[LT2013]
[reactos.git] / dll / directx / wine / d3d9 / device.c
1 /*
2 * IDirect3DDevice9 implementation
3 *
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
17 *
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 */
22
23 #include <config.h>
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
29 {
30 BYTE *c = (BYTE *)&format;
31
32 /* Don't translate FOURCC formats */
33 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
34
35 switch(format)
36 {
37 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
38 case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
39 case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
40 case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
41 case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
42 case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
43 case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
44 case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
45 case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
46 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
47 case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
48 case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
49 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
50 case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8;
51 case WINED3DFMT_R8G8B8X8_UNORM: return D3DFMT_X8B8G8R8;
52 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
53 case WINED3DFMT_B10G10R10A2_UNORM: return D3DFMT_A2R10G10B10;
54 case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16;
55 case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
56 case WINED3DFMT_P8_UINT: return D3DFMT_P8;
57 case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
58 case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
59 case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
60 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
61 case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
62 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
63 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
64 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
65 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
66 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
67 case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
68 case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
69 case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
70 case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
71 case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
72 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
73 case WINED3DFMT_L16_UNORM: return D3DFMT_L16;
74 case WINED3DFMT_D32_FLOAT: return D3DFMT_D32F_LOCKABLE;
75 case WINED3DFMT_S8_UINT_D24_FLOAT: return D3DFMT_D24FS8;
76 case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
77 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
78 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
79 case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16;
80 case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F;
81 case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F;
82 case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F;
83 case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F;
84 case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F;
85 case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F;
86 case WINED3DFMT_R8G8_SNORM_Cx: return D3DFMT_CxV8U8;
87 default:
88 FIXME("Unhandled wined3d format %#x.\n", format);
89 return D3DFMT_UNKNOWN;
90 }
91 }
92
93 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
94 {
95 BYTE *c = (BYTE *)&format;
96
97 /* Don't translate FOURCC formats */
98 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
99
100 switch(format)
101 {
102 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
103 case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
104 case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
105 case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
106 case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
107 case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
108 case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
109 case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
110 case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
111 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
112 case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
113 case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
114 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
115 case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM;
116 case D3DFMT_X8B8G8R8: return WINED3DFMT_R8G8B8X8_UNORM;
117 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
118 case D3DFMT_A2R10G10B10: return WINED3DFMT_B10G10R10A2_UNORM;
119 case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM;
120 case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
121 case D3DFMT_P8: return WINED3DFMT_P8_UINT;
122 case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
123 case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
124 case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
125 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
126 case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
127 case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
128 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
129 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
130 case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
131 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
132 case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
133 case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
134 case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
135 case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
136 case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
137 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
138 case D3DFMT_L16: return WINED3DFMT_L16_UNORM;
139 case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32_FLOAT;
140 case D3DFMT_D24FS8: return WINED3DFMT_S8_UINT_D24_FLOAT;
141 case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
142 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
143 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
144 case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM;
145 case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT;
146 case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT;
147 case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT;
148 case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT;
149 case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT;
150 case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT;
151 case D3DFMT_CxV8U8: return WINED3DFMT_R8G8_SNORM_Cx;
152 default:
153 FIXME("Unhandled D3DFORMAT %#x\n", format);
154 return WINED3DFMT_UNKNOWN;
155 }
156 }
157
158 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
159 {
160 switch(primitive_type)
161 {
162 case D3DPT_POINTLIST:
163 return primitive_count;
164
165 case D3DPT_LINELIST:
166 return primitive_count * 2;
167
168 case D3DPT_LINESTRIP:
169 return primitive_count + 1;
170
171 case D3DPT_TRIANGLELIST:
172 return primitive_count * 3;
173
174 case D3DPT_TRIANGLESTRIP:
175 case D3DPT_TRIANGLEFAN:
176 return primitive_count + 2;
177
178 default:
179 FIXME("Unhandled primitive type %#x\n", primitive_type);
180 return 0;
181 }
182 }
183
184 void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters,
185 const struct wined3d_swapchain_desc *swapchain_desc)
186 {
187 present_parameters->BackBufferWidth = swapchain_desc->backbuffer_width;
188 present_parameters->BackBufferHeight = swapchain_desc->backbuffer_height;
189 present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc->backbuffer_format);
190 present_parameters->BackBufferCount = swapchain_desc->backbuffer_count;
191 present_parameters->MultiSampleType = swapchain_desc->multisample_type;
192 present_parameters->MultiSampleQuality = swapchain_desc->multisample_quality;
193 present_parameters->SwapEffect = swapchain_desc->swap_effect;
194 present_parameters->hDeviceWindow = swapchain_desc->device_window;
195 present_parameters->Windowed = swapchain_desc->windowed;
196 present_parameters->EnableAutoDepthStencil = swapchain_desc->enable_auto_depth_stencil;
197 present_parameters->AutoDepthStencilFormat
198 = d3dformat_from_wined3dformat(swapchain_desc->auto_depth_stencil_format);
199 present_parameters->Flags = swapchain_desc->flags;
200 present_parameters->FullScreen_RefreshRateInHz = swapchain_desc->refresh_rate;
201 present_parameters->PresentationInterval = swapchain_desc->swap_interval;
202 }
203
204 static void wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc *swapchain_desc,
205 const D3DPRESENT_PARAMETERS *present_parameters)
206 {
207 swapchain_desc->backbuffer_width = present_parameters->BackBufferWidth;
208 swapchain_desc->backbuffer_height = present_parameters->BackBufferHeight;
209 swapchain_desc->backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
210 swapchain_desc->backbuffer_count = max(1, present_parameters->BackBufferCount);
211 swapchain_desc->multisample_type = present_parameters->MultiSampleType;
212 swapchain_desc->multisample_quality = present_parameters->MultiSampleQuality;
213 swapchain_desc->swap_effect = present_parameters->SwapEffect;
214 swapchain_desc->device_window = present_parameters->hDeviceWindow;
215 swapchain_desc->windowed = present_parameters->Windowed;
216 swapchain_desc->enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil;
217 swapchain_desc->auto_depth_stencil_format
218 = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
219 swapchain_desc->flags = present_parameters->Flags;
220 swapchain_desc->refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
221 swapchain_desc->swap_interval = present_parameters->PresentationInterval;
222 swapchain_desc->auto_restore_display_mode = TRUE;
223 }
224
225 static inline struct d3d9_device *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface)
226 {
227 return CONTAINING_RECORD(iface, struct d3d9_device, IDirect3DDevice9Ex_iface);
228 }
229
230 static HRESULT WINAPI d3d9_device_QueryInterface(IDirect3DDevice9Ex *iface, REFIID riid, void **out)
231 {
232 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
233
234 if (IsEqualGUID(riid, &IID_IDirect3DDevice9)
235 || IsEqualGUID(riid, &IID_IUnknown))
236 {
237 IDirect3DDevice9Ex_AddRef(iface);
238 *out = iface;
239 return S_OK;
240 }
241
242 if (IsEqualGUID(riid, &IID_IDirect3DDevice9Ex))
243 {
244 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
245
246 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
247 * It doesn't matter with which function the device was created. */
248 if (!device->d3d_parent->extended)
249 {
250 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE.\n");
251 *out = NULL;
252 return E_NOINTERFACE;
253 }
254
255 IDirect3DDevice9Ex_AddRef(iface);
256 *out = iface;
257 return S_OK;
258 }
259
260 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
261
262 *out = NULL;
263 return E_NOINTERFACE;
264 }
265
266 static ULONG WINAPI d3d9_device_AddRef(IDirect3DDevice9Ex *iface)
267 {
268 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
269 ULONG refcount = InterlockedIncrement(&device->refcount);
270
271 TRACE("%p increasing refcount to %u.\n", iface, refcount);
272
273 return refcount;
274 }
275
276 static ULONG WINAPI DECLSPEC_HOTPATCH d3d9_device_Release(IDirect3DDevice9Ex *iface)
277 {
278 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
279 ULONG refcount;
280
281 if (device->in_destruction)
282 return 0;
283
284 refcount = InterlockedDecrement(&device->refcount);
285
286 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
287
288 if (!refcount)
289 {
290 unsigned i;
291 device->in_destruction = TRUE;
292
293 wined3d_mutex_lock();
294 for (i = 0; i < device->fvf_decl_count; ++i)
295 {
296 wined3d_vertex_declaration_decref(device->fvf_decls[i].decl);
297 }
298 HeapFree(GetProcessHeap(), 0, device->fvf_decls);
299
300 if (device->vertex_buffer)
301 wined3d_buffer_decref(device->vertex_buffer);
302 if (device->index_buffer)
303 wined3d_buffer_decref(device->index_buffer);
304
305 wined3d_device_uninit_3d(device->wined3d_device);
306 wined3d_device_release_focus_window(device->wined3d_device);
307 wined3d_device_decref(device->wined3d_device);
308 wined3d_mutex_unlock();
309
310 IDirect3D9Ex_Release(&device->d3d_parent->IDirect3D9Ex_iface);
311
312 HeapFree(GetProcessHeap(), 0, device);
313 }
314
315 return refcount;
316 }
317
318 static HRESULT WINAPI d3d9_device_TestCooperativeLevel(IDirect3DDevice9Ex *iface)
319 {
320 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
321
322 TRACE("iface %p.\n", iface);
323
324 if (device->not_reset)
325 {
326 TRACE("D3D9 device is marked not reset.\n");
327 return D3DERR_DEVICENOTRESET;
328 }
329
330 return D3D_OK;
331 }
332
333 static UINT WINAPI d3d9_device_GetAvailableTextureMem(IDirect3DDevice9Ex *iface)
334 {
335 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
336 HRESULT hr;
337
338 TRACE("iface %p.\n", iface);
339
340 wined3d_mutex_lock();
341 hr = wined3d_device_get_available_texture_mem(device->wined3d_device);
342 wined3d_mutex_unlock();
343
344 return hr;
345 }
346
347 static HRESULT WINAPI d3d9_device_EvictManagedResources(IDirect3DDevice9Ex *iface)
348 {
349 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
350
351 TRACE("iface %p.\n", iface);
352
353 wined3d_mutex_lock();
354 wined3d_device_evict_managed_resources(device->wined3d_device);
355 wined3d_mutex_unlock();
356
357 return D3D_OK;
358 }
359
360 static HRESULT WINAPI d3d9_device_GetDirect3D(IDirect3DDevice9Ex *iface, IDirect3D9 **d3d9)
361 {
362 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
363
364 TRACE("iface %p, d3d9 %p.\n", iface, d3d9);
365
366 if (!d3d9)
367 return D3DERR_INVALIDCALL;
368
369 return IDirect3D9Ex_QueryInterface(&device->d3d_parent->IDirect3D9Ex_iface, &IID_IDirect3D9, (void **)d3d9);
370 }
371
372 static HRESULT WINAPI d3d9_device_GetDeviceCaps(IDirect3DDevice9Ex *iface, D3DCAPS9 *caps)
373 {
374 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
375 WINED3DCAPS *wined3d_caps;
376 HRESULT hr;
377
378 TRACE("iface %p, caps %p.\n", iface, caps);
379
380 if (!caps)
381 return D3DERR_INVALIDCALL;
382
383 if (!(wined3d_caps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*wined3d_caps))))
384 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
385
386 memset(caps, 0, sizeof(*caps));
387
388 wined3d_mutex_lock();
389 hr = wined3d_device_get_device_caps(device->wined3d_device, wined3d_caps);
390 wined3d_mutex_unlock();
391
392 WINECAPSTOD3D9CAPS(caps, wined3d_caps)
393 HeapFree(GetProcessHeap(), 0, wined3d_caps);
394
395 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
396 caps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
397
398 filter_caps(caps);
399
400 return hr;
401 }
402
403 static HRESULT WINAPI d3d9_device_GetDisplayMode(IDirect3DDevice9Ex *iface, UINT swapchain, D3DDISPLAYMODE *mode)
404 {
405 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
406 struct wined3d_display_mode wined3d_mode;
407 HRESULT hr;
408
409 TRACE("iface %p, swapchain %u, mode %p.\n", iface, swapchain, mode);
410
411 wined3d_mutex_lock();
412 hr = wined3d_device_get_display_mode(device->wined3d_device, swapchain, &wined3d_mode, NULL);
413 wined3d_mutex_unlock();
414
415 if (SUCCEEDED(hr))
416 {
417 mode->Width = wined3d_mode.width;
418 mode->Height = wined3d_mode.height;
419 mode->RefreshRate = wined3d_mode.refresh_rate;
