[AMSTREAM] Sync with Wine Staging 3.9. CORE-14656
[reactos.git] / dll / directx / wine / ddraw / ddraw_private.h
1 /*
2 * Copyright 2006 Stefan Dösinger
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17 */
18
19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
21
22 #include <assert.h>
23 #include <limits.h>
24 #define COBJMACROS
25 #define NONAMELESSSTRUCT
26 #define NONAMELESSUNION
27 #include "wine/debug.h"
28 #include "wine/heap.h"
29
30 #include "winbase.h"
31 #include "wingdi.h"
32 #include "winuser.h"
33
34 #include "d3d.h"
35 #include "ddraw.h"
36 #ifdef DDRAW_INIT_GUID
37 #include "initguid.h"
38 #endif
39 #include "wine/list.h"
40 #include "wine/wined3d.h"
41
42 #define ARRAY_SIZE(array) (sizeof(array) / sizeof((array)[0]))
43
44 extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN;
45 extern DWORD force_refresh_rate DECLSPEC_HIDDEN;
46
47 /*****************************************************************************
48 * IDirectDraw implementation structure
49 *****************************************************************************/
50 struct FvfToDecl
51 {
52 DWORD fvf;
53 struct wined3d_vertex_declaration *decl;
54 };
55
56 #define DDRAW_INITIALIZED 0x00000001
57 #define DDRAW_D3D_INITIALIZED 0x00000002
58 #define DDRAW_RESTORE_MODE 0x00000004
59 #define DDRAW_NO3D 0x00000008
60 #define DDRAW_SCL_DDRAW1 0x00000010
61 #define DDRAW_SCL_RECURSIVE 0x00000020
62 #define DDRAW_GDI_FLIP 0x00000040
63
64 #define DDRAW_STRIDE_ALIGNMENT 8
65
66 #define DDRAW_WINED3D_FLAGS (WINED3D_LEGACY_DEPTH_BIAS | WINED3D_VIDMEM_ACCOUNTING \
67 | WINED3D_RESTORE_MODE_ON_ACTIVATE | WINED3D_FOCUS_MESSAGES | WINED3D_PIXEL_CENTER_INTEGER \
68 | WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR | WINED3D_NO_PRIMITIVE_RESTART \
69 | WINED3D_LEGACY_CUBEMAP_FILTERING | WINED3D_LIMIT_VIEWPORT)
70
71 enum ddraw_device_state
72 {
73 DDRAW_DEVICE_STATE_OK,
74 DDRAW_DEVICE_STATE_LOST,
75 DDRAW_DEVICE_STATE_NOT_RESTORED,
76 };
77
78 struct ddraw
79 {
80 /* Interfaces */
81 IDirectDraw7 IDirectDraw7_iface;
82 IDirectDraw4 IDirectDraw4_iface;
83 IDirectDraw2 IDirectDraw2_iface;
84 IDirectDraw IDirectDraw_iface;
85 IDirect3D7 IDirect3D7_iface;
86 IDirect3D3 IDirect3D3_iface;
87 IDirect3D2 IDirect3D2_iface;
88 IDirect3D IDirect3D_iface;
89 struct wined3d_device_parent device_parent;
90
91 /* See comment in IDirectDraw::AddRef */
92 LONG ref7, ref4, ref2, ref3, ref1, numIfaces;
93
94 struct wined3d *wined3d;
95 struct wined3d_device *wined3d_device;
96 DWORD flags;
97 LONG device_state;
98
99 struct ddraw_surface *primary;
100 RECT primary_lock;
101 struct wined3d_texture *wined3d_frontbuffer;
102 struct wined3d_swapchain *wined3d_swapchain;
103 HWND swapchain_window;
104
105 /* DirectDraw things, which are not handled by WineD3D */
106 DWORD cooperative_level;
107
108 /* D3D things */
109 HWND d3d_window;
110 struct d3d_device *d3ddevice;
111 int d3dversion;
112
113 /* Various HWNDs */
114 HWND focuswindow;
