04ee59c05f4aea8704e44b047a934f4600852292
[reactos.git] / dll / directx / wine / ddraw / ddraw_private.h
1 /*
2 * Copyright 2006 Stefan Dösinger
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17 */
18
19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
21
22 #include <config.h>
23 #include <wine/port.h>
24
25 #include <assert.h>
26 #include <stdarg.h>
27
28 #define _INC_WINDOWS
29 #define COM_NO_WINDOW_H
30
31 #define COBJMACROS
32 #define NONAMELESSSTRUCT
33 #define NONAMELESSUNION
34
35 #include <windef.h>
36 #include <winbase.h>
37 #include <wingdi.h>
38 #include <winuser.h>
39 #include <d3d.h>
40
41 #include <wine/debug.h>
42 #include <wine/list.h>
43 #include <wine/wined3d.h>
44
45 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
46
47 #define ARRAY_SIZE(array) (sizeof(array) / sizeof((array)[0]))
48
49 extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN;
50 extern DWORD force_refresh_rate DECLSPEC_HIDDEN;
51
52 /*****************************************************************************
53 * IDirectDraw implementation structure
54 *****************************************************************************/
55 struct FvfToDecl
56 {
57 DWORD fvf;
58 struct wined3d_vertex_declaration *decl;
59 };
60
61 #define DDRAW_INITIALIZED 0x00000001
62 #define DDRAW_D3D_INITIALIZED 0x00000002
63 #define DDRAW_RESTORE_MODE 0x00000004
64 #define DDRAW_NO3D 0x00000008
65 #define DDRAW_SCL_DDRAW1 0x00000010
66 #define DDRAW_SCL_RECURSIVE 0x00000020
67
68 #define DDRAW_STRIDE_ALIGNMENT 8
69
70 #define DDRAW_WINED3D_FLAGS (WINED3D_LEGACY_DEPTH_BIAS | WINED3D_VIDMEM_ACCOUNTING \
71 | WINED3D_RESTORE_MODE_ON_ACTIVATE | WINED3D_FOCUS_MESSAGES | WINED3D_PIXEL_CENTER_INTEGER \
72 | WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR | WINED3D_NO_PRIMITIVE_RESTART \
73 | WINED3D_LEGACY_CUBEMAP_FILTERING)
74
75 enum ddraw_device_state
76 {
77 DDRAW_DEVICE_STATE_OK,
78 DDRAW_DEVICE_STATE_LOST,
79 DDRAW_DEVICE_STATE_NOT_RESTORED,
80 };
81
82 struct ddraw
83 {
84 /* Interfaces */
85 IDirectDraw7 IDirectDraw7_iface;
86 IDirectDraw4 IDirectDraw4_iface;
87 IDirectDraw2 IDirectDraw2_iface;
88 IDirectDraw IDirectDraw_iface;
89 IDirect3D7 IDirect3D7_iface;
90 IDirect3D3 IDirect3D3_iface;
91 IDirect3D2 IDirect3D2_iface;
92 IDirect3D IDirect3D_iface;
93 struct wined3d_device_parent device_parent;
94
95 /* See comment in IDirectDraw::AddRef */
96 LONG ref7, ref4, ref2, ref3, ref1, numIfaces;
97
98 struct wined3d *wined3d;
99 struct wined3d_device *wined3d_device;
100 DWORD flags;
101 LONG device_state;
102
103 struct ddraw_surface *primary;
104 RECT primary_lock;
105 struct wined3d_texture *wined3d_frontbuffer;
106 struct wined3d_swapchain *wined3d_swapchain;
107 HWND swapchain_window;
108
109 /* DirectDraw things, which are not handled by WineD3D */
110 DWORD cooperative_level;
111
112 /* D3D things */
113 HWND d3d_window;
114 struct d3d_device *d3ddevice;
115 int d3dversion;
116
117 /* Various HWNDs */
