2 * Copyright 2010 Christian Costa
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "d3dx9_36_private.h"
22 typedef struct ID3DXLineImpl
{
23 ID3DXLine ID3DXLine_iface
;
26 IDirect3DDevice9
*device
;
27 IDirect3DStateBlock9
*state
;
30 static inline ID3DXLineImpl
*impl_from_ID3DXLine(ID3DXLine
*iface
)
32 return CONTAINING_RECORD(iface
, ID3DXLineImpl
, ID3DXLine_iface
);
35 /*** IUnknown methods ***/
36 static HRESULT WINAPI
ID3DXLineImpl_QueryInterface(ID3DXLine
* iface
, REFIID riid
, LPVOID
* object
)
38 TRACE("(%p)->(%s, %p)\n", iface
, debugstr_guid(riid
), object
);
40 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
41 IsEqualGUID(riid
, &IID_ID3DXLine
))
43 ID3DXLine_AddRef(iface
);
48 ERR("Interface %s not found\n", debugstr_guid(riid
));
53 static ULONG WINAPI
ID3DXLineImpl_AddRef(ID3DXLine
* iface
)
55 ID3DXLineImpl
*This
= impl_from_ID3DXLine(iface
);
57 TRACE("(%p)->(): AddRef from %u\n", This
, This
->ref
);
59 return InterlockedIncrement(&This
->ref
);
62 static ULONG WINAPI
ID3DXLineImpl_Release(ID3DXLine
* iface
)
64 ID3DXLineImpl
*This
= impl_from_ID3DXLine(iface
);
65 ULONG ref
= InterlockedDecrement(&This
->ref
);
67 TRACE("(%p)->(): Release from %u\n", This
, ref
+ 1);
71 IDirect3DDevice9_Release(This
->device
);
72 HeapFree(GetProcessHeap(), 0, This
);
78 /*** ID3DXLine methods ***/
79 static HRESULT WINAPI
ID3DXLineImpl_GetDevice(struct ID3DXLine
*iface
, struct IDirect3DDevice9
**device
)
81 ID3DXLineImpl
*This
= impl_from_ID3DXLine(iface
);
83 TRACE ("(%p)->(%p)\n", This
, device
);
85 if (device
== NULL
) return D3DERR_INVALIDCALL
;
87 *device
= This
->device
;
88 IDirect3DDevice9_AddRef(This
->device
);
93 static HRESULT WINAPI
ID3DXLineImpl_Begin(ID3DXLine
* iface
)
95 ID3DXLineImpl
*This
= impl_from_ID3DXLine(iface
);
98 D3DXMATRIX identity
, projection
;
101 TRACE ("(%p)->()\n", This
);
103 if (This
->state
!= NULL
) /* We already began. Return error. */
104 return D3DERR_INVALIDCALL
;
106 hr
= IDirect3DDevice9_CreateStateBlock(This
->device
, D3DSBT_ALL
, &This
->state
);
107 if (FAILED(hr
)) return D3DXERR_INVALIDDATA
;
109 hr
= IDirect3DDevice9_GetViewport(This
->device
, &vp
);
110 if (FAILED(hr
)) goto failed
;
112 D3DXMatrixIdentity(&identity
);
113 D3DXMatrixOrthoOffCenterLH(&projection
,
114 0.0, vp
.Width
, /* Min and max x */
115 vp
.Height
, 0.0, /* Min and max y. Screen y is on top so this is inverted */
116 0.0, 1.0); /* Min and max z */
118 hr
= IDirect3DDevice9_SetTransform(This
->device
, D3DTS_WORLD
, &identity
);
119 if (FAILED(hr
)) goto failed
;
121 hr
= IDirect3DDevice9_SetTransform(This
->device
, D3DTS_VIEW
, &identity
);
122 if (FAILED(hr
)) goto failed
;
124 hr
