2 * Copyright 2002-2005 Jason Edmeades
3 * Copyright 2002-2005 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "d3d9_private.h"
23 static inline struct d3d9_texture
*impl_from_IDirect3DTexture9(IDirect3DTexture9
*iface
)
25 return CONTAINING_RECORD(iface
, struct d3d9_texture
, IDirect3DBaseTexture9_iface
);
28 static inline struct d3d9_texture
*impl_from_IDirect3DCubeTexture9(IDirect3DCubeTexture9
*iface
)
30 return CONTAINING_RECORD(iface
, struct d3d9_texture
, IDirect3DBaseTexture9_iface
);
33 static inline struct d3d9_texture
*impl_from_IDirect3DVolumeTexture9(IDirect3DVolumeTexture9
*iface
)
35 return CONTAINING_RECORD(iface
, struct d3d9_texture
, IDirect3DBaseTexture9_iface
);
38 static HRESULT WINAPI
d3d9_texture_2d_QueryInterface(IDirect3DTexture9
*iface
, REFIID riid
, void **out
)
40 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
42 if (IsEqualGUID(riid
, &IID_IDirect3DTexture9
)
43 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
44 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
45 || IsEqualGUID(riid
, &IID_IUnknown
))
47 IDirect3DTexture9_AddRef(iface
);
52 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
58 static ULONG WINAPI
d3d9_texture_2d_AddRef(IDirect3DTexture9
*iface
)
60 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
61 ULONG ref
= InterlockedIncrement(&texture
->resource
.refcount
);
63 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
67 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);
69 wined3d_texture_incref(texture
->wined3d_texture
);
70 wined3d_mutex_unlock();
76 static ULONG WINAPI
d3d9_texture_2d_Release(IDirect3DTexture9
*iface
)
78 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
79 ULONG ref
= InterlockedDecrement(&texture
->resource
.refcount
);
81 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
85 IDirect3DDevice9Ex
*parent_device
= texture
->parent_device
;
88 wined3d_texture_decref(texture
->wined3d_texture
);
89 wined3d_mutex_unlock();
91 /* Release the device last, as it may cause the device to be destroyed. */
92 IDirect3DDevice9Ex_Release(parent_device
);
97 static HRESULT WINAPI
d3d9_texture_2d_GetDevice(IDirect3DTexture9
*iface
, IDirect3DDevice9
**device
)
99 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
101 TRACE("iface %p, device %p.\n", iface
, device
);
103 *device
= (IDirect3DDevice9
*)texture
->parent_device
;
104 IDirect3DDevice9_AddRef(*device
);
106 TRACE("Returning device %p.\n", *device
);
111 static HRESULT WINAPI
d3d9_texture_2d_SetPrivateData(IDirect3DTexture9
*iface
,
112 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
114 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
115 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
116 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
118 return d3d9_resource_set_private_data(&texture
->resource
, guid
, data
, data_size
, flags
);
121 static HRESULT WINAPI
d3d9_texture_2d_GetPrivateData(IDirect3DTexture9
*iface
,
122 REFGUID guid
, void *data
, DWORD
*data_size
)
124 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
125 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
126 iface
, debugstr_guid(guid
), data
, data_size
);
128 return d3d9_resource_get_private_data(&texture
->resource
, guid
, data
, data_size
);
131 static HRESULT WINAPI
d3d9_texture_2d_FreePrivateData(IDirect3DTexture9
*iface
, REFGUID guid
)
133 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
134 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
136 return d3d9_resource_free_private_data(&texture
->resource
, guid
);
139 static DWORD WINAPI
d3d9_texture_2d_SetPriority(IDirect3DTexture9
*iface
, DWORD priority
)
141 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
144 TRACE("iface %p, priority %u.\n", iface
, priority
);
146 wined3d_mutex_lock();
147 ret
= wined3d_texture_set_priority(texture
->wined3d_texture
, priority
);
148 wined3d_mutex_unlock();
153 static DWORD WINAPI
d3d9_texture_2d_GetPriority(IDirect3DTexture9
*iface
)
155 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
158 TRACE("iface %p.\n", iface
);
160 wined3d_mutex_lock();
161 ret
= wined3d_texture_get_priority(texture
->wined3d_texture
);
162 wined3d_mutex_unlock();
167 static void WINAPI
d3d9_texture_2d_PreLoad(IDirect3DTexture9
*iface
)
169 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
171 TRACE("iface %p.\n", iface
);
173 wined3d_mutex_lock();
174 wined3d_texture_preload(texture
->wined3d_texture
);
175 wined3d_mutex_unlock();
178 static D3DRESOURCETYPE WINAPI
d3d9_texture_2d_GetType(IDirect3DTexture9
*iface
)
180 TRACE("iface %p.\n", iface
);
182 return D3DRTYPE_TEXTURE
;
185 static DWORD WINAPI
d3d9_texture_2d_SetLOD(IDirect3DTexture9
*iface
, DWORD lod
)
187 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
