2 * Copyright 2002 Lionel Ulmer
3 * Copyright 2002-2005 Jason Edmeades
4 * Copyright 2003-2004 Raphael Junqueira
5 * Copyright 2004 Christian Costa
6 * Copyright 2005 Oliver Stieber
7 * Copyright 2006-2008 Stefan Dösinger for CodeWeavers
8 * Copyright 2006-2008 Henri Verbeet
9 * Copyright 2007 Andrew Riedi
10 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
12 * This library is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU Lesser General Public
14 * License as published by the Free Software Foundation; either
15 * version 2.1 of the License, or (at your option) any later version.
17 * This library is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
20 * Lesser General Public License for more details.
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
28 #include "wine/port.h"
35 #include "wined3d_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
38 WINE_DECLARE_DEBUG_CHANNEL(winediag
);
40 /* Define the default light parameters as specified by MSDN. */
41 const struct wined3d_light WINED3D_default_light
=
43 WINED3D_LIGHT_DIRECTIONAL
, /* Type */
44 { 1.0f
, 1.0f
, 1.0f
, 0.0f
}, /* Diffuse r,g,b,a */
45 { 0.0f
, 0.0f
, 0.0f
, 0.0f
}, /* Specular r,g,b,a */
46 { 0.0f
, 0.0f
, 0.0f
, 0.0f
}, /* Ambient r,g,b,a, */
47 { 0.0f
, 0.0f
, 0.0f
}, /* Position x,y,z */
48 { 0.0f
, 0.0f
, 1.0f
}, /* Direction x,y,z */
51 0.0f
, 0.0f
, 0.0f
, /* Attenuation 0,1,2 */
56 /* Note that except for WINED3DPT_POINTLIST and WINED3DPT_LINELIST these
57 * actually have the same values in GL and D3D. */
58 GLenum
gl_primitive_type_from_d3d(enum wined3d_primitive_type primitive_type
)
60 switch (primitive_type
)
62 case WINED3D_PT_POINTLIST
:
65 case WINED3D_PT_LINELIST
:
68 case WINED3D_PT_LINESTRIP
:
71 case WINED3D_PT_TRIANGLELIST
:
74 case WINED3D_PT_TRIANGLESTRIP
:
75 return GL_TRIANGLE_STRIP
;
77 case WINED3D_PT_TRIANGLEFAN
:
78 return GL_TRIANGLE_FAN
;
80 case WINED3D_PT_LINELIST_ADJ
:
81 return GL_LINES_ADJACENCY_ARB
;
83 case WINED3D_PT_LINESTRIP_ADJ
:
84 return GL_LINE_STRIP_ADJACENCY_ARB
;
86 case WINED3D_PT_TRIANGLELIST_ADJ
:
87 return GL_TRIANGLES_ADJACENCY_ARB
;
89 case WINED3D_PT_TRIANGLESTRIP_ADJ
:
90 return GL_TRIANGLE_STRIP_ADJACENCY_ARB
;
92 case WINED3D_PT_PATCH
:
96 FIXME("Unhandled primitive type %s.\n", debug_d3dprimitivetype(primitive_type
));
97 case WINED3D_PT_UNDEFINED
:
102 enum wined3d_primitive_type
d3d_primitive_type_from_gl(GLenum primitive_type
)
104 switch (primitive_type
)
107 return WINED3D_PT_POINTLIST
;
110 return WINED3D_PT_LINELIST
;
113 return WINED3D_PT_LINESTRIP
;
116 return WINED3D_PT_TRIANGLELIST
;
118 case GL_TRIANGLE_STRIP
:
119 return WINED3D_PT_TRIANGLESTRIP
;
121 case GL_TRIANGLE_FAN
:
122 return WINED3D_PT_TRIANGLEFAN
;
124 case GL_LINES_ADJACENCY_ARB
:
125 return WINED3D_PT_LINELIST_ADJ
;
127 case GL_LINE_STRIP_ADJACENCY_ARB
:
128 return WINED3D_PT_LINESTRIP_ADJ
;
130 case GL_TRIANGLES_ADJACENCY_ARB
:
131 return WINED3D_PT_TRIANGLELIST_ADJ
;
133 case GL_TRIANGLE_STRIP_ADJACENCY_ARB
:
134 return WINED3D_PT_TRIANGLESTRIP_ADJ
;
137 return WINED3D_PT_PATCH
;
140 FIXME("Unhandled primitive type %s.\n", debug_d3dprimitivetype(primitive_type
));
142 return WINED3D_PT_UNDEFINED
;
146 BOOL
device_context_add(struct wined3d_device
*device
, struct wined3d_context
*context
)
148 struct wined3d_context
**new_array
;
150 TRACE("Adding context %p.\n", context
);
152 if (!(new_array
= heap_realloc(device
->contexts
, sizeof(*new_array
) * (device
->context_count
+ 1))))
154 ERR("Failed to grow the context array.\n");
158 new_array
[device
->context_count
++] = context
;
159 device
->contexts
= new_array
;
163 void device_context_remove(struct wined3d_device
*device
, struct wined3d_context
*context
)
165 struct wined3d_context
**new_array
;
169 TRACE("Removing context %p.\n", context
);
171 for (i
= 0; i
< device
->context_count
; ++i
)
173 if (device
->contexts
[i
] == context
)
182 ERR("Context %p doesn't exist in context array.\n", context
);
186 if (!--device
->context_count
)
188 heap_free(device
->contexts
);
189 device
->contexts
= NULL
;
193 memmove(&device
->contexts
[i
], &device
->contexts
[i
+ 1], (device
->context_count
- i
) * sizeof(*device
->contexts
));
194 if (!(new_array
= heap_realloc(device
->contexts
, device
->context_count
* sizeof(*device
->contexts
))))
196 ERR("Failed to shrink context array. Oh well.\n");
200 device
->contexts
= new_array
;
203 static BOOL
is_full_clear(const struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
204 const RECT
*draw_rect
, const RECT
*clear_rect
)
206 unsigned int width
, height
, level
;
208 level
= sub_resource_idx
% texture
->level_count
;
209 width
= wined3d_texture_get_level_width(texture
, level
);
210 height
= wined3d_texture_get_level_height(texture
, level
);
212 /* partial draw rect */
213 if (draw_rect
->left
|| draw_rect
->top
|| draw_rect
->right
< width
|| draw_rect
->bottom
< height
)
216 /* partial clear rect */
217 if (clear_rect
&& (clear_rect
->left
> 0 || clear_rect
->top
> 0
218 || clear_rect
->right
< width
|| clear_rect
->bottom
< height
))
224 void device_clear_render_targets(struct wined3d_device
*device
, UINT rt_count
, const struct wined3d_fb_state
*fb
,
225 UINT rect_count
, const RECT
*clear_rect
, const RECT
*draw_rect
, DWORD flags
, const struct wined3d_color
*color
,
226 float depth
, DWORD stencil
)
228 struct wined3d_rendertarget_view
*rtv
= rt_count
? fb
->render_targets
[0] : NULL
;
229 struct wined3d_rendertarget_view
*dsv
= fb
->depth_stencil
;
230 const struct wined3d_state
*state
= &device
->cs
->state
;
231 struct wined3d_texture
*depth_stencil
= NULL
;
232 const struct wined3d_gl_info
*gl_info
;
233 struct wined3d_texture
*target
= NULL
;
234 UINT drawable_width
, drawable_height
;
235 struct wined3d_color corrected_color
;
236 struct wined3d_context
*context
;
237 GLbitfield clear_mask
= 0;
238 BOOL render_offscreen
;
241 if (rtv
&& rtv
->resource
->type
!= WINED3D_RTYPE_BUFFER
)
243 target
= texture_from_resource(rtv
->resource
);
244 context
= context_acquire(device
, target
, rtv
->sub_resource_idx
);
248 context
= context_acquire(device
, NULL
, 0);
251 if (dsv
&& dsv
->resource
->type
!= WINED3D_RTYPE_BUFFER
)
252 depth_stencil
= texture_from_resource(dsv
->resource
);
256 context_release(context
);
257 WARN("Invalid context, skipping clear.\n");
260 gl_info
= context
->gl_info
;
262 /* When we're clearing parts of the drawable, make sure that the target surface is well up to date in the
263 * drawable. After the clear we'll mark the drawable up to date, so we have to make sure that this is true
264 * for the cleared parts, and the untouched parts.
266 * If we're clearing the whole target there is no need to copy it into the drawable, it will be overwritten
267 * anyway. If we're not clearing the color buffer we don't have to copy either since we're not going to set
268 * the drawable up to date. We have to check all settings that limit the clear area though. Do not bother
269 * checking all this if the dest surface is in the drawable anyway. */
270 for (i
= 0; i
< rt_count
; ++i
)
272 struct wined3d_rendertarget_view
*rtv
= fb
->render_targets
[i
];
274 if (rtv
&& rtv
->format
->id
!= WINED3DFMT_NULL
)
276 struct wined3d_texture
*rt
= wined3d_texture_from_resource(rtv
->resource
);
278 if (flags
& WINED3DCLEAR_TARGET
&& !is_full_clear(rt
, rtv
->sub_resource_idx
,
279 draw_rect
, rect_count
? clear_rect
: NULL
))
280 wined3d_texture_load_location(rt
, rtv
->sub_resource_idx
, context
, rtv
->resource
->draw_binding
);
282 wined3d_texture_prepare_location(rt
, rtv
->sub_resource_idx
, context
, rtv
->resource
->draw_binding
);
288 render_offscreen
= context
->render_offscreen
;
289 wined3d_rendertarget_view_get_drawable_size(rtv
, context
, &drawable_width
, &drawable_height
);
293 unsigned int ds_level
= dsv
->sub_resource_idx
% depth_stencil
->level_count
;
295 render_offscreen
= TRUE
;
296 drawable_width
= wined3d_texture_get_level_pow2_width(depth_stencil
, ds_level
);
297 drawable_height
= wined3d_texture_get_level_pow2_height(depth_stencil
, ds_level
);
302 DWORD ds_location
= render_offscreen
? dsv
->resource
->draw_binding
: WINED3D_LOCATION_DRAWABLE
;
303 struct wined3d_texture
*ds
= wined3d_texture_from_resource(dsv
->resource
);
305 if (flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
)
306 && !is_full_clear(ds
, dsv
->sub_resource_idx
, draw_rect
, rect_count
? clear_rect
: NULL
))
307 wined3d_texture_load_location(ds
, dsv
->sub_resource_idx
, context
, ds_location
);
309 wined3d_texture_prepare_location(ds
, dsv
->sub_resource_idx
, context
, ds_location
);
311 if (flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
))
313 wined3d_texture_validate_location(ds
, dsv
->sub_resource_idx
, ds_location
);
314 wined3d_texture_invalidate_location(ds
, dsv
->sub_resource_idx
, ~ds_location
);
318 if (!context_apply_clear_state(context
, state
, rt_count
, fb
))
320 context_release(context
);
321 WARN("Failed to apply clear state, skipping clear.\n");
325 /* Only set the values up once, as they are not changing. */
326 if (flags
& WINED3DCLEAR_STENCIL
)
328 if (gl_info
->supported
[EXT_STENCIL_TWO_SIDE
])
330 gl_info
->gl_ops
.gl
.p_glDisable(GL_STENCIL_TEST_TWO_SIDE_EXT
);
331 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_TWOSIDEDSTENCILMODE
));
333 gl_info
->gl_ops
.gl
.p_glStencilMask(~0U);
334 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_STENCILWRITEMASK
));
335 gl_info
->gl_ops
.gl
.p_glClearStencil(stencil
);
336 checkGLcall("glClearStencil");
337 clear_mask
= clear_mask
| GL_STENCIL_BUFFER_BIT
;
340 if (flags
& WINED3DCLEAR_ZBUFFER
)
342 gl_info
->gl_ops
.gl
.p_glDepthMask(GL_TRUE
);
343 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_ZWRITEENABLE
));
344 gl_info
->gl_ops
.gl
.p_glClearDepth(depth
);
345 checkGLcall("glClearDepth");
346 clear_mask
= clear_mask
| GL_DEPTH_BUFFER_BIT
;
349 if (flags
& WINED3DCLEAR_TARGET
)
351 for (i
= 0; i
< rt_count
; ++i
)
353 struct wined3d_rendertarget_view
*rtv
= fb
->render_targets
[i
];
354 struct wined3d_texture
*texture
;
359 if (rtv
->resource
->type
== WINED3D_RTYPE_BUFFER
)
361 FIXME("Not supported on buffer resources.\n");
365 texture
= texture_from_resource(rtv
->resource
);
366 wined3d_texture_validate_location(texture
, rtv
->sub_resource_idx
, rtv
->resource
->draw_binding
);
367 wined3d_texture_invalidate_location(texture
, rtv
->sub_resource_idx
, ~rtv
->resource
->draw_binding
);
370 if (!gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
] && needs_srgb_write(context
, state
, fb
))
373 WARN("Clearing multiple sRGB render targets with no GL_ARB_framebuffer_sRGB "
374 "support, this might cause graphical issues.\n");
376 corrected_color
.r
= color
->r
< wined3d_srgb_const1
[0]
377 ? color
->r
* wined3d_srgb_const0
[3]
378 : pow(color
->r
, wined3d_srgb_const0
[0]) * wined3d_srgb_const0
[1]
379 - wined3d_srgb_const0
[2];
380 corrected_color
.r
= min(max(corrected_color
.r
, 0.0f
), 1.0f
);
381 corrected_color
.g
= color
->g
< wined3d_srgb_const1
[0]
382 ? color
->g
* wined3d_srgb_const0
[3]
383 : pow(color
->g
, wined3d_srgb_const0
[0]) * wined3d_srgb_const0
[1]
384 - wined3d_srgb_const0
[2];
385 corrected_color
.g
= min(max(corrected_color
.g
, 0.0f
), 1.0f
);
386 corrected_color
.b
= color
->b
< wined3d_srgb_const1
[0]
387 ? color
->b
* wined3d_srgb_const0
[3]
388 : pow(color
->b
, wined3d_srgb_const0
[0]) * wined3d_srgb_const0
[1]
389 - wined3d_srgb_const0
[2];
390 corrected_color
.b
= min(max(corrected_color
.b
, 0.0f
), 1.0f
);
391 color
= &corrected_color
;
394 gl_info
->gl_ops
.gl
.p_glColorMask(GL_TRUE
, GL_TRUE
, GL_TRUE
, GL_TRUE
);
395 for (i
= 0; i
< MAX_RENDER_TARGETS
; ++i
)
396 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_COLORWRITE(i
)));
397 gl_info
->gl_ops
.gl
.p_glClearColor(color
->r
, color
->g
, color
->b
, color
->a
);
398 checkGLcall("glClearColor");
399 clear_mask
= clear_mask
| GL_COLOR_BUFFER_BIT
;
404 if (render_offscreen
)
406 gl_info
->gl_ops
.gl
.p_glScissor(draw_rect
->left
, draw_rect
->top
,
407 draw_rect
->right
- draw_rect
->left
, draw_rect
->bottom
- draw_rect
->top
);
411 gl_info
->gl_ops
.gl
.p_glScissor(draw_rect
->left
, drawable_height
- draw_rect
->bottom
,
412 draw_rect
->right
- draw_rect
->left
, draw_rect
->bottom
- draw_rect
->top
);
414 gl_info
->gl_ops
.gl
.p_glClear(clear_mask
);
420 /* Now process each rect in turn. */
421 for (i
= 0; i
< rect_count
; ++i
)
423 /* Note that GL uses lower left, width/height. */
424 IntersectRect(¤t_rect
, draw_rect
, &clear_rect
[i
]);
426 TRACE("clear_rect[%u] %s, current_rect %s.\n", i
,
427 wine_dbgstr_rect(&clear_rect
[i
]),
428 wine_dbgstr_rect(¤t_rect
));
430 /* Tests show that rectangles where x1 > x2 or y1 > y2 are ignored silently.
