[D3D8][D3D9][DDRAW][WINED3D] Use modules instead of shared libraries
[reactos.git] / dll / directx / wine / d3d9 / device.c
1 /*
2 * IDirect3DDevice9 implementation
3 *
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
17 *
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28 static void STDMETHODCALLTYPE d3d9_null_wined3d_object_destroyed(void *parent) {}
29
30 const struct wined3d_parent_ops d3d9_null_wined3d_parent_ops =
31 {
32 d3d9_null_wined3d_object_destroyed,
33 };
34
35 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
36 {
37 BYTE *c = (BYTE *)&format;
38
39 /* Don't translate FOURCC formats */
40 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
41
42 switch(format)
43 {
44 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
45 case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
46 case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
47 case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
48 case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
49 case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
50 case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
51 case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
52 case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
53 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
54 case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
55 case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
56 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
57 case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8;
58 case WINED3DFMT_R8G8B8X8_UNORM: return D3DFMT_X8B8G8R8;
59 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
60 case WINED3DFMT_B10G10R10A2_UNORM: return D3DFMT_A2R10G10B10;
61 case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16;
62 case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
63 case WINED3DFMT_P8_UINT: return D3DFMT_P8;
64 case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
65 case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
66 case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
67 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
68 case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
69 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
70 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
71 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
72 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
73 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
74 case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
75 case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
76 case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
77 case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
78 case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
79 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
80 case WINED3DFMT_L16_UNORM: return D3DFMT_L16;
81 case WINED3DFMT_D32_FLOAT: return D3DFMT_D32F_LOCKABLE;
82 case WINED3DFMT_S8_UINT_D24_FLOAT: return D3DFMT_D24FS8;
83 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
84 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
85 case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16;
86 case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F;
87 case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F;
88 case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F;
89 case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F;
90 case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F;
91 case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F;
92 case WINED3DFMT_R8G8_SNORM_Cx: return D3DFMT_CxV8U8;
93 default:
94 FIXME("Unhandled wined3d format %#x.\n", format);
95 return D3DFMT_UNKNOWN;
96 }
97 }
98
99 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
100 {
101 BYTE *c = (BYTE *)&format;
102
103 /* Don't translate FOURCC formats */
104 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
105
106 switch(format)
107 {
108 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
109 case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
110 case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
111 case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
112 case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
113 case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
114 case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
115 case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
116 case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
117 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
118 case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
119 case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
120 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
121 case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM;
122 case D3DFMT_X8B8G8R8: return WINED3DFMT_R8G8B8X8_UNORM;
123 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
124 case D3DFMT_A2R10G10B10: return WINED3DFMT_B10G10R10A2_UNORM;
125 case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM;
126 case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
127 case D3DFMT_P8: return WINED3DFMT_P8_UINT;
128 case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
129 case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
130 case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
131 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
132 case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
133 case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
134 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
135 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
136 case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
137 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
138 case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
139 case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
140 case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
141 case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
142 case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
143 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
144 case D3DFMT_L16: return WINED3DFMT_L16_UNORM;
145 case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32_FLOAT;
146 case D3DFMT_D24FS8: return WINED3DFMT_S8_UINT_D24_FLOAT;
147 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
148 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
149 case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM;
150 case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT;
151 case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT;
152 case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT;
153 case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT;
154 case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT;
155 case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT;
156 case D3DFMT_CxV8U8: return WINED3DFMT_R8G8_SNORM_Cx;
157 default:
158 FIXME("Unhandled D3DFORMAT %#x.\n", format);
159 return WINED3DFMT_UNKNOWN;
160 }
161 }
162
163 unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags)
164 {
165 static const unsigned int handled = D3DLOCK_NOSYSLOCK
166 | D3DLOCK_NOOVERWRITE
167 | D3DLOCK_DISCARD
168 | D3DLOCK_DONOTWAIT
169 | D3DLOCK_NO_DIRTY_UPDATE;
170 unsigned int wined3d_flags;
171
172 wined3d_flags = flags & handled;
173 if (!(flags & (D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD)))
174 wined3d_flags |= WINED3D_MAP_READ;
175 if (!(flags & D3DLOCK_READONLY))
176 wined3d_flags |= WINED3D_MAP_WRITE;
177 if (!(wined3d_flags & (WINED3D_MAP_READ | WINED3D_MAP_WRITE)))
178 wined3d_flags |= WINED3D_MAP_READ | WINED3D_MAP_WRITE;
179 flags &= ~(handled | D3DLOCK_READONLY);
180
181 if (flags)
182 FIXME("Unhandled flags %#x.\n", flags);
183
184 return wined3d_flags;
185 }
186
187 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
188 {
189 switch (primitive_type)
190 {
191 case D3DPT_POINTLIST:
192 return primitive_count;
193
194 case D3DPT_LINELIST:
195 return primitive_count * 2;
196
197 case D3DPT_LINESTRIP:
198 return primitive_count + 1;
199
200 case D3DPT_TRIANGLELIST:
201 return primitive_count * 3;
202
203 case D3DPT_TRIANGLESTRIP:
204 case D3DPT_TRIANGLEFAN:
205 return primitive_count + 2;
206
207 default:
208 FIXME("Unhandled primitive type %#x.\n", primitive_type);
209 return 0;
210 }
211 }
212
213 static D3DSWAPEFFECT d3dswapeffect_from_wined3dswapeffect(enum wined3d_swap_effect effect)
214 {
215 switch (effect)
216 {
217 case WINED3D_SWAP_EFFECT_DISCARD:
218 return D3DSWAPEFFECT_DISCARD;
219 case WINED3D_SWAP_EFFECT_SEQUENTIAL:
220 return D3DSWAPEFFECT_FLIP;
221 case WINED3D_SWAP_EFFECT_COPY:
222 return D3DSWAPEFFECT_COPY;
223 case WINED3D_SWAP_EFFECT_OVERLAY:
224 return D3DSWAPEFFECT_OVERLAY;
225 case WINED3D_SWAP_EFFECT_FLIP_SEQUENTIAL:
226 return D3DSWAPEFFECT_FLIPEX;
227 default:
228 FIXME("Unhandled swap effect %#x.\n", effect);
229 return D3DSWAPEFFECT_FLIP;
230 }
231 }
232
233 void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters,
234 const struct wined3d_swapchain_desc *swapchain_desc)
235 {
236 present_parameters->BackBufferWidth = swapchain_desc->backbuffer_width;
237 present_parameters->BackBufferHeight = swapchain_desc->backbuffer_height;
238 present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc->backbuffer_format);
239 present_parameters->BackBufferCount = swapchain_desc->backbuffer_count;
240 present_parameters->MultiSampleType = swapchain_desc->multisample_type;
241 present_parameters->MultiSampleQuality = swapchain_desc->multisample_quality;
242 present_parameters->SwapEffect = d3dswapeffect_from_wined3dswapeffect(swapchain_desc->swap_effect);
243 present_parameters->hDeviceWindow = swapchain_desc->device_window;
244 present_parameters->Windowed = swapchain_desc->windowed;
245 present_parameters->EnableAutoDepthStencil = swapchain_desc->enable_auto_depth_stencil;
246 present_parameters->AutoDepthStencilFormat
247 = d3dformat_from_wined3dformat(swapchain_desc->auto_depth_stencil_format);
248 present_parameters->Flags = swapchain_desc->flags & D3DPRESENTFLAGS_MASK;
249 present_parameters->FullScreen_RefreshRateInHz = swapchain_desc->refresh_rate;
250 present_parameters->PresentationInterval = swapchain_desc->swap_interval;
251 }
252
253 static enum wined3d_swap_effect wined3dswapeffect_from_d3dswapeffect(D3DSWAPEFFECT effect)
254 {
255 switch (effect)
256 {
257 case D3DSWAPEFFECT_DISCARD:
258 return WINED3D_SWAP_EFFECT_DISCARD;
259 case D3DSWAPEFFECT_FLIP:
260 return WINED3D_SWAP_EFFECT_SEQUENTIAL;
261 case D3DSWAPEFFECT_COPY:
262 return WINED3D_SWAP_EFFECT_COPY;
263 case D3DSWAPEFFECT_OVERLAY:
264 return WINED3D_SWAP_EFFECT_OVERLAY;
265 case D3DSWAPEFFECT_FLIPEX:
266 return WINED3D_SWAP_EFFECT_FLIP_SEQUENTIAL;
267 default:
268 FIXME("Unhandled swap effect %#x.\n", effect);
269 return WINED3D_SWAP_EFFECT_SEQUENTIAL;
270 }
271 }
272
273 static BOOL wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc *swapchain_desc,
274 const D3DPRESENT_PARAMETERS *present_parameters, BOOL extended)
275 {
276 D3DSWAPEFFECT highest_swapeffect = extended ? D3DSWAPEFFECT_FLIPEX : D3DSWAPEFFECT_COPY;
277 UINT highest_bb_count = extended ? 30 : 3;
278
279 if (!present_parameters->SwapEffect || present_parameters->SwapEffect > highest_swapeffect)
280 {
281 WARN("Invalid swap effect %u passed.\n", present_parameters->SwapEffect);
282 return FALSE;
283 }
284 if (present_parameters->BackBufferCount > highest_bb_count
285 || (present_parameters->SwapEffect == D3DSWAPEFFECT_COPY
286 && present_parameters->BackBufferCount > 1))
287 {
288 WARN("Invalid backbuffer count %u.\n", present_parameters->BackBufferCount);
289 return FALSE;
290 }
291
292 swapchain_desc->backbuffer_width = present_parameters->BackBufferWidth;
293 swapchain_desc->backbuffer_height = present_parameters->BackBufferHeight;
294 swapchain_desc->backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
295 swapchain_desc->backbuffer_count = max(1, present_parameters->BackBufferCount);
296 swapchain_desc->backbuffer_usage = WINED3DUSAGE_RENDERTARGET;
297 swapchain_desc->multisample_type = present_parameters->MultiSampleType;
298 swapchain_desc->multisample_quality = present_parameters->MultiSampleQuality;
299 swapchain_desc->swap_effect = wined3dswapeffect_from_d3dswapeffect(present_parameters->SwapEffect);
300 swapchain_desc->device_window = present_parameters->hDeviceWindow;
301 swapchain_desc->windowed = present_parameters->Windowed;
302 swapchain_desc->enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil;
303 swapchain_desc->auto_depth_stencil_format
304 = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
305 swapchain_desc->flags
306 = (present_parameters->Flags & D3DPRESENTFLAGS_MASK) | WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH;
307 swapchain_desc->refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
308 swapchain_desc->swap_interval = present_parameters->PresentationInterval;
309 swapchain_desc->auto_restore_display_mode = TRUE;
310
311 if (present_parameters->Flags & ~D3DPRESENTFLAGS_MASK)
312 FIXME("Unhandled flags %#x.\n", present_parameters->Flags & ~D3DPRESENTFLAGS_MASK);
313
314 return TRUE;
315 }
316
317 void d3dcaps_from_wined3dcaps(D3DCAPS9 *caps, const WINED3DCAPS *wined3d_caps)
318 {
319 static const DWORD ps_minor_version[] = {0, 4, 0, 0};
320 static const DWORD vs_minor_version[] = {0, 1, 0, 0};
321 static const DWORD texture_filter_caps =
322 D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
323 D3DPTFILTERCAPS_MINFPYRAMIDALQUAD | D3DPTFILTERCAPS_MINFGAUSSIANQUAD|
324 D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
325 D3DPTFILTERCAPS_MAGFLINEAR |D3DPTFILTERCAPS_MAGFANISOTROPIC|D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD|
326 D3DPTFILTERCAPS_MAGFGAUSSIANQUAD;
327
328 caps->DeviceType = (D3DDEVTYPE)wined3d_caps->DeviceType;
329 caps->AdapterOrdinal = wined3d_caps->AdapterOrdinal;
330 caps->Caps = wined3d_caps->Caps;
331 caps->Caps2 = wined3d_caps->Caps2;
332 caps->Caps3 = wined3d_caps->Caps3;
333 caps->PresentationIntervals = wined3d_caps->PresentationIntervals;
334 caps->CursorCaps = wined3d_caps->CursorCaps;
335 caps->DevCaps = wined3d_caps->DevCaps;
336 caps->PrimitiveMiscCaps = wined3d_caps->PrimitiveMiscCaps;
337 caps->RasterCaps = wined3d_caps->RasterCaps;
338 caps->ZCmpCaps = wined3d_caps->ZCmpCaps;
339 caps->SrcBlendCaps = wined3d_caps->SrcBlendCaps;
340 caps->DestBlendCaps = wined3d_caps->DestBlendCaps;
341 caps->AlphaCmpCaps = wined3d_caps->AlphaCmpCaps;
342 caps->ShadeCaps = wined3d_caps->ShadeCaps;
343 caps->TextureCaps = wined3d_caps->TextureCaps;
344 caps->TextureFilterCaps = wined3d_caps->TextureFilterCaps;
345 caps->CubeTextureFilterCaps = wined3d_caps->CubeTextureFilterCaps;
346 caps->VolumeTextureFilterCaps = wined3d_caps->VolumeTextureFilterCaps;
347 caps->TextureAddressCaps = wined3d_caps->TextureAddressCaps;
348 caps->VolumeTextureAddressCaps = wined3d_caps->VolumeTextureAddressCaps;
349 caps->LineCaps = wined3d_caps->LineCaps;
350 caps->MaxTextureWidth = wined3d_caps->MaxTextureWidth;
351 caps->MaxTextureHeight = wined3d_caps->MaxTextureHeight;
352 caps->MaxVolumeExtent = wined3d_caps->MaxVolumeExtent;
353 caps->MaxTextureRepeat = wined3d_caps->MaxTextureRepeat;
354 caps->MaxTextureAspectRatio = wined3d_caps->MaxTextureAspectRatio;
355 caps->MaxAnisotropy = wined3d_caps->MaxAnisotropy;
356 caps->MaxVertexW = wined3d_caps->MaxVertexW;
357 caps->GuardBandLeft = wined3d_caps->GuardBandLeft;
358 caps->GuardBandTop = wined3d_caps->GuardBandTop;
359 caps->GuardBandRight = wined3d_caps->GuardBandRight;
360 caps->GuardBandBottom = wined3d_caps->GuardBandBottom;
361 caps->ExtentsAdjust = wined3d_caps->ExtentsAdjust;
362 caps->StencilCaps = wined3d_caps->StencilCaps;
363 caps->FVFCaps = wined3d_caps->FVFCaps;
364 caps->TextureOpCaps = wined3d_caps->TextureOpCaps;
365 caps->MaxTextureBlendStages = wined3d_caps->MaxTextureBlendStages;
366 caps->MaxSimultaneousTextures = wined3d_caps->MaxSimultaneousTextures;
367 caps->VertexProcessingCaps = wined3d_caps->VertexProcessingCaps;
368 caps->MaxActiveLights = wined3d_caps->MaxActiveLights;
369 caps->MaxUserClipPlanes = wined3d_caps->MaxUserClipPlanes;
370 caps->MaxVertexBlendMatrices = wined3d_caps->MaxVertexBlendMatrices;
371 caps->MaxVertexBlendMatrixIndex = wined3d_caps->MaxVertexBlendMatrixIndex;
372 caps->MaxPointSize = wined3d_caps->MaxPointSize;
373 caps->MaxPrimitiveCount = wined3d_caps->MaxPrimitiveCount;
374 caps->MaxVertexIndex = wined3d_caps->MaxVertexIndex;
375 caps->MaxStreams = wined3d_caps->MaxStreams;
376 caps->MaxStreamStride = wined3d_caps->MaxStreamStride;
377 caps->VertexShaderVersion = wined3d_caps->VertexShaderVersion;
378 caps->MaxVertexShaderConst = wined3d_caps->MaxVertexShaderConst;
379 caps->PixelShaderVersion = wined3d_caps->PixelShaderVersion;
380 caps->PixelShader1xMaxValue = wined3d_caps->PixelShader1xMaxValue;
381 caps->DevCaps2 = wined3d_caps->DevCaps2;
382 caps->MaxNpatchTessellationLevel = wined3d_caps->MaxNpatchTessellationLevel;
383 caps->MasterAdapterOrdinal = wined3d_caps->MasterAdapterOrdinal;
384 caps->AdapterOrdinalInGroup = wined3d_caps->AdapterOrdinalInGroup;
385 caps->NumberOfAdaptersInGroup = wined3d_caps->NumberOfAdaptersInGroup;
386 caps->DeclTypes = wined3d_caps->DeclTypes;
387 caps->NumSimultaneousRTs = wined3d_caps->NumSimultaneousRTs;
388 caps->StretchRectFilterCaps = wined3d_caps->StretchRectFilterCaps;
389 caps->VS20Caps.Caps = wined3d_caps->VS20Caps.caps;
390 caps->VS20Caps.DynamicFlowControlDepth = wined3d_caps->VS20Caps.dynamic_flow_control_depth;
391 caps->VS20Caps.NumTemps = wined3d_caps->VS20Caps.temp_count;
392 caps->VS20Caps.StaticFlowControlDepth = wined3d_caps->VS20Caps.static_flow_control_depth;
