- Merge from trunk up to r45543
[reactos.git] / dll / directx / wine / d3d9 / device.c
1 /*
2 * IDirect3DDevice9 implementation
3 *
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
17 *
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28 D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format)
29 {
30 BYTE *c = (BYTE *)&format;
31
32 /* Don't translate FOURCC formats */
33 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
34
35 switch(format)
36 {
37 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
38 case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
39 case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
40 case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
41 case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
42 case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
43 case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
44 case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
45 case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
46 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
47 case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
48 case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
49 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
50 case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8;
51 case WINED3DFMT_R8G8B8X8_UNORM: return D3DFMT_X8B8G8R8;
52 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
53 case WINED3DFMT_B10G10R10A2_UNORM: return D3DFMT_A2R10G10B10;
54 case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16;
55 case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
56 case WINED3DFMT_P8_UINT: return D3DFMT_P8;
57 case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
58 case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
59 case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
60 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
61 case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
62 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
63 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
64 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
65 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
66 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
67 case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
68 case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
69 case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
70 case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
71 case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
72 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
73 case WINED3DFMT_L16_UNORM: return D3DFMT_L16;
74 case WINED3DFMT_D32_FLOAT: return D3DFMT_D32F_LOCKABLE;
75 case WINED3DFMT_S8_UINT_D24_FLOAT: return D3DFMT_D24FS8;
76 case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
77 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
78 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
79 case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16;
80 case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F;
81 case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F;
82 case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F;
83 case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F;
84 case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F;
85 case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F;
86 case WINED3DFMT_R8G8_SNORM_Cx: return D3DFMT_CxV8U8;
87 default:
88 FIXME("Unhandled WINED3DFORMAT %#x\n", format);
89 return D3DFMT_UNKNOWN;
90 }
91 }
92
93 WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format)
94 {
95 BYTE *c = (BYTE *)&format;
96
97 /* Don't translate FOURCC formats */
98 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
99
100 switch(format)
101 {
102 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
103 case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
104 case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
105 case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
106 case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
107 case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
108 case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
109 case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
110 case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
111 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
112 case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
113 case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
114 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
115 case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM;
116 case D3DFMT_X8B8G8R8: return WINED3DFMT_R8G8B8X8_UNORM;
117 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
118 case D3DFMT_A2R10G10B10: return WINED3DFMT_B10G10R10A2_UNORM;
119 case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM;
120 case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
121 case D3DFMT_P8: return WINED3DFMT_P8_UINT;
122 case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
123 case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
124 case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
125 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
126 case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
127 case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
128 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
129 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
130 case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
131 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
132 case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
133 case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
134 case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
135 case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
136 case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
137 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
138 case D3DFMT_L16: return WINED3DFMT_L16_UNORM;
139 case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32_FLOAT;
140 case D3DFMT_D24FS8: return WINED3DFMT_S8_UINT_D24_FLOAT;
141 case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
142 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
143 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
144 case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM;
145 case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT;
146 case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT;
147 case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT;
148 case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT;
149 case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT;
150 case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT;
151 case D3DFMT_CxV8U8: return WINED3DFMT_R8G8_SNORM_Cx;
152 default:
153 FIXME("Unhandled D3DFORMAT %#x\n", format);
154 return WINED3DFMT_UNKNOWN;
155 }
156 }
157
158 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
159 {
160 switch(primitive_type)
161 {
162 case D3DPT_POINTLIST:
163 return primitive_count;
164
165 case D3DPT_LINELIST:
166 return primitive_count * 2;
167
168 case D3DPT_LINESTRIP:
169 return primitive_count + 1;
170
171 case D3DPT_TRIANGLELIST:
172 return primitive_count * 3;
173
174 case D3DPT_TRIANGLESTRIP:
175 case D3DPT_TRIANGLEFAN:
176 return primitive_count + 2;
177
178 default:
179 FIXME("Unhandled primitive type %#x\n", primitive_type);
180 return 0;
181 }
182 }
183
184 static ULONG WINAPI D3D9CB_DestroySwapChain(IWineD3DSwapChain *swapchain)
185 {
186 IDirect3DSwapChain9Impl *parent;
187
188 TRACE("swapchain %p.\n", swapchain);
189
190 IWineD3DSwapChain_GetParent(swapchain, (IUnknown **)&parent);
191 parent->isImplicit = FALSE;
192 return IDirect3DSwapChain9_Release((IDirect3DSwapChain9 *)parent);
193 }
194
195 /* IDirect3D IUnknown parts follow: */
196 static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9EX iface, REFIID riid, LPVOID* ppobj) {
197 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
198 IDirect3D9 *d3d;
199 IDirect3D9Impl *d3dimpl;
200
201 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
202
203 if (IsEqualGUID(riid, &IID_IUnknown)
204 || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
205 IDirect3DDevice9Ex_AddRef(iface);
206 *ppobj = This;
207 TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj);
208 return S_OK;
209 } else if(IsEqualGUID(riid, &IID_IDirect3DDevice9Ex)) {
210 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
211 * It doesn't matter with which function the device was created.
212 */
213 IDirect3DDevice9_GetDirect3D(iface, &d3d);
214 d3dimpl = (IDirect3D9Impl *) d3d;
215
216 if(d3dimpl->extended) {
217 *ppobj = iface;
218 IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex *) *ppobj);
219 IDirect3D9_Release(d3d);
220 TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj);
221 return S_OK;
222 } else {
223 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n");
224 IDirect3D9_Release(d3d);
225 *ppobj = NULL;
226 return E_NOINTERFACE;
227 }
228 }
229
230 if (IsEqualGUID(riid, &IID_IWineD3DDeviceParent))
231 {
232 IUnknown_AddRef((IUnknown *)&This->device_parent_vtbl);
233 *ppobj = &This->device_parent_vtbl;
234 return S_OK;
235 }
236
237 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
238 *ppobj = NULL;
239 return E_NOINTERFACE;
240 }
241
242 static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9EX iface) {
243 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
244 ULONG ref = InterlockedIncrement(&This->ref);
245
246 TRACE("%p increasing refcount to %u.\n", iface, ref);
247
248 return ref;
249 }
250
251 static ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9EX iface) {
252 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
253 ULONG ref;
254
255 if (This->inDestruction) return 0;
256 ref = InterlockedDecrement(&This->ref);
257
258 TRACE("%p decreasing refcount to %u.\n", iface, ref);
259
260 if (ref == 0) {
261 unsigned i;
262 This->inDestruction = TRUE;
263
264 wined3d_mutex_lock();
265 for(i = 0; i < This->numConvertedDecls; i++) {
266 /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
267 * device
268 */
269 IDirect3DVertexDeclaration9Impl_Destroy(This->convertedDecls[i]);
270 }
271 HeapFree(GetProcessHeap(), 0, This->convertedDecls);
272
273 IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D9CB_DestroySwapChain);
274 IWineD3DDevice_Release(This->WineD3DDevice);
275 wined3d_mutex_unlock();
276
277 HeapFree(GetProcessHeap(), 0, This);
278 }
279 return ref;
280 }
281
282 /* IDirect3DDevice Interface follow: */
283 static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(IDirect3DDevice9Ex *iface)
284 {
285 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
286
287 TRACE("iface %p.\n", iface);
288
289 if (This->notreset)
290 {
291 TRACE("D3D9 device is marked not reset.\n");
292 return D3DERR_DEVICENOTRESET;
293 }
294
295 return D3D_OK;
296 }
297
298 static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9EX iface) {
299 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
300 HRESULT hr;
301
302 TRACE("iface %p.\n", iface);
303
304 wined3d_mutex_lock();
305 hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
306 wined3d_mutex_unlock();
307
308 return hr;
309 }
310
311 static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9EX iface) {
312 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
313 HRESULT hr;
314
315 TRACE("iface %p.\n", iface);
316
317 wined3d_mutex_lock();
318 hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
319 wined3d_mutex_unlock();
320
321 return hr;
322 }
323
324 static HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9EX iface, IDirect3D9** ppD3D9) {
325 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
326 HRESULT hr = D3D_OK;
327 IWineD3D* pWineD3D;
328
329 TRACE("iface %p, d3d9 %p.\n", iface, ppD3D9);
330
331 if (NULL == ppD3D9) {
332 return D3DERR_INVALIDCALL;
333 }
334
335 wined3d_mutex_lock();
336 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
337 if (hr == D3D_OK && pWineD3D != NULL)
338 {
339 IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D9);
340 IWineD3D_Release(pWineD3D);
