2 * Skin Info operations specific to D3DX9.
4 * Copyright (C) 2011 Dylan Smith
5 * Copyright (C) 2013 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wine/port.h"
25 #include "d3dx9_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3dx
);
38 struct d3dx9_skin_info
40 ID3DXSkinInfo ID3DXSkinInfo_iface
;
44 D3DVERTEXELEMENT9 vertex_declaration
[MAX_FVF_DECL_SIZE
];
50 static inline struct d3dx9_skin_info
*impl_from_ID3DXSkinInfo(ID3DXSkinInfo
*iface
)
52 return CONTAINING_RECORD(iface
, struct d3dx9_skin_info
, ID3DXSkinInfo_iface
);
55 static HRESULT WINAPI
d3dx9_skin_info_QueryInterface(ID3DXSkinInfo
*iface
, REFIID riid
, void **out
)
57 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
59 if (IsEqualGUID(riid
, &IID_IUnknown
) || IsEqualGUID(riid
, &IID_ID3DXSkinInfo
))
61 IUnknown_AddRef(iface
);
66 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid
));
71 static ULONG WINAPI
d3dx9_skin_info_AddRef(ID3DXSkinInfo
*iface
)
73 struct d3dx9_skin_info
*skin
= impl_from_ID3DXSkinInfo(iface
);
74 ULONG refcount
= InterlockedIncrement(&skin
->ref
);
76 TRACE("%p increasing refcount to %u.\n", skin
, refcount
);
81 static ULONG WINAPI
d3dx9_skin_info_Release(ID3DXSkinInfo
*iface
)
83 struct d3dx9_skin_info
*skin
= impl_from_ID3DXSkinInfo(iface
);
84 ULONG refcount
= InterlockedDecrement(&skin
->ref
);
86 TRACE("%p decreasing refcount to %u.\n", skin
, refcount
);
92 for (i
= 0; i
< skin
->num_bones
; ++i
)
94 HeapFree(GetProcessHeap(), 0, skin
->bones
[i
].name
);
95 HeapFree(GetProcessHeap(), 0, skin
->bones
[i
].vertices
);
96 HeapFree(GetProcessHeap(), 0, skin
->bones
[i
].weights
);
98 if (skin
->bones
) HeapFree(GetProcessHeap(), 0, skin
->bones
);
99 HeapFree(GetProcessHeap(), 0, skin
);
105 static HRESULT WINAPI
d3dx9_skin_info_SetBoneInfluence(ID3DXSkinInfo
*iface
,
106 DWORD bone_num
, DWORD num_influences
, const DWORD
*vertices
, const float *weights
)
108 struct d3dx9_skin_info
*skin
= impl_from_ID3DXSkinInfo(iface
);
110 DWORD
*new_vertices
= NULL
;
111 FLOAT
*new_weights
= NULL
;
113 TRACE("iface %p, bone_num %u, num_influences %u, vertices %p, weights %p.\n",
114 iface
, bone_num
, num_influences
, vertices
, weights
);
116 if (bone_num
>= skin
->num_bones
|| !vertices
|| !weights
)
117 return D3DERR_INVALIDCALL
;
119 if (num_influences
) {
120 new_vertices
= HeapAlloc(GetProcessHeap(), 0, num_influences
* sizeof(*vertices
));
122 return E_OUTOFMEMORY
;
123 new_weights
= HeapAlloc(GetProcessHeap(), 0, num_influences
* sizeof(*weights
));
125 HeapFree(GetProcessHeap(), 0, new_vertices
);
126 return E_OUTOFMEMORY
;
128 memcpy(new_vertices
, vertices
, num_influences
* sizeof(*vertices
));
129 memcpy(new_weights
, weights
, num_influences
* sizeof(*weights
));
131 bone
= &skin
->bones
[bone_num
];
132 bone
->num_influences
= num_influences
;
133 HeapFree(GetProcessHeap(), 0, bone
->vertices
);
134 HeapFree(GetProcessHeap(), 0, bone
->weights
);
135 bone
->vertices
= new_vertices