393 caps->PS20Caps.Caps = wined3d_caps->PS20Caps.caps;
394 caps->PS20Caps.DynamicFlowControlDepth = wined3d_caps->PS20Caps.dynamic_flow_control_depth;
395 caps->PS20Caps.NumTemps = wined3d_caps->PS20Caps.temp_count;
396 caps->PS20Caps.StaticFlowControlDepth = wined3d_caps->PS20Caps.static_flow_control_depth;
397 caps->PS20Caps.NumInstructionSlots = wined3d_caps->PS20Caps.instruction_slot_count;
398 caps->VertexTextureFilterCaps = wined3d_caps->VertexTextureFilterCaps;
399 caps->MaxVShaderInstructionsExecuted = wined3d_caps->MaxVShaderInstructionsExecuted;
400 caps->MaxPShaderInstructionsExecuted = wined3d_caps->MaxPShaderInstructionsExecuted;
401 caps->MaxVertexShader30InstructionSlots = wined3d_caps->MaxVertexShader30InstructionSlots;
402 caps->MaxPixelShader30InstructionSlots = wined3d_caps->MaxPixelShader30InstructionSlots;
403
404 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps. */
405 caps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
406
407 /* Filter wined3d caps. */
408 caps->TextureFilterCaps &= texture_filter_caps;
409 caps->CubeTextureFilterCaps &= texture_filter_caps;
410 caps->VolumeTextureFilterCaps &= texture_filter_caps;
411
412 caps->DevCaps &=
413 D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY | D3DDEVCAPS_TLVERTEXSYSTEMMEMORY |
414 D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY| D3DDEVCAPS_TEXTUREVIDEOMEMORY |
415 D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP | D3DDEVCAPS_TEXTURENONLOCALVIDMEM|
416 D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
417 D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT| D3DDEVCAPS_CANBLTSYSTONONLOCAL |
418 D3DDEVCAPS_HWRASTERIZATION | D3DDEVCAPS_PUREDEVICE | D3DDEVCAPS_QUINTICRTPATCHES |
419 D3DDEVCAPS_RTPATCHES | D3DDEVCAPS_RTPATCHHANDLEZERO | D3DDEVCAPS_NPATCHES;
420
421 caps->ShadeCaps &=
422 D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_SPECULARGOURAUDRGB |
423 D3DPSHADECAPS_ALPHAGOURAUDBLEND | D3DPSHADECAPS_FOGGOURAUD;
424
425 caps->RasterCaps &=
426 D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_FOGVERTEX |
427 D3DPRASTERCAPS_FOGTABLE | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBUFFERLESSHSR |
428 D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY | D3DPRASTERCAPS_WBUFFER |
429 D3DPRASTERCAPS_WFOG | D3DPRASTERCAPS_ZFOG | D3DPRASTERCAPS_COLORPERSPECTIVE |
430 D3DPRASTERCAPS_SCISSORTEST | D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
431 D3DPRASTERCAPS_DEPTHBIAS | D3DPRASTERCAPS_MULTISAMPLE_TOGGLE;
432
433 caps->DevCaps2 &=
434 D3DDEVCAPS2_STREAMOFFSET | D3DDEVCAPS2_DMAPNPATCH | D3DDEVCAPS2_ADAPTIVETESSRTPATCH |
435 D3DDEVCAPS2_ADAPTIVETESSNPATCH | D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES |
436 D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH| D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
437
438 caps->Caps2 &=
439 D3DCAPS2_FULLSCREENGAMMA | D3DCAPS2_CANCALIBRATEGAMMA | D3DCAPS2_RESERVED |
440 D3DCAPS2_CANMANAGERESOURCE | D3DCAPS2_DYNAMICTEXTURES | D3DCAPS2_CANAUTOGENMIPMAP;
441
442 caps->VertexProcessingCaps &=
443 D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_DIRECTIONALLIGHTS |
444 D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER | D3DVTXPCAPS_TWEENING |
445 D3DVTXPCAPS_TEXGEN_SPHEREMAP | D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER;
446
447 caps->TextureCaps &=
448 D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
449 D3DPTEXTURECAPS_SQUAREONLY | D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE |
450 D3DPTEXTURECAPS_ALPHAPALETTE | D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
451 D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_VOLUMEMAP |
452 D3DPTEXTURECAPS_MIPMAP | D3DPTEXTURECAPS_MIPVOLUMEMAP | D3DPTEXTURECAPS_MIPCUBEMAP |
453 D3DPTEXTURECAPS_CUBEMAP_POW2 | D3DPTEXTURECAPS_VOLUMEMAP_POW2| D3DPTEXTURECAPS_NOPROJECTEDBUMPENV;
454
455 caps->MaxVertexShaderConst = min(D3D9_MAX_VERTEX_SHADER_CONSTANTF, caps->MaxVertexShaderConst);
456 caps->NumSimultaneousRTs = min(D3D_MAX_SIMULTANEOUS_RENDERTARGETS, caps->NumSimultaneousRTs);
457
458 if (caps->PixelShaderVersion > 3)
459 {
460 caps->PixelShaderVersion = D3DPS_VERSION(3, 0);
461 }
462 else
463 {
464 DWORD major = caps->PixelShaderVersion;
465 caps->PixelShaderVersion = D3DPS_VERSION(major, ps_minor_version[major]);
466 }
467
468 if (caps->VertexShaderVersion > 3)
469 {
470 caps->VertexShaderVersion = D3DVS_VERSION(3, 0);
471 }
472 else
473 {
474 DWORD major = caps->VertexShaderVersion;
475 caps->VertexShaderVersion = D3DVS_VERSION(major, vs_minor_version[major]);
476 }
477 }
478
479 static HRESULT WINAPI d3d9_device_QueryInterface(IDirect3DDevice9Ex *iface, REFIID riid, void **out)
480 {
481 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
482
483 if (IsEqualGUID(riid, &IID_IDirect3DDevice9)
484 || IsEqualGUID(riid, &IID_IUnknown))
485 {
486 IDirect3DDevice9Ex_AddRef(iface);
487 *out = iface;
488 return S_OK;
489 }
490
491 if (IsEqualGUID(riid, &IID_IDirect3DDevice9Ex))
492 {
493 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
494
495 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
496 * It doesn't matter with which function the device was created. */
497 if (!device->d3d_parent->extended)
498 {
499 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE.\n");
500 *out = NULL;
501 return E_NOINTERFACE;
502 }
503
504 IDirect3DDevice9Ex_AddRef(iface);
505 *out = iface;
506 return S_OK;
507 }
508
509 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
510
511 *out = NULL;
512 return E_NOINTERFACE;
513 }
514
515 static ULONG WINAPI d3d9_device_AddRef(IDirect3DDevice9Ex *iface)
516 {
517 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
518 ULONG refcount = InterlockedIncrement(&device->refcount);
519
520 TRACE("%p increasing refcount to %u.\n", iface, refcount);
521
522 return refcount;
523 }
524
525 static ULONG WINAPI DECLSPEC_HOTPATCH d3d9_device_Release(IDirect3DDevice9Ex *iface)
526 {
527 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
528 ULONG refcount;
529
530 if (device->in_destruction)
531 return 0;
532
533 refcount = InterlockedDecrement(&device->refcount);
534
535 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
536
537 if (!refcount)
538 {
539 unsigned i;
540 device->in_destruction = TRUE;
541
542 wined3d_mutex_lock();
543 for (i = 0; i < device->fvf_decl_count; ++i)
544 {
545 wined3d_vertex_declaration_decref(device->fvf_decls[i].decl);
546 }
547 heap_free(device->fvf_decls);
548
549 if (device->vertex_buffer)
550 wined3d_buffer_decref(device->vertex_buffer);
551 if (device->index_buffer)
552 wined3d_buffer_decref(device->index_buffer);
553
554 heap_free(device->implicit_swapchains);
555
556 wined3d_device_uninit_3d(device->wined3d_device);
557 wined3d_device_release_focus_window(device->wined3d_device);
558 wined3d_device_decref(device->wined3d_device);
559 wined3d_mutex_unlock();
560
561 IDirect3D9Ex_Release(&device->d3d_parent->IDirect3D9Ex_iface);
562
563 heap_free(device);
564 }
565
566 return refcount;
567 }
568
569 static HRESULT WINAPI d3d9_device_TestCooperativeLevel(IDirect3DDevice9Ex *iface)
570 {
571 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
572
573 TRACE("iface %p.\n", iface);
574
575 TRACE("device state: %#x.\n", device->device_state);
576
577 if (device->d3d_parent->extended)
578 return D3D_OK;
579
580 switch (device->device_state)
581 {
582 default:
583 case D3D9_DEVICE_STATE_OK:
584 return D3D_OK;
585 case D3D9_DEVICE_STATE_LOST:
586 return D3DERR_DEVICELOST;
587 case D3D9_DEVICE_STATE_NOT_RESET:
588 return D3DERR_DEVICENOTRESET;
589 }
590 }
591
592 static UINT WINAPI d3d9_device_GetAvailableTextureMem(IDirect3DDevice9Ex *iface)
593 {
594 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
595 UINT ret;
596
597 TRACE("iface %p.\n", iface);
598
599 wined3d_mutex_lock();
600 ret = wined3d_device_get_available_texture_mem(device->wined3d_device);
601 wined3d_mutex_unlock();
602
603 return ret;
604 }
605
606 static HRESULT WINAPI d3d9_device_EvictManagedResources(IDirect3DDevice9Ex *iface)
607 {
608 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
609
610 TRACE("iface %p.\n", iface);
611
612 wined3d_mutex_lock();
613 wined3d_device_evict_managed_resources(device->wined3d_device);
614 wined3d_mutex_unlock();
615
616 return D3D_OK;
617 }
618
619 static HRESULT WINAPI d3d9_device_GetDirect3D(IDirect3DDevice9Ex *iface, IDirect3D9 **d3d9)
620 {
621 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
622
623 TRACE("iface %p, d3d9 %p.\n", iface, d3d9);
624
625 if (!d3d9)
626 return D3DERR_INVALIDCALL;
627
628 return IDirect3D9Ex_QueryInterface(&device->d3d_parent->IDirect3D9Ex_iface, &IID_IDirect3D9, (void **)d3d9);
629 }
630
631 static HRESULT WINAPI d3d9_device_GetDeviceCaps(IDirect3DDevice9Ex *iface, D3DCAPS9 *caps)
632 {
633 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
634 WINED3DCAPS wined3d_caps;
635 HRESULT hr;
636
637 TRACE("iface %p, caps %p.\n", iface, caps);
638
639 if (!caps)
640 return D3DERR_INVALIDCALL;
641
642 memset(caps, 0, sizeof(*caps));
643
644 wined3d_mutex_lock();
645 hr = wined3d_device_get_device_caps(device->wined3d_device, &wined3d_caps);
646 wined3d_mutex_unlock();
647
648 d3dcaps_from_wined3dcaps(caps, &wined3d_caps);
649
650 return hr;
651 }
652
653 static HRESULT WINAPI d3d9_device_GetDisplayMode(IDirect3DDevice9Ex *iface, UINT swapchain, D3DDISPLAYMODE *mode)
654 {
655 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
656 struct wined3d_display_mode wined3d_mode;
657 HRESULT hr;
658
659 TRACE("iface %p, swapchain %u, mode %p.\n", iface, swapchain, mode);
660
661 wined3d_mutex_lock();
662 hr = wined3d_device_get_display_mode(device->wined3d_device, swapchain, &wined3d_mode, NULL);
663 wined3d_mutex_unlock();
664
665 if (SUCCEEDED(hr))
666 {
667 mode->Width = wined3d_mode.width;
668 mode->Height = wined3d_mode.height;
669 mode->RefreshRate = wined3d_mode.refresh_rate;
670 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
671 }
672
673 return hr;
674 }
675
676 static HRESULT WINAPI d3d9_device_GetCreationParameters(IDirect3DDevice9Ex *iface,
677 D3DDEVICE_CREATION_PARAMETERS *parameters)
678 {
679 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
680
681 TRACE("iface %p, parameters %p.\n", iface, parameters);
682
683 wined3d_mutex_lock();
684 wined3d_device_get_creation_parameters(device->wined3d_device,
685 (struct wined3d_device_creation_parameters *)parameters);
686 wined3d_mutex_unlock();
687
688 return D3D_OK;
689 }
690
691 static HRESULT WINAPI d3d9_device_SetCursorProperties(IDirect3DDevice9Ex *iface,
692 UINT hotspot_x, UINT hotspot_y, IDirect3DSurface9 *bitmap)
693 {
694 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
695 struct d3d9_surface *bitmap_impl = unsafe_impl_from_IDirect3DSurface9(bitmap);
696 HRESULT hr;
697
698 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
699 iface, hotspot_x, hotspot_y, bitmap);
700
701 if (!bitmap)
702 {
703 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
704 return D3DERR_INVALIDCALL;
705 }
706
707 wined3d_mutex_lock();
708 hr = wined3d_device_set_cursor_properties(device->wined3d_device,
709 hotspot_x, hotspot_y, bitmap_impl->wined3d_texture, bitmap_impl->sub_resource_idx);
710 wined3d_mutex_unlock();
711
712 return hr;
713 }
714
715 static void WINAPI d3d9_device_SetCursorPosition(IDirect3DDevice9Ex *iface, int x, int y, DWORD flags)
716 {
717 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
718
719 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, x, y, flags);
720
721 wined3d_mutex_lock();
722 wined3d_device_set_cursor_position(device->wined3d_device, x, y, flags);
723 wined3d_mutex_unlock();
724 }
725
726 static BOOL WINAPI d3d9_device_ShowCursor(IDirect3DDevice9Ex *iface, BOOL show)
727 {
728 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
729 BOOL ret;
730
731 TRACE("iface %p, show %#x.\n", iface, show);
732
733 wined3d_mutex_lock();
734 ret = wined3d_device_show_cursor(device->wined3d_device, show);
735 wined3d_mutex_unlock();
736
737 return ret;
738 }
739
740 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
741 D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain)
742 {
743 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
744 struct wined3d_swapchain_desc desc;
745 struct d3d9_swapchain *object;
746 UINT i, count;
747 HRESULT hr;
748
749 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
750 iface, present_parameters, swapchain);
751
752 if (!present_parameters->Windowed)
753 {
754 WARN("Trying to create an additional fullscreen swapchain, returning D3DERR_INVALIDCALL.\n");
755 return D3DERR_INVALIDCALL;
756 }
757
758 wined3d_mutex_lock();
759 count = wined3d_device_get_swapchain_count(device->wined3d_device);
760 for (i = 0; i < count; ++i)
761 {
762 struct wined3d_swapchain *wined3d_swapchain;
763
764 wined3d_swapchain = wined3d_device_get_swapchain(device->wined3d_device, i);
765 wined3d_swapchain_get_desc(wined3d_swapchain, &desc);
766
767 if (!desc.windowed)
768 {
769 wined3d_mutex_unlock();
770 WARN("Trying to create an additional swapchain in fullscreen mode, returning D3DERR_INVALIDCALL.\n");
771 return D3DERR_INVALIDCALL;
772 }
773 }
774 wined3d_mutex_unlock();
775
776 if (!wined3d_swapchain_desc_from_present_parameters(&desc, present_parameters,
777 device->d3d_parent->extended))
778 return D3DERR_INVALIDCALL;
779 if (SUCCEEDED(hr = d3d9_swapchain_create(device, &desc, &object)))
780 *swapchain = (IDirect3DSwapChain9 *)&object->IDirect3DSwapChain9Ex_iface;
781 present_parameters_from_wined3d_swapchain_desc(present_parameters, &desc);
782
783 return hr;
784 }
785
786 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_GetSwapChain(IDirect3DDevice9Ex *iface,
787 UINT swapchain_idx, IDirect3DSwapChain9 **swapchain)
788 {
789 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
790 HRESULT hr;
791
792 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain);
793
794 wined3d_mutex_lock();
795 if (swapchain_idx < device->implicit_swapchain_count)
796 {
797 *swapchain = (IDirect3DSwapChain9 *)&device->implicit_swapchains[swapchain_idx]->IDirect3DSwapChain9Ex_iface;
798 IDirect3DSwapChain9Ex_AddRef(*swapchain);
799 hr = D3D_OK;
800 }
801 else
802 {
803 *swapchain = NULL;
804 hr = D3DERR_INVALIDCALL;
805 }
806 wined3d_mutex_unlock();
807
808 return hr;
809 }
810
811 static UINT WINAPI d3d9_device_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface)
812 {
813 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
814 UINT count;
815
816 TRACE("iface %p.\n", iface);
817
818 wined3d_mutex_lock();
819 count = wined3d_device_get_swapchain_count(device->wined3d_device);
820 wined3d_mutex_unlock();
821
822 return count;
823 }
824
825 static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
826 {
827 struct wined3d_resource_desc desc;
828 IDirect3DBaseTexture9 *texture;
829 struct d3d9_surface *surface;
830 IUnknown *parent;
831
832 wined3d_resource_get_desc(resource, &desc);
833 if (desc.access & WINED3D_RESOURCE_ACCESS_CPU)
834 return D3D_OK;
835
836 if (desc.resource_type != WINED3D_RTYPE_TEXTURE_2D)
837 {
838 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
839 return D3DERR_INVALIDCALL;
840 }
841
842 parent = wined3d_resource_get_parent(resource);
843 if (parent && SUCCEEDED(IUnknown_QueryInterface(parent, &IID_IDirect3DBaseTexture9, (void **)&texture)))
844 {
845 IDirect3DBaseTexture9_Release(texture);
846 WARN("Texture %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", texture, resource);
847 return D3DERR_INVALIDCALL;
848 }
849
850 surface = wined3d_texture_get_sub_resource_parent(wined3d_texture_from_resource(resource), 0);
851 if (!surface->resource.refcount)
852 return D3D_OK;
853
854 WARN("Surface %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface);
855 return D3DERR_INVALIDCALL;
856 }
857
858 static HRESULT d3d9_device_get_swapchains(struct d3d9_device *device)
859 {
860 UINT i, new_swapchain_count = wined3d_device_get_swapchain_count(device->wined3d_device);
861 struct wined3d_swapchain *wined3d_swapchain;
862
863 if (!(device->implicit_swapchains = heap_alloc(new_swapchain_count * sizeof(*device->implicit_swapchains))))
864 return E_OUTOFMEMORY;
865
866 for (i = 0; i < new_swapchain_count; ++i)
867 {
868 wined3d_swapchain = wined3d_device_get_swapchain(device->wined3d_device, i);
869 device->implicit_swapchains[i] = wined3d_swapchain_get_parent(wined3d_swapchain);
870 }
871 device->implicit_swapchain_count = new_swapchain_count;
872
873 return D3D_OK;
874 }
875
876 static HRESULT d3d9_device_reset(struct d3d9_device *device,
877 D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
878 {
879 BOOL extended = device->d3d_parent->extended;
880 struct wined3d_swapchain_desc swapchain_desc;
881 struct wined3d_display_mode wined3d_mode;
882 struct wined3d_rendertarget_view *rtv;
883 unsigned int i;
884 HRESULT hr;
885
886 if (!extended && device->device_state == D3D9_DEVICE_STATE_LOST)
887 {
888 WARN("App not active, returning D3DERR_DEVICELOST.\n");
889 return D3DERR_DEVICELOST;
890 }
891
892 if (mode)
893 {
894 wined3d_mode.width = mode->Width;
895 wined3d_mode.height = mode->Height;
896 wined3d_mode.refresh_rate = mode->RefreshRate;
897 wined3d_mode.format_id = wined3dformat_from_d3dformat(mode->Format);
898 wined3d_mode.scanline_ordering = mode->ScanLineOrdering;
899 }
900
901 if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters, extended))
902 return D3DERR_INVALIDCALL;
903
904 wined3d_mutex_lock();
905
906 if (device->vertex_buffer)
907 {
908 wined3d_buffer_decref(device->vertex_buffer);
909 device->vertex_buffer = NULL;
910 device->vertex_buffer_size = 0;
911 }
912
913 if (device->index_buffer)
914 {
915 wined3d_buffer_decref(device->index_buffer);
916 device->index_buffer = NULL;
917 device->index_buffer_size = 0;
