* Sync up to trunk head (r64829).
[reactos.git] / dll / directx / wine / d3d9 / directx.c
1 /*
2 * IDirect3D9 implementation
3 *
4 * Copyright 2002 Jason Edmeades
5 * Copyright 2005 Oliver Stieber
6 *
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
16 *
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 */
21
22 #include "d3d9_private.h"
23
24 static inline struct d3d9 *impl_from_IDirect3D9Ex(IDirect3D9Ex *iface)
25 {
26 return CONTAINING_RECORD(iface, struct d3d9, IDirect3D9Ex_iface);
27 }
28
29 static HRESULT WINAPI d3d9_QueryInterface(IDirect3D9Ex *iface, REFIID riid, void **out)
30 {
31 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
32
33 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
34
35 if (IsEqualGUID(riid, &IID_IDirect3D9)
36 || IsEqualGUID(riid, &IID_IUnknown))
37 {
38 IDirect3D9Ex_AddRef(&d3d9->IDirect3D9Ex_iface);
39 *out = &d3d9->IDirect3D9Ex_iface;
40 return S_OK;
41 }
42
43 if (IsEqualGUID(riid, &IID_IDirect3D9Ex))
44 {
45 if (!d3d9->extended)
46 {
47 WARN("Application asks for IDirect3D9Ex, but this instance wasn't created with Direct3DCreate9Ex.\n");
48 *out = NULL;
49 return E_NOINTERFACE;
50 }
51
52 IDirect3D9Ex_AddRef(&d3d9->IDirect3D9Ex_iface);
53 *out = &d3d9->IDirect3D9Ex_iface;
54 return S_OK;
55 }
56
57 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
58
59 *out = NULL;
60 return E_NOINTERFACE;
61 }
62
63 static ULONG WINAPI d3d9_AddRef(IDirect3D9Ex *iface)
64 {
65 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
66 ULONG refcount = InterlockedIncrement(&d3d9->refcount);
67
68 TRACE("%p increasing refcount to %u.\n", iface, refcount);
69
70 return refcount;
71 }
72
73 static ULONG WINAPI d3d9_Release(IDirect3D9Ex *iface)
74 {
75 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
76 ULONG refcount = InterlockedDecrement(&d3d9->refcount);
77
78 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
79
80 if (!refcount)
81 {
82 wined3d_mutex_lock();
83 wined3d_decref(d3d9->wined3d);
84 wined3d_mutex_unlock();
85
86 HeapFree(GetProcessHeap(), 0, d3d9);
87 }
88
89 return refcount;
90 }
91
92 static HRESULT WINAPI d3d9_RegisterSoftwareDevice(IDirect3D9Ex *iface, void *init_function)
93 {
94 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
95 HRESULT hr;
96
97 TRACE("iface %p, init_function %p.\n", iface, init_function);
98
99 wined3d_mutex_lock();
100 hr = wined3d_register_software_device(d3d9->wined3d, init_function);
101 wined3d_mutex_unlock();
102
103 return hr;
104 }
105
106 static UINT WINAPI d3d9_GetAdapterCount(IDirect3D9Ex *iface)
107 {
108 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
109 UINT ret;
110
111 TRACE("iface %p.\n", iface);
112
113 wined3d_mutex_lock();
114 ret = wined3d_get_adapter_count(d3d9->wined3d);
115 wined3d_mutex_unlock();
116
117 return ret;
118 }
119
120 static HRESULT WINAPI d3d9_GetAdapterIdentifier(IDirect3D9Ex *iface, UINT adapter,
121 DWORD flags, D3DADAPTER_IDENTIFIER9 *identifier)
122 {
123 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
124 struct wined3d_adapter_identifier adapter_id;
125 HRESULT hr;
126
127 TRACE("iface %p, adapter %u, flags %#x, identifier %p.\n",
128 iface, adapter, flags, identifier);
129
130 adapter_id.driver = identifier->Driver;
131 adapter_id.driver_size = sizeof(identifier->Driver);
132 adapter_id.description = identifier->Description;
133 adapter_id.description_size = sizeof(identifier->Description);
134 adapter_id.device_name = identifier->DeviceName;
135 adapter_id.device_name_size = sizeof(identifier->DeviceName);
136
137 wined3d_mutex_lock();
138 hr = wined3d_get_adapter_identifier(d3d9->wined3d, adapter, flags, &adapter_id);
139 wined3d_mutex_unlock();
140
141 identifier->DriverVersion = adapter_id.driver_version;