431 * The rectangle is not cleared, no error is returned, but further rectangles are
432 * still cleared if they are valid. */
433 if (current_rect
.left
> current_rect
.right
|| current_rect
.top
> current_rect
.bottom
)
435 TRACE("Rectangle with negative dimensions, ignoring.\n");
439 if (render_offscreen
)
441 gl_info
->gl_ops
.gl
.p_glScissor(current_rect
.left
, current_rect
.top
,
442 current_rect
.right
- current_rect
.left
, current_rect
.bottom
- current_rect
.top
);
446 gl_info
->gl_ops
.gl
.p_glScissor(current_rect
.left
, drawable_height
- current_rect
.bottom
,
447 current_rect
.right
- current_rect
.left
, current_rect
.bottom
- current_rect
.top
);
449 gl_info
->gl_ops
.gl
.p_glClear(clear_mask
);
452 context
->scissor_rect_count
= WINED3D_MAX_VIEWPORTS
;
453 checkGLcall("clear");
455 if (flags
& WINED3DCLEAR_TARGET
&& target
->swapchain
&& target
->swapchain
->front_buffer
== target
)
456 gl_info
->gl_ops
.gl
.p_glFlush();
458 context_release(context
);
461 ULONG CDECL
wined3d_device_incref(struct wined3d_device
*device
)
463 ULONG refcount
= InterlockedIncrement(&device
->ref
);
465 TRACE("%p increasing refcount to %u.\n", device
, refcount
);
470 static void device_leftover_sampler(struct wine_rb_entry
*entry
, void *context
)
472 struct wined3d_sampler
*sampler
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_sampler
, entry
);
474 ERR("Leftover sampler %p.\n", sampler
);
477 ULONG CDECL
wined3d_device_decref(struct wined3d_device
*device
)
479 ULONG refcount
= InterlockedDecrement(&device
->ref
);
481 TRACE("%p decreasing refcount to %u.\n", device
, refcount
);
487 wined3d_cs_destroy(device
->cs
);
489 if (device
->recording
&& wined3d_stateblock_decref(device
->recording
))
490 ERR("Something's still holding the recording stateblock.\n");
491 device
->recording
= NULL
;
493 state_cleanup(&device
->state
);
495 for (i
= 0; i
< ARRAY_SIZE(device
->multistate_funcs
); ++i
)
497 heap_free(device
->multistate_funcs
[i
]);
498 device
->multistate_funcs
[i
] = NULL
;
501 if (!list_empty(&device
->resources
))
503 struct wined3d_resource
*resource
;
505 ERR("Device released with resources still bound.\n");
507 LIST_FOR_EACH_ENTRY(resource
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
509 ERR("Leftover resource %p with type %s (%#x).\n",
510 resource
, debug_d3dresourcetype(resource
->type
), resource
->type
);
514 if (device
->contexts
)
515 ERR("Context array not freed!\n");
516 if (device
->hardwareCursor
)
517 DestroyCursor(device
->hardwareCursor
);
518 device
->hardwareCursor
= 0;
520 wine_rb_destroy(&device
->samplers
, device_leftover_sampler
, NULL
);
522 wined3d_decref(device
->wined3d
);
523 device
->wined3d
= NULL
;
525 TRACE("Freed device %p.\n", device
);
531 UINT CDECL
wined3d_device_get_swapchain_count(const struct wined3d_device
*device
)
533 TRACE("device %p.\n", device
);
535 return device
->swapchain_count
;
538 struct wined3d_swapchain
* CDECL
wined3d_device_get_swapchain(const struct wined3d_device
*device
, UINT swapchain_idx
)
540 TRACE("device %p, swapchain_idx %u.\n", device
, swapchain_idx
);
542 if (swapchain_idx
>= device
->swapchain_count
)
544 WARN("swapchain_idx %u >= swapchain_count %u.\n",
545 swapchain_idx
, device
->swapchain_count
);
549 return device
->swapchains
[swapchain_idx
];
552 static void device_load_logo(struct wined3d_device
*device
, const char *filename
)
554 struct wined3d_color_key color_key
;
555 struct wined3d_resource_desc desc
;
559 HDC dcb
= NULL
, dcs
= NULL
;
561 if (!(hbm
= LoadImageA(NULL
, filename
, IMAGE_BITMAP
, 0, 0, LR_LOADFROMFILE
| LR_CREATEDIBSECTION
)))
563 ERR_(winediag
)("Failed to load logo %s.\n", wine_dbgstr_a(filename
));
566 GetObjectA(hbm
, sizeof(BITMAP
), &bm
);
568 if (!(dcb
= CreateCompatibleDC(NULL
)))
570 SelectObject(dcb
, hbm
);
572 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
573 desc
.format
= WINED3DFMT_B5G6R5_UNORM
;
574 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
575 desc
.multisample_quality
= 0;
576 desc
.usage
= WINED3DUSAGE_DYNAMIC
;
577 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
578 desc
.width
= bm
.bmWidth
;
579 desc
.height
= bm
.bmHeight
;
582 if (FAILED(hr
= wined3d_texture_create(device
, &desc
, 1, 1,
583 WINED3D_TEXTURE_CREATE_MAPPABLE
| WINED3D_TEXTURE_CREATE_GET_DC
,
584 NULL
, NULL
, &wined3d_null_parent_ops
, &device
->logo_texture
)))
586 ERR("Wine logo requested, but failed to create texture, hr %#x.\n", hr
);
590 if (FAILED(hr
= wined3d_texture_get_dc(device
->logo_texture
, 0, &dcs
)))
592 wined3d_texture_decref(device
->logo_texture
);
593 device
->logo_texture
= NULL
;
596 BitBlt(dcs
, 0, 0, bm
.bmWidth
, bm
.bmHeight
, dcb
, 0, 0, SRCCOPY
);
597 wined3d_texture_release_dc(device
->logo_texture
, 0, dcs
);
599 color_key
.color_space_low_value
= 0;
600 color_key
.color_space_high_value
= 0;
601 wined3d_texture_set_color_key(device
->logo_texture
, WINED3D_CKEY_SRC_BLT
, &color_key
);
604 if (dcb
) DeleteDC(dcb
);
605 if (hbm
) DeleteObject(hbm
);
608 /* Context activation is done by the caller. */
609 static void create_dummy_textures(struct wined3d_device
*device
, struct wined3d_context
*context
)
611 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
612 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
613 struct wined3d_dummy_textures
*textures
= &device
->dummy_textures
;
617 if (d3d_info
->wined3d_creation_flags
& WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR
)
622 /* Under DirectX you can sample even if no texture is bound, whereas
623 * OpenGL will only allow that when a valid texture is bound.
624 * We emulate this by creating dummy textures and binding them
625 * to each texture stage when the currently set D3D texture is NULL. */
626 context_active_texture(context
, gl_info
, 0);
628 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_1d
);
629 TRACE("Dummy 1D texture given name %u.\n", textures
->tex_1d
);
630 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_1D
, textures
->tex_1d
);
631 gl_info
->gl_ops
.gl
.p_glTexImage1D(GL_TEXTURE_1D
, 0, GL_RGBA8
, 1, 0,
632 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
634 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_2d
);
635 TRACE("Dummy 2D texture given name %u.\n", textures
->tex_2d
);
636 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, textures
->tex_2d
);
637 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 1, 1, 0,
638 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
640 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
642 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_rect
);
643 TRACE("Dummy rectangle texture given name %u.\n", textures
->tex_rect
);
644 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_RECTANGLE_ARB
, textures
->tex_rect
);
645 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_RECTANGLE_ARB
, 0, GL_RGBA8
, 1, 1, 0,
646 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
649 if (gl_info
->supported
[EXT_TEXTURE3D
])
651 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_3d
);
652 TRACE("Dummy 3D texture given name %u.\n", textures
->tex_3d
);
653 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_3D
, textures
->tex_3d
);
654 GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D
, 0, GL_RGBA8
, 1, 1, 1, 0,
655 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
658 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
660 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_cube
);
661 TRACE("Dummy cube texture given name %u.\n", textures
->tex_cube
);
662 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_CUBE_MAP
, textures
->tex_cube
);
663 for (i
= GL_TEXTURE_CUBE_MAP_POSITIVE_X
; i
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
; ++i
)
665 gl_info
->gl_ops
.gl
.p_glTexImage2D(i
, 0, GL_RGBA8
, 1, 1, 0,
666 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
670 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP_ARRAY
])
672 DWORD cube_array_data
[6];
674 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_cube_array
);
675 TRACE("Dummy cube array texture given name %u.\n", textures
->tex_cube_array
);
676 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY
, textures
->tex_cube_array
);
677 for (i
= 0; i
< ARRAY_SIZE(cube_array_data
); ++i
)
678 cube_array_data
[i
] = color
;
679 GL_EXTCALL(glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY
, 0, GL_RGBA8
, 1, 1, 6, 0,
680 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, cube_array_data
));
683 if (gl_info
->supported
[EXT_TEXTURE_ARRAY
])
685 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_1d_array
);
686 TRACE("Dummy 1D array texture given name %u.\n", textures
->tex_1d_array
);
687 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_1D_ARRAY
, textures
->tex_1d_array
);
688 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_1D_ARRAY
, 0, GL_RGBA8
, 1, 1, 0,
689 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
691 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_2d_array
);
692 TRACE("Dummy 2D array texture given name %u.\n", textures
->tex_2d_array
);
693 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D_ARRAY
, textures
->tex_2d_array
);
694 GL_EXTCALL(glTexImage3D(GL_TEXTURE_2D_ARRAY
, 0, GL_RGBA8
, 1, 1, 1, 0,
695 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
698 if (gl_info
->supported
[ARB_TEXTURE_BUFFER_OBJECT
])
702 GL_EXTCALL(glGenBuffers(1, &buffer
));
703 GL_EXTCALL(glBindBuffer(GL_TEXTURE_BUFFER
, buffer
));
704 GL_EXTCALL(glBufferData(GL_TEXTURE_BUFFER
, sizeof(color
), &color
, GL_STATIC_DRAW
));
705 GL_EXTCALL(glBindBuffer(GL_TEXTURE_BUFFER
, 0));
707 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_buffer
);
708 TRACE("Dummy buffer texture given name %u.\n", textures
->tex_buffer
);
709 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_BUFFER
, textures
->tex_buffer
);
710 GL_EXTCALL(glTexBuffer(GL_TEXTURE_BUFFER
, GL_RGBA8
, buffer
));
711 GL_EXTCALL(glDeleteBuffers(1, &buffer
));
714 if (gl_info
->supported
[ARB_TEXTURE_MULTISAMPLE
])
716 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_2d_ms
);
717 TRACE("Dummy multisample texture given name %u.\n", textures
->tex_2d_ms
);
718 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D_MULTISAMPLE
, textures
->tex_2d_ms
);
719 GL_EXTCALL(glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE
, 1, GL_RGBA8
, 1, 1, GL_TRUE
));
721 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_2d_ms_array
);
722 TRACE("Dummy multisample array texture given name %u.\n", textures
->tex_2d_ms_array
);
723 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY
, textures
->tex_2d_ms_array
);
724 GL_EXTCALL(glTexImage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY
, 1, GL_RGBA8
, 1, 1, 1, GL_TRUE
));
726 if (gl_info
->supported
[ARB_CLEAR_TEXTURE
])
728 GL_EXTCALL(glClearTexImage(textures
->tex_2d_ms
, 0, GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
729 GL_EXTCALL(glClearTexImage(textures
->tex_2d_ms_array
, 0, GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
733 WARN("ARB_clear_texture is currently required to clear dummy multisample textures.\n");
737 checkGLcall("create dummy textures");
739 context_bind_dummy_textures(device
, context
);
742 /* Context activation is done by the caller. */
743 static void destroy_dummy_textures(struct wined3d_device
*device
, struct wined3d_context
*context
)
745 struct wined3d_dummy_textures
*dummy_textures
= &device
->dummy_textures
;
746 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
748 if (gl_info
->supported
[ARB_TEXTURE_MULTISAMPLE
])
750 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_2d_ms
);
751 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_2d_ms_array
);
754 if (gl_info
->supported
[ARB_TEXTURE_BUFFER_OBJECT
])
755 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_buffer
);
757 if (gl_info
->supported
[EXT_TEXTURE_ARRAY
])
759 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_2d_array
);
760 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_1d_array
);
763 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP_ARRAY
])
764 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_cube_array
);
766 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
767 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_cube
);
769 if (gl_info
->supported
[EXT_TEXTURE3D
])
770 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_3d
);
772 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
773 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_rect
);
775 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_2d
);
776 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_1d
);
778 checkGLcall("delete dummy textures");
780 memset(dummy_textures
, 0, sizeof(*dummy_textures
));
783 /* Context activation is done by the caller. */
784 static void create_default_samplers(struct wined3d_device
*device
, struct wined3d_context
*context
)
786 struct wined3d_sampler_desc desc
;
789 desc
.address_u
= WINED3D_TADDRESS_WRAP
;
790 desc
.address_v
= WINED3D_TADDRESS_WRAP
;
791 desc
.address_w
= WINED3D_TADDRESS_WRAP
;
792 memset(desc
.border_color
, 0, sizeof(desc
.border_color
));
793 desc
.mag_filter
= WINED3D_TEXF_POINT
;
794 desc
.min_filter
= WINED3D_TEXF_POINT
;
795 desc
.mip_filter
= WINED3D_TEXF_NONE
;
796 desc
.lod_bias
= 0.0f
;
797 desc
.min_lod
= -1000.0f
;
798 desc
.max_lod
= 1000.0f
;
799 desc
.mip_base_level
= 0;
800 desc
.max_anisotropy
= 1;
801 desc
.compare
= FALSE
;
802 desc
.comparison_func
= WINED3D_CMP_NEVER
;
803 desc
.srgb_decode
= TRUE
;
805 /* In SM4+ shaders there is a separation between resources and samplers. Some shader
806 * instructions allow access to resources without using samplers.
807 * In GLSL, resources are always accessed through sampler or image variables. The default
808 * sampler object is used to emulate the direct resource access when there is no sampler state
811 if (FAILED(hr
= wined3d_sampler_create(device
, &desc
, NULL
, &wined3d_null_parent_ops
, &device
->default_sampler
)))
813 ERR("Failed to create default sampler, hr %#x.\n", hr
);
814 device
->default_sampler
= NULL
;
817 /* In D3D10+, a NULL sampler maps to the default sampler state. */
818 desc
.address_u
= WINED3D_TADDRESS_CLAMP
;
819 desc
.address_v
= WINED3D_TADDRESS_CLAMP
;
820 desc
.address_w
= WINED3D_TADDRESS_CLAMP
;
821 desc
.mag_filter
= WINED3D_TEXF_LINEAR
;
822 desc
.min_filter
= WINED3D_TEXF_LINEAR
;
823 desc
.mip_filter
= WINED3D_TEXF_LINEAR
;
824 if (FAILED(hr
= wined3d_sampler_create(device
, &desc
, NULL
, &wined3d_null_parent_ops
, &device
->null_sampler
)))
826 ERR("Failed to create null sampler, hr %#x.\n", hr
);
827 device
->null_sampler
= NULL
;
831 /* Context activation is done by the caller. */
832 static void destroy_default_samplers(struct wined3d_device
*device
, struct wined3d_context
*context
)
834 wined3d_sampler_decref(device
->default_sampler
);
835 device
->default_sampler
= NULL
;
836 wined3d_sampler_decref(device
->null_sampler
);
837 device
->null_sampler
= NULL
;
840 static LONG
fullscreen_style(LONG style
)
842 /* Make sure the window is managed, otherwise we won't get keyboard input. */
843 style
|= WS_POPUP
| WS_SYSMENU
;
844 style
&= ~(WS_CAPTION
| WS_THICKFRAME
);
849 static LONG
fullscreen_exstyle(LONG exstyle
)
851 /* Filter out window decorations. */
852 exstyle
&= ~(WS_EX_WINDOWEDGE
| WS_EX_CLIENTEDGE
);
857 void CDECL
wined3d_device_setup_fullscreen_window(struct wined3d_device
*device
, HWND window
, UINT w
, UINT h
)
859 BOOL filter_messages
;
862 TRACE("Setting up window %p for fullscreen mode.\n", window
);
864 if (device
->style
|| device
->exStyle
)
866 ERR("Changing the window style for window %p, but another style (%08x, %08x) is already stored.\n",
867 window
, device
->style
, device
->exStyle
);
870 device
->style
= GetWindowLongW(window
, GWL_STYLE
);
871 device
->exStyle
= GetWindowLongW(window
, GWL_EXSTYLE
);
873 style
= fullscreen_style(device
->style
);
874 exstyle
= fullscreen_exstyle(device
->exStyle
);
876 TRACE("Old style was %08x, %08x, setting to %08x, %08x.\n",
877 device
->style
, device
->exStyle
, style
, exstyle
);
879 filter_messages
= device
->filter_messages
;
880 device
->filter_messages
= TRUE
;
882 SetWindowLongW(window
, GWL_STYLE
, style
);
883 SetWindowLongW(window
, GWL_EXSTYLE
, exstyle
);
884 SetWindowPos(window
, HWND_TOPMOST
, 0, 0, w
, h
, SWP_FRAMECHANGED
| SWP_SHOWWINDOW
| SWP_NOACTIVATE
);
886 device
->filter_messages
= filter_messages
;
889 void CDECL
wined3d_device_restore_fullscreen_window(struct wined3d_device
*device
, HWND window
,
890 const RECT
*window_rect
)
892 unsigned int window_pos_flags
= SWP_FRAMECHANGED
| SWP_NOZORDER
| SWP_NOACTIVATE
;
893 BOOL filter_messages
;
897 if (!device
->style
&& !device
->exStyle
)
900 style
= GetWindowLongW(window
, GWL_STYLE
);
901 exstyle
= GetWindowLongW(window
, GWL_EXSTYLE
);
903 /* These flags are set by wined3d_device_setup_fullscreen_window, not the
904 * application, and we want to ignore them in the test below, since it's
905 * not the application's fault that they changed. Additionally, we want to
906 * preserve the current status of these flags (i.e. don't restore them) to
907 * more closely emulate the behavior of Direct3D, which leaves these flags
908 * alone when returning to windowed mode. */
909 device
->style
^= (device
->style
^ style
) & WS_VISIBLE
;
910 device
->exStyle
^= (device
->exStyle
^ exstyle
) & WS_EX_TOPMOST
;
912 TRACE("Restoring window style of window %p to %08x, %08x.\n",
913 window
, device
->style
, device
->exStyle
);
915 filter_messages
= device
->filter_messages
;
916 device
->filter_messages
= TRUE
;
918 /* Only restore the style if the application didn't modify it during the
919 * fullscreen phase. Some applications change it before calling Reset()
920 * when switching between windowed and fullscreen modes (HL2), some
921 * depend on the original style (Eve Online). */
922 if (style
== fullscreen_style(device
->style
) && exstyle
== fullscreen_exstyle(device
->exStyle
))
924 SetWindowLongW(window
, GWL_STYLE
, device
->style
);
925 SetWindowLongW(window
, GWL_EXSTYLE
, device
->exStyle
);
931 window_pos_flags
|= (SWP_NOMOVE
| SWP_NOSIZE
);
932 SetWindowPos(window
, 0, rect
.left
, rect
.top
,
933 rect
.right
- rect
.left
, rect
.bottom
- rect
.top
, window_pos_flags
);
935 device
->filter_messages
= filter_messages
;
937 /* Delete the old values. */
942 HRESULT CDECL
wined3d_device_acquire_focus_window(struct wined3d_device
*device
, HWND window
)
944 TRACE("device %p, window %p.\n", device
, window
);
946 if (!wined3d_register_window(window