918 }
919
920 if (SUCCEEDED(hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc,
921 mode ? &wined3d_mode : NULL, reset_enum_callback, !extended)))
922 {
923 heap_free(device->implicit_swapchains);
924
925 if (!extended)
926 {
927 wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZENABLE,
928 !!swapchain_desc.enable_auto_depth_stencil);
929 }
930
931 if (FAILED(hr = d3d9_device_get_swapchains(device)))
932 {
933 device->device_state = D3D9_DEVICE_STATE_NOT_RESET;
934 }
935 else
936 {
937 wined3d_swapchain_get_desc(device->implicit_swapchains[0]->wined3d_swapchain, &swapchain_desc);
938 present_parameters->BackBufferWidth = swapchain_desc.backbuffer_width;
939 present_parameters->BackBufferHeight = swapchain_desc.backbuffer_height;
940 present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc.backbuffer_format);
941 present_parameters->BackBufferCount = swapchain_desc.backbuffer_count;
942
943 device->device_state = D3D9_DEVICE_STATE_OK;
944 }
945
946 if (!device->d3d_parent->extended)
947 for (i = 0; i < ARRAY_SIZE(device->textures); ++i)
948 device->textures[i] = NULL;
949
950 rtv = wined3d_device_get_rendertarget_view(device->wined3d_device, 0);
951 device->render_targets[0] = wined3d_rendertarget_view_get_sub_resource_parent(rtv);
952 for (i = 1; i < ARRAY_SIZE(device->render_targets); ++i)
953 device->render_targets[i] = NULL;
954 }
955 else if (!extended)
956 {
957 device->device_state = D3D9_DEVICE_STATE_NOT_RESET;
958 }
959
960 wined3d_mutex_unlock();
961
962 return hr;
963 }
964
965 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Reset(IDirect3DDevice9Ex *iface,
966 D3DPRESENT_PARAMETERS *present_parameters)
967 {
968 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
969
970 TRACE("iface %p, present_parameters %p.\n", iface, present_parameters);
971
972 return d3d9_device_reset(device, present_parameters, NULL);
973 }
974
975 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Present(IDirect3DDevice9Ex *iface,
976 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region)
977 {
978 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
979 UINT i;
980 HRESULT hr;
981
982 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
983 iface, src_rect, dst_rect, dst_window_override, dirty_region);
984
985 if (device->device_state != D3D9_DEVICE_STATE_OK)
986 return device->d3d_parent->extended ? S_PRESENT_OCCLUDED : D3DERR_DEVICELOST;
987
988 if (dirty_region)
989 FIXME("Ignoring dirty_region %p.\n", dirty_region);
990
991 wined3d_mutex_lock();
992 for (i = 0; i < device->implicit_swapchain_count; ++i)
993 {
994 if (FAILED(hr = wined3d_swapchain_present(device->implicit_swapchains[i]->wined3d_swapchain,
995 src_rect, dst_rect, dst_window_override, 0, 0)))
996 {
997 wined3d_mutex_unlock();
998 return hr;
999 }
1000 }
1001 wined3d_mutex_unlock();
1002
1003 return D3D_OK;
1004 }
1005
1006 static HRESULT WINAPI d3d9_device_GetBackBuffer(IDirect3DDevice9Ex *iface, UINT swapchain,
1007 UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface9 **backbuffer)
1008 {
1009 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1010 HRESULT hr;
1011
1012 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
1013 iface, swapchain, backbuffer_idx, backbuffer_type, backbuffer);
1014
1015 /* backbuffer_type is ignored by native. */
1016
1017 /* No need to check for backbuffer == NULL, Windows crashes in that case. */
1018 *backbuffer = NULL;
1019
1020 wined3d_mutex_lock();
1021 if (swapchain >= device->implicit_swapchain_count)
1022 {
1023 wined3d_mutex_unlock();
1024 WARN("Swapchain index %u is out of range, returning D3DERR_INVALIDCALL.\n", swapchain);
1025 return D3DERR_INVALIDCALL;
1026 }
1027
1028 hr = IDirect3DSwapChain9Ex_GetBackBuffer(&device->implicit_swapchains[swapchain]->IDirect3DSwapChain9Ex_iface,
1029 backbuffer_idx, backbuffer_type, backbuffer);
1030 wined3d_mutex_unlock();
1031
1032 return hr;
1033 }
1034
1035 static HRESULT WINAPI d3d9_device_GetRasterStatus(IDirect3DDevice9Ex *iface,
1036 UINT swapchain, D3DRASTER_STATUS *raster_status)
1037 {
1038 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1039 HRESULT hr;
1040
1041 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, swapchain, raster_status);
1042
1043 wined3d_mutex_lock();
1044 hr = wined3d_device_get_raster_status(device->wined3d_device,
1045 swapchain, (struct wined3d_raster_status *)raster_status);
1046 wined3d_mutex_unlock();
1047
1048 return hr;
1049 }
1050
1051 static HRESULT WINAPI d3d9_device_SetDialogBoxMode(IDirect3DDevice9Ex *iface, BOOL enable)
1052 {
1053 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1054 HRESULT hr;
1055
1056 TRACE("iface %p, enable %#x.\n", iface, enable);
1057
1058 wined3d_mutex_lock();
1059 hr = wined3d_device_set_dialog_box_mode(device->wined3d_device, enable);
1060 wined3d_mutex_unlock();
1061
1062 return hr;
1063 }
1064
1065 static void WINAPI d3d9_device_SetGammaRamp(IDirect3DDevice9Ex *iface,
1066 UINT swapchain, DWORD flags, const D3DGAMMARAMP *ramp)
1067 {
1068 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1069
1070 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, swapchain, flags, ramp);
1071
1072 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
1073 wined3d_mutex_lock();
1074 wined3d_device_set_gamma_ramp(device->wined3d_device, swapchain, flags, (const struct wined3d_gamma_ramp *)ramp);
1075 wined3d_mutex_unlock();
1076 }
1077
1078 static void WINAPI d3d9_device_GetGammaRamp(IDirect3DDevice9Ex *iface, UINT swapchain, D3DGAMMARAMP *ramp)
1079 {
1080 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1081
1082 TRACE("iface %p, swapchain %u, ramp %p.\n", iface, swapchain, ramp);
1083
1084 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
1085 wined3d_mutex_lock();
1086 wined3d_device_get_gamma_ramp(device->wined3d_device, swapchain, (struct wined3d_gamma_ramp *)ramp);
1087 wined3d_mutex_unlock();
1088 }
1089
1090 static HRESULT WINAPI d3d9_device_CreateTexture(IDirect3DDevice9Ex *iface,
1091 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
1092 D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
1093 {
1094 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1095 struct d3d9_texture *object;
1096 BOOL set_mem = FALSE;
1097 HRESULT hr;
1098
1099 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
1100 iface, width, height, levels, usage, format, pool, texture, shared_handle);
1101
1102 *texture = NULL;
1103 if (shared_handle)
1104 {
1105 if (!device->d3d_parent->extended)
1106 {
1107 WARN("Trying to create a shared or user memory texture on a non-ex device.\n");
1108 return E_NOTIMPL;
1109 }
1110
1111 if (pool == D3DPOOL_SYSTEMMEM)
1112 {
1113 if (levels != 1)
1114 return D3DERR_INVALIDCALL;
1115 set_mem = TRUE;
1116 }
1117 else
1118 {
1119 if (pool != D3DPOOL_DEFAULT)
1120 {
1121 WARN("Trying to create a shared texture in pool %#x.\n", pool);
1122 return D3DERR_INVALIDCALL;
1123 }
1124 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1125 }
1126 }
1127
1128 if (!(object = heap_alloc_zero(sizeof(*object))))
1129 return D3DERR_OUTOFVIDEOMEMORY;
1130
1131 hr = texture_init(object, device, width, height, levels, usage, format, pool);
1132 if (FAILED(hr))
1133 {
1134 WARN("Failed to initialize texture, hr %#x.\n", hr);
1135 heap_free(object);
1136 return hr;
1137 }
1138
1139 if (set_mem)
1140 wined3d_texture_update_desc(object->wined3d_texture, width, height,
1141 wined3dformat_from_d3dformat(format), WINED3D_MULTISAMPLE_NONE, 0,
1142 *shared_handle, 0);
1143
1144 TRACE("Created texture %p.\n", object);
1145 *texture = (IDirect3DTexture9 *)&object->IDirect3DBaseTexture9_iface;
1146
1147 return D3D_OK;
1148 }
1149
1150 static HRESULT WINAPI d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
1151 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
1152 D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
1153 {
1154 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1155 struct d3d9_texture *object;
1156 HRESULT hr;
1157
1158 TRACE("iface %p, width %u, height %u, depth %u, levels %u, "
1159 "usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
1160 iface, width, height, depth, levels,
1161 usage, format, pool, texture, shared_handle);
1162
1163 *texture = NULL;
1164 if (shared_handle)
1165 {
1166 if (!device->d3d_parent->extended)
1167 {
1168 WARN("Trying to create a shared volume texture on a non-ex device.\n");
1169 return E_NOTIMPL;
1170 }
1171
1172 if (pool != D3DPOOL_DEFAULT)
1173 {
1174 WARN("Trying to create a shared volume texture in pool %#x.\n", pool);
1175 return D3DERR_INVALIDCALL;
1176 }
1177 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1178 }
1179
1180 if (!(object = heap_alloc_zero(sizeof(*object))))
1181 return D3DERR_OUTOFVIDEOMEMORY;
1182
1183 hr = volumetexture_init(object, device, width, height, depth, levels, usage, format, pool);
1184 if (FAILED(hr))
1185 {
1186 WARN("Failed to initialize volume texture, hr %#x.\n", hr);
1187 heap_free(object);
1188 return hr;
1189 }
1190
1191 TRACE("Created volume texture %p.\n", object);
1192 *texture = (IDirect3DVolumeTexture9 *)&object->IDirect3DBaseTexture9_iface;
1193
1194 return D3D_OK;
1195 }
1196
1197 static HRESULT WINAPI d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex *iface,
1198 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool,
1199 IDirect3DCubeTexture9 **texture, HANDLE *shared_handle)
1200 {
1201 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1202 struct d3d9_texture *object;
1203 HRESULT hr;
1204
1205 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
1206 iface, edge_length, levels, usage, format, pool, texture, shared_handle);
1207
1208 *texture = NULL;
1209 if (shared_handle)
1210 {
1211 if (!device->d3d_parent->extended)
1212 {
1213 WARN("Trying to create a shared cube texture on a non-ex device.\n");
1214 return E_NOTIMPL;
1215 }
1216
1217 if (pool != D3DPOOL_DEFAULT)
1218 {
1219 WARN("Trying to create a shared cube texture in pool %#x.\n", pool);
1220 return D3DERR_INVALIDCALL;
1221 }
1222 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1223 }
1224
1225 if (!(object = heap_alloc_zero(sizeof(*object))))
1226 return D3DERR_OUTOFVIDEOMEMORY;
1227
1228 hr = cubetexture_init(object, device, edge_length, levels, usage, format, pool);
1229 if (FAILED(hr))
1230 {
1231 WARN("Failed to initialize cube texture, hr %#x.\n", hr);
1232 heap_free(object);
1233 return hr;
1234 }
1235
1236 TRACE("Created cube texture %p.\n", object);
1237 *texture = (IDirect3DCubeTexture9 *)&object->IDirect3DBaseTexture9_iface;
1238
1239 return D3D_OK;
1240 }
1241
1242 static HRESULT WINAPI d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size,
1243 DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer,
1244 HANDLE *shared_handle)
1245 {
1246 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1247 struct d3d9_vertexbuffer *object;
1248 HRESULT hr;
1249
1250 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
1251 iface, size, usage, fvf, pool, buffer, shared_handle);
1252
1253 if (shared_handle)
1254 {
1255 if (!device->d3d_parent->extended)
1256 {
1257 WARN("Trying to create a shared vertex buffer on a non-ex device.\n");
1258 return E_NOTIMPL;
1259 }
1260
1261 if (pool != D3DPOOL_DEFAULT)
1262 {
1263 WARN("Trying to create a shared vertex buffer in pool %#x.\n", pool);
1264 return D3DERR_NOTAVAILABLE;
1265 }
1266 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1267 }
1268
1269 if (!(object = heap_alloc_zero(sizeof(*object))))
1270 return D3DERR_OUTOFVIDEOMEMORY;
1271
1272 hr = vertexbuffer_init(object, device, size, usage, fvf, pool);
1273 if (FAILED(hr))
1274 {
1275 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
1276 heap_free(object);
1277 return hr;
1278 }
1279
1280 TRACE("Created vertex buffer %p.\n", object);
1281 *buffer = &object->IDirect3DVertexBuffer9_iface;
1282
1283 return D3D_OK;
1284 }
1285
1286 static HRESULT WINAPI d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size,
1287 DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer,
1288 HANDLE *shared_handle)
1289 {
1290 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1291 struct d3d9_indexbuffer *object;
1292 HRESULT hr;
1293
1294 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
1295 iface, size, usage, format, pool, buffer, shared_handle);
1296
1297 if (shared_handle)
1298 {
1299 if (!device->d3d_parent->extended)
1300 {
1301 WARN("Trying to create a shared index buffer on a non-ex device.\n");
1302 return E_NOTIMPL;
1303 }
1304
1305 if (pool != D3DPOOL_DEFAULT)
1306 {
1307 WARN("Trying to create a shared index buffer in pool %#x.\n", pool);
1308 return D3DERR_NOTAVAILABLE;
1309 }
1310 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1311 }
1312
1313 if (!(object = heap_alloc_zero(sizeof(*object))))
1314 return D3DERR_OUTOFVIDEOMEMORY;
1315
1316 hr = indexbuffer_init(object, device, size, usage, format, pool);
1317 if (FAILED(hr))
1318 {
1319 WARN("Failed to initialize index buffer, hr %#x.\n", hr);
1320 heap_free(object);
1321 return hr;
1322 }
1323
1324 TRACE("Created index buffer %p.\n", object);
1325 *buffer = &object->IDirect3DIndexBuffer9_iface;
1326
1327 return D3D_OK;
1328 }
1329
1330 static HRESULT d3d9_device_create_surface(struct d3d9_device *device, UINT width, UINT height,
1331 D3DFORMAT format, DWORD flags, IDirect3DSurface9 **surface, UINT usage, D3DPOOL pool,
1332 D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, void *user_mem)
1333 {
1334 struct wined3d_resource_desc desc;
1335 struct d3d9_surface *surface_impl;
1336 struct wined3d_texture *texture;
1337 HRESULT hr;
1338
1339 TRACE("device %p, width %u, height %u, format %#x, flags %#x, surface %p.\n"
1340 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
1341 device, width, height, format, flags, surface, usage, pool,
1342 multisample_type, multisample_quality);
1343
1344 desc.resource_type = WINED3D_RTYPE_TEXTURE_2D;
1345 desc.format = wined3dformat_from_d3dformat(format);
1346 desc.multisample_type = multisample_type;
1347 desc.multisample_quality = multisample_quality;
1348 desc.usage = usage & WINED3DUSAGE_MASK;
1349 if (pool == D3DPOOL_SCRATCH)
1350 desc.usage |= WINED3DUSAGE_SCRATCH;
1351 desc.access = wined3daccess_from_d3dpool(pool, usage)
1352 | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
1353 desc.width = width;
1354 desc.height = height;
1355 desc.depth = 1;
1356 desc.size = 0;
1357
1358 if (is_gdi_compat_wined3dformat(desc.format))
1359 flags |= WINED3D_TEXTURE_CREATE_GET_DC;
1360
1361 wined3d_mutex_lock();
1362
1363 if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &desc,
1364 1, 1, flags, NULL, NULL, &d3d9_null_wined3d_parent_ops, &texture)))
1365 {
1366 wined3d_mutex_unlock();
1367 WARN("Failed to create texture, hr %#x.\n", hr);
1368 if (hr == WINED3DERR_NOTAVAILABLE)
1369 hr = D3DERR_INVALIDCALL;
1370 return hr;
1371 }
1372
1373 surface_impl = wined3d_texture_get_sub_resource_parent(texture, 0);
1374 surface_impl->parent_device = &device->IDirect3DDevice9Ex_iface;
1375 *surface = &surface_impl->IDirect3DSurface9_iface;
1376 IDirect3DSurface9_AddRef(*surface);
1377
1378 if (user_mem)
1379 wined3d_texture_update_desc(texture, width, height,
1380 desc.format, multisample_type, multisample_quality, user_mem, 0);
1381
1382 wined3d_texture_decref(texture);
1383
1384 wined3d_mutex_unlock();
1385
1386 return D3D_OK;
1387 }
1388
1389 BOOL is_gdi_compat_wined3dformat(enum wined3d_format_id format)
1390 {
1391 switch (format)
1392 {
1393 case WINED3DFMT_B8G8R8A8_UNORM:
1394 case WINED3DFMT_B8G8R8X8_UNORM:
1395 case WINED3DFMT_B5G6R5_UNORM:
1396 case WINED3DFMT_B5G5R5X1_UNORM:
1397 case WINED3DFMT_B5G5R5A1_UNORM:
1398 case WINED3DFMT_B8G8R8_UNORM:
1399 return TRUE;
1400 default:
1401 return FALSE;
1402 }
1403 }
1404
1405 static HRESULT WINAPI d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT width, UINT height,
1406 D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
1407 BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle)
1408 {
1409 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1410 DWORD flags = 0;
1411
1412 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
1413 "lockable %#x, surface %p, shared_handle %p.\n",
1414 iface, width, height, format, multisample_type, multisample_quality,
1415 lockable, surface, shared_handle);
1416
1417 *surface = NULL;
1418 if (shared_handle)
1419 {
1420 if (!device->d3d_parent->extended)
1421 {
1422 WARN("Trying to create a shared render target on a non-ex device.\n");
1423 return E_NOTIMPL;
1424 }
1425
1426 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1427 }
1428
1429 if (lockable)
1430 flags |= WINED3D_TEXTURE_CREATE_MAPPABLE;
1431
1432 return d3d9_device_create_surface(device, width, height, format, flags, surface,
1433 D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, multisample_type, multisample_quality, NULL);
1434 }
1435
1436 static HRESULT WINAPI d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex *iface, UINT width, UINT height,
1437 D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
1438 BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle)
1439 {
1440 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1441 DWORD flags = WINED3D_TEXTURE_CREATE_MAPPABLE;
1442
1443 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
1444 "discard %#x, surface %p, shared_handle %p.\n",
1445 iface, width, height, format, multisample_type, multisample_quality,
1446 discard, surface, shared_handle);
1447
1448 *surface = NULL;
1449 if (shared_handle)
1450 {
1451 if (!device->d3d_parent->extended)
1452 {
1453 WARN("Trying to create a shared depth stencil on a non-ex device.\n");
1454 return E_NOTIMPL;
1455 }
1456
1457 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1458 }
1459
1460 if (discard)
