- Merge from trunk up to r45543
[reactos.git] / dll / directx / wine / ddraw / ddraw.c
1 /*
2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
17 *
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 */
22
23 #include "config.h"
24 #include "wine/port.h"
25
26 #include <assert.h>
27 #include <stdarg.h>
28 #include <string.h>
29 #include <stdlib.h>
30
31 #define COBJMACROS
32 #define NONAMELESSUNION
33
34 #include "windef.h"
35 #include "winbase.h"
36 #include "winerror.h"
37 #include "wingdi.h"
38 #include "wine/exception.h"
39
40 #include "ddraw.h"
41 #include "d3d.h"
42
43 #include "ddraw_private.h"
44 #include "wine/debug.h"
45
46 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
47
48 static BOOL IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested, const DDSURFACEDESC2* provided);
49 static HRESULT IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This, IDirectDrawSurfaceImpl *primary);
50 static HRESULT IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD, IDirectDrawSurfaceImpl **ppSurf, UINT level);
51 static HRESULT IDirectDrawImpl_CreateGDISwapChain(IDirectDrawImpl *This, IDirectDrawSurfaceImpl *primary);
52
53 /* Device identifier. Don't relay it to WineD3D */
54 static const DDDEVICEIDENTIFIER2 deviceidentifier =
55 {
56 "display",
57 "DirectDraw HAL",
58 { { 0x00010001, 0x00010001 } },
59 0, 0, 0, 0,
60 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
61 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
62 0
63 };
64
65 static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
66
67 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops =
68 {
69 ddraw_null_wined3d_object_destroyed,
70 };
71
72 /*****************************************************************************
73 * IUnknown Methods
74 *****************************************************************************/
75
76 /*****************************************************************************
77 * IDirectDraw7::QueryInterface
78 *
79 * Queries different interfaces of the DirectDraw object. It can return
80 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
81 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
82 * method.
83 * The returned interface is AddRef()-ed before it's returned
84 *
85 * Used for version 1, 2, 4 and 7
86 *
87 * Params:
88 * refiid: Interface ID asked for
89 * obj: Used to return the interface pointer
90 *
91 * Returns:
92 * S_OK if an interface was found
93 * E_NOINTERFACE if the requested interface wasn't found
94 *
95 *****************************************************************************/
96 static HRESULT WINAPI
97 IDirectDrawImpl_QueryInterface(IDirectDraw7 *iface,
98 REFIID refiid,
99 void **obj)
100 {
101 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
102
103 TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(refiid), obj);
104
105 /* Can change surface impl type */
106 EnterCriticalSection(&ddraw_cs);
107
108 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
109 *obj = NULL;
110
111 if(!refiid)
112 {
113 LeaveCriticalSection(&ddraw_cs);
114 return DDERR_INVALIDPARAMS;
115 }
116
117 /* Check DirectDraw Interfaces */
118 if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
119 IsEqualGUID( &IID_IDirectDraw7, refiid ) )
120 {
121 *obj = This;
122 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
123 }
124 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
125 {
126 *obj = &This->IDirectDraw4_vtbl;
127 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
128 }
129 else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
130 {
131 /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
132 WARN("IDirectDraw3 is not valid in ddraw.dll\n");
133 *obj = NULL;
134 LeaveCriticalSection(&ddraw_cs);
135 return E_NOINTERFACE;
136 }
137 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
138 {
139 *obj = &This->IDirectDraw2_vtbl;
140 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
141 }
142 else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
143 {
144 *obj = &This->IDirectDraw_vtbl;
145 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
146 }
147
148 /* Direct3D
149 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
150 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
151 * who had this idea and why. The older interfaces can query and IDirect3D version
152 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
153 * and messy to implement with the common creation function, so it has been left out here.
154 */
155 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) ||
156 IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
157 IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
158 IsEqualGUID( &IID_IDirect3D7 , refiid ) )
159 {
160 /* Check the surface implementation */
161 if(This->ImplType == SURFACE_UNKNOWN)
162 {
163 /* Apps may create the IDirect3D Interface before the primary surface.
164 * set the surface implementation */
165 This->ImplType = SURFACE_OPENGL;
166 TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This);
167 }
168 else if(This->ImplType != SURFACE_OPENGL && DefaultSurfaceType == SURFACE_UNKNOWN)
169 {
170 ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This);
171 ERR(" (%p) You may want to contact wine-devel for help\n", This);
172 /* Should I assert(0) here??? */
173 }
174 else if(This->ImplType != SURFACE_OPENGL)
175 {
176 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
177 /* Do not abort here, only reject 3D Device creation */
178 }
179
180 if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
181 {
182 This->d3dversion = 1;
183 *obj = &This->IDirect3D_vtbl;
184 TRACE(" returning Direct3D interface at %p.\n", *obj);
185 }
186 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
187 {
188 This->d3dversion = 2;
189 *obj = &This->IDirect3D2_vtbl;
190 TRACE(" returning Direct3D2 interface at %p.\n", *obj);
191 }
192 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
193 {
194 This->d3dversion = 3;
195 *obj = &This->IDirect3D3_vtbl;
196 TRACE(" returning Direct3D3 interface at %p.\n", *obj);
197 }
198 else if(IsEqualGUID( &IID_IDirect3D7 , refiid ))
199 {
200 This->d3dversion = 7;
201 *obj = &This->IDirect3D7_vtbl;
202 TRACE(" returning Direct3D7 interface at %p.\n", *obj);
203 }
204 }
205 else if (IsEqualGUID(refiid, &IID_IWineD3DDeviceParent))
206 {
207 *obj = &This->device_parent_vtbl;
208 }
209
210 /* Unknown interface */
211 else
212 {
213 ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
214 LeaveCriticalSection(&ddraw_cs);
215 return E_NOINTERFACE;
216 }
217
218 IUnknown_AddRef( (IUnknown *) *obj );
219 LeaveCriticalSection(&ddraw_cs);
220 return S_OK;
221 }
222
223 /*****************************************************************************
224 * IDirectDraw7::AddRef
225 *
226 * Increases the interfaces refcount, basically
227 *
228 * DDraw refcounting is a bit tricky. The different DirectDraw interface
229 * versions have individual refcounts, but the IDirect3D interfaces do not.
230 * All interfaces are from one object, that means calling QueryInterface on an
231 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
232 * IDirectDrawImpl object.
233 *
234 * That means all AddRef and Release implementations of IDirectDrawX work
235 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
236 * except of IDirect3D7 which thunks to IDirectDraw7
237 *
238 * Returns: The new refcount
239 *
240 *****************************************************************************/
241 static ULONG WINAPI
242 IDirectDrawImpl_AddRef(IDirectDraw7 *iface)
243 {
244 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
245 ULONG ref = InterlockedIncrement(&This->ref7);
246
247 TRACE("(%p) : incrementing IDirectDraw7 refcount from %u.\n", This, ref -1);
248
249 if(ref == 1) InterlockedIncrement(&This->numIfaces);
250
251 return ref;
252 }
253
254 /*****************************************************************************
255 * IDirectDrawImpl_Destroy
256 *
257 * Destroys a ddraw object if all refcounts are 0. This is to share code
258 * between the IDirectDrawX::Release functions
259 *
260 * Params:
261 * This: DirectDraw object to destroy
262 *
263 *****************************************************************************/
264 void
265 IDirectDrawImpl_Destroy(IDirectDrawImpl *This)
266 {
267 /* Clear the cooplevel to restore window and display mode */
268 IDirectDraw7_SetCooperativeLevel((IDirectDraw7 *)This, NULL, DDSCL_NORMAL);
269
270 /* Destroy the device window if we created one */
271 if(This->devicewindow != 0)
272 {
273 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
274 DestroyWindow(This->devicewindow);
275 This->devicewindow = 0;
276 }
277
278 /* Unregister the window class */
279 UnregisterClassA(This->classname, 0);
280
281 EnterCriticalSection(&ddraw_cs);
282 list_remove(&This->ddraw_list_entry);
283 LeaveCriticalSection(&ddraw_cs);
284
285 /* Release the attached WineD3D stuff */
286 IWineD3DDevice_Release(This->wineD3DDevice);
287 IWineD3D_Release(This->wineD3D);
288
289 /* Now free the object */
290 HeapFree(GetProcessHeap(), 0, This);
291 }
292
293 /*****************************************************************************
294 * IDirectDraw7::Release
295 *
296 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
297 *
298 * Returns: The new refcount
299 *****************************************************************************/
300 static ULONG WINAPI
301 IDirectDrawImpl_Release(IDirectDraw7 *iface)
302 {
303 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
304 ULONG ref = InterlockedDecrement(&This->ref7);
305
306 TRACE("(%p)->() decrementing IDirectDraw7 refcount from %u.\n", This, ref +1);
307
308 if(ref == 0)
309 {
310 ULONG ifacecount = InterlockedDecrement(&This->numIfaces);
311 if(ifacecount == 0) IDirectDrawImpl_Destroy(This);
312 }
313
314 return ref;
315 }
316
317 /*****************************************************************************
318 * IDirectDraw methods
319 *****************************************************************************/
320
321 /*****************************************************************************
322 * IDirectDraw7::SetCooperativeLevel
323 *
324 * Sets the cooperative level for the DirectDraw object, and the window
325 * assigned to it. The cooperative level determines the general behavior
326 * of the DirectDraw application
327 *
328 * Warning: This is quite tricky, as it's not really documented which
329 * cooperative levels can be combined with each other. If a game fails
330 * after this function, try to check the cooperative levels passed on
331 * Windows, and if it returns something different.
332 *
333 * If you think that this function caused the failure because it writes a
334 * fixme, be sure to run again with a +ddraw trace.
335 *
336 * What is known about cooperative levels (See the ddraw modes test):
337 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
338 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
339 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
340 * DDSCL_FULLSCREEN can be activated
341 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
342 *
343 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
344 * DDSCL_SETFOCUSWINDOW (partially),
345 * DDSCL_MULTITHREADED (work in progress)
346 *
347 * Unhandled flags, which should be implemented
348 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
349 * expect any difference to a normal window for wine)
350 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
351 * rendering (Possible test case: Half-life)
352 *
353 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
354 *
355 * These don't seem very important for wine:
356 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
357 *
358 * Returns:
359 * DD_OK if the cooperative level was set successfully
360 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
361 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
362 * (Probably others too, have to investigate)
363 *
364 *****************************************************************************/
365 static HRESULT WINAPI
366 IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7 *iface,
367 HWND hwnd,
368 DWORD cooplevel)
369 {
370 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
371 HWND window;
372
373 TRACE("(%p)->(%p,%08x)\n",This,hwnd,cooplevel);
374 DDRAW_dump_cooperativelevel(cooplevel);
375
376 EnterCriticalSection(&ddraw_cs);
377
378 /* Get the old window */
379 window = This->dest_window;
380
381 /* Tests suggest that we need one of them: */
382 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
383 DDSCL_NORMAL |
384 DDSCL_EXCLUSIVE )))
385 {
386 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
387 LeaveCriticalSection(&ddraw_cs);
388 return DDERR_INVALIDPARAMS;
389 }
390
391 /* Handle those levels first which set various hwnds */
392 if(cooplevel & DDSCL_SETFOCUSWINDOW)
393 {
394 /* This isn't compatible with a lot of flags */
395 if(cooplevel & ( DDSCL_MULTITHREADED |
396 DDSCL_FPUSETUP |
397 DDSCL_FPUPRESERVE |
398 DDSCL_ALLOWREBOOT |
399 DDSCL_ALLOWMODEX |
400 DDSCL_SETDEVICEWINDOW |
401 DDSCL_NORMAL |
402 DDSCL_EXCLUSIVE |
403 DDSCL_FULLSCREEN ) )
404 {
405 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
406 LeaveCriticalSection(&ddraw_cs);
407 return DDERR_INVALIDPARAMS;
408 }
409 else if( (This->cooperative_level & DDSCL_FULLSCREEN) && window)
410 {
411 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
412 LeaveCriticalSection(&ddraw_cs);
413 return DDERR_HWNDALREADYSET;
414 }
415
416 This->focuswindow = hwnd;
417 /* Won't use the hwnd param for anything else */
418 hwnd = NULL;
419
420 /* Use the focus window for drawing too */
421 This->dest_window = This->focuswindow;
422
423 /* Destroy the device window, if we have one */
424 if(This->devicewindow)
425 {
426 DestroyWindow(This->devicewindow);
427 This->devicewindow = NULL;
428 }
429 }
430 /* DDSCL_NORMAL or DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE */
431 if(cooplevel & DDSCL_NORMAL)
432 {
433 /* Can't coexist with fullscreen or exclusive */
434 if(cooplevel & (DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE) )
435 {
436 TRACE("(%p) DDSCL_NORMAL is not compative with DDSCL_FULLSCREEN or DDSCL_EXCLUSIVE\n", This);
437 LeaveCriticalSection(&ddraw_cs);
438 return DDERR_INVALIDPARAMS;
439 }
440
441 /* Switching from fullscreen? */
442 if(This->cooperative_level & DDSCL_FULLSCREEN)
443 {
444 /* Restore the display mode */
445 IDirectDraw7_RestoreDisplayMode(iface);
446
447 This->cooperative_level &= ~DDSCL_FULLSCREEN;
448 This->cooperative_level &= ~DDSCL_EXCLUSIVE;
449 This->cooperative_level &= ~DDSCL_ALLOWMODEX;
450 }
451
452 /* Don't override focus windows or private device windows */
453 if( hwnd &&
454 !(This->focuswindow) &&
455 !(This->devicewindow) &&
456 (hwnd != window) )
457 {
458 This->dest_window = hwnd;
459 }
460 }
461 else if(cooplevel & DDSCL_FULLSCREEN)
462 {
463 /* Needs DDSCL_EXCLUSIVE */
464 if(!(cooplevel & DDSCL_EXCLUSIVE) )
465 {
466 TRACE("(%p) DDSCL_FULLSCREEN needs DDSCL_EXCLUSIVE\n", This);
467 LeaveCriticalSection(&ddraw_cs);
468 return DDERR_INVALIDPARAMS;
469 }
470 /* Need a HWND
471 if(hwnd == 0)
472 {
473 TRACE("(%p) DDSCL_FULLSCREEN needs a HWND\n", This);
474 return DDERR_INVALIDPARAMS;
475 }
476 */
477
478 This->cooperative_level &= ~DDSCL_NORMAL;
479
480 /* Don't override focus windows or private device windows */
481 if( hwnd &&
482 !(This->focuswindow) &&
483 !(This->devicewindow) &&
484 (hwnd != window) )
485 {
486 This->dest_window = hwnd;
487 }
488 }
489 else if(cooplevel & DDSCL_EXCLUSIVE)
490 {
491 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN\n", This);
492 LeaveCriticalSection(&ddraw_cs);
493 return DDERR_INVALIDPARAMS;
494 }
495
496 if(cooplevel & DDSCL_CREATEDEVICEWINDOW)
497 {
498 /* Don't create a device window if a focus window is set */
499 if( !(This->focuswindow) )
500 {
501 HWND devicewindow = CreateWindowExA(0, This->classname, "DDraw device window",
502 WS_POPUP, 0, 0,
503 GetSystemMetrics(SM_CXSCREEN),
504 GetSystemMetrics(SM_CYSCREEN),
505 NULL, NULL, GetModuleHandleA(0), NULL);
506
507 ShowWindow(devicewindow, SW_SHOW); /* Just to be sure */
508 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow);
509
510 This->devicewindow = devicewindow;
511 This->dest_window = devicewindow;
512 }
513 }
514
515 if(cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
516 {
517 /* Enable thread safety in wined3d */
518 IWineD3DDevice_SetMultithreaded(This->wineD3DDevice);
519 }
520
521 /* Unhandled flags */
522 if(cooplevel & DDSCL_ALLOWREBOOT)
523 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
524 if(cooplevel & DDSCL_ALLOWMODEX)
525 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
526 if(cooplevel & DDSCL_FPUSETUP)
527 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
528
529 /* Store the cooperative_level */
530 This->cooperative_level |= cooplevel;
531 TRACE("SetCooperativeLevel retuning DD_OK\n");
532 LeaveCriticalSection(&ddraw_cs);
533 return DD_OK;
534 }
535
536 /*****************************************************************************
537 *
538 * Helper function for SetDisplayMode and RestoreDisplayMode
539 *
540 * Implements DirectDraw's SetDisplayMode, but ignores the value of
541 * ForceRefreshRate, since it is already handled by
542 * IDirectDrawImpl_SetDisplayMode. RestoreDisplayMode can use this function
543 * without worrying that ForceRefreshRate will override the refresh rate. For
544 * argument and return value documentation, see
545 * IDirectDrawImpl_SetDisplayMode.