;
136 bone
->weights
= new_weights
;
141 static HRESULT WINAPI
d3dx9_skin_info_SetBoneVertexInfluence(ID3DXSkinInfo
*iface
,
142 DWORD bone_num
, DWORD influence_num
, float weight
)
144 FIXME("iface %p, bone_num %u, influence_num %u, weight %.8e stub!\n",
145 iface
, bone_num
, influence_num
, weight
);
150 static DWORD WINAPI
d3dx9_skin_info_GetNumBoneInfluences(ID3DXSkinInfo
*iface
, DWORD bone_num
)
152 struct d3dx9_skin_info
*skin
= impl_from_ID3DXSkinInfo(iface
);
154 TRACE("iface %p, bone_num %u.\n", iface
, bone_num
);
156 if (bone_num
>= skin
->num_bones
)
159 return skin
->bones
[bone_num
].num_influences
;
162 static HRESULT WINAPI
d3dx9_skin_info_GetBoneInfluence(ID3DXSkinInfo
*iface
,
163 DWORD bone_num
, DWORD
*vertices
, float *weights
)
165 struct d3dx9_skin_info
*skin
= impl_from_ID3DXSkinInfo(iface
);
168 TRACE("iface %p, bone_num %u, vertices %p, weights %p.\n",
169 iface
, bone_num
, vertices
, weights
);
171 if (bone_num
>= skin
->num_bones
|| !vertices
)
172 return D3DERR_INVALIDCALL
;
174 bone
= &skin
->bones
[bone_num
];
175 if (!bone
->num_influences
)
178 memcpy(vertices
, bone
->vertices
, bone
->num_influences
* sizeof(*vertices
));
180 memcpy(weights
, bone
->weights
, bone
->num_influences
* sizeof(*weights
));
185 static HRESULT WINAPI
d3dx9_skin_info_GetBoneVertexInfluence(ID3DXSkinInfo
*iface
,
186 DWORD bone_num
, DWORD influence_num
, float *weight
, DWORD
*vertex_num
)
188 FIXME("iface %p, bone_num %u, influence_num %u, weight %p, vertex_num %p stub!\n",
189 iface
, bone_num
, influence_num
, weight
, vertex_num
);
194 static HRESULT WINAPI
d3dx9_skin_info_GetMaxVertexInfluences(ID3DXSkinInfo
*iface
, DWORD
*max_vertex_influences
)
196 FIXME("iface %p, max_vertex_influences %p stub!\n", iface
, max_vertex_influences
);
201 static DWORD WINAPI
d3dx9_skin_info_GetNumBones(ID3DXSkinInfo
*iface
)
203 struct d3dx9_skin_info
*skin
= impl_from_ID3DXSkinInfo(iface
);
205 TRACE("iface %p.\n", iface
);
207 return skin
->num_bones
;
210 static HRESULT WINAPI
d3dx9_skin_info_FindBoneVertexInfluenceIndex(ID3DXSkinInfo
*iface
,
211 DWORD bone_num
, DWORD vertex_num
, DWORD
*influence_index
)
213 FIXME("iface %p, bone_num %u, vertex_num %u, influence_index %p stub!\n",
214 iface
, bone_num
, vertex_num
, influence_index
);
219 static HRESULT WINAPI
d3dx9_skin_info_GetMaxFaceInfluences(struct ID3DXSkinInfo
*iface
,
220 struct IDirect3DIndexBuffer9
*index_buffer
, DWORD num_faces
, DWORD
*max_face_influences
)
222 FIXME("iface %p, index_buffer %p, num_faces %u, max_face_influences %p stub!\n",
223 iface
, index_buffer
, num_faces
, max_face_influences
);
228 static HRESULT WINAPI
d3dx9_skin_info_SetMinBoneInfluence(ID3DXSkinInfo
*iface
, float min_influence
)
230 FIXME("iface %p, min_influence %.8e stub!\n", iface
, min_influence
);
235 static float WINAPI
d3dx9_skin_info_GetMinBoneInfluence(ID3DXSkinInfo
*iface
)
237 FIXME("iface %p stub!\n", iface
);
242 static HRESULT WINAPI