1461 flags |= WINED3D_TEXTURE_CREATE_DISCARD;
1462
1463 return d3d9_device_create_surface(device, width, height, format, flags, surface,
1464 D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, multisample_type, multisample_quality, NULL);
1465 }
1466
1467
1468 static HRESULT WINAPI d3d9_device_UpdateSurface(IDirect3DDevice9Ex *iface,
1469 IDirect3DSurface9 *src_surface, const RECT *src_rect,
1470 IDirect3DSurface9 *dst_surface, const POINT *dst_point)
1471 {
1472 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1473 struct d3d9_surface *src = unsafe_impl_from_IDirect3DSurface9(src_surface);
1474 struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1475 struct wined3d_sub_resource_desc src_desc, dst_desc;
1476 struct wined3d_box src_box;
1477 HRESULT hr;
1478
1479 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
1480 iface, src_surface, src_rect, dst_surface, dst_point);
1481
1482 wined3d_mutex_lock();
1483
1484 wined3d_texture_get_sub_resource_desc(src->wined3d_texture, src->sub_resource_idx, &src_desc);
1485 wined3d_texture_get_sub_resource_desc(dst->wined3d_texture, dst->sub_resource_idx, &dst_desc);
1486 if (src_desc.format != dst_desc.format)
1487 {
1488 wined3d_mutex_unlock();
1489 WARN("Surface formats (%#x/%#x) don't match.\n",
1490 d3dformat_from_wined3dformat(src_desc.format),
1491 d3dformat_from_wined3dformat(dst_desc.format));
1492 return D3DERR_INVALIDCALL;
1493 }
1494
1495 if (src_rect)
1496 wined3d_box_set(&src_box, src_rect->left, src_rect->top, src_rect->right, src_rect->bottom, 0, 1);
1497 else
1498 wined3d_box_set(&src_box, 0, 0, src_desc.width, src_desc.height, 0, 1);
1499
1500 hr = wined3d_device_copy_sub_resource_region(device->wined3d_device,
1501 wined3d_texture_get_resource(dst->wined3d_texture), dst->sub_resource_idx, dst_point ? dst_point->x : 0,
1502 dst_point ? dst_point->y : 0, 0, wined3d_texture_get_resource(src->wined3d_texture),
1503 src->sub_resource_idx, &src_box);
1504 if (SUCCEEDED(hr) && dst->texture)
1505 d3d9_texture_flag_auto_gen_mipmap(dst->texture);
1506
1507 wined3d_mutex_unlock();
1508
1509 if (FAILED(hr))
1510 return D3DERR_INVALIDCALL;
1511
1512 return hr;
1513 }
1514
1515 static HRESULT WINAPI d3d9_device_UpdateTexture(IDirect3DDevice9Ex *iface,
1516 IDirect3DBaseTexture9 *src_texture, IDirect3DBaseTexture9 *dst_texture)
1517 {
1518 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1519 struct d3d9_texture *src_impl, *dst_impl;
1520 HRESULT hr;
1521
1522 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
1523
1524 src_impl = unsafe_impl_from_IDirect3DBaseTexture9(src_texture);
1525 dst_impl = unsafe_impl_from_IDirect3DBaseTexture9(dst_texture);
1526
1527 wined3d_mutex_lock();
1528 hr = wined3d_device_update_texture(device->wined3d_device,
1529 src_impl->wined3d_texture, dst_impl->wined3d_texture);
1530 if (SUCCEEDED(hr))
1531 d3d9_texture_flag_auto_gen_mipmap(dst_impl);
1532 wined3d_mutex_unlock();
1533
1534 return hr;
1535 }
1536
1537 static HRESULT WINAPI d3d9_device_GetRenderTargetData(IDirect3DDevice9Ex *iface,
1538 IDirect3DSurface9 *render_target, IDirect3DSurface9 *dst_surface)
1539 {
1540 struct d3d9_surface *rt_impl = unsafe_impl_from_IDirect3DSurface9(render_target);
1541 struct d3d9_surface *dst_impl = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1542 struct wined3d_sub_resource_desc wined3d_desc;
1543 RECT dst_rect, src_rect;
1544 HRESULT hr;
1545
1546 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, render_target, dst_surface);
1547
1548 if (!render_target || !dst_surface)
1549 return D3DERR_INVALIDCALL;
1550
1551 wined3d_mutex_lock();
1552 wined3d_texture_get_sub_resource_desc(dst_impl->wined3d_texture, dst_impl->sub_resource_idx, &wined3d_desc);
1553 SetRect(&dst_rect, 0, 0, wined3d_desc.width, wined3d_desc.height);
1554
1555 wined3d_texture_get_sub_resource_desc(rt_impl->wined3d_texture, rt_impl->sub_resource_idx, &wined3d_desc);
1556 SetRect(&src_rect, 0, 0, wined3d_desc.width, wined3d_desc.height);
1557
1558 /* TODO: Check surface sizes, pools, etc. */
1559 if (wined3d_desc.multisample_type)
1560 hr = D3DERR_INVALIDCALL;
1561 else
1562 hr = wined3d_texture_blt(dst_impl->wined3d_texture, dst_impl->sub_resource_idx, &dst_rect,
1563 rt_impl->wined3d_texture, rt_impl->sub_resource_idx, &src_rect, 0, NULL, WINED3D_TEXF_POINT);
1564 wined3d_mutex_unlock();
1565
1566 return hr;
1567 }
1568
1569 static HRESULT WINAPI d3d9_device_GetFrontBufferData(IDirect3DDevice9Ex *iface,
1570 UINT swapchain, IDirect3DSurface9 *dst_surface)
1571 {
1572 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1573 struct d3d9_surface *dst_impl = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1574 HRESULT hr = D3DERR_INVALIDCALL;
1575
1576 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, swapchain, dst_surface);
1577
1578 wined3d_mutex_lock();
1579 if (swapchain < device->implicit_swapchain_count)
1580 hr = wined3d_swapchain_get_front_buffer_data(device->implicit_swapchains[swapchain]->wined3d_swapchain,
1581 dst_impl->wined3d_texture, dst_impl->sub_resource_idx);
1582 wined3d_mutex_unlock();
1583
1584 return hr;
1585 }
1586
1587 static HRESULT WINAPI d3d9_device_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *src_surface,
1588 const RECT *src_rect, IDirect3DSurface9 *dst_surface, const RECT *dst_rect, D3DTEXTUREFILTERTYPE filter)
1589 {
1590 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1591 struct d3d9_surface *src = unsafe_impl_from_IDirect3DSurface9(src_surface);
1592 struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1593 struct wined3d_sub_resource_desc src_desc, dst_desc;
1594 HRESULT hr = D3DERR_INVALIDCALL;
1595 RECT d, s;
1596
1597 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1598 iface, src_surface, src_rect, dst_surface, dst_rect, filter);
1599
1600 wined3d_mutex_lock();
1601 wined3d_texture_get_sub_resource_desc(dst->wined3d_texture, dst->sub_resource_idx, &dst_desc);
1602 if (!dst_rect)
1603 {
1604 SetRect(&d, 0, 0, dst_desc.width, dst_desc.height);
1605 dst_rect = &d;
1606 }
1607
1608 wined3d_texture_get_sub_resource_desc(src->wined3d_texture, src->sub_resource_idx, &src_desc);
1609 if (!src_rect)
1610 {
1611 SetRect(&s, 0, 0, src_desc.width, src_desc.height);
1612 src_rect = &s;
1613 }
1614
1615 if (dst_desc.access & WINED3D_RESOURCE_ACCESS_CPU)
1616 {
1617 WARN("Destination resource is not in DEFAULT pool.\n");
1618 goto done;
1619 }
1620 if (src_desc.access & WINED3D_RESOURCE_ACCESS_CPU)
1621 {
1622 WARN("Source resource is not in DEFAULT pool.\n");
1623 goto done;
1624 }
1625
1626 if (dst->texture && !(dst_desc.usage & (WINED3DUSAGE_RENDERTARGET | WINED3DUSAGE_DEPTHSTENCIL)))
1627 {
1628 WARN("Destination is a regular texture.\n");
1629 goto done;
1630 }
1631
1632 if (src_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
1633 {
1634 if (device->in_scene)
1635 {
1636 WARN("Rejecting depth / stencil blit while in scene.\n");
1637 goto done;
1638 }
1639
1640 if (src_rect->left || src_rect->top || src_rect->right != src_desc.width
1641 || src_rect->bottom != src_desc.height)
1642 {
1643 WARN("Rejecting depth / stencil blit with invalid source rect %s.\n",
1644 wine_dbgstr_rect(src_rect));
1645 goto done;
1646 }
1647
1648 if (dst_rect->left || dst_rect->top || dst_rect->right != dst_desc.width
1649 || dst_rect->bottom != dst_desc.height)
1650 {
1651 WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n",
1652 wine_dbgstr_rect(dst_rect));
1653 goto done;
1654 }
1655
1656 if (src_desc.width != dst_desc.width || src_desc.height != dst_desc.height)
1657 {
1658 WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n");
1659 goto done;
1660 }
1661 }
1662
1663 hr = wined3d_texture_blt(dst->wined3d_texture, dst->sub_resource_idx, dst_rect,
1664 src->wined3d_texture, src->sub_resource_idx, src_rect, 0, NULL, filter);
1665 if (hr == WINEDDERR_INVALIDRECT)
1666 hr = D3DERR_INVALIDCALL;
1667 if (SUCCEEDED(hr) && dst->texture)
1668 d3d9_texture_flag_auto_gen_mipmap(dst->texture);
1669
1670 done:
1671 wined3d_mutex_unlock();
1672 return hr;
1673 }
1674
1675 static HRESULT WINAPI d3d9_device_ColorFill(IDirect3DDevice9Ex *iface,
1676 IDirect3DSurface9 *surface, const RECT *rect, D3DCOLOR color)
1677 {
1678 const struct wined3d_color c =
1679 {
1680 ((color >> 16) & 0xff) / 255.0f,
1681 ((color >> 8) & 0xff) / 255.0f,
1682 (color & 0xff) / 255.0f,
1683 ((color >> 24) & 0xff) / 255.0f,
1684 };
1685 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1686 struct d3d9_surface *surface_impl = unsafe_impl_from_IDirect3DSurface9(surface);
1687 struct wined3d_sub_resource_desc desc;
1688 struct wined3d_rendertarget_view *rtv;
1689 HRESULT hr;
1690
1691 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, surface, rect, color);
1692
1693 wined3d_mutex_lock();
1694
1695 if (FAILED(wined3d_texture_get_sub_resource_desc(surface_impl->wined3d_texture,
1696 surface_impl->sub_resource_idx, &desc)))
1697 {
1698 wined3d_mutex_unlock();
1699 return D3DERR_INVALIDCALL;
1700 }
1701
1702 if (desc.access & WINED3D_RESOURCE_ACCESS_CPU)
1703 {
1704 wined3d_mutex_unlock();
1705 WARN("Colour fills are not allowed on surfaces with resource access %#x.\n", desc.access);
1706 return D3DERR_INVALIDCALL;
1707 }
1708 if ((desc.usage & (WINED3DUSAGE_RENDERTARGET | WINED3DUSAGE_TEXTURE)) == WINED3DUSAGE_TEXTURE)
1709 {
1710 wined3d_mutex_unlock();
1711 WARN("Colorfill is not allowed on non-RT textures, returning D3DERR_INVALIDCALL.\n");
1712 return D3DERR_INVALIDCALL;
1713 }
1714 if (desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
1715 {
1716 wined3d_mutex_unlock();
1717 WARN("Colorfill is not allowed on depth stencil surfaces, returning D3DERR_INVALIDCALL.\n");
1718 return D3DERR_INVALIDCALL;
1719 }
1720
1721 rtv = d3d9_surface_acquire_rendertarget_view(surface_impl);
1722 hr = wined3d_device_clear_rendertarget_view(device->wined3d_device,
1723 rtv, rect, WINED3DCLEAR_TARGET, &c, 0.0f, 0);
1724 d3d9_surface_release_rendertarget_view(surface_impl, rtv);
1725 if (SUCCEEDED(hr) && surface_impl->texture)
1726 d3d9_texture_flag_auto_gen_mipmap(surface_impl->texture);
1727
1728 wined3d_mutex_unlock();
1729
1730 return hr;
1731 }
1732
1733 static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex *iface,
1734 UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
1735 HANDLE *shared_handle)
1736 {
1737 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1738 void *user_mem = NULL;
1739
1740 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1741 iface, width, height, format, pool, surface, shared_handle);
1742
1743 *surface = NULL;
1744 if (pool == D3DPOOL_MANAGED)
1745 {
1746 WARN("Attempting to create a managed offscreen plain surface.\n");
1747 return D3DERR_INVALIDCALL;
1748 }
1749
1750 if (shared_handle)
1751 {
1752 if (!device->d3d_parent->extended)
1753 {
1754 WARN("Trying to create a shared or user memory surface on a non-ex device.\n");
1755 return E_NOTIMPL;
1756 }
1757
1758 if (pool == D3DPOOL_SYSTEMMEM)
1759 user_mem = *shared_handle;
1760 else
1761 {
1762 if (pool != D3DPOOL_DEFAULT)
1763 {
1764 WARN("Trying to create a shared surface in pool %#x.\n", pool);
1765 return D3DERR_INVALIDCALL;
1766 }
1767 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1768 }
1769 }
1770
1771 /* FIXME: Offscreen surfaces are supposed to be always lockable,
1772 * regardless of the pool they're created in. Should we set dynamic usage
1773 * here? */
1774 return d3d9_device_create_surface(device, width, height, format,
1775 WINED3D_TEXTURE_CREATE_MAPPABLE, surface, 0, pool, D3DMULTISAMPLE_NONE, 0, user_mem);
1776 }
1777
1778 static HRESULT WINAPI d3d9_device_SetRenderTarget(IDirect3DDevice9Ex *iface, DWORD idx, IDirect3DSurface9 *surface)
1779 {
1780 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1781 struct d3d9_surface *surface_impl = unsafe_impl_from_IDirect3DSurface9(surface);
1782 struct wined3d_rendertarget_view *rtv;
1783 HRESULT hr;
1784
1785 TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface);
1786
1787 if (idx >= D3D_MAX_SIMULTANEOUS_RENDERTARGETS)
1788 {
1789 WARN("Invalid index %u specified.\n", idx);
1790 return D3DERR_INVALIDCALL;
1791 }
1792
1793 if (!idx && !surface_impl)
1794 {
1795 WARN("Trying to set render target 0 to NULL.\n");
1796 return D3DERR_INVALIDCALL;
1797 }
1798
1799 if (surface_impl && d3d9_surface_get_device(surface_impl) != device)
1800 {
1801 WARN("Render target surface does not match device.\n");
1802 return D3DERR_INVALIDCALL;
1803 }
1804
1805 wined3d_mutex_lock();
1806 rtv = surface_impl ? d3d9_surface_acquire_rendertarget_view(surface_impl) : NULL;
1807 hr = wined3d_device_set_rendertarget_view(device->wined3d_device, idx, rtv, TRUE);
1808 d3d9_surface_release_rendertarget_view(surface_impl, rtv);
1809 if (SUCCEEDED(hr))
1810 device->render_targets[idx] = surface_impl;
1811 wined3d_mutex_unlock();
1812
1813 return hr;
1814 }
1815
1816 static HRESULT WINAPI d3d9_device_GetRenderTarget(IDirect3DDevice9Ex *iface, DWORD idx, IDirect3DSurface9 **surface)
1817 {
1818 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1819 struct wined3d_rendertarget_view *wined3d_rtv;
1820 struct d3d9_surface *surface_impl;
1821 HRESULT hr = D3D_OK;
1822
1823 TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface);
1824
1825 if (!surface)
1826 return D3DERR_INVALIDCALL;
1827
1828 if (idx >= D3D_MAX_SIMULTANEOUS_RENDERTARGETS)
1829 {
1830 WARN("Invalid index %u specified.\n", idx);
1831 return D3DERR_INVALIDCALL;
1832 }
1833
1834 wined3d_mutex_lock();
1835 if ((wined3d_rtv = wined3d_device_get_rendertarget_view(device->wined3d_device, idx)))
1836 {
1837 /* We want the sub resource parent here, since the view itself may be
1838 * internal to wined3d and may not have a parent. */
1839 surface_impl = wined3d_rendertarget_view_get_sub_resource_parent(wined3d_rtv);
1840 *surface = &surface_impl->IDirect3DSurface9_iface;
1841 IDirect3DSurface9_AddRef(*surface);
1842 }
1843 else
1844 {
1845 hr = D3DERR_NOTFOUND;
1846 *surface = NULL;
1847 }
1848 wined3d_mutex_unlock();
1849
1850 return hr;
1851 }
1852
1853 static HRESULT WINAPI d3d9_device_SetDepthStencilSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *depth_stencil)
1854 {
1855 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1856 struct d3d9_surface *ds_impl = unsafe_impl_from_IDirect3DSurface9(depth_stencil);
1857 struct wined3d_rendertarget_view *rtv;
1858
1859 TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
1860
1861 wined3d_mutex_lock();
1862 rtv = ds_impl ? d3d9_surface_acquire_rendertarget_view(ds_impl) : NULL;
1863 wined3d_device_set_depth_stencil_view(device->wined3d_device, rtv);
1864 d3d9_surface_release_rendertarget_view(ds_impl, rtv);
1865 wined3d_mutex_unlock();
1866
1867 return D3D_OK;
1868 }
1869
1870 static HRESULT WINAPI d3d9_device_GetDepthStencilSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 **depth_stencil)
1871 {
1872 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1873 struct wined3d_rendertarget_view *wined3d_dsv;
1874 struct d3d9_surface *surface_impl;
1875 HRESULT hr = D3D_OK;
1876
1877 TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
1878
1879 if (!depth_stencil)
1880 return D3DERR_INVALIDCALL;
1881
1882 wined3d_mutex_lock();
1883 if ((wined3d_dsv = wined3d_device_get_depth_stencil_view(device->wined3d_device)))
1884 {
1885 /* We want the sub resource parent here, since the view itself may be
1886 * internal to wined3d and may not have a parent. */
1887 surface_impl = wined3d_rendertarget_view_get_sub_resource_parent(wined3d_dsv);
1888 *depth_stencil = &surface_impl->IDirect3DSurface9_iface;
1889 IDirect3DSurface9_AddRef(*depth_stencil);
1890 }
1891 else
1892 {
1893 hr = D3DERR_NOTFOUND;
1894 *depth_stencil = NULL;
1895 }
1896 wined3d_mutex_unlock();
1897
1898 return hr;
1899 }
1900
1901 static HRESULT WINAPI d3d9_device_BeginScene(IDirect3DDevice9Ex *iface)
1902 {
1903 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1904 HRESULT hr;
1905
1906 TRACE("iface %p.\n", iface);
1907
1908 wined3d_mutex_lock();
1909 if (SUCCEEDED(hr = wined3d_device_begin_scene(device->wined3d_device)))
1910 device->in_scene = TRUE;
1911 wined3d_mutex_unlock();
1912
1913 return hr;
1914 }
1915
1916 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_EndScene(IDirect3DDevice9Ex *iface)
1917 {
1918 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1919 HRESULT hr;
1920
1921 TRACE("iface %p.\n", iface);
1922
1923 wined3d_mutex_lock();
1924 if (SUCCEEDED(hr = wined3d_device_end_scene(device->wined3d_device)))
1925 device->in_scene = FALSE;
1926 wined3d_mutex_unlock();
1927
1928 return hr;
1929 }
1930
1931 static void d3d9_rts_flag_auto_gen_mipmap(struct d3d9_device *device)
1932 {
1933 unsigned int i;
1934
1935 for (i = 0; i < ARRAY_SIZE(device->render_targets); ++i)
1936 {
1937 struct d3d9_surface *surface = device->render_targets[i];
1938
1939 if (surface && surface->texture)
1940 d3d9_texture_flag_auto_gen_mipmap(surface->texture);
1941 }
1942 }
1943
1944 static HRESULT WINAPI d3d9_device_Clear(IDirect3DDevice9Ex *iface, DWORD rect_count,
1945 const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil)
1946 {
1947 const struct wined3d_color c =
1948 {
1949 ((color >> 16) & 0xff) / 255.0f,
1950 ((color >> 8) & 0xff) / 255.0f,
1951 (color & 0xff) / 255.0f,
1952 ((color >> 24) & 0xff) / 255.0f,
1953 };
1954 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1955 HRESULT hr;
1956
1957 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1958 iface, rect_count, rects, flags, color, z, stencil);
1959
1960 if (rect_count && !rects)
1961 {
1962 WARN("count %u with NULL rects.\n", rect_count);
1963 rect_count = 0;
1964 }
1965
1966 wined3d_mutex_lock();
1967 hr = wined3d_device_clear(device->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil);
1968 if (SUCCEEDED(hr))
