[AMSTREAM] We don't need to define WIDL_C_INLINE_WRAPPERS here anymore.
[reactos.git] / dll / directx / wine / d3dx9_36 / animation.c
1 /*
2 * Animation Controller operations specific to D3DX9.
3 *
4 * Copyright (C) 2015 Christian Costa
5 *
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
10 *
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
15 *
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 */
20
21 #include "d3dx9_36_private.h"
22
23 struct d3dx9_animation_controller
24 {
25 ID3DXAnimationController ID3DXAnimationController_iface;
26 LONG ref;
27
28 UINT max_outputs;
29 UINT max_sets;
30 UINT max_tracks;
31 UINT max_events;
32 };
33
34 static inline struct d3dx9_animation_controller *impl_from_ID3DXAnimationController(ID3DXAnimationController *iface)
35 {
36 return CONTAINING_RECORD(iface, struct d3dx9_animation_controller, ID3DXAnimationController_iface);
37 }
38
39 static HRESULT WINAPI d3dx9_animation_controller_QueryInterface(ID3DXAnimationController *iface, REFIID riid, void **out)
40 {
41 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
42
43 if (IsEqualGUID(riid, &IID_IUnknown) ||
44 IsEqualGUID(riid, &IID_ID3DXAnimationController))
45 {
46 iface->lpVtbl->AddRef(iface);
47 *out = iface;
48 return D3D_OK;
49 }
50
51 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
52 *out = NULL;
53 return E_NOINTERFACE;
54 }
55
56 static ULONG WINAPI d3dx9_animation_controller_AddRef(ID3DXAnimationController *iface)
57 {
58 struct d3dx9_animation_controller *animation = impl_from_ID3DXAnimationController(iface);
59 ULONG refcount = InterlockedIncrement(&animation->ref);
60
61 TRACE("%p increasing refcount to %u.\n", animation, refcount);
62
63 return refcount;
64 }
65
66 static ULONG WINAPI d3dx9_animation_controller_Release(ID3DXAnimationController *iface)
67 {
68 struct d3dx9_animation_controller *animation = impl_from_ID3DXAnimationController(iface);
69 ULONG refcount = InterlockedDecrement(&animation->ref);
70
71 TRACE("%p decreasing refcount to %u.\n", animation, refcount);
72
73 if (!refcount)
74 {
75 HeapFree(GetProcessHeap(), 0, animation);
76 }
77
78 return refcount;
79 }
80
81 static UINT WINAPI d3dx9_animation_controller_GetMaxNumAnimationOutputs(ID3DXAnimationController *iface)
82 {
83 struct d3dx9_animation_controller *animation = impl_from_ID3DXAnimationController(iface);
84
85 TRACE("iface %p.\n", iface);
86
87 return animation->max_outputs;
88 }
89
90 static UINT WINAPI d3dx9_animation_controller_GetMaxNumAnimationSets(ID3DXAnimationController *iface)
91 {
92 struct d3dx9_animation_controller *animation = impl_from_ID3DXAnimationController(iface);
93
94 TRACE("iface %p.\n", iface);
95
96 return animation->max_sets;
97 }
98
99 static UINT WINAPI d3dx9_animation_controller_GetMaxNumTracks(ID3DXAnimationController *iface)
100 {
101 struct d3dx9_animation_controller *animation = impl_from_ID3DXAnimationController(iface);
102
103 TRACE("iface %p.\n", iface);
104
105 return animation->max_tracks;
106 }
107
108 static UINT WINAPI d3dx9_animation_controller_GetMaxNumEvents(ID3DXAnimationController *iface)
109 {
110 struct d3dx9_animation_controller *animation = impl_from_ID3DXAnimationController(iface);