118 HWND focuswindow;
119 HWND devicewindow;
120 HWND dest_window;
121
122 /* For the dll unload cleanup code */
123 struct list ddraw_list_entry;
124 /* The surface list - can't relay this to WineD3D
125 * because of IParent
126 */
127 struct list surface_list;
128
129 /* FVF management */
130 struct FvfToDecl *decls;
131 UINT numConvertedDecls, declArraySize;
132 };
133
134 #define DDRAW_WINDOW_CLASS_NAME "DirectDrawDeviceWnd"
135
136 HRESULT ddraw_init(struct ddraw *ddraw, DWORD flags, enum wined3d_device_type device_type) DECLSPEC_HIDDEN;
137 void ddraw_d3dcaps1_from_7(D3DDEVICEDESC *caps1, D3DDEVICEDESC7 *caps7) DECLSPEC_HIDDEN;
138 HRESULT ddraw_get_d3dcaps(const struct ddraw *ddraw, D3DDEVICEDESC7 *caps) DECLSPEC_HIDDEN;
139 void ddraw_update_lost_surfaces(struct ddraw *ddraw) DECLSPEC_HIDDEN;
140
141 static inline void ddraw_set_swapchain_window(struct ddraw *ddraw, HWND window)
142 {
143 if (window == GetDesktopWindow())
144 window = NULL;
145 ddraw->swapchain_window = window;
146 }
147
148 /* Utility functions */
149 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS *pIn, DDSCAPS2 *pOut) DECLSPEC_HIDDEN;
150 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2 *pIn, DDDEVICEIDENTIFIER *pOut) DECLSPEC_HIDDEN;
151 struct wined3d_vertex_declaration *ddraw_find_decl(struct ddraw *ddraw, DWORD fvf) DECLSPEC_HIDDEN;
152
153 struct ddraw_surface
154 {
155 /* IUnknown fields */
156 IDirectDrawSurface7 IDirectDrawSurface7_iface;
157 IDirectDrawSurface4 IDirectDrawSurface4_iface;
158 IDirectDrawSurface3 IDirectDrawSurface3_iface;
159 IDirectDrawSurface2 IDirectDrawSurface2_iface;
160 IDirectDrawSurface IDirectDrawSurface_iface;
161 IDirectDrawGammaControl IDirectDrawGammaControl_iface;
162 IDirect3DTexture2 IDirect3DTexture2_iface;
163 IDirect3DTexture IDirect3DTexture_iface;
164
165 LONG ref7, ref4, ref3, ref2, ref1, iface_count, gamma_count;
166 IUnknown *ifaceToRelease;
167 IUnknown *texture_outer;
168
169 int version;
170
171 /* Connections to other Objects */
172 struct ddraw *ddraw;
173 struct wined3d_texture *wined3d_texture;
174 unsigned int sub_resource_idx;
175 struct wined3d_rendertarget_view *wined3d_rtv;
176 struct wined3d_private_store private_store;
177 struct d3d_device *device1;
178
179 /* This implementation handles attaching surfaces to other surfaces */
180 struct ddraw_surface *next_attached;
181 struct ddraw_surface *first_attached;
182 IUnknown *attached_iface;
183
184 /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
185 * In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
186 * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
187 * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
188 */
189 #define MAX_COMPLEX_ATTACHED 6
190 struct ddraw_surface *complex_array[MAX_COMPLEX_ATTACHED];
191 /* You can't traverse the tree upwards. Only a flag for Surface::Release because it's needed there,
192 * but no pointer to prevent temptations to traverse it in the wrong direction.
