[XDK][PSDK][WINE] Unify ARRAY_SIZE definition for Wine modules. CORE-15127
[reactos.git] / dll / directx / wine / ddraw / ddraw_private.h
1 /*
2 * Copyright 2006 Stefan Dösinger
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17 */
18
19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
21
22 #include <assert.h>
23 #include <limits.h>
24 #define COBJMACROS
25 #define NONAMELESSSTRUCT
26 #define NONAMELESSUNION
27 #include "wine/debug.h"
28 #include "wine/heap.h"
29
30 #include "winbase.h"
31 #include "wingdi.h"
32 #include "winuser.h"
33
34 #include "d3d.h"
35 #include "ddraw.h"
36 #ifdef DDRAW_INIT_GUID
37 #include "initguid.h"
38 #endif
39 #include "wine/list.h"
40 #include "wine/wined3d.h"
41
42 extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN;
43 extern DWORD force_refresh_rate DECLSPEC_HIDDEN;
44
45 /*****************************************************************************
46 * IDirectDraw implementation structure
47 *****************************************************************************/
48 struct FvfToDecl
49 {
50 DWORD fvf;
51 struct wined3d_vertex_declaration *decl;
52 };
53
54 #define DDRAW_INITIALIZED 0x00000001
55 #define DDRAW_D3D_INITIALIZED 0x00000002
56 #define DDRAW_RESTORE_MODE 0x00000004
57 #define DDRAW_NO3D 0x00000008
58 #define DDRAW_SCL_DDRAW1 0x00000010
59 #define DDRAW_SCL_RECURSIVE 0x00000020
60 #define DDRAW_SWAPPED 0x00000040
61 #define DDRAW_GDI_FLIP 0x00000080
62
63 #define DDRAW_STRIDE_ALIGNMENT 8
64
65 #define DDRAW_WINED3D_FLAGS (WINED3D_LEGACY_DEPTH_BIAS | WINED3D_VIDMEM_ACCOUNTING \
66 | WINED3D_RESTORE_MODE_ON_ACTIVATE | WINED3D_FOCUS_MESSAGES | WINED3D_PIXEL_CENTER_INTEGER \
67 | WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR | WINED3D_NO_PRIMITIVE_RESTART \
68 | WINED3D_LEGACY_CUBEMAP_FILTERING)
69
70 enum ddraw_device_state
71 {
72 DDRAW_DEVICE_STATE_OK,
73 DDRAW_DEVICE_STATE_LOST,
74 DDRAW_DEVICE_STATE_NOT_RESTORED,
75 };
76
77 struct ddraw
78 {
79 /* Interfaces */
80 IDirectDraw7 IDirectDraw7_iface;
81 IDirectDraw4 IDirectDraw4_iface;
82 IDirectDraw2 IDirectDraw2_iface;
83 IDirectDraw IDirectDraw_iface;
84 IDirect3D7 IDirect3D7_iface;
85 IDirect3D3 IDirect3D3_iface;
86 IDirect3D2 IDirect3D2_iface;
87 IDirect3D IDirect3D_iface;
88 struct wined3d_device_parent device_parent;
89
90 /* See comment in IDirectDraw::AddRef */
91 LONG ref7, ref4, ref2, ref3, ref1, numIfaces;
92
93 struct wined3d *wined3d;
94 struct wined3d_device *wined3d_device;
95 DWORD flags;
96 LONG device_state;
97
98 struct ddraw_surface *primary;
99 RECT primary_lock;
100 struct wined3d_texture *wined3d_frontbuffer;
101 struct wined3d_swapchain *wined3d_swapchain;
102 HWND swapchain_window;
103
104 /* DirectDraw things, which are not handled by WineD3D */
105 DWORD cooperative_level;
106
107 /* D3D things */
108 HWND d3d_window;
109 struct d3d_device *d3ddevice;
110 int d3dversion;
111
112 /* Various HWNDs */
113 HWND focuswindow;