, device
))
948 ERR("Failed to register window %p.\n", window
);
952 InterlockedExchangePointer((void **)&device
->focus_window
, window
);
953 SetWindowPos(window
, 0, 0, 0, 0, 0, SWP_NOSIZE
| SWP_NOMOVE
);
958 void CDECL
wined3d_device_release_focus_window(struct wined3d_device
*device
)
960 TRACE("device %p.\n", device
);
962 if (device
->focus_window
) wined3d_unregister_window(device
->focus_window
);
963 InterlockedExchangePointer((void **)&device
->focus_window
, NULL
);
966 static void device_init_swapchain_state(struct wined3d_device
*device
, struct wined3d_swapchain
*swapchain
)
968 BOOL ds_enable
= swapchain
->desc
.enable_auto_depth_stencil
;
971 for (i
= 0; i
< device
->adapter
->gl_info
.limits
.buffers
; ++i
)
973 wined3d_device_set_rendertarget_view(device
, i
, NULL
, FALSE
);
975 if (device
->back_buffer_view
)
976 wined3d_device_set_rendertarget_view(device
, 0, device
->back_buffer_view
, TRUE
);
978 wined3d_device_set_depth_stencil_view(device
, ds_enable
? device
->auto_depth_stencil_view
: NULL
);
981 static void wined3d_device_delete_opengl_contexts_cs(void *object
)
983 struct wined3d_resource
*resource
, *cursor
;
984 struct wined3d_device
*device
= object
;
985 struct wined3d_context
*context
;
986 struct wined3d_shader
*shader
;
988 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
990 TRACE("Unloading resource %p.\n", resource
);
991 wined3d_cs_emit_unload_resource(device
->cs
, resource
);
994 LIST_FOR_EACH_ENTRY(shader
, &device
->shaders
, struct wined3d_shader
, shader_list_entry
)
996 device
->shader_backend
->shader_destroy(shader
);
999 context
= context_acquire(device
, NULL
, 0);
1000 device
->blitter
->ops
->blitter_destroy(device
->blitter
, context
);
1001 device
->shader_backend
->shader_free_private(device
);
1002 destroy_dummy_textures(device
, context
);
1003 destroy_default_samplers(device
, context
);
1004 context_release(context
);
1006 while (device
->context_count
)
1008 if (device
->contexts
[0]->swapchain
)
1009 swapchain_destroy_contexts(device
->contexts
[0]->swapchain
);
1011 context_destroy(device
, device
->contexts
[0]);
1015 static void wined3d_device_delete_opengl_contexts(struct wined3d_device
*device
)
1017 wined3d_cs_destroy_object(device
->cs
, wined3d_device_delete_opengl_contexts_cs
, device
);
1018 device
->cs
->ops
->finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
1021 static void wined3d_device_create_primary_opengl_context_cs(void *object
)
1023 struct wined3d_device
*device
= object
;
1024 struct wined3d_swapchain
*swapchain
;
1025 struct wined3d_context
*context
;
1026 struct wined3d_texture
*target
;
1029 if (FAILED(hr
= device
->shader_backend
->shader_alloc_private(device
,
1030 device
->adapter
->vertex_pipe
, device
->adapter
->fragment_pipe
)))
1032 ERR("Failed to allocate shader private data, hr %#x.\n", hr
);
1036 if (!(device
->blitter
= wined3d_cpu_blitter_create()))
1038 ERR("Failed to create CPU blitter.\n");
1039 device
->shader_backend
->shader_free_private(device
);
1042 wined3d_ffp_blitter_create(&device
->blitter
, &device
->adapter
->gl_info
);
1043 if (!wined3d_glsl_blitter_create(&device
->blitter
, device
))
1044 wined3d_arbfp_blitter_create(&device
->blitter
, device
);
1045 wined3d_fbo_blitter_create(&device
->blitter
, &device
->adapter
->gl_info
);
1046 wined3d_raw_blitter_create(&device
->blitter
, &device
->adapter
->gl_info
);
1048 swapchain
= device
->swapchains
[0];
1049 target
= swapchain
->back_buffers
? swapchain
->back_buffers
[0] : swapchain
->front_buffer
;
1050 context
= context_acquire(device
, target
, 0);
1051 create_dummy_textures(device
, context
);
1052 create_default_samplers(device
, context
);
1053 context_release(context
);
1056 static HRESULT
wined3d_device_create_primary_opengl_context(struct wined3d_device
*device
)
1058 wined3d_cs_init_object(device
->cs
, wined3d_device_create_primary_opengl_context_cs
, device
);
1059 device
->cs
->ops
->finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
1060 if (!device
->swapchains
[0]->num_contexts
)
1066 HRESULT CDECL
wined3d_device_init_3d(struct wined3d_device
*device
,
1067 struct wined3d_swapchain_desc
*swapchain_desc
)
1069 static const struct wined3d_color black
= {0.0f
, 0.0f
, 0.0f
, 0.0f
};
1070 struct wined3d_swapchain
*swapchain
= NULL
;
1071 DWORD clear_flags
= 0;
1074 TRACE("device %p, swapchain_desc %p.\n", device
, swapchain_desc
);
1076 if (device
->d3d_initialized
)
1077 return WINED3DERR_INVALIDCALL
;
1078 if (device
->wined3d
->flags
& WINED3D_NO3D
)
1079 return WINED3DERR_INVALIDCALL
;
1081 memset(device
->fb
.render_targets
, 0, sizeof(device
->fb
.render_targets
));
1083 /* Setup the implicit swapchain. This also initializes a context. */
1084 TRACE("Creating implicit swapchain.\n");
1085 if (FAILED(hr
= device
->device_parent
->ops
->create_swapchain(device
->device_parent
,
1086 swapchain_desc
, &swapchain
)))
1088 WARN("Failed to create implicit swapchain.\n");
1092 if (swapchain_desc
->backbuffer_count
&& swapchain_desc
->backbuffer_usage
& WINED3DUSAGE_RENDERTARGET
)
1094 struct wined3d_resource
*back_buffer
= &swapchain
->back_buffers
[0]->resource
;
1095 struct wined3d_view_desc view_desc
;
1097 view_desc
.format_id
= back_buffer
->format
->id
;
1098 view_desc
.flags
= 0;
1099 view_desc
.u
.texture
.level_idx
= 0;
1100 view_desc
.u
.texture
.level_count
= 1;
1101 view_desc
.u
.texture
.layer_idx
= 0;
1102 view_desc
.u
.texture
.layer_count
= 1;
1103 if (FAILED(hr
= wined3d_rendertarget_view_create(&view_desc
, back_buffer
,
1104 NULL
, &wined3d_null_parent_ops
, &device
->back_buffer_view
)))
1106 ERR("Failed to create rendertarget view, hr %#x.\n", hr
);
1111 device
->swapchain_count
= 1;
1112 if (!(device
->swapchains
= heap_calloc(device
->swapchain_count
, sizeof(*device
->swapchains
))))
1114 ERR("Out of memory!\n");
1117 device
->swapchains
[0] = swapchain
;
1119 if (FAILED(hr
= wined3d_device_create_primary_opengl_context(device
)))
1121 device_init_swapchain_state(device
, swapchain
);
1123 device
->contexts
[0]->last_was_rhw
= 0;
1125 TRACE("All defaults now set up.\n");
1127 /* Clear the screen */
1128 if (device
->back_buffer_view
)
1129 clear_flags
|= WINED3DCLEAR_TARGET
;
1130 if (swapchain_desc
->enable_auto_depth_stencil
)
1131 clear_flags
|= WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
;
1133 wined3d_device_clear(device
, 0, NULL
, clear_flags
, &black
, 1.0f
, 0);
1135 device
->d3d_initialized
= TRUE
;
1137 if (wined3d_settings
.logo
)
1138 device_load_logo(device
, wined3d_settings
.logo
);
1142 heap_free(device
->swapchains
);
1143 device
->swapchain_count
= 0;
1144 if (device
->back_buffer_view
)
1145 wined3d_rendertarget_view_decref(device
->back_buffer_view
);
1147 wined3d_swapchain_decref(swapchain
);
1152 HRESULT CDECL
wined3d_device_init_gdi(struct wined3d_device
*device
,
1153 struct wined3d_swapchain_desc
*swapchain_desc
)
1155 struct wined3d_swapchain
*swapchain
= NULL
;
1158 TRACE("device %p, swapchain_desc %p.\n", device
, swapchain_desc
);
1160 /* Setup the implicit swapchain */
1161 TRACE("Creating implicit swapchain\n");
1162 hr
= device
->device_parent
->ops
->create_swapchain(device
->device_parent
,
1163 swapchain_desc
, &swapchain
);
1166 WARN("Failed to create implicit swapchain\n");
1170 device
->swapchain_count
= 1;
1171 if (!(device
->swapchains
= heap_calloc(device
->swapchain_count
, sizeof(*device
->swapchains
))))
1173 ERR("Out of memory!\n");
1176 device
->swapchains
[0] = swapchain
;
1178 if (!(device
->blitter
= wined3d_cpu_blitter_create()))
1180 ERR("Failed to create CPU blitter.\n");
1181 heap_free(device
->swapchains
);
1182 device
->swapchain_count
= 0;
1189 wined3d_swapchain_decref(swapchain
);
1193 static void device_free_sampler(struct wine_rb_entry
*entry
, void *context
)
1195 struct wined3d_sampler
*sampler
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_sampler
, entry
);
1197 wined3d_sampler_decref(sampler
);
1200 HRESULT CDECL
wined3d_device_uninit_3d(struct wined3d_device
*device
)
1204 TRACE("device %p.\n", device
);
1206 if (!device
->d3d_initialized
)
1207 return WINED3DERR_INVALIDCALL
;
1209 device
->cs
->ops
->finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
1211 if (device
->logo_texture
)
1212 wined3d_texture_decref(device
->logo_texture
);
1213 if (device
->cursor_texture
)
1214 wined3d_texture_decref(device
->cursor_texture
);
1216 state_unbind_resources(&device
->state
);
1218 wine_rb_clear(&device
->samplers
, device_free_sampler
, NULL
);
1220 context_set_current(NULL
);
1221 wined3d_device_delete_opengl_contexts(device
);
1223 if (device
->fb
.depth_stencil
)
1225 struct wined3d_rendertarget_view
*view
= device
->fb
.depth_stencil
;
1227 TRACE("Releasing depth/stencil view %p.\n", view
);
1229 device
->fb
.depth_stencil
= NULL
;
1230 wined3d_rendertarget_view_decref(view
);
1233 if (device
->auto_depth_stencil_view
)
1235 struct wined3d_rendertarget_view
*view
= device
->auto_depth_stencil_view
;
1237 device
->auto_depth_stencil_view
= NULL
;
1238 if (wined3d_rendertarget_view_decref(view
))
1239 ERR("Something's still holding the auto depth/stencil view (%p).\n", view
);
1242 for (i
= 0; i
< device
->adapter
->gl_info
.limits
.buffers
; ++i
)
1244 wined3d_device_set_rendertarget_view(device
, i
, NULL
, FALSE
);
1246 if (device
->back_buffer_view
)
1248 wined3d_rendertarget_view_decref(device
->back_buffer_view
);
1249 device
->back_buffer_view
= NULL
;
1252 for (i
= 0; i
< device
->swapchain_count
; ++i
)
1254 TRACE("Releasing the implicit swapchain %u.\n", i
);
1255 if (wined3d_swapchain_decref(device
->swapchains
[i
]))
1256 FIXME("Something's still holding the implicit swapchain.\n");
1259 heap_free(device
->swapchains
);
1260 device
->swapchains
= NULL
;
1261 device
->swapchain_count
= 0;
1263 device
->d3d_initialized
= FALSE
;
1268 HRESULT CDECL
wined3d_device_uninit_gdi(struct wined3d_device
*device
)
1272 device
->blitter
->ops
->blitter_destroy(device
->blitter
, NULL
);
1274 for (i
= 0; i
< device
->swapchain_count
; ++i
)
1276 TRACE("Releasing the implicit swapchain %u.\n", i
);
1277 if (wined3d_swapchain_decref(device
->swapchains
[i
]))
1278 FIXME("Something's still holding the implicit swapchain.\n");
1281 heap_free(device
->swapchains
);
1282 device
->swapchains
= NULL
;
1283 device
->swapchain_count
= 0;
1287 /* Enables thread safety in the wined3d device and its resources. Called by DirectDraw
1288 * from SetCooperativeLevel if DDSCL_MULTITHREADED is specified, and by d3d8/9 from
1289 * CreateDevice if D3DCREATE_MULTITHREADED is passed.
1291 * There is no way to deactivate thread safety once it is enabled.
1293 void CDECL
wined3d_device_set_multithreaded(struct wined3d_device
*device
)
1295 TRACE("device %p.\n", device
);
1297 /* For now just store the flag (needed in case of ddraw). */
1298 device
->create_parms
.flags
|= WINED3DCREATE_MULTITHREADED
;
1301 UINT CDECL
wined3d_device_get_available_texture_mem(const struct wined3d_device
*device
)
1303 /* const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; */
1305 TRACE("device %p.\n", device
);
1307 /* We can not acquire the context unless there is a swapchain. */
1309 if (device->swapchains && gl_info->supported[NVX_GPU_MEMORY_INFO] &&
1310 !wined3d_settings.emulated_textureram)
1315 struct wined3d_context *context = context_acquire(device, NULL, 0);
1316 gl_info->gl_ops.gl.p_glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &vram_free_kb);
1317 vram_free = (UINT64)vram_free_kb * 1024;
1318 context_release(context);
1320 TRACE("Total 0x%s bytes. emulation 0x%s left, driver 0x%s left.\n",
1321 wine_dbgstr_longlong(device->adapter->vram_bytes),
1322 wine_dbgstr_longlong(device->adapter->vram_bytes - device->adapter->vram_bytes_used),
1323 wine_dbgstr_longlong(vram_free));
1325 vram_free = min(vram_free, device->adapter->vram_bytes - device->adapter->vram_bytes_used);
1326 return min(UINT_MAX, vram_free);
1330 TRACE("Emulating 0x%s bytes. 0x%s used, returning 0x%s left.\n",
1331 wine_dbgstr_longlong(device
->adapter
->vram_bytes
),
1332 wine_dbgstr_longlong(device
->adapter
->vram_bytes_used
),
1333 wine_dbgstr_longlong(device
->adapter
->vram_bytes
- device
->adapter
->vram_bytes_used
));
1335 return min(UINT_MAX
, device
->adapter
->vram_bytes
- device
->adapter
->vram_bytes_used
);
1338 void CDECL
wined3d_device_set_stream_output(struct wined3d_device
*device
, UINT idx
,
1339 struct wined3d_buffer
*buffer
, UINT offset
)
1341 struct wined3d_stream_output
*stream
;
1342 struct wined3d_buffer
*prev_buffer
;
1344 TRACE("device %p, idx %u, buffer %p, offset %u.\n", device
, idx
, buffer
, offset
);
1346 if (idx
>= WINED3D_MAX_STREAM_OUTPUT_BUFFERS
)
1348 WARN("Invalid stream output %u.\n", idx
);
1352 stream
= &device
->update_state
->stream_output
[idx
];
1353 prev_buffer
= stream
->buffer
;
1356 wined3d_buffer_incref(buffer
);
1357 stream
->buffer
= buffer
;
1358 stream
->offset
= offset
;
1359 if (!device
->recording
)
1360 wined3d_cs_emit_set_stream_output(device
->cs
, idx
, buffer
, offset
);
1362 wined3d_buffer_decref(prev_buffer
);
1365 struct wined3d_buffer
* CDECL
wined3d_device_get_stream_output(struct wined3d_device
*device
,
1366 UINT idx
, UINT
*offset
)
1368 TRACE("device %p, idx %u, offset %p.\n", device
, idx
, offset
);
1370 if (idx
>= WINED3D_MAX_STREAM_OUTPUT_BUFFERS
)
1372 WARN("Invalid stream output %u.\n", idx
);
1377 *offset
= device
->state
.stream_output
[idx
].offset
;
1378 return device
->state
.stream_output
[idx
].buffer
;
1381 HRESULT CDECL
wined3d_device_set_stream_source(struct wined3d_device
*device
, UINT stream_idx
,
1382 struct wined3d_buffer
*buffer
, UINT offset
, UINT stride
)
1384 struct wined3d_stream_state
*stream
;
1385 struct wined3d_buffer
*prev_buffer
;
1387 TRACE("device %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
1388 device
, stream_idx
, buffer
, offset
, stride
);
1390 if (stream_idx
>= MAX_STREAMS
)
1392 WARN("Stream index %u out of range.\n", stream_idx
);
1393 return WINED3DERR_INVALIDCALL
;
1395 else if (offset
& 0x3)
1397 WARN("Offset %u is not 4 byte aligned.\n", offset
);
1398 return WINED3DERR_INVALIDCALL
;
1401 stream
= &device
->update_state
->streams
[stream_idx
];
1402 prev_buffer
= stream
->buffer
;
1404 if (device
->recording
)
1405 device
->recording
->changed
.streamSource
|= 1u << stream_idx
;
1407 if (prev_buffer
== buffer
1408 && stream
->stride
== stride
1409 && stream
->offset
== offset
)
1411 TRACE("Application is setting the old values over, nothing to do.\n");
1415 stream
->buffer
= buffer
;
1418 stream
->stride
= stride
;
1419 stream
->offset
= offset
;
1420 wined3d_buffer_incref(buffer
);
1423 if (!device
->recording
)
1424 wined3d_cs_emit_set_stream_source(device
->cs
, stream_idx
, buffer
, offset
, stride
);
1426 wined3d_buffer_decref(prev_buffer
);
1431 HRESULT CDECL
wined3d_device_get_stream_source(const struct wined3d_device
*device
,
1432 UINT stream_idx
, struct wined3d_buffer
**buffer
, UINT
*offset
, UINT
*stride
)
1434 const struct wined3d_stream_state
*stream
;
1436 TRACE("device %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
1437 device
, stream_idx
, buffer
, offset
, stride
);
1439 if (stream_idx
>= MAX_STREAMS
)
1441 WARN("Stream index %u out of range.\n", stream_idx
);
1442 return WINED3DERR_INVALIDCALL
;
1445 stream
= &device
->state
.streams
[stream_idx
];
1446 *buffer
= stream
->buffer
;
1448 *offset
= stream
->offset
;
1449 *stride
= stream
->stride
;
1454 HRESULT CDECL
wined3d_device_set_stream_source_freq(struct wined3d_device
*device
, UINT stream_idx
, UINT divider
)
1456 struct wined3d_stream_state
*stream
;
1457 UINT old_flags
, old_freq
;
1459 TRACE("device %p, stream_idx %u, divider %#x.\n", device
, stream_idx
, divider
);
1461 /* Verify input. At least in d3d9 this is invalid. */
1462 if ((divider
& WINED3DSTREAMSOURCE_INSTANCEDATA
) && (divider
& WINED3DSTREAMSOURCE_INDEXEDDATA
))
1464 WARN("INSTANCEDATA and INDEXEDDATA were set, returning D3DERR_INVALIDCALL.\n");
1465 return WINED3DERR_INVALIDCALL
;
1467 if ((divider
& WINED3DSTREAMSOURCE_INSTANCEDATA
) && !stream_idx
)
1469 WARN("INSTANCEDATA used on stream 0, returning D3DERR_INVALIDCALL.\n");
1470 return WINED3DERR_INVALIDCALL
;
1474 WARN("Divider is 0, returning D3DERR_INVALIDCALL.\n");
1475 return WINED3DERR_INVALIDCALL
;
1478 stream
= &device
->update_state
->streams
[stream_idx
];
1479 old_flags
= stream
->flags
;
1480 old_freq
= stream
->frequency
;
1482 stream
->flags
= divider
& (WINED3DSTREAMSOURCE_INSTANCEDATA
| WINED3DSTREAMSOURCE_INDEXEDDATA
);
1483 stream
->frequency
= divider
& 0x7fffff;
1485 if (device
->recording
)
1486 device
->recording
->changed
.streamFreq
|= 1u << stream_idx
;
1487 else if (stream
->frequency
!= old_freq
|| stream
->flags
!= old_flags
)
1488 wined3d_cs_emit_set_stream_source_freq(device
->cs
, stream_idx
, stream
->frequency
, stream
->flags
);
1493 HRESULT CDECL
wined3d_device_get_stream_source_freq(const struct wined3d_device
*device
,
1494 UINT stream_idx
, UINT
*divider
)
1496 const struct wined3d_stream_state
*stream
;
1498 TRACE("device %p, stream_idx %u, divider %p.\n", device
, stream_idx
, divider
);
1500 stream
= &device
->state
.streams
[stream_idx
];
1501 *divider
= stream
->flags
| stream
->frequency
;
1503 TRACE("Returning %#x.\n", *divider
);
1508 void CDECL
wined3d_device_set_transform(struct wined3d_device
*device
,
1509 enum wined3d_transform_state d3dts
, const struct wined3d_matrix
*matrix
)
1511 TRACE("device %p, state %s, matrix %p.\n",
1512 device
, debug_d3dtstype(d3dts
), matrix
);
1513 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_11
, matrix
->_12
, matrix
->_13
, matrix
->_14
);
1514 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_21
, matrix
->_22
, matrix
->_23
, matrix
->_24
);
1515 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_31
, matrix
->_32
, matrix
->_33
, matrix
->_34
);
1516 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_41
, matrix
->_42
, matrix
->_43
, matrix
->_44
);
1518 /* Handle recording of state blocks. */
1519 if (device
->recording
)
1521 TRACE("Recording... not performing anything.\n");
1522 device
->recording
->changed
.transform
[d3dts
>> 5] |= 1u << (d3dts
& 0x1f);
1523 device
->update_state
->transforms
[d3dts
] = *matrix
;
1527 /* If the new matrix is the same as the current one,
1528 * we cut off any further processing. this seems to be a reasonable
1529 * optimization because as was noticed, some apps (warcraft3 for example)
1530 * tend towards setting the same matrix repeatedly for some reason.
