Synchronize with trunk r58457.
[reactos.git] / dll / directx / wine / d3dx9_36 / font.c
1 /*
2 * Copyright (C) 2008 Tony Wasserka
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17 *
18 */
19
20 #include <config.h>
21 //#include "wine/port.h"
22
23 #include <wine/debug.h>
24 #include <wine/unicode.h>
25 #include "d3dx9_36_private.h"
26
27 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
28
29 static HRESULT WINAPI ID3DXFontImpl_QueryInterface(LPD3DXFONT iface, REFIID riid, LPVOID *object)
30 {
31 ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
32
33 TRACE("(%p): QueryInterface from %s\n", This, debugstr_guid(riid));
34 if(IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3DXFont)) {
35 IUnknown_AddRef(iface);
36 *object=This;
37 return S_OK;
38 }
39 WARN("(%p)->(%s, %p): not found\n", iface, debugstr_guid(riid), *object);
40 return E_NOINTERFACE;
41 }
42
43 static ULONG WINAPI ID3DXFontImpl_AddRef(LPD3DXFONT iface)
44 {
45 ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
46 ULONG ref=InterlockedIncrement(&This->ref);
47 TRACE("(%p): AddRef from %d\n", This, ref-1);
48 return ref;
49 }
50
51 static ULONG WINAPI ID3DXFontImpl_Release(LPD3DXFONT iface)
52 {
53 ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
54 ULONG ref=InterlockedDecrement(&This->ref);
55 TRACE("(%p): ReleaseRef to %d\n", This, ref);
56
57 if(ref==0) {
58 DeleteObject(This->hfont);
59 DeleteDC(This->hdc);
60 IDirect3DDevice9_Release(This->device);
61 HeapFree(GetProcessHeap(), 0, This);
62 }
63 return ref;
64 }
65
66 static HRESULT WINAPI ID3DXFontImpl_GetDevice(LPD3DXFONT iface, LPDIRECT3DDEVICE9 *device)
67 {
68 ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
69 TRACE("(%p)\n", This);
70
71 if( !device ) return D3DERR_INVALIDCALL;
72 *device = This->device;
73 IDirect3DDevice9_AddRef(This->device);
74
75 return D3D_OK;
76 }
77
78 static HRESULT WINAPI ID3DXFontImpl_GetDescA(LPD3DXFONT iface, D3DXFONT_DESCA *desc)
79 {
80 ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
81 TRACE("(%p)\n", This);
82
83 if( !desc ) return D3DERR_INVALIDCALL;
84 memcpy(desc, &This->desc, FIELD_OFFSET(D3DXFONT_DESCA, FaceName));
85 WideCharToMultiByte(CP_ACP, 0, This->desc.FaceName, -1, desc->FaceName, sizeof(desc->FaceName) / sizeof(CHAR), NULL, NULL);
86
87 return D3D_OK;
88 }
89
90 static HRESULT WINAPI ID3DXFontImpl_GetDescW(LPD3DXFONT iface, D3DXFONT_DESCW *desc)
91 {
92 ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
93 TRACE("(%p)\n", This);
94
95 if( !desc ) return D3DERR_INVALIDCALL;
96 *desc = This->desc;
97
98 return D3D_OK;
99 }
100
101 static BOOL WINAPI ID3DXFontImpl_GetTextMetricsA(LPD3DXFONT iface, TEXTMETRICA *metrics)
102 {
103 ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
104 TRACE("(%p)\n", This);
105 return GetTextMetricsA(This->hdc, metrics);
106 }
107
108 static BOOL WINAPI ID3DXFontImpl_GetTextMetricsW(LPD3DXFONT iface, TEXTMETRICW *metrics)
109 {
110 ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
111 TRACE("(%p)\n", This);
112 return GetTextMetricsW(This->hdc, metrics);
113 }
114
115 static HDC WINAPI ID3DXFontImpl_GetDC(LPD3DXFONT iface)
116 {
117 ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
118 TRACE("(%p)\n", This);
119 return This->hdc;
120 }
121
122 static HRESULT WINAPI ID3DXFontImpl_GetGlyphData(LPD3DXFONT iface, UINT glyph, LPDIRECT3DTEXTURE9 *texture, RECT *blackbox, POINT *cellinc)