142 identifier->VendorId = adapter_id.vendor_id;
143 identifier->DeviceId = adapter_id.device_id;
144 identifier->SubSysId = adapter_id.subsystem_id;
145 identifier->Revision = adapter_id.revision;
146 memcpy(&identifier->DeviceIdentifier, &adapter_id.device_identifier, sizeof(identifier->DeviceIdentifier));
147 identifier->WHQLLevel = adapter_id.whql_level;
148
149 return hr;
150 }
151
152 static UINT WINAPI d3d9_GetAdapterModeCount(IDirect3D9Ex *iface, UINT adapter, D3DFORMAT format)
153 {
154 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
155 UINT ret;
156
157 TRACE("iface %p, adapter %u, format %#x.\n", iface, adapter, format);
158
159 /* Others than that not supported by d3d9, but reported by wined3d for ddraw. Filter them out. */
160 if (format != D3DFMT_X8R8G8B8 && format != D3DFMT_R5G6B5)
161 return 0;
162
163 wined3d_mutex_lock();
164 ret = wined3d_get_adapter_mode_count(d3d9->wined3d, adapter,
165 wined3dformat_from_d3dformat(format), WINED3D_SCANLINE_ORDERING_UNKNOWN);
166 wined3d_mutex_unlock();
167
168 return ret;
169 }
170
171 static HRESULT WINAPI d3d9_EnumAdapterModes(IDirect3D9Ex *iface, UINT adapter,
172 D3DFORMAT format, UINT mode_idx, D3DDISPLAYMODE *mode)
173 {
174 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
175 struct wined3d_display_mode wined3d_mode;
176 HRESULT hr;
177
178 TRACE("iface %p, adapter %u, format %#x, mode_idx %u, mode %p.\n",
179 iface, adapter, format, mode_idx, mode);
180
181 if (format != D3DFMT_X8R8G8B8 && format != D3DFMT_R5G6B5)
182 return D3DERR_INVALIDCALL;
183
184 wined3d_mutex_lock();
185 hr = wined3d_enum_adapter_modes(d3d9->wined3d, adapter, wined3dformat_from_d3dformat(format),
186 WINED3D_SCANLINE_ORDERING_UNKNOWN, mode_idx, &wined3d_mode);
187 wined3d_mutex_unlock();
188
189 if (SUCCEEDED(hr))
190 {
191 mode->Width = wined3d_mode.width;
192 mode->Height = wined3d_mode.height;
193 mode->RefreshRate = wined3d_mode.refresh_rate;
194 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
195 }
196
197 return hr;
198 }
199
200 static HRESULT WINAPI d3d9_GetAdapterDisplayMode(IDirect3D9Ex *iface, UINT adapter, D3DDISPLAYMODE *mode)
201 {
202 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
203 struct wined3d_display_mode wined3d_mode;
204 HRESULT hr;
205
206 TRACE("iface %p, adapter %u, mode %p.\n", iface, adapter, mode);
207
208 wined3d_mutex_lock();
209 hr = wined3d_get_adapter_display_mode(d3d9->wined3d, adapter, &wined3d_mode, NULL);
210 wined3d_mutex_unlock();
211
212 if (SUCCEEDED(hr))
213 {
214 mode->Width = wined3d_mode.width;
215 mode->Height = wined3d_mode.height;
216 mode->RefreshRate = wined3d_mode.refresh_rate;
217 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
218 }
219
220 return hr;
221 }
222
223 static HRESULT WINAPI d3d9_CheckDeviceType(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type,
224 D3DFORMAT display_format, D3DFORMAT backbuffer_format, BOOL windowed)
225 {
226 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
227 HRESULT hr;
228
229 TRACE("iface %p, adapter %u, device_type %#x, display_format %#x, backbuffer_format %#x, windowed %#x.\n",
230 iface, adapter, device_type, display_format, backbuffer_format, windowed);
231
232 /* Others than that not supported by d3d9, but reported by wined3d for ddraw. Filter them out. */
233 if (!windowed && display_format != D3DFMT_X8R8G8B8 && display_format != D3DFMT_R5G6B5)
234 return WINED3DERR_NOTAVAILABLE;
235
236 wined3d_mutex_lock();
237 hr = wined3d_check_device_type(d3d9->wined3d, adapter, device_type, wined3dformat_from_d3dformat(display_format),
238 wined3dformat_from_d3dformat(backbuffer_format), windowed);
239 wined3d_mutex_unlock();
240
241 return hr;
242 }
243