1532 * From here on we assume that the new matrix is different, wherever it matters. */
1533 if (!memcmp(&device
->state
.transforms
[d3dts
], matrix
, sizeof(*matrix
)))
1535 TRACE("The application is setting the same matrix over again.\n");
1539 device
->state
.transforms
[d3dts
] = *matrix
;
1540 wined3d_cs_emit_set_transform(device
->cs
, d3dts
, matrix
);
1543 void CDECL
wined3d_device_get_transform(const struct wined3d_device
*device
,
1544 enum wined3d_transform_state state
, struct wined3d_matrix
*matrix
)
1546 TRACE("device %p, state %s, matrix %p.\n", device
, debug_d3dtstype(state
), matrix
);
1548 *matrix
= device
->state
.transforms
[state
];
1551 void CDECL
wined3d_device_multiply_transform(struct wined3d_device
*device
,
1552 enum wined3d_transform_state state
, const struct wined3d_matrix
*matrix
)
1554 const struct wined3d_matrix
*mat
;
1555 struct wined3d_matrix temp
;
1557 TRACE("device %p, state %s, matrix %p.\n", device
, debug_d3dtstype(state
), matrix
);
1559 /* Note: Using 'updateStateBlock' rather than 'stateblock' in the code
1560 * below means it will be recorded in a state block change, but it
1561 * works regardless where it is recorded.
1562 * If this is found to be wrong, change to StateBlock. */
1563 if (state
> HIGHEST_TRANSFORMSTATE
)
1565 WARN("Unhandled transform state %#x.\n", state
);
1569 mat
= &device
->update_state
->transforms
[state
];
1570 multiply_matrix(&temp
, mat
, matrix
);
1572 /* Apply change via set transform - will reapply to eg. lights this way. */
1573 wined3d_device_set_transform(device
, state
, &temp
);
1576 /* Note lights are real special cases. Although the device caps state only
1577 * e.g. 8 are supported, you can reference any indexes you want as long as
1578 * that number max are enabled at any one point in time. Therefore since the
1579 * indices can be anything, we need a hashmap of them. However, this causes
1580 * stateblock problems. When capturing the state block, I duplicate the
1581 * hashmap, but when recording, just build a chain pretty much of commands to
1583 HRESULT CDECL
wined3d_device_set_light(struct wined3d_device
*device
,
1584 UINT light_idx
, const struct wined3d_light
*light
)
1586 UINT hash_idx
= LIGHTMAP_HASHFUNC(light_idx
);
1587 struct wined3d_light_info
*object
= NULL
;
1590 TRACE("device %p, light_idx %u, light %p.\n", device
, light_idx
, light
);
1592 /* Check the parameter range. Need for speed most wanted sets junk lights
1593 * which confuse the GL driver. */
1595 return WINED3DERR_INVALIDCALL
;
1597 switch (light
->type
)
1599 case WINED3D_LIGHT_POINT
:
1600 case WINED3D_LIGHT_SPOT
:
1601 case WINED3D_LIGHT_GLSPOT
:
1602 /* Incorrect attenuation values can cause the gl driver to crash.
1603 * Happens with Need for speed most wanted. */
1604 if (light
->attenuation0
< 0.0f
|| light
->attenuation1
< 0.0f
|| light
->attenuation2
< 0.0f
)
1606 WARN("Attenuation is negative, returning WINED3DERR_INVALIDCALL.\n");
1607 return WINED3DERR_INVALIDCALL
;
1611 case WINED3D_LIGHT_DIRECTIONAL
:
1612 case WINED3D_LIGHT_PARALLELPOINT
:
1613 /* Ignores attenuation */
1617 WARN("Light type out of range, returning WINED3DERR_INVALIDCALL\n");
1618 return WINED3DERR_INVALIDCALL
;
1621 if (!(object
= wined3d_state_get_light(device
->update_state
, light_idx
)))
1623 TRACE("Adding new light\n");
1624 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1625 return E_OUTOFMEMORY
;
1627 list_add_head(&device
->update_state
->light_map
[hash_idx
], &object
->entry
);
1628 object
->glIndex
= -1;
1629 object
->OriginalIndex
= light_idx
;
1632 /* Initialize the object. */
1633 TRACE("Light %u setting to type %#x, diffuse %s, specular %s, ambient %s, "
1634 "position {%.8e, %.8e, %.8e}, direction {%.8e, %.8e, %.8e}, "
1635 "range %.8e, falloff %.8e, theta %.8e, phi %.8e.\n",
1636 light_idx
, light
->type
, debug_color(&light
->diffuse
),
1637 debug_color(&light
->specular
), debug_color(&light
->ambient
),
1638 light
->position
.x
, light
->position
.y
, light
->position
.z
,
1639 light
->direction
.x
, light
->direction
.y
, light
->direction
.z
,
1640 light
->range
, light
->falloff
, light
->theta
, light
->phi
);
1642 /* Save away the information. */
1643 object
->OriginalParms
= *light
;
1645 switch (light
->type
)
1647 case WINED3D_LIGHT_POINT
:
1649 object
->position
.x
= light
->position
.x
;
1650 object
->position
.y
= light
->position
.y
;
1651 object
->position
.z
= light
->position
.z
;
1652 object
->position
.w
= 1.0f
;
1653 object
->cutoff
= 180.0f
;
1657 case WINED3D_LIGHT_DIRECTIONAL
:
1659 object
->direction
.x
= -light
->direction
.x
;
1660 object
->direction
.y
= -light
->direction
.y
;
1661 object
->direction
.z
= -light
->direction
.z
;
1662 object
->direction
.w
= 0.0f
;
1663 object
->exponent
= 0.0f
;
1664 object
->cutoff
= 180.0f
;
1667 case WINED3D_LIGHT_SPOT
:
1669 object
->position
.x
= light
->position
.x
;
1670 object
->position
.y
= light
->position
.y
;
1671 object
->position
.z
= light
->position
.z
;
1672 object
->position
.w
= 1.0f
;
1675 object
->direction
.x
= light
->direction
.x
;
1676 object
->direction
.y
= light
->direction
.y
;
1677 object
->direction
.z
= light
->direction
.z
;
1678 object
->direction
.w
= 0.0f
;
1680 /* opengl-ish and d3d-ish spot lights use too different models
1681 * for the light "intensity" as a function of the angle towards
1682 * the main light direction, so we only can approximate very
1683 * roughly. However, spot lights are rather rarely used in games
1684 * (if ever used at all). Furthermore if still used, probably
1685 * nobody pays attention to such details. */
1686 if (!light
->falloff
)
1688 /* Falloff = 0 is easy, because d3d's and opengl's spot light
1689 * equations have the falloff resp. exponent parameter as an
1690 * exponent, so the spot light lighting will always be 1.0 for
1691 * both of them, and we don't have to care for the rest of the
1692 * rather complex calculation. */
1693 object
->exponent
= 0.0f
;
1697 rho
= light
->theta
+ (light
->phi
- light
->theta
) / (2 * light
->falloff
);
1700 object
->exponent
= -0.3f
/ logf(cosf(rho
/ 2));
1703 if (object
->exponent
> 128.0f
)
1704 object
->exponent
= 128.0f
;
1706 object
->cutoff
= (float)(light
->phi
* 90 / M_PI
);
1710 case WINED3D_LIGHT_PARALLELPOINT
:
1711 object
->position
.x
= light
->position
.x
;
1712 object
->position
.y
= light
->position
.y
;
1713 object
->position
.z
= light
->position
.z
;
1714 object
->position
.w
= 1.0f
;
1718 FIXME("Unrecognized light type %#x.\n", light
->type
);
1721 if (!device
->recording
)
1722 wined3d_cs_emit_set_light(device
->cs
, object
);
1727 HRESULT CDECL
wined3d_device_get_light(const struct wined3d_device
*device
,
1728 UINT light_idx
, struct wined3d_light
*light
)
1730 struct wined3d_light_info
*light_info
;
1732 TRACE("device %p, light_idx %u, light %p.\n", device
, light_idx
, light
);
1734 if (!(light_info
= wined3d_state_get_light(&device
->state
, light_idx
)))
1736 TRACE("Light information requested but light not defined\n");
1737 return WINED3DERR_INVALIDCALL
;
1740 *light
= light_info
->OriginalParms
;
1744 HRESULT CDECL
wined3d_device_set_light_enable(struct wined3d_device
*device
, UINT light_idx
, BOOL enable
)
1746 struct wined3d_light_info
*light_info
;
1748 TRACE("device %p, light_idx %u, enable %#x.\n", device
, light_idx
, enable
);
1750 /* Special case - enabling an undefined light creates one with a strict set of parameters. */
1751 if (!(light_info
= wined3d_state_get_light(device
->update_state
, light_idx
)))
1753 TRACE("Light enabled requested but light not defined, so defining one!\n");
1754 wined3d_device_set_light(device
, light_idx
, &WINED3D_default_light
);
1756 if (!(light_info
= wined3d_state_get_light(device
->update_state
, light_idx
)))
1758 FIXME("Adding default lights has failed dismally\n");
1759 return WINED3DERR_INVALIDCALL
;
1763 wined3d_state_enable_light(device
->update_state
, &device
->adapter
->d3d_info
, light_info
, enable
);
1764 if (!device
->recording
)
1765 wined3d_cs_emit_set_light_enable(device
->cs
, light_idx
, enable
);
1770 HRESULT CDECL
wined3d_device_get_light_enable(const struct wined3d_device
*device
, UINT light_idx
, BOOL
*enable
)
1772 struct wined3d_light_info
*light_info
;
1774 TRACE("device %p, light_idx %u, enable %p.\n", device
, light_idx
, enable
);
1776 if (!(light_info
= wined3d_state_get_light(&device
->state
, light_idx
)))
1778 TRACE("Light enabled state requested but light not defined.\n");
1779 return WINED3DERR_INVALIDCALL
;
1781 /* true is 128 according to SetLightEnable */
1782 *enable
= light_info
->enabled
? 128 : 0;
1786 HRESULT CDECL
wined3d_device_set_clip_plane(struct wined3d_device
*device
,
1787 UINT plane_idx
, const struct wined3d_vec4
*plane
)
1789 TRACE("device %p, plane_idx %u, plane %p.\n", device
, plane_idx
, plane
);
1791 if (plane_idx
>= device
->adapter
->gl_info
.limits
.user_clip_distances
)
1793 TRACE("Application has requested clipplane this device doesn't support.\n");
1794 return WINED3DERR_INVALIDCALL
;
1797 if (device
->recording
)
1798 device
->recording
->changed
.clipplane
|= 1u << plane_idx
;
1800 if (!memcmp(&device
->update_state
->clip_planes
[plane_idx
], plane
, sizeof(*plane
)))
1802 TRACE("Application is setting old values over, nothing to do.\n");
1806 device
->update_state
->clip_planes
[plane_idx
] = *plane
;
1808 if (!device
->recording
)
1809 wined3d_cs_emit_set_clip_plane(device
->cs
, plane_idx
, plane
);
1814 HRESULT CDECL
wined3d_device_get_clip_plane(const struct wined3d_device
*device
,
1815 UINT plane_idx
, struct wined3d_vec4
*plane
)
1817 TRACE("device %p, plane_idx %u, plane %p.\n", device
, plane_idx
, plane
);
1819 if (plane_idx
>= device
->adapter
->gl_info
.limits
.user_clip_distances
)
1821 TRACE("Application has requested clipplane this device doesn't support.\n");
1822 return WINED3DERR_INVALIDCALL
;
1825 *plane
= device
->state
.clip_planes
[plane_idx
];
1830 HRESULT CDECL
wined3d_device_set_clip_status(struct wined3d_device
*device
,
1831 const struct wined3d_clip_status
*clip_status
)
1833 FIXME("device %p, clip_status %p stub!\n", device
, clip_status
);
1836 return WINED3DERR_INVALIDCALL
;
1841 HRESULT CDECL
wined3d_device_get_clip_status(const struct wined3d_device
*device
,
1842 struct wined3d_clip_status
*clip_status
)
1844 FIXME("device %p, clip_status %p stub!\n", device
, clip_status
);
1847 return WINED3DERR_INVALIDCALL
;
1852 void CDECL
wined3d_device_set_material(struct wined3d_device
*device
, const struct wined3d_material
*material
)
1854 TRACE("device %p, material %p.\n", device
, material
);
1856 device
->update_state
->material
= *material
;
1858 if (device
->recording
)
1859 device
->recording
->changed
.material
= TRUE
;
1861 wined3d_cs_emit_set_material(device
->cs
, material
);
1864 void CDECL
wined3d_device_get_material(const struct wined3d_device
*device
, struct wined3d_material
*material
)
1866 TRACE("device %p, material %p.\n", device
, material
);
1868 *material
= device
->state
.material
;
1870 TRACE("diffuse %s\n", debug_color(&material
->diffuse
));
1871 TRACE("ambient %s\n", debug_color(&material
->ambient
));
1872 TRACE("specular %s\n", debug_color(&material
->specular
));
1873 TRACE("emissive %s\n", debug_color(&material
->emissive
));
1874 TRACE("power %.8e.\n", material
->power
);
1877 void CDECL
wined3d_device_set_index_buffer(struct wined3d_device
*device
,
1878 struct wined3d_buffer
*buffer
, enum wined3d_format_id format_id
, unsigned int offset
)
1880 enum wined3d_format_id prev_format
;
1881 struct wined3d_buffer
*prev_buffer
;
1882 unsigned int prev_offset
;
1884 TRACE("device %p, buffer %p, format %s, offset %u.\n",
1885 device
, buffer
, debug_d3dformat(format_id
), offset
);
1887 prev_buffer
= device
->update_state
->index_buffer
;
1888 prev_format
= device
->update_state
->index_format
;
1889 prev_offset
= device
->update_state
->index_offset
;
1891 device
->update_state
->index_buffer
= buffer
;
1892 device
->update_state
->index_format
= format_id
;
1893 device
->update_state
->index_offset
= offset
;
1895 if (device
->recording
)
1896 device
->recording
->changed
.indices
= TRUE
;
1898 if (prev_buffer
== buffer
&& prev_format
== format_id
&& prev_offset
== offset
)
1902 wined3d_buffer_incref(buffer
);
1903 if (!device
->recording
)
1904 wined3d_cs_emit_set_index_buffer(device
->cs
, buffer
, format_id
, offset
);
1906 wined3d_buffer_decref(prev_buffer
);
1909 struct wined3d_buffer
* CDECL
wined3d_device_get_index_buffer(const struct wined3d_device
*device
,
1910 enum wined3d_format_id
*format
, unsigned int *offset
)
1912 TRACE("device %p, format %p, offset %p.\n", device
, format
, offset
);
1914 *format
= device
->state
.index_format
;
1916 *offset
= device
->state
.index_offset
;
1917 return device
->state
.index_buffer
;
1920 void CDECL
wined3d_device_set_base_vertex_index(struct wined3d_device
*device
, INT base_index
)
1922 TRACE("device %p, base_index %d.\n", device
, base_index
);
1924 device
->update_state
->base_vertex_index
= base_index
;
1927 INT CDECL
wined3d_device_get_base_vertex_index(const struct wined3d_device
*device
)
1929 TRACE("device %p.\n", device
);
1931 return device
->state
.base_vertex_index
;
1934 void CDECL
wined3d_device_set_viewports(struct wined3d_device
*device
, unsigned int viewport_count
,
1935 const struct wined3d_viewport
*viewports
)
1939 TRACE("device %p, viewport_count %u, viewports %p.\n", device
, viewport_count
, viewports
);
1941 for (i
= 0; i
< viewport_count
; ++i
)
1943 TRACE("%u: x %.8e, y %.8e, w %.8e, h %.8e, min_z %.8e, max_z %.8e.\n", i
, viewports
[i
].x
, viewports
[i
].y
,
1944 viewports
[i
].width
, viewports
[i
].height
, viewports
[i
].min_z
, viewports
[i
].max_z
);
1948 memcpy(device
->update_state
->viewports
, viewports
, viewport_count
* sizeof(*viewports
));
1950 memset(device
->update_state
->viewports
, 0, sizeof(device
->update_state
->viewports
));
1951 device
->update_state
->viewport_count
= viewport_count
;
1953 /* Handle recording of state blocks */
1954 if (device
->recording
)
1956 TRACE("Recording... not performing anything\n");
1957 device
->recording
->changed
.viewport
= TRUE
;
1961 wined3d_cs_emit_set_viewports(device
->cs
, viewport_count
, viewports
);
1964 void CDECL
wined3d_device_get_viewports(const struct wined3d_device
*device
, unsigned int *viewport_count
,
1965 struct wined3d_viewport
*viewports
)
1969 TRACE("device %p, viewport_count %p, viewports %p.\n", device
, viewport_count
, viewports
);
1971 count
= viewport_count
? min(*viewport_count
, device
->state
.viewport_count
) : 1;
1972 if (count
&& viewports
)
1973 memcpy(viewports
, device
->state
.viewports
, count
* sizeof(*viewports
));
1975 *viewport_count
= device
->state
.viewport_count
;
1978 static void resolve_depth_buffer(struct wined3d_device
*device
)
1980 const struct wined3d_state
*state
= &device
->state
;
1981 struct wined3d_rendertarget_view
*src_view
;
1982 struct wined3d_resource
*dst_resource
;
1983 struct wined3d_texture
*dst_texture
;
1985 if (!(dst_texture
= state
->textures
[0]))
1987 dst_resource
= &dst_texture
->resource
;
1988 if (!(dst_resource
->format_flags
& WINED3DFMT_FLAG_DEPTH
))
1990 if (!(src_view
= state
->fb
->depth_stencil
))
1993 wined3d_device_resolve_sub_resource(device
, dst_resource
, 0,
1994 src_view
->resource
, src_view
->sub_resource_idx
, dst_resource
->format
->id
);
1997 void CDECL
wined3d_device_set_blend_state(struct wined3d_device
*device
, struct wined3d_blend_state
*blend_state
)