1969 d3d9_rts_flag_auto_gen_mipmap(device);
1970 wined3d_mutex_unlock();
1971
1972 return hr;
1973 }
1974
1975 static HRESULT WINAPI d3d9_device_SetTransform(IDirect3DDevice9Ex *iface,
1976 D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1977 {
1978 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1979
1980 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1981
1982 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1983 wined3d_mutex_lock();
1984 wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1985 wined3d_mutex_unlock();
1986
1987 return D3D_OK;
1988 }
1989
1990 static HRESULT WINAPI d3d9_device_GetTransform(IDirect3DDevice9Ex *iface,
1991 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
1992 {
1993 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1994
1995 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1996
1997 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1998 wined3d_mutex_lock();
1999 wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix);
2000 wined3d_mutex_unlock();
2001
2002 return D3D_OK;
2003 }
2004
2005 static HRESULT WINAPI d3d9_device_MultiplyTransform(IDirect3DDevice9Ex *iface,
2006 D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
2007 {
2008 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2009
2010 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
2011
2012 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
2013 wined3d_mutex_lock();
2014 wined3d_device_multiply_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
2015 wined3d_mutex_unlock();
2016
2017 return D3D_OK;
2018 }
2019
2020 static HRESULT WINAPI d3d9_device_SetViewport(IDirect3DDevice9Ex *iface, const D3DVIEWPORT9 *viewport)
2021 {
2022 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2023 struct wined3d_viewport vp;
2024
2025 TRACE("iface %p, viewport %p.\n", iface, viewport);
2026
2027 vp.x = viewport->X;
2028 vp.y = viewport->Y;
2029 vp.width = viewport->Width;
2030 vp.height = viewport->Height;
2031 vp.min_z = viewport->MinZ;
2032 vp.max_z = viewport->MaxZ;
2033
2034 wined3d_mutex_lock();
2035 wined3d_device_set_viewport(device->wined3d_device, &vp);
2036 wined3d_mutex_unlock();
2037
2038 return D3D_OK;
2039 }
2040
2041 static HRESULT WINAPI d3d9_device_GetViewport(IDirect3DDevice9Ex *iface, D3DVIEWPORT9 *viewport)
2042 {
2043 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2044 struct wined3d_viewport wined3d_viewport;
2045
2046 TRACE("iface %p, viewport %p.\n", iface, viewport);
2047
2048 wined3d_mutex_lock();
2049 wined3d_device_get_viewport(device->wined3d_device, &wined3d_viewport);
2050 wined3d_mutex_unlock();
2051
2052 viewport->X = wined3d_viewport.x;
2053 viewport->Y = wined3d_viewport.y;
2054 viewport->Width = wined3d_viewport.width;
2055 viewport->Height = wined3d_viewport.height;
2056 viewport->MinZ = wined3d_viewport.min_z;
2057 viewport->MaxZ = wined3d_viewport.max_z;
2058
2059 return D3D_OK;
2060 }
2061
2062 static HRESULT WINAPI d3d9_device_SetMaterial(IDirect3DDevice9Ex *iface, const D3DMATERIAL9 *material)
2063 {
2064 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2065
2066 TRACE("iface %p, material %p.\n", iface, material);
2067
2068 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
2069 wined3d_mutex_lock();
2070 wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material);
2071 wined3d_mutex_unlock();
2072
2073 return D3D_OK;
2074 }
2075
2076 static HRESULT WINAPI d3d9_device_GetMaterial(IDirect3DDevice9Ex *iface, D3DMATERIAL9 *material)
2077 {
2078 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2079
2080 TRACE("iface %p, material %p.\n", iface, material);
2081
2082 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
2083 wined3d_mutex_lock();
2084 wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material);
2085 wined3d_mutex_unlock();
2086
2087 return D3D_OK;
2088 }
2089
2090 static HRESULT WINAPI d3d9_device_SetLight(IDirect3DDevice9Ex *iface, DWORD index, const D3DLIGHT9 *light)
2091 {
2092 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2093 HRESULT hr;
2094
2095 TRACE("iface %p, index %u, light %p.\n", iface, index, light);
2096
2097 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
2098 wined3d_mutex_lock();
2099 hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light);
2100 wined3d_mutex_unlock();
2101
2102 return hr;
2103 }
2104
2105 static HRESULT WINAPI d3d9_device_GetLight(IDirect3DDevice9Ex *iface, DWORD index, D3DLIGHT9 *light)
2106 {
2107 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2108 HRESULT hr;
2109
2110 TRACE("iface %p, index %u, light %p.\n", iface, index, light);
2111
2112 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
2113 wined3d_mutex_lock();
2114 hr = wined3d_device_get_light(device->wined3d_device, index, (struct wined3d_light *)light);
2115 wined3d_mutex_unlock();
2116
2117 return hr;
2118 }
2119
2120 static HRESULT WINAPI d3d9_device_LightEnable(IDirect3DDevice9Ex *iface, DWORD index, BOOL enable)
2121 {
2122 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2123 HRESULT hr;
2124
2125 TRACE("iface %p, index %u, enable %#x.\n", iface, index, enable);
2126
2127 wined3d_mutex_lock();
2128 hr = wined3d_device_set_light_enable(device->wined3d_device, index, enable);
2129 wined3d_mutex_unlock();
2130
2131 return hr;
2132 }
2133
2134 static HRESULT WINAPI d3d9_device_GetLightEnable(IDirect3DDevice9Ex *iface, DWORD index, BOOL *enable)
2135 {
2136 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2137 HRESULT hr;
2138
2139 TRACE("iface %p, index %u, enable %p.\n", iface, index, enable);
2140
2141 wined3d_mutex_lock();
2142 hr = wined3d_device_get_light_enable(device->wined3d_device, index, enable);
2143 wined3d_mutex_unlock();
2144
2145 return hr;
2146 }
2147
2148 static HRESULT WINAPI d3d9_device_SetClipPlane(IDirect3DDevice9Ex *iface, DWORD index, const float *plane)
2149 {
2150 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2151 HRESULT hr;
2152
2153 TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
2154
2155 index = min(index, device->max_user_clip_planes - 1);
2156
2157 wined3d_mutex_lock();
2158 hr = wined3d_device_set_clip_plane(device->wined3d_device, index, (const struct wined3d_vec4 *)plane);
2159 wined3d_mutex_unlock();
2160
2161 return hr;
2162 }
2163
2164 static HRESULT WINAPI d3d9_device_GetClipPlane(IDirect3DDevice9Ex *iface, DWORD index, float *plane)
2165 {
2166 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2167 HRESULT hr;
2168
2169 TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
2170
2171 index = min(index, device->max_user_clip_planes - 1);
2172
2173 wined3d_mutex_lock();
2174 hr = wined3d_device_get_clip_plane(device->wined3d_device, index, (struct wined3d_vec4 *)plane);
2175 wined3d_mutex_unlock();
2176
2177 return hr;
2178 }
2179
2180 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetRenderState(IDirect3DDevice9Ex *iface,
2181 D3DRENDERSTATETYPE state, DWORD value)
2182 {
2183 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2184
2185 TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
2186
2187 wined3d_mutex_lock();
2188 wined3d_device_set_render_state(device->wined3d_device, state, value);
2189 wined3d_mutex_unlock();
2190
2191 return D3D_OK;
2192 }
2193
2194 static HRESULT WINAPI d3d9_device_GetRenderState(IDirect3DDevice9Ex *iface,
2195 D3DRENDERSTATETYPE state, DWORD *value)
2196 {
2197 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2198
2199 TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
2200
2201 wined3d_mutex_lock();
2202 *value = wined3d_device_get_render_state(device->wined3d_device, state);
2203 wined3d_mutex_unlock();
2204
2205 return D3D_OK;
2206 }
2207
2208 static HRESULT WINAPI d3d9_device_CreateStateBlock(IDirect3DDevice9Ex *iface,
2209 D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock)
2210 {
2211 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2212 struct d3d9_stateblock *object;
2213 HRESULT hr;
2214
2215 TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock);
2216
2217 if (type != D3DSBT_ALL && type != D3DSBT_PIXELSTATE && type != D3DSBT_VERTEXSTATE)
2218 {
2219 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
2220 return D3DERR_INVALIDCALL;
2221 }
2222
2223 if (!(object = heap_alloc_zero(sizeof(*object))))
2224 return E_OUTOFMEMORY;
2225
2226 hr = stateblock_init(object, device, type, NULL);
2227 if (FAILED(hr))
2228 {
2229 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
2230 heap_free(object);
2231 return hr;
2232 }
2233
2234 TRACE("Created stateblock %p.\n", object);
2235 *stateblock = &object->IDirect3DStateBlock9_iface;
2236
2237 return D3D_OK;
2238 }
2239
2240 static HRESULT WINAPI d3d9_device_BeginStateBlock(IDirect3DDevice9Ex *iface)
2241 {
2242 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2243 HRESULT hr;
2244
2245 TRACE("iface %p.\n", iface);
2246
2247 wined3d_mutex_lock();
2248 hr = wined3d_device_begin_stateblock(device->wined3d_device);
2249 wined3d_mutex_unlock();
2250
2251 return hr;
2252 }
2253
2254 static HRESULT WINAPI d3d9_device_EndStateBlock(IDirect3DDevice9Ex *iface, IDirect3DStateBlock9 **stateblock)
2255 {
2256 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2257 struct wined3d_stateblock *wined3d_stateblock;
2258 struct d3d9_stateblock *object;
2259 HRESULT hr;
2260
2261 TRACE("iface %p, stateblock %p.\n", iface, stateblock);
2262
2263 wined3d_mutex_lock();
2264 hr = wined3d_device_end_stateblock(device->wined3d_device, &wined3d_stateblock);
2265 wined3d_mutex_unlock();
2266 if (FAILED(hr))
2267 {
2268 WARN("Failed to end the state block, hr %#x.\n", hr);
2269 return hr;
2270 }
2271
2272 if (!(object = heap_alloc_zero(sizeof(*object))))
2273 {
2274 wined3d_mutex_lock();
2275 wined3d_stateblock_decref(wined3d_stateblock);
2276 wined3d_mutex_unlock();
2277 return E_OUTOFMEMORY;
2278 }
2279
2280 hr = stateblock_init(object, device, 0, wined3d_stateblock);
2281 if (FAILED(hr))
2282 {
2283 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
2284 wined3d_mutex_lock();
2285 wined3d_stateblock_decref(wined3d_stateblock);
2286 wined3d_mutex_unlock();
2287 heap_free(object);
2288 return hr;
2289 }
2290
2291 TRACE("Created stateblock %p.\n", object);
2292 *stateblock = &object->IDirect3DStateBlock9_iface;
2293
2294 return D3D_OK;
2295 }
2296
2297 static HRESULT WINAPI d3d9_device_SetClipStatus(IDirect3DDevice9Ex *iface, const D3DCLIPSTATUS9 *clip_status)
2298 {
2299 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2300 HRESULT hr;
2301
2302 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
2303
2304 wined3d_mutex_lock();
2305 hr = wined3d_device_set_clip_status(device->wined3d_device, (const struct wined3d_clip_status *)clip_status);
2306 wined3d_mutex_unlock();
2307
2308 return hr;
2309 }
2310
2311 static HRESULT WINAPI d3d9_device_GetClipStatus(IDirect3DDevice9Ex *iface, D3DCLIPSTATUS9 *clip_status)
2312 {
2313 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2314 HRESULT hr;
2315
2316 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
2317
2318 wined3d_mutex_lock();
2319 hr = wined3d_device_get_clip_status(device->wined3d_device, (struct wined3d_clip_status *)clip_status);
2320 wined3d_mutex_unlock();
2321
2322 return hr;
2323 }
2324
2325 static HRESULT WINAPI d3d9_device_GetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 **texture)
2326 {
2327 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2328 struct wined3d_texture *wined3d_texture = NULL;
2329 struct d3d9_texture *texture_impl;
2330
2331 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
2332
2333 if (!texture)
2334 return D3DERR_INVALIDCALL;
2335
2336 wined3d_mutex_lock();
2337 if ((wined3d_texture = wined3d_device_get_texture(device->wined3d_device, stage)))
2338 {
2339 texture_impl = wined3d_texture_get_parent(wined3d_texture);
2340 *texture = &texture_impl->IDirect3DBaseTexture9_iface;
2341 IDirect3DBaseTexture9_AddRef(*texture);
2342 }
2343 else
2344 {
2345 *texture = NULL;
2346 }
2347 wined3d_mutex_unlock();
2348
2349 return D3D_OK;
2350 }
2351
2352 static HRESULT WINAPI d3d9_device_SetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 *texture)
2353 {
2354 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2355 struct d3d9_texture *texture_impl;
2356 HRESULT hr;
2357
2358 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
2359
2360 texture_impl = unsafe_impl_from_IDirect3DBaseTexture9(texture);
2361
2362 wined3d_mutex_lock();
2363 hr = wined3d_device_set_texture(device->wined3d_device, stage,
2364 texture_impl ? texture_impl->wined3d_texture : NULL);
2365 if (SUCCEEDED(hr))
2366 {
2367 unsigned int i = stage >= D3DVERTEXTEXTURESAMPLER0 ? stage - D3DVERTEXTEXTURESAMPLER0 + 16 : stage;
2368
2369 if (stage < ARRAY_SIZE(device->textures))
2370 device->textures[i] = texture_impl;
2371 }
2372 wined3d_mutex_unlock();
2373
2374 return hr;
2375 }
2376
2377 static const enum wined3d_texture_stage_state tss_lookup[] =
2378 {
2379 WINED3D_TSS_INVALID, /* 0, unused */
2380 WINED3D_TSS_COLOR_OP, /* 1, D3DTSS_COLOROP */
2381 WINED3D_TSS_COLOR_ARG1, /* 2, D3DTSS_COLORARG1 */
2382 WINED3D_TSS_COLOR_ARG2, /* 3, D3DTSS_COLORARG2 */
2383 WINED3D_TSS_ALPHA_OP, /* 4, D3DTSS_ALPHAOP */
2384 WINED3D_TSS_ALPHA_ARG1, /* 5, D3DTSS_ALPHAARG1 */
2385 WINED3D_TSS_ALPHA_ARG2, /* 6, D3DTSS_ALPHAARG2 */
2386 WINED3D_TSS_BUMPENV_MAT00, /* 7, D3DTSS_BUMPENVMAT00 */
2387 WINED3D_TSS_BUMPENV_MAT01, /* 8, D3DTSS_BUMPENVMAT01 */
2388 WINED3D_TSS_BUMPENV_MAT10, /* 9, D3DTSS_BUMPENVMAT10 */
2389 WINED3D_TSS_BUMPENV_MAT11, /* 10, D3DTSS_BUMPENVMAT11 */
2390 WINED3D_TSS_TEXCOORD_INDEX, /* 11, D3DTSS_TEXCOORDINDEX */
2391 WINED3D_TSS_INVALID, /* 12, unused */
2392 WINED3D_TSS_INVALID, /* 13, unused */
2393 WINED3D_TSS_INVALID, /* 14, unused */
2394 WINED3D_TSS_INVALID, /* 15, unused */
2395 WINED3D_TSS_INVALID, /* 16, unused */
2396 WINED3D_TSS_INVALID, /* 17, unused */
2397 WINED3D_TSS_INVALID, /* 18, unused */
2398 WINED3D_TSS_INVALID, /* 19, unused */
2399 WINED3D_TSS_INVALID, /* 20, unused */
2400 WINED3D_TSS_INVALID, /* 21, unused */
2401 WINED3D_TSS_BUMPENV_LSCALE, /* 22, D3DTSS_BUMPENVLSCALE */
2402 WINED3D_TSS_BUMPENV_LOFFSET, /* 23, D3DTSS_BUMPENVLOFFSET */
2403 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
2404 WINED3D_TSS_INVALID, /* 25, unused */
2405 WINED3D_TSS_COLOR_ARG0, /* 26, D3DTSS_COLORARG0 */
2406 WINED3D_TSS_ALPHA_ARG0, /* 27, D3DTSS_ALPHAARG0 */
2407 WINED3D_TSS_RESULT_ARG, /* 28, D3DTSS_RESULTARG */
2408 WINED3D_TSS_INVALID, /* 29, unused */
2409 WINED3D_TSS_INVALID, /* 30, unused */
2410 WINED3D_TSS_INVALID, /* 31, unused */
2411 WINED3D_TSS_CONSTANT, /* 32, D3DTSS_CONSTANT */
2412 };
2413
2414 static HRESULT WINAPI d3d9_device_GetTextureStageState(IDirect3DDevice9Ex *iface,
2415 DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value)
2416 {
2417 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2418
2419 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, stage, state, value);
2420
2421 if (state >= ARRAY_SIZE(tss_lookup))
2422 {
2423 WARN("Invalid state %#x passed.\n", state);
2424 return D3D_OK;
2425 }
2426
2427 wined3d_mutex_lock();
2428 *value = wined3d_device_get_texture_stage_state(device->wined3d_device, stage, tss_lookup[state]);
2429 wined3d_mutex_unlock();
2430
2431 return D3D_OK;
2432 }
2433
2434 static HRESULT WINAPI d3d9_device_SetTextureStageState(IDirect3DDevice9Ex *iface,
2435 DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value)
2436 {
2437 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2438
2439 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, stage, state, value);
2440
2441 if (state >= ARRAY_SIZE(tss_lookup))
2442 {
2443 WARN("Invalid state %#x passed.\n", state);
2444 return D3D_OK;
2445 }
2446
2447 wined3d_mutex_lock();
2448 wined3d_device_set_texture_stage_state(device->wined3d_device, stage, tss_lookup[state], value);
2449 wined3d_mutex_unlock();
2450
2451 return D3D_OK;
2452 }
2453
2454 static HRESULT WINAPI d3d9_device_GetSamplerState(IDirect3DDevice9Ex *iface,
2455 DWORD sampler, D3DSAMPLERSTATETYPE state, DWORD *value)
2456 {
2457 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2458
2459 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, sampler, state, value);
2460
2461 wined3d_mutex_lock();
2462 *value = wined3d_device_get_sampler_state(device->wined3d_device, sampler, state);
2463 wined3d_mutex_unlock();
2464
2465 return D3D_OK;
2466 }
2467
2468 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetSamplerState(IDirect3DDevice9Ex *iface,
2469 DWORD sampler, D3DSAMPLERSTATETYPE state, DWORD value)
2470 {
2471 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2472
2473 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, sampler, state, value);
2474
2475 wined3d_mutex_lock();
2476 wined3d_device_set_sampler_state(device->wined3d_device, sampler, state, value);
2477 wined3d_mutex_unlock();
2478
2479 return D3D_OK;
2480 }
2481
2482 static HRESULT WINAPI d3d9_device_ValidateDevice(IDirect3DDevice9Ex *iface, DWORD *pass_count)
2483 {
2484 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2485 HRESULT hr;
2486
2487 TRACE("iface %p, pass_count %p.\n", iface, pass_count);
2488
2489 wined3d_mutex_lock();
2490 hr = wined3d_device_validate_device(device->wined3d_device, pass_count);
2491 wined3d_mutex_unlock();
2492
2493 return hr;
2494 }
2495
2496 static HRESULT WINAPI d3d9_device_SetPaletteEntries(IDirect3DDevice9Ex *iface,
2497 UINT palette_idx, const PALETTEENTRY *entries)
2498 {
2499 WARN("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
2500
2501 /* The d3d9 palette API is non-functional on Windows. Getters and setters are implemented,
2502 * and some drivers allow the creation of P8 surfaces. These surfaces can be copied to
2503 * other P8 surfaces with StretchRect, but cannot be converted to (A)RGB.