546 *
547 *****************************************************************************/
548 static HRESULT
549 IDirectDrawImpl_SetDisplayModeNoOverride(IDirectDraw7 *iface,
550 DWORD Width,
551 DWORD Height,
552 DWORD BPP,
553 DWORD RefreshRate,
554 DWORD Flags)
555 {
556 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
557 WINED3DDISPLAYMODE Mode;
558 HRESULT hr;
559 TRACE("(%p)->(%d,%d,%d,%d,%x): Relay!\n", This, Width, Height, BPP, RefreshRate, Flags);
560
561 EnterCriticalSection(&ddraw_cs);
562 if( !Width || !Height )
563 {
564 ERR("Width=%d, Height=%d, what to do?\n", Width, Height);
565 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
566 LeaveCriticalSection(&ddraw_cs);
567 return DD_OK;
568 }
569
570 /* Check the exclusive mode
571 if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
572 return DDERR_NOEXCLUSIVEMODE;
573 * This is WRONG. Don't know if the SDK is completely
574 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
575 * is returned, but Half-Life 1.1.1.1 (Steam version)
576 * depends on this
577 */
578
579 Mode.Width = Width;
580 Mode.Height = Height;
581 Mode.RefreshRate = RefreshRate;
582 switch(BPP)
583 {
584 case 8: Mode.Format = WINED3DFMT_P8_UINT; break;
585 case 15: Mode.Format = WINED3DFMT_B5G5R5X1_UNORM; break;
586 case 16: Mode.Format = WINED3DFMT_B5G6R5_UNORM; break;
587 case 24: Mode.Format = WINED3DFMT_B8G8R8_UNORM; break;
588 case 32: Mode.Format = WINED3DFMT_B8G8R8X8_UNORM; break;
589 }
590
591 /* TODO: The possible return values from msdn suggest that
592 * the screen mode can't be changed if a surface is locked
593 * or some drawing is in progress
594 */
595
596 /* TODO: Lose the primary surface */
597 hr = IWineD3DDevice_SetDisplayMode(This->wineD3DDevice,
598 0, /* First swapchain */
599 &Mode);
600 LeaveCriticalSection(&ddraw_cs);
601 switch(hr)
602 {
603 case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED;
604 default: return hr;
605 }
606 }
607
608 /*****************************************************************************
609 * IDirectDraw7::SetDisplayMode
610 *
611 * Sets the display screen resolution, color depth and refresh frequency
612 * when in fullscreen mode (in theory).
613 * Possible return values listed in the SDK suggest that this method fails
614 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
615 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
616 * It seems to be valid to pass 0 for With and Height, this has to be tested
617 * It could mean that the current video mode should be left as-is. (But why
618 * call it then?)
619 *
620 * Params:
621 * Height, Width: Screen dimension
622 * BPP: Color depth in Bits per pixel
623 * Refreshrate: Screen refresh rate
624 * Flags: Other stuff
625 *
626 * Returns
627 * DD_OK on success
628 *
629 *****************************************************************************/
630 static HRESULT WINAPI
631 IDirectDrawImpl_SetDisplayMode(IDirectDraw7 *iface,
632 DWORD Width,
633 DWORD Height,
634 DWORD BPP,
635 DWORD RefreshRate,
636 DWORD Flags)
637 {
638 if (force_refresh_rate != 0)
639 {
640 TRACE("ForceRefreshRate overriding passed-in refresh rate (%d Hz) to %d Hz\n", RefreshRate, force_refresh_rate);
641 RefreshRate = force_refresh_rate;
642 }
643
644 return IDirectDrawImpl_SetDisplayModeNoOverride(iface, Width, Height, BPP,
645 RefreshRate, Flags);
646 }
647
648 /*****************************************************************************
649 * IDirectDraw7::RestoreDisplayMode
650 *
651 * Restores the display mode to what it was at creation time. Basically.
652 *
653 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
654 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
655 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
656 * -> DD_1 is released. The screen should be left at 1024x768x32.
657 * -> DD_2 is released. The screen should be set to 1400x1050x32
658 * This case is unhandled right now, but Empire Earth does it this way.
659 * (But perhaps there is something in SetCooperativeLevel to prevent this)
660 *
661 * The msdn says that this method resets the display mode to what it was before
662 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
663 *
664 * Returns
665 * DD_OK on success
666 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
667 *
668 *****************************************************************************/
669 static HRESULT WINAPI
670 IDirectDrawImpl_RestoreDisplayMode(IDirectDraw7 *iface)
671 {
672 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
673 TRACE("(%p)\n", This);
674
675 return IDirectDrawImpl_SetDisplayModeNoOverride(iface,
676 This->orig_width, This->orig_height, This->orig_bpp, 0, 0);
677 }
678
679 /*****************************************************************************
680 * IDirectDraw7::GetCaps
681 *
682 * Returns the drives capabilities
683 *
684 * Used for version 1, 2, 4 and 7
685 *
686 * Params:
687 * DriverCaps: Structure to write the Hardware accelerated caps to
688 * HelCaps: Structure to write the emulation caps to
689 *
690 * Returns
691 * This implementation returns DD_OK only
692 *
693 *****************************************************************************/
694 static HRESULT WINAPI
695 IDirectDrawImpl_GetCaps(IDirectDraw7 *iface,
696 DDCAPS *DriverCaps,
697 DDCAPS *HELCaps)
698 {
699 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
700 DDCAPS caps;
701 WINED3DCAPS winecaps;
702 HRESULT hr;
703 DDSCAPS2 ddscaps = {0, 0, 0, {0}};
704 TRACE("(%p)->(%p,%p)\n", This, DriverCaps, HELCaps);
705
706 /* One structure must be != NULL */
707 if( (!DriverCaps) && (!HELCaps) )
708 {
709 ERR("(%p) Invalid params to IDirectDrawImpl_GetCaps\n", This);
710 return DDERR_INVALIDPARAMS;
711 }
712
713 memset(&caps, 0, sizeof(caps));
714 memset(&winecaps, 0, sizeof(winecaps));
715 caps.dwSize = sizeof(caps);
716 EnterCriticalSection(&ddraw_cs);
717 hr = IWineD3DDevice_GetDeviceCaps(This->wineD3DDevice, &winecaps);
718 if(FAILED(hr)) {
719 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
720 LeaveCriticalSection(&ddraw_cs);
721 return hr;
722 }
723
724 hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
725 LeaveCriticalSection(&ddraw_cs);
726 if(FAILED(hr)) {
727 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
728 return hr;
729 }
730
731 caps.dwCaps = winecaps.DirectDrawCaps.Caps;
732 caps.dwCaps2 = winecaps.DirectDrawCaps.Caps2;
733 caps.dwCKeyCaps = winecaps.DirectDrawCaps.CKeyCaps;
734 caps.dwFXCaps = winecaps.DirectDrawCaps.FXCaps;
735 caps.dwPalCaps = winecaps.DirectDrawCaps.PalCaps;
736 caps.ddsCaps.dwCaps = winecaps.DirectDrawCaps.ddsCaps;
737 caps.dwSVBCaps = winecaps.DirectDrawCaps.SVBCaps;
738 caps.dwSVBCKeyCaps = winecaps.DirectDrawCaps.SVBCKeyCaps;
739 caps.dwSVBFXCaps = winecaps.DirectDrawCaps.SVBFXCaps;
740 caps.dwVSBCaps = winecaps.DirectDrawCaps.VSBCaps;
741 caps.dwVSBCKeyCaps = winecaps.DirectDrawCaps.VSBCKeyCaps;
742 caps.dwVSBFXCaps = winecaps.DirectDrawCaps.VSBFXCaps;
743 caps.dwSSBCaps = winecaps.DirectDrawCaps.SSBCaps;
744 caps.dwSSBCKeyCaps = winecaps.DirectDrawCaps.SSBCKeyCaps;
745 caps.dwSSBFXCaps = winecaps.DirectDrawCaps.SSBFXCaps;
746
747 /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
748 * not to use it
749 */
750 if(DefaultSurfaceType == SURFACE_GDI) {
751 caps.dwCaps &= ~DDCAPS_3D;
752 caps.ddsCaps.dwCaps &= ~(DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER);
753 }
754 if(winecaps.DirectDrawCaps.StrideAlign != 0) {
755 caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
756 caps.dwAlignStrideAlign = winecaps.DirectDrawCaps.StrideAlign;
757 }
758
759 if(DriverCaps)
760 {
761 DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
762 if (TRACE_ON(ddraw))
763 {
764 TRACE("Driver Caps :\n");
765 DDRAW_dump_DDCAPS(DriverCaps);
766 }
767
768 }
769 if(HELCaps)
770 {
771 DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
772 if (TRACE_ON(ddraw))
773 {
774 TRACE("HEL Caps :\n");
775 DDRAW_dump_DDCAPS(HELCaps);
776 }
777 }
778
779 return DD_OK;
780 }
781
782 /*****************************************************************************
783 * IDirectDraw7::Compact
784 *
785 * No idea what it does, MSDN says it's not implemented.
786 *
787 * Returns
788 * DD_OK, but this is unchecked
789 *
790 *****************************************************************************/
791 static HRESULT WINAPI
792 IDirectDrawImpl_Compact(IDirectDraw7 *iface)
793 {
794 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
795 TRACE("(%p)\n", This);
796
797 return DD_OK;
798 }
799
800 /*****************************************************************************
801 * IDirectDraw7::GetDisplayMode
802 *
803 * Returns information about the current display mode
804 *
805 * Exists in Version 1, 2, 4 and 7
806 *
807 * Params:
808 * DDSD: Address of a surface description structure to write the info to
809 *
810 * Returns
811 * DD_OK
812 *
813 *****************************************************************************/
814 static HRESULT WINAPI
815 IDirectDrawImpl_GetDisplayMode(IDirectDraw7 *iface,
816 DDSURFACEDESC2 *DDSD)
817 {
818 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
819 HRESULT hr;
820 WINED3DDISPLAYMODE Mode;
821 DWORD Size;
822 TRACE("(%p)->(%p): Relay\n", This, DDSD);
823
824 EnterCriticalSection(&ddraw_cs);
825 /* This seems sane */
826 if (!DDSD)
827 {
828 LeaveCriticalSection(&ddraw_cs);
829 return DDERR_INVALIDPARAMS;
830 }
831
832 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
833 * so one method can be used for all versions (Hopefully)
834 */
835 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
836 0 /* swapchain 0 */,
837 &Mode);
838 if( hr != D3D_OK )
839 {
840 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr);
841 LeaveCriticalSection(&ddraw_cs);
842 return hr;
843 }
844
845 Size = DDSD->dwSize;
846 memset(DDSD, 0, Size);
847
848 DDSD->dwSize = Size;
849 DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
850 DDSD->dwWidth = Mode.Width;
851 DDSD->dwHeight = Mode.Height;
852 DDSD->u2.dwRefreshRate = 60;
853 DDSD->ddsCaps.dwCaps = 0;
854 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
855 PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, Mode.Format);
856 DDSD->u1.lPitch = Mode.Width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
857
858 if(TRACE_ON(ddraw))
859 {
860 TRACE("Returning surface desc :\n");
861 DDRAW_dump_surface_desc(DDSD);
862 }
863
864 LeaveCriticalSection(&ddraw_cs);
865 return DD_OK;
866 }
867
868 /*****************************************************************************
869 * IDirectDraw7::GetFourCCCodes
870 *
871 * Returns an array of supported FourCC codes.
