Merge PR #283 "[USBPORT] Transaction Translator (TT) support bringup"
[reactos.git] / dll / directx / wine / d3dx9_36 / skin.c
1 /*
2 * Skin Info operations specific to D3DX9.
3 *
4 * Copyright (C) 2011 Dylan Smith
5 * Copyright (C) 2013 Christian Costa
6 *
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
16 *
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 */
21
22 #include "config.h"
23 #include "wine/port.h"
24
25 #include "d3dx9_private.h"
26
27 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
28
29 struct bone
30 {
31 char *name;
32 D3DXMATRIX transform;
33 DWORD num_influences;
34 DWORD *vertices;
35 FLOAT *weights;
36 };
37
38 struct d3dx9_skin_info
39 {
40 ID3DXSkinInfo ID3DXSkinInfo_iface;
41 LONG ref;
42
43 DWORD fvf;
44 D3DVERTEXELEMENT9 vertex_declaration[MAX_FVF_DECL_SIZE];
45 DWORD num_vertices;
46 DWORD num_bones;
47 struct bone *bones;
48 };
49
50 static inline struct d3dx9_skin_info *impl_from_ID3DXSkinInfo(ID3DXSkinInfo *iface)
51 {
52 return CONTAINING_RECORD(iface, struct d3dx9_skin_info, ID3DXSkinInfo_iface);
53 }
54
55 static HRESULT WINAPI d3dx9_skin_info_QueryInterface(ID3DXSkinInfo *iface, REFIID riid, void **out)
56 {
57 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
58
59 if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3DXSkinInfo))
60 {
61 IUnknown_AddRef(iface);
62 *out = iface;
63 return D3D_OK;
64 }
65
66 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
67
68 return E_NOINTERFACE;
69 }
70
71 static ULONG WINAPI d3dx9_skin_info_AddRef(ID3DXSkinInfo *iface)
72 {
73 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
74 ULONG refcount = InterlockedIncrement(&skin->ref);
75
76 TRACE("%p increasing refcount to %u.\n", skin, refcount);
77
78 return refcount;
79 }
80
81 static ULONG WINAPI d3dx9_skin_info_Release(ID3DXSkinInfo *iface)
82 {
83 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
84 ULONG refcount = InterlockedDecrement(&skin->ref);
85
86 TRACE("%p decreasing refcount to %u.\n", skin, refcount);
87
88 if (!refcount)
89 {
90 DWORD i;
91
92 for (i = 0; i < skin->num_bones; ++i)
93 {
94 HeapFree(GetProcessHeap(), 0, skin->bones[i].name);
95 HeapFree(GetProcessHeap(), 0, skin->bones[i].vertices);
96 HeapFree(GetProcessHeap(), 0, skin->bones[i].weights);
97 }
98 if (skin->bones) HeapFree(GetProcessHeap(), 0, skin->bones);
99 HeapFree(GetProcessHeap(), 0, skin);
100 }
101
102 return refcount;
103 }
104
105 static HRESULT WINAPI d3dx9_skin_info_SetBoneInfluence(ID3DXSkinInfo *iface,
106 DWORD bone_num, DWORD num_influences, const DWORD *vertices, const float *weights)
107 {
108 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
109 struct bone *bone;
110 DWORD *new_vertices = NULL;
111 FLOAT *new_weights = NULL;
112
113 TRACE("iface %p, bone_num %u, num_influences %u, vertices %p, weights %p.\n",
114 iface, bone_num, num_influences, vertices, weights);
115
116 if (bone_num >= skin->num_bones || !vertices || !weights)
117 return D3DERR_INVALIDCALL;
118
119 if (num_influences) {
120 new_vertices = HeapAlloc(GetProcessHeap(), 0, num_influences * sizeof(*vertices));
121 if (!new_vertices)
122 return E_OUTOFMEMORY;
123 new_weights = HeapAlloc(GetProcessHeap(), 0, num_influences * sizeof(*weights));
124 if (!new_weights) {
125 HeapFree(GetProcessHeap(), 0, new_vertices);
