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[reactos.git] / dll / directx / wine / d3dx9_36 / d3dx9_36_main.c
1 /*
2 * Direct3D X 9 main file
3 *
4 * Copyright (C) 2007 David Adam
5 * Copyright (C) 2008 Tony Wasserka
6 *
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
16 *
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 *
21 */
22
23 #define WIN32_NO_STATUS
24 #define _INC_WINDOWS
25 #define COM_NO_WINDOWS_H
26
27 #include <config.h>
28 //#include "wine/port.h"
29 #include <initguid.h>
30
31 #include <stdarg.h>
32
33 #include <windef.h>
34 #include <winbase.h>
35 #include <wingdi.h>
36 //#include "winuser.h"
37
38 #include <d3dx9.h>
39
40 /***********************************************************************
41 * DllMain.
42 */
43 BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved)
44 {
45 switch(reason)
46 {
47 case DLL_WINE_PREATTACH:
48 return FALSE; /* prefer native version */
49 case DLL_PROCESS_ATTACH:
50 DisableThreadLibraryCalls(inst);
51 break;
52 case DLL_PROCESS_DETACH:
53 break;
54 }
55 return TRUE;
56 }
57
58 /***********************************************************************
59 * D3DXCheckVersion
60 * Checks whether we are compiling against the correct d3d and d3dx library.
61 */
62 BOOL WINAPI D3DXCheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers)
63 {
64 if(d3dsdkvers==D3D_SDK_VERSION && d3dxsdkvers==36)
65 return TRUE;
66 else
67 return FALSE;
68 }
69
70 /***********************************************************************
71 * D3DXDebugMute
72 * Returns always FALSE for us.
73 */
74 BOOL WINAPI D3DXDebugMute(BOOL mute)
75 {
76 return FALSE;
77 }
78
79 /***********************************************************************
80 * D3DXGetDriverLevel.
81 * Returns always 900 (DX 9) for us
82 */
83 UINT WINAPI D3DXGetDriverLevel(LPDIRECT3DDEVICE9 device)
84 {
85 return 900;
86 }