2 * Copyright 2002-2003 Jason Edmeades
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "d3d9_private.h"
22 static inline struct d3d9_vertexshader
*impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9
*iface
)
24 return CONTAINING_RECORD(iface
, struct d3d9_vertexshader
, IDirect3DVertexShader9_iface
);
27 static HRESULT WINAPI
d3d9_vertexshader_QueryInterface(IDirect3DVertexShader9
*iface
, REFIID riid
, void **out
)
29 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
31 if (IsEqualGUID(riid
, &IID_IDirect3DVertexShader9
)
32 || IsEqualGUID(riid
, &IID_IUnknown
))
34 IDirect3DVertexShader9_AddRef(iface
);
39 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
45 static ULONG WINAPI
d3d9_vertexshader_AddRef(IDirect3DVertexShader9
*iface
)
47 struct d3d9_vertexshader
*shader
= impl_from_IDirect3DVertexShader9(iface
);
48 ULONG refcount
= InterlockedIncrement(&shader
->refcount
);
50 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
54 IDirect3DDevice9Ex_AddRef(shader
->parent_device
);
56 wined3d_shader_incref(shader
->wined3d_shader
);
57 wined3d_mutex_unlock();
63 static ULONG WINAPI
d3d9_vertexshader_Release(IDirect3DVertexShader9
*iface
)
65 struct d3d9_vertexshader
*shader
= impl_from_IDirect3DVertexShader9(iface
);
66 ULONG refcount
= InterlockedDecrement(&shader
->refcount
);
68 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
72 IDirect3DDevice9Ex
*device
= shader
->parent_device
;
75 wined3d_shader_decref(shader
->wined3d_shader
);
76 wined3d_mutex_unlock();
78 /* Release the device last, as it may cause the device to be destroyed. */
79 IDirect3DDevice9Ex_Release(device
);
85 static HRESULT WINAPI
d3d9_vertexshader_GetDevice(IDirect3DVertexShader9
*iface
, IDirect3DDevice9
**device
)
87 struct d3d9_vertexshader
*shader
= impl_from_IDirect3DVertexShader9(iface
);
89 TRACE("iface %p, device %p.\n", iface
, device
);
91 *device
= (IDirect3DDevice9
*)shader
->parent_device
;
92 IDirect3DDevice9_AddRef(*device
);
94 TRACE("Returning device %p.\n", *device
);
99 static HRESULT WINAPI
d3d9_vertexshader_GetFunction(IDirect3DVertexShader9
*iface
, void *data
, UINT
*data_size
)
101 struct d3d9_vertexshader
*shader
= impl_from_IDirect3DVertexShader9(iface
);
104 TRACE("iface %p, data %p, data_size %p.\n", iface
, data
, data_size
);
106 wined3d_mutex_lock();
107 hr
= wined3d_shader_get_byte_code(shader
->wined3d_shader
, data
, data_size
);
108 wined3d_mutex_unlock();
113 static const IDirect3DVertexShader9Vtbl d3d9_vertexshader_vtbl
=
116 d3d9_vertexshader_QueryInterface
,
117 d3d9_vertexshader_AddRef
,
118 d3d9_vertexshader_Release
,
119 /* IDirect3DVertexShader9 */
120 d3d9_vertexshader_GetDevice
,
121 d3d9_vertexshader_GetFunction
,
124 static void STDMETHODCALLTYPE
d3d9_vertexshader_wined3d_object_destroyed(void *parent
)
126 HeapFree(GetProcessHeap(), 0, parent
);
129 static const struct wined3d_parent_ops d3d9_vertexshader_wined3d_parent_ops
=
131 d3d9_vertexshader_wined3d_object_destroyed
,
134 HRESULT
vertexshader_init(struct d3d9_vertexshader
*shader
, struct d3d9_device
*device
, const DWORD
*byte_code
)
138 shader
->refcount
= 1;
139 shader
->IDirect3DVertexShader9_iface
.lpVtbl
= &d3d9_vertexshader_vtbl
;
141 wined3d_mutex_lock();
142 hr
= wined3d_shader_create_vs(device
->wined3d_device
, byte_code
, NULL
,
143 shader
, &d3d9_vertexshader_wined3d_parent_ops
, &shader
->wined3d_shader
, 3);
144 wined3d_mutex_unlock();
147 WARN("Failed to create wined3d vertex shader, hr %#x.\n", hr
);
151 shader
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
152 IDirect3DDevice9Ex_AddRef(shader
->parent_device
);
157 struct d3d9_vertexshader
*unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9
*iface
)
161 assert(iface
->lpVtbl
== &d3d9_vertexshader_vtbl
);
163 return impl_from_IDirect3DVertexShader9(iface