2504 *
2505 * Some older(dx7) cards may have support for P8 textures, but games cannot rely on this. */
2506 return D3D_OK;
2507 }
2508
2509 static HRESULT WINAPI d3d9_device_GetPaletteEntries(IDirect3DDevice9Ex *iface,
2510 UINT palette_idx, PALETTEENTRY *entries)
2511 {
2512 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
2513
2514 return D3DERR_INVALIDCALL;
2515 }
2516
2517 static HRESULT WINAPI d3d9_device_SetCurrentTexturePalette(IDirect3DDevice9Ex *iface, UINT palette_idx)
2518 {
2519 WARN("iface %p, palette_idx %u unimplemented.\n", iface, palette_idx);
2520
2521 return D3D_OK;
2522 }
2523
2524 static HRESULT WINAPI d3d9_device_GetCurrentTexturePalette(IDirect3DDevice9Ex *iface, UINT *palette_idx)
2525 {
2526 FIXME("iface %p, palette_idx %p.\n", iface, palette_idx);
2527
2528 return D3DERR_INVALIDCALL;
2529 }
2530
2531 static HRESULT WINAPI d3d9_device_SetScissorRect(IDirect3DDevice9Ex *iface, const RECT *rect)
2532 {
2533 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2534
2535 TRACE("iface %p, rect %p.\n", iface, rect);
2536
2537 wined3d_mutex_lock();
2538 wined3d_device_set_scissor_rect(device->wined3d_device, rect);
2539 wined3d_mutex_unlock();
2540
2541 return D3D_OK;
2542 }
2543
2544 static HRESULT WINAPI d3d9_device_GetScissorRect(IDirect3DDevice9Ex *iface, RECT *rect)
2545 {
2546 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2547
2548 TRACE("iface %p, rect %p.\n", iface, rect);
2549
2550 wined3d_mutex_lock();
2551 wined3d_device_get_scissor_rect(device->wined3d_device, rect);
2552 wined3d_mutex_unlock();
2553
2554 return D3D_OK;
2555 }
2556
2557 static HRESULT WINAPI d3d9_device_SetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface, BOOL software)
2558 {
2559 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2560
2561 TRACE("iface %p, software %#x.\n", iface, software);
2562
2563 wined3d_mutex_lock();
2564 wined3d_device_set_software_vertex_processing(device->wined3d_device, software);
2565 wined3d_mutex_unlock();
2566
2567 return D3D_OK;
2568 }
2569
2570 static BOOL WINAPI d3d9_device_GetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface)
2571 {
2572 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2573 BOOL ret;
2574
2575 TRACE("iface %p.\n", iface);
2576
2577 wined3d_mutex_lock();
2578 ret = wined3d_device_get_software_vertex_processing(device->wined3d_device);
2579 wined3d_mutex_unlock();
2580
2581 return ret;
2582 }
2583
2584 static HRESULT WINAPI d3d9_device_SetNPatchMode(IDirect3DDevice9Ex *iface, float segment_count)
2585 {
2586 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2587 HRESULT hr;
2588
2589 TRACE("iface %p, segment_count %.8e.\n", iface, segment_count);
2590
2591 wined3d_mutex_lock();
2592 hr = wined3d_device_set_npatch_mode(device->wined3d_device, segment_count);
2593 wined3d_mutex_unlock();
2594
2595 return hr;
2596 }
2597
2598 static float WINAPI d3d9_device_GetNPatchMode(IDirect3DDevice9Ex *iface)
2599 {
2600 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2601 float ret;
2602
2603 TRACE("iface %p.\n", iface);
2604
2605 wined3d_mutex_lock();
2606 ret = wined3d_device_get_npatch_mode(device->wined3d_device);
2607 wined3d_mutex_unlock();
2608
2609 return ret;
2610 }
2611
2612 /* wined3d critical section must be taken by the caller. */
2613 static void d3d9_generate_auto_mipmaps(struct d3d9_device *device)
2614 {
2615 unsigned int i;
2616
2617 for (i = 0; i < ARRAY_SIZE(device->textures); ++i)
2618 if (device->textures[i])
2619 d3d9_texture_gen_auto_mipmap(device->textures[i]);
2620 }
2621
2622 static HRESULT WINAPI d3d9_device_DrawPrimitive(IDirect3DDevice9Ex *iface,
2623 D3DPRIMITIVETYPE primitive_type, UINT start_vertex, UINT primitive_count)
2624 {
2625 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2626 HRESULT hr;
2627
2628 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
2629 iface, primitive_type, start_vertex, primitive_count);
2630
2631 wined3d_mutex_lock();
2632 if (!device->has_vertex_declaration)
2633 {
2634 wined3d_mutex_unlock();
2635 WARN("Called without a valid vertex declaration set.\n");
2636 return D3DERR_INVALIDCALL;
2637 }
2638 d3d9_generate_auto_mipmaps(device);
2639 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
2640 hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex,
2641 vertex_count_from_primitive_count(primitive_type, primitive_count));
2642 if (SUCCEEDED(hr))
2643 d3d9_rts_flag_auto_gen_mipmap(device);
2644 wined3d_mutex_unlock();
2645
2646 return hr;
2647 }
2648
2649 static HRESULT WINAPI d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface,
2650 D3DPRIMITIVETYPE primitive_type, INT base_vertex_idx, UINT min_vertex_idx,
2651 UINT vertex_count, UINT start_idx, UINT primitive_count)
2652 {
2653 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2654 HRESULT hr;
2655
2656 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u, "
2657 "vertex_count %u, start_idx %u, primitive_count %u.\n",
2658 iface, primitive_type, base_vertex_idx, min_vertex_idx,
2659 vertex_count, start_idx, primitive_count);
2660
2661 wined3d_mutex_lock();
2662 if (!device->has_vertex_declaration)
2663 {
2664 wined3d_mutex_unlock();
2665 WARN("Called without a valid vertex declaration set.\n");
2666 return D3DERR_INVALIDCALL;
2667 }
2668 d3d9_generate_auto_mipmaps(device);
2669 wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_idx);
2670 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
2671 hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, start_idx,
2672 vertex_count_from_primitive_count(primitive_type, primitive_count));
2673 if (SUCCEEDED(hr))
2674 d3d9_rts_flag_auto_gen_mipmap(device);
2675 wined3d_mutex_unlock();
2676
2677 return hr;
2678 }
2679
2680 /* The caller is responsible for wined3d locking */
2681 static HRESULT d3d9_device_prepare_vertex_buffer(struct d3d9_device *device, UINT min_size)
2682 {
2683 HRESULT hr;
2684
2685 if (device->vertex_buffer_size < min_size || !device->vertex_buffer)
2686 {
2687 UINT size = max(device->vertex_buffer_size * 2, min_size);
2688 struct wined3d_buffer_desc desc;
2689 struct wined3d_buffer *buffer;
2690
2691 TRACE("Growing vertex buffer to %u bytes.\n", size);
2692
2693 desc.byte_width = size;
2694 desc.usage = WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY;
2695 desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
2696 desc.access = WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
2697 desc.misc_flags = 0;
2698 desc.structure_byte_stride = 0;
2699
2700 if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &desc,
2701 NULL, NULL, &d3d9_null_wined3d_parent_ops, &buffer)))
2702 {
2703 ERR("Failed to create vertex buffer, hr %#x.\n", hr);
2704 return hr;
2705 }
2706
2707 if (device->vertex_buffer)
2708 wined3d_buffer_decref(device->vertex_buffer);
2709
2710 device->vertex_buffer = buffer;
2711 device->vertex_buffer_size = size;
2712 device->vertex_buffer_pos = 0;
2713 }
2714 return D3D_OK;
2715 }
2716
2717 static HRESULT WINAPI d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex *iface,
2718 D3DPRIMITIVETYPE primitive_type, UINT primitive_count, const void *data, UINT stride)
2719 {
2720 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2721 HRESULT hr;
2722 UINT vtx_count = vertex_count_from_primitive_count(primitive_type, primitive_count);
2723 struct wined3d_map_desc wined3d_map_desc;
2724 struct wined3d_box wined3d_box = {0};
2725 UINT size = vtx_count * stride;
2726 struct wined3d_resource *vb;
2727 UINT vb_pos, align;
2728
2729 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
2730 iface, primitive_type, primitive_count, data, stride);
2731
2732 if (!primitive_count)
2733 {
2734 WARN("primitive_count is 0, returning D3D_OK\n");
2735 return D3D_OK;
2736 }
2737
2738 wined3d_mutex_lock();
2739
2740 if (!device->has_vertex_declaration)
2741 {
2742 wined3d_mutex_unlock();
2743 WARN("Called without a valid vertex declaration set.\n");
2744 return D3DERR_INVALIDCALL;
2745 }
2746
2747 hr = d3d9_device_prepare_vertex_buffer(device, size);
2748 if (FAILED(hr))
2749 goto done;
2750
2751 vb_pos = device->vertex_buffer_pos;
2752 align = vb_pos % stride;
2753 if (align) align = stride - align;
2754 if (vb_pos + size + align > device->vertex_buffer_size)
2755 vb_pos = 0;
2756 else
2757 vb_pos += align;
2758
2759 wined3d_box.left = vb_pos;
2760 wined3d_box.right = vb_pos + size;
2761 vb = wined3d_buffer_get_resource(device->vertex_buffer);
2762 if (FAILED(hr = wined3d_resource_map(vb, 0, &wined3d_map_desc, &wined3d_box,
2763 WINED3D_MAP_WRITE | (vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD))))
2764 goto done;
2765 memcpy(wined3d_map_desc.data, data, size);
2766 wined3d_resource_unmap(vb, 0);
2767 device->vertex_buffer_pos = vb_pos + size;
2768
2769 hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, stride);
2770 if (FAILED(hr))
2771 goto done;
2772
2773 d3d9_generate_auto_mipmaps(device);
2774 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
2775 hr = wined3d_device_draw_primitive(device->wined3d_device, vb_pos / stride, vtx_count);
2776 wined3d_device_set_stream_source(device->wined3d_device, 0, NULL, 0, 0);
2777 if (SUCCEEDED(hr))
2778 d3d9_rts_flag_auto_gen_mipmap(device);
2779
2780 done:
2781 wined3d_mutex_unlock();
2782 return hr;
2783 }
2784
2785 /* The caller is responsible for wined3d locking */
2786 static HRESULT d3d9_device_prepare_index_buffer(struct d3d9_device *device, UINT min_size)
2787 {
2788 HRESULT hr;
2789
2790 if (device->index_buffer_size < min_size || !device->index_buffer)
2791 {
2792 UINT size = max(device->index_buffer_size * 2, min_size);
2793 struct wined3d_buffer_desc desc;
2794 struct wined3d_buffer *buffer;
2795
2796 TRACE("Growing index buffer to %u bytes.\n", size);
2797
2798 desc.byte_width = size;
2799 desc.usage = WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY | WINED3DUSAGE_STATICDECL;
2800 desc.bind_flags = WINED3D_BIND_INDEX_BUFFER;
2801 desc.access = WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
2802 desc.misc_flags = 0;
2803 desc.structure_byte_stride = 0;
2804
2805 if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &desc,
2806 NULL, NULL, &d3d9_null_wined3d_parent_ops, &buffer)))
2807 {
2808 ERR("Failed to create index buffer, hr %#x.\n", hr);
2809 return hr;
2810 }
2811
2812 if (device->index_buffer)
2813 wined3d_buffer_decref(device->index_buffer);
2814
2815 device->index_buffer = buffer;
2816 device->index_buffer_size = size;
2817 device->index_buffer_pos = 0;
2818 }
2819 return D3D_OK;
2820 }
2821
2822 static HRESULT WINAPI d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *iface,
2823 D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT vertex_count,
2824 UINT primitive_count, const void *index_data, D3DFORMAT index_format,
2825 const void *vertex_data, UINT vertex_stride)
2826 {
2827 UINT idx_count = vertex_count_from_primitive_count(primitive_type, primitive_count);
2828 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2829 UINT idx_fmt_size = index_format == D3DFMT_INDEX16 ? 2 : 4;
2830 UINT vtx_size = vertex_count * vertex_stride;
2831 UINT idx_size = idx_count * idx_fmt_size;
2832 struct wined3d_map_desc wined3d_map_desc;
2833 struct wined3d_box wined3d_box = {0};
2834 struct wined3d_resource *ib, *vb;
2835 UINT vb_pos, ib_pos, align;
2836 HRESULT hr;
2837
2838 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u, "
2839 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2840 iface, primitive_type, min_vertex_idx, vertex_count, primitive_count,
2841 index_data, index_format, vertex_data, vertex_stride);
2842
2843 if (!primitive_count)
2844 {
2845 WARN("primitive_count is 0, returning D3D_OK.\n");
2846 return D3D_OK;
2847 }
2848
2849 wined3d_mutex_lock();
2850
2851 if (!device->has_vertex_declaration)
2852 {
2853 wined3d_mutex_unlock();
2854 WARN("Called without a valid vertex declaration set.\n");
2855 return D3DERR_INVALIDCALL;
2856 }
2857
2858 hr = d3d9_device_prepare_vertex_buffer(device, vtx_size);
2859 if (FAILED(hr))
2860 goto done;
2861
2862 vb_pos = device->vertex_buffer_pos;
2863 align = vb_pos % vertex_stride;
2864 if (align) align = vertex_stride - align;
2865 if (vb_pos + vtx_size + align > device->vertex_buffer_size)
2866 vb_pos = 0;
2867 else
2868 vb_pos += align;
2869
2870 wined3d_box.left = vb_pos;
2871 wined3d_box.right = vb_pos + vtx_size;
2872 vb = wined3d_buffer_get_resource(device->vertex_buffer);
2873 if (FAILED(hr = wined3d_resource_map(vb, 0, &wined3d_map_desc, &wined3d_box,
2874 WINED3D_MAP_WRITE | (vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD))))
2875 goto done;
2876 memcpy(wined3d_map_desc.data, (char *)vertex_data + min_vertex_idx * vertex_stride, vtx_size);
2877 wined3d_resource_unmap(vb, 0);
2878 device->vertex_buffer_pos = vb_pos + vtx_size;
2879
2880 hr = d3d9_device_prepare_index_buffer(device, idx_size);
2881 if (FAILED(hr))
2882 goto done;
2883
2884 ib_pos = device->index_buffer_pos;
2885 align = ib_pos % idx_fmt_size;
2886 if (align) align = idx_fmt_size - align;
2887 if (ib_pos + idx_size + align > device->index_buffer_size)
2888 ib_pos = 0;
2889 else
2890 ib_pos += align;
2891
2892 wined3d_box.left = ib_pos;
2893 wined3d_box.right = ib_pos + idx_size;
2894 ib = wined3d_buffer_get_resource(device->index_buffer);
2895 if (FAILED(hr = wined3d_resource_map(ib, 0, &wined3d_map_desc, &wined3d_box,
2896 WINED3D_MAP_WRITE | (ib_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD))))
2897 goto done;
2898 memcpy(wined3d_map_desc.data, index_data, idx_size);
2899 wined3d_resource_unmap(ib, 0);
2900 device->index_buffer_pos = ib_pos + idx_size;
2901
2902 hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, vertex_stride);
2903 if (FAILED(hr))
2904 goto done;
2905
2906 d3d9_generate_auto_mipmaps(device);
2907 wined3d_device_set_index_buffer(device->wined3d_device, device->index_buffer,
2908 wined3dformat_from_d3dformat(index_format), 0);
2909 wined3d_device_set_base_vertex_index(device->wined3d_device, vb_pos / vertex_stride - min_vertex_idx);
2910
2911 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
2912 hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / idx_fmt_size, idx_count);
2913
2914 wined3d_device_set_stream_source(device->wined3d_device, 0, NULL, 0, 0);
2915 wined3d_device_set_index_buffer(device->wined3d_device, NULL, WINED3DFMT_UNKNOWN, 0);
2916 wined3d_device_set_base_vertex_index(device->wined3d_device, 0);
2917
2918 if (SUCCEEDED(hr))
2919 d3d9_rts_flag_auto_gen_mipmap(device);
2920
2921 done:
2922 wined3d_mutex_unlock();
2923 return hr;
2924 }
2925
2926 static HRESULT WINAPI d3d9_device_ProcessVertices(IDirect3DDevice9Ex *iface,
2927 UINT src_start_idx, UINT dst_idx, UINT vertex_count, IDirect3DVertexBuffer9 *dst_buffer,
2928 IDirect3DVertexDeclaration9 *declaration, DWORD flags)
2929 {
2930 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2931 struct d3d9_vertexbuffer *dst_impl = unsafe_impl_from_IDirect3DVertexBuffer9(dst_buffer);
2932 struct d3d9_vertex_declaration *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration);
2933 HRESULT hr;
2934
2935 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2936 iface, src_start_idx, dst_idx, vertex_count, dst_buffer, declaration, flags);
2937
2938 wined3d_mutex_lock();
2939 hr = wined3d_device_process_vertices(device->wined3d_device, src_start_idx, dst_idx, vertex_count,
2940 dst_impl->wined3d_buffer, decl_impl ? decl_impl->wined3d_declaration : NULL,
2941 flags, dst_impl->fvf);
2942 wined3d_mutex_unlock();
2943
2944 return hr;
2945 }
2946
2947 static HRESULT WINAPI d3d9_device_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
2948 const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
2949 {
2950 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2951 struct d3d9_vertex_declaration *object;
2952 HRESULT hr;
2953
2954 TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration);
2955
2956 if (!declaration)
2957 {
2958 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2959 return D3DERR_INVALIDCALL;
2960 }
2961
2962 if (SUCCEEDED(hr = d3d9_vertex_declaration_create(device, elements, &object)))
2963 *declaration = &object->IDirect3DVertexDeclaration9_iface;
2964
2965 return hr;
2966 }
2967
2968 static HRESULT WINAPI d3d9_device_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
2969 IDirect3DVertexDeclaration9 *declaration)
2970 {
2971 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2972 struct d3d9_vertex_declaration *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration);
2973
2974 TRACE("iface %p, declaration %p.\n", iface, declaration);
2975
2976 wined3d_mutex_lock();
2977 wined3d_device_set_vertex_declaration(device->wined3d_device,
2978 decl_impl ? decl_impl->wined3d_declaration : NULL);
2979 device->has_vertex_declaration = !!decl_impl;
2980 wined3d_mutex_unlock();
2981
2982 return D3D_OK;
2983 }
2984
2985 static HRESULT WINAPI d3d9_device_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
2986 IDirect3DVertexDeclaration9 **declaration)
2987 {
2988 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2989 struct wined3d_vertex_declaration *wined3d_declaration;
2990 struct d3d9_vertex_declaration *declaration_impl;
2991
2992 TRACE("iface %p, declaration %p.\n", iface, declaration);
2993
2994 if (!declaration) return D3DERR_INVALIDCALL;
2995
2996 wined3d_mutex_lock();
2997 if ((wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
2998 {
2999 declaration_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration);
3000 *declaration = &declaration_impl->IDirect3DVertexDeclaration9_iface;
3001 IDirect3DVertexDeclaration9_AddRef(*declaration);
3002 }
3003 else
3004 {
3005 *declaration = NULL;
3006 }
3007 wined3d_mutex_unlock();
3008
3009 TRACE("Returning %p.\n", *declaration);
3010 return D3D_OK;
3011 }
3012
3013 static struct wined3d_vertex_declaration *device_get_fvf_declaration(struct d3d9_device *device, DWORD fvf)
3014 {
3015 struct wined3d_vertex_declaration *wined3d_declaration;
3016 struct fvf_declaration *fvf_decls = device->fvf_decls;
3017 struct d3d9_vertex_declaration *d3d9_declaration;
3018 D3DVERTEXELEMENT9 *elements;
3019 int p, low, high; /* deliberately signed */
3020 HRESULT hr;
3021
3022 TRACE("Searching for declaration for fvf %08x... ", fvf);
3023
3024 low = 0;
3025 high = device->fvf_decl_count - 1;
3026 while (low <= high)
3027 {
3028 p = (low + high) >> 1;
3029 TRACE("%d ", p);
3030
3031 if (fvf_decls[p].fvf == fvf)
3032 {
3033 TRACE("found %p.\n", fvf_decls[p].decl);
3034 return fvf_decls[p].decl;
3035 }
3036
3037 if (fvf_decls[p].fvf < fvf)
3038 low = p + 1;
3039 else
3040 high = p - 1;
3041 }
3042 TRACE("not found. Creating and inserting at position %d.\n", low);
3043
3044 if (FAILED(hr = vdecl_convert_fvf(fvf, &elements)))
3045 return NULL;
3046
3047 hr = d3d9_vertex_declaration_create(device, elements, &d3d9_declaration);
3048 heap_free(elements);
3049 if (FAILED(hr))
3050 return NULL;
3051
3052 if (device->fvf_decl_size == device->fvf_decl_count)
3053 {
3054 UINT grow = max(device->fvf_decl_size / 2, 8);
3055
3056 if (!(fvf_decls = heap_realloc(fvf_decls, sizeof(*fvf_decls) * (device->fvf_decl_size + grow))))
3057 {
3058 IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface);
3059 return NULL;
3060 }
3061 device->fvf_decls = fvf_decls;
3062 device->fvf_decl_size += grow;
3063 }
3064
3065 d3d9_declaration->fvf = fvf;
3066 wined3d_declaration = d3d9_declaration->wined3d_declaration;
3067 wined3d_vertex_declaration_incref(wined3d_declaration);
3068 IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface);
3069
3070 memmove(fvf_decls + low + 1, fvf_decls + low, sizeof(*fvf_decls) * (device->fvf_decl_count - low));
3071 fvf_decls[low].decl = wined3d_declaration;
3072 fvf_decls[low].fvf = fvf;
3073 ++device->fvf_decl_count;
3074
3075 TRACE("Returning %p. %u declarations in array.\n", wined3d_declaration, device->fvf_decl_count);
3076
3077 return wined3d_declaration;
3078 }
3079
3080 static HRESULT WINAPI d3d9_device_SetFVF(IDirect3DDevice9Ex *iface, DWORD fvf)
3081 {
3082 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3083 struct wined3d_vertex_declaration *decl;
3084
3085 TRACE("iface %p, fvf %#x.\n", iface, fvf);
3086