420 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
421 }
422
423 return hr;
424 }
425
426 static HRESULT WINAPI d3d9_device_GetCreationParameters(IDirect3DDevice9Ex *iface,
427 D3DDEVICE_CREATION_PARAMETERS *parameters)
428 {
429 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
430
431 TRACE("iface %p, parameters %p.\n", iface, parameters);
432
433 wined3d_mutex_lock();
434 wined3d_device_get_creation_parameters(device->wined3d_device,
435 (struct wined3d_device_creation_parameters *)parameters);
436 wined3d_mutex_unlock();
437
438 return D3D_OK;
439 }
440
441 static HRESULT WINAPI d3d9_device_SetCursorProperties(IDirect3DDevice9Ex *iface,
442 UINT hotspot_x, UINT hotspot_y, IDirect3DSurface9 *bitmap)
443 {
444 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
445 struct d3d9_surface *bitmap_impl = unsafe_impl_from_IDirect3DSurface9(bitmap);
446 HRESULT hr;
447
448 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
449 iface, hotspot_x, hotspot_y, bitmap);
450
451 if (!bitmap)
452 {
453 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
454 return D3DERR_INVALIDCALL;
455 }
456
457 wined3d_mutex_lock();
458 hr = wined3d_device_set_cursor_properties(device->wined3d_device,
459 hotspot_x, hotspot_y, bitmap_impl->wined3d_surface);
460 wined3d_mutex_unlock();
461
462 return hr;
463 }
464
465 static void WINAPI d3d9_device_SetCursorPosition(IDirect3DDevice9Ex *iface, int x, int y, DWORD flags)
466 {
467 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
468
469 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, x, y, flags);
470
471 wined3d_mutex_lock();
472 wined3d_device_set_cursor_position(device->wined3d_device, x, y, flags);
473 wined3d_mutex_unlock();
474 }
475
476 static BOOL WINAPI d3d9_device_ShowCursor(IDirect3DDevice9Ex *iface, BOOL show)
477 {
478 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
479 BOOL ret;
480
481 TRACE("iface %p, show %#x.\n", iface, show);
482
483 wined3d_mutex_lock();
484 ret = wined3d_device_show_cursor(device->wined3d_device, show);
485 wined3d_mutex_unlock();
486
487 return ret;
488 }
489
490 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
491 D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain)
492 {
493 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
494 struct wined3d_swapchain_desc desc;
495 struct d3d9_swapchain *object;
496 HRESULT hr;
497
498 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
499 iface, present_parameters, swapchain);
500
501 wined3d_swapchain_desc_from_present_parameters(&desc, present_parameters);
502 if (SUCCEEDED(hr = d3d9_swapchain_create(device, &desc, &object)))
503 *swapchain = &object->IDirect3DSwapChain9_iface;
504 present_parameters_from_wined3d_swapchain_desc(present_parameters, &desc);
505
506 return hr;
507 }
508
509 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_GetSwapChain(IDirect3DDevice9Ex *iface,
510 UINT swapchain_idx, IDirect3DSwapChain9 **swapchain)
511 {
512 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
513 struct wined3d_swapchain *wined3d_swapchain;
514 struct d3d9_swapchain *swapchain_impl;
515 HRESULT hr;
516
517 TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain);
518
519 wined3d_mutex_lock();
520 if ((wined3d_swapchain = wined3d_device_get_swapchain(device->wined3d_device, swapchain_idx)))
521 {
522 swapchain_impl = wined3d_swapchain_get_parent(wined3d_swapchain);
523 *swapchain = &swapchain_impl->IDirect3DSwapChain9_iface;
524 IDirect3DSwapChain9_AddRef(*swapchain);
525 hr = D3D_OK;
526 }
527 else
528 {
529 *swapchain = NULL;
530 hr = D3DERR_INVALIDCALL;
531 }
532 wined3d_mutex_unlock();
533
534 return hr;
535 }
536
537 static UINT WINAPI d3d9_device_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface)
538 {
539 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
540 UINT count;
541
542 TRACE("iface %p.\n", iface);
543
544 wined3d_mutex_lock();
545 count = wined3d_device_get_swapchain_count(device->wined3d_device);
546 wined3d_mutex_unlock();
547
548 return count;
549 }
550
551 static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
552 {
553 struct wined3d_resource_desc desc;
554
555 wined3d_resource_get_desc(resource, &desc);
556 if (desc.pool == WINED3D_POOL_DEFAULT)
557 {
558 struct d3d9_surface *surface;
559
560 if (desc.resource_type != WINED3D_RTYPE_SURFACE)
561 {
562 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
563 return D3DERR_INVALIDCALL;
564 }
565
566 surface = wined3d_resource_get_parent(resource);
567 if (surface->refcount)
568 {
569 WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
570 return D3DERR_INVALIDCALL;
571 }
572
573 WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource);
574 }
575
576 return D3D_OK;
577 }
578
579 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Reset(IDirect3DDevice9Ex *iface,
580 D3DPRESENT_PARAMETERS *present_parameters)
581 {
582 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
583 struct wined3d_swapchain_desc swapchain_desc;
584 HRESULT hr;
585
586 TRACE("iface %p, present_parameters %p.\n", iface, present_parameters);
587
588 wined3d_mutex_lock();
589
590 if (device->vertex_buffer)
591 {
592 wined3d_buffer_decref(device->vertex_buffer);
593 device->vertex_buffer = NULL;
594 device->vertex_buffer_size = 0;
595 }
596 if (device->index_buffer)
597 {
598 wined3d_buffer_decref(device->index_buffer);
599 device->index_buffer = NULL;
600 device->index_buffer_size = 0;
601 }
602
603 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters);
604 hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc,
605 NULL, reset_enum_callback, !device->d3d_parent->extended);
606 if (FAILED(hr) && !device->d3d_parent->extended)
607 device->not_reset = TRUE;
608 else
609 device->not_reset = FALSE;
610 wined3d_mutex_unlock();
611
612 return hr;
613 }
614
615 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Present(IDirect3DDevice9Ex *iface,
616 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region)
617 {
618 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
619 HRESULT hr;
620
621 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
622 iface, src_rect, dst_rect, dst_window_override, dirty_region);
623
624 wined3d_mutex_lock();
625 hr = wined3d_device_present(device->wined3d_device, src_rect, dst_rect,
626 dst_window_override, dirty_region, 0);
627 wined3d_mutex_unlock();
628
629 return hr;
630 }
631
632 static HRESULT WINAPI d3d9_device_GetBackBuffer(IDirect3DDevice9Ex *iface, UINT swapchain,
633 UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface9 **backbuffer)
634 {
635 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
636 struct wined3d_surface *wined3d_surface = NULL;
637 struct d3d9_surface *surface_impl;
638 HRESULT hr;
639
640 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
641 iface, swapchain, backbuffer_idx, backbuffer_type, backbuffer);
642
643 wined3d_mutex_lock();
644 hr = wined3d_device_get_back_buffer(device->wined3d_device, swapchain,
645 backbuffer_idx, (enum wined3d_backbuffer_type)backbuffer_type, &wined3d_surface);
646 if (SUCCEEDED(hr) && wined3d_surface && backbuffer)
647 {
648 surface_impl = wined3d_surface_get_parent(wined3d_surface);
649 *backbuffer = &surface_impl->IDirect3DSurface9_iface;
650 IDirect3DSurface9_AddRef(*backbuffer);
651 }
652 wined3d_mutex_unlock();
653
654 return hr;
655 }
656 static HRESULT WINAPI d3d9_device_GetRasterStatus(IDirect3DDevice9Ex *iface,
657 UINT swapchain, D3DRASTER_STATUS *raster_status)
658 {
659 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
660 HRESULT hr;
661
662 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, swapchain, raster_status);
663
664 wined3d_mutex_lock();
665 hr = wined3d_device_get_raster_status(device->wined3d_device,
666 swapchain, (struct wined3d_raster_status *)raster_status);
667 wined3d_mutex_unlock();
668
669 return hr;
670 }
671
672 static HRESULT WINAPI d3d9_device_SetDialogBoxMode(IDirect3DDevice9Ex *iface, BOOL enable)
673 {
674 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
675 HRESULT hr;
676
677 TRACE("iface %p, enable %#x.\n", iface, enable);
678
679 wined3d_mutex_lock();
680 hr = wined3d_device_set_dialog_box_mode(device->wined3d_device, enable);
681 wined3d_mutex_unlock();
682
683 return hr;
684 }
685
686 static void WINAPI d3d9_device_SetGammaRamp(IDirect3DDevice9Ex *iface,
687 UINT swapchain, DWORD flags, const D3DGAMMARAMP *ramp)
688 {
689 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
690
691 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, swapchain, flags, ramp);
692
693 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
694 wined3d_mutex_lock();
695 wined3d_device_set_gamma_ramp(device->wined3d_device, swapchain, flags, (const struct wined3d_gamma_ramp *)ramp);
696 wined3d_mutex_unlock();
697 }
698
699 static void WINAPI d3d9_device_GetGammaRamp(IDirect3DDevice9Ex *iface, UINT swapchain, D3DGAMMARAMP *ramp)
700 {
701 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
702
703 TRACE("iface %p, swapchain %u, ramp %p.\n", iface, swapchain, ramp);
704
705 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
706 wined3d_mutex_lock();
707 wined3d_device_get_gamma_ramp(device->wined3d_device, swapchain, (struct wined3d_gamma_ramp *)ramp);
708 wined3d_mutex_unlock();
709 }
710
711 static HRESULT WINAPI d3d9_device_CreateTexture(IDirect3DDevice9Ex *iface,
712 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
713 D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
714 {
715 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
716 struct d3d9_texture *object;
717 BOOL set_mem = FALSE;
718 HRESULT hr;
719
720 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
721 iface, width, height, levels, usage, format, pool, texture, shared_handle);
722
723 if (shared_handle)
724 {
725 if (pool == D3DPOOL_SYSTEMMEM)
726 {
727 if (levels != 1)
728 return D3DERR_INVALIDCALL;
729 set_mem = TRUE;
730 }
731 else
732 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
733 }
734
735 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
736 if (!object)
737 return D3DERR_OUTOFVIDEOMEMORY;
738
739 hr = texture_init(object, device, width, height, levels, usage, format, pool);
740 if (FAILED(hr))
741 {
742 WARN("Failed to initialize texture, hr %#x.\n", hr);
743 HeapFree(GetProcessHeap(), 0, object);
744 return hr;
745 }
746
747 if (set_mem)
748 {
749 struct wined3d_resource *resource;
750 struct d3d9_surface *surface;
751
752 resource = wined3d_texture_get_sub_resource(object->wined3d_texture, 0);
753 surface = wined3d_resource_get_parent(resource);
754 wined3d_surface_set_mem(surface->wined3d_surface, *shared_handle);
755 }
756
757 TRACE("Created texture %p.\n", object);
758 *texture = (IDirect3DTexture9 *)&object->IDirect3DBaseTexture9_iface;
759
760 return D3D_OK;
761 }
762
763 static HRESULT WINAPI d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
764 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
765 D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
766 {
767 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
768 struct d3d9_texture *object;
769 HRESULT hr;
770
771 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
772 iface, width, height, depth, levels);
773 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
774 usage, format, pool, texture, shared_handle);
775
776 if (shared_handle)
777 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
778
779 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
780 if (!object)
781 return D3DERR_OUTOFVIDEOMEMORY;
782
783 hr = volumetexture_init(object, device, width, height, depth, levels, usage, format, pool);
784 if (FAILED(hr))
785 {
786 WARN("Failed to initialize volume texture, hr %#x.\n", hr);
787 HeapFree(GetProcessHeap(), 0, object);
788 return hr;
789 }
790
791 TRACE("Created volume texture %p.\n", object);
792 *texture = (IDirect3DVolumeTexture9 *)&object->IDirect3DBaseTexture9_iface;
793
794 return D3D_OK;
795 }
796
797 static HRESULT WINAPI d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex *iface,
798 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool,
799 IDirect3DCubeTexture9 **texture, HANDLE *shared_handle)
800 {
801 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
802 struct d3d9_texture *object;
803 HRESULT hr;
804
805 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
806 iface, edge_length, levels, usage, format, pool, texture, shared_handle);
807
808 if (shared_handle)
809 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
810
811 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
812 if (!object)
813 return D3DERR_OUTOFVIDEOMEMORY;
814
815 hr = cubetexture_init(object, device, edge_length, levels, usage, format, pool);
816 if (FAILED(hr))
817 {
818 WARN("Failed to initialize cube texture, hr %#x.\n", hr);
819 HeapFree(GetProcessHeap(), 0, object);
820 return hr;
821 }
822
823 TRACE("Created cube texture %p.\n", object);
824 *texture = (IDirect3DCubeTexture9 *)&object->IDirect3DBaseTexture9_iface;
825
826 return D3D_OK;
827 }
828
829 static HRESULT WINAPI d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size,
830 DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer,
831 HANDLE *shared_handle)
832 {
833 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
834 struct d3d9_vertexbuffer *object;
835 HRESULT hr;
836
837 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
838 iface, size, usage, fvf, pool, buffer, shared_handle);
839
840 if (shared_handle)
841 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
842
843 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
844 if (!object)
845 return D3DERR_OUTOFVIDEOMEMORY;
846
847 hr = vertexbuffer_init(object, device, size, usage, fvf, pool);
848 if (FAILED(hr))
849 {
850 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
851 HeapFree(GetProcessHeap(), 0, object);
852 return hr;
853 }
854
855 TRACE("Created vertex buffer %p.\n", object);
856 *buffer = &object->IDirect3DVertexBuffer9_iface;
857
858 return D3D_OK;
859 }
860
861 static HRESULT WINAPI d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size,
862 DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer,
863 HANDLE *shared_handle)
864 {
865 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
866 struct d3d9_indexbuffer *object;
867 HRESULT hr;
868
869 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
870 iface, size, usage, format, pool, buffer, shared_handle);
871
872 if (shared_handle)
873 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
874
875 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
876 if (!object)
877 return D3DERR_OUTOFVIDEOMEMORY;
878
879 hr = indexbuffer_init(object, device, size, usage, format, pool);
880 if (FAILED(hr))
881 {
882 WARN("Failed to initialize index buffer, hr %#x.\n", hr);
883 HeapFree(GetProcessHeap(), 0, object);
884 return hr;
885 }
886
887 TRACE("Created index buffer %p.\n", object);
888 *buffer = &object->IDirect3DIndexBuffer9_iface;
889
890 return D3D_OK;
891 }
892
893 static HRESULT d3d9_device_create_surface(struct d3d9_device *device, UINT width, UINT height,
894 D3DFORMAT format, BOOL lockable, BOOL discard, IDirect3DSurface9 **surface, UINT usage,
895 D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality)
896 {
897 struct d3d9_surface *object;
898 HRESULT hr;
899
900 TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, surface %p.\n"
901 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
902 device, width, height, format, lockable, discard, surface, usage, pool,
903 multisample_type, multisample_quality);
904
905 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
906 {
