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[reactos.git] / dll / directx / wine / d3d9 / vertexdeclaration.c
1 /*
2 * IDirect3DVertexDeclaration9 implementation
3 *
4 * Copyright 2002-2003 Raphael Junqueira
5 * Jason Edmeades
6 *
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
16 *
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 */
21
22 #include "d3d9_private.h"
23
24 static const struct
25 {
26 enum wined3d_format_id format;
27 unsigned int component_count;
28 unsigned int component_size;
29 }
30 d3d_dtype_lookup[] =
31 {
32 /* D3DDECLTYPE_FLOAT1 */ {WINED3DFMT_R32_FLOAT, 1, sizeof(float)},
33 /* D3DDECLTYPE_FLOAT2 */ {WINED3DFMT_R32G32_FLOAT, 2, sizeof(float)},
34 /* D3DDECLTYPE_FLOAT3 */ {WINED3DFMT_R32G32B32_FLOAT, 3, sizeof(float)},
35 /* D3DDECLTYPE_FLOAT4 */ {WINED3DFMT_R32G32B32A32_FLOAT, 4, sizeof(float)},
36 /* D3DDECLTYPE_D3DCOLOR */ {WINED3DFMT_B8G8R8A8_UNORM, 4, sizeof(BYTE)},
37 /* D3DDECLTYPE_UBYTE4 */ {WINED3DFMT_R8G8B8A8_UINT, 4, sizeof(BYTE)},
38 /* D3DDECLTYPE_SHORT2 */ {WINED3DFMT_R16G16_SINT, 2, sizeof(short int)},
39 /* D3DDECLTYPE_SHORT4 */ {WINED3DFMT_R16G16B16A16_SINT, 4, sizeof(short int)},
40 /* D3DDECLTYPE_UBYTE4N */ {WINED3DFMT_R8G8B8A8_UNORM, 4, sizeof(BYTE)},
41 /* D3DDECLTYPE_SHORT2N */ {WINED3DFMT_R16G16_SNORM, 2, sizeof(short int)},
42 /* D3DDECLTYPE_SHORT4N */ {WINED3DFMT_R16G16B16A16_SNORM, 4, sizeof(short int)},
43 /* D3DDECLTYPE_USHORT2N */ {WINED3DFMT_R16G16_UNORM, 2, sizeof(short int)},
44 /* D3DDECLTYPE_USHORT4N */ {WINED3DFMT_R16G16B16A16_UNORM, 4, sizeof(short int)},
45 /* D3DDECLTYPE_UDEC3 */ {WINED3DFMT_R10G10B10A2_UINT, 3, sizeof(short int)},
46 /* D3DDECLTYPE_DEC3N */ {WINED3DFMT_R10G10B10A2_SNORM, 3, sizeof(short int)},
47 /* D3DDECLTYPE_FLOAT16_2 */ {WINED3DFMT_R16G16_FLOAT, 2, sizeof(short int)},
48 /* D3DDECLTYPE_FLOAT16_4 */ {WINED3DFMT_R16G16B16A16_FLOAT, 4, sizeof(short int)}
49 };
50
51 static inline struct d3d9_vertex_declaration *impl_from_IDirect3DVertexDeclaration9(IDirect3DVertexDeclaration9 *iface)
52 {
53 return CONTAINING_RECORD(iface, struct d3d9_vertex_declaration, IDirect3DVertexDeclaration9_iface);
54 }
55
56 HRESULT vdecl_convert_fvf(
57 DWORD fvf,
58 D3DVERTEXELEMENT9** ppVertexElements) {
59
60 unsigned int idx, idx2;
61 unsigned int offset;
62 BOOL has_pos = (fvf & D3DFVF_POSITION_MASK) != 0;
63 BOOL has_blend = (fvf & D3DFVF_XYZB5) > D3DFVF_XYZRHW;
64 BOOL has_blend_idx = has_blend &&
65 (((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB5) ||
66 (fvf & D3DFVF_LASTBETA_D3DCOLOR) ||
67 (fvf & D3DFVF_LASTBETA_UBYTE4));
68 BOOL has_normal = (fvf & D3DFVF_NORMAL) != 0;
69 BOOL has_psize = (fvf & D3DFVF_PSIZE) != 0;
70
71 BOOL has_diffuse = (fvf & D3DFVF_DIFFUSE) != 0;
72 BOOL has_specular = (fvf & D3DFVF_SPECULAR) !=0;
73
74 DWORD num_textures = (fvf & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT;
75 DWORD texcoords = (fvf & 0xFFFF0000) >> 16;
76
77 D3DVERTEXELEMENT9 end_element = D3DDECL_END();
78 D3DVERTEXELEMENT9 *elements = NULL;
79