111
112 TRACE("iface %p.\n", iface);
113
114 return animation->max_events;
115 }
116
117 static HRESULT WINAPI d3dx9_animation_controller_RegisterAnimationOutput(ID3DXAnimationController *iface,
118 const char *name, D3DXMATRIX *matrix, D3DXVECTOR3 *scale, D3DXQUATERNION *rotation, D3DXVECTOR3 *translation)
119 {
120 FIXME("iface %p, name %s, matrix %p, scale %p, rotation %p, translation %p stub.\n", iface, debugstr_a(name),
121 matrix, scale, rotation, translation);
122
123 return E_NOTIMPL;
124 }
125
126 static HRESULT WINAPI d3dx9_animation_controller_RegisterAnimationSet(ID3DXAnimationController *iface,
127 ID3DXAnimationSet *anim_set)
128 {
129 FIXME("iface %p, anim_set %p stub.\n", iface, anim_set);
130
131 return E_NOTIMPL;
132 }
133
134 static HRESULT WINAPI d3dx9_animation_controller_UnregisterAnimationSet(ID3DXAnimationController *iface,
135 ID3DXAnimationSet *anim_set)
136 {
137 FIXME("iface %p, anim_set %p stub.\n", iface, anim_set);
138
139 return E_NOTIMPL;
140 }
141
142 static UINT WINAPI d3dx9_animation_controller_GetNumAnimationSets(ID3DXAnimationController *iface)
143 {
144 FIXME("iface %p stub.\n", iface);
145
146 return 0;
147 }
148
149 static HRESULT WINAPI d3dx9_animation_controller_GetAnimationSet(ID3DXAnimationController *iface,
150 UINT index, ID3DXAnimationSet **anim_set)
151 {
152 FIXME("iface %p, index %u, anim_set %p stub.\n", iface, index, anim_set);
153
154 return E_NOTIMPL;
155 }
156
157 static HRESULT WINAPI d3dx9_animation_controller_GetAnimationSetByName(ID3DXAnimationController *iface,
158 const char *name, ID3DXAnimationSet **anim_set)
159 {
160 FIXME("iface %p, name %s, anim_set %p stub.\n", iface, debugstr_a(name), anim_set);
161
162 return E_NOTIMPL;
163 }
164
165 static HRESULT WINAPI d3dx9_animation_controller_AdvanceTime(ID3DXAnimationController *iface, double time_delta,
166 ID3DXAnimationCallbackHandler *callback_handler)
167 {
168 FIXME("iface %p, time_delta %.16e, callback_handler %p stub.\n", iface, time_delta, callback_handler);
169
170 return E_NOTIMPL;
171 }
172
173 static HRESULT WINAPI d3dx9_animation_controller_Reset(ID3DXAnimationController *iface)
174 {
175 FIXME("iface %p stub.\n", iface);
176
177 return E_NOTIMPL;
178 }
179
180 static double WINAPI d3dx9_animation_controller_GetTime(ID3DXAnimationController *iface)
181 {
182 FIXME("iface %p stub.\n", iface);
183
184 return 0.0;
185 }
186
187 static HRESULT WINAPI d3dx9_animation_controller_SetTrackAnimationSet(ID3DXAnimationController *iface,
188 UINT track, ID3DXAnimationSet *anim_set)
189 {
190 FIXME("iface %p, track %u, anim_set %p stub.\n", iface, track, anim_set);
191
192 return E_NOTIMPL;
193 }
194
195 static HRESULT WINAPI d3dx9_animation_controller_GetTrackAnimationSet(ID3DXAnimationController *iface,
196 UINT track, ID3DXAnimationSet **anim_set)
197 {
198 FIXME("iface %p, track %u, anim_set %p stub.\n", iface, track, anim_set);
199
200 return E_NOTIMPL;
201 }
202
203 static HRESULT WINAPI d3dx9_animation_controller_SetTrackPriority(ID3DXAnimationController *iface,
204 UINT track, D3DXPRIORITY_TYPE priority)
205 {