872 *
873 * Exists in Version 1, 2, 4 and 7
874 *
875 * Params:
876 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
877 * of enumerated codes
878 * Codes: Pointer to an array of DWORDs where the supported codes are written
879 * to
880 *
881 * Returns
882 * Always returns DD_OK, as it's a stub for now
883 *
884 *****************************************************************************/
885 static HRESULT WINAPI
886 IDirectDrawImpl_GetFourCCCodes(IDirectDraw7 *iface,
887 DWORD *NumCodes, DWORD *Codes)
888 {
889 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
890 WINED3DFORMAT formats[] = {
891 WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
892 WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
893 WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
894 };
895 DWORD count = 0, i, outsize;
896 HRESULT hr;
897 WINED3DDISPLAYMODE d3ddm;
898 WINED3DSURFTYPE type = This->ImplType;
899 TRACE("(%p)->(%p, %p)\n", This, NumCodes, Codes);
900
901 IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
902 0 /* swapchain 0 */,
903 &d3ddm);
904
905 outsize = NumCodes && Codes ? *NumCodes : 0;
906
907 if(type == SURFACE_UNKNOWN) type = SURFACE_GDI;
908
909 for(i = 0; i < (sizeof(formats) / sizeof(formats[0])); i++) {
910 hr = IWineD3D_CheckDeviceFormat(This->wineD3D,
911 WINED3DADAPTER_DEFAULT,
912 WINED3DDEVTYPE_HAL,
913 d3ddm.Format /* AdapterFormat */,
914 0 /* usage */,
915 WINED3DRTYPE_SURFACE,
916 formats[i],
917 type);
918 if(SUCCEEDED(hr)) {
919 if(count < outsize) {
920 Codes[count] = formats[i];
921 }
922 count++;
923 }
924 }
925 if(NumCodes) {
926 TRACE("Returning %u FourCC codes\n", count);
927 *NumCodes = count;
928 }
929
930 return DD_OK;
931 }
932
933 /*****************************************************************************
934 * IDirectDraw7::GetMonitorFrequency
935 *
936 * Returns the monitor's frequency
937 *
938 * Exists in Version 1, 2, 4 and 7
939 *
940 * Params:
941 * Freq: Pointer to a DWORD to write the frequency to
942 *
943 * Returns
944 * Always returns DD_OK
945 *
946 *****************************************************************************/
947 static HRESULT WINAPI
948 IDirectDrawImpl_GetMonitorFrequency(IDirectDraw7 *iface,
949 DWORD *Freq)
950 {
951 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
952 TRACE("(%p)->(%p)\n", This, Freq);
953
954 /* Ideally this should be in WineD3D, as it concerns the screen setup,
955 * but for now this should make the games happy
956 */
957 *Freq = 60;
958 return DD_OK;
959 }
960
961 /*****************************************************************************
962 * IDirectDraw7::GetVerticalBlankStatus
963 *
964 * Returns the Vertical blank status of the monitor. This should be in WineD3D
965 * too basically, but as it's a semi stub, I didn't create a function there
966 *
967 * Params:
968 * status: Pointer to a BOOL to be filled with the vertical blank status
969 *
970 * Returns
971 * DD_OK on success
972 * DDERR_INVALIDPARAMS if status is NULL
973 *
974 *****************************************************************************/
975 static HRESULT WINAPI
976 IDirectDrawImpl_GetVerticalBlankStatus(IDirectDraw7 *iface,
977 BOOL *status)
978 {
979 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
980 TRACE("(%p)->(%p)\n", This, status);
981
982 /* This looks sane, the MSDN suggests it too */
983 EnterCriticalSection(&ddraw_cs);
984 if(!status)
985 {
986 LeaveCriticalSection(&ddraw_cs);
987 return DDERR_INVALIDPARAMS;
988 }
989
990 *status = This->fake_vblank;
991 This->fake_vblank = !This->fake_vblank;
992 LeaveCriticalSection(&ddraw_cs);
993 return DD_OK;
994 }
995
996 /*****************************************************************************
997 * IDirectDraw7::GetAvailableVidMem
998 *
999 * Returns the total and free video memory
1000 *
1001 * Params:
1002 * Caps: Specifies the memory type asked for
1003 * total: Pointer to a DWORD to be filled with the total memory
1004 * free: Pointer to a DWORD to be filled with the free memory
1005 *
1006 * Returns
1007 * DD_OK on success
1008 * DDERR_INVALIDPARAMS of free and total are NULL
1009 *
1010 *****************************************************************************/
1011 static HRESULT WINAPI
1012 IDirectDrawImpl_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total, DWORD *free)
1013 {
1014 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1015 TRACE("(%p)->(%p, %p, %p)\n", This, Caps, total, free);
1016
1017 if(TRACE_ON(ddraw))
1018 {
1019 TRACE("(%p) Asked for memory with description: ", This);
1020 DDRAW_dump_DDSCAPS2(Caps);
1021 }
1022 EnterCriticalSection(&ddraw_cs);
1023
1024 /* Todo: System memory vs local video memory vs non-local video memory
1025 * The MSDN also mentions differences between texture memory and other
1026 * resources, but that's not important
1027 */
1028
1029 if( (!total) && (!free) )
1030 {
1031 LeaveCriticalSection(&ddraw_cs);
1032 return DDERR_INVALIDPARAMS;
1033 }
1034
1035 if(total) *total = This->total_vidmem;
1036 if(free) *free = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice);
1037
1038 LeaveCriticalSection(&ddraw_cs);
1039 return DD_OK;
1040 }
1041
1042 /*****************************************************************************
1043 * IDirectDraw7::Initialize
1044 *
1045 * Initializes a DirectDraw interface.
1046 *
1047 * Params:
1048 * GUID: Interface identifier. Well, don't know what this is really good
1049 * for
1050 *
1051 * Returns
1052 * Returns DD_OK on the first call,
1053 * DDERR_ALREADYINITIALIZED on repeated calls
1054 *
1055 *****************************************************************************/
1056 static HRESULT WINAPI
1057 IDirectDrawImpl_Initialize(IDirectDraw7 *iface,
1058 GUID *Guid)
1059 {
1060 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1061 TRACE("(%p)->(%s): No-op\n", This, debugstr_guid(Guid));
1062
1063 if(This->initialized)
1064 {
1065 return DDERR_ALREADYINITIALIZED;
1066 }
1067 else
1068 {
1069 return DD_OK;
1070 }
1071 }
1072
1073 /*****************************************************************************
1074 * IDirectDraw7::FlipToGDISurface
1075 *
1076 * "Makes the surface that the GDI writes to the primary surface"
1077 * Looks like some windows specific thing we don't have to care about.
1078 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1079 * show error boxes ;)
1080 * Well, just return DD_OK.
1081 *
1082 * Returns:
1083 * Always returns DD_OK
1084 *
1085 *****************************************************************************/
1086 static HRESULT WINAPI
1087 IDirectDrawImpl_FlipToGDISurface(IDirectDraw7 *iface)
1088 {
1089 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1090 TRACE("(%p)\n", This);
1091
1092 return DD_OK;
1093 }
1094
1095 /*****************************************************************************
1096 * IDirectDraw7::WaitForVerticalBlank
1097 *
1098 * This method allows applications to get in sync with the vertical blank
1099 * interval.
1100 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1101 * redraw the screen, most likely because of this stub
1102 *
1103 * Parameters:
1104 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1105 * or DDWAITVB_BLOCKEND
1106 * h: Not used, according to MSDN
1107 *
1108 * Returns:
1109 * Always returns DD_OK
1110 *
1111 *****************************************************************************/
1112 static HRESULT WINAPI
1113 IDirectDrawImpl_WaitForVerticalBlank(IDirectDraw7 *iface,
1114 DWORD Flags,
1115 HANDLE h)
1116 {
1117 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1118 static BOOL hide = FALSE;
1119
1120 /* This function is called often, so print the fixme only once */
1121 if(!hide)
1122 {
1123 FIXME("(%p)->(%x,%p): Stub\n", This, Flags, h);
1124 hide = TRUE;
1125 }
1126
1127 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1128 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1129 return DDERR_UNSUPPORTED; /* unchecked */
1130
1131 return DD_OK;
1132 }
1133
1134 /*****************************************************************************
1135 * IDirectDraw7::GetScanLine
1136 *
1137 * Returns the scan line that is being drawn on the monitor
1138 *
1139 * Parameters:
1140 * Scanline: Address to write the scan line value to
1141 *
1142 * Returns:
1143 * Always returns DD_OK
1144 *
1145 *****************************************************************************/
1146 static HRESULT WINAPI IDirectDrawImpl_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1147 {
1148 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1149 static BOOL hide = FALSE;
1150 WINED3DDISPLAYMODE Mode;
1151
1152 /* This function is called often, so print the fixme only once */
1153 EnterCriticalSection(&ddraw_cs);
1154 if(!hide)
1155 {
1156 FIXME("(%p)->(%p): Semi-Stub\n", This, Scanline);
1157 hide = TRUE;
1158 }
1159
1160 IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1161 0,
1162 &Mode);
1163
1164 /* Fake the line sweeping of the monitor */
1165 /* FIXME: We should synchronize with a source to keep the refresh rate */
1166 *Scanline = This->cur_scanline++;
1167 /* Assume 20 scan lines in the vertical blank */
1168 if (This->cur_scanline >= Mode.Height + 20)
1169 This->cur_scanline = 0;
1170
1171 LeaveCriticalSection(&ddraw_cs);
1172 return DD_OK;
1173 }
1174
1175 /*****************************************************************************
1176 * IDirectDraw7::TestCooperativeLevel
1177 *
1178 * Informs the application about the state of the video adapter, depending
1179 * on the cooperative level
1180 *
1181 * Returns:
1182 * DD_OK if the device is in a sane state
1183 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1184 * if the state is not correct(See below)
1185 *
1186 *****************************************************************************/
1187 static HRESULT WINAPI
1188 IDirectDrawImpl_TestCooperativeLevel(IDirectDraw7 *iface)
1189 {
1190 TRACE("iface %p.\n", iface);
1191
1192 return DD_OK;
1193 }
1194
1195 /*****************************************************************************
1196 * IDirectDraw7::GetGDISurface
1197 *
1198 * Returns the surface that GDI is treating as the primary surface.
1199 * For Wine this is the front buffer
1200 *
1201 * Params:
1202 * GDISurface: Address to write the surface pointer to
1203 *
1204 * Returns:
1205 * DD_OK if the surface was found
1206 * DDERR_NOTFOUND if the GDI surface wasn't found
1207 *
1208 *****************************************************************************/
1209 static HRESULT WINAPI
1210 IDirectDrawImpl_GetGDISurface(IDirectDraw7 *iface,
1211 IDirectDrawSurface7 **GDISurface)
1212 {
1213 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1214 IWineD3DSurface *Surf;
1215 IDirectDrawSurface7 *ddsurf;
1216 HRESULT hr;
1217 DDSCAPS2 ddsCaps;
1218 TRACE("(%p)->(%p)\n", This, GDISurface);
1219
1220 /* Get the back buffer from the wineD3DDevice and search its
1221 * attached surfaces for the front buffer
1222 */
1223 EnterCriticalSection(&ddraw_cs);
1224 hr = IWineD3DDevice_GetBackBuffer(This->wineD3DDevice,
1225 0, /* SwapChain */
1226 0, /* first back buffer*/
1227 WINED3DBACKBUFFER_TYPE_MONO,
1228 &Surf);
1229
1230 if( (hr != D3D_OK) ||
1231 (!Surf) )
1232 {
1233 ERR("IWineD3DDevice::GetBackBuffer failed\n");
1234 LeaveCriticalSection(&ddraw_cs);
1235 return DDERR_NOTFOUND;
1236 }
1237
1238 /* GetBackBuffer AddRef()ed the surface, release it */
1239 IWineD3DSurface_Release(Surf);
1240
1241 IWineD3DSurface_GetParent(Surf,
1242 (IUnknown **) &ddsurf);
1243 IDirectDrawSurface7_Release(ddsurf); /* For the GetParent */
1244
1245 /* Find the front buffer */
1246 ddsCaps.dwCaps = DDSCAPS_FRONTBUFFER;
1247 hr = IDirectDrawSurface7_GetAttachedSurface(ddsurf,
1248 &ddsCaps,
1249 GDISurface);
1250 if(hr != DD_OK)
1251 {
1252 ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr);
1253 }
1254
1255 /* The AddRef is OK this time */
1256 LeaveCriticalSection(&ddraw_cs);
1257 return hr;
1258 }
1259
1260 /*****************************************************************************
1261 * IDirectDraw7::EnumDisplayModes
1262 *
1263 * Enumerates the supported Display modes. The modes can be filtered with
1264 * the DDSD parameter.
1265 *
1266 * Params:
1267 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
1268 * DDSD: Surface description to filter the modes
1269 * Context: Pointer passed back to the callback function
1270 * cb: Application-provided callback function
1271 *
1272 * Returns:
1273 * DD_OK on success
1274 * DDERR_INVALIDPARAMS if the callback wasn't set
1275 *
1276 *****************************************************************************/
1277 static HRESULT WINAPI
1278 IDirectDrawImpl_EnumDisplayModes(IDirectDraw7 *iface,
1279 DWORD Flags,
1280 DDSURFACEDESC2 *DDSD,
1281 void *Context,
1282 LPDDENUMMODESCALLBACK2 cb)
1283 {
1284 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1285 unsigned int modenum, fmt;
1286 WINED3DFORMAT pixelformat = WINED3DFMT_UNKNOWN;
1287 WINED3DDISPLAYMODE mode;
1288 DDSURFACEDESC2 callback_sd;
1289 WINED3DDISPLAYMODE *enum_modes = NULL;
1290 unsigned enum_mode_count = 0, enum_mode_array_size = 0;
1291
1292 WINED3DFORMAT checkFormatList[] =
1293 {
1294 WINED3DFMT_B8G8R8X8_UNORM,
1295 WINED3DFMT_B5G6R5_UNORM,
1296 WINED3DFMT_P8_UINT,
1297 };
1298
1299 TRACE("(%p)->(%p,%p,%p): Relay\n", This, DDSD, Context, cb);
1300
1301 EnterCriticalSection(&ddraw_cs);
1302 /* This looks sane */
1303 if(!cb)
1304 {
1305 LeaveCriticalSection(&ddraw_cs);
1306 return DDERR_INVALIDPARAMS;
1307 }
1308
1309 if(DDSD)
1310 {
1311 if ((DDSD->dwFlags & DDSD_PIXELFORMAT) && (DDSD->u4.ddpfPixelFormat.dwFlags & DDPF_RGB) )
1312 pixelformat = PixelFormat_DD2WineD3D(&DDSD->u4.ddpfPixelFormat);
1313 }
1314
1315 if(!(Flags & DDEDM_REFRESHRATES))
1316 {
1317 enum_mode_array_size = 16;
1318 enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
1319 if (!enum_modes)
1320 {
1321 ERR("Out of memory\n");
1322 LeaveCriticalSection(&ddraw_cs);
1323 return DDERR_OUTOFMEMORY;
1324 }
1325 }
1326
1327 for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
1328 {
1329 if(pixelformat != WINED3DFMT_UNKNOWN && checkFormatList[fmt] != pixelformat)
1330 {
1331 continue;
1332 }
1333
1334 modenum = 0;
1335 while(IWineD3D_EnumAdapterModes(This->wineD3D,
1336 WINED3DADAPTER_DEFAULT,
1337 checkFormatList[fmt],
1338 modenum++,
1339 &mode) == WINED3D_OK)
1340 {
1341 if(DDSD)
1342 {
1343 if(DDSD->dwFlags & DDSD_WIDTH && mode.Width != DDSD->dwWidth) continue;
1344 if(DDSD->dwFlags & DDSD_HEIGHT && mode.Height != DDSD->dwHeight) continue;
1345 }
1346
1347 if(!(Flags & DDEDM_REFRESHRATES))
1348 {
1349 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
1350 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
1351 * to be reduced to a single unique result in such case.