126 return E_OUTOFMEMORY;
127 }
128 memcpy(new_vertices, vertices, num_influences * sizeof(*vertices));
129 memcpy(new_weights, weights, num_influences * sizeof(*weights));
130 }
131 bone = &skin->bones[bone_num];
132 bone->num_influences = num_influences;
133 HeapFree(GetProcessHeap(), 0, bone->vertices);
134 HeapFree(GetProcessHeap(), 0, bone->weights);
135 bone->vertices = new_vertices;
136 bone->weights = new_weights;
137
138 return D3D_OK;
139 }
140
141 static HRESULT WINAPI d3dx9_skin_info_SetBoneVertexInfluence(ID3DXSkinInfo *iface,
142 DWORD bone_num, DWORD influence_num, float weight)
143 {
144 FIXME("iface %p, bone_num %u, influence_num %u, weight %.8e stub!\n",
145 iface, bone_num, influence_num, weight);
146
147 return E_NOTIMPL;
148 }
149
150 static DWORD WINAPI d3dx9_skin_info_GetNumBoneInfluences(ID3DXSkinInfo *iface, DWORD bone_num)
151 {
152 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
153
154 TRACE("iface %p, bone_num %u.\n", iface, bone_num);
155
156 if (bone_num >= skin->num_bones)
157 return 0;
158
159 return skin->bones[bone_num].num_influences;
160 }
161
162 static HRESULT WINAPI d3dx9_skin_info_GetBoneInfluence(ID3DXSkinInfo *iface,
163 DWORD bone_num, DWORD *vertices, float *weights)
164 {
165 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
166 struct bone *bone;
167
168 TRACE("iface %p, bone_num %u, vertices %p, weights %p.\n",
169 iface, bone_num, vertices, weights);
170
171 if (bone_num >= skin->num_bones || !vertices)
172 return D3DERR_INVALIDCALL;
173
174 bone = &skin->bones[bone_num];
175 if (!bone->num_influences)
176 return D3D_OK;
177
178 memcpy(vertices, bone->vertices, bone->num_influences * sizeof(*vertices));
179 if (weights)
180 memcpy(weights, bone->weights, bone->num_influences * sizeof(*weights));
181
182 return D3D_OK;
183 }
184
185 static HRESULT WINAPI d3dx9_skin_info_GetBoneVertexInfluence(ID3DXSkinInfo *iface,
186 DWORD bone_num, DWORD influence_num, float *weight, DWORD *vertex_num)
187 {
188 FIXME("iface %p, bone_num %u, influence_num %u, weight %p, vertex_num %p stub!\n",
189 iface, bone_num, influence_num, weight, vertex_num);
190
191 return E_NOTIMPL;
192 }
193
194 static HRESULT WINAPI d3dx9_skin_info_GetMaxVertexInfluences(ID3DXSkinInfo *iface, DWORD *max_vertex_influences)
195 {
196 FIXME("iface %p, max_vertex_influences %p stub!\n", iface, max_vertex_influences);
197
198 return E_NOTIMPL;
199 }
200
201 static DWORD WINAPI d3dx9_skin_info_GetNumBones(ID3DXSkinInfo *iface)
202 {
203 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
204
205 TRACE("iface %p.\n", iface);
206
207 return skin->num_bones;
208 }
209
210 static HRESULT WINAPI d3dx9_skin_info_FindBoneVertexInfluenceIndex(ID3DXSkinInfo *iface,
211 DWORD bone_num, DWORD vertex_num, DWORD *influence_index)
212 {
213 FIXME("iface %p, bone_num %u, vertex_num %u, influence_index %p stub!\n",
214 iface, bone_num, vertex_num, influence_index);
215
216 return E_NOTIMPL;
217 }
218
219 static HRESULT WINAPI d3dx9_skin_info_GetMaxFaceInfluences(struct ID3DXSkinInfo *iface,
220 struct IDirect3DIndexBuffer9 *index_buffer, DWORD num_faces, DWORD *max_face_influences)
221 {
222 FIXME("iface %p, index_buffer %p, num_faces %u, max_face_influences %p stub!\n",
223 iface, index_buffer, num_faces, max_face_influences);
224
225 return E_NOTIMPL;
