[AMSTREAM] We don't need to define WIDL_C_INLINE_WRAPPERS here anymore.
[reactos.git] / dll / directx / wine / d3dx9_36 / d3dx9_36.spec
1 @ stdcall D3DXAssembleShader(ptr long ptr ptr long ptr ptr)
2 @ stdcall D3DXAssembleShaderFromFileA(str ptr ptr long ptr ptr)
3 @ stdcall D3DXAssembleShaderFromFileW(wstr ptr ptr long ptr ptr)
4 @ stdcall D3DXAssembleShaderFromResourceA(long str ptr ptr long ptr ptr)
5 @ stdcall D3DXAssembleShaderFromResourceW(long wstr ptr ptr long ptr ptr)
6 @ stdcall D3DXBoxBoundProbe(ptr ptr ptr ptr)
7 @ stdcall D3DXCheckCubeTextureRequirements(ptr ptr ptr long ptr ptr)
8 @ stdcall D3DXCheckTextureRequirements(ptr ptr ptr ptr long ptr ptr)
9 @ stdcall D3DXCheckVersion(long long)
10 @ stdcall D3DXCheckVolumeTextureRequirements(ptr ptr ptr ptr ptr long ptr ptr)
11 @ stdcall D3DXCleanMesh(long ptr ptr ptr ptr ptr)
12 @ stdcall D3DXColorAdjustContrast(ptr ptr float)
13 @ stdcall D3DXColorAdjustSaturation(ptr ptr float)
14 @ stdcall D3DXCompileShader(ptr long ptr ptr str str long ptr ptr ptr)
15 @ stdcall D3DXCompileShaderFromFileA(str ptr ptr str str long ptr ptr ptr)
16 @ stdcall D3DXCompileShaderFromFileW(wstr ptr ptr str str long ptr ptr ptr)
17 @ stdcall D3DXCompileShaderFromResourceA(ptr str ptr ptr str str long ptr ptr ptr)
18 @ stdcall D3DXCompileShaderFromResourceW(ptr wstr ptr ptr str str long ptr ptr ptr)
19 @ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr)
20 @ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr)
21 @ stdcall -stub D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr)
22 @ stdcall -stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
23 @ stdcall -stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr)
24 @ stdcall -stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
25 @ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
26 @ stdcall D3DXComputeNormals(ptr ptr)
27 @ stdcall D3DXComputeTangent(ptr long long long long ptr)
28 @ stdcall -stub D3DXComputeTangentFrame(ptr long)
29 @ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr)
30 @ stdcall -stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)
31 @ stdcall D3DXConvertMeshSubsetToSingleStrip(ptr long long ptr ptr)
32 @ stdcall -stub D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr)
33 @ stdcall D3DXCreateAnimationController(long long long long ptr)
34 @ stdcall D3DXCreateBox(ptr float float float ptr ptr)
35 @ stdcall D3DXCreateBuffer(long ptr)
36 @ stdcall -stub D3DXCreateCompressedAnimationSet(ptr long long ptr long ptr ptr)
37 @ stdcall D3DXCreateCubeTexture(ptr long long long long long ptr)
38 @ stdcall D3DXCreateCubeTextureFromFileA(ptr ptr ptr)
39 @ stdcall D3DXCreateCubeTextureFromFileExA(ptr ptr long long long long long long long long ptr ptr ptr)
40 @ stdcall D3DXCreateCubeTextureFromFileExW(ptr ptr long long long long long long long long ptr ptr ptr)
41 @ stdcall D3DXCreateCubeTextureFromFileInMemory(ptr ptr long ptr)
42 @ stdcall D3DXCreateCubeTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long ptr ptr ptr)
43 @ stdcall D3DXCreateCubeTextureFromFileW(ptr ptr ptr)
44 @ stdcall -stub D3DXCreateCubeTextureFromResourceA(ptr long ptr ptr)