341 } else {
342 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
343 *ppD3D9 = NULL;
344 }
345 TRACE("(%p) returning %p\n", This, *ppD3D9);
346 wined3d_mutex_unlock();
347
348 return hr;
349 }
350
351 static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9EX iface, D3DCAPS9* pCaps) {
352 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
353 HRESULT hrc = D3D_OK;
354 WINED3DCAPS *pWineCaps;
355
356 TRACE("iface %p, caps %p.\n", iface, pCaps);
357
358 if(NULL == pCaps){
359 return D3DERR_INVALIDCALL;
360 }
361 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
362 if(pWineCaps == NULL){
363 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
364 }
365
366 memset(pCaps, 0, sizeof(*pCaps));
367
368 wined3d_mutex_lock();
369 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
370 wined3d_mutex_unlock();
371
372 WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
373 HeapFree(GetProcessHeap(), 0, pWineCaps);
374
375 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
376 pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
377
378 filter_caps(pCaps);
379
380 TRACE("Returning %p %p\n", This, pCaps);
381 return hrc;
382 }
383
384 static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
385 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
386 HRESULT hr;
387
388 TRACE("iface %p, swapchain %u, mode %p.\n", iface, iSwapChain, pMode);
389
390 wined3d_mutex_lock();
391 hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, (WINED3DDISPLAYMODE *) pMode);
392 wined3d_mutex_unlock();
393
394 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
395
396 return hr;
397 }
398
399 static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9EX iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
400 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
401 HRESULT hr;
402
403 TRACE("iface %p, parameters %p.\n", iface, pParameters);
404
405 wined3d_mutex_lock();
406 hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
407 wined3d_mutex_unlock();
408
409 return hr;
410 }
411
412 static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9EX iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
413 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
414 IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap;
415 HRESULT hr;
416
417 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
418 iface, XHotSpot, YHotSpot, pCursorBitmap);
419
420 if(!pCursorBitmap) {
421 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
422 return WINED3DERR_INVALIDCALL;
423 }
424
425 wined3d_mutex_lock();
426 hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice, XHotSpot, YHotSpot, pSurface->wineD3DSurface);
427 wined3d_mutex_unlock();
428
429 return hr;
430 }
431
432 static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9EX iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
433 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
434
435 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, XScreenSpace, YScreenSpace, Flags);
436
437 wined3d_mutex_lock();
438 IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
439 wined3d_mutex_unlock();
440 }
441
442 static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9EX iface, BOOL bShow) {
443 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
444 BOOL ret;
445
446 TRACE("iface %p, show %#x.\n", iface, bShow);
447
448 wined3d_mutex_lock();
449 ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
450 wined3d_mutex_unlock();
451
452 return ret;
453 }
454
455 static HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
456 D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain)
457 {
458 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
459 IDirect3DSwapChain9Impl *object;
460 HRESULT hr;
461
462 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
463 iface, present_parameters, swapchain);
464
465 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
466 if (!object)
467 {
468 ERR("Failed to allocate swapchain memory.\n");
469 return E_OUTOFMEMORY;
470 }
471
472 hr = swapchain_init(object, This, present_parameters);
473 if (FAILED(hr))
474 {
475 WARN("Failed to initialize swapchain, hr %#x.\n", hr);
476 HeapFree(GetProcessHeap(), 0, object);
477 return hr;
478 }
479
480 TRACE("Created swapchain %p.\n", object);
481 *swapchain = (IDirect3DSwapChain9 *)object;
482
483 return D3D_OK;
484 }
485
486 static HRESULT WINAPI reset_enum_callback(IWineD3DResource *resource, void *data) {
487 BOOL *resources_ok = data;
488 D3DRESOURCETYPE type;
489 HRESULT ret = S_OK;
490 WINED3DSURFACE_DESC surface_desc;
491 WINED3DVOLUME_DESC volume_desc;
492 D3DINDEXBUFFER_DESC index_desc;
493 D3DVERTEXBUFFER_DESC vertex_desc;
494 WINED3DPOOL pool;
495 IDirect3DResource9 *parent;
496
497 IWineD3DResource_GetParent(resource, (IUnknown **) &parent);
498 type = IDirect3DResource9_GetType(parent);
499 switch(type) {
500 case D3DRTYPE_SURFACE:
501 IWineD3DSurface_GetDesc((IWineD3DSurface *) resource, &surface_desc);
502 pool = surface_desc.pool;
503 break;
504
505 case D3DRTYPE_VOLUME:
506 IWineD3DVolume_GetDesc((IWineD3DVolume *) resource, &volume_desc);
507 pool = volume_desc.Pool;
508 break;
509
510 case D3DRTYPE_INDEXBUFFER:
511 IDirect3DIndexBuffer9_GetDesc((IDirect3DIndexBuffer9 *) parent, &index_desc);
512 pool = index_desc.Pool;
513 break;
514
515 case D3DRTYPE_VERTEXBUFFER:
516 IDirect3DVertexBuffer9_GetDesc((IDirect3DVertexBuffer9 *)parent, &vertex_desc);
517 pool = vertex_desc.Pool;
518 break;
519
520 /* No need to check for textures. If there is a D3DPOOL_DEFAULT texture, there
521 * is a D3DPOOL_DEFAULT surface or volume as well
522 */
523 default:
524 pool = WINED3DPOOL_SCRATCH; /* a harmless pool */
525 break;
526 }
527
528 if(pool == WINED3DPOOL_DEFAULT) {
529 if(IUnknown_Release(parent) == 0) {
530 TRACE("Parent %p is an implicit resource with ref 0\n", parent);
531 } else {
532 WARN("Resource %p(wineD3D %p) with pool D3DPOOL_DEFAULT blocks the Reset call\n", parent, resource);
533 ret = S_FALSE;
534 *resources_ok = FALSE;
535 }
536 } else {
537 IUnknown_Release(parent);
538 }
539 IWineD3DResource_Release(resource);
540
541 return ret;
542 }
543
544 static HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
545 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
546 WINED3DPRESENT_PARAMETERS localParameters;
547 HRESULT hr;
548 BOOL resources_ok = TRUE;
549 UINT i;
550
551 TRACE("iface %p, present_parameters %p.\n", iface, pPresentationParameters);
552
553 /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
554 * such objects can still be used for rendering after their external d3d9 object has been destroyed.
555 * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
556 * make use of the hidden reference and destroys the objects.
557 *
558 * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
559 * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
560 */
561 wined3d_mutex_lock();
562 IWineD3DDevice_SetIndexBuffer(This->WineD3DDevice, NULL, WINED3DFMT_UNKNOWN);
563 for(i = 0; i < 16; i++) {
564 IWineD3DDevice_SetStreamSource(This->WineD3DDevice, i, NULL, 0, 0);
565 }
566 for(i = 0; i < 16; i++) {
567 IWineD3DDevice_SetTexture(This->WineD3DDevice, i, NULL);
568 }
569
570 IWineD3DDevice_EnumResources(This->WineD3DDevice, reset_enum_callback, &resources_ok);
571 if(!resources_ok) {
572 WARN("The application is holding D3DPOOL_DEFAULT resources, rejecting reset\n");
573 This->notreset = TRUE;
574 wined3d_mutex_unlock();
575
576 return WINED3DERR_INVALIDCALL;
577 }
578
579 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
580 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
581 localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
582 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
583 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
584 localParameters.MultiSampleQuality = pPresentationParameters->MultiSampleQuality;
585 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
586 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
587 localParameters.Windowed = pPresentationParameters->Windowed;
588 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
589 localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
590 localParameters.Flags = pPresentationParameters->Flags;
591 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
592 localParameters.PresentationInterval = pPresentationParameters->PresentationInterval;
593 localParameters.AutoRestoreDisplayMode = TRUE;
594
595 hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
596 if(FAILED(hr)) {
597 This->notreset = TRUE;
598
599 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
600 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
601 pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
602 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
603 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
604 pPresentationParameters->MultiSampleQuality = localParameters.MultiSampleQuality;
605 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
606 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
607 pPresentationParameters->Windowed = localParameters.Windowed;
608 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
609 pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
610 pPresentationParameters->Flags = localParameters.Flags;
611 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
612 pPresentationParameters->PresentationInterval = localParameters.PresentationInterval;
613 } else {
614 This->notreset = FALSE;
615 }
616
617 wined3d_mutex_unlock();
618
619 return hr;
620 }
621
622 static HRESULT WINAPI IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9EX iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA*
623 pDirtyRegion) {
624 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
625 HRESULT hr;
626
627 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
628 iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
629
630 wined3d_mutex_lock();
631 hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
632 wined3d_mutex_unlock();
633
634 return hr;
635 }
636
637 static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 ** ppBackBuffer) {
638 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
639 IWineD3DSurface *retSurface = NULL;
640 HRESULT rc = D3D_OK;
641
642 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
643 iface, iSwapChain, BackBuffer, Type, ppBackBuffer);
644
645 wined3d_mutex_lock();
646 rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
647 if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
648 IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
649 IWineD3DSurface_Release(retSurface);
650 }
651 wined3d_mutex_unlock();
652
653 return rc;
654 }
655 static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
656 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
657 HRESULT hr;
658
659 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, iSwapChain, pRasterStatus);
660
661 wined3d_mutex_lock();
662 hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);
663 wined3d_mutex_unlock();
664
665 return hr;
666 }
667
668 static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9EX iface, BOOL bEnableDialogs) {
669 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
670 HRESULT hr;
671
672 TRACE("iface %p, enable %#x.\n", iface, bEnableDialogs);
673
674 wined3d_mutex_lock();
675 hr = IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs);
676 wined3d_mutex_unlock();
677
678 return hr;
679 }
680
681 static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain,
682 DWORD Flags, const D3DGAMMARAMP *pRamp)
683 {
684 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
685
686 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, iSwapChain, Flags, pRamp);
687
688 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
689 wined3d_mutex_lock();
690 IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (CONST WINED3DGAMMARAMP *)pRamp);
691 wined3d_mutex_unlock();
692 }
693
694 static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
695 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
696
697 TRACE("iface %p, swapchain %u, ramp %p.\n", iface, iSwapChain, pRamp);
698
699 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