1352 */
1353 BOOL found = FALSE;
1354 unsigned i;
1355
1356 for (i = 0; i < enum_mode_count; i++)
1357 {
1358 if(enum_modes[i].Width == mode.Width && enum_modes[i].Height == mode.Height &&
1359 enum_modes[i].Format == mode.Format)
1360 {
1361 found = TRUE;
1362 break;
1363 }
1364 }
1365
1366 if(found) continue;
1367 }
1368
1369 memset(&callback_sd, 0, sizeof(callback_sd));
1370 callback_sd.dwSize = sizeof(callback_sd);
1371 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
1372
1373 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH;
1374 if(Flags & DDEDM_REFRESHRATES)
1375 {
1376 callback_sd.dwFlags |= DDSD_REFRESHRATE;
1377 callback_sd.u2.dwRefreshRate = mode.RefreshRate;
1378 }
1379
1380 callback_sd.dwWidth = mode.Width;
1381 callback_sd.dwHeight = mode.Height;
1382
1383 PixelFormat_WineD3DtoDD(&callback_sd.u4.ddpfPixelFormat, mode.Format);
1384
1385 /* Calc pitch and DWORD align like MSDN says */
1386 callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.Width;
1387 callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
1388
1389 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
1390 callback_sd.u2.dwRefreshRate);
1391
1392 if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
1393 {
1394 TRACE("Application asked to terminate the enumeration\n");
1395 HeapFree(GetProcessHeap(), 0, enum_modes);
1396 LeaveCriticalSection(&ddraw_cs);
1397 return DD_OK;
1398 }
1399
1400 if(!(Flags & DDEDM_REFRESHRATES))
1401 {
1402 if (enum_mode_count == enum_mode_array_size)
1403 {
1404 WINED3DDISPLAYMODE *new_enum_modes;
1405
1406 enum_mode_array_size *= 2;
1407 new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
1408
1409 if (!new_enum_modes)
1410 {
1411 ERR("Out of memory\n");
1412 HeapFree(GetProcessHeap(), 0, enum_modes);
1413 LeaveCriticalSection(&ddraw_cs);
1414 return DDERR_OUTOFMEMORY;
1415 }
1416
1417 enum_modes = new_enum_modes;
1418 }
1419
1420 enum_modes[enum_mode_count++] = mode;
1421 }
1422 }
1423 }
1424
1425 TRACE("End of enumeration\n");
1426 HeapFree(GetProcessHeap(), 0, enum_modes);
1427 LeaveCriticalSection(&ddraw_cs);
1428 return DD_OK;
1429 }
1430
1431 /*****************************************************************************
1432 * IDirectDraw7::EvaluateMode
1433 *
1434 * Used with IDirectDraw7::StartModeTest to test video modes.
1435 * EvaluateMode is used to pass or fail a mode, and continue with the next
1436 * mode
1437 *
1438 * Params:
1439 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
1440 * Timeout: Returns the amount of seconds left before the mode would have
1441 * been failed automatically
1442 *
1443 * Returns:
1444 * This implementation always DD_OK, because it's a stub
1445 *
1446 *****************************************************************************/
1447 static HRESULT WINAPI
1448 IDirectDrawImpl_EvaluateMode(IDirectDraw7 *iface,
1449 DWORD Flags,
1450 DWORD *Timeout)
1451 {
1452 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1453 FIXME("(%p)->(%d,%p): Stub!\n", This, Flags, Timeout);
1454
1455 /* When implementing this, implement it in WineD3D */
1456
1457 return DD_OK;
1458 }
1459
1460 /*****************************************************************************
1461 * IDirectDraw7::GetDeviceIdentifier
1462 *
1463 * Returns the device identifier, which gives information about the driver
1464 * Our device identifier is defined at the beginning of this file.
1465 *
1466 * Params:
1467 * DDDI: Address for the returned structure
1468 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
1469 *
1470 * Returns:
1471 * On success it returns DD_OK
1472 * DDERR_INVALIDPARAMS if DDDI is NULL
1473 *
1474 *****************************************************************************/
1475 static HRESULT WINAPI
1476 IDirectDrawImpl_GetDeviceIdentifier(IDirectDraw7 *iface,
1477 DDDEVICEIDENTIFIER2 *DDDI,
1478 DWORD Flags)
1479 {
1480 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1481 TRACE("(%p)->(%p,%08x)\n", This, DDDI, Flags);
1482
1483 if(!DDDI)
1484 return DDERR_INVALIDPARAMS;
1485
1486 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
1487 * host adapter, if there's a secondary 3D adapter. This doesn't apply
1488 * to any modern hardware, nor is it interesting for Wine, so ignore it.
1489 * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
1490 * bytes too long. So only copy the relevant part of the structure
1491 */
1492
1493 memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD));
1494 return DD_OK;
1495 }
1496
1497 /*****************************************************************************
1498 * IDirectDraw7::GetSurfaceFromDC
1499 *
1500 * Returns the Surface for a GDI device context handle.
1501 * Is this related to IDirectDrawSurface::GetDC ???
1502 *
1503 * Params:
1504 * hdc: hdc to return the surface for
1505 * Surface: Address to write the surface pointer to
1506 *
1507 * Returns:
1508 * Always returns DD_OK because it's a stub
1509 *
1510 *****************************************************************************/
1511 static HRESULT WINAPI
1512 IDirectDrawImpl_GetSurfaceFromDC(IDirectDraw7 *iface,
1513 HDC hdc,
1514 IDirectDrawSurface7 **Surface)
1515 {
1516 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1517 FIXME("(%p)->(%p,%p): Stub!\n", This, hdc, Surface);
1518
1519 /* Implementation idea if needed: Loop through all surfaces and compare
1520 * their hdc with hdc. Implement it in WineD3D! */
1521 return DDERR_NOTFOUND;
1522 }
1523
1524 /*****************************************************************************
1525 * IDirectDraw7::RestoreAllSurfaces
1526 *
1527 * Calls the restore method of all surfaces
1528 *
1529 * Params:
1530 *
1531 * Returns:
1532 * Always returns DD_OK because it's a stub
1533 *
1534 *****************************************************************************/
1535 static HRESULT WINAPI
1536 IDirectDrawImpl_RestoreAllSurfaces(IDirectDraw7 *iface)
1537 {
1538 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1539 FIXME("(%p): Stub\n", This);
1540
1541 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
1542 * get their parent and call their restore method. Do not implement
1543 * it in WineD3D, as restoring a surface means re-creating the
1544 * WineD3DDSurface
1545 */
1546 return DD_OK;
1547 }
1548
1549 /*****************************************************************************
1550 * IDirectDraw7::StartModeTest
1551 *
1552 * Tests the specified video modes to update the system registry with
1553 * refresh rate information. StartModeTest starts the mode test,
1554 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
1555 * isn't called within 15 seconds, the mode is failed automatically
1556 *
1557 * As refresh rates are handled by the X server, I don't think this
1558 * Method is important
1559 *
1560 * Params:
1561 * Modes: An array of mode specifications
1562 * NumModes: The number of modes in Modes
1563 * Flags: Some flags...
1564 *
1565 * Returns:
1566 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
1567 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
1568 * otherwise DD_OK
1569 *
1570 *****************************************************************************/
1571 static HRESULT WINAPI
1572 IDirectDrawImpl_StartModeTest(IDirectDraw7 *iface,
1573 SIZE *Modes,
1574 DWORD NumModes,
1575 DWORD Flags)
1576 {
1577 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
1578 WARN("(%p)->(%p, %d, %x): Semi-Stub, most likely harmless\n", This, Modes, NumModes, Flags);
1579
1580 /* This looks sane */
1581 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
1582
1583 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
1584 * As it is not, DDERR_TESTFINISHED is returned
1585 * (hopefully that's correct
1586 *
1587 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
1588 * well, that value doesn't (yet) exist in the wine headers, so ignore it
1589 */
1590
1591 return DD_OK;
1592 }
1593
1594 /*****************************************************************************
1595 * IDirectDrawImpl_RecreateSurfacesCallback
1596 *
1597 * Enumeration callback for IDirectDrawImpl_RecreateAllSurfaces.
1598 * It re-recreates the WineD3DSurface. It's pretty straightforward
1599 *
1600 *****************************************************************************/
1601 HRESULT WINAPI
1602 IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7 *surf,
1603 DDSURFACEDESC2 *desc,
1604 void *Context)
1605 {
1606 IDirectDrawSurfaceImpl *surfImpl = (IDirectDrawSurfaceImpl *)surf;
1607 IDirectDrawImpl *This = surfImpl->ddraw;
1608 IUnknown *Parent;
1609 IWineD3DSurface *wineD3DSurface;
1610 IWineD3DSwapChain *swapchain;
1611 HRESULT hr;
1612 IWineD3DClipper *clipper = NULL;
1613
1614 WINED3DSURFACE_DESC Desc;
1615 WINED3DFORMAT Format;
1616 DWORD Usage;
1617 WINED3DPOOL Pool;
1618
1619 WINED3DMULTISAMPLE_TYPE MultiSampleType;
1620 DWORD MultiSampleQuality;
1621 UINT Width;
1622 UINT Height;
1623
1624 TRACE("(%p): Enumerated Surface %p\n", This, surfImpl);
1625
1626 /* For the enumeration */
1627 IDirectDrawSurface7_Release(surf);
1628
1629 if(surfImpl->ImplType == This->ImplType) return DDENUMRET_OK; /* Continue */
1630
1631 /* Get the objects */
1632 swapchain = surfImpl->wineD3DSwapChain;
1633 surfImpl->wineD3DSwapChain = NULL;
1634 wineD3DSurface = surfImpl->WineD3DSurface;
1635
1636 /* get the clipper */
1637 IWineD3DSurface_GetClipper(wineD3DSurface, &clipper);
1638
1639 /* Get the surface properties */
1640 hr = IWineD3DSurface_GetDesc(wineD3DSurface, &Desc);
1641 if(hr != D3D_OK) return hr;
1642
1643 Format = Desc.format;
1644 Usage = Desc.usage;
1645 Pool = Desc.pool;
1646 MultiSampleType = Desc.multisample_type;
1647 MultiSampleQuality = Desc.multisample_quality;
1648 Width = Desc.width;
1649 Height = Desc.height;
1650
1651 IWineD3DSurface_GetParent(wineD3DSurface, &Parent);
1652
1653 /* Create the new surface */
1654 hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice, Width, Height, Format,
1655 TRUE /* Lockable */, FALSE /* Discard */, surfImpl->mipmap_level, &surfImpl->WineD3DSurface, Usage, Pool,
1656 MultiSampleType, MultiSampleQuality, This->ImplType, Parent, &ddraw_null_wined3d_parent_ops);
1657 IUnknown_Release(Parent);
1658 if (FAILED(hr))
1659 {
1660 surfImpl->WineD3DSurface = wineD3DSurface;
1661 return hr;
1662 }
1663
1664 IWineD3DSurface_SetClipper(surfImpl->WineD3DSurface, clipper);
1665
1666 /* TODO: Copy the surface content, except for render targets */
1667
1668 /* If there's a swapchain, it owns the wined3d surfaces. So Destroy
1669 * the swapchain
1670 */
1671 if(swapchain) {
1672 /* The backbuffers have the swapchain set as well, but the primary
1673 * owns it and destroys it
1674 */
1675 if(surfImpl->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) {
1676 IWineD3DDevice_UninitGDI(This->wineD3DDevice, D3D7CB_DestroySwapChain);
1677 }
1678 surfImpl->isRenderTarget = FALSE;
1679 } else {
1680 if(IWineD3DSurface_Release(wineD3DSurface) == 0)
1681 TRACE("Surface released successful, next surface\n");
1682 else
1683 ERR("Something's still holding the old WineD3DSurface\n");
1684 }
1685
1686 surfImpl->ImplType = This->ImplType;
1687
1688 if(clipper)
1689 {
1690 IWineD3DClipper_Release(clipper);
1691 }
1692 return DDENUMRET_OK;
1693 }
1694
1695 /*****************************************************************************
1696 * IDirectDrawImpl_RecreateAllSurfaces
1697 *
1698 * A function, that converts all wineD3DSurfaces to the new implementation type
1699 * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
1700 * new WineD3DSurface, copies the content and releases the old surface
1701 *
1702 *****************************************************************************/
1703 static HRESULT
1704 IDirectDrawImpl_RecreateAllSurfaces(IDirectDrawImpl *This)
1705 {
1706 DDSURFACEDESC2 desc;
1707 TRACE("(%p): Switch to implementation %d\n", This, This->ImplType);
1708
1709 if(This->ImplType != SURFACE_OPENGL && This->d3d_initialized)
1710 {
1711 /* Should happen almost never */
1712 FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This);
1713 /* Shutdown d3d */
1714 IWineD3DDevice_Uninit3D(This->wineD3DDevice, D3D7CB_DestroySwapChain);
1715 }
1716 /* Contrary: D3D starting is handled by the caller, because it knows the render target */
1717
1718 memset(&desc, 0, sizeof(desc));
1719 desc.dwSize = sizeof(desc);
1720
1721 return IDirectDraw7_EnumSurfaces((IDirectDraw7 *)This, 0, &desc, This, IDirectDrawImpl_RecreateSurfacesCallback);
1722 }
1723
1724 ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
1725 IUnknown* swapChainParent;
1726 TRACE("(%p) call back\n", pSwapChain);
1727
1728 IWineD3DSwapChain_GetParent(pSwapChain, &swapChainParent);
1729 IUnknown_Release(swapChainParent);
1730 return IUnknown_Release(swapChainParent);
1731 }
1732
1733 /*****************************************************************************
1734 * IDirectDrawImpl_CreateNewSurface
1735 *
1736 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
1737 * with the passed parameters.
1738 *
1739 * Params:
1740 * DDSD: Description of the surface to create
1741 * Surf: Address to store the interface pointer at
1742 *
1743 * Returns:
1744 * DD_OK on success
1745 *
1746 *****************************************************************************/
1747 static HRESULT
1748 IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This,
1749 DDSURFACEDESC2 *pDDSD,
1750 IDirectDrawSurfaceImpl **ppSurf,
1751 UINT level)
1752 {
1753 HRESULT hr;
1754 UINT Width, Height;
1755 WINED3DFORMAT Format = WINED3DFMT_UNKNOWN;
1756 DWORD Usage = 0;
1757 WINED3DSURFTYPE ImplType = This->ImplType;
1758 WINED3DSURFACE_DESC Desc;
1759 WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
1760
1761 if (TRACE_ON(ddraw))
1762 {
1763 TRACE(" (%p) Requesting surface desc :\n", This);
1764 DDRAW_dump_surface_desc(pDDSD);
1765 }
1766
1767 /* Select the surface type, if it wasn't choosen yet */
1768 if(ImplType == SURFACE_UNKNOWN)
1769 {
1770 /* Use GL Surfaces if a D3DDEVICE Surface is requested */
1771 if(pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
1772 {
1773 TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This);
1774 ImplType = SURFACE_OPENGL;
1775 }
1776
1777 /* Otherwise use GDI surfaces for now */
1778 else
1779 {
1780 TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This);
1781 ImplType = SURFACE_GDI;
1782 }
1783
1784 /* Policy if all surface implementations are available:
1785 * First, check if a default type was set with winecfg. If not,
1786 * try Xrender surfaces, and use them if they work. Next, check if
1787 * accelerated OpenGL is available, and use GL surfaces in this
1788 * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
1789 * was created, always use OpenGL surfaces.