1999 struct wined3d_blend_state
*prev
;
2001 TRACE("device %p, blend_state %p.\n", device
, blend_state
);
2003 prev
= device
->update_state
->blend_state
;
2004 if (prev
== blend_state
)
2008 wined3d_blend_state_incref(blend_state
);
2009 device
->update_state
->blend_state
= blend_state
;
2010 wined3d_cs_emit_set_blend_state(device
->cs
, blend_state
);
2012 wined3d_blend_state_decref(prev
);
2015 struct wined3d_blend_state
* CDECL
wined3d_device_get_blend_state(const struct wined3d_device
*device
)
2017 TRACE("device %p.\n", device
);
2019 return device
->state
.blend_state
;
2022 void CDECL
wined3d_device_set_rasterizer_state(struct wined3d_device
*device
,
2023 struct wined3d_rasterizer_state
*rasterizer_state
)
2025 struct wined3d_rasterizer_state
*prev
;
2027 TRACE("device %p, rasterizer_state %p.\n", device
, rasterizer_state
);
2029 prev
= device
->update_state
->rasterizer_state
;
2030 if (prev
== rasterizer_state
)
2033 if (rasterizer_state
)
2034 wined3d_rasterizer_state_incref(rasterizer_state
);
2035 device
->update_state
->rasterizer_state
= rasterizer_state
;
2036 wined3d_cs_emit_set_rasterizer_state(device
->cs
, rasterizer_state
);
2038 wined3d_rasterizer_state_decref(prev
);
2041 struct wined3d_rasterizer_state
* CDECL
wined3d_device_get_rasterizer_state(struct wined3d_device
*device
)
2043 TRACE("device %p.\n", device
);
2045 return device
->state
.rasterizer_state
;
2048 void CDECL
wined3d_device_set_render_state(struct wined3d_device
*device
,
2049 enum wined3d_render_state state
, DWORD value
)
2053 TRACE("device %p, state %s (%#x), value %#x.\n", device
, debug_d3drenderstate(state
), state
, value
);
2055 if (state
> WINEHIGHEST_RENDER_STATE
)
2057 WARN("Unhandled render state %#x.\n", state
);
2061 old_value
= device
->state
.render_states
[state
];
2062 device
->update_state
->render_states
[state
] = value
;
2064 /* Handle recording of state blocks. */
2065 if (device
->recording
)
2067 TRACE("Recording... not performing anything.\n");
2068 device
->recording
->changed
.renderState
[state
>> 5] |= 1u << (state
& 0x1f);
2072 /* Compared here and not before the assignment to allow proper stateblock recording. */
2073 if (value
== old_value
)
2074 TRACE("Application is setting the old value over, nothing to do.\n");
2076 wined3d_cs_emit_set_render_state(device
->cs
, state
, value
);
2078 if (state
== WINED3D_RS_POINTSIZE
&& value
== WINED3D_RESZ_CODE
)
2080 TRACE("RESZ multisampled depth buffer resolve triggered.\n");
2081 resolve_depth_buffer(device
);
2085 DWORD CDECL
wined3d_device_get_render_state(const struct wined3d_device
*device
, enum wined3d_render_state state
)
2087 TRACE("device %p, state %s (%#x).\n", device
, debug_d3drenderstate(state
), state
);
2089 return device
->state
.render_states
[state
];
2092 void CDECL
wined3d_device_set_sampler_state(struct wined3d_device
*device
,
2093 UINT sampler_idx
, enum wined3d_sampler_state state
, DWORD value
)
2097 TRACE("device %p, sampler_idx %u, state %s, value %#x.\n",
2098 device
, sampler_idx
, debug_d3dsamplerstate(state
), value
);
2100 if (sampler_idx
>= WINED3DVERTEXTEXTURESAMPLER0
&& sampler_idx
<= WINED3DVERTEXTEXTURESAMPLER3
)
2101 sampler_idx
-= (WINED3DVERTEXTEXTURESAMPLER0
- MAX_FRAGMENT_SAMPLERS
);
2103 if (sampler_idx
>= ARRAY_SIZE(device
->state
.sampler_states
))
2105 WARN("Invalid sampler %u.\n", sampler_idx
);
2106 return; /* Windows accepts overflowing this array ... we do not. */
2109 old_value
= device
->state
.sampler_states
[sampler_idx
][state
];
2110 device
->update_state
->sampler_states
[sampler_idx
][state
] = value
;
2112 /* Handle recording of state blocks. */
2113 if (device
->recording
)
2115 TRACE("Recording... not performing anything.\n");
2116 device
->recording
->changed
.samplerState
[sampler_idx
] |= 1u << state
;
2120 if (old_value
== value
)
2122 TRACE("Application is setting the old value over, nothing to do.\n");
2126 wined3d_cs_emit_set_sampler_state(device
->cs
, sampler_idx
, state
, value
);
2129 DWORD CDECL
wined3d_device_get_sampler_state(const struct wined3d_device
*device
,
2130 UINT sampler_idx
, enum wined3d_sampler_state state
)
2132 TRACE("device %p, sampler_idx %u, state %s.\n",
2133 device
, sampler_idx
, debug_d3dsamplerstate(state
));
2135 if (sampler_idx
>= WINED3DVERTEXTEXTURESAMPLER0
&& sampler_idx
<= WINED3DVERTEXTEXTURESAMPLER3
)
2136 sampler_idx
-= (WINED3DVERTEXTEXTURESAMPLER0
- MAX_FRAGMENT_SAMPLERS
);
2138 if (sampler_idx
>= ARRAY_SIZE(device
->state
.sampler_states
))
2140 WARN("Invalid sampler %u.\n", sampler_idx
);
2141 return 0; /* Windows accepts overflowing this array ... we do not. */
2144 return device
->state
.sampler_states
[sampler_idx
][state
];
2147 void CDECL
wined3d_device_set_scissor_rects(struct wined3d_device
*device
, unsigned int rect_count
,
2152 TRACE("device %p, rect_count %u, rects %p.\n", device
, rect_count
, rects
);
2154 for (i
= 0; i
< rect_count
; ++i
)
2156 TRACE("%u: %s\n", i
, wine_dbgstr_rect(&rects
[i
]));
2159 if (device
->recording
)
2160 device
->recording
->changed
.scissorRect
= TRUE
;
2162 if (device
->update_state
->scissor_rect_count
== rect_count
2163 && !memcmp(device
->update_state
->scissor_rects
, rects
, rect_count
* sizeof(*rects
)))
2165 TRACE("App is setting the old scissor rectangles over, nothing to do.\n");
2170 memcpy(device
->update_state
->scissor_rects
, rects
, rect_count
* sizeof(*rects
));
2172 memset(device
->update_state
->scissor_rects
, 0, sizeof(device
->update_state
->scissor_rects
));
2173 device
->update_state
->scissor_rect_count
= rect_count
;
2175 if (device
->recording
)
2177 TRACE("Recording... not performing anything.\n");
2181 wined3d_cs_emit_set_scissor_rects(device
->cs
, rect_count
, rects
);
2184 void CDECL
wined3d_device_get_scissor_rects(const struct wined3d_device
*device
, unsigned int *rect_count
, RECT
*rects
)
2188 TRACE("device %p, rect_count %p, rects %p.\n", device
, rect_count
, rects
);
2190 count
= rect_count
? min(*rect_count
, device
->state
.scissor_rect_count
) : 1;
2192 memcpy(rects
, device
->state
.scissor_rects
, count
* sizeof(*rects
));
2194 *rect_count
= device
->state
.scissor_rect_count
;
2197 void CDECL
wined3d_device_set_vertex_declaration(struct wined3d_device
*device
,
2198 struct wined3d_vertex_declaration
*declaration
)
2200 struct wined3d_vertex_declaration
*prev
= device
->update_state
->vertex_declaration
;
2202 TRACE("device %p, declaration %p.\n", device
, declaration
);
2204 if (device
->recording
)
2205 device
->recording
->changed
.vertexDecl
= TRUE
;
2207 if (declaration
== prev
)
2211 wined3d_vertex_declaration_incref(declaration
);
2212 device
->update_state
->vertex_declaration
= declaration
;
2213 if (!device
->recording
)
2214 wined3d_cs_emit_set_vertex_declaration(device
->cs
, declaration
);
2216 wined3d_vertex_declaration_decref(prev
);
2219 struct wined3d_vertex_declaration
* CDECL
wined3d_device_get_vertex_declaration(const struct wined3d_device
*device
)
2221 TRACE("device %p.\n", device
);
2223 return device
->state
.vertex_declaration
;
2226 void CDECL
wined3d_device_set_vertex_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2228 struct wined3d_shader
*prev
= device
->update_state
->shader
[WINED3D_SHADER_TYPE_VERTEX
];
2230 TRACE("device %p, shader %p.\n", device
, shader
);
2232 if (device
->recording
)
2233 device
->recording
->changed
.vertexShader
= TRUE
;
2239 wined3d_shader_incref(shader
);
2240 device
->update_state
->shader
[WINED3D_SHADER_TYPE_VERTEX
] = shader
;
2241 if (!device
->recording
)
2242 wined3d_cs_emit_set_shader(device
->cs
, WINED3D_SHADER_TYPE_VERTEX
, shader
);
2244 wined3d_shader_decref(prev
);
2247 struct wined3d_shader
* CDECL
wined3d_device_get_vertex_shader(const struct wined3d_device
*device
)
2249 TRACE("device %p.\n", device
);
2251 return device
->state
.shader
[WINED3D_SHADER_TYPE_VERTEX
];
2254 static void wined3d_device_set_constant_buffer(struct wined3d_device
*device
,
2255 enum wined3d_shader_type type
, UINT idx
, struct wined3d_buffer
*buffer
)
2257 struct wined3d_buffer
*prev
;
2259 if (idx
>= MAX_CONSTANT_BUFFERS
)
2261 WARN("Invalid constant buffer index %u.\n", idx
);
2265 prev
= device
->update_state
->cb
[type
][idx
];
2270 wined3d_buffer_incref(buffer
);
2271 device
->update_state
->cb
[type
][idx
] = buffer
;
2272 if (!device
->recording
)
2273 wined3d_cs_emit_set_constant_buffer(device
->cs
, type
, idx
, buffer
);
2275 wined3d_buffer_decref(prev
);
2278 void CDECL
wined3d_device_set_vs_cb(struct wined3d_device
*device
, UINT idx
, struct wined3d_buffer
*buffer
)
2280 TRACE("device %p, idx %u, buffer %p.\n", device
, idx
, buffer
);
2282 wined3d_device_set_constant_buffer(device
, WINED3D_SHADER_TYPE_VERTEX
, idx
, buffer
);
2285 static struct wined3d_buffer
*wined3d_device_get_constant_buffer(const struct wined3d_device
*device
,
2286 enum wined3d_shader_type shader_type
, unsigned int idx
)
2288 if (idx
>= MAX_CONSTANT_BUFFERS
)
2290 WARN("Invalid constant buffer index %u.\n", idx
);
2294 return device
->state
.cb
[shader_type
][idx
];
2297 struct wined3d_buffer
* CDECL
wined3d_device_get_vs_cb(const struct wined3d_device
*device
, UINT idx
)
2299 TRACE("device %p, idx %u.\n", device
, idx
);
2301 return wined3d_device_get_constant_buffer(device
, WINED3D_SHADER_TYPE_VERTEX
, idx
);
2304 static void wined3d_device_set_shader_resource_view(struct wined3d_device
*device
,
2305 enum wined3d_shader_type type
, UINT idx
, struct wined3d_shader_resource_view
*view
)
2307 struct wined3d_shader_resource_view
*prev
;
2309 if (idx
>= MAX_SHADER_RESOURCE_VIEWS
)
2311 WARN("Invalid view index %u.\n", idx
);
2315 prev
= device
->update_state
->shader_resource_view
[type
][idx
];
2320 wined3d_shader_resource_view_incref(view
);
2321 device
->update_state
->shader_resource_view
[type
][idx
] = view
;
2322 if (!device
->recording
)
2323 wined3d_cs_emit_set_shader_resource_view(device
->cs
, type
, idx
, view
);
2325 wined3d_shader_resource_view_decref(prev
);
2328 void CDECL
wined3d_device_set_vs_resource_view(struct wined3d_device
*device
,
2329 UINT idx
, struct wined3d_shader_resource_view
*view
)
2331 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2333 wined3d_device_set_shader_resource_view(device
, WINED3D_SHADER_TYPE_VERTEX
, idx
, view
);
2336 static struct wined3d_shader_resource_view
*wined3d_device_get_shader_resource_view(
2337 const struct wined3d_device
*device
, enum wined3d_shader_type shader_type
, unsigned int idx
)
2339 if (idx
>= MAX_SHADER_RESOURCE_VIEWS
)
2341 WARN("Invalid view index %u.\n", idx
);
2345 return device
->state
.shader_resource_view
[shader_type
][idx
];
2348 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_vs_resource_view(const struct wined3d_device
*device
,
2351 TRACE("device %p, idx %u.\n", device
, idx
);
2353 return wined3d_device_get_shader_resource_view(device
, WINED3D_SHADER_TYPE_VERTEX
, idx
);
2356 static void wined3d_device_set_sampler(struct wined3d_device
*device
,
2357 enum wined3d_shader_type type
, UINT idx
, struct wined3d_sampler
*sampler
)
2359 struct wined3d_sampler
*prev
;
2361 if (idx
>= MAX_SAMPLER_OBJECTS
)
2363 WARN("Invalid sampler index %u.\n", idx
);
2367 prev
= device
->update_state
->sampler
[type
][idx
];
2368 if (sampler
== prev
)
2372 wined3d_sampler_incref(sampler
);
2373 device
->update_state
->sampler
[type
][idx
] = sampler
;
2374 if (!device
->recording
)
2375 wined3d_cs_emit_set_sampler(device
->cs
, type
, idx
, sampler
);
2377 wined3d_sampler_decref(prev
);
2380 void CDECL
wined3d_device_set_vs_sampler(struct wined3d_device
*device
, UINT idx
, struct wined3d_sampler
*sampler
)
2382 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2384 wined3d_device_set_sampler(device
, WINED3D_SHADER_TYPE_VERTEX
, idx
, sampler
);
2387 static struct wined3d_sampler
*wined3d_device_get_sampler(const struct wined3d_device
*device
,
2388 enum wined3d_shader_type shader_type
, unsigned int idx
)
2390 if (idx
>= MAX_SAMPLER_OBJECTS
)
2392 WARN("Invalid sampler index %u.\n", idx
);
2396 return device
->state
.sampler
[shader_type
][idx
];
2399 struct wined3d_sampler
* CDECL
wined3d_device_get_vs_sampler(const struct wined3d_device
*device
, UINT idx
)
2401 TRACE("device %p, idx %u.\n", device
, idx
);
2403 return wined3d_device_get_sampler(device
, WINED3D_SHADER_TYPE_VERTEX
, idx
);
2406 HRESULT CDECL
wined3d_device_set_vs_consts_b(struct wined3d_device
*device
,
2407 unsigned int start_idx
, unsigned int count
, const BOOL
*constants
)
2411 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2412 device
, start_idx
, count
, constants
);
2414 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_B
)
2415 return WINED3DERR_INVALIDCALL
;
2417 if (count
> WINED3D_MAX_CONSTS_B
- start_idx
)
2418 count
= WINED3D_MAX_CONSTS_B
- start_idx
;
2419 memcpy(&device
->update_state
->vs_consts_b
[start_idx
], constants
, count
* sizeof(*constants
));
2422 for (i
= 0; i
< count
; ++i
)
2423 TRACE("Set BOOL constant %u to %#x.\n", start_idx
+ i
, constants
[i
]);
2426 if (device
->recording
)
2428 for (i
= start_idx
; i
< count
+ start_idx
; ++i
)
2429 device
->recording
->changed
.vertexShaderConstantsB
|= (1u << i
);
2433 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_VS_B
, start_idx
, count
, constants
);
2439 HRESULT CDECL
wined3d_device_get_vs_consts_b(const struct wined3d_device
*device
,
2440 unsigned int start_idx
, unsigned int count
, BOOL
*constants
)
2442 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2443 device
, start_idx
, count
, constants
);
2445 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_B
)
2446 return WINED3DERR_INVALIDCALL
;
2448 if (count
> WINED3D_MAX_CONSTS_B
- start_idx
)
2449 count
= WINED3D_MAX_CONSTS_B
- start_idx
;
2450 memcpy(constants
, &device
->state
.vs_consts_b
[start_idx
], count
* sizeof(*constants
));
2455 HRESULT CDECL
wined3d_device_set_vs_consts_i(struct wined3d_device
*device
,
2456 unsigned int start_idx
, unsigned int count
, const struct wined3d_ivec4
*constants
)
2460 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2461 device
, start_idx
, count
, constants
);
2463 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_I
)
2464 return WINED3DERR_INVALIDCALL
;
2466 if (count
> WINED3D_MAX_CONSTS_I
- start_idx
)
2467 count
= WINED3D_MAX_CONSTS_I
- start_idx
;
2468 memcpy(&device
->update_state
->vs_consts_i
[start_idx
], constants
, count
* sizeof(*constants
));
2471 for (i
= 0; i
< count
; ++i
)
2472 TRACE("Set ivec4 constant %u to %s.\n", start_idx
+ i
, debug_ivec4(&constants
[i
]));
2475 if (device
->recording
)
2477 for (i
= start_idx
; i
< count
+ start_idx
; ++i
)
2478 device
->recording
->changed
.vertexShaderConstantsI
|= (1u << i
);
2482 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_VS_I
, start_idx
, count
, constants
);
2488 HRESULT CDECL
wined3d_device_get_vs_consts_i(const struct wined3d_device
*device
,
2489 unsigned int start_idx
, unsigned int count
, struct wined3d_ivec4
*constants
)
2491 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2492 device
, start_idx
, count
, constants
);
2494 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_I
)
2495 return WINED3DERR_INVALIDCALL
;
2497 if (count
> WINED3D_MAX_CONSTS_I
- start_idx
)
2498 count
= WINED3D_MAX_CONSTS_I
- start_idx
;
2499 memcpy(constants
, &device
->state
.vs_consts_i
[start_idx
], count
* sizeof(*constants
));
2503 HRESULT CDECL
wined3d_device_set_vs_consts_f(struct wined3d_device
*device
,
2504 unsigned int start_idx
, unsigned int count
, const struct wined3d_vec4
*constants