226 }
227
228 static HRESULT WINAPI d3dx9_skin_info_SetMinBoneInfluence(ID3DXSkinInfo *iface, float min_influence)
229 {
230 FIXME("iface %p, min_influence %.8e stub!\n", iface, min_influence);
231
232 return E_NOTIMPL;
233 }
234
235 static float WINAPI d3dx9_skin_info_GetMinBoneInfluence(ID3DXSkinInfo *iface)
236 {
237 FIXME("iface %p stub!\n", iface);
238
239 return 0.0f;
240 }
241
242 static HRESULT WINAPI d3dx9_skin_info_SetBoneName(ID3DXSkinInfo *iface, DWORD bone_idx, const char *name)
243 {
244 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
245 char *new_name;
246 size_t size;
247
248 TRACE("iface %p, bone_idx %u, name %s.\n", iface, bone_idx, debugstr_a(name));
249
250 if (bone_idx >= skin->num_bones || !name)
251 return D3DERR_INVALIDCALL;
252
253 size = strlen(name) + 1;
254 new_name = HeapAlloc(GetProcessHeap(), 0, size);
255 if (!new_name)
256 return E_OUTOFMEMORY;
257 memcpy(new_name, name, size);
258 HeapFree(GetProcessHeap(), 0, skin->bones[bone_idx].name);
259 skin->bones[bone_idx].name = new_name;
260
261 return D3D_OK;
262 }
263
264 static const char * WINAPI d3dx9_skin_info_GetBoneName(ID3DXSkinInfo *iface, DWORD bone_idx)
265 {
266 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
267
268 TRACE("iface %p, bone_idx %u.\n", iface, bone_idx);
269
270 if (bone_idx >= skin->num_bones)
271 return NULL;
272
273 return skin->bones[bone_idx].name;
274 }
275
276 static HRESULT WINAPI d3dx9_skin_info_SetBoneOffsetMatrix(ID3DXSkinInfo *iface,
277 DWORD bone_num, const D3DXMATRIX *bone_transform)
278 {
279 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
280
281 TRACE("iface %p, bone_num %u, bone_transform %p.\n", iface, bone_num, bone_transform);
282
283 if (bone_num >= skin->num_bones || !bone_transform)
284 return D3DERR_INVALIDCALL;
285
286 skin->bones[bone_num].transform = *bone_transform;
287 return D3D_OK;
288 }
289
290 static D3DXMATRIX * WINAPI d3dx9_skin_info_GetBoneOffsetMatrix(ID3DXSkinInfo *iface, DWORD bone_num)
291 {
292 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
293
294 TRACE("iface %p, bone_num %u.\n", iface, bone_num);
295
296 if (bone_num >= skin->num_bones)
297 return NULL;
298
299 return &skin->bones[bone_num].transform;
300 }
301
302 static HRESULT WINAPI d3dx9_skin_info_Clone(ID3DXSkinInfo *iface, ID3DXSkinInfo **skin_info)
303 {
304 FIXME("iface %p, skin_info %p stub!\n", iface, skin_info);
305
306 return E_NOTIMPL;
307 }
308
309 static HRESULT WINAPI d3dx9_skin_info_Remap(ID3DXSkinInfo *iface, DWORD num_vertices, DWORD *vertex_remap)
310 {
311 FIXME("iface %p, num_vertices %u, vertex_remap %p stub!\n", iface, num_vertices, vertex_remap);
312
313 return E_NOTIMPL;
314 }
315
316 static HRESULT WINAPI d3dx9_skin_info_SetFVF(ID3DXSkinInfo *iface, DWORD fvf)
317 {
318 HRESULT hr;
319 D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE];
320
321 TRACE("iface %p, fvf %#x.\n", iface, fvf);
322
323 hr = D3DXDeclaratorFromFVF(fvf, declaration);
324 if (FAILED(hr)) return hr;
325
326 return iface->lpVtbl->SetDeclaration(iface, declaration);
327 }
328
329 static HRESULT WINAPI d3dx9_skin_info_SetDeclaration(ID3DXSkinInfo *iface, const D3DVERTEXELEMENT9 *declaration)
330 {
331 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
332 HRESULT hr;
333 int count;
334
335 TRACE("iface %p, declaration %p.\n", iface, declaration);