190 TRACE("iface %p, lod %u.\n", iface
, lod
);
192 wined3d_mutex_lock();
193 ret
= wined3d_texture_set_lod(texture
->wined3d_texture
, lod
);
194 wined3d_mutex_unlock();
199 static DWORD WINAPI
d3d9_texture_2d_GetLOD(IDirect3DTexture9
*iface
)
201 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
204 TRACE("iface %p.\n", iface
);
206 wined3d_mutex_lock();
207 ret
= wined3d_texture_get_lod(texture
->wined3d_texture
);
208 wined3d_mutex_unlock();
213 static DWORD WINAPI
d3d9_texture_2d_GetLevelCount(IDirect3DTexture9
*iface
)
215 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
218 TRACE("iface %p.\n", iface
);
220 wined3d_mutex_lock();
221 ret
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
222 wined3d_mutex_unlock();
227 static HRESULT WINAPI
d3d9_texture_2d_SetAutoGenFilterType(IDirect3DTexture9
*iface
, D3DTEXTUREFILTERTYPE filter_type
)
229 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
232 TRACE("iface %p, filter_type %#x.\n", iface
, filter_type
);
234 wined3d_mutex_lock();
235 hr
= wined3d_texture_set_autogen_filter_type(texture
->wined3d_texture
,
236 (enum wined3d_texture_filter_type
)filter_type
);
237 wined3d_mutex_unlock();
242 static D3DTEXTUREFILTERTYPE WINAPI
d3d9_texture_2d_GetAutoGenFilterType(IDirect3DTexture9
*iface
)
244 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
245 D3DTEXTUREFILTERTYPE ret
;
247 TRACE("iface %p.\n", iface
);
249 wined3d_mutex_lock();
250 ret
= (D3DTEXTUREFILTERTYPE
)wined3d_texture_get_autogen_filter_type(texture
->wined3d_texture
);
251 wined3d_mutex_unlock();
256 static void WINAPI
d3d9_texture_2d_GenerateMipSubLevels(IDirect3DTexture9
*iface
)
258 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
260 TRACE("iface %p.\n", iface
);
262 wined3d_mutex_lock();
263 wined3d_texture_generate_mipmaps(texture
->wined3d_texture
);
264 wined3d_mutex_unlock();
267 static HRESULT WINAPI
d3d9_texture_2d_GetLevelDesc(IDirect3DTexture9
*iface
, UINT level
, D3DSURFACE_DESC
*desc
)
269 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
270 struct wined3d_resource
*sub_resource
;
273 TRACE("iface %p, level %u, desc %p.\n", iface
, level
, desc
);
275 wined3d_mutex_lock();
276 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
277 hr
= D3DERR_INVALIDCALL
;
280 struct wined3d_resource_desc wined3d_desc
;
282 wined3d_resource_get_desc(sub_resource
, &wined3d_desc
);
283 desc
->Format
= d3dformat_from_wined3dformat(wined3d_desc
.format
);
284 desc
->Type
= wined3d_desc
.resource_type
;
285 desc
->Usage
= wined3d_desc
.usage
& WINED3DUSAGE_MASK
;
286 desc
->Pool
= wined3d_desc
.pool
;
287 desc
->MultiSampleType
= wined3d_desc
.multisample_type
;
288 desc
->MultiSampleQuality
= wined3d_desc
.multisample_quality
;
289 desc
->Width
= wined3d_desc
.width
;
290 desc
->Height
= wined3d_desc
.height
;
292 wined3d_mutex_unlock();
297 static HRESULT WINAPI
d3d9_texture_2d_GetSurfaceLevel(IDirect3DTexture9
*iface
,
298 UINT level
, IDirect3DSurface9
**surface
)
300 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
301 struct wined3d_resource
*sub_resource
;
302 struct d3d9_surface
*surface_impl
;
304 TRACE("iface %p, level %u, surface %p.\n", iface
, level
, surface
);
306 wined3d_mutex_lock();
307 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
309 wined3d_mutex_unlock();
310 return D3DERR_INVALIDCALL
;
313 surface_impl
= wined3d_resource_get_parent(sub_resource
);
314 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
315 IDirect3DSurface9_AddRef(*surface
);
316 wined3d_mutex_unlock();
321 static HRESULT WINAPI
d3d9_texture_2d_LockRect(IDirect3DTexture9
*iface
,
322 UINT level
, D3DLOCKED_RECT
*locked_rect
, const RECT
*rect
, DWORD flags
)
324 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
325 struct wined3d_resource
*sub_resource
;
326 struct d3d9_surface
*surface_impl
;
329 TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n",
330 iface
, level
, locked_rect
, rect
, flags
);
332 wined3d_mutex_lock();
333 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
334 hr
= D3DERR_INVALIDCALL
;
337 surface_impl
= wined3d_resource_get_parent(sub_resource
);
338 hr
= IDirect3DSurface9_LockRect(&surface_impl
->IDirect3DSurface9_iface
, locked_rect
, rect
, flags
);
340 wined3d_mutex_unlock();
345 static HRESULT WINAPI
d3d9_texture_2d_UnlockRect(IDirect3DTexture9
*iface
, UINT level
)
347 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
348 struct wined3d_resource
*sub_resource
;
349 struct d3d9_surface
*surface_impl
;
352 TRACE("iface %p, level %u.\n", iface
, level
);
354 wined3d_mutex_lock();
355 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
356 hr
= D3DERR_INVALIDCALL
;
359 surface_impl
= wined3d_resource_get_parent(sub_resource
);
360 hr
