9757008e92fe6f35986ad00b4a55025af6f97566
[reactos.git] / dll / directx / wine / ddraw / ddraw_private.h
1 /*
2 * Copyright 2006 Stefan Dösinger
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17 */
18
19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
21
22 #include <assert.h>
23 #include <limits.h>
24 #define COBJMACROS
25 #define NONAMELESSSTRUCT
26 #define NONAMELESSUNION
27 #include "wine/debug.h"
28 #include "wine/heap.h"
29
30 #include "winbase.h"
31 #include "wingdi.h"
32 #include "winuser.h"
33
34 #include "d3d.h"
35 #include "ddraw.h"
36 #ifdef DDRAW_INIT_GUID
37 #include "initguid.h"
38 #endif
39 #include "wine/list.h"
40 #include "wine/wined3d.h"
41
42 #define ARRAY_SIZE(array) (sizeof(array) / sizeof((array)[0]))
43
44 extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN;
45 extern DWORD force_refresh_rate DECLSPEC_HIDDEN;
46
47 /*****************************************************************************
48 * IDirectDraw implementation structure
49 *****************************************************************************/
50 struct FvfToDecl
51 {
52 DWORD fvf;
53 struct wined3d_vertex_declaration *decl;
54 };
55
56 #define DDRAW_INITIALIZED 0x00000001
57 #define DDRAW_D3D_INITIALIZED 0x00000002
58 #define DDRAW_RESTORE_MODE 0x00000004
59 #define DDRAW_NO3D 0x00000008
60 #define DDRAW_SCL_DDRAW1 0x00000010
61 #define DDRAW_SCL_RECURSIVE 0x00000020
62 #define DDRAW_SWAPPED 0x00000040
63 #define DDRAW_GDI_FLIP 0x00000080
64
65 #define DDRAW_STRIDE_ALIGNMENT 8
66
67 #define DDRAW_WINED3D_FLAGS (WINED3D_LEGACY_DEPTH_BIAS | WINED3D_VIDMEM_ACCOUNTING \
68 | WINED3D_RESTORE_MODE_ON_ACTIVATE | WINED3D_FOCUS_MESSAGES | WINED3D_PIXEL_CENTER_INTEGER \
69 | WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR | WINED3D_NO_PRIMITIVE_RESTART \
70 | WINED3D_LEGACY_CUBEMAP_FILTERING)
71
72 enum ddraw_device_state
73 {
74 DDRAW_DEVICE_STATE_OK,
75 DDRAW_DEVICE_STATE_LOST,
76 DDRAW_DEVICE_STATE_NOT_RESTORED,
77 };
78
79 struct ddraw
80 {
81 /* Interfaces */
82 IDirectDraw7 IDirectDraw7_iface;
83 IDirectDraw4 IDirectDraw4_iface;
84 IDirectDraw2 IDirectDraw2_iface;
85 IDirectDraw IDirectDraw_iface;
86 IDirect3D7 IDirect3D7_iface;
87 IDirect3D3 IDirect3D3_iface;
88 IDirect3D2 IDirect3D2_iface;
89 IDirect3D IDirect3D_iface;
90 struct wined3d_device_parent device_parent;
91
92 /* See comment in IDirectDraw::AddRef */
93 LONG ref7, ref4, ref2, ref3, ref1, numIfaces;
94
95 struct wined3d *wined3d;
96 struct wined3d_device *wined3d_device;
97 DWORD flags;
98 LONG device_state;
99
100 struct ddraw_surface *primary;
101 RECT primary_lock;
102 struct wined3d_texture *wined3d_frontbuffer;
103 struct wined3d_swapchain *wined3d_swapchain;
104 HWND swapchain_window;
105
106 /* DirectDraw things, which are not handled by WineD3D */
107 DWORD cooperative_level;
108
109 /* D3D things */
110 HWND d3d_window;
111 struct d3d_device *d3ddevice;
112 int d3dversion;
113
114 /* Various HWNDs */
115 HWND focuswindow;