193 */
194 BOOL is_complex_root;
195 BOOL is_lost;
196
197 /* Surface description, for GetAttachedSurface */
198 DDSURFACEDESC2 surface_desc;
199
200 /* Clipper objects */
201 struct ddraw_clipper *clipper;
202 struct ddraw_palette *palette;
203
204 /* For the ddraw surface list */
205 struct list surface_list_entry;
206
207 DWORD Handle;
208 HDC dc;
209 };
210
211 struct ddraw_texture
212 {
213 unsigned int version;
214 DDSURFACEDESC2 surface_desc;
215
216 struct ddraw_surface *root;
217 struct wined3d_device *wined3d_device;
218 };
219
220 HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_desc,
221 struct ddraw_surface **surface, IUnknown *outer_unknown, unsigned int version) DECLSPEC_HIDDEN;
222 struct wined3d_rendertarget_view *ddraw_surface_get_rendertarget_view(struct ddraw_surface *surface) DECLSPEC_HIDDEN;
223 void ddraw_surface_init(struct ddraw_surface *surface, struct ddraw *ddraw,
224 struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
225 const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
226 HRESULT ddraw_surface_update_frontbuffer(struct ddraw_surface *surface,
227 const RECT *rect, BOOL read) DECLSPEC_HIDDEN;
228
229 static inline struct ddraw_surface *impl_from_IDirect3DTexture(IDirect3DTexture *iface)
230 {
231 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirect3DTexture_iface);
232 }
233
234 static inline struct ddraw_surface *impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface)
235 {
236 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirect3DTexture2_iface);
237 }
238
239 static inline struct ddraw_surface *impl_from_IDirectDrawSurface(IDirectDrawSurface *iface)
240 {
241 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface_iface);
242 }
243
244 static inline struct ddraw_surface *impl_from_IDirectDrawSurface2(IDirectDrawSurface2 *iface)
245 {
246 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface2_iface);
247 }
248
249 static inline struct ddraw_surface *impl_from_IDirectDrawSurface3(IDirectDrawSurface3 *iface)
250 {
251 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface3_iface);
252 }
253
254 static inline struct ddraw_surface *impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface)
255 {
256 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface4_iface);
257 }
258
259 static inline struct ddraw_surface *impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface)
260 {
261 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface7_iface);
262 }
263
264 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface(IDirectDrawSurface *iface) DECLSPEC_HIDDEN;
265 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface) DECLSPEC_HIDDEN;
266 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface) DECLSPEC_HIDDEN;
267
268 struct ddraw_surface *unsafe_impl_from_IDirect3DTexture(IDirect3DTexture *iface) DECLSPEC_HIDDEN;
269 struct ddraw_surface *unsafe_impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface) DECLSPEC_HIDDEN;
270
271 #define DDRAW_INVALID_HANDLE ~0U
272
273 enum ddraw_handle_type
274 {
275 DDRAW_HANDLE_FREE,
276 DDRAW_HANDLE_MATERIAL,
277 DDRAW_HANDLE_MATRIX,
278 DDRAW_HANDLE_STATEBLOCK,
279 DDRAW_HANDLE_SURFACE,
280 };
281
282 struct ddraw_handle_entry
283 {
284 void *object;
285 enum ddraw_handle_type type;
286 };
287
288 struct ddraw_handle_table
289 {
290 struct ddraw_handle_entry *entries;
291 struct ddraw_handle_entry *free_entries;
292 UINT table_size;
293 UINT entry_count;
294 };
295
296 BOOL ddraw_handle_table_init(struct ddraw_handle_table *t, UINT initial_size) DECLSPEC_HIDDEN;
297 void ddraw_handle_table_destroy(struct ddraw_handle_table *t) DECLSPEC_HIDDEN;
298 DWORD ddraw_allocate_handle(struct ddraw_handle_table *t, void *object, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
299 void *ddraw_free_handle(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
300 void *ddraw_get_object(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
301
302 struct d3d_device
303 {
304 /* IUnknown */
305 IDirect3DDevice7 IDirect3DDevice7_iface;
306 IDirect3DDevice3 IDirect3DDevice3_iface;
307 IDirect3DDevice2 IDirect3DDevice2_iface;
308 IDirect3DDevice IDirect3DDevice_iface;