3087 if (!fvf)
3088 {
3089 WARN("%#x is not a valid FVF.\n", fvf);
3090 return D3D_OK;
3091 }
3092
3093 wined3d_mutex_lock();
3094 if (!(decl = device_get_fvf_declaration(device, fvf)))
3095 {
3096 wined3d_mutex_unlock();
3097 ERR("Failed to create a vertex declaration for fvf %#x.\n", fvf);
3098 return D3DERR_DRIVERINTERNALERROR;
3099 }
3100
3101 wined3d_device_set_vertex_declaration(device->wined3d_device, decl);
3102 device->has_vertex_declaration = TRUE;
3103 wined3d_mutex_unlock();
3104
3105 return D3D_OK;
3106 }
3107
3108 static HRESULT WINAPI d3d9_device_GetFVF(IDirect3DDevice9Ex *iface, DWORD *fvf)
3109 {
3110 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3111 struct wined3d_vertex_declaration *wined3d_declaration;
3112 struct d3d9_vertex_declaration *d3d9_declaration;
3113
3114 TRACE("iface %p, fvf %p.\n", iface, fvf);
3115
3116 wined3d_mutex_lock();
3117 if ((wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
3118 {
3119 d3d9_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
3120 *fvf = d3d9_declaration->fvf;
3121 }
3122 else
3123 {
3124 *fvf = 0;
3125 }
3126 wined3d_mutex_unlock();
3127
3128 TRACE("Returning FVF %#x.\n", *fvf);
3129
3130 return D3D_OK;
3131 }
3132
3133 static HRESULT WINAPI d3d9_device_CreateVertexShader(IDirect3DDevice9Ex *iface,
3134 const DWORD *byte_code, IDirect3DVertexShader9 **shader)
3135 {
3136 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3137 struct d3d9_vertexshader *object;
3138 HRESULT hr;
3139
3140 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
3141
3142 if (!(object = heap_alloc_zero(sizeof(*object))))
3143 return E_OUTOFMEMORY;
3144
3145 hr = vertexshader_init(object, device, byte_code);
3146 if (FAILED(hr))
3147 {
3148 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
3149 heap_free(object);
3150 return hr;
3151 }
3152
3153 TRACE("Created vertex shader %p.\n", object);
3154 *shader = &object->IDirect3DVertexShader9_iface;
3155
3156 return D3D_OK;
3157 }
3158
3159 static HRESULT WINAPI d3d9_device_SetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 *shader)
3160 {
3161 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3162 struct d3d9_vertexshader *shader_obj = unsafe_impl_from_IDirect3DVertexShader9(shader);
3163
3164 TRACE("iface %p, shader %p.\n", iface, shader);
3165
3166 wined3d_mutex_lock();
3167 wined3d_device_set_vertex_shader(device->wined3d_device,
3168 shader_obj ? shader_obj->wined3d_shader : NULL);
3169 wined3d_mutex_unlock();
3170
3171 return D3D_OK;
3172 }
3173
3174 static HRESULT WINAPI d3d9_device_GetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 **shader)
3175 {
3176 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3177 struct d3d9_vertexshader *shader_impl;
3178 struct wined3d_shader *wined3d_shader;
3179
3180 TRACE("iface %p, shader %p.\n", iface, shader);
3181
3182 wined3d_mutex_lock();
3183 if ((wined3d_shader = wined3d_device_get_vertex_shader(device->wined3d_device)))
3184 {
3185 shader_impl = wined3d_shader_get_parent(wined3d_shader);
3186 *shader = &shader_impl->IDirect3DVertexShader9_iface;
3187 IDirect3DVertexShader9_AddRef(*shader);
3188 }
3189 else
3190 {
3191 *shader = NULL;
3192 }
3193 wined3d_mutex_unlock();
3194
3195 TRACE("Returning %p.\n", *shader);
3196
3197 return D3D_OK;
3198 }
3199
3200 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
3201 UINT reg_idx, const float *data, UINT count)
3202 {
3203 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3204 HRESULT hr;
3205
3206 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3207
3208 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
3209 {
3210 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
3211 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
3212 return D3DERR_INVALIDCALL;
3213 }
3214
3215 wined3d_mutex_lock();
3216 hr = wined3d_device_set_vs_consts_f(device->wined3d_device,
3217 reg_idx, count, (const struct wined3d_vec4 *)data);
3218 wined3d_mutex_unlock();
3219
3220 return hr;
3221 }
3222
3223 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
3224 UINT reg_idx, float *data, UINT count)
3225 {
3226 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3227 HRESULT hr;
3228
3229 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3230
3231 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
3232 {
3233 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
3234 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
3235 return D3DERR_INVALIDCALL;
3236 }
3237
3238 wined3d_mutex_lock();
3239 hr = wined3d_device_get_vs_consts_f(device->wined3d_device,
3240 reg_idx, count, (struct wined3d_vec4 *)data);
3241 wined3d_mutex_unlock();
3242
3243 return hr;
3244 }
3245
3246 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
3247 UINT reg_idx, const int *data, UINT count)
3248 {
3249 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3250 HRESULT hr;
3251
3252 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3253
3254 wined3d_mutex_lock();
3255 hr = wined3d_device_set_vs_consts_i(device->wined3d_device,
3256 reg_idx, count, (const struct wined3d_ivec4 *)data);
3257 wined3d_mutex_unlock();
3258
3259 return hr;
3260 }
3261
3262 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
3263 UINT reg_idx, int *data, UINT count)
3264 {
3265 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3266 HRESULT hr;
3267
3268 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3269
3270 wined3d_mutex_lock();
3271 hr = wined3d_device_get_vs_consts_i(device->wined3d_device,
3272 reg_idx, count, (struct wined3d_ivec4 *)data);
3273 wined3d_mutex_unlock();
3274
3275 return hr;
3276 }
3277
3278 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
3279 UINT reg_idx, const BOOL *data, UINT count)
3280 {
3281 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3282 HRESULT hr;
3283
3284 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3285
3286 wined3d_mutex_lock();
3287 hr = wined3d_device_set_vs_consts_b(device->wined3d_device, reg_idx, count, data);
3288 wined3d_mutex_unlock();
3289
3290 return hr;
3291 }
3292
3293 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
3294 UINT reg_idx, BOOL *data, UINT count)
3295 {
3296 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3297 HRESULT hr;
3298
3299 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3300
3301 wined3d_mutex_lock();
3302 hr = wined3d_device_get_vs_consts_b(device->wined3d_device, reg_idx, count, data);
3303 wined3d_mutex_unlock();
3304
3305 return hr;
3306 }
3307
3308 static HRESULT WINAPI d3d9_device_SetStreamSource(IDirect3DDevice9Ex *iface,
3309 UINT stream_idx, IDirect3DVertexBuffer9 *buffer, UINT offset, UINT stride)
3310 {
3311 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3312 struct d3d9_vertexbuffer *buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer9(buffer);
3313 HRESULT hr;
3314
3315 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
3316 iface, stream_idx, buffer, offset, stride);
3317
3318 wined3d_mutex_lock();
3319 hr = wined3d_device_set_stream_source(device->wined3d_device, stream_idx,
3320 buffer_impl ? buffer_impl->wined3d_buffer : NULL, offset, stride);
3321 wined3d_mutex_unlock();
3322
3323 return hr;
3324 }
3325
3326 static HRESULT WINAPI d3d9_device_GetStreamSource(IDirect3DDevice9Ex *iface,
3327 UINT stream_idx, IDirect3DVertexBuffer9 **buffer, UINT *offset, UINT *stride)
3328 {
3329 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3330 struct d3d9_vertexbuffer *buffer_impl;
3331 struct wined3d_buffer *wined3d_buffer;
3332 HRESULT hr;
3333
3334 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
3335 iface, stream_idx, buffer, offset, stride);
3336
3337 if (!buffer)
3338 return D3DERR_INVALIDCALL;
3339
3340 wined3d_mutex_lock();
3341 hr = wined3d_device_get_stream_source(device->wined3d_device, stream_idx, &wined3d_buffer, offset, stride);
3342 if (SUCCEEDED(hr) && wined3d_buffer)
3343 {
3344 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
3345 *buffer = &buffer_impl->IDirect3DVertexBuffer9_iface;
3346 IDirect3DVertexBuffer9_AddRef(*buffer);
3347 }
3348 else
3349 {
3350 if (FAILED(hr))
3351 FIXME("Call to GetStreamSource failed %p %p\n", offset, stride);
3352 *buffer = NULL;
3353 }
3354 wined3d_mutex_unlock();
3355
3356 return hr;
3357 }
3358
3359 static HRESULT WINAPI d3d9_device_SetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT stream_idx, UINT freq)
3360 {
3361 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3362 HRESULT hr;
3363
3364 TRACE("iface %p, stream_idx %u, freq %u.\n", iface, stream_idx, freq);
3365
3366 wined3d_mutex_lock();
3367 hr = wined3d_device_set_stream_source_freq(device->wined3d_device, stream_idx, freq);
3368 wined3d_mutex_unlock();
3369
3370 return hr;
3371 }
3372
3373 static HRESULT WINAPI d3d9_device_GetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT stream_idx, UINT *freq)
3374 {
3375 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3376 HRESULT hr;
3377
3378 TRACE("iface %p, stream_idx %u, freq %p.\n", iface, stream_idx, freq);
3379
3380 wined3d_mutex_lock();
3381 hr = wined3d_device_get_stream_source_freq(device->wined3d_device, stream_idx, freq);
3382 wined3d_mutex_unlock();
3383
3384 return hr;
3385 }
3386
3387 static HRESULT WINAPI d3d9_device_SetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 *buffer)
3388 {
3389 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3390 struct d3d9_indexbuffer *ib = unsafe_impl_from_IDirect3DIndexBuffer9(buffer);
3391
3392 TRACE("iface %p, buffer %p.\n", iface, buffer);
3393
3394 wined3d_mutex_lock();
3395 wined3d_device_set_index_buffer(device->wined3d_device,
3396 ib ? ib->wined3d_buffer : NULL, ib ? ib->format : WINED3DFMT_UNKNOWN, 0);
3397 wined3d_mutex_unlock();
3398
3399 return D3D_OK;
3400 }
3401
3402 static HRESULT WINAPI d3d9_device_GetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 **buffer)
3403 {
3404 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3405 enum wined3d_format_id wined3d_format;
3406 struct wined3d_buffer *wined3d_buffer;
3407 struct d3d9_indexbuffer *buffer_impl;
3408
3409 TRACE("iface %p, buffer %p.\n", iface, buffer);
3410
3411 if (!buffer)
3412 return D3DERR_INVALIDCALL;
3413
3414 wined3d_mutex_lock();
3415 if ((wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &wined3d_format, NULL)))
3416 {
3417 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
3418 *buffer = &buffer_impl->IDirect3DIndexBuffer9_iface;
3419 IDirect3DIndexBuffer9_AddRef(*buffer);
3420 }
3421 else
3422 {
3423 *buffer = NULL;
3424 }
3425 wined3d_mutex_unlock();
3426
3427 return D3D_OK;
3428 }
3429
3430 static HRESULT WINAPI d3d9_device_CreatePixelShader(IDirect3DDevice9Ex *iface,
3431 const DWORD *byte_code, IDirect3DPixelShader9 **shader)
3432 {
3433 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3434 struct d3d9_pixelshader *object;
3435 HRESULT hr;
3436
3437 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
3438
3439 if (!(object = heap_alloc_zero(sizeof(*object))))
3440 {
3441 FIXME("Failed to allocate pixel shader memory.\n");
3442 return E_OUTOFMEMORY;
3443 }
3444
3445 hr = pixelshader_init(object, device, byte_code);
3446 if (FAILED(hr))
3447 {
3448 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
3449 heap_free(object);
3450 return hr;
3451 }
3452
3453 TRACE("Created pixel shader %p.\n", object);
3454 *shader = &object->IDirect3DPixelShader9_iface;
3455
3456 return D3D_OK;
3457 }
3458
3459 static HRESULT WINAPI d3d9_device_SetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 *shader)
3460 {
3461 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3462 struct d3d9_pixelshader *shader_obj = unsafe_impl_from_IDirect3DPixelShader9(shader);
3463
3464 TRACE("iface %p, shader %p.\n", iface, shader);
3465
3466 wined3d_mutex_lock();
3467 wined3d_device_set_pixel_shader(device->wined3d_device,
3468 shader_obj ? shader_obj->wined3d_shader : NULL);
3469 wined3d_mutex_unlock();
3470
3471 return D3D_OK;
3472 }
3473
3474 static HRESULT WINAPI d3d9_device_GetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 **shader)
3475 {
3476 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3477 struct d3d9_pixelshader *shader_impl;
3478 struct wined3d_shader *wined3d_shader;
3479
3480 TRACE("iface %p, shader %p.\n", iface, shader);
3481
3482 if (!shader) return D3DERR_INVALIDCALL;
3483
3484 wined3d_mutex_lock();
3485 if ((wined3d_shader = wined3d_device_get_pixel_shader(device->wined3d_device)))
3486 {
3487 shader_impl = wined3d_shader_get_parent(wined3d_shader);
3488 *shader = &shader_impl->IDirect3DPixelShader9_iface;
3489 IDirect3DPixelShader9_AddRef(*shader);
3490 }
3491 else
3492 {
3493 *shader = NULL;
3494 }
3495 wined3d_mutex_unlock();
3496
3497 TRACE("Returning %p.\n", *shader);
3498
3499 return D3D_OK;
3500 }
3501
3502 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
3503 UINT reg_idx, const float *data, UINT count)
3504 {
3505 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3506 HRESULT hr;
3507
3508 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3509
3510 wined3d_mutex_lock();
3511 hr = wined3d_device_set_ps_consts_f(device->wined3d_device,
3512 reg_idx, count, (const struct wined3d_vec4 *)data);
3513 wined3d_mutex_unlock();
3514
3515 return hr;
3516 }
3517
3518 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
3519 UINT reg_idx, float *data, UINT count)
3520 {
3521 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3522 HRESULT hr;
3523
3524 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3525
3526 wined3d_mutex_lock();
3527 hr = wined3d_device_get_ps_consts_f(device->wined3d_device,
3528 reg_idx, count, (struct wined3d_vec4 *)data);
3529 wined3d_mutex_unlock();
3530
3531 return hr;
3532 }
3533
3534 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
3535 UINT reg_idx, const int *data, UINT count)
3536 {
3537 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3538 HRESULT hr;
3539
3540 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3541
3542 wined3d_mutex_lock();
3543 hr = wined3d_device_set_ps_consts_i(device->wined3d_device,
3544 reg_idx, count, (const struct wined3d_ivec4 *)data);
3545 wined3d_mutex_unlock();
3546
3547 return hr;
3548 }
3549
3550 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
3551 UINT reg_idx, int *data, UINT count)
3552 {
3553 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3554 HRESULT hr;
3555
3556 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3557
3558 wined3d_mutex_lock();
3559 hr = wined3d_device_get_ps_consts_i(device->wined3d_device,
3560 reg_idx, count, (struct wined3d_ivec4 *)data);
3561 wined3d_mutex_unlock();
3562
3563 return hr;
3564 }
3565
3566 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
3567 UINT reg_idx, const BOOL *data, UINT count)
3568 {
3569 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3570 HRESULT hr;
3571
3572 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3573
3574 wined3d_mutex_lock();
3575 hr = wined3d_device_set_ps_consts_b(device->wined3d_device, reg_idx, count, data);
3576 wined3d_mutex_unlock();
3577
3578 return hr;
3579 }
3580
3581 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
3582 UINT reg_idx, BOOL *data, UINT count)
3583 {
3584 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3585 HRESULT hr;
3586
3587 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
3588
3589 wined3d_mutex_lock();
3590 hr = wined3d_device_get_ps_consts_b(device->wined3d_device, reg_idx, count, data);
3591 wined3d_mutex_unlock();
3592
3593 return hr;
3594 }
3595
3596 static HRESULT WINAPI d3d9_device_DrawRectPatch(IDirect3DDevice9Ex *iface, UINT handle,
3597 const float *segment_count, const D3DRECTPATCH_INFO *patch_info)
3598 {
3599 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
3600 iface, handle, segment_count, patch_info);
3601 return D3D_OK;
3602 }
3603
3604 static HRESULT WINAPI d3d9_device_DrawTriPatch(IDirect3DDevice9Ex *iface, UINT handle,
3605 const float *segment_count, const D3DTRIPATCH_INFO *patch_info)
3606 {
3607 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
3608 iface, handle, segment_count, patch_info);
3609 return D3D_OK;
3610 }
3611
3612 static HRESULT WINAPI d3d9_device_DeletePatch(IDirect3DDevice9Ex *iface, UINT handle)
3613 {
3614 FIXME("iface %p, handle %#x unimplemented.\n", iface, handle);
3615 return D3DERR_INVALIDCALL;
3616 }
3617
3618 static HRESULT WINAPI d3d9_device_CreateQuery(IDirect3DDevice9Ex *iface, D3DQUERYTYPE type, IDirect3DQuery9 **query)
3619 {
3620 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3621 struct d3d9_query *object;
3622 HRESULT hr;
3623
3624 TRACE("iface %p, type %#x, query %p.\n", iface, type, query);
3625
3626 if (!(object = heap_alloc_zero(sizeof(*object))))
3627 return E_OUTOFMEMORY;
3628
3629 hr = query_init(object, device, type);
3630 if (FAILED(hr))
3631 {
3632 WARN("Failed to initialize query, hr %#x.\n", hr);
3633 heap_free(object);
3634 return hr;
3635 }
3636
3637 TRACE("Created query %p.\n", object);
3638 if (query) *query = &object->IDirect3DQuery9_iface;
3639 else IDirect3DQuery9_Release(&object->IDirect3DQuery9_iface);
3640
3641 return D3D_OK;
3642 }
3643
3644 static HRESULT WINAPI d3d9_device_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface,
3645 UINT width, UINT height, float *rows, float *columns)
3646 {
3647 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
3648 iface, width, height, rows, columns);
3649
3650 return E_NOTIMPL;
3651 }
3652
3653 static HRESULT WINAPI d3d9_device_ComposeRects(IDirect3DDevice9Ex *iface,
3654 IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs,
3655 UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y)
3656 {
3657 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u, "
3658 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
3659 iface, src_surface, dst_surface, src_descs, rect_count,
3660 dst_descs, operation, offset_x, offset_y);
3661
3662 return E_NOTIMPL;
3663 }
3664
3665 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_PresentEx(IDirect3DDevice9Ex *iface,
3666 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
3667 const RGNDATA *dirty_region, DWORD flags)
3668 {
3669 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3670 UINT i;
3671 HRESULT hr;
3672
3673 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
3674 iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect),
3675 dst_window_override, dirty_region, flags);
3676
3677 if (device->device_state != D3D9_DEVICE_STATE_OK)
3678 return S_PRESENT_OCCLUDED;
3679
3680 if (dirty_region)
3681 FIXME("Ignoring dirty_region %p.\n", dirty_region);
3682
3683 wined3d_mutex_lock();
3684 for (i = 0; i < device->implicit_swapchain_count; ++i)
3685 {
3686 if (FAILED(hr = wined3d_swapchain_present(device->implicit_swapchains[i]->wined3d_swapchain,
3687 src_rect, dst_rect, dst_window_override, 0, flags)))
3688 {
3689 wined3d_mutex_unlock();
3690 return hr;
3691 }
3692 }
3693 wined3d_mutex_unlock();
3694
3695 return D3D_OK;
3696 }
3697
3698 static HRESULT WINAPI d3d9_device_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority)
3699 {
3700 FIXME("iface %p, priority %p stub!\n", iface, priority);
3701
3702 return E_NOTIMPL;
3703 }
3704
3705 static HRESULT WINAPI d3d9_device_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority)
3706 {
3707 FIXME("iface %p, priority %d stub!\n", iface, priority);
3708
3709 return E_NOTIMPL;
3710 }
3711
3712 static HRESULT WINAPI d3d9_device_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx)
3713 {
3714 FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx);
3715
3716 return E_NOTIMPL;
3717 }
3718
3719 static HRESULT WINAPI d3d9_device_CheckResourceResidency(IDirect3DDevice9Ex *iface,
3720 IDirect3DResource9 **resources, UINT32 resource_count)
3721 {
3722 FIXME("iface %p, resources %p, resource_count %u stub!\n",
3723 iface, resources, resource_count);
3724
3725 return E_NOTIMPL;
3726 }
3727
3728 static HRESULT WINAPI d3d9_device_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
3729 {
3730 TRACE("iface %p, max_latency %u.\n", iface, max_latency);
3731
3732 if (max_latency)
3733 FIXME("Ignoring max_latency %u.\n", max_latency);
3734
3735 return S_OK;
3736 }
3737
3738 static HRESULT WINAPI d3d9_device_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)