907 FIXME("Failed to allocate surface memory.\n");
908 return D3DERR_OUTOFVIDEOMEMORY;
909 }
910
911 if (FAILED(hr = surface_init(object, device, width, height, format, lockable,
912 discard, usage, pool, multisample_type, multisample_quality)))
913 {
914 WARN("Failed to initialize surface, hr %#x.\n", hr);
915 HeapFree(GetProcessHeap(), 0, object);
916 return hr;
917 }
918
919 TRACE("Created surface %p.\n", object);
920 *surface = &object->IDirect3DSurface9_iface;
921
922 return D3D_OK;
923 }
924
925 static HRESULT WINAPI d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT width, UINT height,
926 D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
927 BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle)
928 {
929 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
930
931 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
932 "lockable %#x, surface %p, shared_handle %p.\n",
933 iface, width, height, format, multisample_type, multisample_quality,
934 lockable, surface, shared_handle);
935
936 if (shared_handle)
937 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
938
939 return d3d9_device_create_surface(device, width, height, format, lockable, FALSE, surface,
940 D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, multisample_type, multisample_quality);
941 }
942
943 static HRESULT WINAPI d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex *iface, UINT width, UINT height,
944 D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
945 BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle)
946 {
947 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
948
949 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
950 "discard %#x, surface %p, shared_handle %p.\n",
951 iface, width, height, format, multisample_type, multisample_quality,
952 discard, surface, shared_handle);
953
954 if (shared_handle)
955 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
956
957 return d3d9_device_create_surface(device, width, height, format, TRUE, discard, surface,
958 D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, multisample_type, multisample_quality);
959 }
960
961
962 static HRESULT WINAPI d3d9_device_UpdateSurface(IDirect3DDevice9Ex *iface,
963 IDirect3DSurface9 *src_surface, const RECT *src_rect,
964 IDirect3DSurface9 *dst_surface, const POINT *dst_point)
965 {
966 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
967 struct d3d9_surface *src = unsafe_impl_from_IDirect3DSurface9(src_surface);
968 struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
969 HRESULT hr;
970
971 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
972 iface, src_surface, src_rect, dst_surface, dst_point);
973
974 wined3d_mutex_lock();
975 hr = wined3d_device_update_surface(device->wined3d_device, src->wined3d_surface, src_rect,
976 dst->wined3d_surface, dst_point);
977 wined3d_mutex_unlock();
978
979 return hr;
980 }
981
982 static HRESULT WINAPI d3d9_device_UpdateTexture(IDirect3DDevice9Ex *iface,
983 IDirect3DBaseTexture9 *src_texture, IDirect3DBaseTexture9 *dst_texture)
984 {
985 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
986 struct d3d9_texture *src_impl, *dst_impl;
987 HRESULT hr;
988
989 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
990
991 src_impl = unsafe_impl_from_IDirect3DBaseTexture9(src_texture);
992 dst_impl = unsafe_impl_from_IDirect3DBaseTexture9(dst_texture);
993
994 wined3d_mutex_lock();
995 hr = wined3d_device_update_texture(device->wined3d_device,
996 src_impl->wined3d_texture, dst_impl->wined3d_texture);
997 wined3d_mutex_unlock();
998
999 return hr;
1000 }
1001
1002 static HRESULT WINAPI d3d9_device_GetRenderTargetData(IDirect3DDevice9Ex *iface,
1003 IDirect3DSurface9 *render_target, IDirect3DSurface9 *dst_surface)
1004 {
1005 struct d3d9_surface *rt_impl = unsafe_impl_from_IDirect3DSurface9(render_target);
1006 struct d3d9_surface *dst_impl = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1007 HRESULT hr;
1008
1009 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, render_target, dst_surface);
1010
1011 wined3d_mutex_lock();
1012 hr = wined3d_surface_get_render_target_data(dst_impl->wined3d_surface, rt_impl->wined3d_surface);
1013 wined3d_mutex_unlock();
1014
1015 return hr;
1016 }
1017
1018 static HRESULT WINAPI d3d9_device_GetFrontBufferData(IDirect3DDevice9Ex *iface,
1019 UINT swapchain, IDirect3DSurface9 *dst_surface)
1020 {
1021 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1022 struct d3d9_surface *dst_impl = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1023 HRESULT hr;
1024
1025 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, swapchain, dst_surface);
1026
1027 wined3d_mutex_lock();
1028 hr = wined3d_device_get_front_buffer_data(device->wined3d_device, swapchain, dst_impl->wined3d_surface);
1029 wined3d_mutex_unlock();
1030
1031 return hr;
1032 }
1033
1034 static HRESULT WINAPI d3d9_device_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *src_surface,
1035 const RECT *src_rect, IDirect3DSurface9 *dst_surface, const RECT *dst_rect, D3DTEXTUREFILTERTYPE filter)
1036 {
1037 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1038 struct d3d9_surface *src = unsafe_impl_from_IDirect3DSurface9(src_surface);
1039 struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface);
1040 HRESULT hr = D3DERR_INVALIDCALL;
1041 struct wined3d_resource_desc src_desc, dst_desc;
1042 struct wined3d_resource *wined3d_resource;
1043
1044 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1045 iface, src_surface, src_rect, dst_surface, dst_rect, filter);
1046
1047 wined3d_mutex_lock();
1048 wined3d_resource = wined3d_surface_get_resource(dst->wined3d_surface);
1049 wined3d_resource_get_desc(wined3d_resource, &dst_desc);
1050
1051 wined3d_resource = wined3d_surface_get_resource(src->wined3d_surface);
1052 wined3d_resource_get_desc(wined3d_resource, &src_desc);
1053
1054 if (src_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
1055 {
1056 if (device->in_scene)
1057 {
1058 WARN("Rejecting depth / stencil blit while in scene.\n");
1059 goto done;
1060 }
1061
1062 if (src_rect)
1063 {
1064 if (src_rect->left || src_rect->top || src_rect->right != src_desc.width
1065 || src_rect->bottom != src_desc.height)
1066 {
1067 WARN("Rejecting depth / stencil blit with invalid source rect %s.\n",
1068 wine_dbgstr_rect(src_rect));
1069 goto done;
1070 }
1071 }
1072 if (dst_rect)
1073 {
1074 if (dst_rect->left || dst_rect->top || dst_rect->right != dst_desc.width
1075 || dst_rect->bottom != dst_desc.height)
1076 {
1077 WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n",
1078 wine_dbgstr_rect(dst_rect));
1079 goto done;
1080 }
1081 }
1082 if (src_desc.width != dst_desc.width || src_desc.height != dst_desc.height)
1083 {
1084 WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n");
1085 goto done;
1086 }
1087 }
1088
1089 hr = wined3d_surface_blt(dst->wined3d_surface, dst_rect, src->wined3d_surface, src_rect, 0, NULL, filter);
1090 if (hr == WINEDDERR_INVALIDRECT)
1091 hr = D3DERR_INVALIDCALL;
1092
1093 done:
1094 wined3d_mutex_unlock();
1095 return hr;
1096 }
1097
1098 static HRESULT WINAPI d3d9_device_ColorFill(IDirect3DDevice9Ex *iface,
1099 IDirect3DSurface9 *surface, const RECT *rect, D3DCOLOR color)
1100 {
1101 const struct wined3d_color c =
1102 {
1103 ((color >> 16) & 0xff) / 255.0f,
1104 ((color >> 8) & 0xff) / 255.0f,
1105 (color & 0xff) / 255.0f,
1106 ((color >> 24) & 0xff) / 255.0f,
1107 };
1108 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1109 struct d3d9_surface *surface_impl = unsafe_impl_from_IDirect3DSurface9(surface);
1110 struct wined3d_resource *wined3d_resource;
1111 struct wined3d_resource_desc desc;
1112 HRESULT hr;
1113
1114 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, surface, rect, color);
1115
1116 wined3d_mutex_lock();
1117
1118 wined3d_resource = wined3d_surface_get_resource(surface_impl->wined3d_surface);
1119 wined3d_resource_get_desc(wined3d_resource, &desc);
1120
1121 /* This method is only allowed with surfaces that are render targets, or
1122 * offscreen plain surfaces in D3DPOOL_DEFAULT. */
1123 if (!(desc.usage & WINED3DUSAGE_RENDERTARGET) && desc.pool != WINED3D_POOL_DEFAULT)
1124 {
1125 wined3d_mutex_unlock();
1126 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1127 return D3DERR_INVALIDCALL;
1128 }
1129
1130 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1131 hr = wined3d_device_color_fill(device->wined3d_device, surface_impl->wined3d_surface, rect, &c);
1132
1133 wined3d_mutex_unlock();
1134
1135 return hr;
1136 }
1137
1138 static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex *iface,
1139 UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
1140 HANDLE *shared_handle)
1141 {
1142 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1143
1144 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1145 iface, width, height, format, pool, surface, shared_handle);
1146
1147 if (shared_handle)
1148 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
1149
1150 if (pool == D3DPOOL_MANAGED)
1151 {
1152 WARN("Attempting to create a managed offscreen plain surface.\n");
1153 return D3DERR_INVALIDCALL;
1154 }
1155 /* FIXME: Offscreen surfaces are supposed to be always lockable,
1156 * regardless of the pool they're created in. Should we set dynamic usage
1157 * here? */
1158 return d3d9_device_create_surface(device, width, height, format, TRUE,
1159 FALSE, surface, 0, pool, D3DMULTISAMPLE_NONE, 0);
1160 }
1161
1162 static HRESULT WINAPI d3d9_device_SetRenderTarget(IDirect3DDevice9Ex *iface, DWORD idx, IDirect3DSurface9 *surface)
1163 {
1164 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1165 struct d3d9_surface *surface_impl = unsafe_impl_from_IDirect3DSurface9(surface);
1166 HRESULT hr;
1167
1168 TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface);
1169
1170 if (idx >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1171 {
1172 WARN("Invalid index %u specified.\n", idx);
1173 return D3DERR_INVALIDCALL;
1174 }
1175
1176 wined3d_mutex_lock();
1177 hr = wined3d_device_set_render_target(device->wined3d_device, idx,
1178 surface_impl ? surface_impl->wined3d_surface : NULL, TRUE);
1179 wined3d_mutex_unlock();
1180
1181 return hr;
1182 }
1183
1184 static HRESULT WINAPI d3d9_device_GetRenderTarget(IDirect3DDevice9Ex *iface, DWORD idx, IDirect3DSurface9 **surface)
1185 {
1186 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1187 struct wined3d_surface *wined3d_surface;
1188 struct d3d9_surface *surface_impl;
1189 HRESULT hr = D3D_OK;
1190
1191 TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface);
1192
1193 if (!surface)
1194 return D3DERR_INVALIDCALL;
1195
1196 if (idx >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1197 {
1198 WARN("Invalid index %u specified.\n", idx);
1199 return D3DERR_INVALIDCALL;
1200 }
1201
1202 wined3d_mutex_lock();
1203 if ((wined3d_surface = wined3d_device_get_render_target(device->wined3d_device, idx)))
1204 {
1205 surface_impl = wined3d_surface_get_parent(wined3d_surface);
1206 *surface = &surface_impl->IDirect3DSurface9_iface;
1207 IDirect3DSurface9_AddRef(*surface);
1208 }
1209 else
1210 {
1211 hr = WINED3DERR_NOTFOUND;
1212 *surface = NULL;
1213 }
1214 wined3d_mutex_unlock();
1215
1216 return hr;
1217 }
1218
1219 static HRESULT WINAPI d3d9_device_SetDepthStencilSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *depth_stencil)
1220 {
1221 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1222 struct d3d9_surface *ds_impl = unsafe_impl_from_IDirect3DSurface9(depth_stencil);
1223
1224 TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
1225
1226 wined3d_mutex_lock();
1227 wined3d_device_set_depth_stencil(device->wined3d_device, ds_impl ? ds_impl->wined3d_surface : NULL);
1228 wined3d_mutex_unlock();
1229
1230 return D3D_OK;
1231 }
1232
1233 static HRESULT WINAPI d3d9_device_GetDepthStencilSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 **depth_stencil)
1234 {
1235 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1236 struct wined3d_surface *wined3d_surface;
1237 struct d3d9_surface *surface_impl;
1238 HRESULT hr = D3D_OK;
1239
1240 TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
1241
1242 if (!depth_stencil)
1243 return D3DERR_INVALIDCALL;
1244
1245 wined3d_mutex_lock();
1246 if ((wined3d_surface = wined3d_device_get_depth_stencil(device->wined3d_device)))
1247 {
1248 surface_impl = wined3d_surface_get_parent(wined3d_surface);
1249 *depth_stencil = &surface_impl->IDirect3DSurface9_iface;
1250 IDirect3DSurface9_AddRef(*depth_stencil);
1251 }
1252 else
1253 {
1254 hr = WINED3DERR_NOTFOUND;
1255 *depth_stencil = NULL;
1256 }
1257 wined3d_mutex_unlock();
1258
1259 return hr;
1260 }
1261
1262 static HRESULT WINAPI d3d9_device_BeginScene(IDirect3DDevice9Ex *iface)
1263 {
1264 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1265 HRESULT hr;
1266
1267 TRACE("iface %p.\n", iface);
1268
1269 wined3d_mutex_lock();
1270 if (SUCCEEDED(hr = wined3d_device_begin_scene(device->wined3d_device)))
1271 device->in_scene = TRUE;
1272 wined3d_mutex_unlock();
1273
1274 return hr;
1275 }
1276
1277 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_EndScene(IDirect3DDevice9Ex *iface)
1278 {
1279 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1280 HRESULT hr;
1281
1282 TRACE("iface %p.\n", iface);
1283
1284 wined3d_mutex_lock();
1285 if (SUCCEEDED(hr = wined3d_device_end_scene(device->wined3d_device)))
1286 device->in_scene = FALSE;
1287 wined3d_mutex_unlock();
1288
1289 return hr;
1290 }
1291
1292 static HRESULT WINAPI d3d9_device_Clear(IDirect3DDevice9Ex *iface, DWORD rect_count,
1293 const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil)
1294 {
1295 const struct wined3d_color c =
1296 {
1297 ((color >> 16) & 0xff) / 255.0f,
1298 ((color >> 8) & 0xff) / 255.0f,
1299 (color & 0xff) / 255.0f,
1300 ((color >> 24) & 0xff) / 255.0f,
1301 };
1302 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1303 HRESULT hr;
1304
1305 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1306 iface, rect_count, rects, flags, color, z, stencil);
1307
1308 wined3d_mutex_lock();
1309 hr = wined3d_device_clear(device->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil);
1310 wined3d_mutex_unlock();
1311
1312 return hr;
1313 }
1314
1315 static HRESULT WINAPI d3d9_device_SetTransform(IDirect3DDevice9Ex *iface,
1316 D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1317 {
1318 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1319
1320 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1321
1322 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1323 wined3d_mutex_lock();
1324 wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1325 wined3d_mutex_unlock();
1326
1327 return D3D_OK;
1328 }
1329
1330 static HRESULT WINAPI d3d9_device_GetTransform(IDirect3DDevice9Ex *iface,
1331 D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
1332 {
1333 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1334
1335 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1336
1337 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1338 wined3d_mutex_lock();
1339 wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix);
1340 wined3d_mutex_unlock();
1341
1342 return D3D_OK;
1343 }
1344
1345 static HRESULT WINAPI d3d9_device_MultiplyTransform(IDirect3DDevice9Ex *iface,
1346 D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1347 {
1348 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1349
1350 TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1351
1352 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1353 wined3d_mutex_lock();
1354 wined3d_device_multiply_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1355 wined3d_mutex_unlock();
