2 * Copyright 2006 Stefan Dösinger
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
23 #include <wine/port.h>
29 #define COM_NO_WINDOW_H
32 #define NONAMELESSSTRUCT
33 #define NONAMELESSUNION
41 #include <wine/debug.h>
42 #include <wine/list.h>
43 #include <wine/wined3d.h>
45 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
47 #define ARRAY_SIZE(array) (sizeof(array) / sizeof((array)[0]))
49 extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN
;
50 extern DWORD force_refresh_rate DECLSPEC_HIDDEN
;
52 /*****************************************************************************
53 * IDirectDraw implementation structure
54 *****************************************************************************/
58 struct wined3d_vertex_declaration
*decl
;
61 #define DDRAW_INITIALIZED 0x00000001
62 #define DDRAW_D3D_INITIALIZED 0x00000002
63 #define DDRAW_RESTORE_MODE 0x00000004
64 #define DDRAW_NO3D 0x00000008
65 #define DDRAW_SCL_DDRAW1 0x00000010
66 #define DDRAW_SCL_RECURSIVE 0x00000020
68 #define DDRAW_STRIDE_ALIGNMENT 8
70 #define DDRAW_WINED3D_FLAGS (WINED3D_LEGACY_DEPTH_BIAS | WINED3D_VIDMEM_ACCOUNTING \
71 | WINED3D_RESTORE_MODE_ON_ACTIVATE | WINED3D_FOCUS_MESSAGES | WINED3D_PIXEL_CENTER_INTEGER \
72 | WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR | WINED3D_NO_PRIMITIVE_RESTART \
73 | WINED3D_LEGACY_CUBEMAP_FILTERING)
75 enum ddraw_device_state
77 DDRAW_DEVICE_STATE_OK
,
78 DDRAW_DEVICE_STATE_LOST
,
79 DDRAW_DEVICE_STATE_NOT_RESTORED
,
85 IDirectDraw7 IDirectDraw7_iface
;
86 IDirectDraw4 IDirectDraw4_iface
;
87 IDirectDraw2 IDirectDraw2_iface
;
88 IDirectDraw IDirectDraw_iface
;
89 IDirect3D7 IDirect3D7_iface
;
90 IDirect3D3 IDirect3D3_iface
;
91 IDirect3D2 IDirect3D2_iface
;
92 IDirect3D IDirect3D_iface
;
93 struct wined3d_device_parent device_parent
;
95 /* See comment in IDirectDraw::AddRef */
96 LONG ref7
, ref4
, ref2
, ref3
, ref1
, numIfaces
;
98 struct wined3d
*wined3d
;
99 struct wined3d_device
*wined3d_device
;
103 struct ddraw_surface
*primary
;
105 struct wined3d_texture
*wined3d_frontbuffer
;
106 struct wined3d_swapchain
*wined3d_swapchain
;
107 HWND swapchain_window
;
109 /* DirectDraw things, which are not handled by WineD3D */
110 DWORD cooperative_level
;
114 struct d3d_device
*d3ddevice
;
122 /* For the dll unload cleanup code */
123 struct list ddraw_list_entry
;
124 /* The surface list - can't relay this to WineD3D
127 struct list surface_list
;
130 struct FvfToDecl
*decls
;
131 UINT numConvertedDecls
, declArraySize
;
134 #define DDRAW_WINDOW_CLASS_NAME "DirectDrawDeviceWnd"
136 HRESULT
ddraw_init(struct ddraw
*ddraw
, DWORD flags
, enum wined3d_device_type device_type
) DECLSPEC_HIDDEN
;
137 void ddraw_d3dcaps1_from_7(D3DDEVICEDESC
*caps1
, D3DDEVICEDESC7
*caps7
) DECLSPEC_HIDDEN
;
138 HRESULT
ddraw_get_d3dcaps(const struct ddraw
*ddraw
, D3DDEVICEDESC7
*caps
) DECLSPEC_HIDDEN
;
139 void ddraw_update_lost_surfaces(struct ddraw
*ddraw
) DECLSPEC_HIDDEN
;
141 static inline void ddraw_set_swapchain_window(struct ddraw
*ddraw
, HWND window
)
143 if (window
== GetDesktopWindow())
145 ddraw
->swapchain_window
= window
;
148 /* Utility functions */
149 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS
*pIn
, DDSCAPS2
*pOut
) DECLSPEC_HIDDEN
;
150 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2
*pIn
, DDDEVICEIDENTIFIER