3739 {
3740 FIXME("iface %p, max_latency %p stub!\n", iface, max_latency);
3741
3742 *max_latency = 2;
3743
3744 return E_NOTIMPL;
3745 }
3746
3747 static HRESULT WINAPI d3d9_device_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window)
3748 {
3749 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3750 struct wined3d_swapchain_desc swapchain_desc;
3751
3752 TRACE("iface %p, dst_window %p.\n", iface, dst_window);
3753
3754 wined3d_mutex_lock();
3755 wined3d_swapchain_get_desc(device->implicit_swapchains[0]->wined3d_swapchain, &swapchain_desc);
3756 wined3d_mutex_unlock();
3757
3758 if (swapchain_desc.windowed)
3759 return D3D_OK;
3760
3761 /* FIXME: This is actually supposed to check if any other device is in
3762 * fullscreen mode. */
3763 if (dst_window != swapchain_desc.device_window)
3764 return device->device_state == D3D9_DEVICE_STATE_OK ? S_PRESENT_OCCLUDED : D3D_OK;
3765
3766 return device->device_state == D3D9_DEVICE_STATE_OK ? D3D_OK : S_PRESENT_OCCLUDED;
3767 }
3768
3769 static HRESULT WINAPI d3d9_device_CreateRenderTargetEx(IDirect3DDevice9Ex *iface,
3770 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
3771 BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
3772 {
3773 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u, "
3774 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3775 iface, width, height, format, multisample_type, multisample_quality,
3776 lockable, surface, shared_handle, usage);
3777
3778 *surface = NULL;
3779 if (shared_handle)
3780 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
3781
3782 return E_NOTIMPL;
3783 }
3784
3785 static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface,
3786 UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
3787 HANDLE *shared_handle, DWORD usage)
3788 {
3789 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3790 iface, width, height, format, pool, surface, shared_handle, usage);
3791
3792 return E_NOTIMPL;
3793 }
3794
3795 static HRESULT WINAPI d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface,
3796 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
3797 BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
3798 {
3799 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3800 DWORD flags = WINED3D_TEXTURE_CREATE_MAPPABLE;
3801
3802 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u, "
3803 "discard %#x, surface %p, shared_handle %p, usage %#x.\n",
3804 iface, width, height, format, multisample_type, multisample_quality,
3805 discard, surface, shared_handle, usage);
3806
3807 if (usage & D3DUSAGE_DEPTHSTENCIL)
3808 {
3809 WARN("Invalid usage %#x.\n", usage);
3810 return D3DERR_INVALIDCALL;
3811 }
3812
3813 if (shared_handle)
3814 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
3815
3816 if (discard)
3817 flags |= WINED3D_TEXTURE_CREATE_DISCARD;
3818
3819 *surface = NULL;
3820 return d3d9_device_create_surface(device, width, height, format, flags, surface,
3821 D3DUSAGE_DEPTHSTENCIL | usage, D3DPOOL_DEFAULT, multisample_type, multisample_quality, NULL);
3822 }
3823
3824 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_ResetEx(IDirect3DDevice9Ex *iface,
3825 D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
3826 {
3827 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3828
3829 TRACE("iface %p, present_parameters %p, mode %p.\n", iface, present_parameters, mode);
3830
3831 if (!present_parameters->Windowed == !mode)
3832 {
3833 WARN("Mode can be passed if and only if Windowed is FALSE.\n");
3834 return D3DERR_INVALIDCALL;
3835 }
3836
3837 if (mode && (mode->Width != present_parameters->BackBufferWidth
3838 || mode->Height != present_parameters->BackBufferHeight))
3839 {
3840 WARN("Mode and back buffer mismatch (mode %ux%u, backbuffer %ux%u).\n",
3841 mode->Width, mode->Height,
3842 present_parameters->BackBufferWidth, present_parameters->BackBufferHeight);
3843 return D3DERR_INVALIDCALL;
3844 }
3845
3846 return d3d9_device_reset(device, present_parameters, mode);
3847 }
3848
3849 static HRESULT WINAPI d3d9_device_GetDisplayModeEx(IDirect3DDevice9Ex *iface,
3850 UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
3851 {
3852 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3853 struct wined3d_display_mode wined3d_mode;
3854 HRESULT hr;
3855
3856 TRACE("iface %p, swapchain_idx %u, mode %p, rotation %p.\n",
3857 iface, swapchain_idx, mode, rotation);
3858
3859 if (mode->Size != sizeof(*mode))
3860 return D3DERR_INVALIDCALL;
3861
3862 wined3d_mutex_lock();
3863 hr = wined3d_device_get_display_mode(device->wined3d_device, swapchain_idx, &wined3d_mode,
3864 (enum wined3d_display_rotation *)rotation);
3865 wined3d_mutex_unlock();
3866
3867 if (SUCCEEDED(hr))
3868 {
3869 mode->Width = wined3d_mode.width;
3870 mode->Height = wined3d_mode.height;
3871 mode->RefreshRate = wined3d_mode.refresh_rate;
3872 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
3873 mode->ScanLineOrdering = wined3d_mode.scanline_ordering;
3874 }
3875
3876 return hr;
3877 }
3878
3879 static const struct IDirect3DDevice9ExVtbl d3d9_device_vtbl =
3880 {
3881 /* IUnknown */
3882 d3d9_device_QueryInterface,
3883 d3d9_device_AddRef,
3884 d3d9_device_Release,
3885 /* IDirect3DDevice9 */
3886 d3d9_device_TestCooperativeLevel,
3887 d3d9_device_GetAvailableTextureMem,
3888 d3d9_device_EvictManagedResources,
3889 d3d9_device_GetDirect3D,
3890 d3d9_device_GetDeviceCaps,
3891 d3d9_device_GetDisplayMode,
3892 d3d9_device_GetCreationParameters,
3893 d3d9_device_SetCursorProperties,
3894 d3d9_device_SetCursorPosition,
3895 d3d9_device_ShowCursor,
3896 d3d9_device_CreateAdditionalSwapChain,
3897 d3d9_device_GetSwapChain,
3898 d3d9_device_GetNumberOfSwapChains,
3899 d3d9_device_Reset,
3900 d3d9_device_Present,
3901 d3d9_device_GetBackBuffer,
3902 d3d9_device_GetRasterStatus,
3903 d3d9_device_SetDialogBoxMode,
3904 d3d9_device_SetGammaRamp,
3905 d3d9_device_GetGammaRamp,
3906 d3d9_device_CreateTexture,
3907 d3d9_device_CreateVolumeTexture,
3908 d3d9_device_CreateCubeTexture,
3909 d3d9_device_CreateVertexBuffer,
3910 d3d9_device_CreateIndexBuffer,
3911 d3d9_device_CreateRenderTarget,
3912 d3d9_device_CreateDepthStencilSurface,
3913 d3d9_device_UpdateSurface,
3914 d3d9_device_UpdateTexture,
3915 d3d9_device_GetRenderTargetData,
3916 d3d9_device_GetFrontBufferData,
3917 d3d9_device_StretchRect,
3918 d3d9_device_ColorFill,
3919 d3d9_device_CreateOffscreenPlainSurface,
3920 d3d9_device_SetRenderTarget,
3921 d3d9_device_GetRenderTarget,
3922 d3d9_device_SetDepthStencilSurface,
3923 d3d9_device_GetDepthStencilSurface,
3924 d3d9_device_BeginScene,
3925 d3d9_device_EndScene,
3926 d3d9_device_Clear,
3927 d3d9_device_SetTransform,
3928 d3d9_device_GetTransform,
3929 d3d9_device_MultiplyTransform,
3930 d3d9_device_SetViewport,
3931 d3d9_device_GetViewport,
3932 d3d9_device_SetMaterial,
3933 d3d9_device_GetMaterial,
3934 d3d9_device_SetLight,
3935 d3d9_device_GetLight,
3936 d3d9_device_LightEnable,
3937 d3d9_device_GetLightEnable,
3938 d3d9_device_SetClipPlane,
3939 d3d9_device_GetClipPlane,
3940 d3d9_device_SetRenderState,
3941 d3d9_device_GetRenderState,
3942 d3d9_device_CreateStateBlock,
3943 d3d9_device_BeginStateBlock,
3944 d3d9_device_EndStateBlock,
3945 d3d9_device_SetClipStatus,
3946 d3d9_device_GetClipStatus,
3947 d3d9_device_GetTexture,
3948 d3d9_device_SetTexture,
3949 d3d9_device_GetTextureStageState,
3950 d3d9_device_SetTextureStageState,
3951 d3d9_device_GetSamplerState,
3952 d3d9_device_SetSamplerState,
3953 d3d9_device_ValidateDevice,
3954 d3d9_device_SetPaletteEntries,
3955 d3d9_device_GetPaletteEntries,
3956 d3d9_device_SetCurrentTexturePalette,
3957 d3d9_device_GetCurrentTexturePalette,
3958 d3d9_device_SetScissorRect,
3959 d3d9_device_GetScissorRect,
3960 d3d9_device_SetSoftwareVertexProcessing,
3961 d3d9_device_GetSoftwareVertexProcessing,
3962 d3d9_device_SetNPatchMode,
3963 d3d9_device_GetNPatchMode,
3964 d3d9_device_DrawPrimitive,
3965 d3d9_device_DrawIndexedPrimitive,
3966 d3d9_device_DrawPrimitiveUP,
3967 d3d9_device_DrawIndexedPrimitiveUP,
3968 d3d9_device_ProcessVertices,
3969 d3d9_device_CreateVertexDeclaration,
3970 d3d9_device_SetVertexDeclaration,
3971 d3d9_device_GetVertexDeclaration,
3972 d3d9_device_SetFVF,
3973 d3d9_device_GetFVF,
3974 d3d9_device_CreateVertexShader,
3975 d3d9_device_SetVertexShader,
3976 d3d9_device_GetVertexShader,
3977 d3d9_device_SetVertexShaderConstantF,
3978 d3d9_device_GetVertexShaderConstantF,
3979 d3d9_device_SetVertexShaderConstantI,
3980 d3d9_device_GetVertexShaderConstantI,
3981 d3d9_device_SetVertexShaderConstantB,
3982 d3d9_device_GetVertexShaderConstantB,
3983 d3d9_device_SetStreamSource,
3984 d3d9_device_GetStreamSource,
3985 d3d9_device_SetStreamSourceFreq,
3986 d3d9_device_GetStreamSourceFreq,
3987 d3d9_device_SetIndices,
3988 d3d9_device_GetIndices,
3989 d3d9_device_CreatePixelShader,
3990 d3d9_device_SetPixelShader,
3991 d3d9_device_GetPixelShader,
3992 d3d9_device_SetPixelShaderConstantF,
3993 d3d9_device_GetPixelShaderConstantF,
3994 d3d9_device_SetPixelShaderConstantI,
3995 d3d9_device_GetPixelShaderConstantI,
3996 d3d9_device_SetPixelShaderConstantB,
3997 d3d9_device_GetPixelShaderConstantB,
3998 d3d9_device_DrawRectPatch,
3999 d3d9_device_DrawTriPatch,
4000 d3d9_device_DeletePatch,
4001 d3d9_device_CreateQuery,
4002 /* IDirect3DDevice9Ex */
4003 d3d9_device_SetConvolutionMonoKernel,
4004 d3d9_device_ComposeRects,
4005 d3d9_device_PresentEx,
4006 d3d9_device_GetGPUThreadPriority,
4007 d3d9_device_SetGPUThreadPriority,
4008 d3d9_device_WaitForVBlank,
4009 d3d9_device_CheckResourceResidency,
4010 d3d9_device_SetMaximumFrameLatency,
4011 d3d9_device_GetMaximumFrameLatency,
4012 d3d9_device_CheckDeviceState,
4013 d3d9_device_CreateRenderTargetEx,
4014 d3d9_device_CreateOffscreenPlainSurfaceEx,
4015 d3d9_device_CreateDepthStencilSurfaceEx,
4016 d3d9_device_ResetEx,
4017 d3d9_device_GetDisplayModeEx,
4018 };
4019
4020 static inline struct d3d9_device *device_from_device_parent(struct wined3d_device_parent *device_parent)
4021 {
4022 return CONTAINING_RECORD(device_parent, struct d3d9_device, device_parent);
4023 }
4024
4025 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
4026 struct wined3d_device *device)
4027 {
4028 TRACE("device_parent %p, device %p.\n", device_parent, device);
4029 }
4030
4031 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
4032 {
4033 TRACE("device_parent %p.\n", device_parent);
4034 }
4035
4036 static void CDECL device_parent_activate(struct wined3d_device_parent *device_parent, BOOL activate)
4037 {
4038 struct d3d9_device *device = device_from_device_parent(device_parent);
4039
4040 TRACE("device_parent %p, activate %#x.\n", device_parent, activate);
4041
4042 if (!device->d3d_parent)
4043 return;
4044
4045 if (!activate)
4046 InterlockedCompareExchange(&device->device_state, D3D9_DEVICE_STATE_LOST, D3D9_DEVICE_STATE_OK);
4047 else if (device->d3d_parent->extended)
4048 InterlockedCompareExchange(&device->device_state, D3D9_DEVICE_STATE_OK, D3D9_DEVICE_STATE_LOST);
4049 else
4050 InterlockedCompareExchange(&device->device_state, D3D9_DEVICE_STATE_NOT_RESET, D3D9_DEVICE_STATE_LOST);
4051 }
4052
4053 static HRESULT CDECL device_parent_surface_created(struct wined3d_device_parent *device_parent,
4054 struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
4055 void **parent, const struct wined3d_parent_ops **parent_ops)
4056 {
4057 struct d3d9_surface *d3d_surface;
4058
4059 TRACE("device_parent %p, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
4060 device_parent, wined3d_texture, sub_resource_idx, parent, parent_ops);
4061
4062 if (!(d3d_surface = heap_alloc_zero(sizeof(*d3d_surface))))
4063 return E_OUTOFMEMORY;
4064
4065 surface_init(d3d_surface, wined3d_texture, sub_resource_idx, parent_ops);
4066 *parent = d3d_surface;
4067 TRACE("Created surface %p.\n", d3d_surface);
4068
4069 return D3D_OK;
4070 }
4071
4072 static HRESULT CDECL device_parent_volume_created(struct wined3d_device_parent *device_parent,
4073 struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
4074 void **parent, const struct wined3d_parent_ops **parent_ops)
4075 {
4076 struct d3d9_volume *d3d_volume;
4077
4078 TRACE("device_parent %p, texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
4079 device_parent, wined3d_texture, sub_resource_idx, parent, parent_ops);
4080
4081 if (!(d3d_volume = heap_alloc_zero(sizeof(*d3d_volume))))
4082 return E_OUTOFMEMORY;
4083
4084 volume_init(d3d_volume, wined3d_texture, sub_resource_idx, parent_ops);
4085 *parent = d3d_volume;
4086 TRACE("Created volume %p.\n", d3d_volume);
4087
4088 return D3D_OK;
4089 }
4090
4091 static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_device_parent *device_parent,
4092 void *container_parent, const struct wined3d_resource_desc *desc, DWORD texture_flags,
4093 struct wined3d_texture **texture)
4094 {
4095 struct d3d9_device *device = device_from_device_parent(device_parent);
4096 struct d3d9_surface *d3d_surface;
4097 HRESULT hr;
4098
4099 TRACE("device_parent %p, container_parent %p, desc %p, texture flags %#x, texture %p.\n",
4100 device_parent, container_parent, desc, texture_flags, texture);
4101
4102 if (container_parent == device_parent)
4103 container_parent = &device->IDirect3DDevice9Ex_iface;
4104
4105 if (is_gdi_compat_wined3dformat(desc->format))
4106 texture_flags |= WINED3D_TEXTURE_CREATE_GET_DC;
4107
4108 if (FAILED(hr = wined3d_texture_create(device->wined3d_device, desc, 1, 1,
4109 texture_flags | WINED3D_TEXTURE_CREATE_MAPPABLE, NULL, container_parent,
4110 &d3d9_null_wined3d_parent_ops, texture)))
4111 {
4112 WARN("Failed to create texture, hr %#x.\n", hr);
4113 return hr;
4114 }
4115
4116 d3d_surface = wined3d_texture_get_sub_resource_parent(*texture, 0);
4117 d3d_surface->parent_device = &device->IDirect3DDevice9Ex_iface;
4118
4119 return hr;
4120 }
4121
4122 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
4123 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
4124 {
4125 struct d3d9_device *device = device_from_device_parent(device_parent);
4126 struct d3d9_swapchain *d3d_swapchain;
4127 HRESULT hr;
4128
4129 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent, desc, swapchain);
4130
4131 hr = d3d9_swapchain_create(device, desc, &d3d_swapchain);
4132 if (FAILED(hr))
4133 {
4134 WARN("Failed to create swapchain, hr %#x.\n", hr);
4135 *swapchain = NULL;
4136 return hr;
4137 }
4138
4139 *swapchain = d3d_swapchain->wined3d_swapchain;
4140 wined3d_swapchain_incref(*swapchain);
4141 IDirect3DSwapChain9Ex_Release(&d3d_swapchain->IDirect3DSwapChain9Ex_iface);
4142
4143 return hr;
4144 }
4145
4146 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops =
4147 {
4148 device_parent_wined3d_device_created,
4149 device_parent_mode_changed,
4150 device_parent_activate,
4151 device_parent_surface_created,
4152 device_parent_volume_created,
4153 device_parent_create_swapchain_texture,
4154 device_parent_create_swapchain,
4155 };
4156
4157 static void setup_fpu(void)
4158 {
4159 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
4160 WORD cw;
4161 __asm__ volatile ("fnstcw %0" : "=m" (cw));
4162 cw = (cw & ~0xf3f) | 0x3f;
4163 __asm__ volatile ("fldcw %0" : : "m" (cw));
4164 #elif defined(__i386__) && defined(_MSC_VER)
4165 WORD cw;
4166 __asm fnstcw cw;
4167 cw = (cw & ~0xf3f) | 0x3f;
4168 __asm fldcw cw;
4169 #else
4170 FIXME("FPU setup not implemented for this platform.\n");
4171 #endif
4172 }
4173
4174 HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d,
4175 UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
4176 D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode)
4177 {
4178 struct wined3d_swapchain_desc *swapchain_desc;
4179 unsigned i, count = 1;
4180 WINED3DCAPS caps;
4181 HRESULT hr;
4182
4183 if (mode)
4184 FIXME("Ignoring display mode.\n");
4185
4186 device->IDirect3DDevice9Ex_iface.lpVtbl = &d3d9_device_vtbl;
4187 device->device_parent.ops = &d3d9_wined3d_device_parent_ops;
4188 device->refcount = 1;
4189
4190 if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
4191
4192 wined3d_mutex_lock();
4193 if (FAILED(hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4,
4194 &device->device_parent, &device->wined3d_device)))
4195 {
4196 WARN("Failed to create wined3d device, hr %#x.\n", hr);
4197 wined3d_mutex_unlock();
4198 return hr;
4199 }
4200
4201 wined3d_get_device_caps(wined3d, adapter, device_type, &caps);
4202 device->max_user_clip_planes = caps.MaxUserClipPlanes;
4203 if (flags & D3DCREATE_ADAPTERGROUP_DEVICE)
4204 count = caps.NumberOfAdaptersInGroup;
4205
4206 if (flags & D3DCREATE_MULTITHREADED)
4207 wined3d_device_set_multithreaded(device->wined3d_device);
4208
4209 if (!parameters->Windowed)
4210 {
4211 if (!focus_window)
4212 focus_window = parameters->hDeviceWindow;
4213 if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
4214 {
4215 ERR("Failed to acquire focus window, hr %#x.\n", hr);
4216 wined3d_device_decref(device->wined3d_device);
4217 wined3d_mutex_unlock();
4218 return hr;
4219 }
4220
4221 for (i = 0; i < count; ++i)
4222 {
4223 HWND device_window = parameters[i].hDeviceWindow;
4224
4225 if (!device_window) device_window = focus_window;
4226 wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
4227 parameters[i].BackBufferWidth,
4228 parameters[i].BackBufferHeight);
4229 }
4230 }
4231
4232 if (!(swapchain_desc = heap_alloc(sizeof(*swapchain_desc) * count)))
4233 {
4234 ERR("Failed to allocate wined3d parameters.\n");
4235 wined3d_device_release_focus_window(device->wined3d_device);
4236 wined3d_device_decref(device->wined3d_device);
4237 wined3d_mutex_unlock();
4238 return E_OUTOFMEMORY;
4239 }
4240
4241 for (i = 0; i < count; ++i)
4242 {
4243 if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc[i], &parameters[i],
4244 parent->extended))
4245 {
4246 wined3d_device_release_focus_window(device->wined3d_device);
4247 wined3d_device_decref(device->wined3d_device);
4248 heap_free(swapchain_desc);
4249 wined3d_mutex_unlock();
4250 return D3DERR_INVALIDCALL;
4251 }
4252 }
4253
4254 if (FAILED(hr = wined3d_device_init_3d(device->wined3d_device, swapchain_desc)))
4255 {
4256 WARN("Failed to initialize 3D, hr %#x.\n", hr);
4257 wined3d_device_release_focus_window(device->wined3d_device);
4258 heap_free(swapchain_desc);
4259 wined3d_device_decref(device->wined3d_device);
4260 wined3d_mutex_unlock();
4261 return hr;
4262 }
4263
4264 wined3d_device_set_render_state(device->wined3d_device,
4265 WINED3D_RS_ZENABLE, !!swapchain_desc->enable_auto_depth_stencil);
4266
4267 if (FAILED(hr = d3d9_device_get_swapchains(device)))
4268 {
4269 wined3d_device_uninit_3d(device->wined3d_device);
4270 wined3d_device_release_focus_window(device->wined3d_device);
4271 wined3d_device_decref(device->wined3d_device);
4272 wined3d_mutex_unlock();
4273 return E_OUTOFMEMORY;
4274 }
4275
4276 for (i = 0; i < count; ++i)
4277 {
4278 present_parameters_from_wined3d_swapchain_desc(&parameters[i], &swapchain_desc[i]);
4279 }
4280
4281 wined3d_mutex_unlock();
4282
4283 heap_free(swapchain_desc);
4284
4285 /* Initialize the converted declaration array. This creates a valid pointer
4286 * and when adding decls HeapReAlloc() can be used without further checking. */
4287 if (!(device->fvf_decls = heap_alloc(0)))
4288 {
4289 ERR("Failed to allocate FVF vertex declaration map memory.\n");
4290 wined3d_mutex_lock();
4291 heap_free(device->implicit_swapchains);
4292 wined3d_device_uninit_3d(device->wined3d_device);
4293 wined3d_device_release_focus_window(device->wined3d_device);
4294 wined3d_device_decref(device->wined3d_device);
4295 wined3d_mutex_unlock();
4296 return E_OUTOFMEMORY;
4297 }
4298
4299 /* We could also simply ignore the initial rendertarget since it's known
4300 * not to be a texture (we currently use these only for automatic mipmap
4301 * generation). */
4302 wined3d_mutex_lock();
4303 device->render_targets[0] = wined3d_rendertarget_view_get_sub_resource_parent(
4304 wined3d_device_get_rendertarget_view(device->wined3d_device, 0));
4305 wined3d_mutex_unlock();
4306
4307 IDirect3D9Ex_AddRef(&parent->IDirect3D9Ex_iface);
4308 device->d3d_parent = parent;
4309
4310 return D3D_OK;
4311 }