1356
1357 return D3D_OK;
1358 }
1359
1360 static HRESULT WINAPI d3d9_device_SetViewport(IDirect3DDevice9Ex *iface, const D3DVIEWPORT9 *viewport)
1361 {
1362 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1363
1364 TRACE("iface %p, viewport %p.\n", iface, viewport);
1365
1366 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1367 wined3d_mutex_lock();
1368 wined3d_device_set_viewport(device->wined3d_device, (const struct wined3d_viewport *)viewport);
1369 wined3d_mutex_unlock();
1370
1371 return D3D_OK;
1372 }
1373
1374 static HRESULT WINAPI d3d9_device_GetViewport(IDirect3DDevice9Ex *iface, D3DVIEWPORT9 *viewport)
1375 {
1376 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1377
1378 TRACE("iface %p, viewport %p.\n", iface, viewport);
1379
1380 /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
1381 wined3d_mutex_lock();
1382 wined3d_device_get_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
1383 wined3d_mutex_unlock();
1384
1385 return D3D_OK;
1386 }
1387
1388 static HRESULT WINAPI d3d9_device_SetMaterial(IDirect3DDevice9Ex *iface, const D3DMATERIAL9 *material)
1389 {
1390 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1391
1392 TRACE("iface %p, material %p.\n", iface, material);
1393
1394 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1395 wined3d_mutex_lock();
1396 wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material);
1397 wined3d_mutex_unlock();
1398
1399 return D3D_OK;
1400 }
1401
1402 static HRESULT WINAPI d3d9_device_GetMaterial(IDirect3DDevice9Ex *iface, D3DMATERIAL9 *material)
1403 {
1404 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1405
1406 TRACE("iface %p, material %p.\n", iface, material);
1407
1408 /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
1409 wined3d_mutex_lock();
1410 wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material);
1411 wined3d_mutex_unlock();
1412
1413 return D3D_OK;
1414 }
1415
1416 static HRESULT WINAPI d3d9_device_SetLight(IDirect3DDevice9Ex *iface, DWORD index, const D3DLIGHT9 *light)
1417 {
1418 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1419 HRESULT hr;
1420
1421 TRACE("iface %p, index %u, light %p.\n", iface, index, light);
1422
1423 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1424 wined3d_mutex_lock();
1425 hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light);
1426 wined3d_mutex_unlock();
1427
1428 return hr;
1429 }
1430
1431 static HRESULT WINAPI d3d9_device_GetLight(IDirect3DDevice9Ex *iface, DWORD index, D3DLIGHT9 *light)
1432 {
1433 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1434 HRESULT hr;
1435
1436 TRACE("iface %p, index %u, light %p.\n", iface, index, light);
1437
1438 /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */
1439 wined3d_mutex_lock();
1440 hr = wined3d_device_get_light(device->wined3d_device, index, (struct wined3d_light *)light);
1441 wined3d_mutex_unlock();
1442
1443 return hr;
1444 }
1445
1446 static HRESULT WINAPI d3d9_device_LightEnable(IDirect3DDevice9Ex *iface, DWORD index, BOOL enable)
1447 {
1448 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1449 HRESULT hr;
1450
1451 TRACE("iface %p, index %u, enable %#x.\n", iface, index, enable);
1452
1453 wined3d_mutex_lock();
1454 hr = wined3d_device_set_light_enable(device->wined3d_device, index, enable);
1455 wined3d_mutex_unlock();
1456
1457 return hr;
1458 }
1459
1460 static HRESULT WINAPI d3d9_device_GetLightEnable(IDirect3DDevice9Ex *iface, DWORD index, BOOL *enable)
1461 {
1462 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1463 HRESULT hr;
1464
1465 TRACE("iface %p, index %u, enable %p.\n", iface, index, enable);
1466
1467 wined3d_mutex_lock();
1468 hr = wined3d_device_get_light_enable(device->wined3d_device, index, enable);
1469 wined3d_mutex_unlock();
1470
1471 return hr;
1472 }
1473
1474 static HRESULT WINAPI d3d9_device_SetClipPlane(IDirect3DDevice9Ex *iface, DWORD index, const float *plane)
1475 {
1476 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1477 HRESULT hr;
1478
1479 TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1480
1481 wined3d_mutex_lock();
1482 hr = wined3d_device_set_clip_plane(device->wined3d_device, index, (const struct wined3d_vec4 *)plane);
1483 wined3d_mutex_unlock();
1484
1485 return hr;
1486 }
1487
1488 static HRESULT WINAPI d3d9_device_GetClipPlane(IDirect3DDevice9Ex *iface, DWORD index, float *plane)
1489 {
1490 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1491 HRESULT hr;
1492
1493 TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1494
1495 wined3d_mutex_lock();
1496 hr = wined3d_device_get_clip_plane(device->wined3d_device, index, (struct wined3d_vec4 *)plane);
1497 wined3d_mutex_unlock();
1498
1499 return hr;
1500 }
1501
1502 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetRenderState(IDirect3DDevice9Ex *iface,
1503 D3DRENDERSTATETYPE state, DWORD value)
1504 {
1505 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1506
1507 TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
1508
1509 wined3d_mutex_lock();
1510 wined3d_device_set_render_state(device->wined3d_device, state, value);
1511 wined3d_mutex_unlock();
1512
1513 return D3D_OK;
1514 }
1515
1516 static HRESULT WINAPI d3d9_device_GetRenderState(IDirect3DDevice9Ex *iface,
1517 D3DRENDERSTATETYPE state, DWORD *value)
1518 {
1519 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1520
1521 TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
1522
1523 wined3d_mutex_lock();
1524 *value = wined3d_device_get_render_state(device->wined3d_device, state);
1525 wined3d_mutex_unlock();
1526
1527 return D3D_OK;
1528 }
1529
1530 static HRESULT WINAPI d3d9_device_CreateStateBlock(IDirect3DDevice9Ex *iface,
1531 D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock)
1532 {
1533 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1534 struct d3d9_stateblock *object;
1535 HRESULT hr;
1536
1537 TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock);
1538
1539 if (type != D3DSBT_ALL && type != D3DSBT_PIXELSTATE && type != D3DSBT_VERTEXSTATE)
1540 {
1541 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1542 return D3DERR_INVALIDCALL;
1543 }
1544
1545 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1546 if (!object)
1547 return E_OUTOFMEMORY;
1548
1549 hr = stateblock_init(object, device, type, NULL);
1550 if (FAILED(hr))
1551 {
1552 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1553 HeapFree(GetProcessHeap(), 0, object);
1554 return hr;
1555 }
1556
1557 TRACE("Created stateblock %p.\n", object);
1558 *stateblock = &object->IDirect3DStateBlock9_iface;
1559
1560 return D3D_OK;
1561 }
1562
1563 static HRESULT WINAPI d3d9_device_BeginStateBlock(IDirect3DDevice9Ex *iface)
1564 {
1565 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1566 HRESULT hr;
1567
1568 TRACE("iface %p.\n", iface);
1569
1570 wined3d_mutex_lock();
1571 hr = wined3d_device_begin_stateblock(device->wined3d_device);
1572 wined3d_mutex_unlock();
1573
1574 return hr;
1575 }
1576
1577 static HRESULT WINAPI d3d9_device_EndStateBlock(IDirect3DDevice9Ex *iface, IDirect3DStateBlock9 **stateblock)
1578 {
1579 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1580 struct wined3d_stateblock *wined3d_stateblock;
1581 struct d3d9_stateblock *object;
1582 HRESULT hr;
1583
1584 TRACE("iface %p, stateblock %p.\n", iface, stateblock);
1585
1586 wined3d_mutex_lock();
1587 hr = wined3d_device_end_stateblock(device->wined3d_device, &wined3d_stateblock);
1588 wined3d_mutex_unlock();
1589 if (FAILED(hr))
1590 {
1591 WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr);
1592 return hr;
1593 }
1594
1595 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1596 if (!object)
1597 {
1598 wined3d_mutex_lock();
1599 wined3d_stateblock_decref(wined3d_stateblock);
1600 wined3d_mutex_unlock();
1601 return E_OUTOFMEMORY;
1602 }
1603
1604 hr = stateblock_init(object, device, 0, wined3d_stateblock);
1605 if (FAILED(hr))
1606 {
1607 WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1608 wined3d_mutex_lock();
1609 wined3d_stateblock_decref(wined3d_stateblock);
1610 wined3d_mutex_unlock();
1611 HeapFree(GetProcessHeap(), 0, object);
1612 return hr;
1613 }
1614
1615 TRACE("Created stateblock %p.\n", object);
1616 *stateblock = &object->IDirect3DStateBlock9_iface;
1617
1618 return D3D_OK;
1619 }
1620
1621 static HRESULT WINAPI d3d9_device_SetClipStatus(IDirect3DDevice9Ex *iface, const D3DCLIPSTATUS9 *clip_status)
1622 {
1623 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1624 HRESULT hr;
1625
1626 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
1627
1628 wined3d_mutex_lock();
1629 hr = wined3d_device_set_clip_status(device->wined3d_device, (const struct wined3d_clip_status *)clip_status);
1630 wined3d_mutex_unlock();
1631
1632 return hr;
1633 }
1634
1635 static HRESULT WINAPI d3d9_device_GetClipStatus(IDirect3DDevice9Ex *iface, D3DCLIPSTATUS9 *clip_status)
1636 {
1637 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1638 HRESULT hr;
1639
1640 TRACE("iface %p, clip_status %p.\n", iface, clip_status);
1641
1642 wined3d_mutex_lock();
1643 hr = wined3d_device_get_clip_status(device->wined3d_device, (struct wined3d_clip_status *)clip_status);
1644 wined3d_mutex_unlock();
1645
1646 return hr;
1647 }
1648
1649 static HRESULT WINAPI d3d9_device_GetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 **texture)
1650 {
1651 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1652 struct wined3d_texture *wined3d_texture = NULL;
1653 struct d3d9_texture *texture_impl;
1654
1655 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1656
1657 if (!texture)
1658 return D3DERR_INVALIDCALL;
1659
1660 wined3d_mutex_lock();
1661 if ((wined3d_texture = wined3d_device_get_texture(device->wined3d_device, stage)))
1662 {
1663 texture_impl = wined3d_texture_get_parent(wined3d_texture);
1664 *texture = &texture_impl->IDirect3DBaseTexture9_iface;
1665 IDirect3DBaseTexture9_AddRef(*texture);
1666 }
1667 else
1668 {
1669 *texture = NULL;
1670 }
1671 wined3d_mutex_unlock();
1672
1673 return D3D_OK;
1674 }
1675
1676 static HRESULT WINAPI d3d9_device_SetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 *texture)
1677 {
1678 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1679 struct d3d9_texture *texture_impl;
1680 HRESULT hr;
1681
1682 TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1683
1684 texture_impl = unsafe_impl_from_IDirect3DBaseTexture9(texture);
1685
1686 wined3d_mutex_lock();
1687 hr = wined3d_device_set_texture(device->wined3d_device, stage,
1688 texture_impl ? texture_impl->wined3d_texture : NULL);
1689 wined3d_mutex_unlock();
1690
1691 return hr;
1692 }
1693
1694 static const enum wined3d_texture_stage_state tss_lookup[] =
1695 {
1696 WINED3D_TSS_INVALID, /* 0, unused */
1697 WINED3D_TSS_COLOR_OP, /* 1, D3DTSS_COLOROP */
1698 WINED3D_TSS_COLOR_ARG1, /* 2, D3DTSS_COLORARG1 */
1699 WINED3D_TSS_COLOR_ARG2, /* 3, D3DTSS_COLORARG2 */
1700 WINED3D_TSS_ALPHA_OP, /* 4, D3DTSS_ALPHAOP */
1701 WINED3D_TSS_ALPHA_ARG1, /* 5, D3DTSS_ALPHAARG1 */
1702 WINED3D_TSS_ALPHA_ARG2, /* 6, D3DTSS_ALPHAARG2 */
1703 WINED3D_TSS_BUMPENV_MAT00, /* 7, D3DTSS_BUMPENVMAT00 */
1704 WINED3D_TSS_BUMPENV_MAT01, /* 8, D3DTSS_BUMPENVMAT01 */
1705 WINED3D_TSS_BUMPENV_MAT10, /* 9, D3DTSS_BUMPENVMAT10 */
1706 WINED3D_TSS_BUMPENV_MAT11, /* 10, D3DTSS_BUMPENVMAT11 */
1707 WINED3D_TSS_TEXCOORD_INDEX, /* 11, D3DTSS_TEXCOORDINDEX */
1708 WINED3D_TSS_INVALID, /* 12, unused */
1709 WINED3D_TSS_INVALID, /* 13, unused */
1710 WINED3D_TSS_INVALID, /* 14, unused */
1711 WINED3D_TSS_INVALID, /* 15, unused */
1712 WINED3D_TSS_INVALID, /* 16, unused */
1713 WINED3D_TSS_INVALID, /* 17, unused */
1714 WINED3D_TSS_INVALID, /* 18, unused */
1715 WINED3D_TSS_INVALID, /* 19, unused */
1716 WINED3D_TSS_INVALID, /* 20, unused */
1717 WINED3D_TSS_INVALID, /* 21, unused */
1718 WINED3D_TSS_BUMPENV_LSCALE, /* 22, D3DTSS_BUMPENVLSCALE */
1719 WINED3D_TSS_BUMPENV_LOFFSET, /* 23, D3DTSS_BUMPENVLOFFSET */
1720 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1721 WINED3D_TSS_INVALID, /* 25, unused */
1722 WINED3D_TSS_COLOR_ARG0, /* 26, D3DTSS_COLORARG0 */
1723 WINED3D_TSS_ALPHA_ARG0, /* 27, D3DTSS_ALPHAARG0 */
1724 WINED3D_TSS_RESULT_ARG, /* 28, D3DTSS_RESULTARG */
1725 WINED3D_TSS_INVALID, /* 29, unused */
1726 WINED3D_TSS_INVALID, /* 30, unused */
1727 WINED3D_TSS_INVALID, /* 31, unused */
1728 WINED3D_TSS_CONSTANT, /* 32, D3DTSS_CONSTANT */
1729 };
1730
1731 static HRESULT WINAPI d3d9_device_GetTextureStageState(IDirect3DDevice9Ex *iface,
1732 DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value)
1733 {
1734 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1735
1736 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, stage, state, value);
1737
1738 if (state >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1739 {
1740 WARN("Invalid state %#x passed.\n", state);
1741 return D3D_OK;
1742 }
1743
1744 wined3d_mutex_lock();
1745 *value = wined3d_device_get_texture_stage_state(device->wined3d_device, stage, tss_lookup[state]);
1746 wined3d_mutex_unlock();
1747
1748 return D3D_OK;
1749 }
1750
1751 static HRESULT WINAPI d3d9_device_SetTextureStageState(IDirect3DDevice9Ex *iface,
1752 DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value)
1753 {
1754 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1755
1756 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, stage, state, value);
1757
1758 if (state >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1759 {
1760 WARN("Invalid state %#x passed.\n", state);
1761 return D3D_OK;
1762 }
1763
1764 wined3d_mutex_lock();
1765 wined3d_device_set_texture_stage_state(device->wined3d_device, stage, tss_lookup[state], value);
1766 wined3d_mutex_unlock();
1767
1768 return D3D_OK;
1769 }
1770
1771 static HRESULT WINAPI d3d9_device_GetSamplerState(IDirect3DDevice9Ex *iface,
1772 DWORD sampler, D3DSAMPLERSTATETYPE state, DWORD *value)
1773 {
1774 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1775
1776 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, sampler, state, value);
1777
1778 wined3d_mutex_lock();
1779 *value = wined3d_device_get_sampler_state(device->wined3d_device, sampler, state);
1780 wined3d_mutex_unlock();
1781
1782 return D3D_OK;
1783 }
1784
1785 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetSamplerState(IDirect3DDevice9Ex *iface,
1786 DWORD sampler, D3DSAMPLERSTATETYPE state, DWORD value)
1787 {
1788 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1789
1790 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, sampler, state, value);
1791
1792 wined3d_mutex_lock();
1793 wined3d_device_set_sampler_state(device->wined3d_device, sampler, state, value);
1794 wined3d_mutex_unlock();
1795
1796 return D3D_OK;
1797 }
1798
1799 static HRESULT WINAPI d3d9_device_ValidateDevice(IDirect3DDevice9Ex *iface, DWORD *pass_count)
1800 {
1801 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1802 HRESULT hr;
1803
1804 TRACE("iface %p, pass_count %p.\n", iface, pass_count);
1805
1806 wined3d_mutex_lock();
1807 hr = wined3d_device_validate_device(device->wined3d_device, pass_count);
1808 wined3d_mutex_unlock();
1809
1810 return hr;
1811 }
1812
1813 static HRESULT WINAPI d3d9_device_SetPaletteEntries(IDirect3DDevice9Ex *iface,
1814 UINT palette_idx, const PALETTEENTRY *entries)
1815 {
1816 WARN("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
1817
1818 /* The d3d9 palette API is non-functional on Windows. Getters and setters are implemented,
1819 * and some drivers allow the creation of P8 surfaces. These surfaces can be copied to
1820 * other P8 surfaces with StretchRect, but cannot be converted to (A)RGB.