700 wined3d_mutex_lock();
701 IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp);
702 wined3d_mutex_unlock();
703 }
704
705 static HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex *iface,
706 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
707 D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
708 {
709 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
710 IDirect3DTexture9Impl *object;
711 HRESULT hr;
712
713 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
714 iface, width, height, levels, usage, format, pool, texture, shared_handle);
715
716 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
717 if (!object)
718 {
719 ERR("Failed to allocate texture memory.\n");
720 return D3DERR_OUTOFVIDEOMEMORY;
721 }
722
723 hr = texture_init(object, This, width, height, levels, usage, format, pool);
724 if (FAILED(hr))
725 {
726 WARN("Failed to initialize texture, hr %#x.\n", hr);
727 HeapFree(GetProcessHeap(), 0, object);
728 return hr;
729 }
730
731 TRACE("Created texture %p.\n", object);
732 *texture = (IDirect3DTexture9 *)object;
733
734 return D3D_OK;
735 }
736
737 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
738 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
739 D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
740 {
741 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
742 IDirect3DVolumeTexture9Impl *object;
743 HRESULT hr;
744
745 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
746 iface, width, height, depth, levels);
747 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
748 usage, format, pool, texture, shared_handle);
749
750 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
751 if (!object)
752 {
753 ERR("Failed to allocate volume texture memory.\n");
754 return D3DERR_OUTOFVIDEOMEMORY;
755 }
756
757 hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool);
758 if (FAILED(hr))
759 {
760 WARN("Failed to initialize volume texture, hr %#x.\n", hr);
761 HeapFree(GetProcessHeap(), 0, object);
762 return hr;
763 }
764
765 TRACE("Created volume texture %p.\n", object);
766 *texture = (IDirect3DVolumeTexture9 *)object;
767
768 return D3D_OK;
769 }
770
771 static HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(IDirect3DDevice9Ex *iface,
772 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool,
773 IDirect3DCubeTexture9 **texture, HANDLE *shared_handle)
774 {
775 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
776 IDirect3DCubeTexture9Impl *object;
777 HRESULT hr;
778
779 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
780 iface, edge_length, levels, usage, format, pool, texture, shared_handle);
781
782 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
783 if (!object)
784 {
785 ERR("Failed to allocate cube texture memory.\n");
786 return D3DERR_OUTOFVIDEOMEMORY;
787 }
788
789 hr = cubetexture_init(object, This, edge_length, levels, usage, format, pool);
790 if (FAILED(hr))
791 {
792 WARN("Failed to initialize cube texture, hr %#x.\n", hr);
793 HeapFree(GetProcessHeap(), 0, object);
794 return hr;
795 }
796
797 TRACE("Created cube texture %p.\n", object);
798 *texture = (IDirect3DCubeTexture9 *)object;
799
800 return D3D_OK;
801 }
802
803 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size, DWORD usage,
804 DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer, HANDLE *shared_handle)
805 {
806 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
807 IDirect3DVertexBuffer9Impl *object;
808 HRESULT hr;
809
810 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
811 iface, size, usage, fvf, pool, buffer, shared_handle);
812
813 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
814 if (!object)
815 {
816 ERR("Failed to allocate buffer memory.\n");
817 return D3DERR_OUTOFVIDEOMEMORY;
818 }
819
820 hr = vertexbuffer_init(object, This, size, usage, fvf, pool);
821 if (FAILED(hr))
822 {
823 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
824 HeapFree(GetProcessHeap(), 0, object);
825 return hr;
826 }
827
828 TRACE("Created vertex buffer %p.\n", object);
829 *buffer = (IDirect3DVertexBuffer9 *)object;
830
831 return D3D_OK;
832 }
833
834 static HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size, DWORD usage,
835 D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer, HANDLE *shared_handle)
836 {
837 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
838 IDirect3DIndexBuffer9Impl *object;
839 HRESULT hr;
840
841 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
842 iface, size, usage, format, pool, buffer, shared_handle);
843
844 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
845 if (!object)
846 {
847 ERR("Failed to allocate buffer memory.\n");
848 return D3DERR_OUTOFVIDEOMEMORY;
849 }
850
851 hr = indexbuffer_init(object, This, size, usage, format, pool);
852 if (FAILED(hr))
853 {
854 WARN("Failed to initialize index buffer, hr %#x.\n", hr);
855 HeapFree(GetProcessHeap(), 0, object);
856 return hr;
857 }
858
859 TRACE("Created index buffer %p.\n", object);
860 *buffer = (IDirect3DIndexBuffer9 *)object;
861
862 return D3D_OK;
863 }
864
865 static HRESULT IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
866 D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,
867 UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality)
868 {
869 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
870 IDirect3DSurface9Impl *object;
871 HRESULT hr;
872
873 TRACE("iface %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p.\n"
874 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
875 iface, Width, Height, Format, Lockable, Discard, Level, ppSurface,
876 Usage, Pool, MultiSample, MultisampleQuality);
877
878 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
879 if (!object)
880 {
881 FIXME("Failed to allocate surface memory.\n");
882 return D3DERR_OUTOFVIDEOMEMORY;
883 }
884
885 hr = surface_init(object, This, Width, Height, Format, Lockable, Discard,
886 Level, Usage, Pool, MultiSample, MultisampleQuality);
887 if (FAILED(hr))
888 {
889 WARN("Failed to initialize surface, hr %#x.\n", hr);
890 HeapFree(GetProcessHeap(), 0, object);
891 return hr;
892 }
893
894 TRACE("Created surface %p.\n", object);
895 *ppSurface = (IDirect3DSurface9 *)object;
896
897 return D3D_OK;
898 }
899
900 static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT Width, UINT Height,
901 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable,
902 IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle)
903 {
904 HRESULT hr;
905
906 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
907 "lockable %#x, surface %p, shared_handle %p.\n",
908 iface, Width, Height, Format, MultiSample, MultisampleQuality,
909 Lockable, ppSurface, pSharedHandle);
910
911 hr = IDirect3DDevice9Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */,
912 0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, MultisampleQuality);
913
914 return hr;
915 }
916
917 static HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
918 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
919 DWORD MultisampleQuality, BOOL Discard,
920 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
921 HRESULT hr;
922
923 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
924 "discard %#x, surface %p, shared_handle %p.\n",
925 iface, Width, Height, Format, MultiSample, MultisampleQuality,
926 Discard, ppSurface, pSharedHandle);
927
928 hr = IDirect3DDevice9Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, Discard,
929 0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample, MultisampleQuality);
930
931 return hr;
932 }
933
934
935 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
936 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
937 HRESULT hr;
938
939 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
940 iface, pSourceSurface, pSourceRect, pDestinationSurface, pDestPoint);
941
942 wined3d_mutex_lock();
943 hr = IWineD3DDevice_UpdateSurface(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestinationSurface)->wineD3DSurface, pDestPoint);
944 wined3d_mutex_unlock();
945
946 return hr;
947 }
948
949 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9EX iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
950 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
951 HRESULT hr;
952
953 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, pSourceTexture, pDestinationTexture);
954
955 wined3d_mutex_lock();
956 hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture9Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture9Impl *)pDestinationTexture)->wineD3DBaseTexture);
957 wined3d_mutex_unlock();
958
959 return hr;
960 }
961
962 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(IDirect3DDevice9Ex *iface,
963 IDirect3DSurface9 *pRenderTarget, IDirect3DSurface9 *pDestSurface)
964 {
965 IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget;
966 IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
967 HRESULT hr;
968
969 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, pRenderTarget, pDestSurface);
970
971 wined3d_mutex_lock();
972 hr = IWineD3DSurface_BltFast(destSurface->wineD3DSurface, 0, 0, renderTarget->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
973 wined3d_mutex_unlock();
974
975 return hr;
976 }
977
978 static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
979 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
980 IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
981 HRESULT hr;
982
983 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, iSwapChain, pDestSurface);
984
985 wined3d_mutex_lock();
986 hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wineD3DSurface);
987 wined3d_mutex_unlock();
988
989 return hr;
990 }
991
992 static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *pSourceSurface,
993 const RECT *pSourceRect, IDirect3DSurface9 *pDestSurface, const RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter)
994 {
995 IDirect3DSurface9Impl *src = (IDirect3DSurface9Impl *) pSourceSurface;
996 IDirect3DSurface9Impl *dst = (IDirect3DSurface9Impl *) pDestSurface;
997 HRESULT hr;
998
999 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1000 iface, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter);
1001
1002 wined3d_mutex_lock();
1003 hr = IWineD3DSurface_Blt(dst->wineD3DSurface, pDestRect, src->wineD3DSurface, pSourceRect, 0, NULL, Filter);
1004 wined3d_mutex_unlock();
1005
1006 return hr;
1007 }
1008
1009 static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
1010 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1011 IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
1012 WINED3DPOOL pool;
1013 WINED3DRESOURCETYPE restype;
1014 DWORD usage;
1015 WINED3DSURFACE_DESC desc;
1016 HRESULT hr;
1017
1018 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, pSurface, pRect, color);
1019
1020 wined3d_mutex_lock();
1021
1022 IWineD3DSurface_GetDesc(surface->wineD3DSurface, &desc);
1023 usage = desc.usage;
1024 pool = desc.pool;
1025 restype = desc.resource_type;
1026
1027 /* This method is only allowed with surfaces that are render targets, or offscreen plain surfaces
1028 * in D3DPOOL_DEFAULT
1029 */
1030 if(!(usage & WINED3DUSAGE_RENDERTARGET) && (pool != WINED3DPOOL_DEFAULT || restype != WINED3DRTYPE_SURFACE)) {
1031 wined3d_mutex_unlock();
1032 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1033 return D3DERR_INVALIDCALL;
1034 }
1035
1036 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1037 /* Note: D3DRECT is compatible with WINED3DRECT */
1038 hr = IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, (CONST WINED3DRECT*)pRect, color);
1039
1040 wined3d_mutex_unlock();
1041
1042 return hr;
1043 }
1044
1045 static HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
1046 HRESULT hr;
1047
1048 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1049 iface, Width, Height, Format, Pool, ppSurface, pSharedHandle);
1050
1051 if(Pool == D3DPOOL_MANAGED ){
1052 FIXME("Attempting to create a managed offscreen plain surface\n");
1053 return D3DERR_INVALIDCALL;
1054 }
1055 /*
1056 'Off-screen plain surfaces are always lockable, regardless of their pool types.'
1057 but then...
1058 D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
