Sync to trunk revision 61757.
[reactos.git] / dll / directx / wine / d3d9 / swapchain.c
1 /*
2 * IDirect3DSwapChain9 implementation
3 *
4 * Copyright 2002-2003 Jason Edmeades
5 * Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
17 *
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 */
22
23 #include "d3d9_private.h"
24
25 static inline struct d3d9_swapchain *impl_from_IDirect3DSwapChain9(IDirect3DSwapChain9 *iface)
26 {
27 return CONTAINING_RECORD(iface, struct d3d9_swapchain, IDirect3DSwapChain9_iface);
28 }
29
30 static HRESULT WINAPI d3d9_swapchain_QueryInterface(IDirect3DSwapChain9 *iface, REFIID riid, void **out)
31 {
32 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
33
34 if (IsEqualGUID(riid, &IID_IDirect3DSwapChain9)
35 || IsEqualGUID(riid, &IID_IUnknown))
36 {
37 IDirect3DSwapChain9_AddRef(iface);
38 *out = iface;
39 return S_OK;
40 }
41
42 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
43
44 *out = NULL;
45 return E_NOINTERFACE;
46 }
47
48 static ULONG WINAPI d3d9_swapchain_AddRef(IDirect3DSwapChain9 *iface)
49 {
50 struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9(iface);
51 ULONG refcount = InterlockedIncrement(&swapchain->refcount);
52
53 TRACE("%p increasing refcount to %u.\n", iface, refcount);
54
55 if (refcount == 1)
56 {
57 if (swapchain->parent_device)
58 IDirect3DDevice9Ex_AddRef(swapchain->parent_device);
59
60 wined3d_mutex_lock();
61 wined3d_swapchain_incref(swapchain->wined3d_swapchain);
62 wined3d_mutex_unlock();
63 }
64
65 return refcount;
66 }
67
68 static ULONG WINAPI d3d9_swapchain_Release(IDirect3DSwapChain9 *iface)
69 {
70 struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9(iface);
71 ULONG refcount = InterlockedDecrement(&swapchain->refcount);
72
73 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
74
75 if (!refcount)
76 {
77 IDirect3DDevice9Ex *parent_device = swapchain->parent_device;
78
79 wined3d_mutex_lock();
80 wined3d_swapchain_decref(swapchain->wined3d_swapchain);
81 wined3d_mutex_unlock();
82
83 /* Release the device last, as it may cause the device to be destroyed. */
84 if (parent_device)
85 IDirect3DDevice9Ex_Release(parent_device);
86 }
87
88 return refcount;
89 }
90
91 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_swapchain_Present(IDirect3DSwapChain9 *iface,
92 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
93 const RGNDATA *dirty_region, DWORD flags)
94 {
95 struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9(iface);
96 HRESULT hr;
97
98 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n",
99 iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect),
100 dst_window_override, dirty_region, flags);
101
102 wined3d_mutex_lock();
103 hr = wined3d_swapchain_present(swapchain->wined3d_swapchain, src_rect,
104 dst_rect, dst_window_override, dirty_region, flags);
105 wined3d_mutex_unlock();
106
107 return hr;
108 }
109
110 static HRESULT WINAPI d3d9_swapchain_GetFrontBufferData(IDirect3DSwapChain9 *iface, IDirect3DSurface9 *surface)
111 {
112 struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9(iface);
113 struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(surface);
114 HRESULT hr;
115
116 TRACE("iface %p, surface %p.\n", iface, surface);
117
118 wined3d_mutex_lock();
119 hr = wined3d_swapchain_get_front_buffer_data(swapchain->wined3d_swapchain, dst->wined3d_surface);
120 wined3d_mutex_unlock();
121
122 return hr;
123 }
124
125 static HRESULT WINAPI d3d9_swapchain_GetBackBuffer(IDirect3DSwapChain9 *iface,
126 UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface9 **backbuffer)
127 {
128 struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9(iface);
129 struct wined3d_surface *wined3d_surface = NULL;
130 struct d3d9_surface *surface_impl;
131 HRESULT hr = D3D_OK;
132
133 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
134 iface, backbuffer_idx, backbuffer_type, backbuffer);
135
136 wined3d_mutex_lock();
137 if ((wined3d_surface = wined3d_swapchain_get_back_buffer(swapchain->wined3d_swapchain,
138 backbuffer_idx, (enum wined3d_backbuffer_type)backbuffer_type)))
139 {
140 surface_impl = wined3d_surface_get_parent(wined3d_surface);
141 *backbuffer = &surface_impl->IDirect3DSurface9_iface;
142 IDirect3DSurface9_AddRef(*backbuffer);
143 }
144 else
145 {