80 unsigned int size;
81 DWORD num_blends = 1 + (((fvf & D3DFVF_XYZB5) - D3DFVF_XYZB1) >> 1);
82 if (has_blend_idx) num_blends--;
83
84 /* Compute declaration size */
85 size = has_pos + (has_blend && num_blends > 0) + has_blend_idx + has_normal +
86 has_psize + has_diffuse + has_specular + num_textures + 1;
87
88 /* convert the declaration */
89 elements = HeapAlloc(GetProcessHeap(), 0, size * sizeof(D3DVERTEXELEMENT9));
90 if (!elements) return D3DERR_OUTOFVIDEOMEMORY;
91
92 elements[size-1] = end_element;
93 idx = 0;
94 if (has_pos) {
95 if (!has_blend && (fvf & D3DFVF_XYZRHW)) {
96 elements[idx].Type = D3DDECLTYPE_FLOAT4;
97 elements[idx].Usage = D3DDECLUSAGE_POSITIONT;
98 }
99 else if (!has_blend && (fvf & D3DFVF_XYZW) == D3DFVF_XYZW) {
100 elements[idx].Type = D3DDECLTYPE_FLOAT4;
101 elements[idx].Usage = D3DDECLUSAGE_POSITION;
102 }
103 else {
104 elements[idx].Type = D3DDECLTYPE_FLOAT3;
105 elements[idx].Usage = D3DDECLUSAGE_POSITION;
106 }
107 elements[idx].UsageIndex = 0;
108 idx++;
109 }
110 if (has_blend && (num_blends > 0)) {
111 if (((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB2) && (fvf & D3DFVF_LASTBETA_D3DCOLOR))
112 elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
113 else {
114 switch(num_blends) {
115 case 1: elements[idx].Type = D3DDECLTYPE_FLOAT1; break;
116 case 2: elements[idx].Type = D3DDECLTYPE_FLOAT2; break;
117 case 3: elements[idx].Type = D3DDECLTYPE_FLOAT3; break;
118 case 4: elements[idx].Type = D3DDECLTYPE_FLOAT4; break;
119 default:
120 ERR("Unexpected amount of blend values: %u\n", num_blends);
121 }
122 }
123 elements[idx].Usage = D3DDECLUSAGE_BLENDWEIGHT;
124 elements[idx].UsageIndex = 0;
125 idx++;
126 }
127 if (has_blend_idx) {
128 if (fvf & D3DFVF_LASTBETA_UBYTE4 ||
129 (((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB2) && (fvf & D3DFVF_LASTBETA_D3DCOLOR)))
130 elements[idx].Type = D3DDECLTYPE_UBYTE4;
131 else if (fvf & D3DFVF_LASTBETA_D3DCOLOR)
132 elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
133 else
134 elements[idx].Type = D3DDECLTYPE_FLOAT1;
135 elements[idx].Usage = D3DDECLUSAGE_BLENDINDICES;
136 elements[idx].UsageIndex = 0;
137 idx++;
138 }
139 if (has_normal) {
140 elements[idx].Type = D3DDECLTYPE_FLOAT3;
141 elements[idx].Usage = D3DDECLUSAGE_NORMAL;
142 elements[idx].UsageIndex = 0;
143 idx++;
144 }
145 if (has_psize) {
146 elements[idx].Type = D3DDECLTYPE_FLOAT1;
147 elements[idx].Usage = D3DDECLUSAGE_PSIZE;
148 elements[idx].UsageIndex = 0;
149 idx++;
150 }
151 if (has_diffuse) {
152 elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
153 elements[idx].Usage = D3DDECLUSAGE_COLOR;
154 elements[idx].UsageIndex = 0;
155 idx++;
156 }
157 if (has_specular) {
158 elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
159 elements[idx].Usage = D3DDECLUSAGE_COLOR;
160 elements[idx].UsageIndex = 1;
161 idx++;
162 }
163 for (idx2 = 0; idx2 < num_textures; idx2++) {
164 unsigned int numcoords = (texcoords >> (idx2*2)) & 0x03;
165 switch (numcoords) {