*pOut
) DECLSPEC_HIDDEN
;
151 struct wined3d_vertex_declaration
*ddraw_find_decl(struct ddraw
*ddraw
, DWORD fvf
) DECLSPEC_HIDDEN
;
155 /* IUnknown fields */
156 IDirectDrawSurface7 IDirectDrawSurface7_iface
;
157 IDirectDrawSurface4 IDirectDrawSurface4_iface
;
158 IDirectDrawSurface3 IDirectDrawSurface3_iface
;
159 IDirectDrawSurface2 IDirectDrawSurface2_iface
;
160 IDirectDrawSurface IDirectDrawSurface_iface
;
161 IDirectDrawGammaControl IDirectDrawGammaControl_iface
;
162 IDirect3DTexture2 IDirect3DTexture2_iface
;
163 IDirect3DTexture IDirect3DTexture_iface
;
165 LONG ref7
, ref4
, ref3
, ref2
, ref1
, iface_count
, gamma_count
;
166 IUnknown
*ifaceToRelease
;
167 IUnknown
*texture_outer
;
171 /* Connections to other Objects */
173 struct wined3d_texture
*wined3d_texture
;
174 unsigned int sub_resource_idx
;
175 struct wined3d_rendertarget_view
*wined3d_rtv
;
176 struct wined3d_private_store private_store
;
177 struct d3d_device
*device1
;
179 /* This implementation handles attaching surfaces to other surfaces */
180 struct ddraw_surface
*next_attached
;
181 struct ddraw_surface
*first_attached
;
182 IUnknown
*attached_iface
;
184 /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
185 * In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
186 * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
187 * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
189 #define MAX_COMPLEX_ATTACHED 6
190 struct ddraw_surface
*complex_array
[MAX_COMPLEX_ATTACHED
];
191 /* You can't traverse the tree upwards. Only a flag for Surface::Release because it's needed there,
192 * but no pointer to prevent temptations to traverse it in the wrong direction.
194 BOOL is_complex_root
;
197 /* Surface description, for GetAttachedSurface */
198 DDSURFACEDESC2 surface_desc
;
200 /* Clipper objects */
201 struct ddraw_clipper
*clipper
;
202 struct ddraw_palette
*palette
;
204 /* For the ddraw surface list */
205 struct list surface_list_entry
;
213 unsigned int version
;
214 DDSURFACEDESC2 surface_desc
;
216 struct ddraw_surface
*root
;
217 struct wined3d_device
*wined3d_device
;
220 HRESULT
ddraw_surface_create(struct ddraw
*ddraw
, const DDSURFACEDESC2
*surface_desc
,
221 struct ddraw_surface
**surface
, IUnknown
*outer_unknown
, unsigned int version
) DECLSPEC_HIDDEN
;
222 struct wined3d_rendertarget_view
*ddraw_surface_get_rendertarget_view(struct ddraw_surface
*surface
) DECLSPEC_HIDDEN
;
223 void ddraw_surface_init(struct ddraw_surface
*surface
, struct ddraw
*ddraw
,
224 struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
,
225 const struct wined3d_parent_ops
**parent_ops
) DECLSPEC_HIDDEN
;
226 HRESULT
ddraw_surface_update_frontbuffer(struct ddraw_surface
*surface
,
227 const RECT
*rect
, BOOL read
) DECLSPEC_HIDDEN
;
229 static inline struct ddraw_surface
*impl_from_IDirect3DTexture(IDirect3DTexture
*iface
)
231 return CONTAINING_RECORD(iface
, struct ddraw_surface
, IDirect3DTexture_iface
);
234 static inline struct ddraw_surface
*impl_from_IDirect3DTexture2(IDirect3DTexture2
*iface
)
236 return CONTAINING_RECORD(iface
, struct ddraw_surface
, IDirect3DTexture2_iface
);
239 static inline struct ddraw_surface
*impl_from_IDirectDrawSurface(IDirectDrawSurface
*iface
)
241 return CONTAINING_RECORD(iface
, struct ddraw_surface
, IDirectDrawSurface_iface
