2 * IDirect3DVertexShader9 implementation
4 * Copyright 2002-2003 Jason Edmeades
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
27 /* IDirect3DVertexShader9 IUnknown parts follow: */
28 static HRESULT WINAPI
IDirect3DVertexShader9Impl_QueryInterface(LPDIRECT3DVERTEXSHADER9 iface
, REFIID riid
, LPVOID
* ppobj
) {
29 IDirect3DVertexShader9Impl
*This
= (IDirect3DVertexShader9Impl
*)iface
;
31 if (IsEqualGUID(riid
, &IID_IUnknown
)
32 || IsEqualGUID(riid
, &IID_IDirect3DVertexShader9
)) {
33 IDirect3DVertexShader9_AddRef(iface
);
38 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
43 static ULONG WINAPI
IDirect3DVertexShader9Impl_AddRef(LPDIRECT3DVERTEXSHADER9 iface
) {
44 IDirect3DVertexShader9Impl
*This
= (IDirect3DVertexShader9Impl
*)iface
;
45 ULONG ref
= InterlockedIncrement(&This
->ref
);
47 TRACE("(%p) : AddRef from %d\n", This
, ref
- 1);
51 IDirect3DDevice9Ex_AddRef(This
->parentDevice
);
53 IWineD3DVertexShader_AddRef(This
->wineD3DVertexShader
);
54 wined3d_mutex_unlock();
60 static ULONG WINAPI
IDirect3DVertexShader9Impl_Release(LPDIRECT3DVERTEXSHADER9 iface
) {
61 IDirect3DVertexShader9Impl
*This
= (IDirect3DVertexShader9Impl
*)iface
;
62 ULONG ref
= InterlockedDecrement(&This
->ref
);
64 TRACE("(%p) : ReleaseRef to %d\n", This
, ref
);
67 IDirect3DDevice9Ex_Release(This
->parentDevice
);
69 IWineD3DVertexShader_Release(This
->wineD3DVertexShader
);
70 wined3d_mutex_unlock();
75 /* IDirect3DVertexShader9 Interface follow: */
76 static HRESULT WINAPI
IDirect3DVertexShader9Impl_GetDevice(LPDIRECT3DVERTEXSHADER9 iface
, IDirect3DDevice9
** ppDevice
) {
77 IDirect3DVertexShader9Impl
*This
= (IDirect3DVertexShader9Impl
*)iface
;
78 IWineD3DDevice
*myDevice
= NULL
;
80 TRACE("(%p) : Relay\n", This
);
83 hr
= IWineD3DVertexShader_GetDevice(This
->wineD3DVertexShader
, &myDevice
);
84 if (WINED3D_OK
== hr
&& myDevice
!= NULL
) {
85 hr
= IWineD3DDevice_GetParent(myDevice
, (IUnknown
**)ppDevice
);
86 IWineD3DDevice_Release(myDevice
);
90 wined3d_mutex_unlock();
92 TRACE("(%p) returning (%p)\n", This
, *ppDevice
);
96 static HRESULT WINAPI
IDirect3DVertexShader9Impl_GetFunction(LPDIRECT3DVERTEXSHADER9 iface
, VOID
* pData
, UINT
* pSizeOfData
) {
97 IDirect3DVertexShader9Impl
*This
= (IDirect3DVertexShader9Impl
*)iface
;
99 TRACE("(%p) : Relay\n", This
);
101 wined3d_mutex_lock();
102 hr
= IWineD3DVertexShader_GetFunction(This
->wineD3DVertexShader
, pData
, pSizeOfData
);
103 wined3d_mutex_unlock();
109 static const IDirect3DVertexShader9Vtbl Direct3DVertexShader9_Vtbl
=
112 IDirect3DVertexShader9Impl_QueryInterface
,
113 IDirect3DVertexShader9Impl_AddRef
,
114 IDirect3DVertexShader9Impl_Release
,
115 /* IDirect3DVertexShader9 */
116 IDirect3DVertexShader9Impl_GetDevice
,
117 IDirect3DVertexShader9Impl_GetFunction
120 static void STDMETHODCALLTYPE
d3d9_vertexshader_wined3d_object_destroyed(void *parent
)
122 HeapFree(GetProcessHeap(), 0, parent
);
125 static const struct wined3d_parent_ops d3d9_vertexshader_wined3d_parent_ops
=
127 d3d9_vertexshader_wined3d_object_destroyed
,
130 HRESULT
vertexshader_init(IDirect3DVertexShader9Impl
*shader
, IDirect3DDevice9Impl
*device
, const DWORD
*byte_code
)
135 shader
->lpVtbl
= &Direct3DVertexShader9_Vtbl
;
137 wined3d_mutex_lock();
138 hr
= IWineD3DDevice_CreateVertexShader(device
->WineD3DDevice
, byte_code
,
139 NULL
/* output signature */, &shader
->wineD3DVertexShader
,
140 (IUnknown
*)shader
, &d3d9_vertexshader_wined3d_parent_ops
);
141 wined3d_mutex_unlock();
144 WARN("Failed to create wined3d vertex shader, hr %#x.\n", hr
);
148 shader
->parentDevice
= (IDirect3DDevice9Ex
*)device
;
149 IDirect3DDevice9Ex_AddRef(shader
->parentDevice
);
154 HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9EX iface
, IDirect3DVertexShader9
* pShader
) {
155 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
156 HRESULT hrc
= D3D_OK
;
158 TRACE("(%p) : Relay\n", This