244 static HRESULT WINAPI d3d9_CheckDeviceFormat(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type,
245 D3DFORMAT adapter_format, DWORD usage, D3DRESOURCETYPE resource_type, D3DFORMAT format)
246 {
247 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
248 enum wined3d_resource_type wined3d_rtype;
249 HRESULT hr;
250
251 TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n",
252 iface, adapter, device_type, adapter_format, usage, resource_type, format);
253
254 switch (resource_type)
255 {
256 case D3DRTYPE_VERTEXBUFFER:
257 case D3DRTYPE_INDEXBUFFER:
258 wined3d_rtype = WINED3D_RTYPE_BUFFER;
259 break;
260
261 default:
262 wined3d_rtype = resource_type;
263 break;
264 }
265
266 wined3d_mutex_lock();
267 hr = wined3d_check_device_format(d3d9->wined3d, adapter, device_type, wined3dformat_from_d3dformat(adapter_format),
268 usage, wined3d_rtype, wined3dformat_from_d3dformat(format));
269 wined3d_mutex_unlock();
270
271 return hr;
272 }
273
274 static HRESULT WINAPI d3d9_CheckDeviceMultiSampleType(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type,
275 D3DFORMAT format, BOOL windowed, D3DMULTISAMPLE_TYPE multisample_type, DWORD *levels)
276 {
277 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
278 HRESULT hr;
279
280 TRACE("iface %p, adapter %u, device_type %#x, format %#x, windowed %#x, multisample_type %#x, levels %p.\n",
281 iface, adapter, device_type, format, windowed, multisample_type, levels);
282
283 wined3d_mutex_lock();
284 hr = wined3d_check_device_multisample_type(d3d9->wined3d, adapter, device_type,
285 wined3dformat_from_d3dformat(format), windowed, multisample_type, levels);
286 wined3d_mutex_unlock();
287
288 return hr;
289 }
290
291 static HRESULT WINAPI d3d9_CheckDepthStencilMatch(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type,
292 D3DFORMAT adapter_format, D3DFORMAT rt_format, D3DFORMAT ds_format)
293 {
294 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
295 HRESULT hr;
296
297 TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, rt_format %#x, ds_format %#x.\n",
298 iface, adapter, device_type, adapter_format, rt_format, ds_format);
299
300 wined3d_mutex_lock();
301 hr = wined3d_check_depth_stencil_match(d3d9->wined3d, adapter, device_type,
302 wined3dformat_from_d3dformat(adapter_format), wined3dformat_from_d3dformat(rt_format),
303 wined3dformat_from_d3dformat(ds_format));
304 wined3d_mutex_unlock();
305
306 return hr;
307 }
308
309 static HRESULT WINAPI d3d9_CheckDeviceFormatConversion(IDirect3D9Ex *iface, UINT adapter,
310 D3DDEVTYPE device_type, D3DFORMAT src_format, D3DFORMAT dst_format)
311 {
312 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
313 HRESULT hr;
314
315 TRACE("iface %p, adapter %u, device_type %#x, src_format %#x, dst_format %#x.\n",
316 iface, adapter, device_type, src_format, dst_format);
317
318 wined3d_mutex_lock();
319 hr = wined3d_check_device_format_conversion(d3d9->wined3d, adapter, device_type,
320 wined3dformat_from_d3dformat(src_format), wined3dformat_from_d3dformat(dst_format));
321 wined3d_mutex_unlock();
322
323 return hr;
324 }
325
326 void filter_caps(D3DCAPS9* pCaps)
327 {
328 DWORD ps_minor_version[] = {0, 4, 0, 0};
329 DWORD vs_minor_version[] = {0, 1, 0, 0};
330 DWORD textureFilterCaps =
331 D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
332 D3DPTFILTERCAPS_MINFPYRAMIDALQUAD | D3DPTFILTERCAPS_MINFGAUSSIANQUAD|
333 D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
334 D3DPTFILTERCAPS_MAGFLINEAR |D3DPTFILTERCAPS_MAGFANISOTROPIC|D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD|
335 D3DPTFILTERCAPS_MAGFGAUSSIANQUAD;
336 pCaps->TextureFilterCaps &= textureFilterCaps;
337 pCaps->CubeTextureFilterCaps &= textureFilterCaps;
338 pCaps->VolumeTextureFilterCaps &= textureFilterCaps;