309 IUnknown IUnknown_inner;
310 LONG ref;
311 UINT version;
312
313 IUnknown *outer_unknown;
314 struct wined3d_device *wined3d_device;
315 struct ddraw *ddraw;
316 IUnknown *rt_iface;
317
318 struct wined3d_buffer *index_buffer;
319 UINT index_buffer_size;
320 UINT index_buffer_pos;
321
322 struct wined3d_buffer *vertex_buffer;
323 UINT vertex_buffer_size;
324 UINT vertex_buffer_pos;
325
326 /* Viewport management */
327 struct list viewport_list;
328 struct d3d_viewport *current_viewport;
329 D3DVIEWPORT7 active_viewport;
330
331 /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
332 BOOL legacyTextureBlending;
333
334 D3DMATRIX legacy_projection;
335 D3DMATRIX legacy_clipspace;
336
337 /* Light state */
338 DWORD material;
339
340 /* Rendering functions to wrap D3D(1-3) to D3D7 */
341 D3DPRIMITIVETYPE primitive_type;
342 DWORD vertex_type;
343 DWORD render_flags;
344 DWORD nb_vertices;
345 BYTE *sysmem_vertex_buffer;
346 DWORD vertex_size;
347 DWORD buffer_size;
348
349 /* Handle management */
350 struct ddraw_handle_table handle_table;
351 D3DMATRIXHANDLE world, proj, view;
352
353 struct wined3d_vec4 user_clip_planes[D3DMAXUSERCLIPPLANES];
354 };
355
356 HRESULT d3d_device_create(struct ddraw *ddraw, struct ddraw_surface *target, IUnknown *rt_iface,
357 UINT version, struct d3d_device **device, IUnknown *outer_unknown) DECLSPEC_HIDDEN;
358 enum wined3d_depth_buffer_type d3d_device_update_depth_stencil(struct d3d_device *device) DECLSPEC_HIDDEN;
359
360 /* The IID */
361 extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN;
362
363 static inline struct d3d_device *impl_from_IDirect3DDevice(IDirect3DDevice *iface)
364 {
365 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice_iface);
366 }
367
368 static inline struct d3d_device *impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface)
369 {
370 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice2_iface);
371 }
372
373 static inline struct d3d_device *impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface)
374 {
375 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice3_iface);
376 }
377
378 static inline struct d3d_device *impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface)
379 {
380 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice7_iface);
381 }
382
383 struct d3d_device *unsafe_impl_from_IDirect3DDevice(IDirect3DDevice *iface) DECLSPEC_HIDDEN;
384 struct d3d_device *unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface) DECLSPEC_HIDDEN;
385 struct d3d_device *unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface) DECLSPEC_HIDDEN;
386 struct d3d_device *unsafe_impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface) DECLSPEC_HIDDEN;
387
388 struct ddraw_clipper
389 {
390 IDirectDrawClipper IDirectDrawClipper_iface;
391 LONG ref;
392 HWND window;
393 HRGN region;
394 BOOL initialized;
395 };
396
397 HRESULT ddraw_clipper_init(struct ddraw_clipper *clipper) DECLSPEC_HIDDEN;
398 struct ddraw_clipper *unsafe_impl_from_IDirectDrawClipper(IDirectDrawClipper *iface) DECLSPEC_HIDDEN;
399
400 /*****************************************************************************
401 * IDirectDrawPalette implementation structure
402 *****************************************************************************/
403 struct ddraw_palette
404 {
405 /* IUnknown fields */
406 IDirectDrawPalette IDirectDrawPalette_iface;
407 LONG ref;
408
409 struct wined3d_palette *wined3d_palette;
410 struct ddraw *ddraw;
411 IUnknown *ifaceToRelease;
412 DWORD flags;
413 };
414
415 static inline struct ddraw_palette *impl_from_IDirectDrawPalette(IDirectDrawPalette *iface)
416 {
417 return CONTAINING_RECORD(iface, struct ddraw_palette, IDirectDrawPalette_iface);
418 }
419
420 struct ddraw_palette *unsafe_impl_from_IDirectDrawPalette(IDirectDrawPalette *iface) DECLSPEC_HIDDEN;
421
422 HRESULT ddraw_palette_init(struct ddraw_palette *palette,
423 struct ddraw *ddraw, DWORD flags, PALETTEENTRY *entries) DECLSPEC_HIDDEN;
424
425 /* Helper structures */
426 struct object_creation_info
427 {
428 const CLSID *clsid;
429 HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid,
430 void **ppObj);
431 };
432