1059 Why, their always lockable?
1060 should I change the usage to dynamic?
1061 */
1062 hr = IDirect3DDevice9Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE /* Discard */,
1063 0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */, (WINED3DPOOL)Pool, D3DMULTISAMPLE_NONE,
1064 0 /* MultisampleQuality */);
1065
1066 return hr;
1067 }
1068
1069 /* TODO: move to wineD3D */
1070 static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
1071 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1072 IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pRenderTarget;
1073 HRESULT hr;
1074
1075 TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, pRenderTarget);
1076
1077 if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1078 {
1079 WARN("Invalid index %u specified.\n", RenderTargetIndex);
1080 return D3DERR_INVALIDCALL;
1081 }
1082
1083 wined3d_mutex_lock();
1084 hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, RenderTargetIndex, pSurface ? pSurface->wineD3DSurface : NULL, TRUE);
1085 wined3d_mutex_unlock();
1086
1087 return hr;
1088 }
1089
1090 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) {
1091 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1092 IWineD3DSurface *pRenderTarget;
1093 HRESULT hr;
1094
1095 TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, ppRenderTarget);
1096
1097 if (ppRenderTarget == NULL) {
1098 return D3DERR_INVALIDCALL;
1099 }
1100
1101 if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1102 {
1103 WARN("Invalid index %u specified.\n", RenderTargetIndex);
1104 return D3DERR_INVALIDCALL;
1105 }
1106
1107 wined3d_mutex_lock();
1108
1109 hr=IWineD3DDevice_GetRenderTarget(This->WineD3DDevice,RenderTargetIndex,&pRenderTarget);
1110
1111 if (FAILED(hr))
1112 {
1113 FIXME("Call to IWineD3DDevice_GetRenderTarget failed, hr %#x\n", hr);
1114 }
1115 else if (!pRenderTarget)
1116 {
1117 *ppRenderTarget = NULL;
1118 }
1119 else
1120 {
1121 IWineD3DSurface_GetParent(pRenderTarget, (IUnknown **)ppRenderTarget);
1122 IWineD3DSurface_Release(pRenderTarget);
1123 }
1124
1125 wined3d_mutex_unlock();
1126
1127 return hr;
1128 }
1129
1130 static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pZStencilSurface) {
1131 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1132 IDirect3DSurface9Impl *pSurface;
1133 HRESULT hr;
1134
1135 TRACE("iface %p, depth_stencil %p.\n", iface, pZStencilSurface);
1136
1137 pSurface = (IDirect3DSurface9Impl*)pZStencilSurface;
1138
1139 wined3d_mutex_lock();
1140 hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL==pSurface ? NULL : pSurface->wineD3DSurface);
1141 wined3d_mutex_unlock();
1142
1143 return hr;
1144 }
1145
1146 static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9 **ppZStencilSurface) {
1147 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1148 HRESULT hr = D3D_OK;
1149 IWineD3DSurface *pZStencilSurface;
1150
1151 TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface);
1152
1153 if(ppZStencilSurface == NULL){
1154 return D3DERR_INVALIDCALL;
1155 }
1156
1157 wined3d_mutex_lock();
1158 hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
1159 if (hr == WINED3D_OK) {
1160 IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
1161 IWineD3DSurface_Release(pZStencilSurface);
1162 } else {
1163 if (hr != WINED3DERR_NOTFOUND)
1164 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1165 *ppZStencilSurface = NULL;
1166 }
1167 wined3d_mutex_unlock();
1168
1169 return hr;
1170 }
1171
1172 static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9EX iface) {
1173 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1174 HRESULT hr;
1175
1176 TRACE("iface %p.\n", iface);
1177
1178 wined3d_mutex_lock();
1179 hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
1180 wined3d_mutex_unlock();
1181
1182 return hr;
1183 }
1184
1185 static HRESULT WINAPI IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9EX iface) {
1186 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1187 HRESULT hr;
1188
1189 TRACE("iface %p.\n", iface);
1190
1191 wined3d_mutex_lock();
1192 hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
1193 wined3d_mutex_unlock();
1194
1195 return hr;
1196 }
1197
1198 static HRESULT WINAPI IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9EX iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
1199 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1200 HRESULT hr;
1201
1202 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1203 iface, Count, pRects, Flags, Color, Z, Stencil);
1204
1205 /* Note: D3DRECT is compatible with WINED3DRECT */
1206 wined3d_mutex_lock();
1207 hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
1208 wined3d_mutex_unlock();
1209
1210 return hr;
1211 }
1212
1213 static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
1214 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1215 HRESULT hr;
1216
1217 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, lpMatrix);
1218
1219 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1220 wined3d_mutex_lock();
1221 hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
1222 wined3d_mutex_unlock();
1223
1224 return hr;
1225 }
1226
1227 static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
1228 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1229 HRESULT hr;
1230
1231 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1232
1233 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1234 wined3d_mutex_lock();
1235 hr = IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
1236 wined3d_mutex_unlock();
1237
1238 return hr;
1239 }
1240
1241 static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
1242 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1243 HRESULT hr;
1244
1245 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1246
1247 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1248 wined3d_mutex_lock();
1249 hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
1250 wined3d_mutex_unlock();
1251
1252 return hr;
1253 }
1254
1255 static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9EX iface, CONST D3DVIEWPORT9* pViewport) {
1256 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1257 HRESULT hr;
1258
1259 TRACE("iface %p, viewport %p.\n", iface, pViewport);
1260
1261 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
1262 wined3d_mutex_lock();
1263 hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
1264 wined3d_mutex_unlock();
1265
1266 return hr;
1267 }
1268
1269 static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9EX iface, D3DVIEWPORT9* pViewport) {
1270 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1271 HRESULT hr;
1272
1273 TRACE("iface %p, viewport %p.\n", iface, pViewport);
1274
1275 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
1276 wined3d_mutex_lock();
1277 hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
1278 wined3d_mutex_unlock();
1279
1280 return hr;
1281 }
1282
1283 static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9EX iface, CONST D3DMATERIAL9* pMaterial) {
1284 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1285 HRESULT hr;
1286
1287 TRACE("iface %p, material %p.\n", iface, pMaterial);
1288
1289 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1290 wined3d_mutex_lock();
1291 hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
1292 wined3d_mutex_unlock();
1293
1294 return hr;
1295 }
1296
1297 static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9EX iface, D3DMATERIAL9* pMaterial) {
1298 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1299 HRESULT hr;
1300
1301 TRACE("iface %p, material %p.\n", iface, pMaterial);
1302
1303 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1304 wined3d_mutex_lock();
1305 hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
1306 wined3d_mutex_unlock();
1307
1308 return hr;
1309 }
1310
1311 static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST D3DLIGHT9* pLight) {
1312 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1313 HRESULT hr;
1314
1315 TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1316
1317 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1318 wined3d_mutex_lock();
1319 hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
1320 wined3d_mutex_unlock();
1321
1322 return hr;
1323 }
1324
1325 static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, D3DLIGHT9* pLight) {
1326 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1327 HRESULT hr;
1328
1329 TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1330
1331 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1332 wined3d_mutex_lock();
1333 hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
1334 wined3d_mutex_unlock();
1335
1336 return hr;
1337 }
1338
1339 static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL Enable) {
1340 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1341 HRESULT hr;
1342
1343 TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable);
1344
1345 wined3d_mutex_lock();
1346 hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
1347 wined3d_mutex_unlock();
1348
1349 return hr;
1350 }
1351
1352 static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL* pEnable) {
1353 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1354 HRESULT hr;
1355
1356 TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable);
1357
1358 wined3d_mutex_lock();
1359 hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
1360 wined3d_mutex_unlock();
1361
1362 return hr;
1363 }
1364
1365 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST float* pPlane) {
1366 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1367 HRESULT hr;
1368
1369 TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1370
1371 wined3d_mutex_lock();
1372 hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
1373 wined3d_mutex_unlock();
1374
1375 return hr;
1376 }
1377
1378 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, float* pPlane) {
1379 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1380 HRESULT hr;
1381
1382 TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1383
1384 wined3d_mutex_lock();
1385 hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
1386 wined3d_mutex_unlock();
1387
1388 return hr;
1389 }
1390
1391 static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD Value) {
1392 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1393 HRESULT hr;
1394
1395 TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value);
1396
1397 wined3d_mutex_lock();
1398 hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
1399 wined3d_mutex_unlock();
1400
1401 return hr;
1402 }
1403
1404 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
1405 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1406 HRESULT hr;
1407
1408 TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue);
1409
1410 wined3d_mutex_lock();
1411 hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
1412 wined3d_mutex_unlock();
1413
1414 return hr;
1415 }
1416
1417 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9EX iface, CONST D3DCLIPSTATUS9* pClipStatus) {
1418 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1419 HRESULT hr;
1420
1421 TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1422
1423 wined3d_mutex_lock();
1424 hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
1425 wined3d_mutex_unlock();
1426
1427 return hr;
1428 }
1429
1430 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9EX iface, D3DCLIPSTATUS9* pClipStatus) {
1431 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1432 HRESULT hr;
1433
1434 TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1435
1436 wined3d_mutex_lock();
1437 hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
1438 wined3d_mutex_unlock();
1439
1440 return hr;
1441 }
1442
1443 static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture) {
1444 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1445 IWineD3DBaseTexture *retTexture = NULL;
1446 HRESULT rc = D3D_OK;
1447
1448 TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture);
1449
1450 if(ppTexture == NULL){
1451 return D3DERR_INVALIDCALL;
1452 }
1453
1454 wined3d_mutex_lock();
1455 rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