166 case D3DFVF_TEXTUREFORMAT1:
167 elements[idx].Type = D3DDECLTYPE_FLOAT1;
168 break;
169 case D3DFVF_TEXTUREFORMAT2:
170 elements[idx].Type = D3DDECLTYPE_FLOAT2;
171 break;
172 case D3DFVF_TEXTUREFORMAT3:
173 elements[idx].Type = D3DDECLTYPE_FLOAT3;
174 break;
175 case D3DFVF_TEXTUREFORMAT4:
176 elements[idx].Type = D3DDECLTYPE_FLOAT4;
177 break;
178 }
179 elements[idx].Usage = D3DDECLUSAGE_TEXCOORD;
180 elements[idx].UsageIndex = idx2;
181 idx++;
182 }
183
184 /* Now compute offsets, and initialize the rest of the fields */
185 for (idx = 0, offset = 0; idx < size-1; idx++) {
186 elements[idx].Stream = 0;
187 elements[idx].Method = D3DDECLMETHOD_DEFAULT;
188 elements[idx].Offset = offset;
189 offset += d3d_dtype_lookup[elements[idx].Type].component_count
190 * d3d_dtype_lookup[elements[idx].Type].component_size;
191 }
192
193 *ppVertexElements = elements;
194 return D3D_OK;
195 }
196
197 static HRESULT WINAPI d3d9_vertex_declaration_QueryInterface(IDirect3DVertexDeclaration9 *iface,
198 REFIID riid, void **out)
199 {
200 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
201
202 if (IsEqualGUID(riid, &IID_IDirect3DVertexDeclaration9)
203 || IsEqualGUID(riid, &IID_IUnknown))
204 {
205 IDirect3DVertexDeclaration9_AddRef(iface);
206 *out = iface;
207 return S_OK;
208 }
209
210 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
211
212 *out = NULL;
213 return E_NOINTERFACE;
214 }
215
216 static ULONG WINAPI d3d9_vertex_declaration_AddRef(IDirect3DVertexDeclaration9 *iface)
217 {
218 struct d3d9_vertex_declaration *declaration = impl_from_IDirect3DVertexDeclaration9(iface);
219 ULONG refcount = InterlockedIncrement(&declaration->refcount);
220
221 TRACE("%p increasing refcount to %u.\n", iface, refcount);
222
223 if (refcount == 1)
224 {
225 IDirect3DDevice9Ex_AddRef(declaration->parent_device);
226 wined3d_mutex_lock();
227 wined3d_vertex_declaration_incref(declaration->wined3d_declaration);
228 wined3d_mutex_unlock();
229 }
230
231 return refcount;
232 }
233
234 static ULONG WINAPI d3d9_vertex_declaration_Release(IDirect3DVertexDeclaration9 *iface)
235 {
236 struct d3d9_vertex_declaration *declaration = impl_from_IDirect3DVertexDeclaration9(iface);
237 ULONG refcount = InterlockedDecrement(&declaration->refcount);
238
239 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
240
241 if (!refcount)
242 {
243 IDirect3DDevice9Ex *parent_device = declaration->parent_device;
244 wined3d_mutex_lock();
245 wined3d_vertex_declaration_decref(declaration->wined3d_declaration);
246 wined3d_mutex_unlock();
247
248 /* Release the device last, as it may cause the device to be destroyed. */
249 IDirect3DDevice9Ex_Release(parent_device);
250 }
251
252 return refcount;
253 }
254
255 static HRESULT WINAPI d3d9_vertex_declaration_GetDevice(IDirect3DVertexDeclaration9 *iface, IDirect3DDevice9 **device)
256 {
257 struct d3d9_vertex_declaration *declaration = impl_from_IDirect3DVertexDeclaration9(iface);
258
259 TRACE("iface %p, device %p.\n", iface, device);
260