1790 *
1791 * (Note: Xrender surfaces are not implemented for now, the
1792 * unaccelerated implementation uses GDI to render in Software)
1793 */
1794
1795 /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
1796 * be re-created. This could be done with IDirectDrawSurface7::Restore
1797 */
1798 This->ImplType = ImplType;
1799 }
1800 else
1801 {
1802 if ((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
1803 && (This->ImplType != SURFACE_OPENGL)
1804 && DefaultSurfaceType == SURFACE_UNKNOWN)
1805 {
1806 /* We have to change to OpenGL,
1807 * and re-create all WineD3DSurfaces
1808 */
1809 ImplType = SURFACE_OPENGL;
1810 This->ImplType = ImplType;
1811 TRACE("(%p) Re-creating all surfaces\n", This);
1812 IDirectDrawImpl_RecreateAllSurfaces(This);
1813 TRACE("(%p) Done recreating all surfaces\n", This);
1814 }
1815 else if(This->ImplType != SURFACE_OPENGL && pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
1816 {
1817 WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
1818 /* Do not fail surface creation, only fail 3D device creation */
1819 }
1820 }
1821
1822 if (!(pDDSD->ddsCaps.dwCaps & (DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY)) &&
1823 !((pDDSD->ddsCaps.dwCaps & DDSCAPS_TEXTURE) && (pDDSD->ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE)) )
1824 {
1825 /* Tests show surfaces without memory flags get these flags added right after creation. */
1826 pDDSD->ddsCaps.dwCaps |= DDSCAPS_LOCALVIDMEM | DDSCAPS_VIDEOMEMORY;
1827 }
1828 /* Get the correct wined3d usage */
1829 if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE |
1830 DDSCAPS_3DDEVICE ) )
1831 {
1832 Usage |= WINED3DUSAGE_RENDERTARGET;
1833
1834 pDDSD->ddsCaps.dwCaps |= DDSCAPS_VISIBLE;
1835 }
1836 if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_OVERLAY))
1837 {
1838 Usage |= WINED3DUSAGE_OVERLAY;
1839 }
1840 if(This->depthstencil || (pDDSD->ddsCaps.dwCaps & DDSCAPS_ZBUFFER) )
1841 {
1842 /* The depth stencil creation callback sets this flag.
1843 * Set the WineD3D usage to let it know that it's a depth
1844 * Stencil surface.
1845 */
1846 Usage |= WINED3DUSAGE_DEPTHSTENCIL;
1847 }
1848 if(pDDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
1849 {
1850 Pool = WINED3DPOOL_SYSTEMMEM;
1851 }
1852 else if(pDDSD->ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE)
1853 {
1854 Pool = WINED3DPOOL_MANAGED;
1855 /* Managed textures have the system memory flag set */
1856 pDDSD->ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
1857 }
1858 else if(pDDSD->ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY)
1859 {
1860 /* Videomemory adds localvidmem, this is mutually exclusive with systemmemory
1861 * and texturemanage
1862 */
1863 pDDSD->ddsCaps.dwCaps |= DDSCAPS_LOCALVIDMEM;
1864 }
1865
1866 Format = PixelFormat_DD2WineD3D(&pDDSD->u4.ddpfPixelFormat);
1867 if(Format == WINED3DFMT_UNKNOWN)
1868 {
1869 ERR("Unsupported / Unknown pixelformat\n");
1870 return DDERR_INVALIDPIXELFORMAT;
1871 }
1872
1873 /* Create the Surface object */
1874 *ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl));
1875 if(!*ppSurf)
1876 {
1877 ERR("(%p) Error allocating memory for a surface\n", This);
1878 return DDERR_OUTOFVIDEOMEMORY;
1879 }
1880 (*ppSurf)->lpVtbl = &IDirectDrawSurface7_Vtbl;
1881 (*ppSurf)->IDirectDrawSurface3_vtbl = &IDirectDrawSurface3_Vtbl;
1882 (*ppSurf)->IDirectDrawGammaControl_vtbl = &IDirectDrawGammaControl_Vtbl;
1883 (*ppSurf)->IDirect3DTexture2_vtbl = &IDirect3DTexture2_Vtbl;
1884 (*ppSurf)->IDirect3DTexture_vtbl = &IDirect3DTexture1_Vtbl;
1885 (*ppSurf)->ref = 1;
1886 (*ppSurf)->version = 7;
1887 TRACE("%p->version = %d\n", (*ppSurf), (*ppSurf)->version);
1888 (*ppSurf)->ddraw = This;
1889 (*ppSurf)->surface_desc.dwSize = sizeof(DDSURFACEDESC2);
1890 (*ppSurf)->surface_desc.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
1891 DD_STRUCT_COPY_BYSIZE(&(*ppSurf)->surface_desc, pDDSD);
1892
1893 /* Surface attachments */
1894 (*ppSurf)->next_attached = NULL;
1895 (*ppSurf)->first_attached = *ppSurf;
1896
1897 /* Needed to re-create the surface on an implementation change */
1898 (*ppSurf)->ImplType = ImplType;
1899
1900 /* For D3DDevice creation */
1901 (*ppSurf)->isRenderTarget = FALSE;
1902
1903 /* A trace message for debugging */
1904 TRACE("(%p) Created IDirectDrawSurface implementation structure at %p\n", This, *ppSurf);
1905
1906 /* Now create the WineD3D Surface */
1907 hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice, pDDSD->dwWidth, pDDSD->dwHeight, Format,
1908 TRUE /* Lockable */, FALSE /* Discard */, level, &(*ppSurf)->WineD3DSurface,
1909 Usage, Pool, WINED3DMULTISAMPLE_NONE, 0 /* MultiSampleQuality */, ImplType,
1910 (IUnknown *)*ppSurf, &ddraw_null_wined3d_parent_ops);
1911
1912 if(hr != D3D_OK)
1913 {
1914 ERR("IWineD3DDevice::CreateSurface failed. hr = %08x\n", hr);
1915 return hr;
1916 }
1917
1918 /* Increase the surface counter, and attach the surface */
1919 InterlockedIncrement(&This->surfaces);
1920 list_add_head(&This->surface_list, &(*ppSurf)->surface_list_entry);
1921
1922 /* Here we could store all created surfaces in the DirectDrawImpl structure,
1923 * But this could also be delegated to WineDDraw, as it keeps track of all its
1924 * resources. Not implemented for now, as there are more important things ;)
1925 */
1926
1927 /* Get the pixel format of the WineD3DSurface and store it.
1928 * Don't use the Format choosen above, WineD3D might have
1929 * changed it
1930 */
1931 (*ppSurf)->surface_desc.dwFlags |= DDSD_PIXELFORMAT;
1932 hr = IWineD3DSurface_GetDesc((*ppSurf)->WineD3DSurface, &Desc);
1933 if(hr != D3D_OK)
1934 {
1935 ERR("IWineD3DSurface::GetDesc failed\n");
1936 IDirectDrawSurface7_Release( (IDirectDrawSurface7 *) *ppSurf);
1937 return hr;
1938 }
1939
1940 Format = Desc.format;
1941 Width = Desc.width;
1942 Height = Desc.height;
1943
1944 if(Format == WINED3DFMT_UNKNOWN)
1945 {
1946 FIXME("IWineD3DSurface::GetDesc returned WINED3DFMT_UNKNOWN\n");
1947 }
1948 PixelFormat_WineD3DtoDD( &(*ppSurf)->surface_desc.u4.ddpfPixelFormat, Format);
1949
1950 /* Anno 1602 stores the pitch right after surface creation, so make sure it's there.
1951 * I can't LockRect() the surface here because if OpenGL surfaces are in use, the
1952 * WineD3DDevice might not be usable for 3D yet, so an extra method was created.
1953 * TODO: Test other fourcc formats
1954 */
1955 if(Format == WINED3DFMT_DXT1 || Format == WINED3DFMT_DXT2 || Format == WINED3DFMT_DXT3 ||
1956 Format == WINED3DFMT_DXT4 || Format == WINED3DFMT_DXT5)
1957 {
1958 (*ppSurf)->surface_desc.dwFlags |= DDSD_LINEARSIZE;
1959 if(Format == WINED3DFMT_DXT1)
1960 {
1961 (*ppSurf)->surface_desc.u1.dwLinearSize = max(4, Width) * max(4, Height) / 2;
1962 }
1963 else
1964 {
1965 (*ppSurf)->surface_desc.u1.dwLinearSize = max(4, Width) * max(4, Height);
1966 }
1967 }
1968 else
1969 {
1970 (*ppSurf)->surface_desc.dwFlags |= DDSD_PITCH;
1971 (*ppSurf)->surface_desc.u1.lPitch = IWineD3DSurface_GetPitch((*ppSurf)->WineD3DSurface);
1972 }
1973
1974 /* Application passed a color key? Set it! */
1975 if(pDDSD->dwFlags & DDSD_CKDESTOVERLAY)
1976 {
1977 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
1978 DDCKEY_DESTOVERLAY,
1979 (WINEDDCOLORKEY *) &pDDSD->u3.ddckCKDestOverlay);
1980 }
1981 if(pDDSD->dwFlags & DDSD_CKDESTBLT)
1982 {
1983 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
1984 DDCKEY_DESTBLT,
1985 (WINEDDCOLORKEY *) &pDDSD->ddckCKDestBlt);
1986 }
1987 if(pDDSD->dwFlags & DDSD_CKSRCOVERLAY)
1988 {
1989 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
1990 DDCKEY_SRCOVERLAY,
1991 (WINEDDCOLORKEY *) &pDDSD->ddckCKSrcOverlay);
1992 }
1993 if(pDDSD->dwFlags & DDSD_CKSRCBLT)
1994 {
1995 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
1996 DDCKEY_SRCBLT,
1997 (WINEDDCOLORKEY *) &pDDSD->ddckCKSrcBlt);
1998 }
1999 if ( pDDSD->dwFlags & DDSD_LPSURFACE)
2000 {
2001 hr = IWineD3DSurface_SetMem((*ppSurf)->WineD3DSurface, pDDSD->lpSurface);
2002 if(hr != WINED3D_OK)
2003 {
2004 /* No need for a trace here, wined3d does that for us */
2005 IDirectDrawSurface7_Release((IDirectDrawSurface7 *)*ppSurf);
2006 return hr;
2007 }
2008 }
2009
2010 return DD_OK;
2011 }
2012 /*****************************************************************************
2013 * CreateAdditionalSurfaces
2014 *
2015 * Creates a new mipmap chain.
2016 *
2017 * Params:
2018 * root: Root surface to attach the newly created chain to
2019 * count: number of surfaces to create
2020 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2021 * effects on the caller
2022 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2023 * creates an additional surface without the mipmapping flags
2024 *
2025 *****************************************************************************/
2026 static HRESULT
2027 CreateAdditionalSurfaces(IDirectDrawImpl *This,
2028 IDirectDrawSurfaceImpl *root,
2029 UINT count,
2030 DDSURFACEDESC2 DDSD,
2031 BOOL CubeFaceRoot)
2032 {
2033 UINT i, j, level = 0;
2034 HRESULT hr;
2035 IDirectDrawSurfaceImpl *last = root;
2036
2037 for(i = 0; i < count; i++)
2038 {
2039 IDirectDrawSurfaceImpl *object2 = NULL;
2040
2041 /* increase the mipmap level, but only if a mipmap is created
2042 * In this case, also halve the size
2043 */
2044 if(DDSD.ddsCaps.dwCaps & DDSCAPS_MIPMAP && !CubeFaceRoot)
2045 {
2046 level++;
2047 if(DDSD.dwWidth > 1) DDSD.dwWidth /= 2;
2048 if(DDSD.dwHeight > 1) DDSD.dwHeight /= 2;
2049 /* Set the mipmap sublevel flag according to msdn */
2050 DDSD.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
2051 }
2052 else
2053 {
2054 DDSD.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2055 }
2056 CubeFaceRoot = FALSE;
2057
2058 hr = IDirectDrawImpl_CreateNewSurface(This,
2059 &DDSD,
2060 &object2,
2061 level);
2062 if(hr != DD_OK)
2063 {
2064 return hr;
2065 }
2066
2067 /* Add the new surface to the complex attachment array */
2068 for(j = 0; j < MAX_COMPLEX_ATTACHED; j++)
2069 {
2070 if(last->complex_array[j]) continue;
2071 last->complex_array[j] = object2;
2072 break;
2073 }
2074 last = object2;
2075
2076 /* Remove the (possible) back buffer cap from the new surface description,
2077 * because only one surface in the flipping chain is a back buffer, one
2078 * is a front buffer, the others are just primary surfaces.
2079 */
2080 DDSD.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2081 }
2082 return DD_OK;
2083 }
2084
2085 /*****************************************************************************
2086 * IDirectDraw7::CreateSurface
2087 *
2088 * Creates a new IDirectDrawSurface object and returns its interface.
2089 *
2090 * The surface connections with wined3d are a bit tricky. Basically it works
2091 * like this:
2092 *
2093 * |------------------------| |-----------------|
2094 * | DDraw surface | | WineD3DSurface |
2095 * | | | |
2096 * | WineD3DSurface |-------------->| |
2097 * | Child |<------------->| Parent |
2098 * |------------------------| |-----------------|
2099 *
2100 * The DDraw surface is the parent of the wined3d surface, and it releases
2101 * the WineD3DSurface when the ddraw surface is destroyed.
2102 *
2103 * However, for all surfaces which can be in a container in WineD3D,
2104 * we have to do this. These surfaces are usually complex surfaces,
2105 * so this concerns primary surfaces with a front and a back buffer,
2106 * and textures.
2107 *
2108 * |------------------------| |-----------------|
2109 * | DDraw surface | | Container |
2110 * | | | |
2111 * | Child |<------------->| Parent |
2112 * | Texture |<------------->| |
2113 * | WineD3DSurface |<----| | Levels |<--|
2114 * | Complex connection | | | | |
2115 * |------------------------| | |-----------------| |
2116 * ^ | |
2117 * | | |
2118 * | | |
2119 * | |------------------| | |-----------------| |
2120 * | | IParent | |-------->| WineD3DSurface | |
2121 * | | | | | |
2122 * | | Child |<------------->| Parent | |
2123 * | | | | Container |<--|
2124 * | |------------------| |-----------------| |
2125 * | |
2126 * | |----------------------| |
2127 * | | DDraw surface 2 | |
2128 * | | | |
2129 * |<->| Complex root Child | |
2130 * | | Texture | |
2131 * | | WineD3DSurface |<----| |
2132 * | |----------------------| | |
2133 * | | |
2134 * | |---------------------| | |-----------------| |
2135 * | | IParent | |----->| WineD3DSurface | |
2136 * | | | | | |
2137 * | | Child |<---------->| Parent | |
2138 * | |---------------------| | Container |<--|
2139 * | |-----------------| |
2140 * | |
2141 * | ---More surfaces can follow--- |
2142 *
2143 * The reason is that the IWineD3DSwapchain(render target container)
2144 * and the IWineD3DTexure(Texture container) release the parents
2145 * of their surface's children, but by releasing the complex root
2146 * the surfaces which are complexly attached to it are destroyed
2147 * too. See IDirectDrawSurface::Release for a more detailed
2148 * explanation.