1456 if (SUCCEEDED(rc) && NULL != retTexture) {
1457 IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
1458 IWineD3DBaseTexture_Release(retTexture);
1459 } else {
1460 if(FAILED(rc)) {
1461 WARN("Call to get texture (%d) failed (%p)\n", Stage, retTexture);
1462 }
1463 *ppTexture = NULL;
1464 }
1465 wined3d_mutex_unlock();
1466
1467 return rc;
1468 }
1469
1470 static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
1471 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1472 HRESULT hr;
1473
1474 TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, pTexture);
1475
1476 wined3d_mutex_lock();
1477 hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
1478 pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture);
1479 wined3d_mutex_unlock();
1480
1481 return hr;
1482 }
1483
1484 static const WINED3DTEXTURESTAGESTATETYPE tss_lookup[] =
1485 {
1486 WINED3DTSS_FORCE_DWORD, /* 0, unused */
1487 WINED3DTSS_COLOROP, /* 1, D3DTSS_COLOROP */
1488 WINED3DTSS_COLORARG1, /* 2, D3DTSS_COLORARG1 */
1489 WINED3DTSS_COLORARG2, /* 3, D3DTSS_COLORARG2 */
1490 WINED3DTSS_ALPHAOP, /* 4, D3DTSS_ALPHAOP */
1491 WINED3DTSS_ALPHAARG1, /* 5, D3DTSS_ALPHAARG1 */
1492 WINED3DTSS_ALPHAARG2, /* 6, D3DTSS_ALPHAARG2 */
1493 WINED3DTSS_BUMPENVMAT00, /* 7, D3DTSS_BUMPENVMAT00 */
1494 WINED3DTSS_BUMPENVMAT01, /* 8, D3DTSS_BUMPENVMAT01 */
1495 WINED3DTSS_BUMPENVMAT10, /* 9, D3DTSS_BUMPENVMAT10 */
1496 WINED3DTSS_BUMPENVMAT11, /* 10, D3DTSS_BUMPENVMAT11 */
1497 WINED3DTSS_TEXCOORDINDEX, /* 11, D3DTSS_TEXCOORDINDEX */
1498 WINED3DTSS_FORCE_DWORD, /* 12, unused */
1499 WINED3DTSS_FORCE_DWORD, /* 13, unused */
1500 WINED3DTSS_FORCE_DWORD, /* 14, unused */
1501 WINED3DTSS_FORCE_DWORD, /* 15, unused */
1502 WINED3DTSS_FORCE_DWORD, /* 16, unused */
1503 WINED3DTSS_FORCE_DWORD, /* 17, unused */
1504 WINED3DTSS_FORCE_DWORD, /* 18, unused */
1505 WINED3DTSS_FORCE_DWORD, /* 19, unused */
1506 WINED3DTSS_FORCE_DWORD, /* 20, unused */
1507 WINED3DTSS_FORCE_DWORD, /* 21, unused */
1508 WINED3DTSS_BUMPENVLSCALE, /* 22, D3DTSS_BUMPENVLSCALE */
1509 WINED3DTSS_BUMPENVLOFFSET, /* 23, D3DTSS_BUMPENVLOFFSET */
1510 WINED3DTSS_TEXTURETRANSFORMFLAGS, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1511 WINED3DTSS_FORCE_DWORD, /* 25, unused */
1512 WINED3DTSS_COLORARG0, /* 26, D3DTSS_COLORARG0 */
1513 WINED3DTSS_ALPHAARG0, /* 27, D3DTSS_ALPHAARG0 */
1514 WINED3DTSS_RESULTARG, /* 28, D3DTSS_RESULTARG */
1515 WINED3DTSS_FORCE_DWORD, /* 29, unused */
1516 WINED3DTSS_FORCE_DWORD, /* 30, unused */
1517 WINED3DTSS_FORCE_DWORD, /* 31, unused */
1518 WINED3DTSS_CONSTANT, /* 32, D3DTSS_CONSTANT */
1519 };
1520
1521 static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
1522 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1523 HRESULT hr;
1524
1525 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue);
1526
1527 wined3d_mutex_lock();
1528 hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, tss_lookup[Type], pValue);
1529 wined3d_mutex_unlock();
1530
1531 return hr;
1532 }
1533
1534 static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
1535 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1536 HRESULT hr;
1537
1538 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value);
1539
1540 wined3d_mutex_lock();
1541 hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, tss_lookup[Type], Value);
1542 wined3d_mutex_unlock();
1543
1544 return hr;
1545 }
1546
1547 static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(IDirect3DDevice9Ex *iface, DWORD Sampler,
1548 D3DSAMPLERSTATETYPE Type, DWORD *pValue)
1549 {
1550 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1551 HRESULT hr;
1552
1553 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, Sampler, Type, pValue);
1554
1555 wined3d_mutex_lock();
1556 hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue);
1557 wined3d_mutex_unlock();
1558
1559 return hr;
1560 }
1561
1562 static HRESULT WINAPI IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
1563 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1564 HRESULT hr;
1565
1566 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, Sampler, Type, Value);
1567
1568 wined3d_mutex_lock();
1569 hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value);
1570 wined3d_mutex_unlock();
1571
1572 return hr;
1573 }
1574
1575 static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9EX iface, DWORD* pNumPasses) {
1576 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1577 HRESULT hr;
1578
1579 TRACE("iface %p, pass_count %p.\n", iface, pNumPasses);
1580
1581 wined3d_mutex_lock();
1582 hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1583 wined3d_mutex_unlock();
1584
1585 return hr;
1586 }
1587
1588 static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(IDirect3DDevice9Ex *iface, UINT PaletteNumber,
1589 const PALETTEENTRY *pEntries)
1590 {
1591 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1592 HRESULT hr;
1593
1594 TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
1595
1596 wined3d_mutex_lock();
1597 hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1598 wined3d_mutex_unlock();
1599
1600 return hr;
1601 }
1602
1603 static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
1604 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1605 HRESULT hr;
1606
1607 TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
1608
1609 wined3d_mutex_lock();
1610 hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1611 wined3d_mutex_unlock();
1612
1613 return hr;
1614 }
1615
1616 static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber) {
1617 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1618 HRESULT hr;
1619
1620 TRACE("iface %p, palette_idx %u.\n", iface, PaletteNumber);
1621
1622 wined3d_mutex_lock();
1623 hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1624 wined3d_mutex_unlock();
1625
1626 return hr;
1627 }
1628
1629 static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT* PaletteNumber) {
1630 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1631 HRESULT hr;
1632
1633 TRACE("iface %p, palette_idx %p.\n", iface, PaletteNumber);
1634
1635 wined3d_mutex_lock();
1636 hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1637 wined3d_mutex_unlock();
1638
1639 return hr;
1640 }
1641
1642 static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9EX iface, CONST RECT* pRect) {
1643 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1644 HRESULT hr;
1645
1646 TRACE("iface %p, rect %p.\n", iface, pRect);
1647
1648 wined3d_mutex_lock();
1649 hr = IWineD3DDevice_SetScissorRect(This->WineD3DDevice, pRect);
1650 wined3d_mutex_unlock();
1651
1652 return hr;
1653 }
1654
1655 static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9EX iface, RECT* pRect) {
1656 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1657 HRESULT hr;
1658
1659 TRACE("iface %p, rect %p.\n", iface, pRect);
1660
1661 wined3d_mutex_lock();
1662 hr = IWineD3DDevice_GetScissorRect(This->WineD3DDevice, pRect);
1663 wined3d_mutex_unlock();
1664
1665 return hr;
1666 }
1667
1668 static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface, BOOL bSoftware) {
1669 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1670 HRESULT hr;
1671
1672 TRACE("iface %p, software %#x.\n", iface, bSoftware);
1673
1674 wined3d_mutex_lock();
1675 hr = IWineD3DDevice_SetSoftwareVertexProcessing(This->WineD3DDevice, bSoftware);
1676 wined3d_mutex_unlock();
1677
1678 return hr;
1679 }
1680
1681 static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface) {
1682 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1683 BOOL ret;
1684
1685 TRACE("iface %p.\n", iface);
1686
1687 wined3d_mutex_lock();
1688 ret = IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice);
1689 wined3d_mutex_unlock();
1690
1691 return ret;
1692 }
1693
1694 static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9EX iface, float nSegments) {
1695 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1696 HRESULT hr;
1697
1698 TRACE("iface %p, segment_count %.8e.\n", iface, nSegments);
1699
1700 wined3d_mutex_lock();
1701 hr = IWineD3DDevice_SetNPatchMode(This->WineD3DDevice, nSegments);
1702 wined3d_mutex_unlock();
1703
1704 return hr;
1705 }
1706
1707 static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9EX iface) {
1708 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1709 float ret;
1710
1711 TRACE("iface %p.\n", iface);
1712
1713 wined3d_mutex_lock();
1714 ret = IWineD3DDevice_GetNPatchMode(This->WineD3DDevice);
1715 wined3d_mutex_unlock();
1716
1717 return ret;
1718 }
1719
1720 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(IDirect3DDevice9Ex *iface, D3DPRIMITIVETYPE PrimitiveType,
1721 UINT StartVertex, UINT PrimitiveCount)
1722 {
1723 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1724 HRESULT hr;
1725
1726 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1727 iface, PrimitiveType, StartVertex, PrimitiveCount);
1728
1729 wined3d_mutex_lock();
1730 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1731 hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, StartVertex,
1732 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
1733 wined3d_mutex_unlock();
1734
1735 return hr;
1736 }
1737
1738 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType,
1739 INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
1740 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1741 HRESULT hr;
1742
1743 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
1744 "vertex_count %u, start_idx %u, primitive_count %u.\n",
1745 iface, PrimitiveType, BaseVertexIndex, MinVertexIndex,
1746 NumVertices, startIndex, primCount);
1747
1748 wined3d_mutex_lock();
1749 IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, BaseVertexIndex);
1750 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1751 hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, startIndex,
1752 vertex_count_from_primitive_count(PrimitiveType, primCount));
1753 wined3d_mutex_unlock();
1754
1755 return hr;
1756 }
1757
1758 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(IDirect3DDevice9Ex *iface, D3DPRIMITIVETYPE PrimitiveType,
1759 UINT PrimitiveCount, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
1760 {
1761 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1762 HRESULT hr;
1763
1764 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1765 iface, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1766
1767 wined3d_mutex_lock();
1768 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1769 hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice,
1770 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
1771 pVertexStreamZeroData, VertexStreamZeroStride);
1772 wined3d_mutex_unlock();
1773
1774 return hr;
1775 }
1776
1777 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
1778 UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
1779 D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
1780 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1781 HRESULT hr;
1782
1783 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
1784 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
1785 iface, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1786 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1787
1788 wined3d_mutex_lock();
1789 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1790 hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice,
1791 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
1792 wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
1793 wined3d_mutex_unlock();
1794
1795 return hr;
1796 }
1797
1798 static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9EX iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
1799 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1800 IDirect3DVertexDeclaration9Impl *Decl = (IDirect3DVertexDeclaration9Impl *) pVertexDecl;
1801 HRESULT hr;
1802 IDirect3DVertexBuffer9Impl *dest = (IDirect3DVertexBuffer9Impl *) pDestBuffer;
1803
1804 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
1805 iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, pVertexDecl, Flags);
1806
1807 wined3d_mutex_lock();
1808 hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, dest->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags, dest->fvf);