= IDirect3DDevice9_SetTransform(This
->device
, D3DTS_PROJECTION
, &projection
);
125 if (FAILED(hr
)) goto failed
;
127 /* Windows sets similar states so we do the same */
129 hr
= IDirect3DDevice9_SetRenderState(This
->device
, D3DRS_LIGHTING
, FALSE
);
130 if (FAILED(hr
)) goto failed
;
132 hr
= IDirect3DDevice9_SetRenderState(This
->device
, D3DRS_FOGENABLE
, FALSE
);
133 if (FAILED(hr
)) goto failed
;
135 hr
= IDirect3DDevice9_SetRenderState(This
->device
, D3DRS_SHADEMODE
, D3DSHADE_FLAT
);
136 if (FAILED(hr
)) goto failed
;
138 hr
= IDirect3DDevice9_SetRenderState(This
->device
, D3DRS_ALPHABLENDENABLE
, TRUE
);
139 if (FAILED(hr
)) goto failed
;
141 hr
= IDirect3DDevice9_SetRenderState(This
->device
, D3DRS_SRCBLEND
, D3DBLEND_SRCALPHA
);
142 if (FAILED(hr
)) goto failed
;
144 hr
= IDirect3DDevice9_SetRenderState(This
->device
, D3DRS_DESTBLEND
, D3DBLEND_INVSRCALPHA
);
145 if (FAILED(hr
)) goto failed
;
149 IDirect3DStateBlock9_Apply(This
->state
);
150 IDirect3DStateBlock9_Release(This
->state
);
152 return D3DXERR_INVALIDDATA
;
155 static HRESULT WINAPI
ID3DXLineImpl_Draw(ID3DXLine
* iface
, CONST D3DXVECTOR2
* vertexlist
, DWORD vertexlistcount
, D3DCOLOR color
)
157 ID3DXLineImpl
*This
= impl_from_ID3DXLine(iface
);
159 FIXME("(%p)->(%p, %u, %#x): stub\n", This
, vertexlist
, vertexlistcount
, color
);
164 static HRESULT WINAPI
ID3DXLineImpl_DrawTransform(ID3DXLine
* iface
, CONST D3DXVECTOR3
* vertexlist
, DWORD vertexlistcount
,
165 CONST D3DXMATRIX
* transform
, D3DCOLOR color
)
167 ID3DXLineImpl
*This
= impl_from_ID3DXLine(iface
);
169 FIXME("(%p)->(%p, %u, %p, %#x): stub\n", This
, vertexlist
, vertexlistcount
, transform
, color
);
174 static HRESULT WINAPI
ID3DXLineImpl_SetPattern(ID3DXLine
* iface
, DWORD pattern
)
176 ID3DXLineImpl
*This
= impl_from_ID3DXLine(iface
);
178 FIXME("(%p)->(%#x): stub\n", This
, pattern
);
183 static DWORD WINAPI
ID3DXLineImpl_GetPattern(ID3DXLine
* iface
)
185 ID3DXLineImpl
*This
= impl_from_ID3DXLine(iface
);
187 FIXME("(%p)->(): stub\n", This
);
192 static HRESULT WINAPI
ID3DXLineImpl_SetPatternScale(ID3DXLine
* iface
, FLOAT scale
)
194 ID3DXLineImpl
*This
= impl_from_ID3DXLine(iface
);
196 FIXME("(%p)->(%f): stub\n", This
, scale
);
201 static FLOAT WINAPI
ID3DXLineImpl_GetPatternScale(ID3DXLine
* iface
)
203 ID3DXLineImpl
*This
= impl_from_ID3DXLine(iface
);
205 FIXME("(%p)->(): stub\n", This
);
210 static HRESULT WINAPI
ID3DXLineImpl_SetWidth(ID3DXLine
* iface
, FLOAT width
)
212 ID3DXLineImpl
*This
= impl_from_ID3DXLine(iface
);
214 FIXME("(%p)->(%f): stub\n", This
, width
);
219 static FLOAT WINAPI
ID3DXLineImpl_GetWidth(ID3DXLine
* iface
)
221 ID3DXLineImpl
*This
= impl_from_ID3DXLine(iface
);