= IDirect3DSurface9_UnlockRect(&surface_impl
->IDirect3DSurface9_iface
);
362 wined3d_mutex_unlock();
367 static HRESULT WINAPI
d3d9_texture_2d_AddDirtyRect(IDirect3DTexture9
*iface
, const RECT
*dirty_rect
)
369 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
372 TRACE("iface %p, dirty_rect %s.\n",
373 iface
, wine_dbgstr_rect(dirty_rect
));
375 wined3d_mutex_lock();
377 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, 0, NULL
);
380 struct wined3d_box dirty_region
;
382 dirty_region
.left
= dirty_rect
->left
;
383 dirty_region
.top
= dirty_rect
->top
;
384 dirty_region
.right
= dirty_rect
->right
;
385 dirty_region
.bottom
= dirty_rect
->bottom
;
386 dirty_region
.front
= 0;
387 dirty_region
.back
= 1;
388 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, 0, &dirty_region
);
390 wined3d_mutex_unlock();
395 static const IDirect3DTexture9Vtbl d3d9_texture_2d_vtbl
=
398 d3d9_texture_2d_QueryInterface
,
399 d3d9_texture_2d_AddRef
,
400 d3d9_texture_2d_Release
,
401 /* IDirect3DResource9 */
402 d3d9_texture_2d_GetDevice
,
403 d3d9_texture_2d_SetPrivateData
,
404 d3d9_texture_2d_GetPrivateData
,
405 d3d9_texture_2d_FreePrivateData
,
406 d3d9_texture_2d_SetPriority
,
407 d3d9_texture_2d_GetPriority
,
408 d3d9_texture_2d_PreLoad
,
409 d3d9_texture_2d_GetType
,
410 /* IDirect3dBaseTexture9 */
411 d3d9_texture_2d_SetLOD
,
412 d3d9_texture_2d_GetLOD
,
413 d3d9_texture_2d_GetLevelCount
,
414 d3d9_texture_2d_SetAutoGenFilterType
,
415 d3d9_texture_2d_GetAutoGenFilterType
,
416 d3d9_texture_2d_GenerateMipSubLevels
,
417 /* IDirect3DTexture9 */
418 d3d9_texture_2d_GetLevelDesc
,
419 d3d9_texture_2d_GetSurfaceLevel
,
420 d3d9_texture_2d_LockRect
,
421 d3d9_texture_2d_UnlockRect
,
422 d3d9_texture_2d_AddDirtyRect
,
425 static HRESULT WINAPI
d3d9_texture_cube_QueryInterface(IDirect3DCubeTexture9
*iface
, REFIID riid
, void **out
)
427 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
429 if (IsEqualGUID(riid
, &IID_IDirect3DCubeTexture9
)
430 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
431 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
432 || IsEqualGUID(riid
, &IID_IUnknown
))
434 IDirect3DCubeTexture9_AddRef(iface
);
439 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
442 return E_NOINTERFACE
;
445 static ULONG WINAPI
d3d9_texture_cube_AddRef(IDirect3DCubeTexture9
*iface
)
447 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
448 ULONG ref
= InterlockedIncrement(&texture
->resource
.refcount
);
450 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
454 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);
455 wined3d_mutex_lock();
456 wined3d_texture_incref(texture
->wined3d_texture
);
457 wined3d_mutex_unlock();
463 static ULONG WINAPI
d3d9_texture_cube_Release(IDirect3DCubeTexture9
*iface
)
465 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
466 ULONG ref
= InterlockedDecrement(&texture
->resource
.refcount
);
468 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
472 IDirect3DDevice9Ex
*parent_device
= texture
->parent_device
;
474 TRACE("Releasing child %p.\n", texture
->wined3d_texture
);
476 wined3d_mutex_lock();
477 wined3d_texture_decref(texture
->wined3d_texture
);
478 wined3d_mutex_unlock();
480 /* Release the device last, as it may cause the device to be destroyed. */
481 IDirect3DDevice9Ex_Release(parent_device
);
486 static HRESULT WINAPI
d3d9_texture_cube_GetDevice(IDirect3DCubeTexture9
*iface
, IDirect3DDevice9
**device
)
488 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
490 TRACE("iface %p, device %p.\n", iface
, device
);
492 *device
= (IDirect3DDevice9
*)texture
->parent_device
;
493 IDirect3DDevice9_AddRef(*device
);
495 TRACE("Returning device %p.\n", *device
);
500 static HRESULT WINAPI
d3d9_texture_cube_SetPrivateData(IDirect3DCubeTexture9
*iface
,
501 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
503 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
504 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
505 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
507 return d3d9_resource_set_private_data(&texture
->resource
, guid
, data
, data_size
, flags
);
510 static HRESULT WINAPI
d3d9_texture_cube_GetPrivateData(IDirect3DCubeTexture9
*iface
,
511 REFGUID guid
, void *data
, DWORD
*data_size
)
513 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
514 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
515 iface
, debugstr_guid(guid
), data
, data_size
);
517 return d3d9_resource_get_private_data(&texture
->resource
, guid
, data
, data_size
);
520 static HRESULT WINAPI
d3d9_texture_cube_FreePrivateData(IDirect3DCubeTexture9
*iface
, REFGUID guid
)
522 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
523 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