261 *device = (IDirect3DDevice9 *)declaration->parent_device;
262 IDirect3DDevice9_AddRef(*device);
263
264 TRACE("Returning device %p.\n", *device);
265
266 return D3D_OK;
267 }
268
269 static HRESULT WINAPI d3d9_vertex_declaration_GetDeclaration(IDirect3DVertexDeclaration9 *iface,
270 D3DVERTEXELEMENT9 *elements, UINT *element_count)
271 {
272 struct d3d9_vertex_declaration *declaration = impl_from_IDirect3DVertexDeclaration9(iface);
273
274 TRACE("iface %p, elements %p, element_count %p.\n", iface, elements, element_count);
275
276 *element_count = declaration->element_count;
277
278 /* Passing a NULL elements is used to just retrieve the number of elements */
279 if (!elements)
280 return D3D_OK;
281
282 TRACE("Copying %p to %p.\n", declaration->elements, elements);
283 memcpy(elements, declaration->elements, sizeof(*declaration->elements) * declaration->element_count);
284
285 return D3D_OK;
286 }
287
288 static const struct IDirect3DVertexDeclaration9Vtbl d3d9_vertex_declaration_vtbl =
289 {
290 /* IUnknown */
291 d3d9_vertex_declaration_QueryInterface,
292 d3d9_vertex_declaration_AddRef,
293 d3d9_vertex_declaration_Release,
294 /* IDirect3DVertexDeclaration9 */
295 d3d9_vertex_declaration_GetDevice,
296 d3d9_vertex_declaration_GetDeclaration,
297 };
298
299 struct d3d9_vertex_declaration *unsafe_impl_from_IDirect3DVertexDeclaration9(IDirect3DVertexDeclaration9 *iface)
300 {
301 if (!iface)
302 return NULL;
303 assert(iface->lpVtbl == &d3d9_vertex_declaration_vtbl);
304 return CONTAINING_RECORD(iface, struct d3d9_vertex_declaration, IDirect3DVertexDeclaration9_iface);
305 }
306
307 static void STDMETHODCALLTYPE d3d9_vertexdeclaration_wined3d_object_destroyed(void *parent)
308 {
309 struct d3d9_vertex_declaration *declaration = parent;
310 HeapFree(GetProcessHeap(), 0, declaration->elements);
311 HeapFree(GetProcessHeap(), 0, declaration);
312 }
313
314 static const struct wined3d_parent_ops d3d9_vertexdeclaration_wined3d_parent_ops =
315 {
316 d3d9_vertexdeclaration_wined3d_object_destroyed,
317 };
318
319 static HRESULT convert_to_wined3d_declaration(const D3DVERTEXELEMENT9 *d3d9_elements,
320 struct wined3d_vertex_element **wined3d_elements, UINT *element_count)
321 {
322 const D3DVERTEXELEMENT9* element;
323 UINT count = 1;
324 UINT i;
325
326 TRACE("d3d9_elements %p, wined3d_elements %p\n", d3d9_elements, wined3d_elements);
327
328 element = d3d9_elements;
329 while (element++->Stream != 0xff && count++ < 128);
330
331 if (count == 128) return E_FAIL;
332
333 /* Skip the END element */
334 --count;
335
336 *wined3d_elements = HeapAlloc(GetProcessHeap(), 0, count * sizeof(**wined3d_elements));
337 if (!*wined3d_elements) {
338 FIXME("Memory allocation failed\n");
339 return D3DERR_OUTOFVIDEOMEMORY;
340 }
341
342 for (i = 0; i < count; ++i)
343 {
344 if (d3d9_elements[i].Type >= (sizeof(d3d_dtype_lookup) / sizeof(*d3d_dtype_lookup)))
345 {
346 WARN("Invalid element type %#x.\n", d3d9_elements[i].Type);
347 HeapFree(GetProcessHeap(), 0, *wined3d_elements);
