* Sync up to trunk HEAD (r62502).
[reactos.git] / dll / directx / wine / d3d9 / d3d9_private.h
1 /*
2 * Direct3D 9 private include file
3 *
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
17 *
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 */
22
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
25
26 #include <config.h>
27
28 #include <assert.h>
29 #include <stdarg.h>
30
31 #define WIN32_NO_STATUS
32 #define _INC_WINDOWS
33 #define COM_NO_WINDOWS_H
34
35 #define NONAMELESSUNION
36 #define NONAMELESSSTRUCT
37 #define COBJMACROS
38 #include <windef.h>
39 #include <winbase.h>
40 #include <wingdi.h>
41
42 #include <wine/debug.h>
43 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
44
45 #include <d3d9.h>
46 #include <wine/wined3d.h>
47
48 extern HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements) DECLSPEC_HIDDEN;
49 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
50 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
51 void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters,
52 const struct wined3d_swapchain_desc *swapchain_desc) DECLSPEC_HIDDEN;
53
54 #define WINECAPSTOD3D9CAPS(_pD3D9Caps, _pWineCaps) \
55 _pD3D9Caps->DeviceType = (D3DDEVTYPE) _pWineCaps->DeviceType; \
56 _pD3D9Caps->AdapterOrdinal = _pWineCaps->AdapterOrdinal; \
57 _pD3D9Caps->Caps = _pWineCaps->Caps; \
58 _pD3D9Caps->Caps2 = _pWineCaps->Caps2; \
59 _pD3D9Caps->Caps3 = _pWineCaps->Caps3; \
60 _pD3D9Caps->PresentationIntervals = _pWineCaps->PresentationIntervals; \
61 _pD3D9Caps->CursorCaps = _pWineCaps->CursorCaps; \
62 _pD3D9Caps->DevCaps = _pWineCaps->DevCaps; \
63 _pD3D9Caps->PrimitiveMiscCaps = _pWineCaps->PrimitiveMiscCaps; \
64 _pD3D9Caps->RasterCaps = _pWineCaps->RasterCaps; \
65 _pD3D9Caps->ZCmpCaps = _pWineCaps->ZCmpCaps; \
66 _pD3D9Caps->SrcBlendCaps = _pWineCaps->SrcBlendCaps; \
67 _pD3D9Caps->DestBlendCaps = _pWineCaps->DestBlendCaps; \
68 _pD3D9Caps->AlphaCmpCaps = _pWineCaps->AlphaCmpCaps; \
69 _pD3D9Caps->ShadeCaps = _pWineCaps->ShadeCaps; \
70 _pD3D9Caps->TextureCaps = _pWineCaps->TextureCaps; \
71 _pD3D9Caps->TextureFilterCaps = _pWineCaps->TextureFilterCaps; \
72 _pD3D9Caps->CubeTextureFilterCaps = _pWineCaps->CubeTextureFilterCaps; \
73 _pD3D9Caps->VolumeTextureFilterCaps = _pWineCaps->VolumeTextureFilterCaps; \
74 _pD3D9Caps->TextureAddressCaps = _pWineCaps->TextureAddressCaps; \
75 _pD3D9Caps->VolumeTextureAddressCaps = _pWineCaps->VolumeTextureAddressCaps; \
76 _pD3D9Caps->LineCaps = _pWineCaps->LineCaps; \
77 _pD3D9Caps->MaxTextureWidth = _pWineCaps->MaxTextureWidth; \
78 _pD3D9Caps->MaxTextureHeight = _pWineCaps->MaxTextureHeight; \
79 _pD3D9Caps->MaxVolumeExtent = _pWineCaps->MaxVolumeExtent; \
80 _pD3D9Caps->MaxTextureRepeat = _pWineCaps->MaxTextureRepeat; \
81 _pD3D9Caps->MaxTextureAspectRatio = _pWineCaps->MaxTextureAspectRatio; \
82 _pD3D9Caps->MaxAnisotropy = _pWineCaps->MaxAnisotropy; \
83 _pD3D9Caps->MaxVertexW = _pWineCaps->MaxVertexW; \
84 _pD3D9Caps->GuardBandLeft = _pWineCaps->GuardBandLeft; \
85 _pD3D9Caps->GuardBandTop = _pWineCaps->GuardBandTop; \
86 _pD3D9Caps->GuardBandRight = _pWineCaps->GuardBandRight; \
87 _pD3D9Caps->GuardBandBottom = _pWineCaps->GuardBandBottom; \
88 _pD3D9Caps->ExtentsAdjust = _pWineCaps->ExtentsAdjust; \
89 _pD3D9Caps->StencilCaps = _pWineCaps->StencilCaps; \