525 return d3d9_resource_free_private_data(&texture
->resource
, guid
);
528 static DWORD WINAPI
d3d9_texture_cube_SetPriority(IDirect3DCubeTexture9
*iface
, DWORD priority
)
530 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
533 TRACE("iface %p, priority %u.\n", iface
, priority
);
535 wined3d_mutex_lock();
536 ret
= wined3d_texture_set_priority(texture
->wined3d_texture
, priority
);
537 wined3d_mutex_unlock();
542 static DWORD WINAPI
d3d9_texture_cube_GetPriority(IDirect3DCubeTexture9
*iface
)
544 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
547 TRACE("iface %p.\n", iface
);
549 wined3d_mutex_lock();
550 ret
= wined3d_texture_get_priority(texture
->wined3d_texture
);
551 wined3d_mutex_unlock();
556 static void WINAPI
d3d9_texture_cube_PreLoad(IDirect3DCubeTexture9
*iface
)
558 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
560 TRACE("iface %p.\n", iface
);
562 wined3d_mutex_lock();
563 wined3d_texture_preload(texture
->wined3d_texture
);
564 wined3d_mutex_unlock();
567 static D3DRESOURCETYPE WINAPI
d3d9_texture_cube_GetType(IDirect3DCubeTexture9
*iface
)
569 TRACE("iface %p.\n", iface
);
571 return D3DRTYPE_CUBETEXTURE
;
574 static DWORD WINAPI
d3d9_texture_cube_SetLOD(IDirect3DCubeTexture9
*iface
, DWORD lod
)
576 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
579 TRACE("iface %p, lod %u.\n", iface
, lod
);
581 wined3d_mutex_lock();
582 ret
= wined3d_texture_set_lod(texture
->wined3d_texture
, lod
);
583 wined3d_mutex_unlock();
588 static DWORD WINAPI
d3d9_texture_cube_GetLOD(IDirect3DCubeTexture9
*iface
)
590 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
593 TRACE("iface %p.\n", iface
);
595 wined3d_mutex_lock();
596 ret
= wined3d_texture_get_lod(texture
->wined3d_texture
);
597 wined3d_mutex_unlock();
602 static DWORD WINAPI
d3d9_texture_cube_GetLevelCount(IDirect3DCubeTexture9
*iface
)
604 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
607 TRACE("iface %p.\n", iface
);
609 wined3d_mutex_lock();
610 ret
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
611 wined3d_mutex_unlock();
616 static HRESULT WINAPI
d3d9_texture_cube_SetAutoGenFilterType(IDirect3DCubeTexture9
*iface
,
617 D3DTEXTUREFILTERTYPE filter_type
)
619 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
622 TRACE("iface %p, filter_type %#x.\n", iface
, filter_type
);
624 wined3d_mutex_lock();
625 hr
= wined3d_texture_set_autogen_filter_type(texture
->wined3d_texture
,
626 (enum wined3d_texture_filter_type
)filter_type
);
627 wined3d_mutex_unlock();
632 static D3DTEXTUREFILTERTYPE WINAPI
d3d9_texture_cube_GetAutoGenFilterType(IDirect3DCubeTexture9
*iface
)
634 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
635 D3DTEXTUREFILTERTYPE ret
;
637 TRACE("iface %p.\n", iface
);
639 wined3d_mutex_lock();
640 ret
= (D3DTEXTUREFILTERTYPE
)wined3d_texture_get_autogen_filter_type(texture
->wined3d_texture
);
641 wined3d_mutex_unlock();
646 static void WINAPI
d3d9_texture_cube_GenerateMipSubLevels(IDirect3DCubeTexture9
*iface
)
648 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
650 TRACE("iface %p.\n", iface
);
652 wined3d_mutex_lock();
653 wined3d_texture_generate_mipmaps(texture
->wined3d_texture
);
654 wined3d_mutex_unlock();
657 static HRESULT WINAPI
d3d9_texture_cube_GetLevelDesc(IDirect3DCubeTexture9
*iface
, UINT level
, D3DSURFACE_DESC
*desc
)
659 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
660 struct wined3d_resource
*sub_resource
;
664 TRACE("iface %p, level %u, desc %p.\n", iface
, level
, desc
);
666 wined3d_mutex_lock();
667 level_count
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
668 if (level
>= level_count
)
670 wined3d_mutex_unlock();
671 return D3DERR_INVALIDCALL
;
674 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
675 hr
= D3DERR_INVALIDCALL
;
678 struct wined3d_resource_desc wined3d_desc
;
680 wined3d_resource_get_desc(sub_resource
, &wined3d_desc
);
681 desc
->Format
= d3dformat_from_wined3dformat(wined3d_desc
.format
);
682 desc
->Type
= wined3d_desc
.resource_type
;
683 desc
->Usage
= wined3d_desc
.usage
& WINED3DUSAGE_MASK
;
684 desc
->Pool
= wined3d_desc
.pool
;
685 desc
->MultiSampleType
= wined3d_desc
.multisample_type
;
686 desc
->MultiSampleQuality
= wined3d_desc
.multisample_quality
;
687 desc
->Width
= wined3d_desc
.width
;
688 desc
->Height
= wined3d_desc
.height
;
690 wined3d_mutex_unlock();
695 static HRESULT WINAPI
d3d9_texture_cube_GetCubeMapSurface(IDirect3DCubeTexture9
*iface
,
696 D3DCUBEMAP_FACES face
, UINT level
, IDirect3DSurface9
**surface
)
698 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
699 struct wined3d_resource
*sub_resource
;
700 struct d3d9_surface
*surface_impl
;
701 UINT sub_resource_idx
;
704 TRACE("iface %p, face %#x, level %u, surface %p.\n", iface