114 HWND devicewindow;
115 HWND dest_window;
116
117 /* For the dll unload cleanup code */
118 struct list ddraw_list_entry;
119 /* The surface list - can't relay this to WineD3D
120 * because of IParent
121 */
122 struct list surface_list;
123
124 /* FVF management */
125 struct FvfToDecl *decls;
126 UINT numConvertedDecls, declArraySize;
127 };
128
129 #define DDRAW_WINDOW_CLASS_NAME "DirectDrawDeviceWnd"
130
131 HRESULT ddraw_init(struct ddraw *ddraw, DWORD flags, enum wined3d_device_type device_type) DECLSPEC_HIDDEN;
132 void ddraw_d3dcaps1_from_7(D3DDEVICEDESC *caps1, D3DDEVICEDESC7 *caps7) DECLSPEC_HIDDEN;
133 HRESULT ddraw_get_d3dcaps(const struct ddraw *ddraw, D3DDEVICEDESC7 *caps) DECLSPEC_HIDDEN;
134 void ddraw_update_lost_surfaces(struct ddraw *ddraw) DECLSPEC_HIDDEN;
135
136 static inline void ddraw_set_swapchain_window(struct ddraw *ddraw, HWND window)
137 {
138 if (window == GetDesktopWindow())
139 window = NULL;
140 ddraw->swapchain_window = window;
141 }
142
143 /* Utility functions */
144 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS *pIn, DDSCAPS2 *pOut) DECLSPEC_HIDDEN;
145 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2 *pIn, DDDEVICEIDENTIFIER *pOut) DECLSPEC_HIDDEN;
146 struct wined3d_vertex_declaration *ddraw_find_decl(struct ddraw *ddraw, DWORD fvf) DECLSPEC_HIDDEN;
147
148 struct ddraw_surface
149 {
150 /* IUnknown fields */
151 IDirectDrawSurface7 IDirectDrawSurface7_iface;
152 IDirectDrawSurface4 IDirectDrawSurface4_iface;
153 IDirectDrawSurface3 IDirectDrawSurface3_iface;
154 IDirectDrawSurface2 IDirectDrawSurface2_iface;
155 IDirectDrawSurface IDirectDrawSurface_iface;
156 IDirectDrawGammaControl IDirectDrawGammaControl_iface;
157 IDirect3DTexture2 IDirect3DTexture2_iface;
158 IDirect3DTexture IDirect3DTexture_iface;
159
160 LONG ref7, ref4, ref3, ref2, ref1, iface_count, gamma_count;
161 IUnknown *ifaceToRelease;
162 IUnknown *texture_outer;
163
164 int version;
165
166 /* Connections to other Objects */
167 struct ddraw *ddraw;
168 struct wined3d_texture *wined3d_texture;
169 unsigned int sub_resource_idx;
170 struct wined3d_rendertarget_view *wined3d_rtv;
171 struct wined3d_private_store private_store;
172 struct d3d_device *device1;
173
174 /* This implementation handles attaching surfaces to other surfaces */
175 struct ddraw_surface *next_attached;
176 struct ddraw_surface *first_attached;
177 IUnknown *attached_iface;
178
179 /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
180 * In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
181 * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
182 * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
183 */
184 #define MAX_COMPLEX_ATTACHED 6
185 struct ddraw_surface *complex_array[MAX_COMPLEX_ATTACHED];
186 /* You can't traverse the tree upwards. Only a flag for Surface::Release because it's needed there,
187 * but no pointer to prevent temptations to traverse it in the wrong direction.