336
337 if (!declaration)
338 return D3DERR_INVALIDCALL;
339 for (count = 0; declaration[count].Stream != 0xff; count++) {
340 if (declaration[count].Stream != 0) {
341 WARN("Invalid vertex element %u; contains non-zero stream %u\n",
342 count, declaration[count].Stream);
343 return D3DERR_INVALIDCALL;
344 }
345 }
346 count++;
347
348 memcpy(skin->vertex_declaration, declaration, count * sizeof(*declaration));
349
350 if (FAILED(hr = D3DXFVFFromDeclarator(skin->vertex_declaration, &skin->fvf)))
351 skin->fvf = 0;
352
353 return D3D_OK;
354 }
355
356 static DWORD WINAPI d3dx9_skin_info_GetFVF(ID3DXSkinInfo *iface)
357 {
358 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
359
360 TRACE("iface %p.\n", iface);
361
362 return skin->fvf;
363 }
364
365 static HRESULT WINAPI d3dx9_skin_info_GetDeclaration(ID3DXSkinInfo *iface,
366 D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE])
367 {
368 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
369 UINT count = 0;
370
371 TRACE("iface %p, declaration %p.\n", iface, declaration);
372
373 while (skin->vertex_declaration[count++].Stream != 0xff);
374 memcpy(declaration, skin->vertex_declaration, count * sizeof(declaration[0]));
375 return D3D_OK;
376 }
377
378 static HRESULT WINAPI d3dx9_skin_info_UpdateSkinnedMesh(ID3DXSkinInfo *iface, const D3DXMATRIX *bone_transforms,
379 const D3DXMATRIX *bone_inv_transpose_transforms, const void *src_vertices, void *dst_vertices)
380 {
381 struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
382 DWORD size = D3DXGetFVFVertexSize(skin->fvf);
383 DWORD i, j;
384
385 TRACE("iface %p, bone_transforms %p, bone_inv_transpose_transforms %p, src_vertices %p, dst_vertices %p\n",
386 skin, bone_transforms, bone_inv_transpose_transforms, src_vertices, dst_vertices);
387
388 if (bone_inv_transpose_transforms)
389 FIXME("Skinning vertices with two position elements not supported\n");
390
391 if ((skin->fvf & D3DFVF_POSITION_MASK) != D3DFVF_XYZ) {
392 FIXME("Vertex type %#x not supported\n", skin->fvf & D3DFVF_POSITION_MASK);
393 return E_FAIL;
394 }
395
396 /* Reset all positions */
397 for (i = 0; i < skin->num_vertices; i++) {
398 D3DXVECTOR3 *position = (D3DXVECTOR3*)((BYTE*)dst_vertices + size * i);
399 position->x = 0.0f;
400 position->y = 0.0f;
401 position->z = 0.0f;
402 }
403
404 /* Update positions that are influenced by bones */
405 for (i = 0; i < skin->num_bones; i++) {
406 D3DXMATRIX bone_inverse, matrix;
407
408 D3DXMatrixInverse(&bone_inverse, NULL, &skin->bones[i].transform);
409 D3DXMatrixMultiply(&matrix, &bone_transforms[i], &bone_inverse);
410 D3DXMatrixMultiply(&matrix, &matrix, &skin->bones[i].transform);
411
412 for (j = 0; j < skin->bones[i].num_influences; j++) {
413 D3DXVECTOR3 position;
414 D3DXVECTOR3 *position_src = (D3DXVECTOR3*)((BYTE*)src_vertices + size * skin->bones[i].vertices[j]);
415 D3DXVECTOR3 *position_dest = (D3DXVECTOR3*)((BYTE*)dst_vertices + size * skin->bones[i].vertices[j]);
416 FLOAT weight = skin->bones[i].weights[j];
417
418 D3DXVec3TransformCoord(&position, position_src, &matrix);
419 position_dest->x += weight * position.x;
420 position_dest->y += weight * position.y;
421 position_dest->z += weight * position.z;
422 }
423 }
424
425 if (skin->fvf & D3DFVF_NORMAL) {
426 /* Reset all normals */