1821 *
1822 * Some older(dx7) cards may have support for P8 textures, but games cannot rely on this. */
1823 return D3D_OK;
1824 }
1825
1826 static HRESULT WINAPI d3d9_device_GetPaletteEntries(IDirect3DDevice9Ex *iface,
1827 UINT palette_idx, PALETTEENTRY *entries)
1828 {
1829 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
1830
1831 return D3DERR_INVALIDCALL;
1832 }
1833
1834 static HRESULT WINAPI d3d9_device_SetCurrentTexturePalette(IDirect3DDevice9Ex *iface, UINT palette_idx)
1835 {
1836 WARN("iface %p, palette_idx %u unimplemented.\n", iface, palette_idx);
1837
1838 return D3D_OK;
1839 }
1840
1841 static HRESULT WINAPI d3d9_device_GetCurrentTexturePalette(IDirect3DDevice9Ex *iface, UINT *palette_idx)
1842 {
1843 FIXME("iface %p, palette_idx %p.\n", iface, palette_idx);
1844
1845 return D3DERR_INVALIDCALL;
1846 }
1847
1848 static HRESULT WINAPI d3d9_device_SetScissorRect(IDirect3DDevice9Ex *iface, const RECT *rect)
1849 {
1850 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1851
1852 TRACE("iface %p, rect %p.\n", iface, rect);
1853
1854 wined3d_mutex_lock();
1855 wined3d_device_set_scissor_rect(device->wined3d_device, rect);
1856 wined3d_mutex_unlock();
1857
1858 return D3D_OK;
1859 }
1860
1861 static HRESULT WINAPI d3d9_device_GetScissorRect(IDirect3DDevice9Ex *iface, RECT *rect)
1862 {
1863 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1864
1865 TRACE("iface %p, rect %p.\n", iface, rect);
1866
1867 wined3d_mutex_lock();
1868 wined3d_device_get_scissor_rect(device->wined3d_device, rect);
1869 wined3d_mutex_unlock();
1870
1871 return D3D_OK;
1872 }
1873
1874 static HRESULT WINAPI d3d9_device_SetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface, BOOL software)
1875 {
1876 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1877
1878 TRACE("iface %p, software %#x.\n", iface, software);
1879
1880 wined3d_mutex_lock();
1881 wined3d_device_set_software_vertex_processing(device->wined3d_device, software);
1882 wined3d_mutex_unlock();
1883
1884 return D3D_OK;
1885 }
1886
1887 static BOOL WINAPI d3d9_device_GetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface)
1888 {
1889 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1890 BOOL ret;
1891
1892 TRACE("iface %p.\n", iface);
1893
1894 wined3d_mutex_lock();
1895 ret = wined3d_device_get_software_vertex_processing(device->wined3d_device);
1896 wined3d_mutex_unlock();
1897
1898 return ret;
1899 }
1900
1901 static HRESULT WINAPI d3d9_device_SetNPatchMode(IDirect3DDevice9Ex *iface, float segment_count)
1902 {
1903 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1904 HRESULT hr;
1905
1906 TRACE("iface %p, segment_count %.8e.\n", iface, segment_count);
1907
1908 wined3d_mutex_lock();
1909 hr = wined3d_device_set_npatch_mode(device->wined3d_device, segment_count);
1910 wined3d_mutex_unlock();
1911
1912 return hr;
1913 }
1914
1915 static float WINAPI d3d9_device_GetNPatchMode(IDirect3DDevice9Ex *iface)
1916 {
1917 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1918 float ret;
1919
1920 TRACE("iface %p.\n", iface);
1921
1922 wined3d_mutex_lock();
1923 ret = wined3d_device_get_npatch_mode(device->wined3d_device);
1924 wined3d_mutex_unlock();
1925
1926 return ret;
1927 }
1928
1929 static HRESULT WINAPI d3d9_device_DrawPrimitive(IDirect3DDevice9Ex *iface,
1930 D3DPRIMITIVETYPE primitive_type, UINT start_vertex, UINT primitive_count)
1931 {
1932 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1933 HRESULT hr;
1934
1935 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1936 iface, primitive_type, start_vertex, primitive_count);
1937
1938 wined3d_mutex_lock();
1939 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1940 hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex,
1941 vertex_count_from_primitive_count(primitive_type, primitive_count));
1942 wined3d_mutex_unlock();
1943
1944 return hr;
1945 }
1946
1947 static HRESULT WINAPI d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface,
1948 D3DPRIMITIVETYPE primitive_type, INT base_vertex_idx, UINT min_vertex_idx,
1949 UINT vertex_count, UINT start_idx, UINT primitive_count)
1950 {
1951 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
1952 HRESULT hr;
1953
1954 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
1955 "vertex_count %u, start_idx %u, primitive_count %u.\n",
1956 iface, primitive_type, base_vertex_idx, min_vertex_idx,
1957 vertex_count, start_idx, primitive_count);
1958
1959 wined3d_mutex_lock();
1960 wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_idx);
1961 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1962 hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, start_idx,
1963 vertex_count_from_primitive_count(primitive_type, primitive_count));
1964 wined3d_mutex_unlock();
1965
1966 return hr;
1967 }
1968
1969 static void STDMETHODCALLTYPE d3d9_null_wined3d_object_destroyed(void *parent) {}
1970
1971 static const struct wined3d_parent_ops d3d9_null_wined3d_parent_ops =
1972 {
1973 d3d9_null_wined3d_object_destroyed,
1974 };
1975
1976 /* The caller is responsible for wined3d locking */
1977 static HRESULT d3d9_device_prepare_vertex_buffer(struct d3d9_device *device, UINT min_size)
1978 {
1979 HRESULT hr;
1980
1981 if (device->vertex_buffer_size < min_size || !device->vertex_buffer)
1982 {
1983 UINT size = max(device->vertex_buffer_size * 2, min_size);
1984 struct wined3d_buffer *buffer;
1985
1986 TRACE("Growing vertex buffer to %u bytes\n", size);
1987
1988 hr = wined3d_buffer_create_vb(device->wined3d_device, size, WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY,
1989 WINED3D_POOL_DEFAULT, NULL, &d3d9_null_wined3d_parent_ops, &buffer);
1990 if (FAILED(hr))
1991 {
1992 ERR("(%p) wined3d_buffer_create_vb failed with hr = %08x\n", device, hr);
1993 return hr;
1994 }
1995
1996 if (device->vertex_buffer)
1997 wined3d_buffer_decref(device->vertex_buffer);
1998
1999 device->vertex_buffer = buffer;
2000 device->vertex_buffer_size = size;
2001 device->vertex_buffer_pos = 0;
2002 }
2003 return D3D_OK;
2004 }
2005
2006 static HRESULT WINAPI d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex *iface,
2007 D3DPRIMITIVETYPE primitive_type, UINT primitive_count, const void *data, UINT stride)
2008 {
2009 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2010 HRESULT hr;
2011 UINT vtx_count = vertex_count_from_primitive_count(primitive_type, primitive_count);
2012 UINT size = vtx_count * stride;
2013 UINT vb_pos, align;
2014 BYTE *buffer_data;
2015
2016 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
2017 iface, primitive_type, primitive_count, data, stride);
2018
2019 if (!primitive_count)
2020 {
2021 WARN("primitive_count is 0, returning D3D_OK\n");
2022 return D3D_OK;
2023 }
2024
2025 wined3d_mutex_lock();
2026
2027 hr = d3d9_device_prepare_vertex_buffer(device, size);
2028 if (FAILED(hr))
2029 goto done;
2030
2031 vb_pos = device->vertex_buffer_pos;
2032 align = vb_pos % stride;
2033 if (align) align = stride - align;
2034 if (vb_pos + size + align > device->vertex_buffer_size)
2035 vb_pos = 0;
2036 else
2037 vb_pos += align;
2038
2039 hr = wined3d_buffer_map(device->vertex_buffer, vb_pos, size, &buffer_data,
2040 vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
2041 if (FAILED(hr))
2042 goto done;
2043 memcpy(buffer_data, data, size);
2044 wined3d_buffer_unmap(device->vertex_buffer);
2045 device->vertex_buffer_pos = vb_pos + size;
2046
2047 hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, stride);
2048 if (FAILED(hr))
2049 goto done;
2050
2051 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
2052 hr = wined3d_device_draw_primitive(device->wined3d_device, vb_pos / stride, vtx_count);
2053 wined3d_device_set_stream_source(device->wined3d_device, 0, NULL, 0, 0);
2054
2055 done:
2056 wined3d_mutex_unlock();
2057 return hr;
2058 }
2059
2060 /* The caller is responsible for wined3d locking */
2061 static HRESULT d3d9_device_prepare_index_buffer(struct d3d9_device *device, UINT min_size)
2062 {
2063 HRESULT hr;
2064
2065 if (device->index_buffer_size < min_size || !device->index_buffer)
2066 {
2067 UINT size = max(device->index_buffer_size * 2, min_size);
2068 struct wined3d_buffer *buffer;
2069
2070 TRACE("Growing index buffer to %u bytes\n", size);
2071
2072 hr = wined3d_buffer_create_ib(device->wined3d_device, size, WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY,
2073 WINED3D_POOL_DEFAULT, NULL, &d3d9_null_wined3d_parent_ops, &buffer);
2074 if (FAILED(hr))
2075 {
2076 ERR("(%p) wined3d_buffer_create_ib failed with hr = %08x\n", device, hr);
2077 return hr;
2078 }
2079
2080 if (device->index_buffer)
2081 wined3d_buffer_decref(device->index_buffer);
2082
2083 device->index_buffer = buffer;
2084 device->index_buffer_size = size;
2085 device->index_buffer_pos = 0;
2086 }
2087 return D3D_OK;
2088 }
2089
2090 static HRESULT WINAPI d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *iface,
2091 D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT vertex_count,
2092 UINT primitive_count, const void *index_data, D3DFORMAT index_format,
2093 const void *vertex_data, UINT vertex_stride)
2094 {
2095 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2096 HRESULT hr;
2097 BYTE *buffer_data;
2098
2099 UINT idx_count = vertex_count_from_primitive_count(primitive_type, primitive_count);
2100 UINT idx_fmt_size = index_format == D3DFMT_INDEX16 ? 2 : 4;
2101 UINT idx_size = idx_count * idx_fmt_size;
2102 UINT ib_pos;
2103
2104 UINT vtx_size = vertex_count * vertex_stride;
2105 UINT vb_pos, align;
2106
2107 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u,\n"
2108 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2109 iface, primitive_type, min_vertex_idx, vertex_count, primitive_count,
2110 index_data, index_format, vertex_data, vertex_stride);
2111
2112 if (!primitive_count)
2113 {
2114 WARN("primitive_count is 0, returning D3D_OK\n");
2115 return D3D_OK;
2116 }
2117
2118 wined3d_mutex_lock();
2119
2120 hr = d3d9_device_prepare_vertex_buffer(device, vtx_size);
2121 if (FAILED(hr))
2122 goto done;
2123
2124 vb_pos = device->vertex_buffer_pos;
2125 align = vb_pos % vertex_stride;
2126 if (align) align = vertex_stride - align;
2127 if (vb_pos + vtx_size + align > device->vertex_buffer_size)
2128 vb_pos = 0;
2129 else
2130 vb_pos += align;
2131
2132 hr = wined3d_buffer_map(device->vertex_buffer, vb_pos, vtx_size, &buffer_data,
2133 vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
2134 if (FAILED(hr))
2135 goto done;
2136 memcpy(buffer_data, vertex_data, vtx_size);
2137 wined3d_buffer_unmap(device->vertex_buffer);
2138 device->vertex_buffer_pos = vb_pos + vtx_size;
2139
2140 hr = d3d9_device_prepare_index_buffer(device, idx_size);
2141 if (FAILED(hr))
2142 goto done;
2143
2144 ib_pos = device->index_buffer_pos;
2145 align = ib_pos % idx_fmt_size;
2146 if (align) align = idx_fmt_size - align;
2147 if (ib_pos + idx_size + align > device->index_buffer_size)
2148 ib_pos = 0;
2149 else
2150 ib_pos += align;
2151
2152 hr = wined3d_buffer_map(device->index_buffer, ib_pos, idx_size, &buffer_data,
2153 ib_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
2154 if (FAILED(hr))
2155 goto done;
2156 memcpy(buffer_data, index_data, idx_size);
2157 wined3d_buffer_unmap(device->index_buffer);
2158 device->index_buffer_pos = ib_pos + idx_size;
2159
2160 hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, vertex_stride);
2161 if (FAILED(hr))
2162 goto done;
2163
2164 wined3d_device_set_index_buffer(device->wined3d_device, device->index_buffer,
2165 wined3dformat_from_d3dformat(index_format));
2166 wined3d_device_set_base_vertex_index(device->wined3d_device, vb_pos / vertex_stride);
2167
2168 wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
2169 hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / idx_fmt_size, idx_count);
2170
2171 wined3d_device_set_stream_source(device->wined3d_device, 0, NULL, 0, 0);
2172 wined3d_device_set_index_buffer(device->wined3d_device, NULL, WINED3DFMT_UNKNOWN);
2173 wined3d_device_set_base_vertex_index(device->wined3d_device, 0);
2174
2175 done:
2176 wined3d_mutex_unlock();
2177 return hr;
2178 }
2179
2180 static HRESULT WINAPI d3d9_device_ProcessVertices(IDirect3DDevice9Ex *iface,
2181 UINT src_start_idx, UINT dst_idx, UINT vertex_count, IDirect3DVertexBuffer9 *dst_buffer,
2182 IDirect3DVertexDeclaration9 *declaration, DWORD flags)
2183 {
2184 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2185 struct d3d9_vertexbuffer *dst_impl = unsafe_impl_from_IDirect3DVertexBuffer9(dst_buffer);
2186 struct d3d9_vertex_declaration *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration);
2187 HRESULT hr;
2188
2189 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2190 iface, src_start_idx, dst_idx, vertex_count, dst_buffer, declaration, flags);
2191
2192 wined3d_mutex_lock();
2193 hr = wined3d_device_process_vertices(device->wined3d_device, src_start_idx, dst_idx, vertex_count,
2194 dst_impl->wined3d_buffer, decl_impl ? decl_impl->wined3d_declaration : NULL,
2195 flags, dst_impl->fvf);
2196 wined3d_mutex_unlock();
2197
2198 return hr;
2199 }
2200
2201 static HRESULT WINAPI d3d9_device_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
2202 const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
2203 {
2204 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2205 struct d3d9_vertex_declaration *object;
2206 HRESULT hr;
2207
2208 TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration);
2209
2210 if (!declaration)
2211 {
2212 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2213 return D3DERR_INVALIDCALL;
2214 }
2215
2216 if (SUCCEEDED(hr = d3d9_vertex_declaration_create(device, elements, &object)))
2217 *declaration = &object->IDirect3DVertexDeclaration9_iface;
2218
2219 return hr;
2220 }
2221
2222 static HRESULT WINAPI d3d9_device_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
2223 IDirect3DVertexDeclaration9 *declaration)
2224 {
2225 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2226 struct d3d9_vertex_declaration *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration);
2227
2228 TRACE("iface %p, declaration %p.\n", iface, declaration);
2229
2230 wined3d_mutex_lock();