d3dx9_skin_info_SetBoneName(ID3DXSkinInfo
*iface
, DWORD bone_idx
, const char *name
)
244 struct d3dx9_skin_info
*skin
= impl_from_ID3DXSkinInfo(iface
);
248 TRACE("iface %p, bone_idx %u, name %s.\n", iface
, bone_idx
, debugstr_a(name
));
250 if (bone_idx
>= skin
->num_bones
|| !name
)
251 return D3DERR_INVALIDCALL
;
253 size
= strlen(name
) + 1;
254 new_name
= HeapAlloc(GetProcessHeap(), 0, size
);
256 return E_OUTOFMEMORY
;
257 memcpy(new_name
, name
, size
);
258 HeapFree(GetProcessHeap(), 0, skin
->bones
[bone_idx
].name
);
259 skin
->bones
[bone_idx
].name
= new_name
;
264 static const char * WINAPI
d3dx9_skin_info_GetBoneName(ID3DXSkinInfo
*iface
, DWORD bone_idx
)
266 struct d3dx9_skin_info
*skin
= impl_from_ID3DXSkinInfo(iface
);
268 TRACE("iface %p, bone_idx %u.\n", iface
, bone_idx
);
270 if (bone_idx
>= skin
->num_bones
)
273 return skin
->bones
[bone_idx
].name
;
276 static HRESULT WINAPI
d3dx9_skin_info_SetBoneOffsetMatrix(ID3DXSkinInfo
*iface
,
277 DWORD bone_num
, const D3DXMATRIX
*bone_transform
)
279 struct d3dx9_skin_info
*skin
= impl_from_ID3DXSkinInfo(iface
);
281 TRACE("iface %p, bone_num %u, bone_transform %p.\n", iface
, bone_num
, bone_transform
);
283 if (bone_num
>= skin
->num_bones
|| !bone_transform
)
284 return D3DERR_INVALIDCALL
;
286 skin
->bones
[bone_num
].transform
= *bone_transform
;
290 static D3DXMATRIX
* WINAPI
d3dx9_skin_info_GetBoneOffsetMatrix(ID3DXSkinInfo
*iface
, DWORD bone_num
)
292 struct d3dx9_skin_info
*skin
= impl_from_ID3DXSkinInfo(iface
);
294 TRACE("iface %p, bone_num %u.\n", iface
, bone_num
);
296 if (bone_num
>= skin
->num_bones
)
299 return &skin
->bones
[bone_num
].transform
;
302 static HRESULT WINAPI
d3dx9_skin_info_Clone(ID3DXSkinInfo
*iface
, ID3DXSkinInfo
**skin_info
)
304 FIXME("iface %p, skin_info %p stub!\n", iface
, skin_info
);
309 static HRESULT WINAPI
d3dx9_skin_info_Remap(ID3DXSkinInfo
*iface
, DWORD num_vertices
, DWORD
*vertex_remap
)
311 FIXME("iface %p, num_vertices %u, vertex_remap %p stub!\n", iface
, num_vertices
, vertex_remap
);
316 static HRESULT WINAPI
d3dx9_skin_info_SetFVF(ID3DXSkinInfo
*iface
, DWORD fvf
)
319 D3DVERTEXELEMENT9 declaration
[MAX_FVF_DECL_SIZE
];
321 TRACE("iface %p, fvf %#x.\n", iface
, fvf
);
323 hr
= D3DXDeclaratorFromFVF(fvf
, declaration
);
324 if (FAILED(hr
)) return hr
;
326 return iface
->lpVtbl
->SetDeclaration(iface
, declaration
);
329 static HRESULT WINAPI
d3dx9_skin_info_SetDeclaration(ID3DXSkinInfo
*iface
, const D3DVERTEXELEMENT9
*declaration
)
331 struct d3dx9_skin_info
*skin
= impl_from_ID3DXSkinInfo(iface
);
335 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
338 return D3DERR_INVALIDCALL
;
339 for (count
= 0; declaration
[count
].Stream
!= 0xff; count
++) {
340 if (declaration
[count
].Stream
!= 0) {
341 WARN("Invalid vertex element %u; contains non-zero stream %u\n",
342 count
, declaration
[count
].Stream
);
343 return D3DERR_INVALIDCALL
;
348 memcpy(skin
->vertex_declaration