)
2506 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
2509 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2510 device
, start_idx
, count
, constants
);
2512 if (!constants
|| start_idx
>= d3d_info
->limits
.vs_uniform_count
2513 || count
> d3d_info
->limits
.vs_uniform_count
- start_idx
)
2514 return WINED3DERR_INVALIDCALL
;
2516 memcpy(&device
->update_state
->vs_consts_f
[start_idx
], constants
, count
* sizeof(*constants
));
2519 for (i
= 0; i
< count
; ++i
)
2520 TRACE("Set vec4 constant %u to %s.\n", start_idx
+ i
, debug_vec4(&constants
[i
]));
2523 if (device
->recording
)
2524 memset(&device
->recording
->changed
.vs_consts_f
[start_idx
], 1,
2525 count
* sizeof(*device
->recording
->changed
.vs_consts_f
));
2527 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_VS_F
, start_idx
, count
, constants
);
2532 HRESULT CDECL
wined3d_device_get_vs_consts_f(const struct wined3d_device
*device
,
2533 unsigned int start_idx
, unsigned int count
, struct wined3d_vec4
*constants
)
2535 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
2537 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2538 device
, start_idx
, count
, constants
);
2540 if (!constants
|| start_idx
>= d3d_info
->limits
.vs_uniform_count
2541 || count
> d3d_info
->limits
.vs_uniform_count
- start_idx
)
2542 return WINED3DERR_INVALIDCALL
;
2544 memcpy(constants
, &device
->state
.vs_consts_f
[start_idx
], count
* sizeof(*constants
));
2549 void CDECL
wined3d_device_set_pixel_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2551 struct wined3d_shader
*prev
= device
->update_state
->shader
[WINED3D_SHADER_TYPE_PIXEL
];
2553 TRACE("device %p, shader %p.\n", device
, shader
);
2555 if (device
->recording
)
2556 device
->recording
->changed
.pixelShader
= TRUE
;
2562 wined3d_shader_incref(shader
);
2563 device
->update_state
->shader
[WINED3D_SHADER_TYPE_PIXEL
] = shader
;
2564 if (!device
->recording
)
2565 wined3d_cs_emit_set_shader(device
->cs
, WINED3D_SHADER_TYPE_PIXEL
, shader
);
2567 wined3d_shader_decref(prev
);
2570 struct wined3d_shader
* CDECL
wined3d_device_get_pixel_shader(const struct wined3d_device
*device
)
2572 TRACE("device %p.\n", device
);
2574 return device
->state
.shader
[WINED3D_SHADER_TYPE_PIXEL
];
2577 void CDECL
wined3d_device_set_ps_cb(struct wined3d_device
*device
, UINT idx
, struct wined3d_buffer
*buffer
)
2579 TRACE("device %p, idx %u, buffer %p.\n", device
, idx
, buffer
);
2581 wined3d_device_set_constant_buffer(device
, WINED3D_SHADER_TYPE_PIXEL
, idx
, buffer
);
2584 struct wined3d_buffer
* CDECL
wined3d_device_get_ps_cb(const struct wined3d_device
*device
, UINT idx
)
2586 TRACE("device %p, idx %u.\n", device
, idx
);
2588 return wined3d_device_get_constant_buffer(device
, WINED3D_SHADER_TYPE_PIXEL
, idx
);
2591 void CDECL
wined3d_device_set_ps_resource_view(struct wined3d_device
*device
,
2592 UINT idx
, struct wined3d_shader_resource_view
*view
)
2594 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2596 wined3d_device_set_shader_resource_view(device
, WINED3D_SHADER_TYPE_PIXEL
, idx
, view
);
2599 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_ps_resource_view(const struct wined3d_device
*device
,
2602 TRACE("device %p, idx %u.\n", device
, idx
);
2604 return wined3d_device_get_shader_resource_view(device
, WINED3D_SHADER_TYPE_PIXEL
, idx
);
2607 void CDECL
wined3d_device_set_ps_sampler(struct wined3d_device
*device
, UINT idx
, struct wined3d_sampler
*sampler
)
2609 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2611 wined3d_device_set_sampler(device
, WINED3D_SHADER_TYPE_PIXEL
, idx
, sampler
);
2614 struct wined3d_sampler
* CDECL
wined3d_device_get_ps_sampler(const struct wined3d_device
*device
, UINT idx
)
2616 TRACE("device %p, idx %u.\n", device
, idx
);
2618 return wined3d_device_get_sampler(device
, WINED3D_SHADER_TYPE_PIXEL
, idx
);
2621 HRESULT CDECL
wined3d_device_set_ps_consts_b(struct wined3d_device
*device
,
2622 unsigned int start_idx
, unsigned int count
, const BOOL
*constants
)
2626 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2627 device
, start_idx
, count
, constants
);
2629 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_B
)
2630 return WINED3DERR_INVALIDCALL
;
2632 if (count
> WINED3D_MAX_CONSTS_B
- start_idx
)
2633 count
= WINED3D_MAX_CONSTS_B
- start_idx
;
2634 memcpy(&device
->update_state
->ps_consts_b
[start_idx
], constants
, count
* sizeof(*constants
));
2637 for (i
= 0; i
< count
; ++i
)
2638 TRACE("Set BOOL constant %u to %#x.\n", start_idx
+ i
, constants
[i
]);
2641 if (device
->recording
)
2643 for (i
= start_idx
; i
< count
+ start_idx
; ++i
)
2644 device
->recording
->changed
.pixelShaderConstantsB
|= (1u << i
);
2648 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_PS_B
, start_idx
, count
, constants
);
2654 HRESULT CDECL
wined3d_device_get_ps_consts_b(const struct wined3d_device
*device
,
2655 unsigned int start_idx
, unsigned int count
, BOOL
*constants
)
2657 TRACE("device %p, start_idx %u, count %u,constants %p.\n",
2658 device
, start_idx
, count
, constants
);
2660 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_B
)
2661 return WINED3DERR_INVALIDCALL
;
2663 if (count
> WINED3D_MAX_CONSTS_B
- start_idx
)
2664 count
= WINED3D_MAX_CONSTS_B
- start_idx
;
2665 memcpy(constants
, &device
->state
.ps_consts_b
[start_idx
], count
* sizeof(*constants
));
2670 HRESULT CDECL
wined3d_device_set_ps_consts_i(struct wined3d_device
*device
,
2671 unsigned int start_idx
, unsigned int count
, const struct wined3d_ivec4
*constants
)
2675 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2676 device
, start_idx
, count
, constants
);
2678 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_I
)
2679 return WINED3DERR_INVALIDCALL
;
2681 if (count
> WINED3D_MAX_CONSTS_I
- start_idx
)
2682 count
= WINED3D_MAX_CONSTS_I
- start_idx
;
2683 memcpy(&device
->update_state
->ps_consts_i
[start_idx
], constants
, count
* sizeof(*constants
));
2686 for (i
= 0; i
< count
; ++i
)
2687 TRACE("Set ivec4 constant %u to %s.\n", start_idx
+ i
, debug_ivec4(&constants
[i
]));
2690 if (device
->recording
)
2692 for (i
= start_idx
; i
< count
+ start_idx
; ++i
)
2693 device
->recording
->changed
.pixelShaderConstantsI
|= (1u << i
);
2697 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_PS_I
, start_idx
, count
, constants
);
2703 HRESULT CDECL
wined3d_device_get_ps_consts_i(const struct wined3d_device
*device
,
2704 unsigned int start_idx
, unsigned int count
, struct wined3d_ivec4
*constants
)
2706 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2707 device
, start_idx
, count
, constants
);
2709 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_I
)
2710 return WINED3DERR_INVALIDCALL
;
2712 if (count
> WINED3D_MAX_CONSTS_I
- start_idx
)
2713 count
= WINED3D_MAX_CONSTS_I
- start_idx
;
2714 memcpy(constants
, &device
->state
.ps_consts_i
[start_idx
], count
* sizeof(*constants
));
2719 HRESULT CDECL
wined3d_device_set_ps_consts_f(struct wined3d_device
*device
,
2720 unsigned int start_idx
, unsigned int count
, const struct wined3d_vec4
*constants
)
2722 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
2725 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2726 device
, start_idx
, count
, constants
);
2728 if (!constants
|| start_idx
>= d3d_info
->limits
.ps_uniform_count
2729 || count
> d3d_info
->limits
.ps_uniform_count
- start_idx
)
2730 return WINED3DERR_INVALIDCALL
;
2732 memcpy(&device
->update_state
->ps_consts_f
[start_idx
], constants
, count
* sizeof(*constants
));
2735 for (i
= 0; i
< count
; ++i
)
2736 TRACE("Set vec4 constant %u to %s.\n", start_idx
+ i
, debug_vec4(&constants
[i
]));
2739 if (device
->recording
)
2740 memset(&device
->recording
->changed
.ps_consts_f
[start_idx
], 1,
2741 count
* sizeof(*device
->recording
->changed
.ps_consts_f
));
2743 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_PS_F
, start_idx
, count
, constants
);
2748 HRESULT CDECL
wined3d_device_get_ps_consts_f(const struct wined3d_device
*device
,
2749 unsigned int start_idx
, unsigned int count
, struct wined3d_vec4
*constants
)
2751 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
2753 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2754 device
, start_idx
, count
, constants
);
2756 if (!constants
|| start_idx
>= d3d_info
->limits
.ps_uniform_count
2757 || count
> d3d_info
->limits
.ps_uniform_count
- start_idx
)
2758 return WINED3DERR_INVALIDCALL
;
2760 memcpy(constants
, &device
->state
.ps_consts_f
[start_idx
], count
* sizeof(*constants
));
2765 void CDECL
wined3d_device_set_hull_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2767 struct wined3d_shader
*prev
;
2769 TRACE("device %p, shader %p.\n", device
, shader
);
2771 prev
= device
->update_state
->shader
[WINED3D_SHADER_TYPE_HULL
];
2775 wined3d_shader_incref(shader
);
2776 device
->update_state
->shader
[WINED3D_SHADER_TYPE_HULL
] = shader
;
2777 wined3d_cs_emit_set_shader(device
->cs
, WINED3D_SHADER_TYPE_HULL
, shader
);
2779 wined3d_shader_decref(prev
);
2782 struct wined3d_shader
* CDECL
wined3d_device_get_hull_shader(const struct wined3d_device
*device
)
2784 TRACE("device %p.\n", device
);
2786 return device
->state
.shader
[WINED3D_SHADER_TYPE_HULL
];
2789 void CDECL
wined3d_device_set_hs_cb(struct wined3d_device
*device
, unsigned int idx
, struct wined3d_buffer
*buffer
)
2791 TRACE("device %p, idx %u, buffer %p.\n", device
, idx
, buffer
);
2793 wined3d_device_set_constant_buffer(device
, WINED3D_SHADER_TYPE_HULL
, idx
, buffer
);
2796 struct wined3d_buffer
* CDECL
wined3d_device_get_hs_cb(const struct wined3d_device
*device
, unsigned int idx
)
2798 TRACE("device %p, idx %u.\n", device
, idx
);
2800 return wined3d_device_get_constant_buffer(device
, WINED3D_SHADER_TYPE_HULL
, idx
);
2803 void CDECL
wined3d_device_set_hs_resource_view(struct wined3d_device
*device
,
2804 unsigned int idx
, struct wined3d_shader_resource_view
*view
)
2806 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2808 wined3d_device_set_shader_resource_view(device
, WINED3D_SHADER_TYPE_HULL
, idx
, view
);
2811 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_hs_resource_view(const struct wined3d_device
*device
,
2814 TRACE("device %p, idx %u.\n", device
, idx
);
2816 return wined3d_device_get_shader_resource_view(device
, WINED3D_SHADER_TYPE_HULL
, idx
);
2819 void CDECL
wined3d_device_set_hs_sampler(struct wined3d_device
*device
,
2820 unsigned int idx
, struct wined3d_sampler
*sampler
)
2822 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2824 wined3d_device_set_sampler(device
, WINED3D_SHADER_TYPE_HULL
, idx
, sampler
);
2827 struct wined3d_sampler
* CDECL
wined3d_device_get_hs_sampler(const struct wined3d_device
*device
, unsigned int idx
)
2829 TRACE("device %p, idx %u.\n", device
, idx
);
2831 return wined3d_device_get_sampler(device
, WINED3D_SHADER_TYPE_HULL
, idx
);
2834 void CDECL
wined3d_device_set_domain_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2836 struct wined3d_shader
*prev
;
2838 TRACE("device %p, shader %p.\n", device
, shader
);
2840 prev
= device
->update_state
->shader
[WINED3D_SHADER_TYPE_DOMAIN
];
2844 wined3d_shader_incref(shader
);
2845 device
->update_state
->shader
[WINED3D_SHADER_TYPE_DOMAIN
] = shader
;
2846 wined3d_cs_emit_set_shader(device
->cs
, WINED3D_SHADER_TYPE_DOMAIN
, shader
);
2848 wined3d_shader_decref(prev
);
2851 struct wined3d_shader
* CDECL
wined3d_device_get_domain_shader(const struct wined3d_device
*device
)
2853 TRACE("device %p.\n", device
);
2855 return device
->state
.shader
[WINED3D_SHADER_TYPE_DOMAIN
];
2858 void CDECL
wined3d_device_set_ds_cb(struct wined3d_device
*device
, unsigned int idx
, struct wined3d_buffer
*buffer
)
2860 TRACE("device %p, idx %u, buffer %p.\n", device
, idx
, buffer
);
2862 wined3d_device_set_constant_buffer(device
, WINED3D_SHADER_TYPE_DOMAIN
, idx
, buffer
);
2865 struct wined3d_buffer
* CDECL
wined3d_device_get_ds_cb(const struct wined3d_device
*device
, unsigned int idx
)
2867 TRACE("device %p, idx %u.\n", device
, idx
);
2869 return wined3d_device_get_constant_buffer(device
, WINED3D_SHADER_TYPE_DOMAIN
, idx
);
2872 void CDECL
wined3d_device_set_ds_resource_view(struct wined3d_device
*device
,
2873 unsigned int idx
, struct wined3d_shader_resource_view
*view
)
2875 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2877 wined3d_device_set_shader_resource_view(device
, WINED3D_SHADER_TYPE_DOMAIN
, idx
, view
);
2880 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_ds_resource_view(const struct wined3d_device
*device
,
2883 TRACE("device %p, idx %u.\n", device
, idx
);
2885 return wined3d_device_get_shader_resource_view(device
, WINED3D_SHADER_TYPE_DOMAIN
, idx
);
2888 void CDECL
wined3d_device_set_ds_sampler(struct wined3d_device
*device
,
2889 unsigned int idx
, struct wined3d_sampler
*sampler
)
2891 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2893 wined3d_device_set_sampler(device
, WINED3D_SHADER_TYPE_DOMAIN
, idx
, sampler
);
2896 struct wined3d_sampler
* CDECL
wined3d_device_get_ds_sampler(const struct wined3d_device
*device
, unsigned int idx
)
2898 TRACE("device %p, idx %u.\n", device
, idx
);
2900 return wined3d_device_get_sampler(device
, WINED3D_SHADER_TYPE_DOMAIN
, idx
);
2903 void CDECL
wined3d_device_set_geometry_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2905 struct wined3d_shader
*prev
= device
->update_state
->shader
[WINED3D_SHADER_TYPE_GEOMETRY
];
2907 TRACE("device %p, shader %p.\n", device
, shader
);
2909 if (device
->recording
|| shader
== prev
)
2912 wined3d_shader_incref(shader
);
2913 device
->update_state
->shader
[WINED3D_SHADER_TYPE_GEOMETRY
] = shader
;
2914 wined3d_cs_emit_set_shader(device
->cs
, WINED3D_SHADER_TYPE_GEOMETRY
, shader
);
2916 wined3d_shader_decref(prev
);
2919 struct wined3d_shader
* CDECL
wined3d_device_get_geometry_shader(const struct wined3d_device
*device
)
2921 TRACE("device %p.\n", device
);
2923 return device
->state
.shader
[WINED3D_SHADER_TYPE_GEOMETRY
];
2926 void CDECL
wined3d_device_set_gs_cb(struct wined3d_device
*device
, UINT idx
, struct wined3d_buffer
*buffer
)
2928 TRACE("device %p, idx %u, buffer %p.\n", device
, idx
, buffer
);
2930 wined3d_device_set_constant_buffer(device
, WINED3D_SHADER_TYPE_GEOMETRY
, idx
, buffer
);
2933 struct wined3d_buffer
* CDECL
wined3d_device_get_gs_cb(const struct wined3d_device
*device
, UINT idx
)
2935 TRACE("device %p, idx %u.\n", device
, idx
);
2937 return wined3d_device_get_constant_buffer(device
, WINED3D_SHADER_TYPE_GEOMETRY
, idx
);
2940 void CDECL
wined3d_device_set_gs_resource_view(struct wined3d_device
*device
,
2941 UINT idx
, struct wined3d_shader_resource_view
*view
)
2943 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2945 wined3d_device_set_shader_resource_view(device
, WINED3D_SHADER_TYPE_GEOMETRY
, idx
, view
);
2948 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_gs_resource_view(const struct wined3d_device
*device
,
2951 TRACE("device %p, idx %u.\n", device
, idx
);
2953 return wined3d_device_get_shader_resource_view(device
, WINED3D_SHADER_TYPE_GEOMETRY
, idx
);
2956 void CDECL
wined3d_device_set_gs_sampler(struct wined3d_device
*device
, UINT idx
, struct wined3d_sampler
*sampler
)
2958 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2960 wined3d_device_set_sampler(device
, WINED3D_SHADER_TYPE_GEOMETRY
, idx
, sampler
);
2963 struct wined3d_sampler
* CDECL
wined3d_device_get_gs_sampler(const struct wined3d_device
*device
, UINT idx
)
2965 TRACE("device %p, idx %u.\n", device
, idx
);