2231 wined3d_device_set_vertex_declaration(device->wined3d_device,
2232 decl_impl ? decl_impl->wined3d_declaration : NULL);
2233 wined3d_mutex_unlock();
2234
2235 return D3D_OK;
2236 }
2237
2238 static HRESULT WINAPI d3d9_device_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
2239 IDirect3DVertexDeclaration9 **declaration)
2240 {
2241 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2242 struct wined3d_vertex_declaration *wined3d_declaration;
2243 struct d3d9_vertex_declaration *declaration_impl;
2244
2245 TRACE("iface %p, declaration %p.\n", iface, declaration);
2246
2247 if (!declaration) return D3DERR_INVALIDCALL;
2248
2249 wined3d_mutex_lock();
2250 if ((wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
2251 {
2252 declaration_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2253 *declaration = &declaration_impl->IDirect3DVertexDeclaration9_iface;
2254 IDirect3DVertexDeclaration9_AddRef(*declaration);
2255 }
2256 else
2257 {
2258 *declaration = NULL;
2259 }
2260 wined3d_mutex_unlock();
2261
2262 TRACE("Returning %p.\n", *declaration);
2263 return D3D_OK;
2264 }
2265
2266 static struct wined3d_vertex_declaration *device_get_fvf_declaration(struct d3d9_device *device, DWORD fvf)
2267 {
2268 struct wined3d_vertex_declaration *wined3d_declaration;
2269 struct fvf_declaration *fvf_decls = device->fvf_decls;
2270 struct d3d9_vertex_declaration *d3d9_declaration;
2271 D3DVERTEXELEMENT9 *elements;
2272 int p, low, high; /* deliberately signed */
2273 HRESULT hr;
2274
2275 TRACE("Searching for declaration for fvf %08x... ", fvf);
2276
2277 low = 0;
2278 high = device->fvf_decl_count - 1;
2279 while (low <= high)
2280 {
2281 p = (low + high) >> 1;
2282 TRACE("%d ", p);
2283
2284 if (fvf_decls[p].fvf == fvf)
2285 {
2286 TRACE("found %p.\n", fvf_decls[p].decl);
2287 return fvf_decls[p].decl;
2288 }
2289
2290 if (fvf_decls[p].fvf < fvf)
2291 low = p + 1;
2292 else
2293 high = p - 1;
2294 }
2295 TRACE("not found. Creating and inserting at position %d.\n", low);
2296
2297 if (FAILED(hr = vdecl_convert_fvf(fvf, &elements)))
2298 return NULL;
2299
2300 hr = d3d9_vertex_declaration_create(device, elements, &d3d9_declaration);
2301 HeapFree(GetProcessHeap(), 0, elements);
2302 if (FAILED(hr))
2303 return NULL;
2304
2305 if (device->fvf_decl_size == device->fvf_decl_count)
2306 {
2307 UINT grow = max(device->fvf_decl_size / 2, 8);
2308
2309 fvf_decls = HeapReAlloc(GetProcessHeap(), 0, fvf_decls, sizeof(*fvf_decls) * (device->fvf_decl_size + grow));
2310 if (!fvf_decls)
2311 {
2312 IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface);
2313 return NULL;
2314 }
2315 device->fvf_decls = fvf_decls;
2316 device->fvf_decl_size += grow;
2317 }
2318
2319 d3d9_declaration->fvf = fvf;
2320 wined3d_declaration = d3d9_declaration->wined3d_declaration;
2321 wined3d_vertex_declaration_incref(wined3d_declaration);
2322 IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface);
2323
2324 memmove(fvf_decls + low + 1, fvf_decls + low, sizeof(*fvf_decls) * (device->fvf_decl_count - low));
2325 fvf_decls[low].decl = wined3d_declaration;
2326 fvf_decls[low].fvf = fvf;
2327 ++device->fvf_decl_count;
2328
2329 TRACE("Returning %p. %u declatations in array.\n", wined3d_declaration, device->fvf_decl_count);
2330
2331 return wined3d_declaration;
2332 }
2333
2334 static HRESULT WINAPI d3d9_device_SetFVF(IDirect3DDevice9Ex *iface, DWORD fvf)
2335 {
2336 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2337 struct wined3d_vertex_declaration *decl;
2338
2339 TRACE("iface %p, fvf %#x.\n", iface, fvf);
2340
2341 if (!fvf)
2342 {
2343 WARN("%#x is not a valid FVF.\n", fvf);
2344 return D3D_OK;
2345 }
2346
2347 wined3d_mutex_lock();
2348 if (!(decl = device_get_fvf_declaration(device, fvf)))
2349 {
2350 wined3d_mutex_unlock();
2351 ERR("Failed to create a vertex declaration for fvf %#x.\n", fvf);
2352 return D3DERR_DRIVERINTERNALERROR;
2353 }
2354
2355 wined3d_device_set_vertex_declaration(device->wined3d_device, decl);
2356 wined3d_mutex_unlock();
2357
2358 return D3D_OK;
2359 }
2360
2361 static HRESULT WINAPI d3d9_device_GetFVF(IDirect3DDevice9Ex *iface, DWORD *fvf)
2362 {
2363 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2364 struct wined3d_vertex_declaration *wined3d_declaration;
2365 struct d3d9_vertex_declaration *d3d9_declaration;
2366
2367 TRACE("iface %p, fvf %p.\n", iface, fvf);
2368
2369 wined3d_mutex_lock();
2370 if ((wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
2371 {
2372 d3d9_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2373 *fvf = d3d9_declaration->fvf;
2374 }
2375 else
2376 {
2377 *fvf = 0;
2378 }
2379 wined3d_mutex_unlock();
2380
2381 TRACE("Returning FVF %#x.\n", *fvf);
2382
2383 return D3D_OK;
2384 }
2385
2386 static HRESULT WINAPI d3d9_device_CreateVertexShader(IDirect3DDevice9Ex *iface,
2387 const DWORD *byte_code, IDirect3DVertexShader9 **shader)
2388 {
2389 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2390 struct d3d9_vertexshader *object;
2391 HRESULT hr;
2392
2393 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2394
2395 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2396 if (!object)
2397 return E_OUTOFMEMORY;
2398
2399 hr = vertexshader_init(object, device, byte_code);
2400 if (FAILED(hr))
2401 {
2402 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2403 HeapFree(GetProcessHeap(), 0, object);
2404 return hr;
2405 }
2406
2407 TRACE("Created vertex shader %p.\n", object);
2408 *shader = &object->IDirect3DVertexShader9_iface;
2409
2410 return D3D_OK;
2411 }
2412
2413 static HRESULT WINAPI d3d9_device_SetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 *shader)
2414 {
2415 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2416 struct d3d9_vertexshader *shader_obj = unsafe_impl_from_IDirect3DVertexShader9(shader);
2417
2418 TRACE("iface %p, shader %p.\n", iface, shader);
2419
2420 wined3d_mutex_lock();
2421 wined3d_device_set_vertex_shader(device->wined3d_device,
2422 shader_obj ? shader_obj->wined3d_shader : NULL);
2423 wined3d_mutex_unlock();
2424
2425 return D3D_OK;
2426 }
2427
2428 static HRESULT WINAPI d3d9_device_GetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 **shader)
2429 {
2430 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2431 struct d3d9_vertexshader *shader_impl;
2432 struct wined3d_shader *wined3d_shader;
2433
2434 TRACE("iface %p, shader %p.\n", iface, shader);
2435
2436 wined3d_mutex_lock();
2437 if ((wined3d_shader = wined3d_device_get_vertex_shader(device->wined3d_device)))
2438 {
2439 shader_impl = wined3d_shader_get_parent(wined3d_shader);
2440 *shader = &shader_impl->IDirect3DVertexShader9_iface;
2441 IDirect3DVertexShader9_AddRef(*shader);
2442 }
2443 else
2444 {
2445 *shader = NULL;
2446 }
2447 wined3d_mutex_unlock();
2448
2449 TRACE("Returning %p.\n", *shader);
2450
2451 return D3D_OK;
2452 }
2453
2454 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2455 UINT reg_idx, const float *data, UINT count)
2456 {
2457 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2458 HRESULT hr;
2459
2460 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2461
2462 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2463 {
2464 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2465 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2466 return D3DERR_INVALIDCALL;
2467 }
2468
2469 wined3d_mutex_lock();
2470 hr = wined3d_device_set_vs_consts_f(device->wined3d_device, reg_idx, data, count);
2471 wined3d_mutex_unlock();
2472
2473 return hr;
2474 }
2475
2476 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2477 UINT reg_idx, float *data, UINT count)
2478 {
2479 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2480 HRESULT hr;
2481
2482 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2483
2484 if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2485 {
2486 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2487 reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2488 return D3DERR_INVALIDCALL;
2489 }
2490
2491 wined3d_mutex_lock();
2492 hr = wined3d_device_get_vs_consts_f(device->wined3d_device, reg_idx, data, count);
2493 wined3d_mutex_unlock();
2494
2495 return hr;
2496 }
2497
2498 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2499 UINT reg_idx, const int *data, UINT count)
2500 {
2501 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2502 HRESULT hr;
2503
2504 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2505
2506 wined3d_mutex_lock();
2507 hr = wined3d_device_set_vs_consts_i(device->wined3d_device, reg_idx, data, count);
2508 wined3d_mutex_unlock();
2509
2510 return hr;
2511 }
2512
2513 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2514 UINT reg_idx, int *data, UINT count)
2515 {
2516 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2517 HRESULT hr;
2518
2519 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2520
2521 wined3d_mutex_lock();
2522 hr = wined3d_device_get_vs_consts_i(device->wined3d_device, reg_idx, data, count);
2523 wined3d_mutex_unlock();
2524
2525 return hr;
2526 }
2527
2528 static HRESULT WINAPI d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2529 UINT reg_idx, const BOOL *data, UINT count)
2530 {
2531 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2532 HRESULT hr;
2533
2534 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2535
2536 wined3d_mutex_lock();
2537 hr = wined3d_device_set_vs_consts_b(device->wined3d_device, reg_idx, data, count);
2538 wined3d_mutex_unlock();
2539
2540 return hr;
2541 }
2542
2543 static HRESULT WINAPI d3d9_device_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2544 UINT reg_idx, BOOL *data, UINT count)
2545 {
2546 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2547 HRESULT hr;
2548
2549 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2550
2551 wined3d_mutex_lock();
2552 hr = wined3d_device_get_vs_consts_b(device->wined3d_device, reg_idx, data, count);
2553 wined3d_mutex_unlock();
2554
2555 return hr;
2556 }
2557
2558 static HRESULT WINAPI d3d9_device_SetStreamSource(IDirect3DDevice9Ex *iface,
2559 UINT stream_idx, IDirect3DVertexBuffer9 *buffer, UINT offset, UINT stride)
2560 {
2561 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2562 struct d3d9_vertexbuffer *buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer9(buffer);
2563 HRESULT hr;
2564
2565 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2566 iface, stream_idx, buffer, offset, stride);
2567
2568 wined3d_mutex_lock();
2569 hr = wined3d_device_set_stream_source(device->wined3d_device, stream_idx,
2570 buffer_impl ? buffer_impl->wined3d_buffer : NULL, offset, stride);
2571 wined3d_mutex_unlock();
2572
2573 return hr;
2574 }
2575
2576 static HRESULT WINAPI d3d9_device_GetStreamSource(IDirect3DDevice9Ex *iface,
2577 UINT stream_idx, IDirect3DVertexBuffer9 **buffer, UINT *offset, UINT *stride)
2578 {
2579 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2580 struct d3d9_vertexbuffer *buffer_impl;
2581 struct wined3d_buffer *wined3d_buffer;
2582 HRESULT hr;
2583
2584 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2585 iface, stream_idx, buffer, offset, stride);
2586
2587 if (!buffer)
2588 return D3DERR_INVALIDCALL;
2589
2590 wined3d_mutex_lock();
2591 hr = wined3d_device_get_stream_source(device->wined3d_device, stream_idx, &wined3d_buffer, offset, stride);
2592 if (SUCCEEDED(hr) && wined3d_buffer)
2593 {
2594 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2595 *buffer = &buffer_impl->IDirect3DVertexBuffer9_iface;
2596 IDirect3DVertexBuffer9_AddRef(*buffer);
2597 wined3d_buffer_decref(wined3d_buffer);
2598 }
2599 else
2600 {
2601 if (FAILED(hr))
2602 FIXME("Call to GetStreamSource failed %p %p\n", offset, stride);
2603 *buffer = NULL;
2604 }
2605 wined3d_mutex_unlock();
2606
2607 return hr;
2608 }
2609
2610 static HRESULT WINAPI d3d9_device_SetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT stream_idx, UINT freq)
2611 {
2612 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2613 HRESULT hr;
2614
2615 TRACE("iface %p, stream_idx %u, freq %u.\n", iface, stream_idx, freq);
2616
2617 wined3d_mutex_lock();
2618 hr = wined3d_device_set_stream_source_freq(device->wined3d_device, stream_idx, freq);
2619 wined3d_mutex_unlock();
2620
2621 return hr;
2622 }
2623
2624 static HRESULT WINAPI d3d9_device_GetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT stream_idx, UINT *freq)
2625 {
2626 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2627 HRESULT hr;
2628
2629 TRACE("iface %p, stream_idx %u, freq %p.\n", iface, stream_idx, freq);
2630
2631 wined3d_mutex_lock();
2632 hr = wined3d_device_get_stream_source_freq(device->wined3d_device, stream_idx, freq);
2633 wined3d_mutex_unlock();
2634
2635 return hr;
2636 }
2637
2638 static HRESULT WINAPI d3d9_device_SetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 *buffer)
2639 {
2640 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2641 struct d3d9_indexbuffer *ib = unsafe_impl_from_IDirect3DIndexBuffer9(buffer);
2642
2643 TRACE("iface %p, buffer %p.\n", iface, buffer);
2644
2645 wined3d_mutex_lock();
2646 wined3d_device_set_index_buffer(device->wined3d_device,
2647 ib ? ib->wined3d_buffer : NULL,
2648 ib ? ib->format : WINED3DFMT_UNKNOWN);
2649 wined3d_mutex_unlock();
2650
2651 return D3D_OK;
2652 }
2653
2654 static HRESULT WINAPI d3d9_device_GetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 **buffer)
2655 {
2656 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2657 enum wined3d_format_id wined3d_format;
2658 struct wined3d_buffer *wined3d_buffer;
2659 struct d3d9_indexbuffer *buffer_impl;
2660
2661 TRACE("iface %p, buffer %p.\n", iface, buffer);
2662
2663 if (!buffer)
2664 return D3DERR_INVALIDCALL;
2665
2666 wined3d_mutex_lock();
2667 if ((wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &wined3d_format)))
2668 {
2669 buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2670 *buffer = &buffer_impl->IDirect3DIndexBuffer9_iface;
2671 IDirect3DIndexBuffer9_AddRef(*buffer);
2672 }
2673 else
2674 {
2675 *buffer = NULL;
2676 }
2677 wined3d_mutex_unlock();
2678
2679 return D3D_OK;
2680 }
2681
2682 static HRESULT WINAPI d3d9_device_CreatePixelShader(IDirect3DDevice9Ex *iface,