339
340 pCaps->DevCaps &=
341 D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY | D3DDEVCAPS_TLVERTEXSYSTEMMEMORY |
342 D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY| D3DDEVCAPS_TEXTUREVIDEOMEMORY |
343 D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP | D3DDEVCAPS_TEXTURENONLOCALVIDMEM|
344 D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
345 D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT| D3DDEVCAPS_CANBLTSYSTONONLOCAL |
346 D3DDEVCAPS_HWRASTERIZATION | D3DDEVCAPS_PUREDEVICE | D3DDEVCAPS_QUINTICRTPATCHES |
347 D3DDEVCAPS_RTPATCHES | D3DDEVCAPS_RTPATCHHANDLEZERO | D3DDEVCAPS_NPATCHES;
348
349 pCaps->ShadeCaps &=
350 D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_SPECULARGOURAUDRGB |
351 D3DPSHADECAPS_ALPHAGOURAUDBLEND | D3DPSHADECAPS_FOGGOURAUD;
352
353 pCaps->RasterCaps &=
354 D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_FOGVERTEX |
355 D3DPRASTERCAPS_FOGTABLE | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBUFFERLESSHSR |
356 D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY | D3DPRASTERCAPS_WBUFFER |
357 D3DPRASTERCAPS_WFOG | D3DPRASTERCAPS_ZFOG | D3DPRASTERCAPS_COLORPERSPECTIVE |
358 D3DPRASTERCAPS_SCISSORTEST | D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
359 D3DPRASTERCAPS_DEPTHBIAS | D3DPRASTERCAPS_MULTISAMPLE_TOGGLE;
360
361 pCaps->DevCaps2 &=
362 D3DDEVCAPS2_STREAMOFFSET | D3DDEVCAPS2_DMAPNPATCH | D3DDEVCAPS2_ADAPTIVETESSRTPATCH |
363 D3DDEVCAPS2_ADAPTIVETESSNPATCH | D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES |
364 D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH| D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
365
366 pCaps->Caps2 &=
367 D3DCAPS2_FULLSCREENGAMMA | D3DCAPS2_CANCALIBRATEGAMMA | D3DCAPS2_RESERVED |
368 D3DCAPS2_CANMANAGERESOURCE | D3DCAPS2_DYNAMICTEXTURES | D3DCAPS2_CANAUTOGENMIPMAP;
369
370 pCaps->VertexProcessingCaps &=
371 D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_DIRECTIONALLIGHTS |
372 D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER | D3DVTXPCAPS_TWEENING |
373 D3DVTXPCAPS_TEXGEN_SPHEREMAP | D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER;
374
375 pCaps->TextureCaps &=
376 D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
377 D3DPTEXTURECAPS_SQUAREONLY | D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE |
378 D3DPTEXTURECAPS_ALPHAPALETTE | D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
379 D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_VOLUMEMAP |
380 D3DPTEXTURECAPS_MIPMAP | D3DPTEXTURECAPS_MIPVOLUMEMAP | D3DPTEXTURECAPS_MIPCUBEMAP |
381 D3DPTEXTURECAPS_CUBEMAP_POW2 | D3DPTEXTURECAPS_VOLUMEMAP_POW2| D3DPTEXTURECAPS_NOPROJECTEDBUMPENV;
382
383 pCaps->MaxVertexShaderConst = min(D3D9_MAX_VERTEX_SHADER_CONSTANTF, pCaps->MaxVertexShaderConst);
384 pCaps->NumSimultaneousRTs = min(D3D9_MAX_SIMULTANEOUS_RENDERTARGETS, pCaps->NumSimultaneousRTs);
385
386 if (pCaps->PixelShaderVersion > 3)
387 pCaps->PixelShaderVersion = D3DPS_VERSION(3,0);
388 else
389 {
390 DWORD major = pCaps->PixelShaderVersion;
391 pCaps->PixelShaderVersion = D3DPS_VERSION(major,ps_minor_version[major]);
392 }
393
394 if (pCaps->VertexShaderVersion > 3)
395 pCaps->VertexShaderVersion = D3DVS_VERSION(3,0);
396 else
397 {
398 DWORD major = pCaps->VertexShaderVersion;
399 pCaps->VertexShaderVersion = D3DVS_VERSION(major,vs_minor_version[major]);
400 }
401 }
402
403 static HRESULT WINAPI d3d9_GetDeviceCaps(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type, D3DCAPS9 *caps)
404 {
405 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
406 WINED3DCAPS *wined3d_caps;
407 HRESULT hr;
408
409 TRACE("iface %p, adapter %u, device_type %#x, caps %p.\n", iface, adapter, device_type, caps);
410