2967 return wined3d_device_get_sampler(device
, WINED3D_SHADER_TYPE_GEOMETRY
, idx
);
2970 void CDECL
wined3d_device_set_compute_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2972 struct wined3d_shader
*prev
;
2974 TRACE("device %p, shader %p.\n", device
, shader
);
2976 prev
= device
->update_state
->shader
[WINED3D_SHADER_TYPE_COMPUTE
];
2977 if (device
->recording
|| shader
== prev
)
2980 wined3d_shader_incref(shader
);
2981 device
->update_state
->shader
[WINED3D_SHADER_TYPE_COMPUTE
] = shader
;
2982 wined3d_cs_emit_set_shader(device
->cs
, WINED3D_SHADER_TYPE_COMPUTE
, shader
);
2984 wined3d_shader_decref(prev
);
2987 struct wined3d_shader
* CDECL
wined3d_device_get_compute_shader(const struct wined3d_device
*device
)
2989 TRACE("device %p.\n", device
);
2991 return device
->state
.shader
[WINED3D_SHADER_TYPE_COMPUTE
];
2994 void CDECL
wined3d_device_set_cs_cb(struct wined3d_device
*device
, unsigned int idx
, struct wined3d_buffer
*buffer
)
2996 TRACE("device %p, idx %u, buffer %p.\n", device
, idx
, buffer
);
2998 wined3d_device_set_constant_buffer(device
, WINED3D_SHADER_TYPE_COMPUTE
, idx
, buffer
);
3001 struct wined3d_buffer
* CDECL
wined3d_device_get_cs_cb(const struct wined3d_device
*device
, unsigned int idx
)
3003 TRACE("device %p, idx %u.\n", device
, idx
);
3005 return wined3d_device_get_constant_buffer(device
, WINED3D_SHADER_TYPE_COMPUTE
, idx
);
3008 void CDECL
wined3d_device_set_cs_resource_view(struct wined3d_device
*device
,
3009 unsigned int idx
, struct wined3d_shader_resource_view
*view
)
3011 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
3013 wined3d_device_set_shader_resource_view(device
, WINED3D_SHADER_TYPE_COMPUTE
, idx
, view
);
3016 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_cs_resource_view(const struct wined3d_device
*device
,
3019 TRACE("device %p, idx %u.\n", device
, idx
);
3021 return wined3d_device_get_shader_resource_view(device
, WINED3D_SHADER_TYPE_COMPUTE
, idx
);
3024 void CDECL
wined3d_device_set_cs_sampler(struct wined3d_device
*device
,
3025 unsigned int idx
, struct wined3d_sampler
*sampler
)
3027 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
3029 wined3d_device_set_sampler(device
, WINED3D_SHADER_TYPE_COMPUTE
, idx
, sampler
);
3032 struct wined3d_sampler
* CDECL
wined3d_device_get_cs_sampler(const struct wined3d_device
*device
, unsigned int idx
)
3034 TRACE("device %p, idx %u.\n", device
, idx
);
3036 return wined3d_device_get_sampler(device
, WINED3D_SHADER_TYPE_COMPUTE
, idx
);
3039 static void wined3d_device_set_pipeline_unordered_access_view(struct wined3d_device
*device
,
3040 enum wined3d_pipeline pipeline
, unsigned int idx
, struct wined3d_unordered_access_view
*uav
,
3041 unsigned int initial_count
)
3043 struct wined3d_unordered_access_view
*prev
;
3045 if (idx
>= MAX_UNORDERED_ACCESS_VIEWS
)
3047 WARN("Invalid UAV index %u.\n", idx
);
3051 prev
= device
->update_state
->unordered_access_view
[pipeline
][idx
];
3052 if (uav
== prev
&& initial_count
== ~0u)
3056 wined3d_unordered_access_view_incref(uav
);
3057 device
->update_state
->unordered_access_view
[pipeline
][idx
] = uav
;
3058 if (!device
->recording
)
3059 wined3d_cs_emit_set_unordered_access_view(device
->cs
, pipeline
, idx
, uav
, initial_count
);
3061 wined3d_unordered_access_view_decref(prev
);
3064 static struct wined3d_unordered_access_view
*wined3d_device_get_pipeline_unordered_access_view(
3065 const struct wined3d_device
*device
, enum wined3d_pipeline pipeline
, unsigned int idx
)
3067 if (idx
>= MAX_UNORDERED_ACCESS_VIEWS
)
3069 WARN("Invalid UAV index %u.\n", idx
);
3073 return device
->state
.unordered_access_view
[pipeline
][idx
];
3076 void CDECL
wined3d_device_set_cs_uav(struct wined3d_device
*device
, unsigned int idx
,
3077 struct wined3d_unordered_access_view
*uav
, unsigned int initial_count
)
3079 TRACE("device %p, idx %u, uav %p, initial_count %#x.\n", device
, idx
, uav
, initial_count
);
3081 wined3d_device_set_pipeline_unordered_access_view(device
, WINED3D_PIPELINE_COMPUTE
, idx
, uav
, initial_count
);
3084 struct wined3d_unordered_access_view
* CDECL
wined3d_device_get_cs_uav(const struct wined3d_device
*device
,
3087 TRACE("device %p, idx %u.\n", device
, idx
);
3089 return wined3d_device_get_pipeline_unordered_access_view(device
, WINED3D_PIPELINE_COMPUTE
, idx
);
3092 void CDECL
wined3d_device_set_unordered_access_view(struct wined3d_device
*device
,
3093 unsigned int idx
, struct wined3d_unordered_access_view
*uav
, unsigned int initial_count
)
3095 TRACE("device %p, idx %u, uav %p, initial_count %#x.\n", device
, idx
, uav
, initial_count
);
3097 wined3d_device_set_pipeline_unordered_access_view(device
, WINED3D_PIPELINE_GRAPHICS
, idx
, uav
, initial_count
);
3100 struct wined3d_unordered_access_view
* CDECL
wined3d_device_get_unordered_access_view(
3101 const struct wined3d_device
*device
, unsigned int idx
)
3103 TRACE("device %p, idx %u.\n", device
, idx
);
3105 return wined3d_device_get_pipeline_unordered_access_view(device
, WINED3D_PIPELINE_GRAPHICS
, idx
);
3108 void CDECL
wined3d_device_set_max_frame_latency(struct wined3d_device
*device
, unsigned int latency
)
3115 device
->max_frame_latency
= latency
;
3116 for (i
= 0; i
< device
->swapchain_count
; ++i
)
3117 swapchain_set_max_frame_latency(device
->swapchains
[i
], device
);
3120 unsigned int CDECL
wined3d_device_get_max_frame_latency(const struct wined3d_device
*device
)
3122 return device
->max_frame_latency
;
3125 /* Context activation is done by the caller. */
3126 #define copy_and_next(dest, src, size) memcpy(dest, src, size); dest += (size)
3127 static HRESULT
process_vertices_strided(const struct wined3d_device
*device
, DWORD dwDestIndex
, DWORD dwCount
,
3128 const struct wined3d_stream_info
*stream_info
, struct wined3d_buffer
*dest
, DWORD flags
,
3131 struct wined3d_matrix mat
, proj_mat
, view_mat
, world_mat
;
3132 struct wined3d_map_desc map_desc
;
3133 struct wined3d_box box
= {0};
3134 struct wined3d_viewport vp
;
3142 if (stream_info
->use_map
& (1u << WINED3D_FFP_NORMAL
))
3144 WARN(" lighting state not saved yet... Some strange stuff may happen !\n");
3147 if (!(stream_info
->use_map
& (1u << WINED3D_FFP_POSITION
)))
3149 ERR("Source has no position mask\n");
3150 return WINED3DERR_INVALIDCALL
;
3153 if (device
->state
.render_states
[WINED3D_RS_CLIPPING
])
3155 static BOOL warned
= FALSE
;
3157 * The clipping code is not quite correct. Some things need
3158 * to be checked against IDirect3DDevice3 (!), d3d8 and d3d9,
3159 * so disable clipping for now.
3160 * (The graphics in Half-Life are broken, and my processvertices
3161 * test crashes with IDirect3DDevice3)
3167 FIXME("Clipping is broken and disabled for now\n");
3173 vertex_size
= get_flexible_vertex_size(DestFVF
);
3174 box
.left
= dwDestIndex
* vertex_size
;
3175 box
.right
= box
.left
+ dwCount
* vertex_size
;
3176 if (FAILED(hr
= wined3d_resource_map(&dest
->resource
, 0, &map_desc
, &box
, WINED3D_MAP_WRITE
)))
3178 WARN("Failed to map buffer, hr %#x.\n", hr
);
3181 dest_ptr
= map_desc
.data
;
3183 wined3d_device_get_transform(device
, WINED3D_TS_VIEW
, &view_mat
);
3184 wined3d_device_get_transform(device
, WINED3D_TS_PROJECTION
, &proj_mat
);
3185 wined3d_device_get_transform(device
, WINED3D_TS_WORLD_MATRIX(0), &world_mat
);
3187 TRACE("View mat:\n");
3188 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._11
, view_mat
._12
, view_mat
._13
, view_mat
._14
);
3189 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._21
, view_mat
._22
, view_mat
._23
, view_mat
._24
);
3190 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._31
, view_mat
._32
, view_mat
._33
, view_mat
._34
);
3191 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._41
, view_mat
._42
, view_mat
._43
, view_mat
._44
);
3193 TRACE("Proj mat:\n");
3194 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._11
, proj_mat
._12
, proj_mat
._13
, proj_mat
._14
);
3195 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._21
, proj_mat
._22
, proj_mat
._23
, proj_mat
._24
);
3196 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._31
, proj_mat
._32
, proj_mat
._33
, proj_mat
._34
);
3197 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._41
, proj_mat
._42
, proj_mat
._43
, proj_mat
._44
);
3199 TRACE("World mat:\n");
3200 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._11
, world_mat
._12
, world_mat
._13
, world_mat
._14
);
3201 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._21
, world_mat
._22
, world_mat
._23
, world_mat
._24
);
3202 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._31
, world_mat
._32
, world_mat
._33
, world_mat
._34
);
3203 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._41
, world_mat
._42
, world_mat
._43
, world_mat
._44
);
3205 /* Get the viewport */
3206 wined3d_device_get_viewports(device
, NULL
, &vp
);
3207 TRACE("viewport x %.8e, y %.8e, width %.8e, height %.8e, min_z %.8e, max_z %.8e.\n",
3208 vp
.x
, vp
.y
, vp
.width
, vp
.height
, vp
.min_z
, vp
.max_z
);
3210 multiply_matrix(&mat
,&view_mat
,&world_mat
);
3211 multiply_matrix(&mat
,&proj_mat
,&mat
);
3213 numTextures
= (DestFVF
& WINED3DFVF_TEXCOUNT_MASK
) >> WINED3DFVF_TEXCOUNT_SHIFT
;
3215 for (i
= 0; i
< dwCount
; i
+= 1) {
3216 unsigned int tex_index
;
3218 if ( ((DestFVF
& WINED3DFVF_POSITION_MASK
) == WINED3DFVF_XYZ
) ||
3219 ((DestFVF
& WINED3DFVF_POSITION_MASK
) == WINED3DFVF_XYZRHW
) ) {
3220 /* The position first */
3221 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_POSITION
];
3222 const float *p
= (const float *)(element
->data
.addr
+ i
* element
->stride
);
3224 TRACE("In: ( %06.2f %06.2f %06.2f )\n", p
[0], p
[1], p
[2]);
3226 /* Multiplication with world, view and projection matrix. */
3227 x
= (p
[0] * mat
._11
) + (p
[1] * mat
._21
) + (p
[2] * mat
._31
) + mat
._41
;
3228 y
= (p
[0] * mat
._12
) + (p
[1] * mat
._22
) + (p
[2] * mat
._32
) + mat
._42
;
3229 z
= (p
[0] * mat
._13
) + (p
[1] * mat
._23
) + (p
[2] * mat
._33
) + mat
._43
;
3230 rhw
= (p
[0] * mat
._14
) + (p
[1] * mat
._24
) + (p
[2] * mat
._34
) + mat
._44
;
3232 TRACE("x=%f y=%f z=%f rhw=%f\n", x
, y
, z
, rhw
);
3234 /* WARNING: The following things are taken from d3d7 and were not yet checked
3235 * against d3d8 or d3d9!
3238 /* Clipping conditions: From msdn
3240 * A vertex is clipped if it does not match the following requirements
3244 * 0 < rhw ( Not in d3d7, but tested in d3d7)
3246 * If clipping is on is determined by the D3DVOP_CLIP flag in D3D7, and
3247 * by the D3DRS_CLIPPING in D3D9(according to the msdn, not checked)
3252 ( (-rhw
-eps
< x
) && (-rhw
-eps
< y
) && ( -eps
< z
) &&
3253 (x
<= rhw
+ eps
) && (y
<= rhw
+ eps
) && (z
<= rhw
+ eps
) &&
3256 /* "Normal" viewport transformation (not clipped)
3257 * 1) The values are divided by rhw
3258 * 2) The y axis is negative, so multiply it with -1
3259 * 3) Screen coordinates go from -(Width/2) to +(Width/2) and
3260 * -(Height/2) to +(Height/2). The z range is MinZ to MaxZ
3261 * 4) Multiply x with Width/2 and add Width/2
3262 * 5) The same for the height
3263 * 6) Add the viewpoint X and Y to the 2D coordinates and
3264 * The minimum Z value to z
3265 * 7) rhw = 1 / rhw Reciprocal of Homogeneous W....
3267 * Well, basically it's simply a linear transformation into viewport
3279 z
*= vp
.max_z
- vp
.min_z
;
3281 x
+= vp
.width
/ 2 + vp
.x
;
3282 y
+= vp
.height
/ 2 + vp
.y
;
3287 /* That vertex got clipped
3288 * Contrary to OpenGL it is not dropped completely, it just
3289 * undergoes a different calculation.
3291 TRACE("Vertex got clipped\n");
3298 /* Msdn mentions that Direct3D9 keeps a list of clipped vertices
3299 * outside of the main vertex buffer memory. That needs some more
3304 TRACE("Writing (%f %f %f) %f\n", x
, y
, z
, rhw
);
3307 ( (float *) dest_ptr
)[0] = x
;
3308 ( (float *) dest_ptr
)[1] = y
;
3309 ( (float *) dest_ptr
)[2] = z
;
3310 ( (float *) dest_ptr
)[3] = rhw
; /* SIC, see ddraw test! */
3312 dest_ptr
+= 3 * sizeof(float);
3314 if ((DestFVF
& WINED3DFVF_POSITION_MASK
) == WINED3DFVF_XYZRHW
)
3315 dest_ptr
+= sizeof(float);
3318 if (DestFVF
& WINED3DFVF_PSIZE
)
3319 dest_ptr
+= sizeof(DWORD
);
3321 if (DestFVF
& WINED3DFVF_NORMAL
)
3323 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_NORMAL
];
3324 const float *normal
= (const float *)(element
->data
.addr
+ i
* element
->stride
);
3325 /* AFAIK this should go into the lighting information */
3326 FIXME("Didn't expect the destination to have a normal\n");
3327 copy_and_next(dest_ptr
, normal
, 3 * sizeof(float));
3330 if (DestFVF
& WINED3DFVF_DIFFUSE
)
3332 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_DIFFUSE
];
3333 const DWORD
*color_d
= (const DWORD
*)(element
->data
.addr
+ i
* element
->stride
);
3334 if (!(stream_info
->use_map
& (1u << WINED3D_FFP_DIFFUSE
)))
3336 static BOOL warned
= FALSE
;
3339 ERR("No diffuse color in source, but destination has one\n");
3343 *( (DWORD
*) dest_ptr
) = 0xffffffff;
3344 dest_ptr
+= sizeof(DWORD
);
3348 copy_and_next(dest_ptr
, color_d
, sizeof(DWORD
));
3352 if (DestFVF
& WINED3DFVF_SPECULAR
)
3354 /* What's the color value in the feedback buffer? */
3355 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_SPECULAR
];
3356 const DWORD
*color_s
= (const DWORD
*)(element
->data
.addr
+ i
* element
->stride
);
3357 if (!(stream_info
->use_map
& (1u << WINED3D_FFP_SPECULAR
)))
3359 static BOOL warned
= FALSE
;
3362 ERR("No specular color in source, but destination has one\n");
3366 *(DWORD
*)dest_ptr
= 0xff000000;
3367 dest_ptr
+= sizeof(DWORD
);
3371 copy_and_next(dest_ptr
, color_s
, sizeof(DWORD
));
3375 for (tex_index
= 0; tex_index
< numTextures
; ++tex_index
)
3377 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_TEXCOORD0
+ tex_index
];
3378 const float *tex_coord
= (const float *)(element
->data
.addr
+ i
* element
->stride
);
3379 if (!(stream_info
->use_map
& (1u << (WINED3D_FFP_TEXCOORD0
+ tex_index
))))
3381 ERR("No source texture, but destination requests one\n");
3382 dest_ptr
+= GET_TEXCOORD_SIZE_FROM_FVF(DestFVF
, tex_index
) * sizeof(float);
3386 copy_and_next(dest_ptr
, tex_coord
, GET_TEXCOORD_SIZE_FROM_FVF(DestFVF
, tex_index
) * sizeof(float));
3391 wined3d_resource_unmap(&dest
->resource
, 0);
3395 #undef copy_and_next
3397 HRESULT CDECL
wined3d_device_process_vertices(struct wined3d_device
*device
,
3398 UINT src_start_idx
, UINT dst_idx
, UINT vertex_count
, struct wined3d_buffer
*dst_buffer
,
3399 const struct wined3d_vertex_declaration
*declaration
, DWORD flags
, DWORD dst_fvf
)
3401 struct wined3d_state
*state
= &device
->state
;
3402 struct wined3d_stream_info stream_info
;
3403 struct wined3d_resource
*resource
;
3404 struct wined3d_box box
= {0};
3405 struct wined3d_shader
*vs
;
3410 TRACE("device %p, src_start_idx %u, dst_idx %u, vertex_count %u, "
3411 "dst_buffer %p, declaration %p, flags %#x, dst_fvf %#x.\n",
3412 device
, src_start_idx
, dst_idx
, vertex_count
,
3413 dst_buffer
, declaration
, flags
, dst_fvf
);
3416 FIXME("Output vertex declaration not implemented yet.\n");
3418 vs
= state
->shader
[WINED3D_SHADER_TYPE_VERTEX
];
3419 state
->shader
[WINED3D_SHADER_TYPE_VERTEX
] = NULL
;
3420 wined3d_stream_info_from_declaration(&stream_info
, state
, &device
->adapter
->gl_info
, &device
->adapter
->d3d_info
);
3421 state
->shader
[WINED3D_SHADER_TYPE_VERTEX
] = vs
;
3423 /* We can't convert FROM a VBO, and vertex buffers used to source into
3424 * process_vertices() are unlikely to ever be used for drawing. Release
3425 * VBOs in those buffers and fix up the stream_info structure.