116 HWND devicewindow;
117 HWND dest_window;
118
119 /* For the dll unload cleanup code */
120 struct list ddraw_list_entry;
121 /* The surface list - can't relay this to WineD3D
122 * because of IParent
123 */
124 struct list surface_list;
125
126 /* FVF management */
127 struct FvfToDecl *decls;
128 UINT numConvertedDecls, declArraySize;
129 };
130
131 #define DDRAW_WINDOW_CLASS_NAME "DirectDrawDeviceWnd"
132
133 HRESULT ddraw_init(struct ddraw *ddraw, DWORD flags, enum wined3d_device_type device_type) DECLSPEC_HIDDEN;
134 void ddraw_d3dcaps1_from_7(D3DDEVICEDESC *caps1, D3DDEVICEDESC7 *caps7) DECLSPEC_HIDDEN;
135 HRESULT ddraw_get_d3dcaps(const struct ddraw *ddraw, D3DDEVICEDESC7 *caps) DECLSPEC_HIDDEN;
136 void ddraw_update_lost_surfaces(struct ddraw *ddraw) DECLSPEC_HIDDEN;
137
138 static inline void ddraw_set_swapchain_window(struct ddraw *ddraw, HWND window)
139 {
140 if (window == GetDesktopWindow())
141 window = NULL;
142 ddraw->swapchain_window = window;
143 }
144
145 /* Utility functions */
146 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS *pIn, DDSCAPS2 *pOut) DECLSPEC_HIDDEN;
147 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2 *pIn, DDDEVICEIDENTIFIER *pOut) DECLSPEC_HIDDEN;
148 struct wined3d_vertex_declaration *ddraw_find_decl(struct ddraw *ddraw, DWORD fvf) DECLSPEC_HIDDEN;
149
150 struct ddraw_surface
151 {
152 /* IUnknown fields */
153 IDirectDrawSurface7 IDirectDrawSurface7_iface;
154 IDirectDrawSurface4 IDirectDrawSurface4_iface;
155 IDirectDrawSurface3 IDirectDrawSurface3_iface;
156 IDirectDrawSurface2 IDirectDrawSurface2_iface;
157 IDirectDrawSurface IDirectDrawSurface_iface;
158 IDirectDrawGammaControl IDirectDrawGammaControl_iface;
159 IDirect3DTexture2 IDirect3DTexture2_iface;
160 IDirect3DTexture IDirect3DTexture_iface;
161
162 LONG ref7, ref4, ref3, ref2, ref1, iface_count, gamma_count;
163 IUnknown *ifaceToRelease;
164 IUnknown *texture_outer;
165
166 int version;
167
168 /* Connections to other Objects */
169 struct ddraw *ddraw;
170 struct wined3d_texture *wined3d_texture;
171 unsigned int sub_resource_idx;
172 struct wined3d_rendertarget_view *wined3d_rtv;
173 struct wined3d_private_store private_store;
174 struct d3d_device *device1;
175
176 /* This implementation handles attaching surfaces to other surfaces */
177 struct ddraw_surface *next_attached;
178 struct ddraw_surface *first_attached;
179 IUnknown *attached_iface;
180
181 /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
182 * In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
183 * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
184 * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
185 */
186 #define MAX_COMPLEX_ATTACHED 6
187 struct ddraw_surface *complex_array[MAX_COMPLEX_ATTACHED];
188 /* You can't traverse the tree upwards. Only a flag for Surface::Release because it's needed there,
189 * but no pointer to prevent temptations to traverse it in the wrong direction.