45 @ stdcall -stub D3DXCreateCubeTextureFromResourceExA(ptr long long long long long long long long long long ptr ptr ptr)
46 @ stdcall -stub D3DXCreateCubeTextureFromResourceExW(ptr long long long long long long long long long long ptr ptr ptr)
47 @ stdcall -stub D3DXCreateCubeTextureFromResourceW(ptr long ptr ptr)
48 @ stdcall D3DXCreateCylinder(ptr long long long long long ptr ptr)
49 @ stdcall D3DXCreateEffect(ptr ptr long ptr ptr long ptr ptr ptr)
50 @ stdcall D3DXCreateEffectCompiler(ptr long ptr ptr long ptr ptr)
51 @ stdcall D3DXCreateEffectCompilerFromFileA(str ptr ptr long ptr ptr)
52 @ stdcall D3DXCreateEffectCompilerFromFileW(wstr ptr ptr long ptr ptr)
53 @ stdcall D3DXCreateEffectCompilerFromResourceA(long str ptr ptr long ptr ptr)
54 @ stdcall D3DXCreateEffectCompilerFromResourceW(long wstr ptr ptr long ptr ptr)
55 @ stdcall D3DXCreateEffectEx(ptr ptr long ptr ptr str long ptr ptr ptr)
56 @ stdcall D3DXCreateEffectFromFileA(ptr str ptr ptr long ptr ptr ptr)
57 @ stdcall D3DXCreateEffectFromFileExA(ptr str ptr ptr str long ptr ptr ptr)
58 @ stdcall D3DXCreateEffectFromFileExW(ptr wstr ptr ptr str long ptr ptr ptr)
59 @ stdcall D3DXCreateEffectFromFileW(ptr wstr ptr ptr long ptr ptr ptr)
60 @ stdcall D3DXCreateEffectFromResourceA(ptr long str ptr ptr long ptr ptr ptr)
61 @ stdcall D3DXCreateEffectFromResourceExA(ptr long str ptr ptr str long ptr ptr ptr)
62 @ stdcall D3DXCreateEffectFromResourceExW(ptr long wstr ptr ptr str long ptr ptr ptr)
63 @ stdcall D3DXCreateEffectFromResourceW(ptr long wstr ptr ptr long ptr ptr ptr)
64 @ stdcall D3DXCreateEffectPool(ptr)
65 @ stdcall D3DXCreateFontA(ptr long long long long long long long long long str ptr)
66 @ stdcall D3DXCreateFontIndirectA(ptr ptr ptr)
67 @ stdcall D3DXCreateFontIndirectW(ptr ptr ptr)
68 @ stdcall D3DXCreateFontW(ptr long long long long long long long long long wstr ptr)
69 @ stdcall D3DXCreateFragmentLinker(ptr long ptr)
70 @ stdcall D3DXCreateFragmentLinkerEx(ptr long long ptr)
71 @ stdcall -stub D3DXCreateKeyframedAnimationSet(ptr long long long long ptr ptr)
72 @ stdcall D3DXCreateLine(ptr ptr)
73 @ stdcall D3DXCreateMatrixStack(long ptr)
74 @ stdcall D3DXCreateMesh(long long long ptr ptr ptr)
75 @ stdcall D3DXCreateMeshFVF(long long long long ptr ptr)
76 @ stdcall -stub D3DXCreateNPatchMesh(ptr ptr)
77 @ stdcall -stub D3DXCreatePMeshFromStream(ptr long ptr ptr ptr ptr ptr)
78 @ stdcall -stub D3DXCreatePRTBuffer(long long long ptr)
79 @ stdcall -stub D3DXCreatePRTBufferTex(long long long long ptr)
80 @ stdcall -stub D3DXCreatePRTCompBuffer(long long long ptr ptr ptr ptr)
81 @ stdcall -stub D3DXCreatePRTEngine(ptr ptr long ptr ptr)
82 @ stdcall -stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr)
83 @ stdcall D3DXCreatePolygon(ptr float long ptr ptr)
84 @ stdcall D3DXCreateRenderToEnvMap(ptr long long long long long ptr)
85 @ stdcall D3DXCreateRenderToSurface(ptr long long long long long ptr)
86 @ stdcall -stub D3DXCreateSPMesh(ptr ptr ptr ptr ptr)
87 @ stdcall D3DXCreateSkinInfo(long ptr long ptr)
88 @ stdcall D3DXCreateSkinInfoFVF(long long long ptr)