1809 wined3d_mutex_unlock();
1810
1811 return hr;
1812 }
1813
1814 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
1815 const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
1816 {
1817 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1818 IDirect3DVertexDeclaration9Impl *object;
1819 HRESULT hr;
1820
1821 TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration);
1822
1823 if (!declaration)
1824 {
1825 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
1826 return D3DERR_INVALIDCALL;
1827 }
1828
1829 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1830 if (!object)
1831 {
1832 ERR("Failed to allocate vertex declaration memory.\n");
1833 return E_OUTOFMEMORY;
1834 }
1835
1836 hr = vertexdeclaration_init(object, This, elements);
1837 if (FAILED(hr))
1838 {
1839 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
1840 HeapFree(GetProcessHeap(), 0, object);
1841 return hr;
1842 }
1843
1844 TRACE("Created vertex declaration %p.\n", object);
1845 *declaration = (IDirect3DVertexDeclaration9 *)object;
1846
1847 return D3D_OK;
1848 }
1849
1850 static IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) {
1851 HRESULT hr;
1852 D3DVERTEXELEMENT9* elements = NULL;
1853 IDirect3DVertexDeclaration9* pDecl = NULL;
1854 int p, low, high; /* deliberately signed */
1855 IDirect3DVertexDeclaration9 **convertedDecls = This->convertedDecls;
1856
1857 TRACE("Searching for declaration for fvf %08x... ", fvf);
1858
1859 low = 0;
1860 high = This->numConvertedDecls - 1;
1861 while(low <= high) {
1862 p = (low + high) >> 1;
1863 TRACE("%d ", p);
1864 if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF == fvf) {
1865 TRACE("found %p\n", convertedDecls[p]);
1866 return convertedDecls[p];
1867 } else if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF < fvf) {
1868 low = p + 1;
1869 } else {
1870 high = p - 1;
1871 }
1872 }
1873 TRACE("not found. Creating and inserting at position %d.\n", low);
1874
1875 hr = vdecl_convert_fvf(fvf, &elements);
1876 if (hr != S_OK) return NULL;
1877
1878 hr = IDirect3DDevice9Impl_CreateVertexDeclaration((IDirect3DDevice9Ex *) This, elements, &pDecl);
1879 HeapFree(GetProcessHeap(), 0, elements); /* CreateVertexDeclaration makes a copy */
1880 if (hr != S_OK) return NULL;
1881
1882 if(This->declArraySize == This->numConvertedDecls) {
1883 int grow = max(This->declArraySize / 2, 8);
1884 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
1885 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
1886 if(!convertedDecls) {
1887 /* This will destroy it */
1888 IDirect3DVertexDeclaration9_Release(pDecl);
1889 return NULL;
1890 }
1891 This->convertedDecls = convertedDecls;
1892 This->declArraySize += grow;
1893 }
1894
1895 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(IDirect3DVertexDeclaration9Impl *) * (This->numConvertedDecls - low));
1896 convertedDecls[low] = pDecl;
1897 This->numConvertedDecls++;
1898
1899 /* Will prevent the decl from being destroyed */
1900 ((IDirect3DVertexDeclaration9Impl *) pDecl)->convFVF = fvf;
1901 IDirect3DVertexDeclaration9_Release(pDecl); /* Does not destroy now */
1902
1903 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
1904 return pDecl;
1905 }
1906
1907 static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWORD FVF) {
1908 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1909 IDirect3DVertexDeclaration9 *decl;
1910 HRESULT hr;
1911
1912 TRACE("iface %p, fvf %#x.\n", iface, FVF);
1913
1914 if (!FVF)
1915 {
1916 WARN("%#x is not a valid FVF\n", FVF);
1917 return D3D_OK;
1918 }
1919
1920 wined3d_mutex_lock();
1921 decl = getConvertedDecl(This, FVF);
1922 wined3d_mutex_unlock();
1923
1924 if (!decl)
1925 {
1926 /* Any situation when this should happen, except out of memory? */
1927 ERR("Failed to create a converted vertex declaration\n");
1928 return D3DERR_DRIVERINTERNALERROR;
1929 }
1930
1931 hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, decl);
1932 if (FAILED(hr)) ERR("Failed to set vertex declaration\n");
1933
1934 return hr;
1935 }
1936
1937 static HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(IDirect3DDevice9Ex *iface, DWORD *pFVF)
1938 {
1939 IDirect3DVertexDeclaration9 *decl;
1940 HRESULT hr;
1941
1942 TRACE("iface %p, fvf %p.\n", iface, pFVF);
1943
1944 hr = IDirect3DDevice9_GetVertexDeclaration(iface, &decl);
1945 if (FAILED(hr))
1946 {
1947 WARN("Failed to get vertex declaration, %#x\n", hr);
1948 *pFVF = 0;
1949 return hr;
1950 }
1951
1952 if (decl)
1953 {
1954 *pFVF = ((IDirect3DVertexDeclaration9Impl *)decl)->convFVF;
1955 IDirect3DVertexDeclaration9_Release(decl);
1956 }
1957 else
1958 {
1959 *pFVF = 0;
1960 }
1961
1962 TRACE("Returning FVF %#x\n", *pFVF);
1963
1964 return hr;
1965 }
1966
1967 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(IDirect3DDevice9Ex *iface,
1968 const DWORD *byte_code, IDirect3DVertexShader9 **shader)
1969 {
1970 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1971 IDirect3DVertexShader9Impl *object;
1972 HRESULT hr;
1973
1974 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
1975
1976 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1977 if (!object)
1978 {
1979 ERR("Failed to allocate vertex shader memory.\n");
1980 return E_OUTOFMEMORY;
1981 }
1982
1983 hr = vertexshader_init(object, This, byte_code);
1984 if (FAILED(hr))
1985 {
1986 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
1987 HeapFree(GetProcessHeap(), 0, object);
1988 return hr;
1989 }
1990
1991 TRACE("Created vertex shader %p.\n", object);
1992 *shader = (IDirect3DVertexShader9 *)object;
1993
1994 return D3D_OK;
1995 }
1996
1997 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
1998 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1999 HRESULT hr;
2000
2001 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2002 iface, StreamNumber, pStreamData, OffsetInBytes, Stride);
2003
2004 wined3d_mutex_lock();
2005 hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
2006 pStreamData ? ((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer : NULL,
2007 OffsetInBytes, Stride);
2008 wined3d_mutex_unlock();
2009
2010 return hr;
2011 }
2012
2013 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride) {
2014 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2015 IWineD3DBuffer *retStream = NULL;
2016 HRESULT rc = D3D_OK;
2017
2018 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2019 iface, StreamNumber, pStream, OffsetInBytes, pStride);
2020
2021 if(pStream == NULL){
2022 return D3DERR_INVALIDCALL;
2023 }
2024
2025 wined3d_mutex_lock();
2026 rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, OffsetInBytes, pStride);
2027 if (rc == D3D_OK && NULL != retStream) {
2028 IWineD3DBuffer_GetParent(retStream, (IUnknown **)pStream);
2029 IWineD3DBuffer_Release(retStream);
2030 }else{
2031 if (rc != D3D_OK){
2032 FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
2033 }
2034 *pStream = NULL;
2035 }
2036 wined3d_mutex_unlock();
2037
2038 return rc;
2039 }
2040
2041 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT StreamNumber,
2042 UINT Divider)
2043 {
2044 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2045 HRESULT hr;
2046
2047 TRACE("iface %p, stream_idx %u, freq %u.\n", iface, StreamNumber, Divider);
2048
2049 wined3d_mutex_lock();
2050 hr = IWineD3DDevice_SetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
2051 wined3d_mutex_unlock();
2052
2053 return hr;
2054 }
2055
2056 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT* Divider) {
2057 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2058 HRESULT hr;
2059
2060 TRACE("iface %p, stream_idx %u, freq %p.\n", iface, StreamNumber, Divider);
2061
2062 wined3d_mutex_lock();
2063 hr = IWineD3DDevice_GetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
2064 wined3d_mutex_unlock();
2065
2066 return hr;
2067 }
2068
2069 static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9* pIndexData) {
2070 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2071 HRESULT hr;
2072 IDirect3DIndexBuffer9Impl *ib = (IDirect3DIndexBuffer9Impl *) pIndexData;
2073
2074 TRACE("iface %p, buffer %p.\n", iface, pIndexData);
2075
2076 wined3d_mutex_lock();
2077 hr = IWineD3DDevice_SetIndexBuffer(This->WineD3DDevice,
2078 ib ? ib->wineD3DIndexBuffer : NULL,
2079 ib ? ib->format : WINED3DFMT_UNKNOWN);
2080 wined3d_mutex_unlock();
2081
2082 return hr;
2083 }
2084
2085 static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9 **ppIndexData) {
2086 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2087 IWineD3DBuffer *retIndexData = NULL;
2088 HRESULT rc = D3D_OK;
2089
2090 TRACE("iface %p, buffer %p.\n", iface, ppIndexData);
2091
2092 if(ppIndexData == NULL){
2093 return D3DERR_INVALIDCALL;
2094 }
2095
2096 wined3d_mutex_lock();
2097 rc = IWineD3DDevice_GetIndexBuffer(This->WineD3DDevice, &retIndexData);
2098 if (SUCCEEDED(rc) && retIndexData) {
2099 IWineD3DBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
2100 IWineD3DBuffer_Release(retIndexData);
2101 } else {
2102 if (FAILED(rc)) FIXME("Call to GetIndices failed\n");
2103 *ppIndexData = NULL;
2104 }
2105 wined3d_mutex_unlock();
2106
2107 return rc;
2108 }
2109
2110 static HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(IDirect3DDevice9Ex *iface,
2111 const DWORD *byte_code, IDirect3DPixelShader9 **shader)
2112 {
2113 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2114 IDirect3DPixelShader9Impl *object;
2115 HRESULT hr;
2116
2117 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2118
2119 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2120 if (!object)
2121 {
2122 FIXME("Failed to allocate pixel shader memory.\n");
2123 return E_OUTOFMEMORY;
2124 }
2125
2126 hr = pixelshader_init(object, This, byte_code);
2127 if (FAILED(hr))
2128 {
2129 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2130 HeapFree(GetProcessHeap(), 0, object);
2131 return hr;
2132 }
2133
2134 TRACE("Created pixel shader %p.\n", object);
2135 *shader = (IDirect3DPixelShader9 *)object;
2136
2137 return D3D_OK;
2138 }
2139
2140 static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
2141 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2142 HRESULT hr;
2143
2144 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2145 iface, Handle, pNumSegs, pRectPatchInfo);
2146
2147 wined3d_mutex_lock();
2148 hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
2149 wined3d_mutex_unlock();
2150
2151 return hr;
2152 }
2153
2154 static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
2155 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2156 HRESULT hr;
2157
2158 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2159 iface, Handle, pNumSegs, pTriPatchInfo);
2160
2161 wined3d_mutex_lock();
2162 hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
2163 wined3d_mutex_unlock();
2164
2165 return hr;
2166 }
2167
2168 static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9EX iface, UINT Handle) {
2169 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2170 HRESULT hr;
2171
2172 TRACE("iface %p, handle %#x.\n", iface, Handle);
2173
2174 wined3d_mutex_lock();
2175 hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
2176 wined3d_mutex_unlock();
2177
2178 return hr;
2179 }
2180
2181 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface,
2182 UINT width, UINT height, float *rows, float *columns)
2183 {
2184 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2185 iface, width, height, rows, columns);
2186
2187 return WINED3DERR_INVALIDCALL;
2188 }
2189
2190 static HRESULT WINAPI IDirect3DDevice9ExImpl_ComposeRects(IDirect3DDevice9Ex *iface,
2191 IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs,
2192 UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y)
2193 {
2194 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2195 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2196 iface, src_surface, dst_surface, src_descs, rect_count,
2197 dst_descs, operation, offset_x, offset_y);
2198
2199 return WINED3DERR_INVALIDCALL;
2200 }
2201
2202 static HRESULT WINAPI IDirect3DDevice9ExImpl_PresentEx(IDirect3DDevice9Ex *iface,
2203 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2204 const RGNDATA *dirty_region, DWORD flags)