190 */
191 BOOL is_complex_root;
192 BOOL is_lost;
193
194 /* Surface description, for GetAttachedSurface */
195 DDSURFACEDESC2 surface_desc;
196
197 /* Clipper objects */
198 struct ddraw_clipper *clipper;
199 struct ddraw_palette *palette;
200
201 /* For the ddraw surface list */
202 struct list surface_list_entry;
203
204 DWORD Handle;
205 HDC dc;
206 };
207
208 struct ddraw_texture
209 {
210 unsigned int version;
211 DDSURFACEDESC2 surface_desc;
212
213 struct ddraw_surface *root;
214 struct wined3d_device *wined3d_device;
215 };
216
217 HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_desc,
218 struct ddraw_surface **surface, IUnknown *outer_unknown, unsigned int version) DECLSPEC_HIDDEN;
219 struct wined3d_rendertarget_view *ddraw_surface_get_rendertarget_view(struct ddraw_surface *surface) DECLSPEC_HIDDEN;
220 void ddraw_surface_init(struct ddraw_surface *surface, struct ddraw *ddraw,
221 struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
222 const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
223 HRESULT ddraw_surface_update_frontbuffer(struct ddraw_surface *surface,
224 const RECT *rect, BOOL read, unsigned int swap_interval) DECLSPEC_HIDDEN;
225
226 static inline struct ddraw_surface *impl_from_IDirect3DTexture(IDirect3DTexture *iface)
227 {
228 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirect3DTexture_iface);
229 }
230
231 static inline struct ddraw_surface *impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface)
232 {
233 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirect3DTexture2_iface);
234 }
235
236 static inline struct ddraw_surface *impl_from_IDirectDrawSurface(IDirectDrawSurface *iface)
237 {
238 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface_iface);
239 }
240
241 static inline struct ddraw_surface *impl_from_IDirectDrawSurface2(IDirectDrawSurface2 *iface)
242 {
243 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface2_iface);
244 }
245
246 static inline struct ddraw_surface *impl_from_IDirectDrawSurface3(IDirectDrawSurface3 *iface)
247 {
248 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface3_iface);
249 }
250
251 static inline struct ddraw_surface *impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface)
252 {
253 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface4_iface);
254 }
255
256 static inline struct ddraw_surface *impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface)
257 {
258 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface7_iface);
259 }
260
261 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface(IDirectDrawSurface *iface) DECLSPEC_HIDDEN;
262 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface) DECLSPEC_HIDDEN;
263 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface) DECLSPEC_HIDDEN;
264
265 struct ddraw_surface *unsafe_impl_from_IDirect3DTexture(IDirect3DTexture *iface) DECLSPEC_HIDDEN;
266 struct ddraw_surface *unsafe_impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface) DECLSPEC_HIDDEN;
267
268 #define DDRAW_INVALID_HANDLE ~0U
269
270 enum ddraw_handle_type
271 {
272 DDRAW_HANDLE_FREE,
273 DDRAW_HANDLE_MATERIAL,
274 DDRAW_HANDLE_MATRIX,
275 DDRAW_HANDLE_STATEBLOCK,
276 DDRAW_HANDLE_SURFACE,
277 };
278
279 struct ddraw_handle_entry
280 {
281 void *object;
282 enum ddraw_handle_type type;
283 };
284
285 struct ddraw_handle_table
286 {
287 struct ddraw_handle_entry *entries;
288 struct ddraw_handle_entry *free_entries;
289 UINT table_size;
290 UINT entry_count;
291 };
292
293 BOOL ddraw_handle_table_init(struct ddraw_handle_table *t, UINT initial_size) DECLSPEC_HIDDEN;
294 void ddraw_handle_table_destroy(struct ddraw_handle_table *t) DECLSPEC_HIDDEN;
295 DWORD ddraw_allocate_handle(struct ddraw_handle_table *t, void *object, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
296 void *ddraw_free_handle(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
297 void *ddraw_get_object(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
298
299 struct d3d_device
300 {
301 /* IUnknown */
302 IDirect3DDevice7 IDirect3DDevice7_iface;
303 IDirect3DDevice3 IDirect3DDevice3_iface;
304 IDirect3DDevice2 IDirect3DDevice2_iface;
305 IDirect3DDevice IDirect3DDevice_iface;