2683 const DWORD *byte_code, IDirect3DPixelShader9 **shader)
2684 {
2685 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2686 struct d3d9_pixelshader *object;
2687 HRESULT hr;
2688
2689 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2690
2691 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2692 if (!object)
2693 {
2694 FIXME("Failed to allocate pixel shader memory.\n");
2695 return E_OUTOFMEMORY;
2696 }
2697
2698 hr = pixelshader_init(object, device, byte_code);
2699 if (FAILED(hr))
2700 {
2701 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2702 HeapFree(GetProcessHeap(), 0, object);
2703 return hr;
2704 }
2705
2706 TRACE("Created pixel shader %p.\n", object);
2707 *shader = &object->IDirect3DPixelShader9_iface;
2708
2709 return D3D_OK;
2710 }
2711
2712 static HRESULT WINAPI d3d9_device_SetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 *shader)
2713 {
2714 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2715 struct d3d9_pixelshader *shader_obj = unsafe_impl_from_IDirect3DPixelShader9(shader);
2716
2717 TRACE("iface %p, shader %p.\n", iface, shader);
2718
2719 wined3d_mutex_lock();
2720 wined3d_device_set_pixel_shader(device->wined3d_device,
2721 shader_obj ? shader_obj->wined3d_shader : NULL);
2722 wined3d_mutex_unlock();
2723
2724 return D3D_OK;
2725 }
2726
2727 static HRESULT WINAPI d3d9_device_GetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 **shader)
2728 {
2729 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2730 struct d3d9_pixelshader *shader_impl;
2731 struct wined3d_shader *wined3d_shader;
2732
2733 TRACE("iface %p, shader %p.\n", iface, shader);
2734
2735 if (!shader) return D3DERR_INVALIDCALL;
2736
2737 wined3d_mutex_lock();
2738 if ((wined3d_shader = wined3d_device_get_pixel_shader(device->wined3d_device)))
2739 {
2740 shader_impl = wined3d_shader_get_parent(wined3d_shader);
2741 *shader = &shader_impl->IDirect3DPixelShader9_iface;
2742 IDirect3DPixelShader9_AddRef(*shader);
2743 }
2744 else
2745 {
2746 *shader = NULL;
2747 }
2748 wined3d_mutex_unlock();
2749
2750 TRACE("Returning %p.\n", *shader);
2751
2752 return D3D_OK;
2753 }
2754
2755 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2756 UINT reg_idx, const float *data, UINT count)
2757 {
2758 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2759 HRESULT hr;
2760
2761 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2762
2763 wined3d_mutex_lock();
2764 hr = wined3d_device_set_ps_consts_f(device->wined3d_device, reg_idx, data, count);
2765 wined3d_mutex_unlock();
2766
2767 return hr;
2768 }
2769
2770 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2771 UINT reg_idx, float *data, UINT count)
2772 {
2773 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2774 HRESULT hr;
2775
2776 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2777
2778 wined3d_mutex_lock();
2779 hr = wined3d_device_get_ps_consts_f(device->wined3d_device, reg_idx, data, count);
2780 wined3d_mutex_unlock();
2781
2782 return hr;
2783 }
2784
2785 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2786 UINT reg_idx, const int *data, UINT count)
2787 {
2788 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2789 HRESULT hr;
2790
2791 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2792
2793 wined3d_mutex_lock();
2794 hr = wined3d_device_set_ps_consts_i(device->wined3d_device, reg_idx, data, count);
2795 wined3d_mutex_unlock();
2796
2797 return hr;
2798 }
2799
2800 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2801 UINT reg_idx, int *data, UINT count)
2802 {
2803 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2804 HRESULT hr;
2805
2806 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2807
2808 wined3d_mutex_lock();
2809 hr = wined3d_device_get_ps_consts_i(device->wined3d_device, reg_idx, data, count);
2810 wined3d_mutex_unlock();
2811
2812 return hr;
2813 }
2814
2815 static HRESULT WINAPI d3d9_device_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2816 UINT reg_idx, const BOOL *data, UINT count)
2817 {
2818 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2819 HRESULT hr;
2820
2821 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2822
2823 wined3d_mutex_lock();
2824 hr = wined3d_device_set_ps_consts_b(device->wined3d_device, reg_idx, data, count);
2825 wined3d_mutex_unlock();
2826
2827 return hr;
2828 }
2829
2830 static HRESULT WINAPI d3d9_device_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2831 UINT reg_idx, BOOL *data, UINT count)
2832 {
2833 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2834 HRESULT hr;
2835
2836 TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2837
2838 wined3d_mutex_lock();
2839 hr = wined3d_device_get_ps_consts_b(device->wined3d_device, reg_idx, data, count);
2840 wined3d_mutex_unlock();
2841
2842 return hr;
2843 }
2844
2845 static HRESULT WINAPI d3d9_device_DrawRectPatch(IDirect3DDevice9Ex *iface, UINT handle,
2846 const float *segment_count, const D3DRECTPATCH_INFO *patch_info)
2847 {
2848 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
2849 iface, handle, segment_count, patch_info);
2850 return D3D_OK;
2851 }
2852
2853 static HRESULT WINAPI d3d9_device_DrawTriPatch(IDirect3DDevice9Ex *iface, UINT handle,
2854 const float *segment_count, const D3DTRIPATCH_INFO *patch_info)
2855 {
2856 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
2857 iface, handle, segment_count, patch_info);
2858 return D3D_OK;
2859 }
2860
2861 static HRESULT WINAPI d3d9_device_DeletePatch(IDirect3DDevice9Ex *iface, UINT handle)
2862 {
2863 FIXME("iface %p, handle %#x unimplemented.\n", iface, handle);
2864 return D3DERR_INVALIDCALL;
2865 }
2866
2867 static HRESULT WINAPI d3d9_device_CreateQuery(IDirect3DDevice9Ex *iface, D3DQUERYTYPE type, IDirect3DQuery9 **query)
2868 {
2869 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2870 struct d3d9_query *object;
2871 HRESULT hr;
2872
2873 TRACE("iface %p, type %#x, query %p.\n", iface, type, query);
2874
2875 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2876 if (!object)
2877 return E_OUTOFMEMORY;
2878
2879 hr = query_init(object, device, type);
2880 if (FAILED(hr))
2881 {
2882 WARN("Failed to initialize query, hr %#x.\n", hr);
2883 HeapFree(GetProcessHeap(), 0, object);
2884 return hr;
2885 }
2886
2887 TRACE("Created query %p.\n", object);
2888 if (query) *query = &object->IDirect3DQuery9_iface;
2889 else IDirect3DQuery9_Release(&object->IDirect3DQuery9_iface);
2890
2891 return D3D_OK;
2892 }
2893
2894 static HRESULT WINAPI d3d9_device_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface,
2895 UINT width, UINT height, float *rows, float *columns)
2896 {
2897 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2898 iface, width, height, rows, columns);
2899
2900 return E_NOTIMPL;
2901 }
2902
2903 static HRESULT WINAPI d3d9_device_ComposeRects(IDirect3DDevice9Ex *iface,
2904 IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs,
2905 UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y)
2906 {
2907 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2908 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2909 iface, src_surface, dst_surface, src_descs, rect_count,
2910 dst_descs, operation, offset_x, offset_y);
2911
2912 return E_NOTIMPL;
2913 }
2914
2915 static HRESULT WINAPI d3d9_device_PresentEx(IDirect3DDevice9Ex *iface,
2916 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2917 const RGNDATA *dirty_region, DWORD flags)
2918 {
2919 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
2920 HRESULT hr;
2921
2922 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
2923 iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect),
2924 dst_window_override, dirty_region, flags);
2925
2926 wined3d_mutex_lock();
2927 hr = wined3d_device_present(device->wined3d_device, src_rect, dst_rect,
2928 dst_window_override, dirty_region, flags);
2929 wined3d_mutex_unlock();
2930
2931 return hr;
2932 }
2933
2934 static HRESULT WINAPI d3d9_device_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority)
2935 {
2936 FIXME("iface %p, priority %p stub!\n", iface, priority);
2937
2938 return E_NOTIMPL;
2939 }
2940
2941 static HRESULT WINAPI d3d9_device_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority)
2942 {
2943 FIXME("iface %p, priority %d stub!\n", iface, priority);
2944
2945 return E_NOTIMPL;
2946 }
2947
2948 static HRESULT WINAPI d3d9_device_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx)
2949 {
2950 FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx);
2951
2952 return E_NOTIMPL;
2953 }
2954
2955 static HRESULT WINAPI d3d9_device_CheckResourceResidency(IDirect3DDevice9Ex *iface,
2956 IDirect3DResource9 **resources, UINT32 resource_count)
2957 {
2958 FIXME("iface %p, resources %p, resource_count %u stub!\n",
2959 iface, resources, resource_count);
2960
2961 return E_NOTIMPL;
2962 }
2963
2964 static HRESULT WINAPI d3d9_device_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
2965 {
2966 FIXME("iface %p, max_latency %u stub!\n", iface, max_latency);
2967
2968 return E_NOTIMPL;
2969 }
2970
2971 static HRESULT WINAPI d3d9_device_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)
2972 {
2973 FIXME("iface %p, max_latency %p stub!\n", iface, max_latency);
2974
2975 *max_latency = 2;
2976
2977 return E_NOTIMPL;
2978 }
2979
2980 static HRESULT WINAPI d3d9_device_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window)
2981 {
2982 static int i;
2983
2984 TRACE("iface %p, dst_window %p stub!\n", iface, dst_window);
2985
2986 if (!i++)
2987 FIXME("iface %p, dst_window %p stub!\n", iface, dst_window);
2988
2989 return D3D_OK;
2990 }
2991
2992 static HRESULT WINAPI d3d9_device_CreateRenderTargetEx(IDirect3DDevice9Ex *iface,
2993 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2994 BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2995 {
2996 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2997 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2998 iface, width, height, format, multisample_type, multisample_quality,
2999 lockable, surface, shared_handle, usage);
3000
3001 if (shared_handle)
3002 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
3003
3004 return E_NOTIMPL;
3005 }
3006
3007 static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface,
3008 UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
3009 HANDLE *shared_handle, DWORD usage)
3010 {
3011 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3012 iface, width, height, format, pool, surface, shared_handle, usage);
3013
3014 return E_NOTIMPL;
3015 }
3016
3017 static HRESULT WINAPI d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface,
3018 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
3019 BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
3020 {
3021 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
3022 "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
3023 iface, width, height, format, multisample_type, multisample_quality,
3024 discard, surface, shared_handle, usage);
3025
3026 if (shared_handle)
3027 FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
3028
3029 return E_NOTIMPL;
3030 }
3031
3032 static HRESULT WINAPI d3d9_device_ResetEx(IDirect3DDevice9Ex *iface,
3033 D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
3034 {
3035 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3036 struct wined3d_swapchain_desc swapchain_desc;
3037 struct wined3d_display_mode wined3d_mode;
3038 HRESULT hr;
3039
3040 TRACE("iface %p, present_parameters %p, mode %p.\n", iface, present_parameters, mode);
3041
3042 if (mode)
3043 {
3044 wined3d_mode.width = mode->Width;
3045 wined3d_mode.height = mode->Height;
3046 wined3d_mode.refresh_rate = mode->RefreshRate;
3047 wined3d_mode.format_id = wined3dformat_from_d3dformat(mode->Format);
3048 wined3d_mode.scanline_ordering = mode->ScanLineOrdering;
3049 }
3050
3051 wined3d_mutex_lock();
3052
3053 if (device->vertex_buffer)
3054 {
3055 wined3d_buffer_decref(device->vertex_buffer);
3056 device->vertex_buffer = NULL;
3057 device->vertex_buffer_size = 0;
3058 }
3059 if (device->index_buffer)
3060 {
3061 wined3d_buffer_decref(device->index_buffer);
3062 device->index_buffer = NULL;
3063 device->index_buffer_size = 0;
3064 }
3065
3066 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters);
3067 hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc,
3068 mode ? &wined3d_mode : NULL, reset_enum_callback, FALSE);
3069 wined3d_mutex_unlock();
3070
3071 return hr;
3072 }
3073
3074 static HRESULT WINAPI d3d9_device_GetDisplayModeEx(IDirect3DDevice9Ex *iface,
3075 UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
3076 {
3077 struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
3078 struct wined3d_display_mode wined3d_mode;
3079 HRESULT hr;
3080
3081 TRACE("iface %p, swapchain_idx %u, mode %p, rotation %p.\n",
3082 iface, swapchain_idx, mode, rotation);
3083
3084 if (mode->Size != sizeof(*mode))
3085 return D3DERR_INVALIDCALL;
3086
3087 wined3d_mutex_lock();
3088 hr = wined3d_device_get_display_mode(device->wined3d_device, swapchain_idx, &wined3d_mode,
3089 (enum wined3d_display_rotation *)rotation);
3090 wined3d_mutex_unlock();
3091
3092 if (SUCCEEDED(hr))
3093 {
3094 mode->Width = wined3d_mode.width;
3095 mode->Height = wined3d_mode.height;
3096 mode->RefreshRate = wined3d_mode.refresh_rate;
3097 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
3098 mode->ScanLineOrdering = wined3d_mode.scanline_ordering;
3099 }
3100
3101 return hr;
3102 }
3103
3104 static const struct IDirect3DDevice9ExVtbl d3d9_device_vtbl =
3105 {
3106 /* IUnknown */
3107 d3d9_device_QueryInterface,
3108 d3d9_device_AddRef,
3109 d3d9_device_Release,
3110 /* IDirect3DDevice9 */
3111 d3d9_device_TestCooperativeLevel,
3112 d3d9_device_GetAvailableTextureMem,
3113 d3d9_device_EvictManagedResources,
3114 d3d9_device_GetDirect3D,
3115 d3d9_device_GetDeviceCaps,
3116 d3d9_device_GetDisplayMode,
3117 d3d9_device_GetCreationParameters,
3118 d3d9_device_SetCursorProperties,
3119 d3d9_device_SetCursorPosition,
3120 d3d9_device_ShowCursor,
3121 d3d9_device_CreateAdditionalSwapChain,
3122 d3d9_device_GetSwapChain,
3123 d3d9_device_GetNumberOfSwapChains,
3124 d3d9_device_Reset,