, declaration
, count
* sizeof(*declaration
));
350 if (FAILED(hr
= D3DXFVFFromDeclarator(skin
->vertex_declaration
, &skin
->fvf
)))
356 static DWORD WINAPI
d3dx9_skin_info_GetFVF(ID3DXSkinInfo
*iface
)
358 struct d3dx9_skin_info
*skin
= impl_from_ID3DXSkinInfo(iface
);
360 TRACE("iface %p.\n", iface
);
365 static HRESULT WINAPI
d3dx9_skin_info_GetDeclaration(ID3DXSkinInfo
*iface
,
366 D3DVERTEXELEMENT9 declaration
[MAX_FVF_DECL_SIZE
])
368 struct d3dx9_skin_info
*skin
= impl_from_ID3DXSkinInfo(iface
);
371 TRACE("iface %p, declaration %p.\n", iface
, declaration
);
373 while (skin
->vertex_declaration
[count
++].Stream
!= 0xff);
374 memcpy(declaration
, skin
->vertex_declaration
, count
* sizeof(declaration
[0]));
378 static HRESULT WINAPI
d3dx9_skin_info_UpdateSkinnedMesh(ID3DXSkinInfo
*iface
, const D3DXMATRIX
*bone_transforms
,
379 const D3DXMATRIX
*bone_inv_transpose_transforms
, const void *src_vertices
, void *dst_vertices
)
381 struct d3dx9_skin_info
*skin
= impl_from_ID3DXSkinInfo(iface
);
382 DWORD size
= D3DXGetFVFVertexSize(skin
->fvf
);
385 TRACE("iface %p, bone_transforms %p, bone_inv_transpose_transforms %p, src_vertices %p, dst_vertices %p\n",
386 skin
, bone_transforms
, bone_inv_transpose_transforms
, src_vertices
, dst_vertices
);
388 if (bone_inv_transpose_transforms
)
389 FIXME("Skinning vertices with two position elements not supported\n");
391 if ((skin
->fvf
& D3DFVF_POSITION_MASK
) != D3DFVF_XYZ
) {
392 FIXME("Vertex type %#x not supported\n", skin
->fvf
& D3DFVF_POSITION_MASK
);
396 /* Reset all positions */
397 for (i
= 0; i
< skin
->num_vertices
; i
++) {
398 D3DXVECTOR3
*position
= (D3DXVECTOR3
*)((BYTE
*)dst_vertices
+ size
* i
);
404 /* Update positions that are influenced by bones */
405 for (i
= 0; i
< skin
->num_bones
; i
++) {
406 D3DXMATRIX bone_inverse
, matrix
;
408 D3DXMatrixInverse(&bone_inverse
, NULL
, &skin
->bones
[i
].transform
);
409 D3DXMatrixMultiply(&matrix
, &bone_transforms
[i
], &bone_inverse
);
410 D3DXMatrixMultiply(&matrix
, &matrix
, &skin
->bones
[i
].transform
);
412 for (j
= 0; j
< skin
->bones
[i
].num_influences
; j
++) {
413 D3DXVECTOR3 position
;
414 D3DXVECTOR3
*position_src
= (D3DXVECTOR3
*)((BYTE
*)src_vertices
+ size
* skin
->bones
[i
].vertices
[j
]);
415 D3DXVECTOR3
*position_dest
= (D3DXVECTOR3
*)((BYTE
*)dst_vertices
+ size
* skin
->bones
[i
].vertices
[j
]);
416 FLOAT weight
= skin
->bones
[i
].weights
[j
];
418 D3DXVec3TransformCoord(&position
, position_src
, &matrix
);
419 position_dest
->x
+= weight
* position
.x
;
420 position_dest
->y
+= weight
* position
.y
;
421 position_dest
->z
+= weight
* position
.z
;
425 if (skin
->fvf
& D3DFVF_NORMAL
) {
426 /* Reset all normals */
427 for (i
= 0; i
< skin
->num_vertices
; i
++) {
428 D3DXVECTOR3
*normal
= (D3DXVECTOR3
*)((BYTE
*)dst_vertices
+ size
* i
+ sizeof(D3DXVECTOR3
));
434 /* Update normals that are influenced by bones */
435 for (i
= 0; i
< skin
->num_bones
; i
++) {