306 IUnknown IUnknown_inner;
307 LONG ref;
308 UINT version;
309 BOOL hw;
310
311 IUnknown *outer_unknown;
312 struct wined3d_device *wined3d_device;
313 struct ddraw *ddraw;
314 IUnknown *rt_iface;
315
316 struct wined3d_buffer *index_buffer;
317 UINT index_buffer_size;
318 UINT index_buffer_pos;
319
320 struct wined3d_buffer *vertex_buffer;
321 UINT vertex_buffer_size;
322 UINT vertex_buffer_pos;
323
324 /* Viewport management */
325 struct list viewport_list;
326 struct d3d_viewport *current_viewport;
327 D3DVIEWPORT7 active_viewport;
328
329 /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
330 BOOL legacyTextureBlending;
331
332 D3DMATRIX legacy_projection;
333 D3DMATRIX legacy_clipspace;
334
335 /* Light state */
336 DWORD material;
337
338 /* Rendering functions to wrap D3D(1-3) to D3D7 */
339 D3DPRIMITIVETYPE primitive_type;
340 DWORD vertex_type;
341 DWORD render_flags;
342 DWORD nb_vertices;
343 BYTE *sysmem_vertex_buffer;
344 DWORD vertex_size;
345 DWORD buffer_size;
346
347 /* Handle management */
348 struct ddraw_handle_table handle_table;
349 D3DMATRIXHANDLE world, proj, view;
350
351 struct wined3d_vec4 user_clip_planes[D3DMAXUSERCLIPPLANES];
352 };
353
354 HRESULT d3d_device_create(struct ddraw *ddraw, const GUID *guid, struct ddraw_surface *target, IUnknown *rt_iface,
355 UINT version, struct d3d_device **device, IUnknown *outer_unknown) DECLSPEC_HIDDEN;
356 enum wined3d_depth_buffer_type d3d_device_update_depth_stencil(struct d3d_device *device) DECLSPEC_HIDDEN;
357
358 /* The IID */
359 extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN;
360
361 static inline struct d3d_device *impl_from_IDirect3DDevice(IDirect3DDevice *iface)
362 {
363 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice_iface);
364 }
365
366 static inline struct d3d_device *impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface)
367 {
368 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice2_iface);
369 }
370
371 static inline struct d3d_device *impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface)
372 {
373 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice3_iface);
374 }
375
376 static inline struct d3d_device *impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface)
377 {
378 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice7_iface);
379 }
380
381 struct d3d_device *unsafe_impl_from_IDirect3DDevice(IDirect3DDevice *iface) DECLSPEC_HIDDEN;
382 struct d3d_device *unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface) DECLSPEC_HIDDEN;
383 struct d3d_device *unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface) DECLSPEC_HIDDEN;
384 struct d3d_device *unsafe_impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface) DECLSPEC_HIDDEN;
385
386 struct ddraw_clipper
387 {
388 IDirectDrawClipper IDirectDrawClipper_iface;
389 LONG ref;
390 HWND window;
391 HRGN region;
392 BOOL initialized;
393 };
394
395 HRESULT ddraw_clipper_init(struct ddraw_clipper *clipper) DECLSPEC_HIDDEN;
396 struct ddraw_clipper *unsafe_impl_from_IDirectDrawClipper(IDirectDrawClipper *iface) DECLSPEC_HIDDEN;
397
398 /*****************************************************************************
399 * IDirectDrawPalette implementation structure
400 *****************************************************************************/
401 struct ddraw_palette
402 {
403 /* IUnknown fields */
404 IDirectDrawPalette IDirectDrawPalette_iface;
405 LONG ref;
406
407 struct wined3d_palette *wined3d_palette;
408 struct ddraw *ddraw;
409 IUnknown *ifaceToRelease;
410 DWORD flags;
411 };
412
413 static inline struct ddraw_palette *impl_from_IDirectDrawPalette(IDirectDrawPalette *iface)
414 {
415 return CONTAINING_RECORD(iface, struct ddraw_palette, IDirectDrawPalette_iface);
416 }
417
418 struct ddraw_palette *unsafe_impl_from_IDirectDrawPalette(IDirectDrawPalette *iface) DECLSPEC_HIDDEN;
419
420 HRESULT ddraw_palette_init(struct ddraw_palette *palette,
421 struct ddraw *ddraw, DWORD flags, PALETTEENTRY *entries) DECLSPEC_HIDDEN;
422
423 /* Helper structures */
424 struct object_creation_info
425 {
426 const CLSID *clsid;
427 HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid,
428 void **ppObj);
429 };
430