89 @ stdcall -stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr)
90 @ stdcall D3DXCreateSphere(ptr float long long ptr ptr)
91 @ stdcall D3DXCreateSprite(ptr ptr)
92 @ stdcall D3DXCreateTeapot(ptr ptr ptr)
93 @ stdcall D3DXCreateTextA(ptr long str float float ptr ptr ptr)
94 @ stdcall D3DXCreateTextW(ptr long wstr float float ptr ptr ptr)
95 @ stdcall D3DXCreateTexture(ptr long long long long long long ptr)
96 @ stdcall D3DXCreateTextureFromFileA(ptr str ptr)
97 @ stdcall D3DXCreateTextureFromFileExA(ptr str long long long long long long long long long ptr ptr ptr)
98 @ stdcall D3DXCreateTextureFromFileExW(ptr wstr long long long long long long long long long ptr ptr ptr)
99 @ stdcall D3DXCreateTextureFromFileInMemory(ptr ptr long ptr)
100 @ stdcall D3DXCreateTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long long ptr ptr ptr)
101 @ stdcall D3DXCreateTextureFromFileW(ptr wstr ptr)
102 @ stdcall D3DXCreateTextureFromResourceA(ptr ptr str ptr)
103 @ stdcall D3DXCreateTextureFromResourceExA(ptr ptr str long long long long long long long long long ptr ptr ptr)
104 @ stdcall D3DXCreateTextureFromResourceExW(ptr ptr wstr long long long long long long long long long ptr ptr ptr)
105 @ stdcall D3DXCreateTextureFromResourceW(ptr ptr wstr ptr)
106 @ stdcall -stub D3DXCreateTextureGutterHelper(long long ptr long ptr)
107 @ stdcall D3DXCreateTextureShader(ptr ptr)
108 @ stdcall D3DXCreateTorus(ptr long long long long ptr ptr)
109 @ stdcall D3DXCreateVolumeTexture(ptr long long long long long long long ptr)
110 @ stdcall D3DXCreateVolumeTextureFromFileA(ptr ptr ptr)
111 @ stdcall D3DXCreateVolumeTextureFromFileExA(ptr ptr long long long long long long long long long long ptr ptr ptr)
112 @ stdcall D3DXCreateVolumeTextureFromFileExW(ptr ptr long long long long long long long long long long ptr ptr ptr)
113 @ stdcall D3DXCreateVolumeTextureFromFileInMemory(ptr ptr long ptr)
114 @ stdcall D3DXCreateVolumeTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long long long ptr ptr ptr)
115 @ stdcall D3DXCreateVolumeTextureFromFileW(ptr ptr ptr)
116 @ stdcall -stub D3DXCreateVolumeTextureFromResourceA(ptr long ptr ptr)
117 @ stdcall -stub D3DXCreateVolumeTextureFromResourceExA(ptr long ptr long long long long long long long long long long ptr ptr ptr)
118 @ stdcall -stub D3DXCreateVolumeTextureFromResourceExW(ptr long ptr long long long long long long long long long long ptr ptr ptr)
119 @ stdcall -stub D3DXCreateVolumeTextureFromResourceW(ptr long ptr ptr)
120 @ stdcall D3DXDebugMute(long)
121 @ stdcall D3DXDeclaratorFromFVF(long ptr)
122 @ stdcall D3DXDisassembleEffect(ptr long ptr)
123 @ stdcall D3DXDisassembleShader(ptr long str ptr)
124 @ stdcall D3DXFVFFromDeclarator(ptr ptr)
125 @ stdcall D3DXFileCreate(ptr)
126 @ stdcall D3DXFillCubeTexture(ptr ptr ptr)
127 @ stdcall D3DXFillCubeTextureTX(ptr ptr)
128 @ stdcall D3DXFillTexture(ptr ptr ptr)
129 @ stdcall D3DXFillTextureTX(ptr ptr)
130 @ stdcall D3DXFillVolumeTexture(ptr ptr ptr)
131 @ stdcall D3DXFillVolumeTextureTX(ptr ptr)
132 @ stdcall D3DXFilterTexture(ptr ptr long long)
133 @ stdcall D3DXFindShaderComment(ptr long ptr ptr)
