardBandTop; \
84 _pD3D9Caps->GuardBandRight = _pWineCaps->GuardBandRight; \
85 _pD3D9Caps->GuardBandBottom = _pWineCaps->GuardBandBottom; \
86 _pD3D9Caps->ExtentsAdjust = _pWineCaps->ExtentsAdjust; \
87 _pD3D9Caps->StencilCaps = _pWineCaps->StencilCaps; \
88 _pD3D9Caps->FVFCaps = _pWineCaps->FVFCaps; \
89 _pD3D9Caps->TextureOpCaps = _pWineCaps->TextureOpCaps; \
90 _pD3D9Caps->MaxTextureBlendStages = _pWineCaps->MaxTextureBlendStages; \
91 _pD3D9Caps->MaxSimultaneousTextures = _pWineCaps->MaxSimultaneousTextures; \
92 _pD3D9Caps->VertexProcessingCaps = _pWineCaps->VertexProcessingCaps; \
93 _pD3D9Caps->MaxActiveLights = _pWineCaps->MaxActiveLights; \
94 _pD3D9Caps->MaxUserClipPlanes = _pWineCaps->MaxUserClipPlanes; \
95 _pD3D9Caps->MaxVertexBlendMatrices = _pWineCaps->MaxVertexBlendMatrices; \
96 _pD3D9Caps->MaxVertexBlendMatrixIndex = _pWineCaps->MaxVertexBlendMatrixIndex; \
97 _pD3D9Caps->MaxPointSize = _pWineCaps->MaxPointSize; \
98 _pD3D9Caps->MaxPrimitiveCount = _pWineCaps->MaxPrimitiveCount; \
99 _pD3D9Caps->MaxVertexIndex = _pWineCaps->MaxVertexIndex; \
100 _pD3D9Caps->MaxStreams = _pWineCaps->MaxStreams; \
101 _pD3D9Caps->MaxStreamStride = _pWineCaps->MaxStreamStride; \
102 _pD3D9Caps->VertexShaderVersion = _pWineCaps->VertexShaderVersion; \
103 _pD3D9Caps->MaxVertexShaderConst = _pWineCaps->MaxVertexShaderConst; \
104 _pD3D9Caps->PixelShaderVersion = _pWineCaps->PixelShaderVersion; \
105 _pD3D9Caps->PixelShader1xMaxValue = _pWineCaps->PixelShader1xMaxValue; \
106 _pD3D9Caps->DevCaps2 = _pWineCaps->DevCaps2; \
107 _pD3D9Caps->MaxNpatchTessellationLevel = _pWineCaps->MaxNpatchTessellationLevel; \
108 _pD3D9Caps->MasterAdapterOrdinal = _pWineCaps->MasterAdapterOrdinal; \
109 _pD3D9Caps->AdapterOrdinalInGroup = _pWineCaps->AdapterOrdinalInGroup; \
110 _pD3D9Caps->NumberOfAdaptersInGroup = _pWineCaps->NumberOfAdaptersInGroup; \
111 _pD3D9Caps->DeclTypes = _pWineCaps->DeclTypes; \
112 _pD3D9Caps->NumSimultaneousRTs = _pWineCaps->NumSimultaneousRTs; \
113 _pD3D9Caps->StretchRectFilterCaps = _pWineCaps->StretchRectFilterCaps; \
114 _pD3D9Caps->VS20Caps.Caps = _pWineCaps->VS20Caps.Caps; \
115 _pD3D9Caps->VS20Caps.DynamicFlowControlDepth = _pWineCaps->VS20Caps.DynamicFlowControlDepth; \
116 _pD3D9Caps->VS20Caps.NumTemps = _pWineCaps->VS20Caps.NumTemps; \
117 _pD3D9Caps->VS20Caps.NumTemps = _pWineCaps->VS20Caps.NumTemps; \
118 _pD3D9Caps->VS20Caps.StaticFlowControlDepth = _pWineCaps->VS20Caps.StaticFlowControlDepth; \
119 _pD3D9Caps->PS20Caps.Caps = _pWineCaps->PS20Caps.Caps; \
120 _pD3D9Caps->PS20Caps.DynamicFlowControlDepth = _pWineCaps->PS20Caps.DynamicFlowControlDepth; \
121 _pD3D9Caps->PS20Caps.NumTemps = _pWineCaps->PS20Caps.NumTemps; \
122 _pD3D9Caps->PS20Caps.StaticFlowControlDepth = _pWineCaps->PS20Caps.StaticFlowControlDepth; \
123 _pD3D9Caps->PS20Caps.NumInstructionSlots = _pWineCaps->PS20Caps.NumInstructionSlots; \
124 _pD3D9Caps->VertexTextureFilterCaps = _pWineCaps->VertexTextureFilterCaps; \
125 _pD3D9Caps->MaxVShaderInstructionsExecuted = _pWineCaps->MaxVShaderInstructionsExecuted; \
126 _pD3D9Caps->MaxPShaderInstructionsExecuted = _pWineCaps->MaxPShaderInstructionsExecuted; \
127 _pD3D9Caps->MaxVertexShader30InstructionSlots = _pWineCaps->MaxVertexShader30InstructionSlots; \
128 _pD3D9Caps->MaxPixelShader30InstructionSlots = _pWineCaps->MaxPixelShader30InstructionSlots;
129
130 /* ===========================================================================
131 D3D9 interfaces
132 =========================================================================== */
133
134 /* ---------- */
135 /* IDirect3D9 */
136 /* ---------- */
137
138 /*****************************************************************************