433 /******************************************************************************
434 * IDirect3DLight implementation structure - Wraps to D3D7
435 ******************************************************************************/
436 struct d3d_light
437 {
438 IDirect3DLight IDirect3DLight_iface;
439 LONG ref;
440
441 /* IDirect3DLight fields */
442 struct ddraw *ddraw;
443
444 /* If this light is active for one viewport, put the viewport here */
445 struct d3d_viewport *active_viewport;
446
447 D3DLIGHT2 light;
448 D3DLIGHT7 light7;
449
450 DWORD dwLightIndex;
451
452 struct list entry;
453 };
454
455 /* Helper functions */
456 void light_activate(struct d3d_light *light) DECLSPEC_HIDDEN;
457 void light_deactivate(struct d3d_light *light) DECLSPEC_HIDDEN;
458 void d3d_light_init(struct d3d_light *light, struct ddraw *ddraw) DECLSPEC_HIDDEN;
459 struct d3d_light *unsafe_impl_from_IDirect3DLight(IDirect3DLight *iface) DECLSPEC_HIDDEN;
460
461 /******************************************************************************
462 * IDirect3DMaterial implementation structure - Wraps to D3D7
463 ******************************************************************************/
464 struct d3d_material
465 {
466 IDirect3DMaterial3 IDirect3DMaterial3_iface;
467 IDirect3DMaterial2 IDirect3DMaterial2_iface;
468 IDirect3DMaterial IDirect3DMaterial_iface;
469 LONG ref;
470
471 /* IDirect3DMaterial2 fields */
472 struct ddraw *ddraw;
473 struct d3d_device *active_device;
474
475 D3DMATERIAL mat;
476 DWORD Handle;
477 };
478
479 /* Helper functions */
480 void material_activate(struct d3d_material *material) DECLSPEC_HIDDEN;
481 struct d3d_material *d3d_material_create(struct ddraw *ddraw) DECLSPEC_HIDDEN;
482
483 /*****************************************************************************
484 * IDirect3DViewport - Wraps to D3D7
485 *****************************************************************************/
486 struct d3d_viewport
487 {
488 IDirect3DViewport3 IDirect3DViewport3_iface;
489 LONG ref;
490
491 /* IDirect3DViewport fields */
492 struct ddraw *ddraw;
493
494 /* If this viewport is active for one device, put the device here */
495 struct d3d_device *active_device;
496
497 DWORD num_lights;
498 DWORD map_lights;
499
500 int use_vp2;
501
502 union
503 {
504 D3DVIEWPORT vp1;
505 D3DVIEWPORT2 vp2;
506 } viewports;
507
508 struct list entry;
509 struct list light_list;
510 struct d3d_material *background;
511 };
512
513 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3 *iface) DECLSPEC_HIDDEN;
514 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2 *iface) DECLSPEC_HIDDEN;
515 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport(IDirect3DViewport *iface) DECLSPEC_HIDDEN;
516
517 /* Helper functions */
518 void viewport_activate(struct d3d_viewport *viewport, BOOL ignore_lights) DECLSPEC_HIDDEN;
519 void d3d_viewport_init(struct d3d_viewport *viewport, struct ddraw *ddraw) DECLSPEC_HIDDEN;
520
521 /*****************************************************************************
522 * IDirect3DExecuteBuffer - Wraps to D3D7
523 *****************************************************************************/
524 struct d3d_execute_buffer
525 {
526 IDirect3DExecuteBuffer IDirect3DExecuteBuffer_iface;
527 LONG ref;
528 /* IDirect3DExecuteBuffer fields */
529 struct ddraw *ddraw;
530 struct d3d_device *d3ddev;
531
532 D3DEXECUTEBUFFERDESC desc;
533 D3DEXECUTEDATA data;
534
535 /* This buffer will store the transformed vertices */
536 unsigned int index_size, index_pos;
537 unsigned int vertex_size, src_vertex_pos;
538 struct wined3d_buffer *src_vertex_buffer, *dst_vertex_buffer, *index_buffer;
539
540 /* This flags is set to TRUE if we allocated ourselves the
541 * data buffer
542 */
543 BOOL need_free;
544 };
545
546 HRESULT d3d_execute_buffer_init(struct d3d_execute_buffer *execute_buffer,
547 struct d3d_device *device, D3DEXECUTEBUFFERDESC *desc) DECLSPEC_HIDDEN;
548 struct d3d_execute_buffer *unsafe_impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer *iface) DECLSPEC_HIDDEN;
549
550 /* The execute function */
551 HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *execute_buffer,