188 */
189 BOOL is_complex_root;
190 BOOL is_lost;
191
192 /* Surface description, for GetAttachedSurface */
193 DDSURFACEDESC2 surface_desc;
194
195 /* Clipper objects */
196 struct ddraw_clipper *clipper;
197 struct ddraw_palette *palette;
198
199 /* For the ddraw surface list */
200 struct list surface_list_entry;
201
202 DWORD Handle;
203 HDC dc;
204 };
205
206 struct ddraw_texture
207 {
208 unsigned int version;
209 DDSURFACEDESC2 surface_desc;
210
211 struct ddraw_surface *root;
212 struct wined3d_device *wined3d_device;
213 };
214
215 HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_desc,
216 struct ddraw_surface **surface, IUnknown *outer_unknown, unsigned int version) DECLSPEC_HIDDEN;
217 struct wined3d_rendertarget_view *ddraw_surface_get_rendertarget_view(struct ddraw_surface *surface) DECLSPEC_HIDDEN;
218 void ddraw_surface_init(struct ddraw_surface *surface, struct ddraw *ddraw,
219 struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
220 const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
221 HRESULT ddraw_surface_update_frontbuffer(struct ddraw_surface *surface,
222 const RECT *rect, BOOL read, unsigned int swap_interval) DECLSPEC_HIDDEN;
223
224 static inline struct ddraw_surface *impl_from_IDirect3DTexture(IDirect3DTexture *iface)
225 {
226 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirect3DTexture_iface);
227 }
228
229 static inline struct ddraw_surface *impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface)
230 {
231 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirect3DTexture2_iface);
232 }
233
234 static inline struct ddraw_surface *impl_from_IDirectDrawSurface(IDirectDrawSurface *iface)
235 {
236 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface_iface);
237 }
238
239 static inline struct ddraw_surface *impl_from_IDirectDrawSurface2(IDirectDrawSurface2 *iface)
240 {
241 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface2_iface);
242 }
243
244 static inline struct ddraw_surface *impl_from_IDirectDrawSurface3(IDirectDrawSurface3 *iface)
245 {
246 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface3_iface);
247 }
248
249 static inline struct ddraw_surface *impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface)
250 {
251 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface4_iface);
252 }
253
254 static inline struct ddraw_surface *impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface)
255 {
256 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface7_iface);
257 }
258
259 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface(IDirectDrawSurface *iface) DECLSPEC_HIDDEN;
260 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface) DECLSPEC_HIDDEN;
261 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface) DECLSPEC_HIDDEN;
262
263 struct ddraw_surface *unsafe_impl_from_IDirect3DTexture(IDirect3DTexture *iface) DECLSPEC_HIDDEN;
264 struct ddraw_surface *unsafe_impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface) DECLSPEC_HIDDEN;
265
266 #define DDRAW_INVALID_HANDLE ~0U
267
268 enum ddraw_handle_type
269 {
270 DDRAW_HANDLE_FREE,
271 DDRAW_HANDLE_MATERIAL,
272 DDRAW_HANDLE_MATRIX,
273 DDRAW_HANDLE_STATEBLOCK,
274 DDRAW_HANDLE_SURFACE,
275 };
276
277 struct ddraw_handle_entry
278 {
279 void *object;
280 enum ddraw_handle_type type;
281 };
282
283 struct ddraw_handle_table
284 {
285 struct ddraw_handle_entry *entries;
286 struct ddraw_handle_entry *free_entries;
287 UINT table_size;
288 UINT entry_count;
289 };
290
291 BOOL ddraw_handle_table_init(struct ddraw_handle_table *t, UINT initial_size) DECLSPEC_HIDDEN;
292 void ddraw_handle_table_destroy(struct ddraw_handle_table *t) DECLSPEC_HIDDEN;
293 DWORD ddraw_allocate_handle(struct ddraw_handle_table *t, void *object, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
294 void *ddraw_free_handle(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
295 void *ddraw_get_object(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
296
297 struct d3d_device
298 {
299 /* IUnknown */
300 IDirect3DDevice7 IDirect3DDevice7_iface;
301 IDirect3DDevice3 IDirect3DDevice3_iface;
302 IDirect3DDevice2 IDirect3DDevice2_iface;
303 IDirect3DDevice IDirect3DDevice_iface;