115 HWND devicewindow;
116 HWND dest_window;
117
118 /* For the dll unload cleanup code */
119 struct list ddraw_list_entry;
120 /* The surface list - can't relay this to WineD3D
121 * because of IParent
122 */
123 struct list surface_list;
124
125 /* FVF management */
126 struct FvfToDecl *decls;
127 UINT numConvertedDecls, declArraySize;
128 };
129
130 #define DDRAW_WINDOW_CLASS_NAME "DirectDrawDeviceWnd"
131
132 HRESULT ddraw_init(struct ddraw *ddraw, DWORD flags, enum wined3d_device_type device_type) DECLSPEC_HIDDEN;
133 void ddraw_d3dcaps1_from_7(D3DDEVICEDESC *caps1, D3DDEVICEDESC7 *caps7) DECLSPEC_HIDDEN;
134 HRESULT ddraw_get_d3dcaps(const struct ddraw *ddraw, D3DDEVICEDESC7 *caps) DECLSPEC_HIDDEN;
135 void ddraw_update_lost_surfaces(struct ddraw *ddraw) DECLSPEC_HIDDEN;
136
137 static inline void ddraw_set_swapchain_window(struct ddraw *ddraw, HWND window)
138 {
139 if (window == GetDesktopWindow())
140 window = NULL;
141 ddraw->swapchain_window = window;
142 }
143
144 /* Utility functions */
145 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS *pIn, DDSCAPS2 *pOut) DECLSPEC_HIDDEN;
146 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2 *pIn, DDDEVICEIDENTIFIER *pOut) DECLSPEC_HIDDEN;
147 struct wined3d_vertex_declaration *ddraw_find_decl(struct ddraw *ddraw, DWORD fvf) DECLSPEC_HIDDEN;
148
149 struct ddraw_surface
150 {
151 /* IUnknown fields */
152 IDirectDrawSurface7 IDirectDrawSurface7_iface;
153 IDirectDrawSurface4 IDirectDrawSurface4_iface;
154 IDirectDrawSurface3 IDirectDrawSurface3_iface;
155 IDirectDrawSurface2 IDirectDrawSurface2_iface;
156 IDirectDrawSurface IDirectDrawSurface_iface;
157 IDirectDrawGammaControl IDirectDrawGammaControl_iface;
158 IDirect3DTexture2 IDirect3DTexture2_iface;
159 IDirect3DTexture IDirect3DTexture_iface;
160
161 LONG ref7, ref4, ref3, ref2, ref1, iface_count, gamma_count;
162 IUnknown *ifaceToRelease;
163 IUnknown *texture_outer;
164
165 int version;
166
167 /* Connections to other Objects */
168 struct ddraw *ddraw;
169 struct wined3d_texture *wined3d_texture;
170 unsigned int sub_resource_idx;
171 struct wined3d_rendertarget_view *wined3d_rtv;
172 struct wined3d_private_store private_store;
173 struct d3d_device *device1;
174
175 /* This implementation handles attaching surfaces to other surfaces */
176 struct ddraw_surface *next_attached;
177 struct ddraw_surface *first_attached;
178 IUnknown *attached_iface;
179
180 /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
181 * In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
182 * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
183 * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
184 */
185 #define MAX_COMPLEX_ATTACHED 6
186 struct ddraw_surface *complex_array[MAX_COMPLEX_ATTACHED];
187 /* You can't traverse the tree upwards. Only a flag for Surface::Release because it's needed there,
188 * but no pointer to prevent temptations to traverse it in the wrong direction.