, face
, level
, surface
);
706 wined3d_mutex_lock();
707 level_count
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
708 if (level
>= level_count
)
710 wined3d_mutex_unlock();
711 return D3DERR_INVALIDCALL
;
714 sub_resource_idx
= level_count
* face
+ level
;
715 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, sub_resource_idx
)))
717 wined3d_mutex_unlock();
718 return D3DERR_INVALIDCALL
;
721 surface_impl
= wined3d_resource_get_parent(sub_resource
);
722 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
723 IDirect3DSurface9_AddRef(*surface
);
724 wined3d_mutex_unlock();
729 static HRESULT WINAPI
d3d9_texture_cube_LockRect(IDirect3DCubeTexture9
*iface
,
730 D3DCUBEMAP_FACES face
, UINT level
, D3DLOCKED_RECT
*locked_rect
, const RECT
*rect
,
733 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
734 struct wined3d_resource
*sub_resource
;
735 struct d3d9_surface
*surface_impl
;
736 UINT sub_resource_idx
;
739 TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n",
740 iface
, face
, level
, locked_rect
, rect
, flags
);
742 wined3d_mutex_lock();
743 sub_resource_idx
= wined3d_texture_get_level_count(texture
->wined3d_texture
) * face
+ level
;
744 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, sub_resource_idx
)))
745 hr
= D3DERR_INVALIDCALL
;
748 surface_impl
= wined3d_resource_get_parent(sub_resource
);
749 hr
= IDirect3DSurface9_LockRect(&surface_impl
->IDirect3DSurface9_iface
, locked_rect
, rect
, flags
);
751 wined3d_mutex_unlock();
756 static HRESULT WINAPI
d3d9_texture_cube_UnlockRect(IDirect3DCubeTexture9
*iface
,
757 D3DCUBEMAP_FACES face
, UINT level
)
759 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
760 struct wined3d_resource
*sub_resource
;
761 struct d3d9_surface
*surface_impl
;
762 UINT sub_resource_idx
;
765 TRACE("iface %p, face %#x, level %u.\n", iface
, face
, level
);
767 wined3d_mutex_lock();
768 sub_resource_idx
= wined3d_texture_get_level_count(texture
->wined3d_texture
) * face
+ level
;
769 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, sub_resource_idx
)))
770 hr
= D3DERR_INVALIDCALL
;
773 surface_impl
= wined3d_resource_get_parent(sub_resource
);
774 hr
= IDirect3DSurface9_UnlockRect(&surface_impl
->IDirect3DSurface9_iface
);
776 wined3d_mutex_unlock();
781 static HRESULT WINAPI
d3d9_texture_cube_AddDirtyRect(IDirect3DCubeTexture9
*iface
,
782 D3DCUBEMAP_FACES face
, const RECT
*dirty_rect
)
784 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
787 TRACE("iface %p, face %#x, dirty_rect %s.\n",
788 iface
, face
, wine_dbgstr_rect(dirty_rect
));
790 wined3d_mutex_lock();
792 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, face
, NULL
);
795 struct wined3d_box dirty_region
;
797 dirty_region
.left
= dirty_rect
->left
;
798 dirty_region
.top
= dirty_rect
->top
;
799 dirty_region
.right
= dirty_rect
->right
;
800 dirty_region
.bottom
= dirty_rect
->bottom
;
801 dirty_region
.front
= 0;
802 dirty_region
.back
= 1;
803 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, face
, &dirty_region
);
805 wined3d_mutex_unlock();
810 static const IDirect3DCubeTexture9Vtbl d3d9_texture_cube_vtbl
=
813 d3d9_texture_cube_QueryInterface
,
814 d3d9_texture_cube_AddRef
,
815 d3d9_texture_cube_Release
,
816 /* IDirect3DResource9 */
817 d3d9_texture_cube_GetDevice
,
818 d3d9_texture_cube_SetPrivateData
,
819 d3d9_texture_cube_GetPrivateData
,
820 d3d9_texture_cube_FreePrivateData
,
821 d3d9_texture_cube_SetPriority
,
822 d3d9_texture_cube_GetPriority
,
823 d3d9_texture_cube_PreLoad
,
824 d3d9_texture_cube_GetType
,
825 /* IDirect3DBaseTexture9 */
826 d3d9_texture_cube_SetLOD
,
827 d3d9_texture_cube_GetLOD
,
828 d3d9_texture_cube_GetLevelCount
,
829 d3d9_texture_cube_SetAutoGenFilterType
,
830 d3d9_texture_cube_GetAutoGenFilterType
,
831 d3d9_texture_cube_GenerateMipSubLevels
,
832 /* IDirect3DCubeTexture9 */
833 d3d9_texture_cube_GetLevelDesc
,
834 d3d9_texture_cube_GetCubeMapSurface
,
835 d3d9_texture_cube_LockRect
,
836 d3d9_texture_cube_UnlockRect
,
837 d3d9_texture_cube_AddDirtyRect
,
840 static HRESULT WINAPI
d3d9_texture_3d_QueryInterface(IDirect3DVolumeTexture9
*iface
, REFIID riid
, void **out
)
842 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
844 if (IsEqualGUID(riid
, &IID_IDirect3DVolumeTexture9
)
845 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
846 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
847 || IsEqualGUID(riid
, &IID_IUnknown
))
849 IDirect3DVolumeTexture9_AddRef(iface
);
854 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
857 return E_NOINTERFACE
;
860 static ULONG WINAPI
d3d9_texture_3d_AddRef(IDirect3DVolumeTexture9
*iface
)
862 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
863 ULONG ref
= InterlockedIncrement(&texture