223 FIXME("(%p)->(): stub\n", This
);
228 static HRESULT WINAPI
ID3DXLineImpl_SetAntialias(ID3DXLine
* iface
, BOOL antialias
)
230 ID3DXLineImpl
*This
= impl_from_ID3DXLine(iface
);
232 FIXME("(%p)->(%u): stub\n", This
, antialias
);
237 static BOOL WINAPI
ID3DXLineImpl_GetAntialias(ID3DXLine
* iface
)
239 ID3DXLineImpl
*This
= impl_from_ID3DXLine(iface
);
241 FIXME("(%p)->(): stub\n", This
);
246 static HRESULT WINAPI
ID3DXLineImpl_SetGLLines(ID3DXLine
* iface
, BOOL gl_lines
)
248 ID3DXLineImpl
*This
= impl_from_ID3DXLine(iface
);
250 FIXME("(%p)->(%u): stub\n", This
, gl_lines
);
255 static BOOL WINAPI
ID3DXLineImpl_GetGLLines(ID3DXLine
* iface
)
257 ID3DXLineImpl
*This
= impl_from_ID3DXLine(iface
);
259 FIXME("(%p)->(): stub\n", This
);
264 static HRESULT WINAPI
ID3DXLineImpl_End(ID3DXLine
* iface
)
266 ID3DXLineImpl
*This
= impl_from_ID3DXLine(iface
);
270 TRACE ("(%p)->()\n", This
);
272 if (This
->state
== NULL
) /* We haven't begun yet. */
273 return D3DERR_INVALIDCALL
;
275 hr
= IDirect3DStateBlock9_Apply(This
->state
);
276 IDirect3DStateBlock9_Release(This
->state
);
279 if (FAILED(hr
)) return D3DXERR_INVALIDDATA
;
283 static HRESULT WINAPI
ID3DXLineImpl_OnLostDevice(ID3DXLine
* iface
)
285 ID3DXLineImpl
*This
= impl_from_ID3DXLine(iface
);
287 FIXME("(%p)->(): stub\n", This
);
291 static HRESULT WINAPI
ID3DXLineImpl_OnResetDevice(ID3DXLine
* iface
)
293 ID3DXLineImpl
*This
= impl_from_ID3DXLine(iface
);
295 FIXME("(%p)->(): stub\n", This
);
300 static const struct ID3DXLineVtbl ID3DXLine_Vtbl
=
302 /*** IUnknown methods ***/
303 ID3DXLineImpl_QueryInterface
,
304 ID3DXLineImpl_AddRef
,
305 ID3DXLineImpl_Release
,
306 /*** ID3DXLine methods ***/
307 ID3DXLineImpl_GetDevice
,
310 ID3DXLineImpl_DrawTransform
,
311 ID3DXLineImpl_SetPattern
,
312 ID3DXLineImpl_GetPattern
,
313 ID3DXLineImpl_SetPatternScale
,
314 ID3DXLineImpl_GetPatternScale
,
315 ID3DXLineImpl_SetWidth
,
316 ID3DXLineImpl_GetWidth
,
317 ID3DXLineImpl_SetAntialias
,
318 ID3DXLineImpl_GetAntialias
,
319 ID3DXLineImpl_SetGLLines
,
320 ID3DXLineImpl_GetGLLines
,
322 ID3DXLineImpl_OnLostDevice
,
323 ID3DXLineImpl_OnResetDevice
326 HRESULT WINAPI
D3DXCreateLine(struct IDirect3DDevice9
*device
, struct ID3DXLine
**line
)
328 ID3DXLineImpl
* object
;
330 TRACE("(%p, %p)\n", device
, line
);
332 if (!device
|| !line
)
333 return D3DERR_INVALIDCALL
;
335 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(ID3DXLineImpl
));
337 return E_OUTOFMEMORY
;
339 object
->ID3DXLine_iface
.lpVtbl
= &ID3DXLine_Vtbl
;
341 object
->device
= device
;
342 object
->state
= NULL
; /* We only initialize it on Begin */
343 IDirect3DDevice9_AddRef(device
);
345 *line
= &object
->ID3DXLine_iface
;