123 {
124 ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
125 FIXME("(%p): stub\n", This);
126 return D3D_OK;
127 }
128
129 static HRESULT WINAPI ID3DXFontImpl_PreloadCharacters(LPD3DXFONT iface, UINT first, UINT last)
130 {
131 ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
132 FIXME("(%p): stub\n", This);
133 return D3D_OK;
134 }
135
136 static HRESULT WINAPI ID3DXFontImpl_PreloadGlyphs(LPD3DXFONT iface, UINT first, UINT last)
137 {
138 ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
139 FIXME("(%p): stub\n", This);
140 return D3D_OK;
141 }
142
143 static HRESULT WINAPI ID3DXFontImpl_PreloadTextA(LPD3DXFONT iface, LPCSTR string, INT count)
144 {
145 ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
146 FIXME("(%p): stub\n", This);
147 return D3D_OK;
148 }
149
150 static HRESULT WINAPI ID3DXFontImpl_PreloadTextW(LPD3DXFONT iface, LPCWSTR string, INT count)
151 {
152 ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
153 FIXME("(%p): stub\n", This);
154 return D3D_OK;
155 }
156
157 static INT WINAPI ID3DXFontImpl_DrawTextA(LPD3DXFONT iface, LPD3DXSPRITE sprite, LPCSTR string, INT count, LPRECT rect, DWORD format, D3DCOLOR color)
158 {
159 ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
160 FIXME("(%p): stub\n", This);
161 return 1;
162 }
163
164 static INT WINAPI ID3DXFontImpl_DrawTextW(LPD3DXFONT iface, LPD3DXSPRITE sprite, LPCWSTR string, INT count, LPRECT rect, DWORD format, D3DCOLOR color)
165 {
166 ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
167 FIXME("(%p): stub\n", This);
168 return 1;
169 }
170
171 static HRESULT WINAPI ID3DXFontImpl_OnLostDevice(LPD3DXFONT iface)
172 {
173 ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
174 FIXME("(%p): stub\n", This);
175 return D3D_OK;
176 }
177
178 static HRESULT WINAPI ID3DXFontImpl_OnResetDevice(LPD3DXFONT iface)
179 {
180 ID3DXFontImpl *This=(ID3DXFontImpl*)iface;
181 FIXME("(%p): stub\n", This);
182 return D3D_OK;
183 }
184
185 static const ID3DXFontVtbl D3DXFont_Vtbl =
186 {
187 /*** IUnknown methods ***/
188 ID3DXFontImpl_QueryInterface,
189 ID3DXFontImpl_AddRef,
190 ID3DXFontImpl_Release,
191 /*** ID3DXFont methods ***/
192 ID3DXFontImpl_GetDevice,
193 ID3DXFontImpl_GetDescA,
194 ID3DXFontImpl_GetDescW,
195 ID3DXFontImpl_GetTextMetricsA,
196 ID3DXFontImpl_GetTextMetricsW,
197 ID3DXFontImpl_GetDC,
198 ID3DXFontImpl_GetGlyphData,
199 ID3DXFontImpl_PreloadCharacters,
200 ID3DXFontImpl_PreloadGlyphs,
201 ID3DXFontImpl_PreloadTextA,
202 ID3DXFontImpl_PreloadTextW,
203 ID3DXFontImpl_DrawTextA,
204 ID3DXFontImpl_DrawTextW,
205 ID3DXFontImpl_OnLostDevice,
206 ID3DXFontImpl_OnResetDevice
207 };
208
209 HRESULT WINAPI D3DXCreateFontA(LPDIRECT3DDEVICE9 device, INT height, UINT width, UINT weight, UINT miplevels, BOOL italic, DWORD charset,
210 DWORD precision, DWORD quality, DWORD pitchandfamily, LPCSTR facename, LPD3DXFONT *font)
211 {
212 D3DXFONT_DESCA desc;
213
214 if( !device || !font ) return D3DERR_INVALIDCALL;
215
216 desc.Height=height;
217 desc.Width=width;
218 desc.Weight=weight;
219 desc.MipLevels=miplevels;
220 desc.Italic=italic;
221 desc.CharSet=charset;
222 desc.OutputPrecision=precision;
223 desc.Quality=quality;
224 desc.PitchAndFamily=pitchandfamily;
225 if(facename != NULL) lstrcpyA(desc.FaceName, facename);
226 else desc.FaceName[0] = '\0';
227
228 return D3DXCreateFontIndirectA(device, &desc, font);