3125 d3d9_device_Present,
3126 d3d9_device_GetBackBuffer,
3127 d3d9_device_GetRasterStatus,
3128 d3d9_device_SetDialogBoxMode,
3129 d3d9_device_SetGammaRamp,
3130 d3d9_device_GetGammaRamp,
3131 d3d9_device_CreateTexture,
3132 d3d9_device_CreateVolumeTexture,
3133 d3d9_device_CreateCubeTexture,
3134 d3d9_device_CreateVertexBuffer,
3135 d3d9_device_CreateIndexBuffer,
3136 d3d9_device_CreateRenderTarget,
3137 d3d9_device_CreateDepthStencilSurface,
3138 d3d9_device_UpdateSurface,
3139 d3d9_device_UpdateTexture,
3140 d3d9_device_GetRenderTargetData,
3141 d3d9_device_GetFrontBufferData,
3142 d3d9_device_StretchRect,
3143 d3d9_device_ColorFill,
3144 d3d9_device_CreateOffscreenPlainSurface,
3145 d3d9_device_SetRenderTarget,
3146 d3d9_device_GetRenderTarget,
3147 d3d9_device_SetDepthStencilSurface,
3148 d3d9_device_GetDepthStencilSurface,
3149 d3d9_device_BeginScene,
3150 d3d9_device_EndScene,
3151 d3d9_device_Clear,
3152 d3d9_device_SetTransform,
3153 d3d9_device_GetTransform,
3154 d3d9_device_MultiplyTransform,
3155 d3d9_device_SetViewport,
3156 d3d9_device_GetViewport,
3157 d3d9_device_SetMaterial,
3158 d3d9_device_GetMaterial,
3159 d3d9_device_SetLight,
3160 d3d9_device_GetLight,
3161 d3d9_device_LightEnable,
3162 d3d9_device_GetLightEnable,
3163 d3d9_device_SetClipPlane,
3164 d3d9_device_GetClipPlane,
3165 d3d9_device_SetRenderState,
3166 d3d9_device_GetRenderState,
3167 d3d9_device_CreateStateBlock,
3168 d3d9_device_BeginStateBlock,
3169 d3d9_device_EndStateBlock,
3170 d3d9_device_SetClipStatus,
3171 d3d9_device_GetClipStatus,
3172 d3d9_device_GetTexture,
3173 d3d9_device_SetTexture,
3174 d3d9_device_GetTextureStageState,
3175 d3d9_device_SetTextureStageState,
3176 d3d9_device_GetSamplerState,
3177 d3d9_device_SetSamplerState,
3178 d3d9_device_ValidateDevice,
3179 d3d9_device_SetPaletteEntries,
3180 d3d9_device_GetPaletteEntries,
3181 d3d9_device_SetCurrentTexturePalette,
3182 d3d9_device_GetCurrentTexturePalette,
3183 d3d9_device_SetScissorRect,
3184 d3d9_device_GetScissorRect,
3185 d3d9_device_SetSoftwareVertexProcessing,
3186 d3d9_device_GetSoftwareVertexProcessing,
3187 d3d9_device_SetNPatchMode,
3188 d3d9_device_GetNPatchMode,
3189 d3d9_device_DrawPrimitive,
3190 d3d9_device_DrawIndexedPrimitive,
3191 d3d9_device_DrawPrimitiveUP,
3192 d3d9_device_DrawIndexedPrimitiveUP,
3193 d3d9_device_ProcessVertices,
3194 d3d9_device_CreateVertexDeclaration,
3195 d3d9_device_SetVertexDeclaration,
3196 d3d9_device_GetVertexDeclaration,
3197 d3d9_device_SetFVF,
3198 d3d9_device_GetFVF,
3199 d3d9_device_CreateVertexShader,
3200 d3d9_device_SetVertexShader,
3201 d3d9_device_GetVertexShader,
3202 d3d9_device_SetVertexShaderConstantF,
3203 d3d9_device_GetVertexShaderConstantF,
3204 d3d9_device_SetVertexShaderConstantI,
3205 d3d9_device_GetVertexShaderConstantI,
3206 d3d9_device_SetVertexShaderConstantB,
3207 d3d9_device_GetVertexShaderConstantB,
3208 d3d9_device_SetStreamSource,
3209 d3d9_device_GetStreamSource,
3210 d3d9_device_SetStreamSourceFreq,
3211 d3d9_device_GetStreamSourceFreq,
3212 d3d9_device_SetIndices,
3213 d3d9_device_GetIndices,
3214 d3d9_device_CreatePixelShader,
3215 d3d9_device_SetPixelShader,
3216 d3d9_device_GetPixelShader,
3217 d3d9_device_SetPixelShaderConstantF,
3218 d3d9_device_GetPixelShaderConstantF,
3219 d3d9_device_SetPixelShaderConstantI,
3220 d3d9_device_GetPixelShaderConstantI,
3221 d3d9_device_SetPixelShaderConstantB,
3222 d3d9_device_GetPixelShaderConstantB,
3223 d3d9_device_DrawRectPatch,
3224 d3d9_device_DrawTriPatch,
3225 d3d9_device_DeletePatch,
3226 d3d9_device_CreateQuery,
3227 /* IDirect3DDevice9Ex */
3228 d3d9_device_SetConvolutionMonoKernel,
3229 d3d9_device_ComposeRects,
3230 d3d9_device_PresentEx,
3231 d3d9_device_GetGPUThreadPriority,
3232 d3d9_device_SetGPUThreadPriority,
3233 d3d9_device_WaitForVBlank,
3234 d3d9_device_CheckResourceResidency,
3235 d3d9_device_SetMaximumFrameLatency,
3236 d3d9_device_GetMaximumFrameLatency,
3237 d3d9_device_CheckDeviceState,
3238 d3d9_device_CreateRenderTargetEx,
3239 d3d9_device_CreateOffscreenPlainSurfaceEx,
3240 d3d9_device_CreateDepthStencilSurfaceEx,
3241 d3d9_device_ResetEx,
3242 d3d9_device_GetDisplayModeEx,
3243 };
3244
3245 static inline struct d3d9_device *device_from_device_parent(struct wined3d_device_parent *device_parent)
3246 {
3247 return CONTAINING_RECORD(device_parent, struct d3d9_device, device_parent);
3248 }
3249
3250 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
3251 struct wined3d_device *device)
3252 {
3253 TRACE("device_parent %p, device %p.\n", device_parent, device);
3254 }
3255
3256 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
3257 {
3258 TRACE("device_parent %p.\n", device_parent);
3259 }
3260
3261 static HRESULT CDECL device_parent_create_texture_surface(struct wined3d_device_parent *device_parent,
3262 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
3263 enum wined3d_pool pool, UINT sub_resource_idx, struct wined3d_surface **surface)
3264 {
3265 struct d3d9_device *device = device_from_device_parent(device_parent);
3266 struct d3d9_surface *d3d_surface;
3267 BOOL lockable = TRUE;
3268 HRESULT hr;
3269
3270 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
3271 "\tpool %#x, sub_resource_idx %u, surface %p.\n",
3272 device_parent, container_parent, width, height, format, usage, pool, sub_resource_idx, surface);
3273
3274 if (pool == WINED3D_POOL_DEFAULT && !(usage & D3DUSAGE_DYNAMIC))
3275 lockable = FALSE;
3276
3277 if (FAILED(hr = d3d9_device_create_surface(device, width, height, d3dformat_from_wined3dformat(format),
3278 lockable, FALSE, (IDirect3DSurface9 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0)))
3279 {
3280 WARN("Failed to create surface, hr %#x.\n", hr);
3281 return hr;
3282 }
3283
3284 *surface = d3d_surface->wined3d_surface;
3285 wined3d_surface_incref(*surface);
3286
3287 d3d_surface->container = container_parent;
3288 IDirect3DDevice9Ex_Release(d3d_surface->parent_device);
3289 d3d_surface->parent_device = NULL;
3290
3291 IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3292 d3d_surface->forwardReference = container_parent;
3293
3294 return hr;
3295 }
3296
3297 static HRESULT CDECL device_parent_create_swapchain_surface(struct wined3d_device_parent *device_parent,
3298 void *container_parent, UINT width, UINT height, enum wined3d_format_id format_id, DWORD usage,
3299 enum wined3d_multisample_type multisample_type, DWORD multisample_quality, struct wined3d_surface **surface)
3300 {
3301 struct d3d9_device *device = device_from_device_parent(device_parent);
3302 struct d3d9_surface *d3d_surface;
3303 HRESULT hr;
3304
3305 TRACE("device_parent %p, container_parent %p, width %u, height %u, format_id %#x, usage %#x,\n"
3306 "\tmultisample_type %#x, multisample_quality %u, surface %p.\n",
3307 device_parent, container_parent, width, height, format_id, usage,
3308 multisample_type, multisample_quality, surface);
3309
3310 if (FAILED(hr = d3d9_device_create_surface(device, width, height, d3dformat_from_wined3dformat(format_id),
3311 TRUE, FALSE, (IDirect3DSurface9 **)&d3d_surface, usage, D3DPOOL_DEFAULT, multisample_type,
3312 multisample_quality)))
3313 {
3314 WARN("Failed to create surface, hr %#x.\n", hr);
3315 return hr;
3316 }
3317
3318 *surface = d3d_surface->wined3d_surface;
3319 wined3d_surface_incref(*surface);
3320
3321 if (container_parent == device_parent)
3322 d3d_surface->container = (IUnknown *)&device->IDirect3DDevice9Ex_iface;
3323 else
3324 d3d_surface->container = container_parent;
3325 /* Implicit surfaces are created with an refcount of 0 */
3326 IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3327
3328 return hr;
3329 }
3330
3331 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
3332 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
3333 enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
3334 {
3335 struct d3d9_device *device = device_from_device_parent(device_parent);
3336 struct d3d9_volume *object;
3337 HRESULT hr;
3338
3339 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
3340 "format %#x, pool %#x, usage %#x, volume %p\n",
3341 device_parent, container_parent, width, height, depth,
3342 format, pool, usage, volume);
3343
3344 /* Allocate the storage for the device */
3345 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3346 if (!object)
3347 {
3348 FIXME("Allocation of memory failed\n");
3349 *volume = NULL;
3350 return D3DERR_OUTOFVIDEOMEMORY;
3351 }
3352
3353 hr = volume_init(object, device, width, height, depth, usage, format, pool);
3354 if (FAILED(hr))
3355 {
3356 WARN("Failed to initialize volume, hr %#x.\n", hr);
3357 HeapFree(GetProcessHeap(), 0, object);
3358 return hr;
3359 }
3360
3361 *volume = object->wined3d_volume;
3362 wined3d_volume_incref(*volume);
3363 IDirect3DVolume9_Release(&object->IDirect3DVolume9_iface);
3364
3365 object->container = container_parent;
3366 object->forwardReference = container_parent;
3367
3368 TRACE("Created volume %p.\n", object);
3369
3370 return hr;
3371 }
3372
3373 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
3374 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
3375 {
3376 struct d3d9_device *device = device_from_device_parent(device_parent);
3377 struct d3d9_swapchain *d3d_swapchain;
3378 HRESULT hr;
3379
3380 TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent, desc, swapchain);
3381
3382 hr = d3d9_swapchain_create(device, desc, &d3d_swapchain);
3383 if (FAILED(hr))
3384 {
3385 WARN("Failed to create swapchain, hr %#x.\n", hr);
3386 *swapchain = NULL;
3387 return hr;
3388 }
3389
3390 *swapchain = d3d_swapchain->wined3d_swapchain;
3391 wined3d_swapchain_incref(*swapchain);
3392 IDirect3DSwapChain9_Release(&d3d_swapchain->IDirect3DSwapChain9_iface);
3393
3394 return hr;
3395 }
3396
3397 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops =
3398 {
3399 device_parent_wined3d_device_created,
3400 device_parent_mode_changed,
3401 device_parent_create_swapchain_surface,
3402 device_parent_create_texture_surface,
3403 device_parent_create_volume,
3404 device_parent_create_swapchain,
3405 };
3406
3407 static void setup_fpu(void)
3408 {
3409 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3410 WORD cw;
3411 __asm__ volatile ("fnstcw %0" : "=m" (cw));
3412 cw = (cw & ~0xf3f) | 0x3f;
3413 __asm__ volatile ("fldcw %0" : : "m" (cw));
3414 #elif defined(__i386__) && defined(_MSC_VER)
3415 WORD cw;
3416 __asm fnstcw cw;
3417 cw = (cw & ~0xf3f) | 0x3f;
3418 __asm fldcw cw;
3419 #else
3420 FIXME("FPU setup not implemented for this platform.\n");
3421 #endif
3422 }
3423
3424 HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d,
3425 UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
3426 D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode)
3427 {
3428 struct wined3d_swapchain_desc *swapchain_desc;
3429 UINT i, count = 1;
3430 HRESULT hr;
3431
3432 if (mode)
3433 FIXME("Ignoring display mode.\n");
3434
3435 device->IDirect3DDevice9Ex_iface.lpVtbl = &d3d9_device_vtbl;
3436 device->device_parent.ops = &d3d9_wined3d_device_parent_ops;
3437 device->refcount = 1;
3438
3439 if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
3440
3441 wined3d_mutex_lock();
3442 hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4,
3443 &device->device_parent, &device->wined3d_device);
3444 if (FAILED(hr))
3445 {
3446 WARN("Failed to create wined3d device, hr %#x.\n", hr);
3447 wined3d_mutex_unlock();
3448 return hr;
3449 }
3450
3451 if (flags & D3DCREATE_ADAPTERGROUP_DEVICE)
3452 {
3453 WINED3DCAPS caps;
3454
3455 wined3d_get_device_caps(wined3d, adapter, device_type, &caps);
3456 count = caps.NumberOfAdaptersInGroup;
3457 }
3458
3459 if (flags & D3DCREATE_MULTITHREADED)
3460 wined3d_device_set_multithreaded(device->wined3d_device);
3461
3462 if (!parameters->Windowed)
3463 {
3464 if (!focus_window)
3465 focus_window = parameters->hDeviceWindow;
3466 if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
3467 {
3468 ERR("Failed to acquire focus window, hr %#x.\n", hr);
3469 wined3d_device_decref(device->wined3d_device);
3470 wined3d_mutex_unlock();
3471 return hr;
3472 }
3473
3474 for (i = 0; i < count; ++i)
3475 {
3476 HWND device_window = parameters[i].hDeviceWindow;
3477
3478 if (!device_window) device_window = focus_window;
3479 wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
3480 parameters[i].BackBufferWidth,
3481 parameters[i].BackBufferHeight);
3482 }
3483 }
3484
3485 swapchain_desc = HeapAlloc(GetProcessHeap(), 0, sizeof(*swapchain_desc) * count);
3486 if (!swapchain_desc)
3487 {
3488 ERR("Failed to allocate wined3d parameters.\n");
3489 wined3d_device_decref(device->wined3d_device);
3490 wined3d_mutex_unlock();
3491 return E_OUTOFMEMORY;
3492 }
3493
3494 for (i = 0; i < count; ++i)
3495 {
3496 wined3d_swapchain_desc_from_present_parameters(&swapchain_desc[i], &parameters[i]);
3497 }
3498
3499 hr = wined3d_device_init_3d(device->wined3d_device, swapchain_desc);
3500 if (FAILED(hr))
3501 {
3502 WARN("Failed to initialize 3D, hr %#x.\n", hr);
3503 wined3d_device_release_focus_window(device->wined3d_device);
3504 HeapFree(GetProcessHeap(), 0, swapchain_desc);
3505 wined3d_device_decref(device->wined3d_device);
3506 wined3d_mutex_unlock();
3507 return hr;
3508 }
3509
3510 wined3d_mutex_unlock();
3511
3512 for (i = 0; i < count; ++i)
3513 {
3514 present_parameters_from_wined3d_swapchain_desc(&parameters[i], &swapchain_desc[i]);
3515 }
3516 HeapFree(GetProcessHeap(), 0, swapchain_desc);
3517
3518 /* Initialize the converted declaration array. This creates a valid pointer
3519 * and when adding decls HeapReAlloc() can be used without further checking. */
3520 device->fvf_decls = HeapAlloc(GetProcessHeap(), 0, 0);
3521 if (!device->fvf_decls)
3522 {
3523 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3524 wined3d_mutex_lock();
3525 wined3d_device_uninit_3d(device->wined3d_device);
3526 wined3d_device_release_focus_window(device->wined3d_device);
3527 wined3d_device_decref(device->wined3d_device);
3528 wined3d_mutex_unlock();
3529 return E_OUTOFMEMORY;
3530 }
3531
3532 IDirect3D9Ex_AddRef(&parent->IDirect3D9Ex_iface);
3533 device->d3d_parent = parent;
3534
3535 return D3D_OK;
3536 }