* Sync with trunk r64401.
[reactos.git] / dll / directx / wine / dplayx / dplayx_main.c
1 /*
2 * DPLAYX.DLL LibMain
3 *
4 * Copyright 1999,2000 - Peter Hunnisett
5 *
6 *
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
16 *
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 *
21 * NOTES
22 * o DPMSGCMD_ENUMSESSIONSREPLY & DPMSGCMD_ENUMSESSIONSREQUEST
23 * Have most fields understood, but not all. Everything seems to work.
24 * o DPMSGCMD_REQUESTNEWPLAYERID & DPMSGCMD_NEWPLAYERIDREPLY
25 * Barely works. This needs to be completed for sessions to start.
26 * o A small issue will be the fact that DirectX 6.1(ie. DirectPlay4)
27 * introduces a layer of functionality inside the DP objects which
28 * provide guaranteed protocol delivery. This is even if the native
29 * protocol, IPX or modem for instance, doesn't guarantee it. I'm going
30 * to leave this kind of implementation to as close to the end as
31 * possible. However, I will implement an abstraction layer, where
32 * possible, for this functionality. It will do nothing to start, but
33 * will require only the implementation of the guarantee to give
34 * final implementation.
35 *
36 * TODO:
37 * - Implement mutual exclusion on object data for existing functions
38 * - Ensure that all dll stubs are present and the ordinals are correct
39 * - Addition of DirectX 7.0 functionality for direct play
40 * - Implement some WineLib test programs using sdk programs as a skeleton
41 * - Change RegEnumKeyEx enumeration pattern to allow error handling and to
42 * share registry implementation (or at least simplify).
43 * - Add in appropriate RegCloseKey calls for all the opening we're doing...
44 * - Fix all the buffer sizes for registry calls. They're off by one -
45 * but in a safe direction.
46 * - Fix race condition on interface destruction
47 * - Handles need to be correctly reference counted
48 * - Check if we need to deallocate any list objects when destroying
49 * a dplay interface
50 * - RunApplication process spawning needs to have correct synchronization.
51 * - Need to get inter lobby messages working.
52 * - Decipher dplay messages between applications and implement...
53 * - Need to implement lobby session spawning.
54 * - Improve footprint and realtime blocking by setting up a separate data share
55 * between lobby application and client since there can be multiple apps per
56 * client. Also get rid of offset dependency by making data offset independent
57 * somehow.
58 */
59
60 #include "dplayx_global.h"
61
62 #include <rpcproxy.h>
63
64 static HINSTANCE instance;
65
66 /* This is a globally exported variable at ordinal 6 of DPLAYX.DLL */
67 DWORD gdwDPlaySPRefCount = 0; /* FIXME: Should it be initialized here? */
68
69
70 BOOL WINAPI DllMain( HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved )
71 {
72
73 TRACE( "(%p,%d,%p)\n", hinstDLL, fdwReason, lpvReserved );
74
75 switch ( fdwReason )
76 {
77 case DLL_PROCESS_ATTACH:
78 instance = hinstDLL;
79 DisableThreadLibraryCalls(hinstDLL);
80 /* First instance perform construction of global processor data */
81 return DPLAYX_ConstructData();
82
83 case DLL_PROCESS_DETACH:
84 /* Last instance performs destruction of global processor data */
85 return DPLAYX_DestructData();
86
87 default:
88 break;
89
90 }
91
92 return TRUE;
93 }
94
95 /***********************************************************************
96 * DllCanUnloadNow (DPLAYX.@)
97 */
98 HRESULT WINAPI DllCanUnloadNow(void)
99 {
100 HRESULT hr = ( gdwDPlaySPRefCount > 0 ) ? S_FALSE : S_OK;
101
102 /* FIXME: Should I be putting a check in for class factory objects
103 * as well?
104 */
105
106 TRACE( ": returning 0x%08x\n", hr );
107
108 return hr;
109 }
110
111 /***********************************************************************
112 * DllRegisterServer (DPLAYX.@)
113 */
114 HRESULT WINAPI DllRegisterServer(void)
115 {
116 return __wine_register_resources( instance );
117 }
118
119 /***********************************************************************
120 * DllUnregisterServer (DPLAYX.@)
121 */
122 HRESULT WINAPI DllUnregisterServer(void)
123 {
124 return __wine_unregister_resources( instance );
125 }