304 IUnknown IUnknown_inner;
305 LONG ref;
306 UINT version;
307 BOOL hw;
308
309 IUnknown *outer_unknown;
310 struct wined3d_device *wined3d_device;
311 struct ddraw *ddraw;
312 IUnknown *rt_iface;
313
314 struct wined3d_buffer *index_buffer;
315 UINT index_buffer_size;
316 UINT index_buffer_pos;
317
318 struct wined3d_buffer *vertex_buffer;
319 UINT vertex_buffer_size;
320 UINT vertex_buffer_pos;
321
322 /* Viewport management */
323 struct list viewport_list;
324 struct d3d_viewport *current_viewport;
325 D3DVIEWPORT7 active_viewport;
326
327 /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
328 BOOL legacyTextureBlending;
329
330 D3DMATRIX legacy_projection;
331 D3DMATRIX legacy_clipspace;
332
333 /* Light state */
334 DWORD material;
335
336 /* Rendering functions to wrap D3D(1-3) to D3D7 */
337 D3DPRIMITIVETYPE primitive_type;
338 DWORD vertex_type;
339 DWORD render_flags;
340 DWORD nb_vertices;
341 BYTE *sysmem_vertex_buffer;
342 DWORD vertex_size;
343 DWORD buffer_size;
344
345 /* Handle management */
346 struct ddraw_handle_table handle_table;
347 D3DMATRIXHANDLE world, proj, view;
348
349 struct wined3d_vec4 user_clip_planes[D3DMAXUSERCLIPPLANES];
350 };
351
352 HRESULT d3d_device_create(struct ddraw *ddraw, const GUID *guid, struct ddraw_surface *target, IUnknown *rt_iface,
353 UINT version, struct d3d_device **device, IUnknown *outer_unknown) DECLSPEC_HIDDEN;
354 enum wined3d_depth_buffer_type d3d_device_update_depth_stencil(struct d3d_device *device) DECLSPEC_HIDDEN;
355
356 /* The IID */
357 extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN;
358
359 static inline struct d3d_device *impl_from_IDirect3DDevice(IDirect3DDevice *iface)
360 {
361 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice_iface);
362 }
363
364 static inline struct d3d_device *impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface)
365 {
366 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice2_iface);
367 }
368
369 static inline struct d3d_device *impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface)
370 {
371 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice3_iface);
372 }
373
374 static inline struct d3d_device *impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface)
375 {
376 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice7_iface);
377 }
378
379 struct d3d_device *unsafe_impl_from_IDirect3DDevice(IDirect3DDevice *iface) DECLSPEC_HIDDEN;
380 struct d3d_device *unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface) DECLSPEC_HIDDEN;
381 struct d3d_device *unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface) DECLSPEC_HIDDEN;
382 struct d3d_device *unsafe_impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface) DECLSPEC_HIDDEN;
383
384 struct ddraw_clipper
385 {
386 IDirectDrawClipper IDirectDrawClipper_iface;
387 LONG ref;
388 HWND window;
389 HRGN region;
390 BOOL initialized;
391 };
392
393 HRESULT ddraw_clipper_init(struct ddraw_clipper *clipper) DECLSPEC_HIDDEN;
394 struct ddraw_clipper *unsafe_impl_from_IDirectDrawClipper(IDirectDrawClipper *iface) DECLSPEC_HIDDEN;
395
396 /*****************************************************************************
397 * IDirectDrawPalette implementation structure
398 *****************************************************************************/
399 struct ddraw_palette
400 {
401 /* IUnknown fields */
402 IDirectDrawPalette IDirectDrawPalette_iface;
403 LONG ref;
404
405 struct wined3d_palette *wined3d_palette;
406 struct ddraw *ddraw;
407 IUnknown *ifaceToRelease;
408 DWORD flags;
409 };
410
411 static inline struct ddraw_palette *impl_from_IDirectDrawPalette(IDirectDrawPalette *iface)
412 {
413 return CONTAINING_RECORD(iface, struct ddraw_palette, IDirectDrawPalette_iface);
414 }
415
416 struct ddraw_palette *unsafe_impl_from_IDirectDrawPalette(IDirectDrawPalette *iface) DECLSPEC_HIDDEN;
417
418 HRESULT ddraw_palette_init(struct ddraw_palette *palette,
419 struct ddraw *ddraw, DWORD flags, PALETTEENTRY *entries) DECLSPEC_HIDDEN;
420
421 /* Helper structures */
422 struct object_creation_info
423 {
424 const CLSID *clsid;
425 HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid,
426 void **ppObj);
427 };
428