134 @ stdcall D3DXFloat16To32Array(ptr ptr long)
135 @ stdcall D3DXFloat32To16Array(ptr ptr long)
136 @ stdcall -stub D3DXFrameAppendChild(ptr ptr)
137 @ stdcall -stub D3DXFrameCalculateBoundingSphere(ptr ptr ptr)
138 @ stdcall D3DXFrameDestroy(ptr ptr)
139 @ stdcall D3DXFrameFind(ptr str)
140 @ stdcall -stub D3DXFrameNumNamedMatrices(ptr)
141 @ stdcall -stub D3DXFrameRegisterNamedMatrices(ptr ptr)
142 @ stdcall D3DXFresnelTerm(float float)
143 @ stdcall -stub D3DXGatherFragments(ptr long ptr ptr long ptr ptr)
144 @ stdcall -stub D3DXGatherFragmentsFromFileA(ptr ptr ptr long ptr ptr)
145 @ stdcall -stub D3DXGatherFragmentsFromFileW(ptr ptr ptr long ptr ptr)
146 @ stdcall -stub D3DXGatherFragmentsFromResourceA(long ptr ptr ptr long ptr ptr)
147 @ stdcall -stub D3DXGatherFragmentsFromResourceW(long ptr ptr ptr long ptr ptr)
148 @ stdcall -stub D3DXGenerateOutputDecl(ptr ptr)
149 @ stdcall -stub D3DXGeneratePMesh(ptr ptr ptr ptr long long ptr)
150 @ stdcall D3DXGetDeclLength(ptr)
151 @ stdcall D3DXGetDeclVertexSize(ptr long)
152 @ stdcall D3DXGetDriverLevel(ptr)
153 @ stdcall D3DXGetFVFVertexSize(long)
154 @ stdcall D3DXGetImageInfoFromFileA(str ptr)
155 @ stdcall D3DXGetImageInfoFromFileInMemory(ptr long ptr)
156 @ stdcall D3DXGetImageInfoFromFileW(wstr ptr)
157 @ stdcall D3DXGetImageInfoFromResourceA(long str ptr)
158 @ stdcall D3DXGetImageInfoFromResourceW(long wstr ptr)
159 @ stdcall D3DXGetPixelShaderProfile(ptr)
160 @ stdcall D3DXGetShaderConstantTable(ptr ptr)
161 @ stdcall D3DXGetShaderConstantTableEx(ptr long ptr)
162 @ stdcall D3DXGetShaderInputSemantics(ptr ptr ptr)
163 @ stdcall D3DXGetShaderOutputSemantics(ptr ptr ptr)
164 @ stdcall D3DXGetShaderSamplers(ptr ptr ptr)
165 @ stdcall D3DXGetShaderSize(ptr)
166 @ stdcall D3DXGetShaderVersion(ptr)
167 @ stdcall D3DXGetVertexShaderProfile(ptr)
168 @ stdcall D3DXIntersect(ptr ptr ptr ptr ptr ptr ptr ptr ptr ptr)
169 @ stdcall -stub D3DXIntersectSubset(ptr long ptr ptr ptr ptr ptr ptr ptr ptr ptr)
170 @ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr)
171 @ stdcall D3DXLoadMeshFromXA(str long ptr ptr ptr ptr ptr ptr)
172 @ stdcall D3DXLoadMeshFromXInMemory(ptr long long ptr ptr ptr ptr ptr ptr)
173 @ stdcall D3DXLoadMeshFromXResource(long str str long ptr ptr ptr ptr ptr ptr)
174 @ stdcall D3DXLoadMeshFromXW(wstr long ptr ptr ptr ptr ptr ptr)
175 @ stdcall -stub D3DXLoadMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr)
176 @ stdcall D3DXLoadMeshHierarchyFromXA(str long ptr ptr ptr ptr ptr)
177 @ stdcall D3DXLoadMeshHierarchyFromXInMemory(ptr long long ptr ptr ptr ptr ptr)
178 @ stdcall D3DXLoadMeshHierarchyFromXW(wstr long ptr ptr ptr ptr ptr)
179 @ stdcall -stub D3DXLoadPRTBufferFromFileA(ptr ptr)
180 @ stdcall -stub D3DXLoadPRTBufferFromFileW(ptr ptr)
181 @ stdcall -stub D3DXLoadPRTCompBufferFromFileA(ptr ptr)
182 @ stdcall -stub D3DXLoadPRTCompBufferFromFileW(ptr ptr)
183 @ stdcall -stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr)
184 @ stdcall D3DXLoadSkinMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr ptr)
185 @ stdcall D3DXLoadSurfaceFromFileA(ptr ptr ptr str ptr long long ptr)