);
244 static inline struct ddraw_surface
*impl_from_IDirectDrawSurface2(IDirectDrawSurface2
*iface
)
246 return CONTAINING_RECORD(iface
, struct ddraw_surface
, IDirectDrawSurface2_iface
);
249 static inline struct ddraw_surface
*impl_from_IDirectDrawSurface3(IDirectDrawSurface3
*iface
)
251 return CONTAINING_RECORD(iface
, struct ddraw_surface
, IDirectDrawSurface3_iface
);
254 static inline struct ddraw_surface
*impl_from_IDirectDrawSurface4(IDirectDrawSurface4
*iface
)
256 return CONTAINING_RECORD(iface
, struct ddraw_surface
, IDirectDrawSurface4_iface
);
259 static inline struct ddraw_surface
*impl_from_IDirectDrawSurface7(IDirectDrawSurface7
*iface
)
261 return CONTAINING_RECORD(iface
, struct ddraw_surface
, IDirectDrawSurface7_iface
);
264 struct ddraw_surface
*unsafe_impl_from_IDirectDrawSurface(IDirectDrawSurface
*iface
) DECLSPEC_HIDDEN
;
265 struct ddraw_surface
*unsafe_impl_from_IDirectDrawSurface4(IDirectDrawSurface4
*iface
) DECLSPEC_HIDDEN
;
266 struct ddraw_surface
*unsafe_impl_from_IDirectDrawSurface7(IDirectDrawSurface7
*iface
) DECLSPEC_HIDDEN
;
268 struct ddraw_surface
*unsafe_impl_from_IDirect3DTexture(IDirect3DTexture
*iface
) DECLSPEC_HIDDEN
;
269 struct ddraw_surface
*unsafe_impl_from_IDirect3DTexture2(IDirect3DTexture2
*iface
) DECLSPEC_HIDDEN
;
271 #define DDRAW_INVALID_HANDLE ~0U
273 enum ddraw_handle_type
276 DDRAW_HANDLE_MATERIAL
,
278 DDRAW_HANDLE_STATEBLOCK
,
279 DDRAW_HANDLE_SURFACE
,
282 struct ddraw_handle_entry
285 enum ddraw_handle_type type
;
288 struct ddraw_handle_table
290 struct ddraw_handle_entry
*entries
;
291 struct ddraw_handle_entry
*free_entries
;
296 BOOL
ddraw_handle_table_init(struct ddraw_handle_table
*t
, UINT initial_size
) DECLSPEC_HIDDEN
;
297 void ddraw_handle_table_destroy(struct ddraw_handle_table
*t
) DECLSPEC_HIDDEN
;
298 DWORD
ddraw_allocate_handle(struct ddraw_handle_table
*t
, void *object
, enum ddraw_handle_type type
) DECLSPEC_HIDDEN
;
299 void *ddraw_free_handle(struct ddraw_handle_table
*t
, DWORD handle
, enum ddraw_handle_type type
) DECLSPEC_HIDDEN
;
300 void *ddraw_get_object(struct ddraw_handle_table
*t
, DWORD handle
, enum ddraw_handle_type type
) DECLSPEC_HIDDEN
;
305 IDirect3DDevice7 IDirect3DDevice7_iface
;
306 IDirect3DDevice3 IDirect3DDevice3_iface
;
307 IDirect3DDevice2 IDirect3DDevice2_iface
;
308 IDirect3DDevice IDirect3DDevice_iface
;
309 IUnknown IUnknown_inner
;
313 IUnknown
*outer_unknown
;
314 struct wined3d_device
*wined3d_device
;
318 struct wined3d_buffer
*index_buffer
;
319 UINT index_buffer_size
;
320 UINT index_buffer_pos
;
322 struct wined3d_buffer
*vertex_buffer
;
323 UINT vertex_buffer_size
;
324 UINT vertex_buffer_pos
;
326 /* Viewport management */
327 struct list viewport_list
;
328 struct d3d_viewport
*current_viewport
;
329 D3DVIEWPORT7 active_viewport
;
331 /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
332 BOOL legacyTextureBlending
;
334 D3DMATRIX legacy_projection
;
335 D3DMATRIX legacy_clipspace
;
340 /* Rendering functions to wrap D3D(1-3) to D3D7 */
341 D3DPRIMITIVETYPE primitive_type
;
345 BYTE
*sysmem_vertex_buffer
;
349 /* Handle management */
350 struct ddraw_handle_table handle_table
;
351 D3DMATRIXHANDLE world
, proj
, view
;
353 struct wined3d_vec4 user_clip_planes
[D3DMAXUSERCLIPPLANES
];
356 HRESULT
d3d_device_create(struct ddraw