2205 {
2206 FIXME("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p, flags %#x stub!\n",
2207 iface, src_rect, dst_rect, dst_window_override, dirty_region, flags);
2208
2209 return WINED3DERR_INVALIDCALL;
2210 }
2211
2212 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority)
2213 {
2214 FIXME("iface %p, priority %p stub!\n", iface, priority);
2215
2216 return WINED3DERR_INVALIDCALL;
2217 }
2218
2219 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority)
2220 {
2221 FIXME("iface %p, priority %d stub!\n", iface, priority);
2222
2223 return WINED3DERR_INVALIDCALL;
2224 }
2225
2226 static HRESULT WINAPI IDirect3DDevice9ExImpl_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx)
2227 {
2228 FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx);
2229
2230 return WINED3DERR_INVALIDCALL;
2231 }
2232
2233 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckResourceResidency(IDirect3DDevice9Ex *iface,
2234 IDirect3DResource9 **resources, UINT32 resource_count)
2235 {
2236 FIXME("iface %p, resources %p, resource_count %u stub!\n",
2237 iface, resources, resource_count);
2238
2239 return WINED3DERR_INVALIDCALL;
2240 }
2241
2242 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
2243 {
2244 FIXME("iface %p, max_latency %u stub!\n", iface, max_latency);
2245
2246 return WINED3DERR_INVALIDCALL;
2247 }
2248
2249 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)
2250 {
2251 FIXME("iface %p, max_latency %p stub!\n", iface, max_latency);
2252
2253 *max_latency = 2;
2254
2255 return WINED3DERR_INVALIDCALL;
2256 }
2257
2258 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window)
2259 {
2260 FIXME("iface %p, dst_window %p stub!\n", iface, dst_window);
2261
2262 return WINED3DERR_INVALIDCALL;
2263 }
2264
2265 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateRenderTargetEx(IDirect3DDevice9Ex *iface,
2266 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2267 BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2268 {
2269 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2270 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2271 iface, width, height, format, multisample_type, multisample_quality,
2272 lockable, surface, shared_handle, usage);
2273
2274 return WINED3DERR_INVALIDCALL;
2275 }
2276
2277 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface,
2278 UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
2279 HANDLE *shared_handle, DWORD usage)
2280 {
2281 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2282 iface, width, height, format, pool, surface, shared_handle, usage);
2283
2284 return WINED3DERR_INVALIDCALL;
2285 }
2286
2287 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface,
2288 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2289 BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2290 {
2291 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2292 "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2293 iface, width, height, format, multisample_type, multisample_quality,
2294 discard, surface, shared_handle, usage);
2295
2296 return WINED3DERR_INVALIDCALL;
2297 }
2298
2299 static HRESULT WINAPI IDirect3DDevice9ExImpl_ResetEx(IDirect3DDevice9Ex *iface,
2300 D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
2301 {
2302 FIXME("iface %p, present_parameters %p, mode %p stub!\n", iface, present_parameters, mode);
2303
2304 return WINED3DERR_INVALIDCALL;
2305 }
2306
2307 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetDisplayModeEx(IDirect3DDevice9Ex *iface,
2308 UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
2309 {
2310 FIXME("iface %p, swapchain_idx %u, mode %p, rotation %p stub!\n", iface, swapchain_idx, mode, rotation);
2311
2312 return WINED3DERR_INVALIDCALL;
2313 }
2314
2315 static const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl =
2316 {
2317 /* IUnknown */
2318 IDirect3DDevice9Impl_QueryInterface,
2319 IDirect3DDevice9Impl_AddRef,
2320 IDirect3DDevice9Impl_Release,
2321 /* IDirect3DDevice9 */
2322 IDirect3DDevice9Impl_TestCooperativeLevel,
2323 IDirect3DDevice9Impl_GetAvailableTextureMem,
2324 IDirect3DDevice9Impl_EvictManagedResources,
2325 IDirect3DDevice9Impl_GetDirect3D,
2326 IDirect3DDevice9Impl_GetDeviceCaps,
2327 IDirect3DDevice9Impl_GetDisplayMode,
2328 IDirect3DDevice9Impl_GetCreationParameters,
2329 IDirect3DDevice9Impl_SetCursorProperties,
2330 IDirect3DDevice9Impl_SetCursorPosition,
2331 IDirect3DDevice9Impl_ShowCursor,
2332 IDirect3DDevice9Impl_CreateAdditionalSwapChain,
2333 IDirect3DDevice9Impl_GetSwapChain,
2334 IDirect3DDevice9Impl_GetNumberOfSwapChains,
2335 IDirect3DDevice9Impl_Reset,
2336 IDirect3DDevice9Impl_Present,
2337 IDirect3DDevice9Impl_GetBackBuffer,
2338 IDirect3DDevice9Impl_GetRasterStatus,
2339 IDirect3DDevice9Impl_SetDialogBoxMode,
2340 IDirect3DDevice9Impl_SetGammaRamp,
2341 IDirect3DDevice9Impl_GetGammaRamp,
2342 IDirect3DDevice9Impl_CreateTexture,
2343 IDirect3DDevice9Impl_CreateVolumeTexture,
2344 IDirect3DDevice9Impl_CreateCubeTexture,
2345 IDirect3DDevice9Impl_CreateVertexBuffer,
2346 IDirect3DDevice9Impl_CreateIndexBuffer,
2347 IDirect3DDevice9Impl_CreateRenderTarget,
2348 IDirect3DDevice9Impl_CreateDepthStencilSurface,
2349 IDirect3DDevice9Impl_UpdateSurface,
2350 IDirect3DDevice9Impl_UpdateTexture,
2351 IDirect3DDevice9Impl_GetRenderTargetData,
2352 IDirect3DDevice9Impl_GetFrontBufferData,
2353 IDirect3DDevice9Impl_StretchRect,
2354 IDirect3DDevice9Impl_ColorFill,
2355 IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
2356 IDirect3DDevice9Impl_SetRenderTarget,
2357 IDirect3DDevice9Impl_GetRenderTarget,
2358 IDirect3DDevice9Impl_SetDepthStencilSurface,
2359 IDirect3DDevice9Impl_GetDepthStencilSurface,
2360 IDirect3DDevice9Impl_BeginScene,
2361 IDirect3DDevice9Impl_EndScene,
2362 IDirect3DDevice9Impl_Clear,
2363 IDirect3DDevice9Impl_SetTransform,
2364 IDirect3DDevice9Impl_GetTransform,
2365 IDirect3DDevice9Impl_MultiplyTransform,
2366 IDirect3DDevice9Impl_SetViewport,
2367 IDirect3DDevice9Impl_GetViewport,
2368 IDirect3DDevice9Impl_SetMaterial,
2369 IDirect3DDevice9Impl_GetMaterial,
2370 IDirect3DDevice9Impl_SetLight,
2371 IDirect3DDevice9Impl_GetLight,
2372 IDirect3DDevice9Impl_LightEnable,
2373 IDirect3DDevice9Impl_GetLightEnable,
2374 IDirect3DDevice9Impl_SetClipPlane,
2375 IDirect3DDevice9Impl_GetClipPlane,
2376 IDirect3DDevice9Impl_SetRenderState,
2377 IDirect3DDevice9Impl_GetRenderState,
2378 IDirect3DDevice9Impl_CreateStateBlock,
2379 IDirect3DDevice9Impl_BeginStateBlock,
2380 IDirect3DDevice9Impl_EndStateBlock,
2381 IDirect3DDevice9Impl_SetClipStatus,
2382 IDirect3DDevice9Impl_GetClipStatus,
2383 IDirect3DDevice9Impl_GetTexture,
2384 IDirect3DDevice9Impl_SetTexture,
2385 IDirect3DDevice9Impl_GetTextureStageState,
2386 IDirect3DDevice9Impl_SetTextureStageState,
2387 IDirect3DDevice9Impl_GetSamplerState,
2388 IDirect3DDevice9Impl_SetSamplerState,
2389 IDirect3DDevice9Impl_ValidateDevice,
2390 IDirect3DDevice9Impl_SetPaletteEntries,
2391 IDirect3DDevice9Impl_GetPaletteEntries,
2392 IDirect3DDevice9Impl_SetCurrentTexturePalette,
2393 IDirect3DDevice9Impl_GetCurrentTexturePalette,
2394 IDirect3DDevice9Impl_SetScissorRect,
2395 IDirect3DDevice9Impl_GetScissorRect,
2396 IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
2397 IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
2398 IDirect3DDevice9Impl_SetNPatchMode,
2399 IDirect3DDevice9Impl_GetNPatchMode,
2400 IDirect3DDevice9Impl_DrawPrimitive,
2401 IDirect3DDevice9Impl_DrawIndexedPrimitive,
2402 IDirect3DDevice9Impl_DrawPrimitiveUP,
2403 IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
2404 IDirect3DDevice9Impl_ProcessVertices,
2405 IDirect3DDevice9Impl_CreateVertexDeclaration,
2406 IDirect3DDevice9Impl_SetVertexDeclaration,
2407 IDirect3DDevice9Impl_GetVertexDeclaration,
2408 IDirect3DDevice9Impl_SetFVF,
2409 IDirect3DDevice9Impl_GetFVF,
2410 IDirect3DDevice9Impl_CreateVertexShader,
2411 IDirect3DDevice9Impl_SetVertexShader,
2412 IDirect3DDevice9Impl_GetVertexShader,
2413 IDirect3DDevice9Impl_SetVertexShaderConstantF,
2414 IDirect3DDevice9Impl_GetVertexShaderConstantF,
2415 IDirect3DDevice9Impl_SetVertexShaderConstantI,
2416 IDirect3DDevice9Impl_GetVertexShaderConstantI,
2417 IDirect3DDevice9Impl_SetVertexShaderConstantB,
2418 IDirect3DDevice9Impl_GetVertexShaderConstantB,
2419 IDirect3DDevice9Impl_SetStreamSource,
2420 IDirect3DDevice9Impl_GetStreamSource,
2421 IDirect3DDevice9Impl_SetStreamSourceFreq,
2422 IDirect3DDevice9Impl_GetStreamSourceFreq,
2423 IDirect3DDevice9Impl_SetIndices,
2424 IDirect3DDevice9Impl_GetIndices,
2425 IDirect3DDevice9Impl_CreatePixelShader,
2426 IDirect3DDevice9Impl_SetPixelShader,
2427 IDirect3DDevice9Impl_GetPixelShader,
2428 IDirect3DDevice9Impl_SetPixelShaderConstantF,
2429 IDirect3DDevice9Impl_GetPixelShaderConstantF,
2430 IDirect3DDevice9Impl_SetPixelShaderConstantI,
2431 IDirect3DDevice9Impl_GetPixelShaderConstantI,
2432 IDirect3DDevice9Impl_SetPixelShaderConstantB,
2433 IDirect3DDevice9Impl_GetPixelShaderConstantB,
2434 IDirect3DDevice9Impl_DrawRectPatch,
2435 IDirect3DDevice9Impl_DrawTriPatch,
2436 IDirect3DDevice9Impl_DeletePatch,
2437 IDirect3DDevice9Impl_CreateQuery,
2438 /* IDirect3DDevice9Ex */
2439 IDirect3DDevice9ExImpl_SetConvolutionMonoKernel,
2440 IDirect3DDevice9ExImpl_ComposeRects,
2441 IDirect3DDevice9ExImpl_PresentEx,
2442 IDirect3DDevice9ExImpl_GetGPUThreadPriority,
2443 IDirect3DDevice9ExImpl_SetGPUThreadPriority,
2444 IDirect3DDevice9ExImpl_WaitForVBlank,
2445 IDirect3DDevice9ExImpl_CheckResourceResidency,
2446 IDirect3DDevice9ExImpl_SetMaximumFrameLatency,
2447 IDirect3DDevice9ExImpl_GetMaximumFrameLatency,
2448 IDirect3DDevice9ExImpl_CheckDeviceState,
2449 IDirect3DDevice9ExImpl_CreateRenderTargetEx,
2450 IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx,
2451 IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx,
2452 IDirect3DDevice9ExImpl_ResetEx,
2453 IDirect3DDevice9ExImpl_GetDisplayModeEx
2454 };
2455
2456 /* IWineD3DDeviceParent IUnknown methods */
2457
2458 static inline struct IDirect3DDevice9Impl *device_from_device_parent(IWineD3DDeviceParent *iface)
2459 {
2460 return (struct IDirect3DDevice9Impl *)((char*)iface
2461 - FIELD_OFFSET(struct IDirect3DDevice9Impl, device_parent_vtbl));
2462 }
2463
2464 static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
2465 {
2466 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2467 return IDirect3DDevice9Impl_QueryInterface((IDirect3DDevice9Ex *)This, riid, object);
2468 }
2469
2470 static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
2471 {
2472 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2473 return IDirect3DDevice9Impl_AddRef((IDirect3DDevice9Ex *)This);
2474 }
2475
2476 static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
2477 {
2478 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2479 return IDirect3DDevice9Impl_Release((IDirect3DDevice9Ex *)This);
2480 }
2481
2482 /* IWineD3DDeviceParent methods */
2483
2484 static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
2485 {
2486 TRACE("iface %p, device %p\n", iface, device);
2487 }
2488
2489 static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
2490 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, DWORD usage,
2491 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
2492 {
2493 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2494 IDirect3DSurface9Impl *d3d_surface;
2495 BOOL lockable = TRUE;
2496 HRESULT hr;
2497
2498 TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
2499 "\tpool %#x, level %u, face %u, surface %p\n",
2500 iface, superior, width, height, format, usage, pool, level, face, surface);
2501
2502 if (pool == WINED3DPOOL_DEFAULT && !(usage & D3DUSAGE_DYNAMIC))
2503 lockable = FALSE;
2504
2505 hr = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9Ex *)This, width, height,
2506 d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
2507 (IDirect3DSurface9 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
2508 if (FAILED(hr))
2509 {
2510 ERR("(%p) CreateSurface failed, returning %#x\n", iface, hr);
2511 return hr;
2512 }
2513
2514 *surface = d3d_surface->wineD3DSurface;
2515 IWineD3DSurface_AddRef(*surface);
2516
2517 d3d_surface->container = superior;