429 /******************************************************************************
430 * IDirect3DLight implementation structure - Wraps to D3D7
431 ******************************************************************************/
432 struct d3d_light
433 {
434 IDirect3DLight IDirect3DLight_iface;
435 LONG ref;
436
437 /* IDirect3DLight fields */
438 struct ddraw *ddraw;
439
440 /* If this light is active for one viewport, put the viewport here */
441 struct d3d_viewport *active_viewport;
442
443 D3DLIGHT2 light;
444 D3DLIGHT7 light7;
445
446 DWORD dwLightIndex;
447
448 struct list entry;
449 };
450
451 /* Helper functions */
452 void light_activate(struct d3d_light *light) DECLSPEC_HIDDEN;
453 void light_deactivate(struct d3d_light *light) DECLSPEC_HIDDEN;
454 void d3d_light_init(struct d3d_light *light, struct ddraw *ddraw) DECLSPEC_HIDDEN;
455 struct d3d_light *unsafe_impl_from_IDirect3DLight(IDirect3DLight *iface) DECLSPEC_HIDDEN;
456
457 /******************************************************************************
458 * IDirect3DMaterial implementation structure - Wraps to D3D7
459 ******************************************************************************/
460 struct d3d_material
461 {
462 IDirect3DMaterial3 IDirect3DMaterial3_iface;
463 IDirect3DMaterial2 IDirect3DMaterial2_iface;
464 IDirect3DMaterial IDirect3DMaterial_iface;
465 LONG ref;
466
467 /* IDirect3DMaterial2 fields */
468 struct ddraw *ddraw;
469 struct d3d_device *active_device;
470
471 D3DMATERIAL mat;
472 DWORD Handle;
473 };
474
475 /* Helper functions */
476 void material_activate(struct d3d_material *material) DECLSPEC_HIDDEN;
477 struct d3d_material *d3d_material_create(struct ddraw *ddraw) DECLSPEC_HIDDEN;
478
479 /*****************************************************************************
480 * IDirect3DViewport - Wraps to D3D7
481 *****************************************************************************/
482 struct d3d_viewport
483 {
484 IDirect3DViewport3 IDirect3DViewport3_iface;
485 LONG ref;
486
487 /* IDirect3DViewport fields */
488 struct ddraw *ddraw;
489
490 /* If this viewport is active for one device, put the device here */
491 struct d3d_device *active_device;
492
493 DWORD num_lights;
494 DWORD map_lights;
495
496 int use_vp2;
497
498 union
499 {
500 D3DVIEWPORT vp1;
501 D3DVIEWPORT2 vp2;
502 } viewports;
503
504 struct list entry;
505 struct list light_list;
506 struct d3d_material *background;
507 };
508
509 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3 *iface) DECLSPEC_HIDDEN;
510 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2 *iface) DECLSPEC_HIDDEN;
511 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport(IDirect3DViewport *iface) DECLSPEC_HIDDEN;
512
513 /* Helper functions */
514 void viewport_activate(struct d3d_viewport *viewport, BOOL ignore_lights) DECLSPEC_HIDDEN;
515 void d3d_viewport_init(struct d3d_viewport *viewport, struct ddraw *ddraw) DECLSPEC_HIDDEN;
516
517 /*****************************************************************************
518 * IDirect3DExecuteBuffer - Wraps to D3D7
519 *****************************************************************************/
520 struct d3d_execute_buffer
521 {
522 IDirect3DExecuteBuffer IDirect3DExecuteBuffer_iface;
523 LONG ref;
524 /* IDirect3DExecuteBuffer fields */
525 struct ddraw *ddraw;
526 struct d3d_device *d3ddev;
527
528 D3DEXECUTEBUFFERDESC desc;
529 D3DEXECUTEDATA data;
530
531 /* This buffer will store the transformed vertices */
532 unsigned int index_size, index_pos;
533 unsigned int vertex_size, src_vertex_pos;
534 struct wined3d_buffer *src_vertex_buffer, *dst_vertex_buffer, *index_buffer;
535
536 /* This flags is set to TRUE if we allocated ourselves the
537 * data buffer
538 */
539 BOOL need_free;
540 };
541
542 HRESULT d3d_execute_buffer_init(struct d3d_execute_buffer *execute_buffer,
543 struct d3d_device *device, D3DEXECUTEBUFFERDESC *desc) DECLSPEC_HIDDEN;
544 struct d3d_execute_buffer *unsafe_impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer *iface) DECLSPEC_HIDDEN;
545
546 /* The execute function */
547 HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *execute_buffer,
548 struct d3d_device *device, struct d3d_viewport *viewport) DECLSPEC_HIDDEN;