2149 *
2150 * Params:
2151 * DDSD: Description of the surface to create
2152 * Surf: Address to store the interface pointer at
2153 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2154 * aggregation, so it has to be NULL
2155 *
2156 * Returns:
2157 * DD_OK on success
2158 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2159 * DDERR_* if an error occurs
2160 *
2161 *****************************************************************************/
2162 static HRESULT WINAPI
2163 IDirectDrawImpl_CreateSurface(IDirectDraw7 *iface,
2164 DDSURFACEDESC2 *DDSD,
2165 IDirectDrawSurface7 **Surf,
2166 IUnknown *UnkOuter)
2167 {
2168 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
2169 IDirectDrawSurfaceImpl *object = NULL;
2170 HRESULT hr;
2171 LONG extra_surfaces = 0;
2172 DDSURFACEDESC2 desc2;
2173 WINED3DDISPLAYMODE Mode;
2174 const DWORD sysvidmem = DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY;
2175
2176 TRACE("(%p)->(%p,%p,%p)\n", This, DDSD, Surf, UnkOuter);
2177
2178 /* Some checks before we start */
2179 if (TRACE_ON(ddraw))
2180 {
2181 TRACE(" (%p) Requesting surface desc :\n", This);
2182 DDRAW_dump_surface_desc(DDSD);
2183 }
2184 EnterCriticalSection(&ddraw_cs);
2185
2186 if (UnkOuter != NULL)
2187 {
2188 FIXME("(%p) : outer != NULL?\n", This);
2189 LeaveCriticalSection(&ddraw_cs);
2190 return CLASS_E_NOAGGREGATION; /* unchecked */
2191 }
2192
2193 if (Surf == NULL)
2194 {
2195 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This);
2196 LeaveCriticalSection(&ddraw_cs);
2197 return E_POINTER; /* unchecked */
2198 }
2199
2200 if (!(DDSD->dwFlags & DDSD_CAPS))
2201 {
2202 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2203 DDSD->dwFlags |= DDSD_CAPS;
2204 }
2205
2206 if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
2207 {
2208 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2209 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2210 }
2211
2212 if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
2213 {
2214 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2215 WARN("(%p) Null surface pointer specified, ignore it!\n", This);
2216 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2217 }
2218
2219 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
2220 !(This->cooperative_level & DDSCL_EXCLUSIVE))
2221 {
2222 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", This);
2223 *Surf = NULL;
2224 LeaveCriticalSection(&ddraw_cs);
2225 return DDERR_NOEXCLUSIVEMODE;
2226 }
2227
2228 if(DDSD->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER)) {
2229 WARN("Application tried to create an explicit front or back buffer\n");
2230 LeaveCriticalSection(&ddraw_cs);
2231 return DDERR_INVALIDCAPS;
2232 }
2233
2234 if((DDSD->ddsCaps.dwCaps & sysvidmem) == sysvidmem)
2235 {
2236 /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
2237 WARN("Application tries to put the surface in both system and video memory\n");
2238 LeaveCriticalSection(&ddraw_cs);
2239 *Surf = NULL;
2240 return DDERR_INVALIDCAPS;
2241 }
2242
2243 /* Check cube maps but only if the size includes them */
2244 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2245 {
2246 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
2247 !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
2248 {
2249 WARN("Cube map faces requested without cube map flag\n");
2250 LeaveCriticalSection(&ddraw_cs);
2251 return DDERR_INVALIDCAPS;
2252 }
2253 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2254 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
2255 {
2256 WARN("Cube map without faces requested\n");
2257 LeaveCriticalSection(&ddraw_cs);
2258 return DDERR_INVALIDPARAMS;
2259 }
2260
2261 /* Quick tests confirm those can be created, but we don't do that yet */
2262 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2263 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
2264 {
2265 FIXME("Partial cube maps not supported yet\n");
2266 }
2267 }
2268
2269 /* According to the msdn this flag is ignored by CreateSurface */
2270 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2271 DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2272
2273 /* Modify some flags */
2274 memset(&desc2, 0, sizeof(desc2));
2275 desc2.dwSize = sizeof(desc2); /* For the struct copy */
2276 DD_STRUCT_COPY_BYSIZE(&desc2, DDSD);
2277 desc2.dwSize = sizeof(desc2); /* To override a possibly smaller size */
2278 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
2279
2280 /* Get the video mode from WineD3D - we will need it */
2281 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
2282 0, /* Swapchain 0 */
2283 &Mode);
2284 if(FAILED(hr))
2285 {
2286 ERR("Failed to read display mode from wined3d\n");
2287 switch(This->orig_bpp)
2288 {
2289 case 8:
2290 Mode.Format = WINED3DFMT_P8_UINT;
2291 break;
2292
2293 case 15:
2294 Mode.Format = WINED3DFMT_B5G5R5X1_UNORM;
2295 break;
2296
2297 case 16:
2298 Mode.Format = WINED3DFMT_B5G6R5_UNORM;
2299 break;
2300
2301 case 24:
2302 Mode.Format = WINED3DFMT_B8G8R8_UNORM;
2303 break;
2304
2305 case 32:
2306 Mode.Format = WINED3DFMT_B8G8R8X8_UNORM;
2307 break;
2308 }
2309 Mode.Width = This->orig_width;
2310 Mode.Height = This->orig_height;
2311 }
2312
2313 /* No pixelformat given? Use the current screen format */
2314 if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
2315 {
2316 desc2.dwFlags |= DDSD_PIXELFORMAT;
2317 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
2318
2319 /* Wait: It could be a Z buffer */
2320 if(desc2.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
2321 {
2322 switch(desc2.u2.dwMipMapCount) /* Who had this glorious idea? */
2323 {
2324 case 15:
2325 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_S1_UINT_D15_UNORM);
2326 break;
2327 case 16:
2328 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D16_UNORM);
2329 break;
2330 case 24:
2331 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_X8D24_UNORM);
2332 break;
2333 case 32:
2334 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D32_UNORM);
2335 break;
2336 default:
2337 ERR("Unknown Z buffer bit depth\n");
2338 }
2339 }
2340 else
2341 {
2342 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, Mode.Format);
2343 }
2344 }
2345
2346 /* No Width or no Height? Use the original screen size
2347 */
2348 if(!(desc2.dwFlags & DDSD_WIDTH) ||
2349 !(desc2.dwFlags & DDSD_HEIGHT) )
2350 {
2351 /* Invalid for non-render targets */
2352 if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
2353 {
2354 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2355 *Surf = NULL;
2356 LeaveCriticalSection(&ddraw_cs);
2357 return DDERR_INVALIDPARAMS;
2358 }
2359
2360 desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
2361 desc2.dwWidth = Mode.Width;
2362 desc2.dwHeight = Mode.Height;
2363 }
2364
2365 /* Mipmap count fixes */
2366 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2367 {
2368 if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
2369 {
2370 if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
2371 {
2372 /* Mipmap count is given, should not be 0 */
2373 if( desc2.u2.dwMipMapCount == 0 )
2374 {
2375 LeaveCriticalSection(&ddraw_cs);
2376 return DDERR_INVALIDPARAMS;
2377 }
2378 }
2379 else
2380 {
2381 /* Undocumented feature: Create sublevels until
2382 * either the width or the height is 1
2383 */
2384 DWORD min = desc2.dwWidth < desc2.dwHeight ?
2385 desc2.dwWidth : desc2.dwHeight;
2386 desc2.u2.dwMipMapCount = 0;
2387 while( min )
2388 {
2389 desc2.u2.dwMipMapCount += 1;
2390 min >>= 1;
2391 }
2392 }
2393 }
2394 else
2395 {
2396 /* Not-complex mipmap -> Mipmapcount = 1 */
2397 desc2.u2.dwMipMapCount = 1;
2398 }
2399 extra_surfaces = desc2.u2.dwMipMapCount - 1;
2400
2401 /* There's a mipmap count in the created surface in any case */
2402 desc2.dwFlags |= DDSD_MIPMAPCOUNT;
2403 }
2404 /* If no mipmap is given, the texture has only one level */
2405
2406 /* The first surface is a front buffer, the back buffer is created afterwards */
2407 if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
2408 {
2409 desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
2410 }
2411
2412 /* The root surface in a cube map is positive x */
2413 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2414 {
2415 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2416 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
2417 }
2418
2419 /* Create the first surface */
2420 hr = IDirectDrawImpl_CreateNewSurface(This, &desc2, &object, 0);
2421 if( hr != DD_OK)
2422 {
2423 ERR("IDirectDrawImpl_CreateNewSurface failed with %08x\n", hr);
2424 LeaveCriticalSection(&ddraw_cs);
2425 return hr;
2426 }
2427 object->is_complex_root = TRUE;
2428
2429 *Surf = (IDirectDrawSurface7 *)object;
2430
2431 /* Create Additional surfaces if necessary
2432 * This applies to Primary surfaces which have a back buffer count
2433 * set, but not to mipmap textures. In case of Mipmap textures,
2434 * wineD3D takes care of the creation of additional surfaces
2435 */
2436 if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
2437 {
2438 extra_surfaces = DDSD->u5.dwBackBufferCount;
2439 desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
2440 desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
2441 desc2.u5.dwBackBufferCount = 0;
2442 }
2443
2444 hr = DD_OK;
2445 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2446 {
2447 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2448 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ;
2449 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2450 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEZ;
2451 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ;
2452 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2453 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEZ;
2454 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY;
2455 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2456 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEY;
2457 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY;
2458 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2459 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEY;
2460 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX;
2461 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2462 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEX;
2463 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
2464 }
2465
2466 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces, desc2, FALSE);
2467 if(hr != DD_OK)
2468 {
2469 /* This destroys and possibly created surfaces too */
2470 IDirectDrawSurface_Release((IDirectDrawSurface7 *)object);
2471 LeaveCriticalSection(&ddraw_cs);
2472 return hr;
2473 }
2474
2475 /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
2476 * But attach the d3ddevice only if the currently created surface was
2477 * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
2478 * The only case I can think of where this doesn't apply is when a
2479 * 2D app was configured by the user to run with OpenGL and it didn't create
2480 * the render target as first surface. In this case the render target creation
2481 * will cause the 3D init.
2482 */
2483 if( (This->ImplType == SURFACE_OPENGL) && !(This->d3d_initialized) &&
2484 desc2.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE) )
2485 {
2486 IDirectDrawSurfaceImpl *target = object, *surface;
2487 struct list *entry;
2488
2489 /* Search for the primary to use as render target */
2490 LIST_FOR_EACH(entry, &This->surface_list)
2491 {
2492 surface = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
2493 if((surface->surface_desc.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER)) ==
2494 (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER))
2495 {
2496 /* found */
2497 target = surface;
2498 TRACE("Using primary %p as render target\n", target);
2499 break;
2500 }
2501 }
2502
2503 TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This, target);
2504 hr = IDirectDrawImpl_AttachD3DDevice(This, target);
2505 if(hr != D3D_OK)
2506 {
2507 IDirectDrawSurfaceImpl *release_surf;
2508 ERR("IDirectDrawImpl_AttachD3DDevice failed, hr = %x\n", hr);
2509 *Surf = NULL;
2510
2511 /* The before created surface structures are in an incomplete state here.
2512 * WineD3D holds the reference on the IParents, and it released them on the failure
2513 * already. So the regular release method implementation would fail on the attempt
2514 * to destroy either the IParents or the swapchain. So free the surface here.