189 */
190 BOOL is_complex_root;
191 BOOL is_lost;
192
193 /* Surface description, for GetAttachedSurface */
194 DDSURFACEDESC2 surface_desc;
195
196 /* Clipper objects */
197 struct ddraw_clipper *clipper;
198 struct ddraw_palette *palette;
199
200 /* For the ddraw surface list */
201 struct list surface_list_entry;
202
203 DWORD Handle;
204 HDC dc;
205 };
206
207 struct ddraw_texture
208 {
209 unsigned int version;
210 DDSURFACEDESC2 surface_desc;
211
212 struct ddraw_surface *root;
213 struct wined3d_device *wined3d_device;
214 };
215
216 HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_desc,
217 struct ddraw_surface **surface, IUnknown *outer_unknown, unsigned int version) DECLSPEC_HIDDEN;
218 struct wined3d_rendertarget_view *ddraw_surface_get_rendertarget_view(struct ddraw_surface *surface) DECLSPEC_HIDDEN;
219 void ddraw_surface_init(struct ddraw_surface *surface, struct ddraw *ddraw,
220 struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
221 const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
222 HRESULT ddraw_surface_update_frontbuffer(struct ddraw_surface *surface,
223 const RECT *rect, BOOL read) DECLSPEC_HIDDEN;
224
225 static inline struct ddraw_surface *impl_from_IDirect3DTexture(IDirect3DTexture *iface)
226 {
227 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirect3DTexture_iface);
228 }
229
230 static inline struct ddraw_surface *impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface)
231 {
232 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirect3DTexture2_iface);
233 }
234
235 static inline struct ddraw_surface *impl_from_IDirectDrawSurface(IDirectDrawSurface *iface)
236 {
237 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface_iface);
238 }
239
240 static inline struct ddraw_surface *impl_from_IDirectDrawSurface2(IDirectDrawSurface2 *iface)
241 {
242 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface2_iface);
243 }
244
245 static inline struct ddraw_surface *impl_from_IDirectDrawSurface3(IDirectDrawSurface3 *iface)
246 {
247 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface3_iface);
248 }
249
250 static inline struct ddraw_surface *impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface)
251 {
252 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface4_iface);
253 }
254
255 static inline struct ddraw_surface *impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface)
256 {
257 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface7_iface);
258 }
259
260 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface(IDirectDrawSurface *iface) DECLSPEC_HIDDEN;
261 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface) DECLSPEC_HIDDEN;
262 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface) DECLSPEC_HIDDEN;
263
264 struct ddraw_surface *unsafe_impl_from_IDirect3DTexture(IDirect3DTexture *iface) DECLSPEC_HIDDEN;
265 struct ddraw_surface *unsafe_impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface) DECLSPEC_HIDDEN;
266
267 #define DDRAW_INVALID_HANDLE ~0U
268
269 enum ddraw_handle_type
270 {
271 DDRAW_HANDLE_FREE,
272 DDRAW_HANDLE_MATERIAL,
273 DDRAW_HANDLE_MATRIX,
274 DDRAW_HANDLE_STATEBLOCK,
275 DDRAW_HANDLE_SURFACE,
276 };
277
278 struct ddraw_handle_entry
279 {
280 void *object;
281 enum ddraw_handle_type type;
282 };
283
284 struct ddraw_handle_table
285 {
286 struct ddraw_handle_entry *entries;
287 struct ddraw_handle_entry *free_entries;
288 UINT table_size;
289 UINT entry_count;
290 };
291
292 BOOL ddraw_handle_table_init(struct ddraw_handle_table *t, UINT initial_size) DECLSPEC_HIDDEN;
293 void ddraw_handle_table_destroy(struct ddraw_handle_table *t) DECLSPEC_HIDDEN;
294 DWORD ddraw_allocate_handle(struct ddraw_handle_table *t, void *object, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
295 void *ddraw_free_handle(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
296 void *ddraw_get_object(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
297
298 struct d3d_device
299 {
300 /* IUnknown */
301 IDirect3DDevice7 IDirect3DDevice7_iface;
302 IDirect3DDevice3 IDirect3DDevice3_iface;
303 IDirect3DDevice2 IDirect3DDevice2_iface;
304 IDirect3DDevice IDirect3DDevice_iface;
305 IUnknown IUnknown_inner;