186 @ stdcall D3DXLoadSurfaceFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr)
187 @ stdcall D3DXLoadSurfaceFromFileW(ptr ptr ptr wstr ptr long long ptr)
188 @ stdcall D3DXLoadSurfaceFromMemory(ptr ptr ptr ptr long long ptr ptr long long)
189 @ stdcall D3DXLoadSurfaceFromResourceA(ptr ptr ptr ptr str ptr long long ptr)
190 @ stdcall D3DXLoadSurfaceFromResourceW(ptr ptr ptr ptr wstr ptr long long ptr)
191 @ stdcall D3DXLoadSurfaceFromSurface(ptr ptr ptr ptr ptr ptr long long)
192 @ stdcall D3DXLoadVolumeFromFileA(ptr ptr ptr ptr ptr long long ptr)
193 @ stdcall D3DXLoadVolumeFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr)
194 @ stdcall D3DXLoadVolumeFromFileW(ptr ptr ptr ptr ptr long long ptr)
195 @ stdcall D3DXLoadVolumeFromMemory(ptr ptr ptr ptr long long long ptr ptr long long)
196 @ stdcall -stub D3DXLoadVolumeFromResourceA(ptr ptr ptr long ptr ptr long long ptr)
197 @ stdcall -stub D3DXLoadVolumeFromResourceW(ptr ptr ptr long ptr ptr long long ptr)
198 @ stdcall D3DXLoadVolumeFromVolume(ptr ptr ptr ptr ptr ptr long long)
199 @ stdcall D3DXMatrixAffineTransformation(ptr float ptr ptr ptr)
200 @ stdcall D3DXMatrixAffineTransformation2D(ptr float ptr float ptr)
201 @ stdcall D3DXMatrixDecompose(ptr ptr ptr ptr)
202 @ stdcall D3DXMatrixDeterminant(ptr)
203 @ stdcall D3DXMatrixInverse(ptr ptr ptr)
204 @ stdcall D3DXMatrixLookAtLH(ptr ptr ptr ptr)
205 @ stdcall D3DXMatrixLookAtRH(ptr ptr ptr ptr)
206 @ stdcall D3DXMatrixMultiply(ptr ptr ptr)
207 @ stdcall D3DXMatrixMultiplyTranspose(ptr ptr ptr)
208 @ stdcall D3DXMatrixOrthoLH(ptr float float float float)
209 @ stdcall D3DXMatrixOrthoOffCenterLH(ptr float float float float float float)
210 @ stdcall D3DXMatrixOrthoOffCenterRH(ptr float float float float float float)
211 @ stdcall D3DXMatrixOrthoRH(ptr float float float float)
212 @ stdcall D3DXMatrixPerspectiveFovLH(ptr float float float float)
213 @ stdcall D3DXMatrixPerspectiveFovRH(ptr float float float float)
214 @ stdcall D3DXMatrixPerspectiveLH(ptr float float float float)
215 @ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr float float float float float float)
216 @ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr float float float float float float)
217 @ stdcall D3DXMatrixPerspectiveRH(ptr float float float float)
218 @ stdcall D3DXMatrixReflect(ptr ptr)
219 @ stdcall D3DXMatrixRotationAxis(ptr ptr float)
220 @ stdcall D3DXMatrixRotationQuaternion(ptr ptr)
221 @ stdcall D3DXMatrixRotationX(ptr float)
222 @ stdcall D3DXMatrixRotationY(ptr float)
223 @ stdcall D3DXMatrixRotationYawPitchRoll(ptr float float float)
224 @ stdcall D3DXMatrixRotationZ(ptr float)
225 @ stdcall D3DXMatrixScaling(ptr float float float)
226 @ stdcall D3DXMatrixShadow(ptr ptr ptr)
227 @ stdcall D3DXMatrixTransformation(ptr ptr ptr ptr ptr ptr ptr)
228 @ stdcall D3DXMatrixTransformation2D(ptr ptr float ptr ptr float ptr)
229 @ stdcall D3DXMatrixTranslation(ptr float float float)
230 @ stdcall D3DXMatrixTranspose(ptr ptr)
231 @ stdcall D3DXOptimizeFaces(ptr long long long ptr)
232 @ stdcall D3DXOptimizeVertices(ptr long long long ptr)