90 _pD3D9Caps->FVFCaps = _pWineCaps->FVFCaps; \
91 _pD3D9Caps->TextureOpCaps = _pWineCaps->TextureOpCaps; \
92 _pD3D9Caps->MaxTextureBlendStages = _pWineCaps->MaxTextureBlendStages; \
93 _pD3D9Caps->MaxSimultaneousTextures = _pWineCaps->MaxSimultaneousTextures; \
94 _pD3D9Caps->VertexProcessingCaps = _pWineCaps->VertexProcessingCaps; \
95 _pD3D9Caps->MaxActiveLights = _pWineCaps->MaxActiveLights; \
96 _pD3D9Caps->MaxUserClipPlanes = _pWineCaps->MaxUserClipPlanes; \
97 _pD3D9Caps->MaxVertexBlendMatrices = _pWineCaps->MaxVertexBlendMatrices; \
98 _pD3D9Caps->MaxVertexBlendMatrixIndex = _pWineCaps->MaxVertexBlendMatrixIndex; \
99 _pD3D9Caps->MaxPointSize = _pWineCaps->MaxPointSize; \
100 _pD3D9Caps->MaxPrimitiveCount = _pWineCaps->MaxPrimitiveCount; \
101 _pD3D9Caps->MaxVertexIndex = _pWineCaps->MaxVertexIndex; \
102 _pD3D9Caps->MaxStreams = _pWineCaps->MaxStreams; \
103 _pD3D9Caps->MaxStreamStride = _pWineCaps->MaxStreamStride; \
104 _pD3D9Caps->VertexShaderVersion = _pWineCaps->VertexShaderVersion; \
105 _pD3D9Caps->MaxVertexShaderConst = _pWineCaps->MaxVertexShaderConst; \
106 _pD3D9Caps->PixelShaderVersion = _pWineCaps->PixelShaderVersion; \
107 _pD3D9Caps->PixelShader1xMaxValue = _pWineCaps->PixelShader1xMaxValue; \
108 _pD3D9Caps->DevCaps2 = _pWineCaps->DevCaps2; \
109 _pD3D9Caps->MaxNpatchTessellationLevel = _pWineCaps->MaxNpatchTessellationLevel; \
110 _pD3D9Caps->MasterAdapterOrdinal = _pWineCaps->MasterAdapterOrdinal; \
111 _pD3D9Caps->AdapterOrdinalInGroup = _pWineCaps->AdapterOrdinalInGroup; \
112 _pD3D9Caps->NumberOfAdaptersInGroup = _pWineCaps->NumberOfAdaptersInGroup; \
113 _pD3D9Caps->DeclTypes = _pWineCaps->DeclTypes; \
114 _pD3D9Caps->NumSimultaneousRTs = _pWineCaps->NumSimultaneousRTs; \
115 _pD3D9Caps->StretchRectFilterCaps = _pWineCaps->StretchRectFilterCaps; \
116 _pD3D9Caps->VS20Caps.Caps = _pWineCaps->VS20Caps.caps; \
117 _pD3D9Caps->VS20Caps.DynamicFlowControlDepth = _pWineCaps->VS20Caps.dynamic_flow_control_depth; \
118 _pD3D9Caps->VS20Caps.NumTemps = _pWineCaps->VS20Caps.temp_count; \
119 _pD3D9Caps->VS20Caps.StaticFlowControlDepth = _pWineCaps->VS20Caps.static_flow_control_depth; \
120 _pD3D9Caps->PS20Caps.Caps = _pWineCaps->PS20Caps.caps; \
121 _pD3D9Caps->PS20Caps.DynamicFlowControlDepth = _pWineCaps->PS20Caps.dynamic_flow_control_depth; \
122 _pD3D9Caps->PS20Caps.NumTemps = _pWineCaps->PS20Caps.temp_count; \
123 _pD3D9Caps->PS20Caps.StaticFlowControlDepth = _pWineCaps->PS20Caps.static_flow_control_depth; \
124 _pD3D9Caps->PS20Caps.NumInstructionSlots = _pWineCaps->PS20Caps.instruction_slot_count; \
125 _pD3D9Caps->VertexTextureFilterCaps = _pWineCaps->VertexTextureFilterCaps; \
126 _pD3D9Caps->MaxVShaderInstructionsExecuted = _pWineCaps->MaxVShaderInstructionsExecuted; \
127 _pD3D9Caps->MaxPShaderInstructionsExecuted = _pWineCaps->MaxPShaderInstructionsExecuted; \
128 _pD3D9Caps->MaxVertexShader30InstructionSlots = _pWineCaps->MaxVertexShader30InstructionSlots; \
129 _pD3D9Caps->MaxPixelShader30InstructionSlots = _pWineCaps->MaxPixelShader30InstructionSlots;
130
131 struct d3d9
132 {
133 IDirect3D9Ex IDirect3D9Ex_iface;
134 LONG refcount;
135 struct wined3d *wined3d;
136 BOOL extended;
137 };
138
139 BOOL d3d9_init(struct d3d9 *d3d9, BOOL extended) DECLSPEC_HIDDEN;