436 D3DXMATRIX bone_inverse
, matrix
;
438 D3DXMatrixInverse(&bone_inverse
, NULL
, &skin
->bones
[i
].transform
);
439 D3DXMatrixMultiply(&matrix
, &skin
->bones
[i
].transform
, &bone_transforms
[i
]);
441 for (j
= 0; j
< skin
->bones
[i
].num_influences
; j
++) {
443 D3DXVECTOR3
*normal_src
= (D3DXVECTOR3
*)((BYTE
*)src_vertices
+ size
* skin
->bones
[i
].vertices
[j
] + sizeof(D3DXVECTOR3
));
444 D3DXVECTOR3
*normal_dest
= (D3DXVECTOR3
*)((BYTE
*)dst_vertices
+ size
* skin
->bones
[i
].vertices
[j
] + sizeof(D3DXVECTOR3
));
445 FLOAT weight
= skin
->bones
[i
].weights
[j
];
447 D3DXVec3TransformNormal(&normal
, normal_src
, &bone_inverse
);
448 D3DXVec3TransformNormal(&normal
, &normal
, &matrix
);
449 normal_dest
->x
+= weight
* normal
.x
;
450 normal_dest
->y
+= weight
* normal
.y
;
451 normal_dest
->z
+= weight
* normal
.z
;
455 /* Normalize all normals that are influenced by bones*/
456 for (i
= 0; i
< skin
->num_vertices
; i
++) {
457 D3DXVECTOR3
*normal_dest
= (D3DXVECTOR3
*)((BYTE
*)dst_vertices
+ (i
* size
) + sizeof(D3DXVECTOR3
));
458 if ((normal_dest
->x
!= 0.0f
) && (normal_dest
->y
!= 0.0f
) && (normal_dest
->z
!= 0.0f
))
459 D3DXVec3Normalize(normal_dest
, normal_dest
);
466 static HRESULT WINAPI
d3dx9_skin_info_ConvertToBlendedMesh(ID3DXSkinInfo
*iface
, ID3DXMesh
*mesh_in
,
467 DWORD options
, const DWORD
*adjacency_in
, DWORD
*adjacency_out
, DWORD
*face_remap
,
468 ID3DXBuffer
**vertex_remap
, DWORD
*max_face_infl
, DWORD
*num_bone_combinations
,
469 ID3DXBuffer
**bone_combination_table
, ID3DXMesh
**mesh_out
)
471 FIXME("iface %p, mesh_in %p, options %#x, adjacency_in %p, adjacency_out %p, face_remap %p, vertex_remap %p, "
472 "max_face_infl %p, num_bone_combinations %p, bone_combination_table %p, mesh_out %p stub!\n",
473 iface
, mesh_in
, options
, adjacency_in
, adjacency_out
, face_remap
, vertex_remap
,
474 max_face_infl
, num_bone_combinations
, bone_combination_table
, mesh_out
);
479 static HRESULT WINAPI
d3dx9_skin_info_ConvertToIndexedBlendedMesh(ID3DXSkinInfo
*iface
, ID3DXMesh
*mesh_in
,
480 DWORD options
, DWORD palette_size
, const DWORD
*adjacency_in
, DWORD
*adjacency_out
, DWORD
*face_remap
,
481 ID3DXBuffer
**vertex_remap
, DWORD
*max_face_infl
, DWORD
*num_bone_combinations
,
482 ID3DXBuffer
**bone_combination_table
, ID3DXMesh
**mesh_out
)
484 FIXME("iface %p, mesh_in %p, options %#x, palette_size %u, adjacency_in %p, adjacency_out %p, face_remap %p, vertex_remap %p, "
485 "max_face_infl %p, num_bone_combinations %p, bone_combination_table %p, mesh_out %p stub!\n",
486 iface
, mesh_in
, options
, palette_size
, adjacency_in
, adjacency_out
, face_remap
, vertex_remap
,
487 max_face_infl
, num_bone_combinations
, bone_combination_table
, mesh_out
);
492 static const struct ID3DXSkinInfoVtbl d3dx9_skin_info_vtbl
=
494 d3dx9_skin_info_QueryInterface
,
495 d3dx9_skin_info_AddRef
,
496 d3dx9_skin_info_Release
,
497 d3dx9_skin_info_SetBoneInfluence
,