233 @ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr)
234 @ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr)
235 @ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr)
236 @ stdcall D3DXPlaneNormalize(ptr ptr)
237 @ stdcall D3DXPlaneTransform(ptr ptr ptr)
238 @ stdcall D3DXPlaneTransformArray(ptr long ptr long ptr long)
239 @ stdcall D3DXPreprocessShader(ptr long ptr ptr ptr ptr)
240 @ stdcall D3DXPreprocessShaderFromFileA(str ptr ptr ptr ptr)
241 @ stdcall D3DXPreprocessShaderFromFileW(wstr ptr ptr ptr ptr)
242 @ stdcall D3DXPreprocessShaderFromResourceA(long str ptr ptr ptr ptr)
243 @ stdcall D3DXPreprocessShaderFromResourceW(long wstr ptr ptr ptr ptr)
244 @ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr float float)
245 @ stdcall D3DXQuaternionExp(ptr ptr)
246 @ stdcall D3DXQuaternionInverse(ptr ptr)
247 @ stdcall D3DXQuaternionLn(ptr ptr)
248 @ stdcall D3DXQuaternionMultiply(ptr ptr ptr)
249 @ stdcall D3DXQuaternionNormalize(ptr ptr)
250 @ stdcall D3DXQuaternionRotationAxis(ptr ptr float)
251 @ stdcall D3DXQuaternionRotationMatrix(ptr ptr)
252 @ stdcall D3DXQuaternionRotationYawPitchRoll(ptr float float float)
253 @ stdcall D3DXQuaternionSlerp(ptr ptr ptr float)
254 @ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr float)
255 @ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr)
256 @ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr)
257 @ stdcall -stub D3DXRectPatchSize(ptr ptr ptr)
258 @ stdcall D3DXSHAdd(ptr long ptr ptr)
259 @ stdcall D3DXSHDot(long ptr ptr)
260 @ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr)
261 @ stdcall D3DXSHEvalDirection(ptr long ptr)
262 @ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr)
263 @ stdcall D3DXSHEvalHemisphereLight(long ptr int128 int128 ptr ptr ptr)
264 @ stdcall D3DXSHEvalSphericalLight(long ptr float float float float ptr ptr ptr)
265 @ stdcall D3DXSHMultiply2(ptr ptr ptr)
266 @ stdcall D3DXSHMultiply3(ptr ptr ptr)
267 @ stdcall D3DXSHMultiply4(ptr ptr ptr)
268 @ stdcall -stub D3DXSHMultiply5(ptr ptr ptr)
269 @ stdcall -stub D3DXSHMultiply6(ptr ptr ptr)
270 @ stdcall -stub D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr)
271 @ stdcall -stub D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr)
272 @ stdcall -stub D3DXSHProjectCubeMap(long ptr ptr ptr ptr)
273 @ stdcall D3DXSHRotate(ptr long ptr ptr)
274 @ stdcall D3DXSHRotateZ(ptr long float ptr)
275 @ stdcall D3DXSHScale(ptr long ptr float)
276 @ stdcall -stub D3DXSaveMeshHierarchyToFileA(ptr long ptr ptr ptr)
277 @ stdcall -stub D3DXSaveMeshHierarchyToFileW(ptr long ptr ptr ptr)
278 @ stdcall -stub D3DXSaveMeshToXA(ptr ptr ptr ptr ptr long long)
279 @ stdcall -stub D3DXSaveMeshToXW(ptr ptr ptr ptr ptr long long)
280 @ stdcall -stub D3DXSavePRTBufferToFileA(ptr ptr)
281 @ stdcall -stub D3DXSavePRTBufferToFileW(ptr ptr)
282 @ stdcall -stub D3DXSavePRTCompBufferToFileA(ptr ptr)
283 @ stdcall -stub D3DXSavePRTCompBufferToFileW(ptr ptr)
284 @ stdcall D3DXSaveSurfaceToFileA(ptr long ptr ptr ptr)
285 @ stdcall D3DXSaveSurfaceToFileInMemory(ptr long ptr ptr ptr)
286 @ stdcall D3DXSaveSurfaceToFileW(ptr long ptr ptr ptr)