139 * Predeclare the interface implementation structures
140 */
141 extern const IDirect3D9ExVtbl Direct3D9_Vtbl DECLSPEC_HIDDEN;
142
143 /*****************************************************************************
144 * IDirect3D implementation structure
145 */
146 typedef struct IDirect3D9Impl
147 {
148 /* IUnknown fields */
149 IDirect3D9Ex IDirect3D9Ex_iface;
150 LONG ref;
151
152 struct wined3d *WineD3D;
153
154 /* Created via Direct3DCreate9Ex? Can QI extended interfaces */
155 BOOL extended;
156 } IDirect3D9Impl;
157
158 void filter_caps(D3DCAPS9* pCaps) DECLSPEC_HIDDEN;
159
160 /*****************************************************************************
161 * IDirect3DDevice9 implementation structure
162 */
163 typedef struct IDirect3DDevice9Impl
164 {
165 IDirect3DDevice9Ex IDirect3DDevice9Ex_iface;
166 struct wined3d_device_parent device_parent;
167 LONG ref;
168 struct wined3d_device *wined3d_device;
169 /* Avoids recursion with nested ReleaseRef to 0 */
170 BOOL inDestruction;
171
172 IDirect3DVertexDeclaration9 **convertedDecls;
173 unsigned int numConvertedDecls, declArraySize;
174
175 BOOL notreset;
176 } IDirect3DDevice9Impl;
177
178 HRESULT device_init(IDirect3DDevice9Impl *device, struct wined3d *wined3d, UINT adapter, D3DDEVTYPE device_type,
179 HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode) DECLSPEC_HIDDEN;
180
181 /*****************************************************************************
182 * IDirect3DVolume9 implementation structure
183 */
184 typedef struct IDirect3DVolume9Impl
185 {
186 /* IUnknown fields */
187 IDirect3DVolume9 IDirect3DVolume9_iface;
188 LONG ref;
189 struct wined3d_volume *wined3d_volume;
190 IUnknown *container;
191 IUnknown *forwardReference;
192 } IDirect3DVolume9Impl;
193
194 HRESULT volume_init(IDirect3DVolume9Impl *volume, IDirect3DDevice9Impl *device, UINT width, UINT height,
195 UINT depth, DWORD usage, enum wined3d_format_id format, WINED3DPOOL pool) DECLSPEC_HIDDEN;
196
197 /* ------------------- */
198 /* IDirect3DSwapChain9 */
199 /* ------------------- */
200
201 /*****************************************************************************
202 * IDirect3DSwapChain9 implementation structure
203 */
204 typedef struct IDirect3DSwapChain9Impl
205 {
206 /* IUnknown fields */
207 const IDirect3DSwapChain9Vtbl *lpVtbl;
208 LONG ref;
209 struct wined3d_swapchain *wined3d_swapchain;
210 IDirect3DDevice9Ex *parentDevice;
211 } IDirect3DSwapChain9Impl;
212
213 HRESULT swapchain_init(IDirect3DSwapChain9Impl *swapchain, IDirect3DDevice9Impl *device,
214 D3DPRESENT_PARAMETERS *present_parameters) DECLSPEC_HIDDEN;
215
216 /* ----------------- */
217 /* IDirect3DSurface9 */
218 /* ----------------- */
219
220 /*****************************************************************************
221 * IDirect3DSurface9 implementation structure
222 */
223 typedef struct IDirect3DSurface9Impl
224 {
225 /* IUnknown fields */
226 const IDirect3DSurface9Vtbl *lpVtbl;
227 LONG ref;
228 struct wined3d_surface *wined3d_surface;
229 IDirect3DDevice9Ex *parentDevice;
230
231 /* The surface container */
232 IUnknown *container;
233
234 /* If set forward refcounting to this object */
235 IUnknown *forwardReference;
236
237 BOOL getdc_supported;
238 } IDirect3DSurface9Impl;
239
240 HRESULT surface_init(IDirect3DSurface9Impl *surface, IDirect3DDevice9Impl *device,
241 UINT width, UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level,
242 DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN;
243
244 /* ---------------------- */
245 /* IDirect3DVertexBuffer9 */
246 /* ---------------------- */
247
248 /*****************************************************************************