411 if (!caps)
412 return D3DERR_INVALIDCALL;
413
414 if (!(wined3d_caps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS))))
415 return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
416 memset(caps, 0, sizeof(*caps));
417
418 wined3d_mutex_lock();
419 hr = wined3d_get_device_caps(d3d9->wined3d, adapter, device_type, wined3d_caps);
420 wined3d_mutex_unlock();
421
422 WINECAPSTOD3D9CAPS(caps, wined3d_caps)
423 HeapFree(GetProcessHeap(), 0, wined3d_caps);
424
425 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
426 caps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
427
428 filter_caps(caps);
429
430 return hr;
431 }
432
433 static HMONITOR WINAPI d3d9_GetAdapterMonitor(IDirect3D9Ex *iface, UINT adapter)
434 {
435 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
436 HMONITOR ret;
437
438 TRACE("iface %p, adapter %u.\n", iface, adapter);
439
440 wined3d_mutex_lock();
441 ret = wined3d_get_adapter_monitor(d3d9->wined3d, adapter);
442 wined3d_mutex_unlock();
443
444 return ret;
445 }
446
447 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_CreateDevice(IDirect3D9Ex *iface, UINT adapter,
448 D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters,
449 IDirect3DDevice9 **device)
450 {
451 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
452 struct d3d9_device *object;
453 HRESULT hr;
454
455 TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, device %p.\n",
456 iface, adapter, device_type, focus_window, flags, parameters, device);
457
458 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
459 if (!object)
460 return E_OUTOFMEMORY;
461
462 hr = device_init(object, d3d9, d3d9->wined3d, adapter, device_type, focus_window, flags, parameters, NULL);
463 if (FAILED(hr))
464 {
465 WARN("Failed to initialize device, hr %#x.\n", hr);
466 HeapFree(GetProcessHeap(), 0, object);
467 return hr;
468 }
469
470 TRACE("Created device %p.\n", object);
471 *device = (IDirect3DDevice9 *)object;
472
473 return D3D_OK;
474 }
475
476 static UINT WINAPI d3d9_GetAdapterModeCountEx(IDirect3D9Ex *iface,
477 UINT adapter, const D3DDISPLAYMODEFILTER *filter)
478 {
479 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
480 UINT ret;
481
482 TRACE("iface %p, adapter %u, filter %p.\n", iface, adapter, filter);
483
484 if (filter->Format != D3DFMT_X8R8G8B8 && filter->Format != D3DFMT_R5G6B5)
485 return 0;
486
487 wined3d_mutex_lock();
488 ret = wined3d_get_adapter_mode_count(d3d9->wined3d, adapter,
489 wined3dformat_from_d3dformat(filter->Format), filter->ScanLineOrdering);
490 wined3d_mutex_unlock();
491
492 return ret;
493 }
494
495 static HRESULT WINAPI d3d9_EnumAdapterModesEx(IDirect3D9Ex *iface,
496 UINT adapter, const D3DDISPLAYMODEFILTER *filter, UINT mode_idx, D3DDISPLAYMODEEX *mode)
497 {
498 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
499 struct wined3d_display_mode wined3d_mode;
500 HRESULT hr;
501
502 TRACE("iface %p, adapter %u, filter %p, mode_idx %u, mode %p.\n",
503 iface, adapter, filter, mode_idx, mode);
504
505 if (filter->Format != D3DFMT_X8R8G8B8 && filter->Format != D3DFMT_R5G6B5)
506 return D3DERR_INVALIDCALL;
507
508 wined3d_mutex_lock();
509 hr = wined3d_enum_adapter_modes(d3d9->wined3d, adapter, wined3dformat_from_d3dformat(filter->Format),
510 filter->ScanLineOrdering, mode_idx, &wined3d_mode);
511 wined3d_mutex_unlock();
512
513 if (SUCCEEDED(hr))
514 {
515 mode->Width = wined3d_mode.width;
516 mode->Height = wined3d_mode.height;
517 mode->RefreshRate = wined3d_mode.refresh_rate;
518 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
519 mode->ScanLineOrdering = wined3d_mode.scanline_ordering;
520 }
521
522 return hr;
523 }
524
525 static HRESULT WINAPI d3d9_GetAdapterDisplayModeEx(IDirect3D9Ex *iface,