*ddraw
, struct ddraw_surface
*target
, IUnknown
*rt_iface
,
357 UINT version
, struct d3d_device
**device
, IUnknown
*outer_unknown
) DECLSPEC_HIDDEN
;
358 enum wined3d_depth_buffer_type
d3d_device_update_depth_stencil(struct d3d_device
*device
) DECLSPEC_HIDDEN
;
361 extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN
;
363 static inline struct d3d_device
*impl_from_IDirect3DDevice(IDirect3DDevice
*iface
)
365 return CONTAINING_RECORD(iface
, struct d3d_device
, IDirect3DDevice_iface
);
368 static inline struct d3d_device
*impl_from_IDirect3DDevice2(IDirect3DDevice2
*iface
)
370 return CONTAINING_RECORD(iface
, struct d3d_device
, IDirect3DDevice2_iface
);
373 static inline struct d3d_device
*impl_from_IDirect3DDevice3(IDirect3DDevice3
*iface
)
375 return CONTAINING_RECORD(iface
, struct d3d_device
, IDirect3DDevice3_iface
);
378 static inline struct d3d_device
*impl_from_IDirect3DDevice7(IDirect3DDevice7
*iface
)
380 return CONTAINING_RECORD(iface
, struct d3d_device
, IDirect3DDevice7_iface
);
383 struct d3d_device
*unsafe_impl_from_IDirect3DDevice(IDirect3DDevice
*iface
) DECLSPEC_HIDDEN
;
384 struct d3d_device
*unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2
*iface
) DECLSPEC_HIDDEN
;
385 struct d3d_device
*unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3
*iface
) DECLSPEC_HIDDEN
;
386 struct d3d_device
*unsafe_impl_from_IDirect3DDevice7(IDirect3DDevice7
*iface
) DECLSPEC_HIDDEN
;
390 IDirectDrawClipper IDirectDrawClipper_iface
;
397 HRESULT
ddraw_clipper_init(struct ddraw_clipper
*clipper
) DECLSPEC_HIDDEN
;
398 struct ddraw_clipper
*unsafe_impl_from_IDirectDrawClipper(IDirectDrawClipper
*iface
) DECLSPEC_HIDDEN
;
400 /*****************************************************************************
401 * IDirectDrawPalette implementation structure
402 *****************************************************************************/
405 /* IUnknown fields */
406 IDirectDrawPalette IDirectDrawPalette_iface
;
409 struct wined3d_palette
*wined3d_palette
;
411 IUnknown
*ifaceToRelease
;
415 static inline struct ddraw_palette
*impl_from_IDirectDrawPalette(IDirectDrawPalette
*iface
)
417 return CONTAINING_RECORD(iface
, struct ddraw_palette
, IDirectDrawPalette_iface
);
420 struct ddraw_palette
*unsafe_impl_from_IDirectDrawPalette(IDirectDrawPalette
*iface
) DECLSPEC_HIDDEN
;
422 HRESULT
ddraw_palette_init(struct ddraw_palette
*palette
,
423 struct ddraw
*ddraw
, DWORD flags
, PALETTEENTRY
*entries
) DECLSPEC_HIDDEN
;
425 /* Helper structures */
426 struct object_creation_info
429 HRESULT (*pfnCreateInstance
)(IUnknown
*pUnkOuter
, REFIID riid
,
433 /******************************************************************************
434 * IDirect3DLight implementation structure - Wraps to D3D7
435 ******************************************************************************/
438 IDirect3DLight IDirect3DLight_iface
;
441 /* IDirect3DLight fields */
444 /* If this light is active for one viewport, put the viewport here */
445 struct d3d_viewport
*active_viewport
;
455 /* Helper functions */
456 void light_activate(struct d3d_light
*light
) DECLSPEC_HIDDEN
;
457 void light_deactivate(struct d3d_light
*light
) DECLSPEC_HIDDEN
;
458 void d3d_light_init(struct d3d_light
*light
, struct ddraw
*ddraw
) DECLSPEC_HIDDEN
;
459 struct d3d_light