206 FIXME("iface %p, track %u, priority %u stub.\n", iface, track, priority);
207
208 return E_NOTIMPL;
209 }
210
211 static HRESULT WINAPI d3dx9_animation_controller_SetTrackSpeed(ID3DXAnimationController *iface,
212 UINT track, float speed)
213 {
214 FIXME("iface %p, track %u, speed %.8e stub.\n", iface, track, speed);
215
216 return E_NOTIMPL;
217 }
218
219 static HRESULT WINAPI d3dx9_animation_controller_SetTrackWeight(ID3DXAnimationController *iface,
220 UINT track, float weight)
221 {
222 FIXME("iface %p, track %u, weight %.8e stub.\n", iface, track, weight);
223
224 return E_NOTIMPL;
225 }
226
227 static HRESULT WINAPI d3dx9_animation_controller_SetTrackPosition(ID3DXAnimationController *iface,
228 UINT track, double position)
229 {
230 FIXME("iface %p, track %u, position %.16e stub.\n", iface, track, position);
231
232 return E_NOTIMPL;
233 }
234
235 static HRESULT WINAPI d3dx9_animation_controller_SetTrackEnable(ID3DXAnimationController *iface,
236 UINT track, BOOL enable)
237 {
238 FIXME("iface %p, track %u, enable %#x stub.\n", iface, track, enable);
239
240 return E_NOTIMPL;
241 }
242
243 static HRESULT WINAPI d3dx9_animation_controller_SetTrackDesc(ID3DXAnimationController *iface,
244 UINT track, D3DXTRACK_DESC *desc)
245 {
246 FIXME("iface %p, track %u, desc %p stub.\n", iface, track, desc);
247
248 return E_NOTIMPL;
249 }
250
251 static HRESULT WINAPI d3dx9_animation_controller_GetTrackDesc(ID3DXAnimationController *iface,
252 UINT track, D3DXTRACK_DESC *desc)
253 {
254 FIXME("iface %p, track %u, desc %p stub.\n", iface, track, desc);
255
256 return E_NOTIMPL;
257 }
258
259 static HRESULT WINAPI d3dx9_animation_controller_SetPriorityBlend(ID3DXAnimationController *iface,
260 float blend_weight)
261 {
262 FIXME("iface %p, blend_weight %.8e stub.\n", iface, blend_weight);
263
264 return E_NOTIMPL;
265 }
266
267 static float WINAPI d3dx9_animation_controller_GetPriorityBlend(ID3DXAnimationController *iface)
268 {
269 FIXME("iface %p stub.\n", iface);
270
271 return 0.0f;
272 }
273
274 static D3DXEVENTHANDLE WINAPI d3dx9_animation_controller_KeyTrackSpeed(ID3DXAnimationController *iface,
275 UINT track, float new_speed, double start_time, double duration, D3DXTRANSITION_TYPE transition)
276 {
277 FIXME("iface %p, track %u, new_speed %.8e, start_time %.16e, duration %.16e, transition %u stub.\n", iface,
278 track, new_speed, start_time, duration, transition);
279
280 return 0;
281 }
282
283 static D3DXEVENTHANDLE WINAPI d3dx9_animation_controller_KeyTrackWeight(ID3DXAnimationController *iface,
284 UINT track, float new_weight, double start_time, double duration, D3DXTRANSITION_TYPE transition)
285 {
286 FIXME("iface %p, track %u, new_weight %.8e, start_time %.16e, duration %.16e, transition %u stub.\n", iface,
287 track, new_weight, start_time, duration, transition);
288
289 return 0;
290 }
291
292 static D3DXEVENTHANDLE WINAPI d3dx9_animation_controller_KeyTrackPosition(ID3DXAnimationController *iface,
293 UINT track, double new_position, double start_time)
294 {
295 FIXME("iface %p, track %u, new_position %.16e, start_time %.16e stub.\n", iface,
296 track, new_position, start_time);
297
298 return 0;
299 }
300