526 UINT adapter, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
527 {
528 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
529 struct wined3d_display_mode wined3d_mode;
530 HRESULT hr;
531
532 TRACE("iface %p, adapter %u, mode %p, rotation %p.\n",
533 iface, adapter, mode, rotation);
534
535 if (mode->Size != sizeof(*mode))
536 return D3DERR_INVALIDCALL;
537
538 wined3d_mutex_lock();
539 hr = wined3d_get_adapter_display_mode(d3d9->wined3d, adapter, &wined3d_mode,
540 (enum wined3d_display_rotation *)rotation);
541 wined3d_mutex_unlock();
542
543 if (SUCCEEDED(hr))
544 {
545 mode->Width = wined3d_mode.width;
546 mode->Height = wined3d_mode.height;
547 mode->RefreshRate = wined3d_mode.refresh_rate;
548 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
549 mode->ScanLineOrdering = wined3d_mode.scanline_ordering;
550 }
551
552 return hr;
553 }
554
555 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_CreateDeviceEx(IDirect3D9Ex *iface,
556 UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
557 D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode, IDirect3DDevice9Ex **device)
558 {
559 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
560 struct d3d9_device *object;
561 HRESULT hr;
562
563 TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, mode %p, device %p.\n",
564 iface, adapter, device_type, focus_window, flags, parameters, mode, device);
565
566 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
567 if (!object)
568 return E_OUTOFMEMORY;
569
570 hr = device_init(object, d3d9, d3d9->wined3d, adapter, device_type, focus_window, flags, parameters, mode);
571 if (FAILED(hr))
572 {
573 WARN("Failed to initialize device, hr %#x.\n", hr);
574 HeapFree(GetProcessHeap(), 0, object);
575 return hr;
576 }
577
578 TRACE("Created device %p.\n", object);
579 *device = &object->IDirect3DDevice9Ex_iface;
580
581 return D3D_OK;
582 }
583
584 static HRESULT WINAPI d3d9_GetAdapterLUID(IDirect3D9Ex *iface, UINT adapter, LUID *luid)
585 {
586 struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
587 struct wined3d_adapter_identifier adapter_id;
588 HRESULT hr;
589
590 TRACE("iface %p, adapter %u, luid %p.\n", iface, adapter, luid);
591
592 adapter_id.driver_size = 0;
593 adapter_id.description_size = 0;
594 adapter_id.device_name_size = 0;
595
596 wined3d_mutex_lock();
597 hr = wined3d_get_adapter_identifier(d3d9->wined3d, adapter, 0, &adapter_id);
598 wined3d_mutex_unlock();
599
600 memcpy(luid, &adapter_id.adapter_luid, sizeof(*luid));
601
602 return hr;
603 }
604
605 static const struct IDirect3D9ExVtbl d3d9_vtbl =
606 {
607 /* IUnknown */
608 d3d9_QueryInterface,
609 d3d9_AddRef,
610 d3d9_Release,
611 /* IDirect3D9 */
612 d3d9_RegisterSoftwareDevice,
613 d3d9_GetAdapterCount,
614 d3d9_GetAdapterIdentifier,
615 d3d9_GetAdapterModeCount,
616 d3d9_EnumAdapterModes,
617 d3d9_GetAdapterDisplayMode,
618 d3d9_CheckDeviceType,
619 d3d9_CheckDeviceFormat,
620 d3d9_CheckDeviceMultiSampleType,
621 d3d9_CheckDepthStencilMatch,
622 d3d9_CheckDeviceFormatConversion,
623 d3d9_GetDeviceCaps,
624 d3d9_GetAdapterMonitor,
625 d3d9_CreateDevice,
626 /* IDirect3D9Ex */
627 d3d9_GetAdapterModeCountEx,
628 d3d9_EnumAdapterModesEx,
629 d3d9_GetAdapterDisplayModeEx,
630 d3d9_CreateDeviceEx,
631 d3d9_GetAdapterLUID,
632 };
633
634 BOOL d3d9_init(struct d3d9 *d3d9, BOOL extended)
635 {
636 DWORD flags = WINED3D_PRESENT_CONVERSION;
637
638 if (!extended)
639 flags |= WINED3D_VIDMEM_ACCOUNTING;
640 d3d9->IDirect3D9Ex_iface.lpVtbl = &d3d9_vtbl;
641 d3d9->refcount = 1;
642
643 wined3d_mutex_lock();
644 d3d9->wined3d = wined3d_create(flags);
645 wined3d_mutex_unlock();
646 if (!d3d9->wined3d)
647 return FALSE;
648 d3d9->extended = extended;
649
650 return TRUE;
651 }