140 void filter_caps(D3DCAPS9* pCaps) DECLSPEC_HIDDEN;
141
142 struct fvf_declaration
143 {
144 struct wined3d_vertex_declaration *decl;
145 DWORD fvf;
146 };
147
148 struct d3d9_device
149 {
150 IDirect3DDevice9Ex IDirect3DDevice9Ex_iface;
151 struct wined3d_device_parent device_parent;
152 LONG refcount;
153 struct wined3d_device *wined3d_device;
154 struct d3d9 *d3d_parent;
155
156 struct fvf_declaration *fvf_decls;
157 UINT fvf_decl_count, fvf_decl_size;
158
159 struct wined3d_buffer *vertex_buffer;
160 UINT vertex_buffer_size;
161 UINT vertex_buffer_pos;
162 struct wined3d_buffer *index_buffer;
163 UINT index_buffer_size;
164 UINT index_buffer_pos;
165
166 BOOL in_destruction;
167 BOOL not_reset;
168 BOOL in_scene;
169 };
170
171 HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d,
172 UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
173 D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode) DECLSPEC_HIDDEN;
174
175 struct d3d9_volume
176 {
177 IDirect3DVolume9 IDirect3DVolume9_iface;
178 LONG refcount;
179 struct wined3d_volume *wined3d_volume;
180 IUnknown *container;
181 IUnknown *forwardReference;
182 };
183
184 void volume_init(struct d3d9_volume *volume, struct wined3d_volume *wined3d_volume,
185 const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
186
187 struct d3d9_swapchain
188 {
189 IDirect3DSwapChain9Ex IDirect3DSwapChain9Ex_iface;
190 LONG refcount;
191 struct wined3d_swapchain *wined3d_swapchain;
192 IDirect3DDevice9Ex *parent_device;
193 };
194
195 HRESULT d3d9_swapchain_create(struct d3d9_device *device, struct wined3d_swapchain_desc *desc,
196 struct d3d9_swapchain **swapchain) DECLSPEC_HIDDEN;
197
198 struct d3d9_surface
199 {
200 IDirect3DSurface9 IDirect3DSurface9_iface;
201 LONG refcount;
202 struct wined3d_surface *wined3d_surface;
203 IDirect3DDevice9Ex *parent_device;
204 IUnknown *container;
205 IUnknown *forwardReference;
206 BOOL getdc_supported;
207 };
208
209 void surface_init(struct d3d9_surface *surface, struct wined3d_surface *wined3d_surface,
210 struct d3d9_device *device, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
211 struct d3d9_surface *unsafe_impl_from_IDirect3DSurface9(IDirect3DSurface9 *iface) DECLSPEC_HIDDEN;
212
213 struct d3d9_vertexbuffer
214 {
215 IDirect3DVertexBuffer9 IDirect3DVertexBuffer9_iface;
216 LONG refcount;
217 struct wined3d_buffer *wined3d_buffer;
218 IDirect3DDevice9Ex *parent_device;
219 DWORD fvf;
220 };
221
222 HRESULT vertexbuffer_init(struct d3d9_vertexbuffer *buffer, struct d3d9_device *device,
223 UINT size, UINT usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
224 struct d3d9_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface) DECLSPEC_HIDDEN;
225
226 struct d3d9_indexbuffer
227 {
228 IDirect3DIndexBuffer9 IDirect3DIndexBuffer9_iface;
229 LONG refcount;
230 struct wined3d_buffer *wined3d_buffer;
231 IDirect3DDevice9Ex *parent_device;
232 enum wined3d_format_id format;
233 };
234
235 HRESULT indexbuffer_init(struct d3d9_indexbuffer *buffer, struct d3d9_device *device,
236 UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
237 struct d3d9_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface) DECLSPEC_HIDDEN;
238
239 struct d3d9_texture
240 {
241 IDirect3DBaseTexture9 IDirect3DBaseTexture9_iface;