249 * IDirect3DVertexBuffer9 implementation structure
250 */
251 typedef struct IDirect3DVertexBuffer9Impl
252 {
253 /* IUnknown fields */
254 const IDirect3DVertexBuffer9Vtbl *lpVtbl;
255 LONG ref;
256
257 struct wined3d_buffer *wineD3DVertexBuffer;
258 IDirect3DDevice9Ex *parentDevice;
259 DWORD fvf;
260 } IDirect3DVertexBuffer9Impl;
261
262 HRESULT vertexbuffer_init(IDirect3DVertexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
263 UINT size, UINT usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
264
265 /* --------------------- */
266 /* IDirect3DIndexBuffer9 */
267 /* --------------------- */
268
269 /*****************************************************************************
270 * IDirect3DIndexBuffer9 implementation structure
271 */
272 typedef struct IDirect3DIndexBuffer9Impl
273 {
274 /* IUnknown fields */
275 const IDirect3DIndexBuffer9Vtbl *lpVtbl;
276 LONG ref;
277
278 struct wined3d_buffer *wineD3DIndexBuffer;
279 IDirect3DDevice9Ex *parentDevice;
280 enum wined3d_format_id format;
281 } IDirect3DIndexBuffer9Impl;
282
283 HRESULT indexbuffer_init(IDirect3DIndexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
284 UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
285
286 /* --------------------- */
287 /* IDirect3DBaseTexture9 */
288 /* --------------------- */
289
290 /*****************************************************************************
291 * IDirect3DBaseTexture9 implementation structure
292 */
293 typedef struct IDirect3DBaseTexture9Impl
294 {
295 const IDirect3DBaseTexture9Vtbl *lpVtbl;
296 LONG ref;
297 struct wined3d_texture *wined3d_texture;
298 } IDirect3DBaseTexture9Impl;
299
300 /* --------------------- */
301 /* IDirect3DCubeTexture9 */
302 /* --------------------- */
303
304 /*****************************************************************************
305 * IDirect3DCubeTexture9 implementation structure
306 */
307 typedef struct IDirect3DCubeTexture9Impl
308 {
309 IDirect3DCubeTexture9 IDirect3DCubeTexture9_iface;
310 LONG ref;
311 struct wined3d_texture *wined3d_texture;
312 IDirect3DDevice9Ex *parentDevice;
313 } IDirect3DCubeTexture9Impl;
314
315 HRESULT cubetexture_init(IDirect3DCubeTexture9Impl *texture, IDirect3DDevice9Impl *device,
316 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
317
318 /* ----------------- */
319 /* IDirect3DTexture9 */
320 /* ----------------- */
321
322 /*****************************************************************************
323 * IDirect3DTexture9 implementation structure
324 */
325 typedef struct IDirect3DTexture9Impl
326 {
327 IDirect3DTexture9 IDirect3DTexture9_iface;
328 LONG ref;
329 struct wined3d_texture *wined3d_texture;
330 IDirect3DDevice9Ex *parentDevice;
331 } IDirect3DTexture9Impl;
332
333 HRESULT texture_init(IDirect3DTexture9Impl *texture, IDirect3DDevice9Impl *device,
334 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
335
336 /* ----------------------- */
337 /* IDirect3DVolumeTexture9 */
338 /* ----------------------- */
339
340 /*****************************************************************************
341 * IDirect3DVolumeTexture9 implementation structure
342 */
343 typedef struct IDirect3DVolumeTexture9Impl
344 {
345 IDirect3DVolumeTexture9 IDirect3DVolumeTexture9_iface;
346 LONG ref;
347 struct wined3d_texture *wined3d_texture;
348 IDirect3DDevice9Ex *parentDevice;
349 } IDirect3DVolumeTexture9Impl;
350
351 HRESULT volumetexture_init(IDirect3DVolumeTexture9Impl *texture, IDirect3DDevice9Impl *device,
352 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
353
354 /* ----------------------- */
355 /* IDirect3DStateBlock9 */
356 /* ----------------------- */
357