2515 * The surface structure here is a list, not a tree, because onscreen targets
2516 * cannot be cube textures
2517 */
2518 while(object)
2519 {
2520 release_surf = object;
2521 object = object->complex_array[0];
2522 IDirectDrawSurfaceImpl_Destroy(release_surf);
2523 }
2524 LeaveCriticalSection(&ddraw_cs);
2525 return hr;
2526 }
2527 } else if(!(This->d3d_initialized) && desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) {
2528 IDirectDrawImpl_CreateGDISwapChain(This, object);
2529 }
2530
2531 /* Addref the ddraw interface to keep an reference for each surface */
2532 IDirectDraw7_AddRef(iface);
2533 object->ifaceToRelease = (IUnknown *) iface;
2534
2535 /* Create a WineD3DTexture if a texture was requested */
2536 if(desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
2537 {
2538 UINT levels;
2539 WINED3DFORMAT Format;
2540 WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
2541
2542 This->tex_root = object;
2543
2544 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2545 {
2546 /* a mipmap is created, create enough levels */
2547 levels = desc2.u2.dwMipMapCount;
2548 }
2549 else
2550 {
2551 /* No mipmap is created, create one level */
2552 levels = 1;
2553 }
2554
2555 /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
2556 if(DDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
2557 {
2558 Pool = WINED3DPOOL_SYSTEMMEM;
2559 }
2560 /* Should I forward the MANAGED cap to the managed pool ? */
2561
2562 /* Get the format. It's set already by CreateNewSurface */
2563 Format = PixelFormat_DD2WineD3D(&object->surface_desc.u4.ddpfPixelFormat);
2564
2565 /* The surfaces are already created, the callback only
2566 * passes the IWineD3DSurface to WineD3D
2567 */
2568 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2569 {
2570 hr = IWineD3DDevice_CreateCubeTexture(This->wineD3DDevice, DDSD->dwWidth /* Edgelength */,
2571 levels, 0 /* usage */, Format, Pool, (IWineD3DCubeTexture **)&object->wineD3DTexture,
2572 (IUnknown *)object, &ddraw_null_wined3d_parent_ops);
2573 }
2574 else
2575 {
2576 hr = IWineD3DDevice_CreateTexture(This->wineD3DDevice, DDSD->dwWidth, DDSD->dwHeight, levels,
2577 0 /* usage */, Format, Pool, (IWineD3DTexture **)&object->wineD3DTexture,
2578 (IUnknown *)object, &ddraw_null_wined3d_parent_ops);
2579 }
2580 This->tex_root = NULL;
2581 }
2582
2583 LeaveCriticalSection(&ddraw_cs);
2584 return hr;
2585 }
2586
2587 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
2588 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
2589
2590 static BOOL
2591 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
2592 const DDPIXELFORMAT *provided)
2593 {
2594 /* Some flags must be present in both or neither for a match. */
2595 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
2596 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
2597 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
2598
2599 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2600 return FALSE;
2601
2602 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
2603 return FALSE;
2604
2605 if (requested->dwFlags & DDPF_FOURCC)
2606 if (requested->dwFourCC != provided->dwFourCC)
2607 return FALSE;
2608
2609 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
2610 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2611 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
2612 return FALSE;
2613
2614 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2615 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2616 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
2617 return FALSE;
2618
2619 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
2620 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
2621 return FALSE;
2622
2623 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
2624 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2625 |DDPF_BUMPDUDV))
2626 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
2627 return FALSE;
2628
2629 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
2630 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
2631 return FALSE;
2632
2633 return TRUE;
2634 }
2635
2636 static BOOL
2637 IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested,
2638 const DDSURFACEDESC2* provided)
2639 {
2640 struct compare_info
2641 {
2642 DWORD flag;
2643 ptrdiff_t offset;
2644 size_t size;
2645 };
2646
2647 #define CMP(FLAG, FIELD) \
2648 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
2649 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
2650
2651 static const struct compare_info compare[] =
2652 {
2653 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
2654 CMP(BACKBUFFERCOUNT, u5.dwBackBufferCount),
2655 CMP(CAPS, ddsCaps),
2656 CMP(CKDESTBLT, ddckCKDestBlt),
2657 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
2658 CMP(CKSRCBLT, ddckCKSrcBlt),
2659 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
2660 CMP(HEIGHT, dwHeight),
2661 CMP(LINEARSIZE, u1 /* dwLinearSize */),
2662 CMP(LPSURFACE, lpSurface),
2663 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
2664 CMP(PITCH, u1 /* lPitch */),
2665 /* PIXELFORMAT: manual */
2666 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
2667 CMP(TEXTURESTAGE, dwTextureStage),
2668 CMP(WIDTH, dwWidth),
2669 /* ZBUFFERBITDEPTH: "obsolete" */
2670 };
2671
2672 #undef CMP
2673
2674 unsigned int i;
2675
2676 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2677 return FALSE;
2678
2679 for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
2680 {
2681 if (requested->dwFlags & compare[i].flag
2682 && memcmp((const char *)provided + compare[i].offset,
2683 (const char *)requested + compare[i].offset,
2684 compare[i].size) != 0)
2685 return FALSE;
2686 }
2687
2688 if (requested->dwFlags & DDSD_PIXELFORMAT)
2689 {
2690 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
2691 &provided->u4.ddpfPixelFormat))
2692 return FALSE;
2693 }
2694
2695 return TRUE;
2696 }
2697
2698 #undef DDENUMSURFACES_SEARCHTYPE
2699 #undef DDENUMSURFACES_MATCHTYPE
2700
2701 /*****************************************************************************
2702 * IDirectDraw7::EnumSurfaces
2703 *
2704 * Loops through all surfaces attached to this device and calls the
2705 * application callback. This can't be relayed to WineD3DDevice,
2706 * because some WineD3DSurfaces' parents are IParent objects
2707 *
2708 * Params:
2709 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
2710 * DDSD: Description to filter for
2711 * Context: Application-provided pointer, it's passed unmodified to the
2712 * Callback function
2713 * Callback: Address to call for each surface
2714 *
2715 * Returns:
2716 * DDERR_INVALIDPARAMS if the callback is NULL
2717 * DD_OK on success
2718 *
2719 *****************************************************************************/
2720 static HRESULT WINAPI
2721 IDirectDrawImpl_EnumSurfaces(IDirectDraw7 *iface,
2722 DWORD Flags,
2723 DDSURFACEDESC2 *DDSD,
2724 void *Context,
2725 LPDDENUMSURFACESCALLBACK7 Callback)
2726 {
2727 /* The surface enumeration is handled by WineDDraw,
2728 * because it keeps track of all surfaces attached to
2729 * it. The filtering is done by our callback function,
2730 * because WineDDraw doesn't handle ddraw-like surface
2731 * caps structures
2732 */
2733 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
2734 IDirectDrawSurfaceImpl *surf;
2735 BOOL all, nomatch;
2736 DDSURFACEDESC2 desc;
2737 struct list *entry, *entry2;
2738
2739 all = Flags & DDENUMSURFACES_ALL;
2740 nomatch = Flags & DDENUMSURFACES_NOMATCH;
2741
2742 TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, DDSD, Context, Callback);
2743 EnterCriticalSection(&ddraw_cs);
2744
2745 if(!Callback)
2746 {
2747 LeaveCriticalSection(&ddraw_cs);
2748 return DDERR_INVALIDPARAMS;
2749 }
2750
2751 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
2752 LIST_FOR_EACH_SAFE(entry, entry2, &This->surface_list)
2753 {
2754 surf = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
2755 if (all || (nomatch != IDirectDrawImpl_DDSD_Match(DDSD, &surf->surface_desc)))
2756 {
2757 desc = surf->surface_desc;
2758 IDirectDrawSurface7_AddRef((IDirectDrawSurface7 *)surf);
2759 if (Callback((IDirectDrawSurface7 *)surf, &desc, Context) != DDENUMRET_OK)
2760 {
2761 LeaveCriticalSection(&ddraw_cs);
2762 return DD_OK;
2763 }
2764 }
2765 }
2766 LeaveCriticalSection(&ddraw_cs);
2767 return DD_OK;
2768 }
2769
2770 static HRESULT WINAPI
2771 findRenderTarget(IDirectDrawSurface7 *surface,
2772 DDSURFACEDESC2 *desc,
2773 void *ctx)
2774 {
2775 IDirectDrawSurfaceImpl *surf = (IDirectDrawSurfaceImpl *)surface;
2776 IDirectDrawSurfaceImpl **target = ctx;
2777
2778 if(!surf->isRenderTarget) {
2779 *target = surf;
2780 IDirectDrawSurface7_Release(surface);
2781 return DDENUMRET_CANCEL;
2782 }
2783
2784 /* Recurse into the surface tree */
2785 IDirectDrawSurface7_EnumAttachedSurfaces(surface, ctx, findRenderTarget);
2786
2787 IDirectDrawSurface7_Release(surface);
2788 if(*target) return DDENUMRET_CANCEL;
2789 else return DDENUMRET_OK; /* Continue with the next neighbor surface */
2790 }
2791
2792 static HRESULT IDirectDrawImpl_CreateGDISwapChain(IDirectDrawImpl *This,
2793 IDirectDrawSurfaceImpl *primary) {
2794 HRESULT hr;
2795 WINED3DPRESENT_PARAMETERS presentation_parameters;
2796 HWND window;
2797
2798 window = This->dest_window;
2799
2800 memset(&presentation_parameters, 0, sizeof(presentation_parameters));
2801
2802 /* Use the surface description for the device parameters, not the
2803 * Device settings. The app might render to an offscreen surface
2804 */
2805 presentation_parameters.BackBufferWidth = primary->surface_desc.dwWidth;
2806 presentation_parameters.BackBufferHeight = primary->surface_desc.dwHeight;
2807 presentation_parameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2808 presentation_parameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT) ? primary->surface_desc.u5.dwBackBufferCount : 0;
2809 presentation_parameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
2810 presentation_parameters.MultiSampleQuality = 0;
2811 presentation_parameters.SwapEffect = WINED3DSWAPEFFECT_FLIP;
2812 presentation_parameters.hDeviceWindow = window;
2813 presentation_parameters.Windowed = !(This->cooperative_level & DDSCL_FULLSCREEN);
2814 presentation_parameters.EnableAutoDepthStencil = FALSE; /* Not on GDI swapchains */
2815 presentation_parameters.AutoDepthStencilFormat = 0;
2816 presentation_parameters.Flags = 0;
2817 presentation_parameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT; /* Default rate: It's already set */
2818 presentation_parameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
2819
2820 This->d3d_target = primary;
2821 hr = IWineD3DDevice_InitGDI(This->wineD3DDevice, &presentation_parameters);
2822 This->d3d_target = NULL;
2823
2824 if (hr != D3D_OK)
2825 {
2826 FIXME("(%p) call to IWineD3DDevice_InitGDI failed\n", This);
2827 primary->wineD3DSwapChain = NULL;
2828 }
2829 return hr;
2830 }
2831
2832 /*****************************************************************************
2833 * IDirectDrawImpl_AttachD3DDevice
2834 *
2835 * Initializes the D3D capabilities of WineD3D
2836 *
2837 * Params:
2838 * primary: The primary surface for D3D
2839 *
2840 * Returns
2841 * DD_OK on success,
2842 * DDERR_* otherwise
2843 *
2844 *****************************************************************************/
2845 static HRESULT
2846 IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This,
2847 IDirectDrawSurfaceImpl *primary)
2848 {
2849 HRESULT hr;
2850 HWND window = This->dest_window;
2851
2852 WINED3DPRESENT_PARAMETERS localParameters;
2853
2854 TRACE("(%p)->(%p)\n", This, primary);
2855
2856 /* If there's no window, create a hidden window. WineD3D needs it */
2857 if(window == 0 || window == GetDesktopWindow())
2858 {
2859 window = CreateWindowExA(0, This->classname, "Hidden D3D Window",
2860 WS_DISABLED, 0, 0,
2861 GetSystemMetrics(SM_CXSCREEN),
2862 GetSystemMetrics(SM_CYSCREEN),
2863 NULL, NULL, GetModuleHandleA(0), NULL);
2864
2865 ShowWindow(window, SW_HIDE); /* Just to be sure */
2866 WARN("(%p) No window for the Direct3DDevice, created a hidden window. HWND=%p\n", This, window);
2867 }
2868 else
2869 {
2870 TRACE("(%p) Using existing window %p for Direct3D rendering\n", This, window);
2871 }
2872 This->d3d_window = window;
2873
2874 /* Store the future Render Target surface */
2875 This->d3d_target = primary;
2876
2877 /* Use the surface description for the device parameters, not the
2878 * Device settings. The app might render to an offscreen surface
2879 */
2880 localParameters.BackBufferWidth = primary->surface_desc.dwWidth;
2881 localParameters.BackBufferHeight = primary->surface_desc.dwHeight;
2882 localParameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2883 localParameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT) ? primary->surface_desc.u5.dwBackBufferCount : 0;
2884 localParameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
2885 localParameters.MultiSampleQuality = 0;
2886 localParameters.SwapEffect = WINED3DSWAPEFFECT_COPY;
2887 localParameters.hDeviceWindow = window;
2888 localParameters.Windowed = !(This->cooperative_level & DDSCL_FULLSCREEN);
2889 localParameters.EnableAutoDepthStencil = TRUE;
2890 localParameters.AutoDepthStencilFormat = WINED3DFMT_D16_UNORM;
2891 localParameters.Flags = 0;
2892 localParameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT; /* Default rate: It's already set */
2893 localParameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
2894
2895 TRACE("Passing mode %d\n", localParameters.BackBufferFormat);
2896
2897 /* Set this NOW, otherwise creating the depth stencil surface will cause a
2898 * recursive loop until ram or emulated video memory is full
2899 */
2900 This->d3d_initialized = TRUE;
2901
2902 hr = IWineD3DDevice_Init3D(This->wineD3DDevice, &localParameters);
2903 if(FAILED(hr))
2904 {
2905 This->d3d_target = NULL;
2906 This->d3d_initialized = FALSE;
2907 return hr;
2908 }
2909
2910 This->declArraySize = 2;
2911 This->decls = HeapAlloc(GetProcessHeap(),
2912 HEAP_ZERO_MEMORY,
2913 sizeof(*This->decls) * This->declArraySize);
2914 if(!This->decls)
2915 {
2916 ERR("Error allocating an array for the converted vertex decls\n");
2917 This->declArraySize = 0;
2918 hr = IWineD3DDevice_Uninit3D(This->wineD3DDevice, D3D7CB_DestroySwapChain);
2919 return E_OUTOFMEMORY;
2920 }
2921
2922 /* Create an Index Buffer parent */
2923 TRACE("(%p) Successfully initialized 3D\n", This);
2924 return DD_OK;
2925 }
2926
2927 /*****************************************************************************
2928 * DirectDrawCreateClipper (DDRAW.@)
2929 *
2930 * Creates a new IDirectDrawClipper object.
2931 *
2932 * Params:
2933 * Clipper: Address to write the interface pointer to
2934 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
2935 * NULL
2936 *
2937 * Returns:
2938 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2939 * E_OUTOFMEMORY if allocating the object failed
2940 *
2941 *****************************************************************************/
2942 HRESULT WINAPI
2943 DirectDrawCreateClipper(DWORD Flags,
2944 LPDIRECTDRAWCLIPPER *Clipper,
2945 IUnknown *UnkOuter)
2946 {
2947 IDirectDrawClipperImpl* object;
2948 TRACE("(%08x,%p,%p)\n", Flags, Clipper, UnkOuter);
2949
2950 EnterCriticalSection(&ddraw_cs);
2951 if (UnkOuter != NULL)
2952 {
2953 LeaveCriticalSection(&ddraw_cs);
2954 return CLASS_E_NOAGGREGATION;
2955 }
2956
2957 if (!LoadWineD3D())
2958 {
2959 LeaveCriticalSection(&ddraw_cs);
2960 return DDERR_NODIRECTDRAWSUPPORT;
2961 }
2962
2963 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
2964 sizeof(IDirectDrawClipperImpl));
2965 if (object == NULL)
2966 {
2967 LeaveCriticalSection(&ddraw_cs);
2968 return E_OUTOFMEMORY;
2969 }
2970
2971 object->lpVtbl = &IDirectDrawClipper_Vtbl;
2972 object->ref = 1;
2973 object->wineD3DClipper = pWineDirect3DCreateClipper((IUnknown *) object);
2974 if(!object->wineD3DClipper)
2975 {
2976 HeapFree(GetProcessHeap(), 0, object);
2977 LeaveCriticalSection(&ddraw_cs);
2978 return E_OUTOFMEMORY;
2979 }
2980
2981 *Clipper = (IDirectDrawClipper *) object;
2982 LeaveCriticalSection(&ddraw_cs);
2983 return DD_OK;
2984 }
2985
2986 /*****************************************************************************
2987 * IDirectDraw7::CreateClipper
2988 *
2989 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
2990 *
2991 *****************************************************************************/
2992 static HRESULT WINAPI
2993 IDirectDrawImpl_CreateClipper(IDirectDraw7 *iface,
2994 DWORD Flags,
2995 IDirectDrawClipper **Clipper,
2996 IUnknown *UnkOuter)
2997 {
2998 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
2999 TRACE("(%p)->(%x,%p,%p)\n", This, Flags, Clipper, UnkOuter);
3000 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3001 }
3002
3003 /*****************************************************************************
3004 * IDirectDraw7::CreatePalette
3005 *
3006 * Creates a new IDirectDrawPalette object
3007 *
3008 * Params:
3009 * Flags: The flags for the new clipper
3010 * ColorTable: Color table to assign to the new clipper
3011 * Palette: Address to write the interface pointer to
3012 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3013 * NULL
3014 *
3015 * Returns:
3016 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3017 * E_OUTOFMEMORY if allocating the object failed
3018 *
3019 *****************************************************************************/
3020 static HRESULT WINAPI
3021 IDirectDrawImpl_CreatePalette(IDirectDraw7 *iface,
3022 DWORD Flags,
3023 PALETTEENTRY *ColorTable,
3024 IDirectDrawPalette **Palette,
3025 IUnknown *pUnkOuter)
3026 {
3027 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
3028 IDirectDrawPaletteImpl *object;
3029 HRESULT hr = DDERR_GENERIC;
3030 TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, ColorTable, Palette, pUnkOuter);
3031
3032 EnterCriticalSection(&ddraw_cs);
3033 if(pUnkOuter != NULL)
3034 {
3035 WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter);
3036 LeaveCriticalSection(&ddraw_cs);
3037 return CLASS_E_NOAGGREGATION;
3038 }
3039
3040 /* The refcount test shows that a cooplevel is required for this */
3041 if(!This->cooperative_level)
3042 {
3043 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3044 LeaveCriticalSection(&ddraw_cs);
3045 return DDERR_NOCOOPERATIVELEVELSET;
3046 }
3047
3048 object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl));
3049 if(!object)
3050 {
3051 ERR("Out of memory when allocating memory for a palette implementation\n");
3052 LeaveCriticalSection(&ddraw_cs);
3053 return E_OUTOFMEMORY;
3054 }
3055
3056 object->lpVtbl = &IDirectDrawPalette_Vtbl;
3057 object->ref = 1;
3058 object->ddraw_owner = This;
3059
3060 hr = IWineD3DDevice_CreatePalette(This->wineD3DDevice, Flags,
3061 ColorTable, &object->wineD3DPalette, (IUnknown *)object);
3062 if(hr != DD_OK)
3063 {
3064 HeapFree(GetProcessHeap(), 0, object);
3065 LeaveCriticalSection(&ddraw_cs);
3066 return hr;
3067 }
3068
3069 IDirectDraw7_AddRef(iface);
3070 object->ifaceToRelease = (IUnknown *) iface;
3071 *Palette = (IDirectDrawPalette *)object;
3072 LeaveCriticalSection(&ddraw_cs);
3073 return DD_OK;
3074 }
3075
3076 /*****************************************************************************
3077 * IDirectDraw7::DuplicateSurface
3078 *
3079 * Duplicates a surface. The surface memory points to the same memory as
3080 * the original surface, and it's released when the last surface referencing
3081 * it is released. I guess that's beyond Wine's surface management right now
3082 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3083 * test application to implement this)
3084 *
3085 * Params:
3086 * Src: Address of the source surface
3087 * Dest: Address to write the new surface pointer to
3088 *
3089 * Returns:
3090 * See IDirectDraw7::CreateSurface
3091 *
3092 *****************************************************************************/
3093 static HRESULT WINAPI
3094 IDirectDrawImpl_DuplicateSurface(IDirectDraw7 *iface,
3095 IDirectDrawSurface7 *Src,
3096 IDirectDrawSurface7 **Dest)
3097 {
3098 IDirectDrawImpl *This = (IDirectDrawImpl *)iface;
3099 IDirectDrawSurfaceImpl *Surf = (IDirectDrawSurfaceImpl *)Src;
3100
3101 FIXME("(%p)->(%p,%p)\n", This, Surf, Dest);
3102
3103 /* For now, simply create a new, independent surface */
3104 return IDirectDraw7_CreateSurface(iface,
3105 &Surf->surface_desc,
3106 Dest,
3107 NULL);
3108 }
3109
3110 /*****************************************************************************
3111 * IDirectDraw7 VTable
3112 *****************************************************************************/
3113 const IDirectDraw7Vtbl IDirectDraw7_Vtbl =
3114 {
3115 /*** IUnknown ***/
3116 IDirectDrawImpl_QueryInterface,
3117 IDirectDrawImpl_AddRef,
3118 IDirectDrawImpl_Release,
3119 /*** IDirectDraw ***/
3120 IDirectDrawImpl_Compact,
3121 IDirectDrawImpl_CreateClipper,
3122 IDirectDrawImpl_CreatePalette,
3123 IDirectDrawImpl_CreateSurface,
3124 IDirectDrawImpl_DuplicateSurface,
3125 IDirectDrawImpl_EnumDisplayModes,
3126 IDirectDrawImpl_EnumSurfaces,
3127 IDirectDrawImpl_FlipToGDISurface,
3128 IDirectDrawImpl_GetCaps,
3129 IDirectDrawImpl_GetDisplayMode,
3130 IDirectDrawImpl_GetFourCCCodes,
3131 IDirectDrawImpl_GetGDISurface,
3132 IDirectDrawImpl_GetMonitorFrequency,
3133 IDirectDrawImpl_GetScanLine,
3134 IDirectDrawImpl_GetVerticalBlankStatus,
3135 IDirectDrawImpl_Initialize,
3136 IDirectDrawImpl_RestoreDisplayMode,
3137 IDirectDrawImpl_SetCooperativeLevel,
3138 IDirectDrawImpl_SetDisplayMode,
3139 IDirectDrawImpl_WaitForVerticalBlank,
3140 /*** IDirectDraw2 ***/
3141 IDirectDrawImpl_GetAvailableVidMem,
3142 /*** IDirectDraw3 ***/
3143 IDirectDrawImpl_GetSurfaceFromDC,
3144 /*** IDirectDraw4 ***/
3145 IDirectDrawImpl_RestoreAllSurfaces,
3146 IDirectDrawImpl_TestCooperativeLevel,
3147 IDirectDrawImpl_GetDeviceIdentifier,
3148 /*** IDirectDraw7 ***/
3149 IDirectDrawImpl_StartModeTest,
3150 IDirectDrawImpl_EvaluateMode
3151 };
3152
3153 /*****************************************************************************
3154 * IDirectDrawImpl_FindDecl
3155 *
3156 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
3157 * if none was found.