427 for (i = 0; i < skin->num_vertices; i++) {
428 D3DXVECTOR3 *normal = (D3DXVECTOR3*)((BYTE*)dst_vertices + size * i + sizeof(D3DXVECTOR3));
429 normal->x = 0.0f;
430 normal->y = 0.0f;
431 normal->z = 0.0f;
432 }
433
434 /* Update normals that are influenced by bones */
435 for (i = 0; i < skin->num_bones; i++) {
436 D3DXMATRIX bone_inverse, matrix;
437
438 D3DXMatrixInverse(&bone_inverse, NULL, &skin->bones[i].transform);
439 D3DXMatrixMultiply(&matrix, &skin->bones[i].transform, &bone_transforms[i]);
440
441 for (j = 0; j < skin->bones[i].num_influences; j++) {
442 D3DXVECTOR3 normal;
443 D3DXVECTOR3 *normal_src = (D3DXVECTOR3*)((BYTE*)src_vertices + size * skin->bones[i].vertices[j] + sizeof(D3DXVECTOR3));
444 D3DXVECTOR3 *normal_dest = (D3DXVECTOR3*)((BYTE*)dst_vertices + size * skin->bones[i].vertices[j] + sizeof(D3DXVECTOR3));
445 FLOAT weight = skin->bones[i].weights[j];
446
447 D3DXVec3TransformNormal(&normal, normal_src, &bone_inverse);
448 D3DXVec3TransformNormal(&normal, &normal, &matrix);
449 normal_dest->x += weight * normal.x;
450 normal_dest->y += weight * normal.y;
451 normal_dest->z += weight * normal.z;
452 }
453 }
454
455 /* Normalize all normals that are influenced by bones*/
456 for (i = 0; i < skin->num_vertices; i++) {
457 D3DXVECTOR3 *normal_dest = (D3DXVECTOR3*)((BYTE*)dst_vertices + (i * size) + sizeof(D3DXVECTOR3));
458 if ((normal_dest->x != 0.0f) && (normal_dest->y != 0.0f) && (normal_dest->z != 0.0f))
459 D3DXVec3Normalize(normal_dest, normal_dest);
460 }
461 }
462
463 return D3D_OK;
464 }
465
466 static HRESULT WINAPI d3dx9_skin_info_ConvertToBlendedMesh(ID3DXSkinInfo *iface, ID3DXMesh *mesh_in,
467 DWORD options, const DWORD *adjacency_in, DWORD *adjacency_out, DWORD *face_remap,
468 ID3DXBuffer **vertex_remap, DWORD *max_face_infl, DWORD *num_bone_combinations,
469 ID3DXBuffer **bone_combination_table, ID3DXMesh **mesh_out)
470 {
471 FIXME("iface %p, mesh_in %p, options %#x, adjacency_in %p, adjacency_out %p, face_remap %p, vertex_remap %p, "
472 "max_face_infl %p, num_bone_combinations %p, bone_combination_table %p, mesh_out %p stub!\n",
473 iface, mesh_in, options, adjacency_in, adjacency_out, face_remap, vertex_remap,
474 max_face_infl, num_bone_combinations, bone_combination_table, mesh_out);
475
476 return E_NOTIMPL;
477 }
478
479 static HRESULT WINAPI d3dx9_skin_info_ConvertToIndexedBlendedMesh(ID3DXSkinInfo *iface, ID3DXMesh *mesh_in,
480 DWORD options, DWORD palette_size, const DWORD *adjacency_in, DWORD *adjacency_out, DWORD *face_remap,
481 ID3DXBuffer **vertex_remap, DWORD *max_face_infl, DWORD *num_bone_combinations,
482 ID3DXBuffer **bone_combination_table, ID3DXMesh **mesh_out)
483 {
484 FIXME("iface %p, mesh_in %p, options %#x, palette_size %u, adjacency_in %p, adjacency_out %p, face_remap %p, vertex_remap %p, "
485 "max_face_infl %p, num_bone_combinations %p, bone_combination_table %p, mesh_out %p stub!\n",
486 iface, mesh_in, options, palette_size, adjacency_in, adjacency_out, face_remap, vertex_remap,
487 max_face_infl, num_bone_combinations, bone_combination_table, mesh_out);
488
489 return E_NOTIMPL;
490 }
491
492 static const struct ID3DXSkinInfoVtbl d3dx9_skin_info_vtbl =
493 {
494 d3dx9_skin_info_QueryInterface,
495 d3dx9_skin_info_AddRef,
496 d3dx9_skin_info_Release,