*unsafe_impl_from_IDirect3DLight(IDirect3DLight
*iface
) DECLSPEC_HIDDEN
;
461 /******************************************************************************
462 * IDirect3DMaterial implementation structure - Wraps to D3D7
463 ******************************************************************************/
466 IDirect3DMaterial3 IDirect3DMaterial3_iface
;
467 IDirect3DMaterial2 IDirect3DMaterial2_iface
;
468 IDirect3DMaterial IDirect3DMaterial_iface
;
471 /* IDirect3DMaterial2 fields */
473 struct d3d_device
*active_device
;
479 /* Helper functions */
480 void material_activate(struct d3d_material
*material
) DECLSPEC_HIDDEN
;
481 struct d3d_material
*d3d_material_create(struct ddraw
*ddraw
) DECLSPEC_HIDDEN
;
483 /*****************************************************************************
484 * IDirect3DViewport - Wraps to D3D7
485 *****************************************************************************/
488 IDirect3DViewport3 IDirect3DViewport3_iface
;
491 /* IDirect3DViewport fields */
494 /* If this viewport is active for one device, put the device here */
495 struct d3d_device
*active_device
;
509 struct list light_list
;
510 struct d3d_material
*background
;
513 struct d3d_viewport
*unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3
*iface
) DECLSPEC_HIDDEN
;
514 struct d3d_viewport
*unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2
*iface
) DECLSPEC_HIDDEN
;
515 struct d3d_viewport
*unsafe_impl_from_IDirect3DViewport(IDirect3DViewport
*iface
) DECLSPEC_HIDDEN
;
517 /* Helper functions */
518 void viewport_activate(struct d3d_viewport
*viewport
, BOOL ignore_lights
) DECLSPEC_HIDDEN
;
519 void d3d_viewport_init(struct d3d_viewport
*viewport
, struct ddraw
*ddraw
) DECLSPEC_HIDDEN
;
521 /*****************************************************************************
522 * IDirect3DExecuteBuffer - Wraps to D3D7
523 *****************************************************************************/
524 struct d3d_execute_buffer
526 IDirect3DExecuteBuffer IDirect3DExecuteBuffer_iface
;
528 /* IDirect3DExecuteBuffer fields */
530 struct d3d_device
*d3ddev
;
532 D3DEXECUTEBUFFERDESC desc
;
535 /* This buffer will store the transformed vertices */
536 unsigned int index_size
, index_pos
;
537 unsigned int vertex_size
, src_vertex_pos
;
538 struct wined3d_buffer
*src_vertex_buffer
, *dst_vertex_buffer
, *index_buffer
;
540 /* This flags is set to TRUE if we allocated ourselves the
546 HRESULT
d3d_execute_buffer_init(struct d3d_execute_buffer
*execute_buffer
,
547 struct d3d_device
*device
, D3DEXECUTEBUFFERDESC
*desc
) DECLSPEC_HIDDEN
;
548 struct d3d_execute_buffer
*unsafe_impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer
*iface
) DECLSPEC_HIDDEN
;
550 /* The execute function */
551 HRESULT
d3d_execute_buffer_execute(struct d3d_execute_buffer
*execute_buffer
,
552 struct d3d_device
*device
, struct d3d_viewport
*viewport
) DECLSPEC_HIDDEN
;
554 /*****************************************************************************
555 * IDirect3DVertexBuffer
556 *****************************************************************************/
557 struct d3d_vertex_buffer
559 IDirect3DVertexBuffer7 IDirect3DVertexBuffer7_iface
;
561 unsigned int version
;
563 /*** WineD3D and ddraw links ***/
564 struct wined3d_buffer
*wined3d_buffer
;
565 struct wined3d_vertex_declaration