306 LONG ref;
307 UINT version;
308 BOOL hw;
309
310 IUnknown *outer_unknown;
311 struct wined3d_device *wined3d_device;
312 struct ddraw *ddraw;
313 IUnknown *rt_iface;
314
315 struct wined3d_buffer *index_buffer;
316 UINT index_buffer_size;
317 UINT index_buffer_pos;
318
319 struct wined3d_buffer *vertex_buffer;
320 UINT vertex_buffer_size;
321 UINT vertex_buffer_pos;
322
323 /* Viewport management */
324 struct list viewport_list;
325 struct d3d_viewport *current_viewport;
326 D3DVIEWPORT7 active_viewport;
327
328 /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
329 BOOL legacyTextureBlending;
330
331 D3DMATRIX legacy_projection;
332 D3DMATRIX legacy_clipspace;
333
334 /* Light state */
335 DWORD material;
336
337 /* Rendering functions to wrap D3D(1-3) to D3D7 */
338 D3DPRIMITIVETYPE primitive_type;
339 DWORD vertex_type;
340 DWORD render_flags;
341 DWORD nb_vertices;
342 BYTE *sysmem_vertex_buffer;
343 DWORD vertex_size;
344 DWORD buffer_size;
345
346 /* Handle management */
347 struct ddraw_handle_table handle_table;
348 D3DMATRIXHANDLE world, proj, view;
349
350 struct wined3d_vec4 user_clip_planes[D3DMAXUSERCLIPPLANES];
351 };
352
353 HRESULT d3d_device_create(struct ddraw *ddraw, const GUID *guid, struct ddraw_surface *target, IUnknown *rt_iface,
354 UINT version, struct d3d_device **device, IUnknown *outer_unknown) DECLSPEC_HIDDEN;
355 enum wined3d_depth_buffer_type d3d_device_update_depth_stencil(struct d3d_device *device) DECLSPEC_HIDDEN;
356
357 /* The IID */
358 extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN;
359
360 static inline struct d3d_device *impl_from_IDirect3DDevice(IDirect3DDevice *iface)
361 {
362 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice_iface);
363 }
364
365 static inline struct d3d_device *impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface)
366 {
367 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice2_iface);
368 }
369
370 static inline struct d3d_device *impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface)
371 {
372 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice3_iface);
373 }
374
375 static inline struct d3d_device *impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface)
376 {
377 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice7_iface);
378 }
379
380 struct d3d_device *unsafe_impl_from_IDirect3DDevice(IDirect3DDevice *iface) DECLSPEC_HIDDEN;
381 struct d3d_device *unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface) DECLSPEC_HIDDEN;
382 struct d3d_device *unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface) DECLSPEC_HIDDEN;
383 struct d3d_device *unsafe_impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface) DECLSPEC_HIDDEN;
384
385 struct ddraw_clipper
386 {
387 IDirectDrawClipper IDirectDrawClipper_iface;
388 LONG ref;
389 HWND window;
390 HRGN region;
391 BOOL initialized;
392 };
393
394 HRESULT ddraw_clipper_init(struct ddraw_clipper *clipper) DECLSPEC_HIDDEN;
395 struct ddraw_clipper *unsafe_impl_from_IDirectDrawClipper(IDirectDrawClipper *iface) DECLSPEC_HIDDEN;
396
397 /*****************************************************************************
398 * IDirectDrawPalette implementation structure
399 *****************************************************************************/
400 struct ddraw_palette
401 {
402 /* IUnknown fields */
403 IDirectDrawPalette IDirectDrawPalette_iface;
404 LONG ref;
405
406 struct wined3d_palette *wined3d_palette;
407 struct ddraw *ddraw;
408 IUnknown *ifaceToRelease;
409 DWORD flags;
410 };
411
412 static inline struct ddraw_palette *impl_from_IDirectDrawPalette(IDirectDrawPalette *iface)
413 {
414 return CONTAINING_RECORD(iface, struct ddraw_palette, IDirectDrawPalette_iface);
415 }
416
417 struct ddraw_palette *unsafe_impl_from_IDirectDrawPalette(IDirectDrawPalette *iface) DECLSPEC_HIDDEN;
418
419 HRESULT ddraw_palette_init(struct ddraw_palette *palette,
420 struct ddraw *ddraw, DWORD flags, PALETTEENTRY *entries) DECLSPEC_HIDDEN;
421
422 /* Helper structures */
423 struct object_creation_info
424 {
425 const CLSID *clsid;
426 HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid,
427 void **ppObj);
428 };
429
