Sync with trunk (aka 'I want my virtualbox mouse integration too')
[reactos.git] / dll / directx / wine / d3dx9_36 / d3dx9_36_main.c
1 /*
2 * Direct3D X 9 main file
3 *
4 * Copyright (C) 2007 David Adam
5 * Copyright (C) 2008 Tony Wasserka
6 *
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
16 *
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 *
21 */
22
23 #include "config.h"
24 #include "wine/port.h"
25 #include "initguid.h"
26
27 #include <stdarg.h>
28
29 #include "windef.h"
30 #include "winbase.h"
31 #include "wingdi.h"
32 #include "winuser.h"
33
34 #include "d3dx9.h"
35
36 /***********************************************************************
37 * DllMain.
38 */
39 BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved)
40 {
41 switch(reason)
42 {
43 case DLL_WINE_PREATTACH:
44 return FALSE; /* prefer native version */
45 case DLL_PROCESS_ATTACH:
46 DisableThreadLibraryCalls(inst);
47 break;
48 case DLL_PROCESS_DETACH:
49 break;
50 }
51 return TRUE;
52 }
53
54 /***********************************************************************
55 * D3DXCheckVersion
56 * Checks whether we are compiling against the correct d3d and d3dx library.
57 */
58 BOOL WINAPI D3DXCheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers)
59 {
60 if(d3dsdkvers==D3D_SDK_VERSION && d3dxsdkvers==36)
61 return TRUE;
62 else
63 return FALSE;
64 }
65
66 /***********************************************************************
67 * D3DXDebugMute
68 * Returns always FALSE for us.
69 */
70 BOOL WINAPI D3DXDebugMute(BOOL mute)
71 {
72 return FALSE;
73 }
74
75 /***********************************************************************
76 * D3DXGetDriverLevel.
77 * Returns always 900 (DX 9) for us
78 */
79 UINT WINAPI D3DXGetDriverLevel(LPDIRECT3DDEVICE9 device)
80 {
81 return 900;
82 }