2518 IDirect3DDevice9Ex_Release(d3d_surface->parentDevice);
2519 d3d_surface->parentDevice = NULL;
2520
2521 IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface);
2522 d3d_surface->forwardReference = superior;
2523
2524 return hr;
2525 }
2526
2527 static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
2528 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
2529 DWORD multisample_quality, BOOL lockable, IWineD3DSurface **surface)
2530 {
2531 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2532 IDirect3DSurface9Impl *d3d_surface;
2533 HRESULT hr;
2534
2535 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2536 "\tmultisample_quality %u, lockable %u, surface %p\n",
2537 iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface);
2538
2539 hr = IDirect3DDevice9Impl_CreateRenderTarget((IDirect3DDevice9Ex *)This, width, height,
2540 d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, lockable,
2541 (IDirect3DSurface9 **)&d3d_surface, NULL);
2542 if (FAILED(hr))
2543 {
2544 ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface, hr);
2545 return hr;
2546 }
2547
2548 *surface = d3d_surface->wineD3DSurface;
2549 IWineD3DSurface_AddRef(*surface);
2550
2551 d3d_surface->container = superior;
2552 /* Implicit surfaces are created with an refcount of 0 */
2553 IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface);
2554
2555 return hr;
2556 }
2557
2558 static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
2559 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
2560 DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
2561 {
2562 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2563 IDirect3DSurface9Impl *d3d_surface;
2564 HRESULT hr;
2565
2566 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2567 "\tmultisample_quality %u, discard %u, surface %p\n",
2568 iface, superior, width, height, format, multisample_type, multisample_quality, discard, surface);
2569
2570 hr = IDirect3DDevice9Impl_CreateDepthStencilSurface((IDirect3DDevice9Ex *)This, width, height,
2571 d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, discard,
2572 (IDirect3DSurface9 **)&d3d_surface, NULL);
2573 if (FAILED(hr))
2574 {
2575 ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface, hr);
2576 return hr;
2577 }
2578
2579 *surface = d3d_surface->wineD3DSurface;
2580 IWineD3DSurface_AddRef(*surface);
2581 d3d_surface->container = (IUnknown *)This;
2582 /* Implicit surfaces are created with an refcount of 0 */
2583 IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface);
2584
2585 return hr;
2586 }
2587
2588 static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
2589 IUnknown *superior, UINT width, UINT height, UINT depth, WINED3DFORMAT format,
2590 WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
2591 {
2592 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2593 IDirect3DVolume9Impl *object;
2594 HRESULT hr;
2595
2596 TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
2597 iface, superior, width, height, depth, format, pool, usage, volume);
2598
2599 /* Allocate the storage for the device */
2600 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2601 if (!object)
2602 {
2603 FIXME("Allocation of memory failed\n");
2604 *volume = NULL;
2605 return D3DERR_OUTOFVIDEOMEMORY;
2606 }
2607
2608 hr = volume_init(object, This, width, height, depth, usage, format, pool);
2609 if (FAILED(hr))
2610 {
2611 WARN("Failed to initialize volume, hr %#x.\n", hr);
2612 HeapFree(GetProcessHeap(), 0, object);
2613 return hr;
2614 }
2615
2616 *volume = object->wineD3DVolume;
2617 IWineD3DVolume_AddRef(*volume);
2618 IDirect3DVolume9_Release((IDirect3DVolume9 *)object);
2619
2620 object->container = superior;
2621 object->forwardReference = superior;
2622
2623 TRACE("(%p) Created volume %p\n", iface, object);
2624
2625 return hr;
2626 }
2627
2628 static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
2629 WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
2630 {
2631 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2632 IDirect3DSwapChain9Impl *d3d_swapchain;
2633 D3DPRESENT_PARAMETERS local_parameters;
2634 HRESULT hr;
2635
2636 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
2637
2638 /* Copy the presentation parameters */
2639 local_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
2640 local_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
2641 local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat);
2642 local_parameters.BackBufferCount = present_parameters->BackBufferCount;
2643 local_parameters.MultiSampleType = present_parameters->MultiSampleType;
2644 local_parameters.MultiSampleQuality = present_parameters->MultiSampleQuality;
2645 local_parameters.SwapEffect = present_parameters->SwapEffect;
2646 local_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
2647 local_parameters.Windowed = present_parameters->Windowed;
2648 local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
2649 local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat);
2650 local_parameters.Flags = present_parameters->Flags;
2651 local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
2652 local_parameters.PresentationInterval = present_parameters->PresentationInterval;
2653
2654 hr = IDirect3DDevice9Impl_CreateAdditionalSwapChain((IDirect3DDevice9Ex *)This,
2655 &local_parameters, (IDirect3DSwapChain9 **)&d3d_swapchain);
2656 if (FAILED(hr))
2657 {
2658 ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface, hr);
2659 *swapchain = NULL;
2660 return hr;
2661 }
2662
2663 *swapchain = d3d_swapchain->wineD3DSwapChain;
2664 d3d_swapchain->isImplicit = TRUE;
2665 /* Implicit swap chains are created with an refcount of 0 */
2666 IDirect3DSwapChain9_Release((IDirect3DSwapChain9 *)d3d_swapchain);
2667
2668 /* Copy back the presentation parameters */
2669 present_parameters->BackBufferWidth = local_parameters.BackBufferWidth;
2670 present_parameters->BackBufferHeight = local_parameters.BackBufferHeight;
2671 present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
2672 present_parameters->BackBufferCount = local_parameters.BackBufferCount;
2673 present_parameters->MultiSampleType = local_parameters.MultiSampleType;
2674 present_parameters->MultiSampleQuality = local_parameters.MultiSampleQuality;
2675 present_parameters->SwapEffect = local_parameters.SwapEffect;
2676 present_parameters->hDeviceWindow = local_parameters.hDeviceWindow;
2677 present_parameters->Windowed = local_parameters.Windowed;
2678 present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil;
2679 present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
2680 present_parameters->Flags = local_parameters.Flags;
2681 present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz;
2682 present_parameters->PresentationInterval = local_parameters.PresentationInterval;
2683
2684 return hr;
2685 }
2686
2687 static const IWineD3DDeviceParentVtbl d3d9_wined3d_device_parent_vtbl =
2688 {
2689 /* IUnknown methods */
2690 device_parent_QueryInterface,
2691 device_parent_AddRef,
2692 device_parent_Release,
2693 /* IWineD3DDeviceParent methods */
2694 device_parent_WineD3DDeviceCreated,
2695 device_parent_CreateSurface,
2696 device_parent_CreateRenderTarget,
2697 device_parent_CreateDepthStencilSurface,
2698 device_parent_CreateVolume,
2699 device_parent_CreateSwapChain,
2700 };
2701
2702 HRESULT device_init(IDirect3DDevice9Impl *device, IWineD3D *wined3d, UINT adapter, D3DDEVTYPE device_type,
2703 HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters)
2704 {
2705 WINED3DPRESENT_PARAMETERS *wined3d_parameters;
2706 UINT i, count = 1;
2707 HRESULT hr;
2708
2709 device->lpVtbl = &Direct3DDevice9_Vtbl;
2710 device->device_parent_vtbl = &d3d9_wined3d_device_parent_vtbl;
2711 device->ref = 1;
2712
2713 wined3d_mutex_lock();
2714 hr = IWineD3D_CreateDevice(wined3d, adapter, device_type, focus_window, flags, (IUnknown *)device,
2715 (IWineD3DDeviceParent *)&device->device_parent_vtbl, &device->WineD3DDevice);
2716 if (FAILED(hr))
2717 {
2718 WARN("Failed to create wined3d device, hr %#x.\n", hr);
2719 wined3d_mutex_unlock();
2720 return hr;
2721 }
2722
2723 if (flags & D3DCREATE_ADAPTERGROUP_DEVICE)
2724 {
2725 WINED3DCAPS caps;
2726
2727 IWineD3D_GetDeviceCaps(wined3d, adapter, device_type, &caps);
2728 count = caps.NumberOfAdaptersInGroup;
2729 }
2730
2731 if (flags & D3DCREATE_MULTITHREADED) IWineD3DDevice_SetMultithreaded(device->WineD3DDevice);
2732
2733 wined3d_parameters = HeapAlloc(GetProcessHeap(), 0, sizeof(*wined3d_parameters) * count);
2734 if (!wined3d_parameters)
2735 {
2736 ERR("Failed to allocate wined3d parameters.\n");
2737 IWineD3DDevice_Release(device->WineD3DDevice);
2738 wined3d_mutex_unlock();
2739 return E_OUTOFMEMORY;
2740 }
2741
2742 for (i = 0; i < count; ++i)
2743 {
2744 wined3d_parameters[i].BackBufferWidth = parameters[i].BackBufferWidth;
2745 wined3d_parameters[i].BackBufferHeight = parameters[i].BackBufferHeight;
2746 wined3d_parameters[i].BackBufferFormat = wined3dformat_from_d3dformat(parameters[i].BackBufferFormat);
2747 wined3d_parameters[i].BackBufferCount = parameters[i].BackBufferCount;
2748 wined3d_parameters[i].MultiSampleType = parameters[i].MultiSampleType;
2749 wined3d_parameters[i].MultiSampleQuality = parameters[i].MultiSampleQuality;
2750 wined3d_parameters[i].SwapEffect = parameters[i].SwapEffect;
2751 wined3d_parameters[i].hDeviceWindow = parameters[i].hDeviceWindow;
2752 wined3d_parameters[i].Windowed = parameters[i].Windowed;
2753 wined3d_parameters[i].EnableAutoDepthStencil = parameters[i].EnableAutoDepthStencil;
2754 wined3d_parameters[i].AutoDepthStencilFormat =
2755 wined3dformat_from_d3dformat(parameters[i].AutoDepthStencilFormat);
2756 wined3d_parameters[i].Flags = parameters[i].Flags;
2757 wined3d_parameters[i].FullScreen_RefreshRateInHz = parameters[i].FullScreen_RefreshRateInHz;
2758 wined3d_parameters[i].PresentationInterval = parameters[i].PresentationInterval;
2759 wined3d_parameters[i].AutoRestoreDisplayMode = TRUE;
2760 }
2761
2762 hr = IWineD3DDevice_Init3D(device->WineD3DDevice, wined3d_parameters);
2763 if (FAILED(hr))
2764 {
2765 WARN("Failed to initialize 3D, hr %#x.\n", hr);
2766 HeapFree(GetProcessHeap(), 0, wined3d_parameters);
2767 IWineD3DDevice_Release(device->WineD3DDevice);
2768 wined3d_mutex_unlock();
2769 return hr;
2770 }
2771
2772 wined3d_mutex_unlock();
2773
2774 for (i = 0; i < count; ++i)
2775 {
2776 parameters[i].BackBufferWidth = wined3d_parameters[i].BackBufferWidth;
2777 parameters[i].BackBufferHeight = wined3d_parameters[i].BackBufferHeight;
2778 parameters[i].BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters[i].BackBufferFormat);
2779 parameters[i].BackBufferCount = wined3d_parameters[i].BackBufferCount;
2780 parameters[i].MultiSampleType = wined3d_parameters[i].MultiSampleType;
2781 parameters[i].MultiSampleQuality = wined3d_parameters[i].MultiSampleQuality;
2782 parameters[i].SwapEffect = wined3d_parameters[i].SwapEffect;
2783 parameters[i].hDeviceWindow = wined3d_parameters[i].hDeviceWindow;
2784 parameters[i].Windowed = wined3d_parameters[i].Windowed;
2785 parameters[i].EnableAutoDepthStencil = wined3d_parameters[i].EnableAutoDepthStencil;
2786 parameters[i].AutoDepthStencilFormat =
2787 d3dformat_from_wined3dformat(wined3d_parameters[i].AutoDepthStencilFormat);
2788 parameters[i].Flags = wined3d_parameters[i].Flags;
2789 parameters[i].FullScreen_RefreshRateInHz = wined3d_parameters[i].FullScreen_RefreshRateInHz;
2790 parameters[i].PresentationInterval = wined3d_parameters[i].PresentationInterval;
2791 }
2792 HeapFree(GetProcessHeap(), 0, wined3d_parameters);
2793
2794 /* Initialize the converted declaration array. This creates a valid pointer
2795 * and when adding decls HeapReAlloc() can be used without further checking. */
2796 device->convertedDecls = HeapAlloc(GetProcessHeap(), 0, 0);
2797 if (!device->convertedDecls)
2798 {
2799 ERR("Failed to allocate FVF vertex declaration map memory.\n");
2800 wined3d_mutex_lock();
2801 IWineD3DDevice_Uninit3D(device->WineD3DDevice, D3D9CB_DestroySwapChain);
2802 IWineD3DDevice_Release(device->WineD3DDevice);
2803 wined3d_mutex_unlock();
2804 return E_OUTOFMEMORY;
2805 }
2806
2807 return D3D_OK;
2808 }