3158 *
3159 * This function is in ddraw.c and the DDraw object space because D3D7
3160 * vertex buffers are created using the IDirect3D interface to the ddraw
3161 * object, so they can be valid across D3D devices(theoretically. The ddraw
3162 * object also owns the wined3d device
3163 *
3164 * Parameters:
3165 * This: Device
3166 * fvf: Fvf to find the decl for
3167 *
3168 * Returns:
3169 * NULL in case of an error, the IWineD3DVertexDeclaration interface for the
3170 * fvf otherwise.
3171 *
3172 *****************************************************************************/
3173 IWineD3DVertexDeclaration *
3174 IDirectDrawImpl_FindDecl(IDirectDrawImpl *This,
3175 DWORD fvf)
3176 {
3177 HRESULT hr;
3178 IWineD3DVertexDeclaration* pDecl = NULL;
3179 int p, low, high; /* deliberately signed */
3180 struct FvfToDecl *convertedDecls = This->decls;
3181
3182 TRACE("Searching for declaration for fvf %08x... ", fvf);
3183
3184 low = 0;
3185 high = This->numConvertedDecls - 1;
3186 while(low <= high) {
3187 p = (low + high) >> 1;
3188 TRACE("%d ", p);
3189 if(convertedDecls[p].fvf == fvf) {
3190 TRACE("found %p\n", convertedDecls[p].decl);
3191 return convertedDecls[p].decl;
3192 } else if(convertedDecls[p].fvf < fvf) {
3193 low = p + 1;
3194 } else {
3195 high = p - 1;
3196 }
3197 }
3198 TRACE("not found. Creating and inserting at position %d.\n", low);
3199
3200 hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(This->wineD3DDevice, &pDecl,
3201 (IUnknown *)This, &ddraw_null_wined3d_parent_ops, fvf);
3202 if (hr != S_OK) return NULL;
3203
3204 if(This->declArraySize == This->numConvertedDecls) {
3205 int grow = max(This->declArraySize / 2, 8);
3206 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
3207 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
3208 if(!convertedDecls) {
3209 /* This will destroy it */
3210 IWineD3DVertexDeclaration_Release(pDecl);
3211 return NULL;
3212 }
3213 This->decls = convertedDecls;
3214 This->declArraySize += grow;
3215 }
3216
3217 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
3218 convertedDecls[low].decl = pDecl;
3219 convertedDecls[low].fvf = fvf;
3220 This->numConvertedDecls++;
3221
3222 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
3223 return pDecl;
3224 }
3225
3226 /* IWineD3DDeviceParent IUnknown methods */
3227
3228 static inline struct IDirectDrawImpl *ddraw_from_device_parent(IWineD3DDeviceParent *iface)
3229 {
3230 return (struct IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(struct IDirectDrawImpl, device_parent_vtbl));
3231 }
3232
3233 static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
3234 {
3235 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3236 return IDirectDrawImpl_QueryInterface((IDirectDraw7 *)This, riid, object);
3237 }
3238
3239 static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
3240 {
3241 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3242 return IDirectDrawImpl_AddRef((IDirectDraw7 *)This);
3243 }
3244
3245 static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
3246 {
3247 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3248 return IDirectDrawImpl_Release((IDirectDraw7 *)This);
3249 }
3250
3251 /* IWineD3DDeviceParent methods */
3252
3253 static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
3254 {
3255 TRACE("iface %p, device %p\n", iface, device);
3256 }
3257
3258 static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
3259 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, DWORD usage,
3260 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
3261 {
3262 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3263 IDirectDrawSurfaceImpl *surf = NULL;
3264 UINT i = 0;
3265 DDSCAPS2 searchcaps = This->tex_root->surface_desc.ddsCaps;
3266
3267 TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
3268 "\tpool %#x, level %u, face %u, surface %p\n",
3269 iface, superior, width, height, format, usage, pool, level, face, surface);
3270
3271 searchcaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
3272 switch(face)
3273 {
3274 case WINED3DCUBEMAP_FACE_POSITIVE_X:
3275 TRACE("Asked for positive x\n");
3276 if (searchcaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3277 {
3278 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
3279 }
3280 surf = This->tex_root; break;
3281 case WINED3DCUBEMAP_FACE_NEGATIVE_X:
3282 TRACE("Asked for negative x\n");
3283 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; break;
3284 case WINED3DCUBEMAP_FACE_POSITIVE_Y:
3285 TRACE("Asked for positive y\n");
3286 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; break;
3287 case WINED3DCUBEMAP_FACE_NEGATIVE_Y:
3288 TRACE("Asked for negative y\n");
3289 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; break;
3290 case WINED3DCUBEMAP_FACE_POSITIVE_Z:
3291 TRACE("Asked for positive z\n");
3292 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; break;
3293 case WINED3DCUBEMAP_FACE_NEGATIVE_Z:
3294 TRACE("Asked for negative z\n");
3295 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; break;
3296 default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
3297 }
3298
3299 if (!surf)
3300 {
3301 IDirectDrawSurface7 *attached;
3302 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)This->tex_root, &searchcaps, &attached);
3303 surf = (IDirectDrawSurfaceImpl *)attached;
3304 IDirectDrawSurface7_Release(attached);
3305 }
3306 if (!surf) ERR("root search surface not found\n");
3307
3308 /* Find the wanted mipmap. There are enough mipmaps in the chain */
3309 while (i < level)
3310 {
3311 IDirectDrawSurface7 *attached;
3312 IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)surf, &searchcaps, &attached);
3313 if(!attached) ERR("Surface not found\n");
3314 surf = (IDirectDrawSurfaceImpl *)attached;
3315 IDirectDrawSurface7_Release(attached);
3316 ++i;
3317 }
3318
3319 /* Return the surface */
3320 *surface = surf->WineD3DSurface;
3321 IWineD3DSurface_AddRef(*surface);
3322
3323 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, surf);
3324
3325 return D3D_OK;
3326 }
3327
3328 static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
3329 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
3330 DWORD multisample_quality, BOOL lockable, IWineD3DSurface **surface)
3331 {
3332 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3333 IDirectDrawSurfaceImpl *d3d_surface = This->d3d_target;
3334 IDirectDrawSurfaceImpl *target = NULL;
3335
3336 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3337 "\tmultisample_quality %u, lockable %u, surface %p\n",
3338 iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface);
3339
3340 if (d3d_surface->isRenderTarget)
3341 {
3342 IDirectDrawSurface7_EnumAttachedSurfaces((IDirectDrawSurface7 *)d3d_surface, &target, findRenderTarget);
3343 }
3344 else
3345 {
3346 target = d3d_surface;
3347 }
3348
3349 if (!target)
3350 {
3351 target = This->d3d_target;
3352 ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This);
3353 }
3354
3355 /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
3356
3357 *surface = target->WineD3DSurface;
3358 IWineD3DSurface_AddRef(*surface);
3359 target->isRenderTarget = TRUE;
3360
3361 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, d3d_surface);
3362
3363 return D3D_OK;
3364 }
3365
3366 static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
3367 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
3368 DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
3369 {
3370 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3371 IDirectDrawSurfaceImpl *ddraw_surface;
3372 DDSURFACEDESC2 ddsd;
3373 HRESULT hr;
3374
3375 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3376 "\tmultisample_quality %u, discard %u, surface %p\n",
3377 iface, superior, width, height, format, multisample_type, multisample_quality, discard, surface);
3378
3379 *surface = NULL;
3380
3381 /* Create a DirectDraw surface */
3382 memset(&ddsd, 0, sizeof(ddsd));
3383 ddsd.dwSize = sizeof(ddsd);
3384 ddsd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
3385 ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
3386 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
3387 ddsd.dwHeight = height;
3388 ddsd.dwWidth = width;
3389 if (format)
3390 {
3391 PixelFormat_WineD3DtoDD(&ddsd.u4.ddpfPixelFormat, format);
3392 }
3393 else
3394 {
3395 ddsd.dwFlags ^= DDSD_PIXELFORMAT;
3396 }
3397
3398 This->depthstencil = TRUE;
3399 hr = IDirectDraw7_CreateSurface((IDirectDraw7 *)This, &ddsd, (IDirectDrawSurface7 **)&ddraw_surface, NULL);
3400 This->depthstencil = FALSE;
3401 if(FAILED(hr))
3402 {
3403 ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This, hr);
3404 return hr;
3405 }
3406
3407 *surface = ddraw_surface->WineD3DSurface;
3408 IWineD3DSurface_AddRef(*surface);
3409 IDirectDrawSurface7_Release((IDirectDrawSurface7 *)ddraw_surface);
3410
3411 return D3D_OK;
3412 }
3413
3414 static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
3415 IUnknown *superior, UINT width, UINT height, UINT depth, WINED3DFORMAT format,
3416 WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
3417 {
3418 TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
3419 iface, superior, width, height, depth, format, pool, usage, volume);
3420
3421 ERR("Not implemented!\n");
3422
3423 return E_NOTIMPL;
3424 }
3425
3426 static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
3427 WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
3428 {
3429 struct IDirectDrawImpl *This = ddraw_from_device_parent(iface);
3430 IDirectDrawSurfaceImpl *iterator;
3431 IParentImpl *object;
3432 HRESULT hr;
3433
3434 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
3435
3436 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IParentImpl));
3437 if (!object)
3438 {
3439 FIXME("Allocation of memory failed\n");
3440 *swapchain = NULL;
3441 return DDERR_OUTOFVIDEOMEMORY;
3442 }
3443
3444 object->lpVtbl = &IParent_Vtbl;
3445 object->ref = 1;
3446
3447 hr = IWineD3DDevice_CreateSwapChain(This->wineD3DDevice, present_parameters,
3448 swapchain, (IUnknown *)object, This->ImplType);
3449 if (FAILED(hr))
3450 {
3451 FIXME("(%p) CreateSwapChain failed, returning %#x\n", iface, hr);
3452 HeapFree(GetProcessHeap(), 0 , object);
3453 *swapchain = NULL;
3454 return hr;
3455 }
3456
3457 object->child = (IUnknown *)*swapchain;
3458 This->d3d_target->wineD3DSwapChain = *swapchain;
3459 iterator = This->d3d_target->complex_array[0];
3460 while (iterator)
3461 {
3462 iterator->wineD3DSwapChain = *swapchain;
3463 iterator = iterator->complex_array[0];
3464 }
3465
3466 return hr;
3467 }
3468
3469 const IWineD3DDeviceParentVtbl ddraw_wined3d_device_parent_vtbl =
3470 {
3471 /* IUnknown methods */
3472 device_parent_QueryInterface,
3473 device_parent_AddRef,
3474 device_parent_Release,
3475 /* IWineD3DDeviceParent methods */
3476 device_parent_WineD3DDeviceCreated,
3477 device_parent_CreateSurface,
3478 device_parent_CreateRenderTarget,
3479 device_parent_CreateDepthStencilSurface,
3480 device_parent_CreateVolume,
3481 device_parent_CreateSwapChain,
3482 };