Sync with trunk r63647.
[reactos.git] / dll / directx / wine / wined3d / CMakeLists.txt
1
2 add_definitions(
3 -D__WINESRC__
4 -D_USE_MATH_DEFINES
5 -DUSE_WIN32_OPENGL)
6
7 include_directories(BEFORE ${REACTOS_SOURCE_DIR}/include/reactos/wine)
8
9 spec2def(wined3d.dll wined3d.spec ADD_IMPORTLIB)
10
11 list(APPEND SOURCE
12 arb_program_shader.c
13 ati_fragment_shader.c
14 buffer.c
15 context.c
16 cs.c
17 device.c
18 directx.c
19 drawprim.c
20 gl_compat.c
21 glsl_shader.c
22 nvidia_texture_shader.c
23 palette.c
24 query.c
25 resource.c
26 sampler.c
27 shader.c
28 shader_sm1.c
29 shader_sm4.c
30 state.c
31 stateblock.c
32 surface.c
33 swapchain.c
34 texture.c
35 utils.c
36 vertexdeclaration.c
37 view.c
38 volume.c
39 wined3d_main.c
40 wined3d_private.h)
41
42 add_library(wined3d SHARED
43 ${SOURCE}
44 version.rc
45 ${CMAKE_CURRENT_BINARY_DIR}/wined3d.def)
46
47 set_module_type(wined3d win32dll)
48 target_link_libraries(wined3d wine)
49 add_importlibs(wined3d user32 opengl32 gdi32 advapi32 msvcrt kernel32 ntdll)
50 add_pch(wined3d wined3d_private.h SOURCE)
51 add_cd_file(TARGET wined3d DESTINATION reactos/system32 FOR all)