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[reactos.git] / dll / directx / wine / d3d9 / shader.c
1 /*
2 * Copyright 2002-2003 Jason Edmeades
3 * Raphael Junqueira
4 *
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
9 *
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
14 *
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
18 */
19
20 #include <config.h>
21 #include "d3d9_private.h"
22
23 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
24
25 static inline struct d3d9_vertexshader *impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface)
26 {
27 return CONTAINING_RECORD(iface, struct d3d9_vertexshader, IDirect3DVertexShader9_iface);
28 }
29
30 static HRESULT WINAPI d3d9_vertexshader_QueryInterface(IDirect3DVertexShader9 *iface, REFIID riid, void **out)
31 {
32 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
33
34 if (IsEqualGUID(riid, &IID_IDirect3DVertexShader9)
35 || IsEqualGUID(riid, &IID_IUnknown))
36 {
37 IDirect3DVertexShader9_AddRef(iface);
38 *out = iface;
39 return S_OK;
40 }
41
42 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
43
44 *out = NULL;
45 return E_NOINTERFACE;
46 }
47
48 static ULONG WINAPI d3d9_vertexshader_AddRef(IDirect3DVertexShader9 *iface)
49 {
50 struct d3d9_vertexshader *shader = impl_from_IDirect3DVertexShader9(iface);
51 ULONG refcount = InterlockedIncrement(&shader->refcount);
52
53 TRACE("%p increasing refcount to %u.\n", iface, refcount);
54
55 if (refcount == 1)
56 {
57 IDirect3DDevice9Ex_AddRef(shader->parent_device);
58 wined3d_mutex_lock();
59 wined3d_shader_incref(shader->wined3d_shader);
60 wined3d_mutex_unlock();
61 }
62
63 return refcount;
64 }
65
66 static ULONG WINAPI d3d9_vertexshader_Release(IDirect3DVertexShader9 *iface)
67 {
68 struct d3d9_vertexshader *shader = impl_from_IDirect3DVertexShader9(iface);
69 ULONG refcount = InterlockedDecrement(&shader->refcount);
70
71 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
72
73 if (!refcount)
74 {
75 IDirect3DDevice9Ex *device = shader->parent_device;
76
77 wined3d_mutex_lock();
78 wined3d_shader_decref(shader->wined3d_shader);
79 wined3d_mutex_unlock();
80
81 /* Release the device last, as it may cause the device to be destroyed. */
82 IDirect3DDevice9Ex_Release(device);
83 }
84
85 return refcount;
86 }
87
88 static HRESULT WINAPI d3d9_vertexshader_GetDevice(IDirect3DVertexShader9 *iface, IDirect3DDevice9 **device)
89 {
90 struct d3d9_vertexshader *shader = impl_from_IDirect3DVertexShader9(iface);
91
92 TRACE("iface %p, device %p.\n", iface, device);
93
94 *device = (IDirect3DDevice9 *)shader->parent_device;
95 IDirect3DDevice9_AddRef(*device);
96
97 TRACE("Returning device %p.\n", *device);
98
99 return D3D_OK;
100 }
101
102 static HRESULT WINAPI d3d9_vertexshader_GetFunction(IDirect3DVertexShader9 *iface, void *data, UINT *data_size)
103 {
104 struct d3d9_vertexshader *shader = impl_from_IDirect3DVertexShader9(iface);
105 HRESULT hr;
106
107 TRACE("iface %p, data %p, data_size %p.\n", iface, data, data_size);
108
109 wined3d_mutex_lock();
110 hr = wined3d_shader_get_byte_code(shader->wined3d_shader, data, data_size);
111 wined3d_mutex_unlock();
112
113 return hr;
114 }
115
116 static const IDirect3DVertexShader9Vtbl d3d9_vertexshader_vtbl =
117 {
118 /* IUnknown */
119 d3d9_vertexshader_QueryInterface,
120 d3d9_vertexshader_AddRef,
121 d3d9_vertexshader_Release,
122 /* IDirect3DVertexShader9 */
123 d3d9_vertexshader_GetDevice,
124 d3d9_vertexshader_GetFunction,
125 };
126
127 static void STDMETHODCALLTYPE d3d9_vertexshader_wined3d_object_destroyed(void *parent)
128 {
129 HeapFree(GetProcessHeap(), 0, parent);
130 }
131
132 static const struct wined3d_parent_ops d3d9_vertexshader_wined3d_parent_ops =
133 {
134 d3d9_vertexshader_wined3d_object_destroyed,
135 };
136
137 HRESULT vertexshader_init(struct d3d9_vertexshader *shader, struct d3d9_device *device, const DWORD *byte_code)
138 {
139 HRESULT hr;
140
141 shader->refcount = 1;
142 shader->IDirect3DVertexShader9_iface.lpVtbl = &d3d9_vertexshader_vtbl;
143
144 wined3d_mutex_lock();
145 hr = wined3d_shader_create_vs(device->wined3d_device, byte_code, NULL,
146 shader, &d3d9_vertexshader_wined3d_parent_ops, &shader->wined3d_shader, 3);
147 wined3d_mutex_unlock();
148 if (FAILED(hr))
149 {
150 WARN("Failed to create wined3d vertex shader, hr %#x.\n", hr);
151 return hr;
152 }
153
154 shader->parent_device = &device->IDirect3DDevice9Ex_iface;
155 IDirect3DDevice9Ex_AddRef(shader->parent_device);
156
157 return D3D_OK;
158 }
159