*wined3d_declaration
;
568 /*** Storage for D3D7 specific things ***/
575 HRESULT
d3d_vertex_buffer_create(struct d3d_vertex_buffer
**buffer
, struct ddraw
*ddraw
,
576 D3DVERTEXBUFFERDESC
*desc
) DECLSPEC_HIDDEN
;
577 struct d3d_vertex_buffer
*unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer
*iface
) DECLSPEC_HIDDEN
;
578 struct d3d_vertex_buffer
*unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7
*iface
) DECLSPEC_HIDDEN
;
580 /*****************************************************************************
581 * Helper functions from utils.c
582 *****************************************************************************/
584 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
585 (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
587 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
588 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
590 void ddrawformat_from_wined3dformat(DDPIXELFORMAT
*ddraw_format
,
591 enum wined3d_format_id wined3d_format
) DECLSPEC_HIDDEN
;
592 BOOL
wined3d_colour_from_ddraw_colour(const DDPIXELFORMAT
*pf
, const struct ddraw_palette
*palette
,
593 DWORD colour
, struct wined3d_color
*wined3d_colour
) DECLSPEC_HIDDEN
;
594 enum wined3d_format_id
wined3dformat_from_ddrawformat(const DDPIXELFORMAT
*format
) DECLSPEC_HIDDEN
;
595 void DDRAW_dump_surface_desc(const DDSURFACEDESC2
*lpddsd
) DECLSPEC_HIDDEN
;
596 void dump_D3DMATRIX(const D3DMATRIX
*mat
) DECLSPEC_HIDDEN
;
597 void DDRAW_dump_DDCAPS(const DDCAPS
*lpcaps
) DECLSPEC_HIDDEN
;
598 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
) DECLSPEC_HIDDEN
;
599 void DDRAW_dump_DDSCAPS2(const DDSCAPS2
*in
) DECLSPEC_HIDDEN
;
600 void DDRAW_dump_cooperativelevel(DWORD cooplevel
) DECLSPEC_HIDDEN
;
601 void DDSD_to_DDSD2(const DDSURFACEDESC
*in
, DDSURFACEDESC2
*out
) DECLSPEC_HIDDEN
;
602 void DDSD2_to_DDSD(const DDSURFACEDESC2
*in
, DDSURFACEDESC
*out
) DECLSPEC_HIDDEN
;
604 void multiply_matrix(D3DMATRIX
*dst
, const D3DMATRIX
*src1
, const D3DMATRIX
*src2
) DECLSPEC_HIDDEN
;
606 static inline BOOL
format_is_compressed(const DDPIXELFORMAT
*format
)
608 return (format
->dwFlags
& DDPF_FOURCC
) && (format
->dwFourCC
== WINED3DFMT_DXT1
609 || format
->dwFourCC
== WINED3DFMT_DXT2
|| format
->dwFourCC
== WINED3DFMT_DXT3
610 || format
->dwFourCC
== WINED3DFMT_DXT4
|| format
->dwFourCC
== WINED3DFMT_DXT5
);
613 static inline BOOL
format_is_paletteindexed(const DDPIXELFORMAT
*fmt
)
615 DWORD flags
= DDPF_PALETTEINDEXED1
| DDPF_PALETTEINDEXED2
| DDPF_PALETTEINDEXED4
616 | DDPF_PALETTEINDEXED8
| DDPF_PALETTEINDEXEDTO8
;
617 return !!(fmt
->dwFlags
& flags
);
620 /* Used for generic dumping */
627 #define FE(x) { x, #x }
633 void (*func
)(const void *);
638 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
640 #define DD_STRUCT_COPY_BYSIZE_(to,from,to_size,from_size) \
642 DWORD __size = (to)->dwSize; \
643 DWORD __resetsize = min(to_size, sizeof(*to)); \
644 DWORD __copysize = min(__resetsize, from_size); \
645 assert(to != from); \
646 memcpy(to, from, __copysize); \
647 memset((char*)(to) + __copysize, 0, __resetsize - __copysize); \
648 (to)->dwSize = __size; /* restore size */ \
651 #define DD_STRUCT_COPY_BYSIZE(to,from) DD_STRUCT_COPY_BYSIZE_(to,from,(to)->dwSize,(from)->dwSize)
653 HRESULT
hr_ddraw_from_wined3d(HRESULT hr
) DECLSPEC_HIDDEN
;