287 @ stdcall D3DXSaveTextureToFileA(ptr long ptr ptr)
288 @ stdcall D3DXSaveTextureToFileInMemory(ptr long ptr ptr)
289 @ stdcall D3DXSaveTextureToFileW(ptr long ptr ptr)
290 @ stdcall -stub D3DXSaveVolumeToFileA(ptr long ptr ptr ptr)
291 @ stdcall -stub D3DXSaveVolumeToFileInMemory(ptr long ptr ptr ptr)
292 @ stdcall -stub D3DXSaveVolumeToFileW(ptr long ptr ptr ptr)
293 @ stdcall -stub D3DXSimplifyMesh(ptr ptr ptr ptr long long ptr)
294 @ stdcall D3DXSphereBoundProbe(ptr float ptr ptr)
295 @ stdcall -stub D3DXSplitMesh(ptr ptr long long ptr ptr ptr ptr ptr)
296 @ stdcall D3DXTessellateNPatches(ptr ptr float long ptr ptr)
297 @ stdcall -stub D3DXTessellateRectPatch(ptr ptr ptr ptr ptr)
298 @ stdcall -stub D3DXTessellateTriPatch(ptr ptr ptr ptr ptr)
299 @ stdcall -stub D3DXTriPatchSize(ptr ptr ptr)
300 @ stdcall -stub D3DXUVAtlasCreate(ptr long long long long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr)
301 @ stdcall -stub D3DXUVAtlasPack(ptr long long long long ptr ptr long ptr long ptr)
302 @ stdcall -stub D3DXUVAtlasPartition(ptr long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr ptr)
303 @ stdcall D3DXValidMesh(ptr ptr ptr)
304 @ stdcall -stub D3DXValidPatchMesh(ptr ptr ptr ptr)
305 @ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float)
306 @ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float)
307 @ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr float)
308 @ stdcall D3DXVec2Normalize(ptr ptr)
309 @ stdcall D3DXVec2Transform(ptr ptr ptr)
310 @ stdcall D3DXVec2TransformArray(ptr long ptr long ptr long)
311 @ stdcall D3DXVec2TransformCoord(ptr ptr ptr)
312 @ stdcall D3DXVec2TransformCoordArray(ptr long ptr long ptr long)
313 @ stdcall D3DXVec2TransformNormal(ptr ptr ptr)
314 @ stdcall D3DXVec2TransformNormalArray(ptr long ptr long ptr long)
315 @ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr float float)
316 @ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr float)
317 @ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr float)
318 @ stdcall D3DXVec3Normalize(ptr ptr)
319 @ stdcall D3DXVec3Project(ptr ptr ptr ptr ptr ptr)
320 @ stdcall D3DXVec3ProjectArray(ptr long ptr long ptr ptr ptr ptr long)
321 @ stdcall D3DXVec3Transform(ptr ptr ptr)
322 @ stdcall D3DXVec3TransformArray(ptr long ptr long ptr long)
323 @ stdcall D3DXVec3TransformCoord(ptr ptr ptr)
324 @ stdcall D3DXVec3TransformCoordArray(ptr long ptr long ptr long)
325 @ stdcall D3DXVec3TransformNormal(ptr ptr ptr)
326 @ stdcall D3DXVec3TransformNormalArray(ptr long ptr long ptr long)
327 @ stdcall D3DXVec3Unproject(ptr ptr ptr ptr ptr ptr)
328 @ stdcall D3DXVec3UnprojectArray(ptr long ptr long ptr ptr ptr ptr long)
329 @ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr float float)
330 @ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr float)
331 @ stdcall D3DXVec4Cross(ptr ptr ptr ptr)
332 @ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr float)
333 @ stdcall D3DXVec4Normalize(ptr ptr)
334 @ stdcall D3DXVec4Transform(ptr ptr ptr)
335 @ stdcall D3DXVec4TransformArray(ptr long ptr long ptr long)
336 @ stdcall D3DXWeldVertices(ptr long ptr ptr ptr ptr ptr)