497 d3dx9_skin_info_SetBoneInfluence,
498 d3dx9_skin_info_SetBoneVertexInfluence,
499 d3dx9_skin_info_GetNumBoneInfluences,
500 d3dx9_skin_info_GetBoneInfluence,
501 d3dx9_skin_info_GetBoneVertexInfluence,
502 d3dx9_skin_info_GetMaxVertexInfluences,
503 d3dx9_skin_info_GetNumBones,
504 d3dx9_skin_info_FindBoneVertexInfluenceIndex,
505 d3dx9_skin_info_GetMaxFaceInfluences,
506 d3dx9_skin_info_SetMinBoneInfluence,
507 d3dx9_skin_info_GetMinBoneInfluence,
508 d3dx9_skin_info_SetBoneName,
509 d3dx9_skin_info_GetBoneName,
510 d3dx9_skin_info_SetBoneOffsetMatrix,
511 d3dx9_skin_info_GetBoneOffsetMatrix,
512 d3dx9_skin_info_Clone,
513 d3dx9_skin_info_Remap,
514 d3dx9_skin_info_SetFVF,
515 d3dx9_skin_info_SetDeclaration,
516 d3dx9_skin_info_GetFVF,
517 d3dx9_skin_info_GetDeclaration,
518 d3dx9_skin_info_UpdateSkinnedMesh,
519 d3dx9_skin_info_ConvertToBlendedMesh,
520 d3dx9_skin_info_ConvertToIndexedBlendedMesh,
521 };
522
523 HRESULT WINAPI D3DXCreateSkinInfo(DWORD num_vertices, const D3DVERTEXELEMENT9 *declaration,
524 DWORD num_bones, ID3DXSkinInfo **skin_info)
525 {
526 HRESULT hr;
527 static const D3DVERTEXELEMENT9 empty_declaration = D3DDECL_END();
528 struct d3dx9_skin_info *object = NULL;
529
530 TRACE("num_vertices %u, declaration %p, num_bones %u, skin_info %p.\n",
531 num_vertices, declaration, num_bones, skin_info);
532
533 if (!skin_info || !declaration)
534 return D3DERR_INVALIDCALL;
535
536 object = HeapAlloc(GetProcessHeap(), 0, sizeof(*object));
537 if (!object)
538 return E_OUTOFMEMORY;
539
540 object->ID3DXSkinInfo_iface.lpVtbl = &d3dx9_skin_info_vtbl;
541 object->ref = 1;
542 object->num_vertices = num_vertices;
543 object->num_bones = num_bones;
544 object->vertex_declaration[0] = empty_declaration;
545 object->fvf = 0;
546
547 object->bones = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, num_bones * sizeof(*object->bones));
548 if (!object->bones) {
549 hr = E_OUTOFMEMORY;
550 goto error;
551 }
552
553 if (FAILED(hr = d3dx9_skin_info_SetDeclaration(&object->ID3DXSkinInfo_iface, declaration)))
554 goto error;
555
556 *skin_info = &object->ID3DXSkinInfo_iface;
557
558 return D3D_OK;
559 error:
560 HeapFree(GetProcessHeap(), 0, object->bones);
561 HeapFree(GetProcessHeap(), 0, object);
562 return hr;
563 }
564
565 HRESULT WINAPI D3DXCreateSkinInfoFVF(DWORD num_vertices, DWORD fvf, DWORD num_bones, ID3DXSkinInfo **skin_info)
566 {
567 HRESULT hr;
568 D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE];
569
570 TRACE("(%u, %x, %u, %p)\n", num_vertices, fvf, num_bones, skin_info);
571
572 hr = D3DXDeclaratorFromFVF(fvf, declaration);
573 if (FAILED(hr))
574 return hr;
575
576 return D3DXCreateSkinInfo(num_vertices, declaration, num_bones, skin_info);
577 }
578
579 HRESULT create_dummy_skin(ID3DXSkinInfo **iface)
580 {
581 static const D3DVERTEXELEMENT9 empty_declaration = D3DDECL_END();
582 struct d3dx9_skin_info *object = NULL;
583
584 object = HeapAlloc(GetProcessHeap(), 0, sizeof(*object));
585 if (!object) return E_OUTOFMEMORY;
586
587 object->ID3DXSkinInfo_iface.lpVtbl = &d3dx9_skin_info_vtbl;
588 object->ref = 1;
589 object->num_vertices = 0;
590 object->num_bones = 0;
591 object->vertex_declaration[0] = empty_declaration;
592 object->fvf = 0;
593 object->bones = NULL;
594
595 *iface = &object->ID3DXSkinInfo_iface;
596 return D3D_OK;
597 }