160 struct d3d9_vertexshader *unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface)
161 {
162 if (!iface)
163 return NULL;
164 assert(iface->lpVtbl == &d3d9_vertexshader_vtbl);
165
166 return impl_from_IDirect3DVertexShader9(iface);
167 }
168
169 static inline struct d3d9_pixelshader *impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9 *iface)
170 {
171 return CONTAINING_RECORD(iface, struct d3d9_pixelshader, IDirect3DPixelShader9_iface);
172 }
173
174 static HRESULT WINAPI d3d9_pixelshader_QueryInterface(IDirect3DPixelShader9 *iface, REFIID riid, void **out)
175 {
176 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
177
178 if (IsEqualGUID(riid, &IID_IDirect3DPixelShader9)
179 || IsEqualGUID(riid, &IID_IUnknown))
180 {
181 IDirect3DPixelShader9_AddRef(iface);
182 *out = iface;
183 return S_OK;
184 }
185
186 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
187
188 *out = NULL;
189 return E_NOINTERFACE;
190 }
191
192 static ULONG WINAPI d3d9_pixelshader_AddRef(IDirect3DPixelShader9 *iface)
193 {
194 struct d3d9_pixelshader *shader = impl_from_IDirect3DPixelShader9(iface);
195 ULONG refcount = InterlockedIncrement(&shader->refcount);
196
197 TRACE("%p increasing refcount to %u.\n", iface, refcount);
198
199 if (refcount == 1)
200 {
201 IDirect3DDevice9Ex_AddRef(shader->parent_device);
202 wined3d_mutex_lock();
203 wined3d_shader_incref(shader->wined3d_shader);
204 wined3d_mutex_unlock();
205 }
206
207 return refcount;
208 }
209
210 static ULONG WINAPI d3d9_pixelshader_Release(IDirect3DPixelShader9 *iface)
211 {
212 struct d3d9_pixelshader *shader = impl_from_IDirect3DPixelShader9(iface);
213 ULONG refcount = InterlockedDecrement(&shader->refcount);
214
215 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
216
217 if (!refcount)
218 {
219 IDirect3DDevice9Ex *device = shader->parent_device;
220
221 wined3d_mutex_lock();
222 wined3d_shader_decref(shader->wined3d_shader);
223 wined3d_mutex_unlock();
224
225 /* Release the device last, as it may cause the device to be destroyed. */
226 IDirect3DDevice9Ex_Release(device);
227 }
228
229 return refcount;
230 }
231
232 static HRESULT WINAPI d3d9_pixelshader_GetDevice(IDirect3DPixelShader9 *iface, IDirect3DDevice9 **device)
233 {
234 struct d3d9_pixelshader *shader = impl_from_IDirect3DPixelShader9(iface);
235
236 TRACE("iface %p, device %p.\n", iface, device);
237
238 *device = (IDirect3DDevice9 *)shader->parent_device;
239 IDirect3DDevice9_AddRef(*device);
240
241 TRACE("Returning device %p.\n", *device);
242
243 return D3D_OK;
244 }
245
246 static HRESULT WINAPI d3d9_pixelshader_GetFunction(IDirect3DPixelShader9 *iface, void *data, UINT *data_size)
247 {
248 struct d3d9_pixelshader *shader = impl_from_IDirect3DPixelShader9(iface);
249 HRESULT hr;
250
251 TRACE("iface %p, data %p, data_size %p.\n", iface, data, data_size);
252
253 wined3d_mutex_lock();
254 hr = wined3d_shader_get_byte_code(shader->wined3d_shader, data, data_size);
255 wined3d_mutex_unlock();
256
257 return hr;
258 }
259
260 static const IDirect3DPixelShader9Vtbl d3d9_pixelshader_vtbl =
261 {
262 /* IUnknown */
263 d3d9_pixelshader_QueryInterface,
264 d3d9_pixelshader_AddRef,
265 d3d9_pixelshader_Release,
266 /* IDirect3DPixelShader9 */
267 d3d9_pixelshader_GetDevice,
268 d3d9_pixelshader_GetFunction,
269 };
270
271 static void STDMETHODCALLTYPE d3d9_pixelshader_wined3d_object_destroyed(void *parent)
272 {
273 HeapFree(GetProcessHeap(), 0, parent);
274 }
275
276 static const struct wined3d_parent_ops d3d9_pixelshader_wined3d_parent_ops =
277 {
278 d3d9_pixelshader_wined3d_object_destroyed,
279 };
280
281 HRESULT pixelshader_init(struct d3d9_pixelshader *shader, struct d3d9_device *device, const DWORD *byte_code)
282 {
283 HRESULT hr;
284
285 shader->refcount = 1;
286 shader->IDirect3DPixelShader9_iface.lpVtbl = &d3d9_pixelshader_vtbl;
287
288 wined3d_mutex_lock();
289 hr = wined3d_shader_create_ps(device->wined3d_device, byte_code, NULL, shader,
290 &d3d9_pixelshader_wined3d_parent_ops, &shader->wined3d_shader, 3);
291 wined3d_mutex_unlock();
292 if (FAILED(hr))
293 {
294 WARN("Failed to created wined3d pixel shader, hr %#x.\n", hr);
295 return hr;
296 }
297
298 shader->parent_device = &device->IDirect3DDevice9Ex_iface;
299 IDirect3DDevice9Ex_AddRef(shader->parent_device);
300
301 return D3D_OK;
302 }
303
304 struct d3d9_pixelshader *unsafe_impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9 *iface)
305 {
306 if (!iface)
307 return NULL;
308 assert(iface->lpVtbl == &d3d9_pixelshader_vtbl);
309
310 return impl_from_IDirect3DPixelShader9(iface);
311 }