431 /******************************************************************************
432 * IDirect3DLight implementation structure - Wraps to D3D7
433 ******************************************************************************/
434 struct d3d_light
435 {
436 IDirect3DLight IDirect3DLight_iface;
437 LONG ref;
438
439 /* IDirect3DLight fields */
440 struct ddraw *ddraw;
441
442 /* If this light is active for one viewport, put the viewport here */
443 struct d3d_viewport *active_viewport;
444
445 D3DLIGHT2 light;
446 D3DLIGHT7 light7;
447
448 DWORD dwLightIndex;
449
450 struct list entry;
451 };
452
453 /* Helper functions */
454 void light_activate(struct d3d_light *light) DECLSPEC_HIDDEN;
455 void light_deactivate(struct d3d_light *light) DECLSPEC_HIDDEN;
456 void d3d_light_init(struct d3d_light *light, struct ddraw *ddraw) DECLSPEC_HIDDEN;
457 struct d3d_light *unsafe_impl_from_IDirect3DLight(IDirect3DLight *iface) DECLSPEC_HIDDEN;
458
459 /******************************************************************************
460 * IDirect3DMaterial implementation structure - Wraps to D3D7
461 ******************************************************************************/
462 struct d3d_material
463 {
464 IDirect3DMaterial3 IDirect3DMaterial3_iface;
465 IDirect3DMaterial2 IDirect3DMaterial2_iface;
466 IDirect3DMaterial IDirect3DMaterial_iface;
467 LONG ref;
468
469 /* IDirect3DMaterial2 fields */
470 struct ddraw *ddraw;
471 struct d3d_device *active_device;
472
473 D3DMATERIAL mat;
474 DWORD Handle;
475 };
476
477 /* Helper functions */
478 void material_activate(struct d3d_material *material) DECLSPEC_HIDDEN;
479 struct d3d_material *d3d_material_create(struct ddraw *ddraw) DECLSPEC_HIDDEN;
480
481 /*****************************************************************************
482 * IDirect3DViewport - Wraps to D3D7
483 *****************************************************************************/
484 struct d3d_viewport
485 {
486 IDirect3DViewport3 IDirect3DViewport3_iface;
487 LONG ref;
488
489 /* IDirect3DViewport fields */
490 struct ddraw *ddraw;
491
492 /* If this viewport is active for one device, put the device here */
493 struct d3d_device *active_device;
494
495 DWORD num_lights;
496 DWORD map_lights;
497
498 int use_vp2;
499
500 union
501 {
502 D3DVIEWPORT vp1;
503 D3DVIEWPORT2 vp2;
504 } viewports;
505
506 struct list entry;
507 struct list light_list;
508 struct d3d_material *background;
509 };
510
511 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3 *iface) DECLSPEC_HIDDEN;
512 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2 *iface) DECLSPEC_HIDDEN;
513 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport(IDirect3DViewport *iface) DECLSPEC_HIDDEN;
514
515 /* Helper functions */
516 void viewport_activate(struct d3d_viewport *viewport, BOOL ignore_lights) DECLSPEC_HIDDEN;
517 void d3d_viewport_init(struct d3d_viewport *viewport, struct ddraw *ddraw) DECLSPEC_HIDDEN;
518
519 /*****************************************************************************
520 * IDirect3DExecuteBuffer - Wraps to D3D7
521 *****************************************************************************/
522 struct d3d_execute_buffer
523 {
524 IDirect3DExecuteBuffer IDirect3DExecuteBuffer_iface;
525 LONG ref;
526 /* IDirect3DExecuteBuffer fields */
527 struct ddraw *ddraw;
528 struct d3d_device *d3ddev;
529
530 D3DEXECUTEBUFFERDESC desc;
531 D3DEXECUTEDATA data;
532
533 /* This buffer will store the transformed vertices */
534 unsigned int index_size, index_pos;
535 unsigned int vertex_size, src_vertex_pos;
536 struct wined3d_buffer *src_vertex_buffer, *dst_vertex_buffer, *index_buffer;
537
538 /* This flags is set to TRUE if we allocated ourselves the
539 * data buffer
540 */
541 BOOL need_free;
542 };
543
544 HRESULT d3d_execute_buffer_init(struct d3d_execute_buffer *execute_buffer,
545 struct d3d_device *device, D3DEXECUTEBUFFERDESC *desc) DECLSPEC_HIDDEN;
546 struct d3d_execute_buffer *unsafe_impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer *iface) DECLSPEC_HIDDEN;
547
548 /* The execute function */
549 HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *execute_buffer,
550 struct d3d_device *device, struct d3d_viewport *viewport) DECLSPEC_HIDDEN;