->resource
.refcount
);
865 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
869 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);
870 wined3d_mutex_lock();
871 wined3d_texture_incref(texture
->wined3d_texture
);
872 wined3d_mutex_unlock();
878 static ULONG WINAPI
d3d9_texture_3d_Release(IDirect3DVolumeTexture9
*iface
)
880 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
881 ULONG ref
= InterlockedDecrement(&texture
->resource
.refcount
);
883 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
887 IDirect3DDevice9Ex
*parent_device
= texture
->parent_device
;
889 wined3d_mutex_lock();
890 wined3d_texture_decref(texture
->wined3d_texture
);
891 wined3d_mutex_unlock();
893 /* Release the device last, as it may cause the device to be destroyed. */
894 IDirect3DDevice9Ex_Release(parent_device
);
899 static HRESULT WINAPI
d3d9_texture_3d_GetDevice(IDirect3DVolumeTexture9
*iface
, IDirect3DDevice9
**device
)
901 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
903 TRACE("iface %p, device %p.\n", iface
, device
);
905 *device
= (IDirect3DDevice9
*)texture
->parent_device
;
906 IDirect3DDevice9_AddRef(*device
);
908 TRACE("Returning device %p.\n", *device
);
913 static HRESULT WINAPI
d3d9_texture_3d_SetPrivateData(IDirect3DVolumeTexture9
*iface
,
914 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
916 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
917 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
918 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
920 return d3d9_resource_set_private_data(&texture
->resource
, guid
, data
, data_size
, flags
);
923 static HRESULT WINAPI
d3d9_texture_3d_GetPrivateData(IDirect3DVolumeTexture9
*iface
,
924 REFGUID guid
, void *data
, DWORD
*data_size
)
926 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
927 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
928 iface
, debugstr_guid(guid
), data
, data_size
);
930 return d3d9_resource_get_private_data(&texture
->resource
, guid
, data
, data_size
);
933 static HRESULT WINAPI
d3d9_texture_3d_FreePrivateData(IDirect3DVolumeTexture9
*iface
, REFGUID guid
)
935 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
936 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
938 return d3d9_resource_free_private_data(&texture
->resource
, guid
);
941 static DWORD WINAPI
d3d9_texture_3d_SetPriority(IDirect3DVolumeTexture9
*iface
, DWORD priority
)
943 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
946 TRACE("iface %p, priority %u.\n", iface
, priority
);
948 wined3d_mutex_lock();
949 ret
= wined3d_texture_set_priority(texture
->wined3d_texture
, priority
);
950 wined3d_mutex_unlock();
955 static DWORD WINAPI
d3d9_texture_3d_GetPriority(IDirect3DVolumeTexture9
*iface
)
957 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
960 TRACE("iface %p.\n", iface
);
962 wined3d_mutex_lock();
963 ret
= wined3d_texture_get_priority(texture
->wined3d_texture
);
964 wined3d_mutex_unlock();
969 static void WINAPI
d3d9_texture_3d_PreLoad(IDirect3DVolumeTexture9
*iface
)
971 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
973 TRACE("iface %p.\n", iface
);
975 wined3d_mutex_lock();
976 wined3d_texture_preload(texture
->wined3d_texture
);
977 wined3d_mutex_unlock();
980 static D3DRESOURCETYPE WINAPI
d3d9_texture_3d_GetType(IDirect3DVolumeTexture9
*iface
)
982 TRACE("iface %p.\n", iface
);
984 return D3DRTYPE_VOLUMETEXTURE
;
987 static DWORD WINAPI
d3d9_texture_3d_SetLOD(IDirect3DVolumeTexture9
*iface
, DWORD lod
)
989 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
992 TRACE("iface %p, lod %u.\n", iface
, lod
);
994 wined3d_mutex_lock();
995 ret
= wined3d_texture_set_lod(texture
->wined3d_texture
, lod
);
996 wined3d_mutex_unlock();
1001 static DWORD WINAPI
d3d9_texture_3d_GetLOD(IDirect3DVolumeTexture9
*iface
)
1003 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1006 TRACE("iface %p.\n", iface
);
1008 wined3d_mutex_lock();
1009 ret
= wined3d_texture_get_lod(texture
->wined3d_texture
);
1010 wined3d_mutex_unlock();
1015 static DWORD WINAPI
d3d9_texture_3d_GetLevelCount(IDirect3DVolumeTexture9
*iface
)
1017 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1020 TRACE("iface %p.\n", iface
);
1022 wined3d_mutex_lock();
1023 ret
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
1024 wined3d_mutex_unlock();
1029 static HRESULT WINAPI
d3d9_texture_3d_SetAutoGenFilterType(IDirect3DVolumeTexture9
*iface
,
1030 D3DTEXTUREFILTERTYPE filter_type
)
1032 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1035 TRACE("iface %p, filter_type %#x.\n", iface
, filter_type
);
1037 wined3d_mutex_lock();
1038 hr
= wined3d_texture_set_autogen_filter_type(texture
->wined3d_texture
,
1039 (enum wined3d_texture_filter_type
)filter_type