301 static D3DXEVENTHANDLE WINAPI d3dx9_animation_controller_KeyTrackEnable(ID3DXAnimationController *iface,
302 UINT track, BOOL new_enable, double start_time)
303 {
304 FIXME("iface %p, track %u, new_enable %#x, start_time %.16e stub.\n", iface,
305 track, new_enable, start_time);
306
307 return 0;
308 }
309
310 static D3DXEVENTHANDLE WINAPI d3dx9_animation_controller_KeyTrackBlend(ID3DXAnimationController *iface,
311 float new_blend_weight, double start_time, double duration, D3DXTRANSITION_TYPE transition)
312 {
313 FIXME("iface %p, new_blend_weight %.8e, start_time %.16e, duration %.16e, transition %u stub.\n", iface,
314 new_blend_weight, start_time, duration, transition);
315
316 return 0;
317 }
318
319 static HRESULT WINAPI d3dx9_animation_controller_UnkeyEvent(ID3DXAnimationController *iface, D3DXEVENTHANDLE event)
320 {
321 FIXME("iface %p, event %u stub.\n", iface, event);
322
323 return E_NOTIMPL;
324 }
325
326 static HRESULT WINAPI d3dx9_animation_controller_UnkeyAllTrackEvents(ID3DXAnimationController *iface, UINT track)
327 {
328 FIXME("iface %p, track %u stub.\n", iface, track);
329
330 return E_NOTIMPL;
331 }
332
333 static HRESULT WINAPI d3dx9_animation_controller_UnkeyAllPriorityBlends(ID3DXAnimationController *iface)
334 {
335 FIXME("iface %p stub.\n", iface);
336
337 return E_NOTIMPL;
338 }
339
340 static D3DXEVENTHANDLE WINAPI d3dx9_animation_controller_GetCurrentTrackEvent(ID3DXAnimationController *iface,
341 UINT track, D3DXEVENT_TYPE event_type)
342 {
343 FIXME("iface %p, track %u, event_type %u stub.\n", iface, track, event_type);
344
345 return 0;
346 }
347
348 static D3DXEVENTHANDLE WINAPI d3dx9_animation_controller_GetCurrentPriorityBlend(ID3DXAnimationController *iface)
349 {
350 FIXME("iface %p stub.\n", iface);
351
352 return 0;
353 }
354
355 static D3DXEVENTHANDLE WINAPI d3dx9_animation_controller_GetUpcomingTrackEvent(ID3DXAnimationController *iface,
356 UINT track, D3DXEVENTHANDLE event)
357 {
358 FIXME("iface %p, track %u, event %u stub.\n", iface, track, event);
359
360 return 0;
361 }
362
363 static D3DXEVENTHANDLE WINAPI d3dx9_animation_controller_GetUpcomingPriorityBlend(ID3DXAnimationController *iface,
364 D3DXEVENTHANDLE event)
365 {
366 FIXME("iface %p, event %u stub.\n", iface, event);
367
368 return 0;
369 }
370
371 static HRESULT WINAPI d3dx9_animation_controller_ValidateEvent(ID3DXAnimationController *iface, D3DXEVENTHANDLE event)
372 {
373 FIXME("iface %p, event %u stub.\n", iface, event);
374
375 return E_NOTIMPL;
376 }
377
378 static HRESULT WINAPI d3dx9_animation_controller_GetEventDesc(ID3DXAnimationController *iface,
379 D3DXEVENTHANDLE event, D3DXEVENT_DESC *desc)
380 {
381 FIXME("iface %p, event %u, desc %p stub.\n", iface, event, desc);
382
383 return E_NOTIMPL;
384 }
385
386 static HRESULT WINAPI d3dx9_animation_controller_CloneAnimationController(ID3DXAnimationController *iface, UINT max_outputs,
387 UINT max_sets, UINT max_tracks, UINT max_events, ID3DXAnimationController **anim_controller)
388 {
389 FIXME("iface %p, max_outputs %u, max_sets %u, max_tracks %u, max_events %u, anim_controller %p stub.\n",
390 iface, max_outputs, max_sets, max_tracks, max_events, anim_controller);