);
166 static inline struct d3d9_pixelshader
*impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9
*iface
)
168 return CONTAINING_RECORD(iface
, struct d3d9_pixelshader
, IDirect3DPixelShader9_iface
);
171 static HRESULT WINAPI
d3d9_pixelshader_QueryInterface(IDirect3DPixelShader9
*iface
, REFIID riid
, void **out
)
173 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
175 if (IsEqualGUID(riid
, &IID_IDirect3DPixelShader9
)
176 || IsEqualGUID(riid
, &IID_IUnknown
))
178 IDirect3DPixelShader9_AddRef(iface
);
183 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
186 return E_NOINTERFACE
;
189 static ULONG WINAPI
d3d9_pixelshader_AddRef(IDirect3DPixelShader9
*iface
)
191 struct d3d9_pixelshader
*shader
= impl_from_IDirect3DPixelShader9(iface
);
192 ULONG refcount
= InterlockedIncrement(&shader
->refcount
);
194 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
198 IDirect3DDevice9Ex_AddRef(shader
->parent_device
);
199 wined3d_mutex_lock();
200 wined3d_shader_incref(shader
->wined3d_shader
);
201 wined3d_mutex_unlock();
207 static ULONG WINAPI
d3d9_pixelshader_Release(IDirect3DPixelShader9
*iface
)
209 struct d3d9_pixelshader
*shader
= impl_from_IDirect3DPixelShader9(iface
);
210 ULONG refcount
= InterlockedDecrement(&shader
->refcount
);
212 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
216 IDirect3DDevice9Ex
*device
= shader
->parent_device
;
218 wined3d_mutex_lock();
219 wined3d_shader_decref(shader
->wined3d_shader
);
220 wined3d_mutex_unlock();
222 /* Release the device last, as it may cause the device to be destroyed. */
223 IDirect3DDevice9Ex_Release(device
);
229 static HRESULT WINAPI
d3d9_pixelshader_GetDevice(IDirect3DPixelShader9
*iface
, IDirect3DDevice9
**device
)
231 struct d3d9_pixelshader
*shader
= impl_from_IDirect3DPixelShader9(iface
);
233 TRACE("iface %p, device %p.\n", iface
, device
);
235 *device
= (IDirect3DDevice9
*)shader
->parent_device
;
236 IDirect3DDevice9_AddRef(*device
);
238 TRACE("Returning device %p.\n", *device
);
243 static HRESULT WINAPI
d3d9_pixelshader_GetFunction(IDirect3DPixelShader9
*iface
, void *data
, UINT
*data_size
)
245 struct d3d9_pixelshader
*shader
= impl_from_IDirect3DPixelShader9(iface
);
248 TRACE("iface %p, data %p, data_size %p.\n", iface
, data
, data_size
);
250 wined3d_mutex_lock();
251 hr
= wined3d_shader_get_byte_code(shader
->wined3d_shader
, data
, data_size
);
252 wined3d_mutex_unlock();
257 static const IDirect3DPixelShader9Vtbl d3d9_pixelshader_vtbl
=
260 d3d9_pixelshader_QueryInterface
,
261 d3d9_pixelshader_AddRef
,
262 d3d9_pixelshader_Release
,
263 /* IDirect3DPixelShader9 */
264 d3d9_pixelshader_GetDevice
,
265 d3d9_pixelshader_GetFunction
,
268 static void STDMETHODCALLTYPE
d3d9_pixelshader_wined3d_object_destroyed(void *parent
)
270 HeapFree(GetProcessHeap(), 0, parent
);
273 static const struct wined3d_parent_ops d3d9_pixelshader_wined3d_parent_ops
=
275 d3d9_pixelshader_wined3d_object_destroyed
,
278 HRESULT
pixelshader_init(struct d3d9_pixelshader
*shader
, struct d3d9_device
*device
, const DWORD
*byte_code
)
282 shader
->refcount
= 1;
283 shader
->IDirect3DPixelShader9_iface
.lpVtbl
= &d3d9_pixelshader_vtbl
;
285 wined3d_mutex_lock();
286 hr
= wined3d_shader_create_ps(device
->wined3d_device
, byte_code
, NULL
, shader
,
287 &d3d9_pixelshader_wined3d_parent_ops
, &shader
->wined3d_shader
, 3);
288 wined3d_mutex_unlock();
291 WARN("Failed to created wined3d pixel shader, hr %#x.\n", hr
);
295 shader
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
296 IDirect3DDevice9Ex_AddRef(shader
->parent_device
);
301 struct d3d9_pixelshader
*unsafe_impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9
*iface
)
305 assert(iface
->lpVtbl
== &d3d9_pixelshader_vtbl
);
307 return impl_from_IDirect3DPixelShader9(iface
);