146 hr = D3DERR_INVALIDCALL;
147 }
148 wined3d_mutex_unlock();
149
150 return hr;
151 }
152
153 static HRESULT WINAPI d3d9_swapchain_GetRasterStatus(IDirect3DSwapChain9 *iface, D3DRASTER_STATUS *raster_status)
154 {
155 struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9(iface);
156 HRESULT hr;
157
158 TRACE("iface %p, raster_status %p.\n", iface, raster_status);
159
160 wined3d_mutex_lock();
161 hr = wined3d_swapchain_get_raster_status(swapchain->wined3d_swapchain,
162 (struct wined3d_raster_status *)raster_status);
163 wined3d_mutex_unlock();
164
165 return hr;
166 }
167
168 static HRESULT WINAPI d3d9_swapchain_GetDisplayMode(IDirect3DSwapChain9 *iface, D3DDISPLAYMODE *mode)
169 {
170 struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9(iface);
171 struct wined3d_display_mode wined3d_mode;
172 HRESULT hr;
173
174 TRACE("iface %p, mode %p.\n", iface, mode);
175
176 wined3d_mutex_lock();
177 hr = wined3d_swapchain_get_display_mode(swapchain->wined3d_swapchain, &wined3d_mode, NULL);
178 wined3d_mutex_unlock();
179
180 if (SUCCEEDED(hr))
181 {
182 mode->Width = wined3d_mode.width;
183 mode->Height = wined3d_mode.height;
184 mode->RefreshRate = wined3d_mode.refresh_rate;
185 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
186 }
187
188 return hr;
189 }
190
191 static HRESULT WINAPI d3d9_swapchain_GetDevice(IDirect3DSwapChain9 *iface, IDirect3DDevice9 **device)
192 {
193 struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9(iface);
194
195 TRACE("iface %p, device %p.\n", iface, device);
196
197 *device = (IDirect3DDevice9 *)swapchain->parent_device;
198 IDirect3DDevice9_AddRef(*device);
199
200 TRACE("Returning device %p.\n", *device);
201
202 return D3D_OK;
203 }
204
205 static HRESULT WINAPI d3d9_swapchain_GetPresentParameters(IDirect3DSwapChain9 *iface,
206 D3DPRESENT_PARAMETERS *parameters)
207 {
208 struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9(iface);
209 struct wined3d_swapchain_desc desc;
210
211 TRACE("iface %p, parameters %p.\n", iface, parameters);
212
213 wined3d_mutex_lock();
214 wined3d_swapchain_get_desc(swapchain->wined3d_swapchain, &desc);
215 wined3d_mutex_unlock();
216 present_parameters_from_wined3d_swapchain_desc(parameters, &desc);
217
218 return D3D_OK;
219 }
220
221
222 static const struct IDirect3DSwapChain9Vtbl d3d9_swapchain_vtbl =
223 {
224 d3d9_swapchain_QueryInterface,
225 d3d9_swapchain_AddRef,
226 d3d9_swapchain_Release,
227 d3d9_swapchain_Present,
228 d3d9_swapchain_GetFrontBufferData,
229 d3d9_swapchain_GetBackBuffer,
230 d3d9_swapchain_GetRasterStatus,
231 d3d9_swapchain_GetDisplayMode,
232 d3d9_swapchain_GetDevice,
233 d3d9_swapchain_GetPresentParameters,
234 };
235
236 static void STDMETHODCALLTYPE d3d9_swapchain_wined3d_object_released(void *parent)
237 {
238 HeapFree(GetProcessHeap(), 0, parent);
239 }
240
241 static const struct wined3d_parent_ops d3d9_swapchain_wined3d_parent_ops =
242 {
243 d3d9_swapchain_wined3d_object_released,
244 };
245
246 static HRESULT swapchain_init(struct d3d9_swapchain *swapchain, struct d3d9_device *device,
247 struct wined3d_swapchain_desc *desc)
248 {
249 HRESULT hr;
250
251 swapchain->refcount = 1;
252 swapchain->IDirect3DSwapChain9_iface.lpVtbl = &d3d9_swapchain_vtbl;
253
254 wined3d_mutex_lock();
255 hr = wined3d_swapchain_create(device->wined3d_device, desc, swapchain,
256 &d3d9_swapchain_wined3d_parent_ops, &swapchain->wined3d_swapchain);
257 wined3d_mutex_unlock();
258
259 if (FAILED(hr))
260 {
261 WARN("Failed to create wined3d swapchain, hr %#x.\n", hr);
262 return hr;
263 }
264
265 swapchain->parent_device = &device->IDirect3DDevice9Ex_iface;
266 IDirect3DDevice9Ex_AddRef(swapchain->parent_device);
267
268 return D3D_OK;
269 }
270
271 HRESULT d3d9_swapchain_create(struct d3d9_device *device, struct wined3d_swapchain_desc *desc,
272 struct d3d9_swapchain **swapchain)
273 {
274 struct d3d9_swapchain *object;
275 HRESULT hr;
276
277 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
278 return E_OUTOFMEMORY;
279
280 if (FAILED(hr = swapchain_init(object, device, desc)))
281 {
282 WARN("Failed to initialize swapchain, hr %#x.\n", hr);
283 HeapFree(GetProcessHeap(), 0, object);
284 return hr;
285 }
286
287 TRACE("Created swapchain %p.\n", object);
288 *swapchain = object;
289
290 return D3D_OK;
291 }