391
392 return E_NOTIMPL;
393 }
394
395 static /* const */ struct ID3DXAnimationControllerVtbl d3dx9_animation_controller_vtbl =
396 {
397 d3dx9_animation_controller_QueryInterface,
398 d3dx9_animation_controller_AddRef,
399 d3dx9_animation_controller_Release,
400 d3dx9_animation_controller_GetMaxNumAnimationOutputs,
401 d3dx9_animation_controller_GetMaxNumAnimationSets,
402 d3dx9_animation_controller_GetMaxNumTracks,
403 d3dx9_animation_controller_GetMaxNumEvents,
404 d3dx9_animation_controller_RegisterAnimationOutput,
405 d3dx9_animation_controller_RegisterAnimationSet,
406 d3dx9_animation_controller_UnregisterAnimationSet,
407 d3dx9_animation_controller_GetNumAnimationSets,
408 d3dx9_animation_controller_GetAnimationSet,
409 d3dx9_animation_controller_GetAnimationSetByName,
410 d3dx9_animation_controller_AdvanceTime,
411 d3dx9_animation_controller_Reset,
412 d3dx9_animation_controller_GetTime,
413 d3dx9_animation_controller_SetTrackAnimationSet,
414 d3dx9_animation_controller_GetTrackAnimationSet,
415 d3dx9_animation_controller_SetTrackPriority,
416 d3dx9_animation_controller_SetTrackSpeed,
417 d3dx9_animation_controller_SetTrackWeight,
418 d3dx9_animation_controller_SetTrackPosition,
419 d3dx9_animation_controller_SetTrackEnable,
420 d3dx9_animation_controller_SetTrackDesc,
421 d3dx9_animation_controller_GetTrackDesc,
422 d3dx9_animation_controller_SetPriorityBlend,
423 d3dx9_animation_controller_GetPriorityBlend,
424 d3dx9_animation_controller_KeyTrackSpeed,
425 d3dx9_animation_controller_KeyTrackWeight,
426 d3dx9_animation_controller_KeyTrackPosition,
427 d3dx9_animation_controller_KeyTrackEnable,
428 d3dx9_animation_controller_KeyTrackBlend,
429 d3dx9_animation_controller_UnkeyEvent,
430 d3dx9_animation_controller_UnkeyAllTrackEvents,
431 d3dx9_animation_controller_UnkeyAllPriorityBlends,
432 d3dx9_animation_controller_GetCurrentTrackEvent,
433 d3dx9_animation_controller_GetCurrentPriorityBlend,
434 d3dx9_animation_controller_GetUpcomingTrackEvent,
435 d3dx9_animation_controller_GetUpcomingPriorityBlend,
436 d3dx9_animation_controller_ValidateEvent,
437 d3dx9_animation_controller_GetEventDesc,
438 d3dx9_animation_controller_CloneAnimationController
439 };
440
441 HRESULT WINAPI D3DXCreateAnimationController(UINT max_outputs, UINT max_sets,
442 UINT max_tracks, UINT max_events, ID3DXAnimationController **controller)
443 {
444 struct d3dx9_animation_controller *object;
445
446 TRACE("max_outputs %u, max_sets %u, max_tracks %u, max_events %u, controller %p.\n",
447 max_outputs, max_sets, max_tracks, max_events, controller);
448
449 if (!max_outputs || !max_sets || !max_tracks || !max_events || !controller)
450 return D3D_OK;
451
452 object = HeapAlloc(GetProcessHeap(), 0, sizeof(*object));
453 if (!object)
454 return E_OUTOFMEMORY;
455
456 object->ID3DXAnimationController_iface.lpVtbl = &d3dx9_animation_controller_vtbl;
457 object->ref = 1;
458 object->max_outputs = max_outputs;
459 object->max_sets = max_sets;
460 object->max_tracks = max_tracks;
461 object->max_events = max_events;
462
463 *controller = &object->ID3DXAnimationController_iface;
464
465 return D3D_OK;
466 }