348 return E_FAIL;
349 }
350 (*wined3d_elements)[i].format = d3d_dtype_lookup[d3d9_elements[i].Type].format;
351 (*wined3d_elements)[i].input_slot = d3d9_elements[i].Stream;
352 (*wined3d_elements)[i].offset = d3d9_elements[i].Offset;
353 (*wined3d_elements)[i].output_slot = ~0U;
354 (*wined3d_elements)[i].method = d3d9_elements[i].Method;
355 (*wined3d_elements)[i].usage = d3d9_elements[i].Usage;
356 (*wined3d_elements)[i].usage_idx = d3d9_elements[i].UsageIndex;
357 }
358
359 *element_count = count;
360
361 return D3D_OK;
362 }
363
364 static HRESULT vertexdeclaration_init(struct d3d9_vertex_declaration *declaration,
365 struct d3d9_device *device, const D3DVERTEXELEMENT9 *elements)
366 {
367 struct wined3d_vertex_element *wined3d_elements;
368 UINT wined3d_element_count;
369 UINT element_count;
370 HRESULT hr;
371
372 hr = convert_to_wined3d_declaration(elements, &wined3d_elements, &wined3d_element_count);
373 if (FAILED(hr))
374 {
375 WARN("Failed to create wined3d vertex declaration elements, hr %#x.\n", hr);
376 return hr;
377 }
378
379 declaration->IDirect3DVertexDeclaration9_iface.lpVtbl = &d3d9_vertex_declaration_vtbl;
380 declaration->refcount = 1;
381
382 element_count = wined3d_element_count + 1;
383 declaration->elements = HeapAlloc(GetProcessHeap(), 0, element_count * sizeof(*declaration->elements));
384 if (!declaration->elements)
385 {
386 HeapFree(GetProcessHeap(), 0, wined3d_elements);
387 ERR("Failed to allocate vertex declaration elements memory.\n");
388 return D3DERR_OUTOFVIDEOMEMORY;
389 }
390 memcpy(declaration->elements, elements, element_count * sizeof(*elements));
391 declaration->element_count = element_count;
392
393 wined3d_mutex_lock();
394 hr = wined3d_vertex_declaration_create(device->wined3d_device, wined3d_elements, wined3d_element_count,
395 declaration, &d3d9_vertexdeclaration_wined3d_parent_ops, &declaration->wined3d_declaration);
396 wined3d_mutex_unlock();
397 HeapFree(GetProcessHeap(), 0, wined3d_elements);
398 if (FAILED(hr))
399 {
400 HeapFree(GetProcessHeap(), 0, declaration->elements);
401 WARN("Failed to create wined3d vertex declaration, hr %#x.\n", hr);
402 return hr;
403 }
404
405 declaration->parent_device = &device->IDirect3DDevice9Ex_iface;
406 IDirect3DDevice9Ex_AddRef(declaration->parent_device);
407
408 return D3D_OK;
409 }
410
411 HRESULT d3d9_vertex_declaration_create(struct d3d9_device *device,
412 const D3DVERTEXELEMENT9 *elements, struct d3d9_vertex_declaration **declaration)
413 {
414 struct d3d9_vertex_declaration *object;
415 HRESULT hr;
416
417 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
418 if (!object)
419 return E_OUTOFMEMORY;
420
421 hr = vertexdeclaration_init(object, device, elements);
422 if (FAILED(hr))
423 {
424 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
425 HeapFree(GetProcessHeap(), 0, object);
426 return hr;
427 }
428
429 TRACE("Created vertex declaration %p.\n", object);
430 *declaration = object;
431
432 return D3D_OK;
433 }