551
552 /*****************************************************************************
553 * IDirect3DVertexBuffer
554 *****************************************************************************/
555 struct d3d_vertex_buffer
556 {
557 IDirect3DVertexBuffer7 IDirect3DVertexBuffer7_iface;
558 LONG ref;
559 unsigned int version;
560
561 /*** WineD3D and ddraw links ***/
562 struct wined3d_buffer *wined3d_buffer;
563 struct wined3d_vertex_declaration *wined3d_declaration;
564 struct ddraw *ddraw;
565
566 /*** Storage for D3D7 specific things ***/
567 DWORD Caps;
568 DWORD fvf;
569 DWORD size;
570 BOOL dynamic;
571 };
572
573 HRESULT d3d_vertex_buffer_create(struct d3d_vertex_buffer **buffer, struct ddraw *ddraw,
574 D3DVERTEXBUFFERDESC *desc) DECLSPEC_HIDDEN;
575 struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface) DECLSPEC_HIDDEN;
576 struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface) DECLSPEC_HIDDEN;
577
578 /*****************************************************************************
579 * Helper functions from utils.c
580 *****************************************************************************/
581
582 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
583 (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
584
585 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
586 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
587
588 void ddrawformat_from_wined3dformat(DDPIXELFORMAT *ddraw_format,
589 enum wined3d_format_id wined3d_format) DECLSPEC_HIDDEN;
590 BOOL wined3d_colour_from_ddraw_colour(const DDPIXELFORMAT *pf, const struct ddraw_palette *palette,
591 DWORD colour, struct wined3d_color *wined3d_colour) DECLSPEC_HIDDEN;
592 enum wined3d_format_id wined3dformat_from_ddrawformat(const DDPIXELFORMAT *format) DECLSPEC_HIDDEN;
593 unsigned int wined3dmapflags_from_ddrawmapflags(unsigned int flags) DECLSPEC_HIDDEN;
594 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd) DECLSPEC_HIDDEN;
595 void dump_D3DMATRIX(const D3DMATRIX *mat) DECLSPEC_HIDDEN;
596 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps) DECLSPEC_HIDDEN;
597 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
598 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in) DECLSPEC_HIDDEN;
599 void DDRAW_dump_cooperativelevel(DWORD cooplevel) DECLSPEC_HIDDEN;
600 void DDSD_to_DDSD2(const DDSURFACEDESC *in, DDSURFACEDESC2 *out) DECLSPEC_HIDDEN;
601 void DDSD2_to_DDSD(const DDSURFACEDESC2 *in, DDSURFACEDESC *out) DECLSPEC_HIDDEN;
602
603 void multiply_matrix(D3DMATRIX *dst, const D3DMATRIX *src1, const D3DMATRIX *src2) DECLSPEC_HIDDEN;
604
605 static inline BOOL format_is_compressed(const DDPIXELFORMAT *format)
606 {
607 return (format->dwFlags & DDPF_FOURCC) && (format->dwFourCC == WINED3DFMT_DXT1
608 || format->dwFourCC == WINED3DFMT_DXT2 || format->dwFourCC == WINED3DFMT_DXT3
609 || format->dwFourCC == WINED3DFMT_DXT4 || format->dwFourCC == WINED3DFMT_DXT5);
610 }
611
612 static inline BOOL format_is_paletteindexed(const DDPIXELFORMAT *fmt)
613 {
614 DWORD flags = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2 | DDPF_PALETTEINDEXED4
615 | DDPF_PALETTEINDEXED8 | DDPF_PALETTEINDEXEDTO8;
616 return !!(fmt->dwFlags & flags);
617 }
618
619 /* Used for generic dumping */
620 struct flag_info
621 {
622 DWORD val;
623 const char *name;
624 };
625
626 #define FE(x) { x, #x }
627
628 struct member_info
629 {
630 DWORD val;
631 const char *name;
632 void (*func)(const void *);
633 ptrdiff_t offset;
634 };
635
636 /* Structure copy */
637 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
638
639 #define DD_STRUCT_COPY_BYSIZE_(to,from,to_size,from_size) \
640 do { \
641 DWORD __size = (to)->dwSize; \
642 DWORD __resetsize = min(to_size, sizeof(*to)); \
643 DWORD __copysize = min(__resetsize, from_size); \
644 assert(to != from); \
645 memcpy(to, from, __copysize); \
646 memset((char*)(to) + __copysize, 0, __resetsize - __copysize); \
647 (to)->dwSize = __size; /* restore size */ \
648 } while (0)
649
650 #define DD_STRUCT_COPY_BYSIZE(to,from) DD_STRUCT_COPY_BYSIZE_(to,from,(to)->dwSize,(from)->dwSize)
651
652 HRESULT hr_ddraw_from_wined3d(HRESULT hr) DECLSPEC_HIDDEN;
653
654 #endif