242 LONG refcount;
243 struct wined3d_texture *wined3d_texture;
244 IDirect3DDevice9Ex *parent_device;
245 };
246
247 HRESULT cubetexture_init(struct d3d9_texture *texture, struct d3d9_device *device,
248 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
249 HRESULT texture_init(struct d3d9_texture *texture, struct d3d9_device *device,
250 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
251 HRESULT volumetexture_init(struct d3d9_texture *texture, struct d3d9_device *device,
252 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
253 struct d3d9_texture *unsafe_impl_from_IDirect3DBaseTexture9(IDirect3DBaseTexture9 *iface) DECLSPEC_HIDDEN;
254
255 struct d3d9_stateblock
256 {
257 IDirect3DStateBlock9 IDirect3DStateBlock9_iface;
258 LONG refcount;
259 struct wined3d_stateblock *wined3d_stateblock;
260 IDirect3DDevice9Ex *parent_device;
261 };
262
263 HRESULT stateblock_init(struct d3d9_stateblock *stateblock, struct d3d9_device *device,
264 D3DSTATEBLOCKTYPE type, struct wined3d_stateblock *wined3d_stateblock) DECLSPEC_HIDDEN;
265
266 struct d3d9_vertex_declaration
267 {
268 IDirect3DVertexDeclaration9 IDirect3DVertexDeclaration9_iface;
269 LONG refcount;
270 D3DVERTEXELEMENT9 *elements;
271 UINT element_count;
272 struct wined3d_vertex_declaration *wined3d_declaration;
273 DWORD fvf;
274 IDirect3DDevice9Ex *parent_device;
275 };
276
277 HRESULT d3d9_vertex_declaration_create(struct d3d9_device *device,
278 const D3DVERTEXELEMENT9 *elements, struct d3d9_vertex_declaration **declaration) DECLSPEC_HIDDEN;
279 struct d3d9_vertex_declaration *unsafe_impl_from_IDirect3DVertexDeclaration9(
280 IDirect3DVertexDeclaration9 *iface) DECLSPEC_HIDDEN;
281
282 struct d3d9_vertexshader
283 {
284 IDirect3DVertexShader9 IDirect3DVertexShader9_iface;
285 LONG refcount;
286 struct wined3d_shader *wined3d_shader;
287 IDirect3DDevice9Ex *parent_device;
288 };
289
290 HRESULT vertexshader_init(struct d3d9_vertexshader *shader,
291 struct d3d9_device *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
292 struct d3d9_vertexshader *unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface) DECLSPEC_HIDDEN;
293
294 #define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
295 #define D3D9_MAX_SIMULTANEOUS_RENDERTARGETS 4
296
297 struct d3d9_pixelshader
298 {
299 IDirect3DPixelShader9 IDirect3DPixelShader9_iface;
300 LONG refcount;
301 struct wined3d_shader *wined3d_shader;
302 IDirect3DDevice9Ex *parent_device;
303 };
304
305 HRESULT pixelshader_init(struct d3d9_pixelshader *shader,
306 struct d3d9_device *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
307 struct d3d9_pixelshader *unsafe_impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9 *iface) DECLSPEC_HIDDEN;
308
309 struct d3d9_query
310 {
311 IDirect3DQuery9 IDirect3DQuery9_iface;
312 LONG refcount;
313 struct wined3d_query *wined3d_query;
314 IDirect3DDevice9Ex *parent_device;
315 };
316
317 HRESULT query_init(struct d3d9_query *query, struct d3d9_device *device, D3DQUERYTYPE type) DECLSPEC_HIDDEN;
318
319 static inline struct d3d9_device *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface)
320 {
321 return CONTAINING_RECORD(iface, struct d3d9_device, IDirect3DDevice9Ex_iface);
322 }
323
324 #endif /* __WINE_D3D9_PRIVATE_H */