549
550 /*****************************************************************************
551 * IDirect3DVertexBuffer
552 *****************************************************************************/
553 struct d3d_vertex_buffer
554 {
555 IDirect3DVertexBuffer7 IDirect3DVertexBuffer7_iface;
556 LONG ref;
557 unsigned int version;
558
559 /*** WineD3D and ddraw links ***/
560 struct wined3d_buffer *wined3d_buffer;
561 struct wined3d_vertex_declaration *wined3d_declaration;
562 struct ddraw *ddraw;
563
564 /*** Storage for D3D7 specific things ***/
565 DWORD Caps;
566 DWORD fvf;
567 DWORD size;
568 BOOL dynamic;
569 };
570
571 HRESULT d3d_vertex_buffer_create(struct d3d_vertex_buffer **buffer, struct ddraw *ddraw,
572 D3DVERTEXBUFFERDESC *desc) DECLSPEC_HIDDEN;
573 struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface) DECLSPEC_HIDDEN;
574 struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface) DECLSPEC_HIDDEN;
575
576 /*****************************************************************************
577 * Helper functions from utils.c
578 *****************************************************************************/
579
580 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
581 (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
582
583 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
584 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
585
586 void ddrawformat_from_wined3dformat(DDPIXELFORMAT *ddraw_format,
587 enum wined3d_format_id wined3d_format) DECLSPEC_HIDDEN;
588 BOOL wined3d_colour_from_ddraw_colour(const DDPIXELFORMAT *pf, const struct ddraw_palette *palette,
589 DWORD colour, struct wined3d_color *wined3d_colour) DECLSPEC_HIDDEN;
590 enum wined3d_format_id wined3dformat_from_ddrawformat(const DDPIXELFORMAT *format) DECLSPEC_HIDDEN;
591 unsigned int wined3dmapflags_from_ddrawmapflags(unsigned int flags) DECLSPEC_HIDDEN;
592 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd) DECLSPEC_HIDDEN;
593 void dump_D3DMATRIX(const D3DMATRIX *mat) DECLSPEC_HIDDEN;
594 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps) DECLSPEC_HIDDEN;
595 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
596 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in) DECLSPEC_HIDDEN;
597 void DDRAW_dump_cooperativelevel(DWORD cooplevel) DECLSPEC_HIDDEN;
598 void DDSD_to_DDSD2(const DDSURFACEDESC *in, DDSURFACEDESC2 *out) DECLSPEC_HIDDEN;
599 void DDSD2_to_DDSD(const DDSURFACEDESC2 *in, DDSURFACEDESC *out) DECLSPEC_HIDDEN;
600
601 void multiply_matrix(D3DMATRIX *dst, const D3DMATRIX *src1, const D3DMATRIX *src2) DECLSPEC_HIDDEN;
602
603 static inline BOOL format_is_compressed(const DDPIXELFORMAT *format)
604 {
605 return (format->dwFlags & DDPF_FOURCC) && (format->dwFourCC == WINED3DFMT_DXT1
606 || format->dwFourCC == WINED3DFMT_DXT2 || format->dwFourCC == WINED3DFMT_DXT3
607 || format->dwFourCC == WINED3DFMT_DXT4 || format->dwFourCC == WINED3DFMT_DXT5);
608 }
609
610 static inline BOOL format_is_paletteindexed(const DDPIXELFORMAT *fmt)
611 {
612 DWORD flags = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2 | DDPF_PALETTEINDEXED4
613 | DDPF_PALETTEINDEXED8 | DDPF_PALETTEINDEXEDTO8;
614 return !!(fmt->dwFlags & flags);
615 }
616
617 /* Used for generic dumping */
618 struct flag_info
619 {
620 DWORD val;
621 const char *name;
622 };
623
624 #define FE(x) { x, #x }
625
626 struct member_info
627 {
628 DWORD val;
629 const char *name;
630 void (*func)(const void *);
631 ptrdiff_t offset;
632 };
633
634 /* Structure copy */
635 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
636
637 #define DD_STRUCT_COPY_BYSIZE_(to,from,to_size,from_size) \
638 do { \
639 DWORD __size = (to)->dwSize; \
640 DWORD __resetsize = min(to_size, sizeof(*to)); \
641 DWORD __copysize = min(__resetsize, from_size); \
642 assert(to != from); \
643 memcpy(to, from, __copysize); \
644 memset((char*)(to) + __copysize, 0, __resetsize - __copysize); \
645 (to)->dwSize = __size; /* restore size */ \
646 } while (0)
647
648 #define DD_STRUCT_COPY_BYSIZE(to,from) DD_STRUCT_COPY_BYSIZE_(to,from,(to)->dwSize,(from)->dwSize)
649
650 HRESULT hr_ddraw_from_wined3d(HRESULT hr) DECLSPEC_HIDDEN;
651
652 #endif