);
160 wined3d_mutex_lock();
161 hrc
= IWineD3DDevice_SetVertexShader(This
->WineD3DDevice
, pShader
==NULL
?NULL
:((IDirect3DVertexShader9Impl
*)pShader
)->wineD3DVertexShader
);
162 wined3d_mutex_unlock();
164 TRACE("(%p) : returning hr(%u)\n", This
, hrc
);
168 HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9EX iface
, IDirect3DVertexShader9
** ppShader
) {
169 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
170 IWineD3DVertexShader
*pShader
;
171 HRESULT hrc
= D3D_OK
;
173 TRACE("(%p) : Relay device@%p\n", This
, This
->WineD3DDevice
);
175 wined3d_mutex_lock();
176 hrc
= IWineD3DDevice_GetVertexShader(This
->WineD3DDevice
, &pShader
);
181 hrc
= IWineD3DVertexShader_GetParent(pShader
, (IUnknown
**)ppShader
);
182 IWineD3DVertexShader_Release(pShader
);
191 WARN("(%p) : Call to IWineD3DDevice_GetVertexShader failed %u (device %p)\n", This
, hrc
, This
->WineD3DDevice
);
193 wined3d_mutex_unlock();
195 TRACE("(%p) : returning %p\n", This
, *ppShader
);
199 HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9EX iface
, UINT Register
, CONST
float* pConstantData
, UINT Vector4fCount
) {
200 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
202 TRACE("(%p) : Relay\n", This
);
204 if(Register
+ Vector4fCount
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
) {
205 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
206 Register
+ Vector4fCount
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
207 return D3DERR_INVALIDCALL
;
210 wined3d_mutex_lock();
211 hr
= IWineD3DDevice_SetVertexShaderConstantF(This
->WineD3DDevice
, Register
, pConstantData
, Vector4fCount
);
212 wined3d_mutex_unlock();
217 HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9EX iface
, UINT Register
, float* pConstantData
, UINT Vector4fCount
) {
218 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
221 if(Register
+ Vector4fCount
> D3D9_MAX_VERTEX_SHADER_CONSTANTF
) {
222 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
223 Register
+ Vector4fCount
, D3D9_MAX_VERTEX_SHADER_CONSTANTF
);
224 return D3DERR_INVALIDCALL
;
227 TRACE("(%p) : Relay\n", This
);
229 wined3d_mutex_lock();
230 hr
= IWineD3DDevice_GetVertexShaderConstantF(This
->WineD3DDevice
, Register
, pConstantData
, Vector4fCount
);
231 wined3d_mutex_unlock();
236 HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9EX iface
, UINT Register
, CONST
int* pConstantData
, UINT Vector4iCount
) {
237 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
239 TRACE("(%p) : Relay\n", This
);
241 wined3d_mutex_lock();
242 hr
= IWineD3DDevice_SetVertexShaderConstantI(This
->WineD3DDevice
, Register
, pConstantData
, Vector4iCount
);
243 wined3d_mutex_unlock();
248 HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9EX iface
, UINT Register
, int* pConstantData
, UINT Vector4iCount
) {
249 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
251 TRACE("(%p) : Relay\n", This
);
253 wined3d_mutex_lock();
254 hr
= IWineD3DDevice_GetVertexShaderConstantI(This
->WineD3DDevice
, Register
, pConstantData
, Vector4iCount
);
255 wined3d_mutex_unlock();
260 HRESULT WINAPI
IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9EX iface
, UINT Register
, CONST BOOL
* pConstantData
, UINT BoolCount
) {
261 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
263 TRACE("(%p) : Relay\n", This
);
265 wined3d_mutex_lock();
266 hr
= IWineD3DDevice_SetVertexShaderConstantB(This
->WineD3DDevice
, Register
, pConstantData
, BoolCount
);
267 wined3d_mutex_unlock();
272 HRESULT WINAPI
IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9EX iface
, UINT Register
, BOOL
* pConstantData
, UINT BoolCount
) {
273 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
275 TRACE("(%p) : Relay\n", This
);
277 wined3d_mutex_lock();
278 hr
= IWineD3DDevice_GetVertexShaderConstantB(This
->WineD3DDevice
, Register
, pConstantData
, BoolCount
);
279 wined3d_mutex_unlock();