552 struct d3d_device *device, struct d3d_viewport *viewport) DECLSPEC_HIDDEN;
553
554 /*****************************************************************************
555 * IDirect3DVertexBuffer
556 *****************************************************************************/
557 struct d3d_vertex_buffer
558 {
559 IDirect3DVertexBuffer7 IDirect3DVertexBuffer7_iface;
560 LONG ref;
561 unsigned int version;
562
563 /*** WineD3D and ddraw links ***/
564 struct wined3d_buffer *wined3d_buffer;
565 struct wined3d_vertex_declaration *wined3d_declaration;
566 struct ddraw *ddraw;
567
568 /*** Storage for D3D7 specific things ***/
569 DWORD Caps;
570 DWORD fvf;
571 DWORD size;
572 BOOL dynamic;
573 };
574
575 HRESULT d3d_vertex_buffer_create(struct d3d_vertex_buffer **buffer, struct ddraw *ddraw,
576 D3DVERTEXBUFFERDESC *desc) DECLSPEC_HIDDEN;
577 struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface) DECLSPEC_HIDDEN;
578 struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface) DECLSPEC_HIDDEN;
579
580 /*****************************************************************************
581 * Helper functions from utils.c
582 *****************************************************************************/
583
584 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
585 (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
586
587 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
588 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
589
590 void ddrawformat_from_wined3dformat(DDPIXELFORMAT *ddraw_format,
591 enum wined3d_format_id wined3d_format) DECLSPEC_HIDDEN;
592 BOOL wined3d_colour_from_ddraw_colour(const DDPIXELFORMAT *pf, const struct ddraw_palette *palette,
593 DWORD colour, struct wined3d_color *wined3d_colour) DECLSPEC_HIDDEN;
594 enum wined3d_format_id wined3dformat_from_ddrawformat(const DDPIXELFORMAT *format) DECLSPEC_HIDDEN;
595 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd) DECLSPEC_HIDDEN;
596 void dump_D3DMATRIX(const D3DMATRIX *mat) DECLSPEC_HIDDEN;
597 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps) DECLSPEC_HIDDEN;
598 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
599 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in) DECLSPEC_HIDDEN;
600 void DDRAW_dump_cooperativelevel(DWORD cooplevel) DECLSPEC_HIDDEN;
601 void DDSD_to_DDSD2(const DDSURFACEDESC *in, DDSURFACEDESC2 *out) DECLSPEC_HIDDEN;
602 void DDSD2_to_DDSD(const DDSURFACEDESC2 *in, DDSURFACEDESC *out) DECLSPEC_HIDDEN;
603
604 void multiply_matrix(D3DMATRIX *dst, const D3DMATRIX *src1, const D3DMATRIX *src2) DECLSPEC_HIDDEN;
605
606 static inline BOOL format_is_compressed(const DDPIXELFORMAT *format)
607 {
608 return (format->dwFlags & DDPF_FOURCC) && (format->dwFourCC == WINED3DFMT_DXT1
609 || format->dwFourCC == WINED3DFMT_DXT2 || format->dwFourCC == WINED3DFMT_DXT3
610 || format->dwFourCC == WINED3DFMT_DXT4 || format->dwFourCC == WINED3DFMT_DXT5);
611 }
612
613 static inline BOOL format_is_paletteindexed(const DDPIXELFORMAT *fmt)
614 {
615 DWORD flags = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2 | DDPF_PALETTEINDEXED4
616 | DDPF_PALETTEINDEXED8 | DDPF_PALETTEINDEXEDTO8;
617 return !!(fmt->dwFlags & flags);
618 }
619
620 /* Used for generic dumping */
621 struct flag_info
622 {
623 DWORD val;
624 const char *name;
625 };
626
627 #define FE(x) { x, #x }
628
629 struct member_info
630 {
631 DWORD val;
632 const char *name;
633 void (*func)(const void *);
634 ptrdiff_t offset;
635 };
636
637 /* Structure copy */
638 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
639
640 #define DD_STRUCT_COPY_BYSIZE_(to,from,to_size,from_size) \
641 do { \
642 DWORD __size = (to)->dwSize; \
643 DWORD __resetsize = min(to_size, sizeof(*to)); \
644 DWORD __copysize = min(__resetsize, from_size); \
645 assert(to != from); \
646 memcpy(to, from, __copysize); \
647 memset((char*)(to) + __copysize, 0, __resetsize - __copysize); \
648 (to)->dwSize = __size; /* restore size */ \
649 } while (0)
650
651 #define DD_STRUCT_COPY_BYSIZE(to,from) DD_STRUCT_COPY_BYSIZE_(to,from,(to)->dwSize,(from)->dwSize)
652
653 HRESULT hr_ddraw_from_wined3d(HRESULT hr) DECLSPEC_HIDDEN;
654
655 #endif