);
1040 wined3d_mutex_unlock();
1045 static D3DTEXTUREFILTERTYPE WINAPI
d3d9_texture_3d_GetAutoGenFilterType(IDirect3DVolumeTexture9
*iface
)
1047 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1048 D3DTEXTUREFILTERTYPE filter_type
;
1050 TRACE("iface %p.\n", iface
);
1052 wined3d_mutex_lock();
1053 filter_type
= (D3DTEXTUREFILTERTYPE
)wined3d_texture_get_autogen_filter_type(texture
->wined3d_texture
);
1054 wined3d_mutex_unlock();
1059 static void WINAPI
d3d9_texture_3d_GenerateMipSubLevels(IDirect3DVolumeTexture9
*iface
)
1061 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1063 TRACE("iface %p.\n", iface
);
1065 wined3d_mutex_lock();
1066 wined3d_texture_generate_mipmaps(texture
->wined3d_texture
);
1067 wined3d_mutex_unlock();
1070 static HRESULT WINAPI
d3d9_texture_3d_GetLevelDesc(IDirect3DVolumeTexture9
*iface
, UINT level
, D3DVOLUME_DESC
*desc
)
1072 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1073 struct wined3d_resource
*sub_resource
;
1074 HRESULT hr
= D3D_OK
;
1076 TRACE("iface %p, level %u, desc %p.\n", iface
, level
, desc
);
1078 wined3d_mutex_lock();
1079 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
1080 hr
= D3DERR_INVALIDCALL
;
1083 struct wined3d_resource_desc wined3d_desc
;
1085 wined3d_resource_get_desc(sub_resource
, &wined3d_desc
);
1086 desc
->Format
= d3dformat_from_wined3dformat(wined3d_desc
.format
);
1087 desc
->Type
= wined3d_desc
.resource_type
;
1088 desc
->Usage
= wined3d_desc
.usage
& WINED3DUSAGE_MASK
;
1089 desc
->Pool
= wined3d_desc
.pool
;
1090 desc
->Width
= wined3d_desc
.width
;
1091 desc
->Height
= wined3d_desc
.height
;
1092 desc
->Depth
= wined3d_desc
.depth
;
1094 wined3d_mutex_unlock();
1099 static HRESULT WINAPI
d3d9_texture_3d_GetVolumeLevel(IDirect3DVolumeTexture9
*iface
,
1100 UINT level
, IDirect3DVolume9
**volume
)
1102 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1103 struct wined3d_resource
*sub_resource
;
1104 struct d3d9_volume
*volume_impl
;
1106 TRACE("iface %p, level %u, volume %p.\n", iface
, level
, volume
);
1108 wined3d_mutex_lock();
1109 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
1111 wined3d_mutex_unlock();
1112 return D3DERR_INVALIDCALL
;
1115 volume_impl
= wined3d_resource_get_parent(sub_resource
);
1116 *volume
= &volume_impl
->IDirect3DVolume9_iface
;
1117 IDirect3DVolume9_AddRef(*volume
);
1118 wined3d_mutex_unlock();
1123 static HRESULT WINAPI
d3d9_texture_3d_LockBox(IDirect3DVolumeTexture9
*iface
,
1124 UINT level
, D3DLOCKED_BOX
*locked_box
, const D3DBOX
*box
, DWORD flags
)
1126 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1127 struct wined3d_resource
*sub_resource
;
1128 struct d3d9_volume
*volume_impl
;
1131 TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
1132 iface
, level
, locked_box
, box
, flags
);
1134 wined3d_mutex_lock();
1135 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
1136 hr
= D3DERR_INVALIDCALL
;
1139 volume_impl
= wined3d_resource_get_parent(sub_resource
);
1140 hr
= IDirect3DVolume9_LockBox(&volume_impl
->IDirect3DVolume9_iface
, locked_box
, box
, flags
);
1142 wined3d_mutex_unlock();
1147 static HRESULT WINAPI
d3d9_texture_3d_UnlockBox(IDirect3DVolumeTexture9
*iface
, UINT level
)
1149 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1150 struct wined3d_resource
*sub_resource
;
1151 struct d3d9_volume
*volume_impl
;
1154 TRACE("iface %p, level %u.\n", iface
, level
);
1156 wined3d_mutex_lock();
1157 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, level
)))
1158 hr
= D3DERR_INVALIDCALL
;
1161 volume_impl
= wined3d_resource_get_parent(sub_resource
);
1162 hr
= IDirect3DVolume9_UnlockBox(&volume_impl
->IDirect3DVolume9_iface
);
1164 wined3d_mutex_unlock();
1169 static HRESULT WINAPI
d3d9_texture_3d_AddDirtyBox(IDirect3DVolumeTexture9
*iface
, const D3DBOX
*dirty_box
)
1171 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1174 TRACE("iface %p, dirty_box %p.\n", iface
, dirty_box
);
1176 wined3d_mutex_lock();
1177 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, 0, (const struct wined3d_box
*)dirty_box
);
1178 wined3d_mutex_unlock();
1184 static const IDirect3DVolumeTexture9Vtbl d3d9_texture_3d_vtbl
=
1187 d3d9_texture_3d_QueryInterface
,
1188 d3d9_texture_3d_AddRef
,
1189 d3d9_texture_3d_Release
,
1190 /* IDirect3DResource9 */
1191 d3d9_texture_3d_GetDevice
,
1192 d3d9_texture_3d_SetPrivateData
,
1193 d3d9_texture_3d_GetPrivateData
,
1194 d3d9_texture_3d_FreePrivateData
,
1195 d3d9_texture_3d_SetPriority
,
1196 d3d9_texture_3d_GetPriority
,
1197 d3d9_texture_3d_PreLoad
,
1198 d3d9_texture_3d_GetType
,
1199 /* IDirect3DBaseTexture9 */
1200 d3d9_texture_3d_SetLOD
,
1201 d3d9_texture_3d_GetLOD
,
1202 d3d9_texture_3d_GetLevelCount
,
1203 d3d9_texture_3d_SetAutoGenFilterType
,