430 /******************************************************************************
431 * IDirect3DLight implementation structure - Wraps to D3D7
432 ******************************************************************************/
433 struct d3d_light
434 {
435 IDirect3DLight IDirect3DLight_iface;
436 LONG ref;
437
438 /* IDirect3DLight fields */
439 struct ddraw *ddraw;
440
441 /* If this light is active for one viewport, put the viewport here */
442 struct d3d_viewport *active_viewport;
443
444 D3DLIGHT2 light;
445 D3DLIGHT7 light7;
446
447 DWORD dwLightIndex;
448
449 struct list entry;
450 };
451
452 /* Helper functions */
453 void light_activate(struct d3d_light *light) DECLSPEC_HIDDEN;
454 void light_deactivate(struct d3d_light *light) DECLSPEC_HIDDEN;
455 void d3d_light_init(struct d3d_light *light, struct ddraw *ddraw) DECLSPEC_HIDDEN;
456 struct d3d_light *unsafe_impl_from_IDirect3DLight(IDirect3DLight *iface) DECLSPEC_HIDDEN;
457
458 /******************************************************************************
459 * IDirect3DMaterial implementation structure - Wraps to D3D7
460 ******************************************************************************/
461 struct d3d_material
462 {
463 IDirect3DMaterial3 IDirect3DMaterial3_iface;
464 IDirect3DMaterial2 IDirect3DMaterial2_iface;
465 IDirect3DMaterial IDirect3DMaterial_iface;
466 LONG ref;
467
468 /* IDirect3DMaterial2 fields */
469 struct ddraw *ddraw;
470 struct d3d_device *active_device;
471
472 D3DMATERIAL mat;
473 DWORD Handle;
474 };
475
476 /* Helper functions */
477 void material_activate(struct d3d_material *material) DECLSPEC_HIDDEN;
478 struct d3d_material *d3d_material_create(struct ddraw *ddraw) DECLSPEC_HIDDEN;
479
480 /*****************************************************************************
481 * IDirect3DViewport - Wraps to D3D7
482 *****************************************************************************/
483 struct d3d_viewport
484 {
485 IDirect3DViewport3 IDirect3DViewport3_iface;
486 LONG ref;
487
488 /* IDirect3DViewport fields */
489 struct ddraw *ddraw;
490
491 /* If this viewport is active for one device, put the device here */
492 struct d3d_device *active_device;
493
494 DWORD num_lights;
495 DWORD map_lights;
496
497 int use_vp2;
498
499 union
500 {
501 D3DVIEWPORT vp1;
502 D3DVIEWPORT2 vp2;
503 } viewports;
504
505 struct list entry;
506 struct list light_list;
507 struct d3d_material *background;
508 };
509
510 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3 *iface) DECLSPEC_HIDDEN;
511 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2 *iface) DECLSPEC_HIDDEN;
512 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport(IDirect3DViewport *iface) DECLSPEC_HIDDEN;
513
514 /* Helper functions */
515 void viewport_activate(struct d3d_viewport *viewport, BOOL ignore_lights) DECLSPEC_HIDDEN;
516 void d3d_viewport_init(struct d3d_viewport *viewport, struct ddraw *ddraw) DECLSPEC_HIDDEN;
517
518 /*****************************************************************************
519 * IDirect3DExecuteBuffer - Wraps to D3D7
520 *****************************************************************************/
521 struct d3d_execute_buffer
522 {
523 IDirect3DExecuteBuffer IDirect3DExecuteBuffer_iface;
524 LONG ref;
525 /* IDirect3DExecuteBuffer fields */
526 struct ddraw *ddraw;
527 struct d3d_device *d3ddev;
528
529 D3DEXECUTEBUFFERDESC desc;
530 D3DEXECUTEDATA data;
531
532 /* This buffer will store the transformed vertices */
533 unsigned int index_size, index_pos;
534 unsigned int vertex_size, src_vertex_pos;
535 struct wined3d_buffer *src_vertex_buffer, *dst_vertex_buffer, *index_buffer;
536
537 /* This flags is set to TRUE if we allocated ourselves the
538 * data buffer
539 */
540 BOOL need_free;
541 };
542
543 HRESULT d3d_execute_buffer_init(struct d3d_execute_buffer *execute_buffer,
544 struct d3d_device *device, D3DEXECUTEBUFFERDESC *desc) DECLSPEC_HIDDEN;
545 struct d3d_execute_buffer *unsafe_impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer *iface) DECLSPEC_HIDDEN;
546
547 /* The execute function */
548 HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *execute_buffer,
549 struct d3d_device *device, struct d3d_viewport *viewport) DECLSPEC_HIDDEN;