229 }
230
231 HRESULT WINAPI D3DXCreateFontW(LPDIRECT3DDEVICE9 device, INT height, UINT width, UINT weight, UINT miplevels, BOOL italic, DWORD charset,
232 DWORD precision, DWORD quality, DWORD pitchandfamily, LPCWSTR facename, LPD3DXFONT *font)
233 {
234 D3DXFONT_DESCW desc;
235
236 if( !device || !font ) return D3DERR_INVALIDCALL;
237
238 desc.Height=height;
239 desc.Width=width;
240 desc.Weight=weight;
241 desc.MipLevels=miplevels;
242 desc.Italic=italic;
243 desc.CharSet=charset;
244 desc.OutputPrecision=precision;
245 desc.Quality=quality;
246 desc.PitchAndFamily=pitchandfamily;
247 if(facename != NULL) strcpyW(desc.FaceName, facename);
248 else desc.FaceName[0] = '\0';
249
250 return D3DXCreateFontIndirectW(device, &desc, font);
251 }
252
253 /***********************************************************************
254 * D3DXCreateFontIndirectA (D3DX9_36.@)
255 */
256 HRESULT WINAPI D3DXCreateFontIndirectA(LPDIRECT3DDEVICE9 device, CONST D3DXFONT_DESCA *desc, LPD3DXFONT *font)
257 {
258 D3DXFONT_DESCW widedesc;
259
260 if( !device || !desc || !font ) return D3DERR_INVALIDCALL;
261
262 /* Copy everything but the last structure member. This requires the
263 two D3DXFONT_DESC structures to be equal until the FaceName member */
264 memcpy(&widedesc, desc, FIELD_OFFSET(D3DXFONT_DESCA, FaceName));
265 MultiByteToWideChar(CP_ACP, 0, desc->FaceName, -1,
266 widedesc.FaceName, sizeof(widedesc.FaceName)/sizeof(WCHAR));
267 return D3DXCreateFontIndirectW(device, &widedesc, font);
268 }
269
270 /***********************************************************************
271 * D3DXCreateFontIndirectW (D3DX9_36.@)
272 */
273 HRESULT WINAPI D3DXCreateFontIndirectW(LPDIRECT3DDEVICE9 device, CONST D3DXFONT_DESCW *desc, LPD3DXFONT *font)
274 {
275 D3DDEVICE_CREATION_PARAMETERS cpars;
276 D3DDISPLAYMODE mode;
277 ID3DXFontImpl *object;
278 IDirect3D9 *d3d;
279 HRESULT hr;
280 FIXME("stub\n");
281
282 if( !device || !desc || !font ) return D3DERR_INVALIDCALL;
283
284 /* the device MUST support D3DFMT_A8R8G8B8 */
285 IDirect3DDevice9_GetDirect3D(device, &d3d);
286 IDirect3DDevice9_GetCreationParameters(device, &cpars);
287 IDirect3DDevice9_GetDisplayMode(device, 0, &mode);
288 hr = IDirect3D9_CheckDeviceFormat(d3d, cpars.AdapterOrdinal, cpars.DeviceType, mode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_A8R8G8B8);
289 if(FAILED(hr)) {
290 IDirect3D9_Release(d3d);
291 return D3DXERR_INVALIDDATA;
292 }
293 IDirect3D9_Release(d3d);
294
295 object=HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(ID3DXFontImpl));
296 if(object==NULL) {
297 *font=NULL;
298 return E_OUTOFMEMORY;
299 }
300 object->lpVtbl=&D3DXFont_Vtbl;
301 object->ref=1;
302 object->device=device;
303 object->desc=*desc;
304
305 object->hdc = CreateCompatibleDC(NULL);
306 if( !object->hdc ) {
307 HeapFree(GetProcessHeap(), 0, object);
308 return D3DXERR_INVALIDDATA;
309 }
310
311 object->hfont = CreateFontW(desc->Height, desc->Width, 0, 0, desc->Weight, desc->Italic, FALSE, FALSE, desc->CharSet,
312 desc->OutputPrecision, CLIP_DEFAULT_PRECIS, desc->Quality, desc->PitchAndFamily, desc->FaceName);
313 if( !object->hfont ) {
314 DeleteDC(object->hdc);
315 HeapFree(GetProcessHeap(), 0, object);
316 return D3DXERR_INVALIDDATA;
317 }
318 SelectObject(object->hdc, object->hfont);
319
320 IDirect3DDevice9_AddRef(device);
321 *font=(LPD3DXFONT)object;
322
323 return D3D_OK;
324 }