358 /*****************************************************************************
359 * IDirect3DStateBlock9 implementation structure
360 */
361 typedef struct IDirect3DStateBlock9Impl {
362 IDirect3DStateBlock9 IDirect3DStateBlock9_iface;
363 LONG ref;
364
365 /* IDirect3DStateBlock9 fields */
366 struct wined3d_stateblock *wined3d_stateblock;
367
368 /* Parent reference */
369 IDirect3DDevice9Ex *parentDevice;
370 } IDirect3DStateBlock9Impl;
371
372 HRESULT stateblock_init(IDirect3DStateBlock9Impl *stateblock, IDirect3DDevice9Impl *device,
373 D3DSTATEBLOCKTYPE type, struct wined3d_stateblock *wined3d_stateblock) DECLSPEC_HIDDEN;
374
375 /* --------------------------- */
376 /* IDirect3DVertexDeclaration9 */
377 /* --------------------------- */
378
379 /*****************************************************************************
380 * IDirect3DVertexDeclaration implementation structure
381 */
382 typedef struct IDirect3DVertexDeclaration9Impl {
383 /* IUnknown fields */
384 const IDirect3DVertexDeclaration9Vtbl *lpVtbl;
385 LONG ref;
386
387 D3DVERTEXELEMENT9 *elements;
388 UINT element_count;
389
390 /* IDirect3DVertexDeclaration9 fields */
391 struct wined3d_vertex_declaration *wineD3DVertexDeclaration;
392 DWORD convFVF;
393
394 /* Parent reference */
395 LPDIRECT3DDEVICE9EX parentDevice;
396 } IDirect3DVertexDeclaration9Impl;
397
398 void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface) DECLSPEC_HIDDEN;
399 HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration9Impl *declaration,
400 IDirect3DDevice9Impl *device, const D3DVERTEXELEMENT9 *elements) DECLSPEC_HIDDEN;
401
402 /* ---------------------- */
403 /* IDirect3DVertexShader9 */
404 /* ---------------------- */
405
406 /*****************************************************************************
407 * IDirect3DVertexShader implementation structure
408 */
409 typedef struct IDirect3DVertexShader9Impl {
410 /* IUnknown fields */
411 const IDirect3DVertexShader9Vtbl *lpVtbl;
412 LONG ref;
413 struct wined3d_shader *wined3d_shader;
414 IDirect3DDevice9Ex *parentDevice;
415 } IDirect3DVertexShader9Impl;
416
417 HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader,
418 IDirect3DDevice9Impl *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
419
420 #define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
421 #define D3D9_MAX_SIMULTANEOUS_RENDERTARGETS 4
422
423 /* --------------------- */
424 /* IDirect3DPixelShader9 */
425 /* --------------------- */
426
427 /*****************************************************************************
428 * IDirect3DPixelShader implementation structure
429 */
430 typedef struct IDirect3DPixelShader9Impl {
431 /* IUnknown fields */
432 const IDirect3DPixelShader9Vtbl *lpVtbl;
433 LONG ref;
434 struct wined3d_shader *wined3d_shader;
435 IDirect3DDevice9Ex *parentDevice;
436 } IDirect3DPixelShader9Impl;
437
438 HRESULT pixelshader_init(IDirect3DPixelShader9Impl *shader,
439 IDirect3DDevice9Impl *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
440
441 /* --------------- */
442 /* IDirect3DQuery9 */
443 /* --------------- */
444
445 /*****************************************************************************
446 * IDirect3DPixelShader implementation structure
447 */
448 typedef struct IDirect3DQuery9Impl {
449 IDirect3DQuery9 IDirect3DQuery9_iface;
450 LONG ref;
451
452 /* IDirect3DQuery9 fields */
453 struct wined3d_query *wineD3DQuery;
454
455 /* Parent reference */
456 IDirect3DDevice9Ex *parentDevice;
457 } IDirect3DQuery9Impl;
458
459 HRESULT query_init(IDirect3DQuery9Impl *query, IDirect3DDevice9Impl *device,
460 D3DQUERYTYPE type) DECLSPEC_HIDDEN;
461
462 #endif /* __WINE_D3D9_PRIVATE_H */