498 d3dx9_skin_info_SetBoneVertexInfluence
,
499 d3dx9_skin_info_GetNumBoneInfluences
,
500 d3dx9_skin_info_GetBoneInfluence
,
501 d3dx9_skin_info_GetBoneVertexInfluence
,
502 d3dx9_skin_info_GetMaxVertexInfluences
,
503 d3dx9_skin_info_GetNumBones
,
504 d3dx9_skin_info_FindBoneVertexInfluenceIndex
,
505 d3dx9_skin_info_GetMaxFaceInfluences
,
506 d3dx9_skin_info_SetMinBoneInfluence
,
507 d3dx9_skin_info_GetMinBoneInfluence
,
508 d3dx9_skin_info_SetBoneName
,
509 d3dx9_skin_info_GetBoneName
,
510 d3dx9_skin_info_SetBoneOffsetMatrix
,
511 d3dx9_skin_info_GetBoneOffsetMatrix
,
512 d3dx9_skin_info_Clone
,
513 d3dx9_skin_info_Remap
,
514 d3dx9_skin_info_SetFVF
,
515 d3dx9_skin_info_SetDeclaration
,
516 d3dx9_skin_info_GetFVF
,
517 d3dx9_skin_info_GetDeclaration
,
518 d3dx9_skin_info_UpdateSkinnedMesh
,
519 d3dx9_skin_info_ConvertToBlendedMesh
,
520 d3dx9_skin_info_ConvertToIndexedBlendedMesh
,
523 HRESULT WINAPI
D3DXCreateSkinInfo(DWORD num_vertices
, const D3DVERTEXELEMENT9
*declaration
,
524 DWORD num_bones
, ID3DXSkinInfo
**skin_info
)
527 static const D3DVERTEXELEMENT9 empty_declaration
= D3DDECL_END();
528 struct d3dx9_skin_info
*object
= NULL
;
530 TRACE("num_vertices %u, declaration %p, num_bones %u, skin_info %p.\n",
531 num_vertices
, declaration
, num_bones
, skin_info
);
533 if (!skin_info
|| !declaration
)
534 return D3DERR_INVALIDCALL
;
536 object
= HeapAlloc(GetProcessHeap(), 0, sizeof(*object
));
538 return E_OUTOFMEMORY
;
540 object
->ID3DXSkinInfo_iface
.lpVtbl
= &d3dx9_skin_info_vtbl
;
542 object
->num_vertices
= num_vertices
;
543 object
->num_bones
= num_bones
;
544 object
->vertex_declaration
[0] = empty_declaration
;
547 object
->bones
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, num_bones
* sizeof(*object
->bones
));
548 if (!object
->bones
) {
553 if (FAILED(hr
= d3dx9_skin_info_SetDeclaration(&object
->ID3DXSkinInfo_iface
, declaration
)))
556 *skin_info
= &object
->ID3DXSkinInfo_iface
;
560 HeapFree(GetProcessHeap(), 0, object
->bones
);
561 HeapFree(GetProcessHeap(), 0, object
);
565 HRESULT WINAPI
D3DXCreateSkinInfoFVF(DWORD num_vertices
, DWORD fvf
, DWORD num_bones
, ID3DXSkinInfo
**skin_info
)
568 D3DVERTEXELEMENT9 declaration
[MAX_FVF_DECL_SIZE
];
570 TRACE("(%u, %x, %u, %p)\n", num_vertices
, fvf
, num_bones
, skin_info
);
572 hr
= D3DXDeclaratorFromFVF(fvf
, declaration
);
576 return D3DXCreateSkinInfo(num_vertices
, declaration
, num_bones
, skin_info
);
579 HRESULT
create_dummy_skin(ID3DXSkinInfo
**iface
)
581 static const D3DVERTEXELEMENT9 empty_declaration
= D3DDECL_END();
582 struct d3dx9_skin_info
*object
= NULL
;
584 object
= HeapAlloc(GetProcessHeap(), 0, sizeof(*object
));
585 if (!object
) return E_OUTOFMEMORY
;
587 object
->ID3DXSkinInfo_iface
.lpVtbl
= &d3dx9_skin_info_vtbl
;
589 object
->num_vertices
= 0;
590 object
->num_bones
= 0;
591 object
->vertex_declaration
[0] = empty_declaration
;
593 object
->bones
= NULL
;
595 *iface
= &object
->ID3DXSkinInfo_iface
;