550
551 /*****************************************************************************
552 * IDirect3DVertexBuffer
553 *****************************************************************************/
554 struct d3d_vertex_buffer
555 {
556 IDirect3DVertexBuffer7 IDirect3DVertexBuffer7_iface;
557 LONG ref;
558 unsigned int version;
559
560 /*** WineD3D and ddraw links ***/
561 struct wined3d_buffer *wined3d_buffer;
562 struct wined3d_vertex_declaration *wined3d_declaration;
563 struct ddraw *ddraw;
564
565 /*** Storage for D3D7 specific things ***/
566 DWORD Caps;
567 DWORD fvf;
568 DWORD size;
569 BOOL dynamic;
570 };
571
572 HRESULT d3d_vertex_buffer_create(struct d3d_vertex_buffer **buffer, struct ddraw *ddraw,
573 D3DVERTEXBUFFERDESC *desc) DECLSPEC_HIDDEN;
574 struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface) DECLSPEC_HIDDEN;
575 struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface) DECLSPEC_HIDDEN;
576
577 /*****************************************************************************
578 * Helper functions from utils.c
579 *****************************************************************************/
580
581 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
582 (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
583
584 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
585 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
586
587 void ddrawformat_from_wined3dformat(DDPIXELFORMAT *ddraw_format,
588 enum wined3d_format_id wined3d_format) DECLSPEC_HIDDEN;
589 BOOL wined3d_colour_from_ddraw_colour(const DDPIXELFORMAT *pf, const struct ddraw_palette *palette,
590 DWORD colour, struct wined3d_color *wined3d_colour) DECLSPEC_HIDDEN;
591 enum wined3d_format_id wined3dformat_from_ddrawformat(const DDPIXELFORMAT *format) DECLSPEC_HIDDEN;
592 unsigned int wined3dmapflags_from_ddrawmapflags(unsigned int flags) DECLSPEC_HIDDEN;
593 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd) DECLSPEC_HIDDEN;
594 void dump_D3DMATRIX(const D3DMATRIX *mat) DECLSPEC_HIDDEN;
595 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps) DECLSPEC_HIDDEN;
596 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
597 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in) DECLSPEC_HIDDEN;
598 void DDRAW_dump_cooperativelevel(DWORD cooplevel) DECLSPEC_HIDDEN;
599 void DDSD_to_DDSD2(const DDSURFACEDESC *in, DDSURFACEDESC2 *out) DECLSPEC_HIDDEN;
600 void DDSD2_to_DDSD(const DDSURFACEDESC2 *in, DDSURFACEDESC *out) DECLSPEC_HIDDEN;
601
602 void multiply_matrix(D3DMATRIX *dst, const D3DMATRIX *src1, const D3DMATRIX *src2) DECLSPEC_HIDDEN;
603
604 static inline BOOL format_is_compressed(const DDPIXELFORMAT *format)
605 {
606 return (format->dwFlags & DDPF_FOURCC) && (format->dwFourCC == WINED3DFMT_DXT1
607 || format->dwFourCC == WINED3DFMT_DXT2 || format->dwFourCC == WINED3DFMT_DXT3
608 || format->dwFourCC == WINED3DFMT_DXT4 || format->dwFourCC == WINED3DFMT_DXT5);
609 }
610
611 static inline BOOL format_is_paletteindexed(const DDPIXELFORMAT *fmt)
612 {
613 DWORD flags = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2 | DDPF_PALETTEINDEXED4
614 | DDPF_PALETTEINDEXED8 | DDPF_PALETTEINDEXEDTO8;
615 return !!(fmt->dwFlags & flags);
616 }
617
618 /* Used for generic dumping */
619 struct flag_info
620 {
621 DWORD val;
622 const char *name;
623 };
624
625 #define FE(x) { x, #x }
626
627 struct member_info
628 {
629 DWORD val;
630 const char *name;
631 void (*func)(const void *);
632 ptrdiff_t offset;
633 };
634
635 /* Structure copy */
636 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
637
638 #define DD_STRUCT_COPY_BYSIZE_(to,from,to_size,from_size) \
639 do { \
640 DWORD __size = (to)->dwSize; \
641 DWORD __resetsize = min(to_size, sizeof(*to)); \
642 DWORD __copysize = min(__resetsize, from_size); \
643 assert(to != from); \
644 memcpy(to, from, __copysize); \
645 memset((char*)(to) + __copysize, 0, __resetsize - __copysize); \
646 (to)->dwSize = __size; /* restore size */ \
647 } while (0)
648
649 #define DD_STRUCT_COPY_BYSIZE(to,from) DD_STRUCT_COPY_BYSIZE_(to,from,(to)->dwSize,(from)->dwSize)
650
651 HRESULT hr_ddraw_from_wined3d(HRESULT hr) DECLSPEC_HIDDEN;
652
653 #endif