1204 d3d9_texture_3d_GetAutoGenFilterType
,
1205 d3d9_texture_3d_GenerateMipSubLevels
,
1206 /* IDirect3DVolumeTexture9 */
1207 d3d9_texture_3d_GetLevelDesc
,
1208 d3d9_texture_3d_GetVolumeLevel
,
1209 d3d9_texture_3d_LockBox
,
1210 d3d9_texture_3d_UnlockBox
,
1211 d3d9_texture_3d_AddDirtyBox
,
1214 struct d3d9_texture
*unsafe_impl_from_IDirect3DBaseTexture9(IDirect3DBaseTexture9
*iface
)
1218 assert(iface
->lpVtbl
== (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_2d_vtbl
1219 || iface
->lpVtbl
== (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_cube_vtbl
1220 || iface
->lpVtbl
== (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_3d_vtbl
);
1221 return CONTAINING_RECORD(iface
, struct d3d9_texture
, IDirect3DBaseTexture9_iface
);
1224 static void STDMETHODCALLTYPE
d3d9_texture_wined3d_object_destroyed(void *parent
)
1226 struct d3d9_texture
*texture
= parent
;
1227 d3d9_resource_cleanup(&texture
->resource
);
1228 HeapFree(GetProcessHeap(), 0, texture
);
1231 static const struct wined3d_parent_ops d3d9_texture_wined3d_parent_ops
=
1233 d3d9_texture_wined3d_object_destroyed
,
1236 HRESULT
texture_init(struct d3d9_texture
*texture
, struct d3d9_device
*device
,
1237 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
1239 struct wined3d_resource_desc desc
;
1240 DWORD surface_flags
= 0;
1243 texture
->IDirect3DBaseTexture9_iface
.lpVtbl
= (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_2d_vtbl
;
1244 d3d9_resource_init(&texture
->resource
);
1246 desc
.resource_type
= WINED3D_RTYPE_TEXTURE
;
1247 desc
.format
= wined3dformat_from_d3dformat(format
);
1248 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
1249 desc
.multisample_quality
= 0;
1250 desc
.usage
= usage
& WINED3DUSAGE_MASK
;
1251 desc
.usage
|= WINED3DUSAGE_TEXTURE
;
1254 desc
.height
= height
;
1258 if (pool
!= D3DPOOL_DEFAULT
|| (usage
& D3DUSAGE_DYNAMIC
))
1259 surface_flags
|= WINED3D_SURFACE_MAPPABLE
;
1261 wined3d_mutex_lock();
1262 hr
= wined3d_texture_create(device
->wined3d_device
, &desc
, levels
, surface_flags
,
1263 texture
, &d3d9_texture_wined3d_parent_ops
, &texture
->wined3d_texture
);
1264 wined3d_mutex_unlock();
1267 WARN("Failed to create wined3d texture, hr %#x.\n", hr
);
1271 texture
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
1272 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);
1277 HRESULT
cubetexture_init(struct d3d9_texture
*texture
, struct d3d9_device
*device
,
1278 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
1280 struct wined3d_resource_desc desc
;
1281 DWORD surface_flags
= 0;
1284 texture
->IDirect3DBaseTexture9_iface
.lpVtbl
= (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_cube_vtbl
;
1285 d3d9_resource_init(&texture
->resource
);
1287 desc
.resource_type
= WINED3D_RTYPE_CUBE_TEXTURE
;
1288 desc
.format
= wined3dformat_from_d3dformat(format
);
1289 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
1290 desc
.multisample_quality
= 0;
1291 desc
.usage
= usage
& WINED3DUSAGE_MASK
;
1292 desc
.usage
|= WINED3DUSAGE_TEXTURE
;
1294 desc
.width
= edge_length
;
1295 desc
.height
= edge_length
;
1299 if (pool
!= D3DPOOL_DEFAULT
|| (usage
& D3DUSAGE_DYNAMIC
))
1300 surface_flags
|= WINED3D_SURFACE_MAPPABLE
;
1302 wined3d_mutex_lock();
1303 hr
= wined3d_texture_create(device
->wined3d_device
, &desc
, levels
, surface_flags
,
1304 texture
, &d3d9_texture_wined3d_parent_ops
, &texture
->wined3d_texture
);
1305 wined3d_mutex_unlock();
1308 WARN("Failed to create wined3d cube texture, hr %#x.\n", hr
);
1312 texture
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
1313 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);
1318 HRESULT
volumetexture_init(struct d3d9_texture
*texture
, struct d3d9_device
*device
,
1319 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
1321 struct wined3d_resource_desc desc
;
1324 texture
->IDirect3DBaseTexture9_iface
.lpVtbl
= (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_3d_vtbl
;
1325 d3d9_resource_init(&texture
->resource
);
1327 desc
.resource_type
= WINED3D_RTYPE_VOLUME_TEXTURE
;
1328 desc
.format
= wined3dformat_from_d3dformat(format
);
1329 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
1330 desc
.multisample_quality
= 0;
1331 desc
.usage
= usage
& WINED3DUSAGE_MASK
;
1332 desc
.usage
|= WINED3DUSAGE_TEXTURE
;
1335 desc
.height
= height
;
1339 wined3d_mutex_lock();
1340 hr
= wined3d_texture_create(device
->wined3d_device
, &desc
, levels
, 0,
1341 texture
, &d3d9_texture_wined3d_parent_ops
, &texture
->wined3d_texture
);
1342 wined3d_mutex_unlock();
1345 WARN("Failed to create wined3d volume texture, hr %#x.\n", hr
);
1349 texture
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
1350 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);