3427 * Also apply the start index. */
3428 for (i
= 0, map
= stream_info
.use_map
; map
; map
>>= 1, ++i
)
3430 struct wined3d_stream_info_element
*e
;
3431 struct wined3d_map_desc map_desc
;
3436 e
= &stream_info
.elements
[i
];
3437 resource
= &state
->streams
[e
->stream_idx
].buffer
->resource
;
3438 box
.left
= src_start_idx
* e
->stride
;
3439 box
.right
= box
.left
+ vertex_count
* e
->stride
;
3440 if (FAILED(wined3d_resource_map(resource
, 0, &map_desc
, &box
, WINED3D_MAP_READ
)))
3441 ERR("Failed to map resource.\n");
3442 e
->data
.buffer_object
= 0;
3443 e
->data
.addr
+= (ULONG_PTR
)map_desc
.data
;
3446 hr
= process_vertices_strided(device
, dst_idx
, vertex_count
,
3447 &stream_info
, dst_buffer
, flags
, dst_fvf
);
3449 for (i
= 0, map
= stream_info
.use_map
; map
; map
>>= 1, ++i
)
3454 resource
= &state
->streams
[stream_info
.elements
[i
].stream_idx
].buffer
->resource
;
3455 if (FAILED(wined3d_resource_unmap(resource
, 0)))
3456 ERR("Failed to unmap resource.\n");
3462 void CDECL
wined3d_device_set_texture_stage_state(struct wined3d_device
*device
,
3463 UINT stage
, enum wined3d_texture_stage_state state
, DWORD value
)
3465 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
3468 TRACE("device %p, stage %u, state %s, value %#x.\n",
3469 device
, stage
, debug_d3dtexturestate(state
), value
);
3471 if (state
> WINED3D_HIGHEST_TEXTURE_STATE
)
3473 WARN("Invalid state %#x passed.\n", state
);
3477 if (stage
>= d3d_info
->limits
.ffp_blend_stages
)
3479 WARN("Attempting to set stage %u which is higher than the max stage %u, ignoring.\n",
3480 stage
, d3d_info
->limits
.ffp_blend_stages
- 1);
3484 old_value
= device
->update_state
->texture_states
[stage
][state
];
3485 device
->update_state
->texture_states
[stage
][state
] = value
;
3487 if (device
->recording
)
3489 TRACE("Recording... not performing anything.\n");
3490 device
->recording
->changed
.textureState
[stage
] |= 1u << state
;
3494 /* Checked after the assignments to allow proper stateblock recording. */
3495 if (old_value
== value
)
3497 TRACE("Application is setting the old value over, nothing to do.\n");
3501 wined3d_cs_emit_set_texture_state(device
->cs
, stage
, state
, value
);
3504 DWORD CDECL
wined3d_device_get_texture_stage_state(const struct wined3d_device
*device
,
3505 UINT stage
, enum wined3d_texture_stage_state state
)
3507 TRACE("device %p, stage %u, state %s.\n",
3508 device
, stage
, debug_d3dtexturestate(state
));
3510 if (state
> WINED3D_HIGHEST_TEXTURE_STATE
)
3512 WARN("Invalid state %#x passed.\n", state
);
3516 return device
->state
.texture_states
[stage
][state
];
3519 HRESULT CDECL
wined3d_device_set_texture(struct wined3d_device
*device
,
3520 UINT stage
, struct wined3d_texture
*texture
)
3522 struct wined3d_texture
*prev
;
3524 TRACE("device %p, stage %u, texture %p.\n", device
, stage
, texture
);
3526 if (stage
>= WINED3DVERTEXTEXTURESAMPLER0
&& stage
<= WINED3DVERTEXTEXTURESAMPLER3
)
3527 stage
-= (WINED3DVERTEXTEXTURESAMPLER0
- MAX_FRAGMENT_SAMPLERS
);
3529 /* Windows accepts overflowing this array... we do not. */
3530 if (stage
>= ARRAY_SIZE(device
->state
.textures
))
3532 WARN("Ignoring invalid stage %u.\n", stage
);
3536 if (texture
&& texture
->resource
.usage
& WINED3DUSAGE_SCRATCH
)
3538 WARN("Rejecting attempt to set scratch texture.\n");
3539 return WINED3DERR_INVALIDCALL
;
3542 if (device
->recording
)
3543 device
->recording
->changed
.textures
|= 1u << stage
;
3545 prev
= device
->update_state
->textures
[stage
];
3546 TRACE("Previous texture %p.\n", prev
);
3548 if (texture
== prev
)
3550 TRACE("App is setting the same texture again, nothing to do.\n");
3554 TRACE("Setting new texture to %p.\n", texture
);
3555 device
->update_state
->textures
[stage
] = texture
;
3558 wined3d_texture_incref(texture
);
3559 if (!device
->recording
)
3560 wined3d_cs_emit_set_texture(device
->cs
, stage
, texture
);
3562 wined3d_texture_decref(prev
);
3567 struct wined3d_texture
* CDECL
wined3d_device_get_texture(const struct wined3d_device
*device
, UINT stage
)
3569 TRACE("device %p, stage %u.\n", device
, stage
);
3571 if (stage
>= WINED3DVERTEXTEXTURESAMPLER0
&& stage
<= WINED3DVERTEXTEXTURESAMPLER3
)
3572 stage
-= (WINED3DVERTEXTEXTURESAMPLER0
- MAX_FRAGMENT_SAMPLERS
);
3574 if (stage
>= ARRAY_SIZE(device
->state
.textures
))
3576 WARN("Ignoring invalid stage %u.\n", stage
);
3577 return NULL
; /* Windows accepts overflowing this array ... we do not. */
3580 return device
->state
.textures
[stage
];
3583 HRESULT CDECL
wined3d_device_get_device_caps(const struct wined3d_device
*device
, WINED3DCAPS
*caps
)
3587 TRACE("device %p, caps %p.\n", device
, caps
);
3589 hr
= wined3d_get_device_caps(device
->wined3d
, device
->adapter
->ordinal
,
3590 device
->create_parms
.device_type
, caps
);
3592 if (SUCCEEDED(hr
) && use_software_vertex_processing(device
))
3593 caps
->MaxVertexBlendMatrixIndex
= 255;
3598 HRESULT CDECL
wined3d_device_get_display_mode(const struct wined3d_device
*device
, UINT swapchain_idx
,
3599 struct wined3d_display_mode
*mode
, enum wined3d_display_rotation
*rotation
)
3601 struct wined3d_swapchain
*swapchain
;
3603 TRACE("device %p, swapchain_idx %u, mode %p, rotation %p.\n",
3604 device
, swapchain_idx
, mode
, rotation
);
3606 if (!(swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
3607 return WINED3DERR_INVALIDCALL
;
3609 return wined3d_swapchain_get_display_mode(swapchain
, mode
, rotation
);
3612 HRESULT CDECL
wined3d_device_begin_stateblock(struct wined3d_device
*device
)
3614 struct wined3d_stateblock
*stateblock
;
3617 TRACE("device %p.\n", device
);
3619 if (device
->recording
)
3620 return WINED3DERR_INVALIDCALL
;
3622 hr
= wined3d_stateblock_create(device
, WINED3D_SBT_RECORDED
, &stateblock
);
3626 device
->recording
= stateblock
;
3627 device
->update_state
= &stateblock
->state
;
3629 TRACE("Recording stateblock %p.\n", stateblock
);
3634 HRESULT CDECL
wined3d_device_end_stateblock(struct wined3d_device
*device
,
3635 struct wined3d_stateblock
**stateblock
)
3637 struct wined3d_stateblock
*object
= device
->recording
;
3639 TRACE("device %p, stateblock %p.\n", device
, stateblock
);
3641 if (!device
->recording
)
3643 WARN("Not recording.\n");
3645 return WINED3DERR_INVALIDCALL
;
3648 stateblock_init_contained_states(object
);
3650 *stateblock
= object
;
3651 device
->recording
= NULL
;
3652 device
->update_state
= &device
->state
;
3654 TRACE("Returning stateblock %p.\n", *stateblock
);
3659 HRESULT CDECL
wined3d_device_begin_scene(struct wined3d_device
*device
)
3661 /* At the moment we have no need for any functionality at the beginning
3663 TRACE("device %p.\n", device
);
3665 if (device
->inScene
)
3667 WARN("Already in scene, returning WINED3DERR_INVALIDCALL.\n");
3668 return WINED3DERR_INVALIDCALL
;
3670 device
->inScene
= TRUE
;
3674 HRESULT CDECL
wined3d_device_end_scene(struct wined3d_device
*device
)
3676 TRACE("device %p.\n", device
);
3678 if (!device
->inScene
)
3680 WARN("Not in scene, returning WINED3DERR_INVALIDCALL.\n");
3681 return WINED3DERR_INVALIDCALL
;
3684 wined3d_cs_emit_flush(device
->cs
);
3686 device
->inScene
= FALSE
;
3690 HRESULT CDECL
wined3d_device_clear(struct wined3d_device
*device
, DWORD rect_count
,
3691 const RECT
*rects
, DWORD flags
, const struct wined3d_color
*color
, float depth
, DWORD stencil
)
3693 TRACE("device %p, rect_count %u, rects %p, flags %#x, color %s, depth %.8e, stencil %u.\n",
3694 device
, rect_count
, rects
, flags
, debug_color(color
), depth
, stencil
);
3696 if (!rect_count
&& rects
)
3698 WARN("Rects is %p, but rect_count is 0, ignoring clear\n", rects
);
3702 if (flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
))
3704 struct wined3d_rendertarget_view
*ds
= device
->fb
.depth_stencil
;
3707 WARN("Clearing depth and/or stencil without a depth stencil buffer attached, returning WINED3DERR_INVALIDCALL\n");
3708 /* TODO: What about depth stencil buffers without stencil bits? */
3709 return WINED3DERR_INVALIDCALL
;
3711 else if (flags
& WINED3DCLEAR_TARGET
)
3713 if (ds
->width
< device
->fb
.render_targets
[0]->width
3714 || ds
->height
< device
->fb
.render_targets
[0]->height
)
3716 WARN("Silently ignoring depth and target clear with mismatching sizes\n");
3722 wined3d_cs_emit_clear(device
->cs
, rect_count
, rects
, flags
, color
, depth
, stencil
);
3727 void CDECL
wined3d_device_set_predication(struct wined3d_device
*device
,
3728 struct wined3d_query
*predicate
, BOOL value
)
3730 struct wined3d_query
*prev
;
3732 TRACE("device %p, predicate %p, value %#x.\n", device
, predicate
, value
);
3734 prev
= device
->update_state
->predicate
;
3737 FIXME("Predicated rendering not implemented.\n");
3738 wined3d_query_incref(predicate
);
3740 device
->update_state
->predicate
= predicate
;
3741 device
->update_state
->predicate_value
= value
;
3742 if (!device
->recording
)
3743 wined3d_cs_emit_set_predication(device
->cs
, predicate
, value
);
3745 wined3d_query_decref(prev
);
3748 struct wined3d_query
* CDECL
wined3d_device_get_predication(struct wined3d_device
*device
, BOOL
*value
)
3750 TRACE("device %p, value %p.\n", device
, value
);
3753 *value
= device
->state
.predicate_value
;
3754 return device
->state
.predicate
;
3757 void CDECL
wined3d_device_dispatch_compute(struct wined3d_device
*device
,
3758 unsigned int group_count_x
, unsigned int group_count_y
, unsigned int group_count_z
)
3760 TRACE("device %p, group_count_x %u, group_count_y %u, group_count_z %u.\n",
3761 device
, group_count_x
, group_count_y
, group_count_z
);
3763 wined3d_cs_emit_dispatch(device
->cs
, group_count_x
, group_count_y
, group_count_z
);
3766 void CDECL
wined3d_device_dispatch_compute_indirect(struct wined3d_device
*device
,
3767 struct wined3d_buffer
*buffer
, unsigned int offset
)
3769 TRACE("device %p, buffer %p, offset %u.\n", device
, buffer
, offset
);
3771 wined3d_cs_emit_dispatch_indirect(device
->cs
, buffer
, offset
);
3774 void CDECL
wined3d_device_set_primitive_type(struct wined3d_device
*device
,
3775 enum wined3d_primitive_type primitive_type
, unsigned int patch_vertex_count
)
3777 TRACE("device %p, primitive_type %s, patch_vertex_count %u.\n",
3778 device
, debug_d3dprimitivetype(primitive_type
), patch_vertex_count
);
3780 device
->state
.gl_primitive_type
= gl_primitive_type_from_d3d(primitive_type
);
3781 device
->state
.gl_patch_vertices
= patch_vertex_count
;
3784 void CDECL
wined3d_device_get_primitive_type(const struct wined3d_device
*device
,
3785 enum wined3d_primitive_type
*primitive_type
, unsigned int *patch_vertex_count
)
3787 TRACE("device %p, primitive_type %p, patch_vertex_count %p.\n",
3788 device
, primitive_type
, patch_vertex_count
);
3790 *primitive_type
= d3d_primitive_type_from_gl(device
->state
.gl_primitive_type
);
3791 if (patch_vertex_count
)
3792 *patch_vertex_count
= device
->state
.gl_patch_vertices
;
3794 TRACE("Returning %s.\n", debug_d3dprimitivetype(*primitive_type
));
3797 HRESULT CDECL
wined3d_device_draw_primitive(struct wined3d_device
*device
, UINT start_vertex
, UINT vertex_count
)
3799 TRACE("device %p, start_vertex %u, vertex_count %u.\n", device
, start_vertex
, vertex_count
);
3801 wined3d_cs_emit_draw(device
->cs
, device
->state
.gl_primitive_type
, device
->state
.gl_patch_vertices
,
3802 0, start_vertex
, vertex_count
, 0, 0, FALSE
);
3807 void CDECL
wined3d_device_draw_primitive_instanced(struct wined3d_device
*device
,
3808 UINT start_vertex
, UINT vertex_count
, UINT start_instance
, UINT instance_count
)
3810 TRACE("device %p, start_vertex %u, vertex_count %u, start_instance %u, instance_count %u.\n",
3811 device
, start_vertex
, vertex_count
, start_instance
, instance_count
);
3813 wined3d_cs_emit_draw(device
->cs
, device
->state
.gl_primitive_type
, device
->state
.gl_patch_vertices
,
3814 0, start_vertex
, vertex_count
, start_instance
, instance_count
, FALSE
);
3817 void CDECL
wined3d_device_draw_primitive_instanced_indirect(struct wined3d_device
*device
,
3818 struct wined3d_buffer
*buffer
, unsigned int offset
)
3820 TRACE("device %p, buffer %p, offset %u.\n", device
, buffer
, offset
);
3822 wined3d_cs_emit_draw_indirect(device
->cs
, device
->state
.gl_primitive_type
, device
->state
.gl_patch_vertices
,
3823 buffer
, offset
, FALSE
);
3826 HRESULT CDECL
wined3d_device_draw_indexed_primitive(struct wined3d_device
*device
, UINT start_idx
, UINT index_count
)
3828 TRACE("device %p, start_idx %u, index_count %u.\n", device
, start_idx
, index_count
);
3830 if (!device
->state
.index_buffer
)
3832 /* D3D9 returns D3DERR_INVALIDCALL when DrawIndexedPrimitive is called
3833 * without an index buffer set. (The first time at least...)
3834 * D3D8 simply dies, but I doubt it can do much harm to return
3835 * D3DERR_INVALIDCALL there as well. */
3836 WARN("Called without a valid index buffer set, returning WINED3DERR_INVALIDCALL.\n");
3837 return WINED3DERR_INVALIDCALL
;
3840 wined3d_cs_emit_draw(device
->cs
, device
->state
.gl_primitive_type
, device
->state
.gl_patch_vertices
,
3841 device
->state
.base_vertex_index
, start_idx
, index_count
, 0, 0, TRUE
);
3846 void CDECL
wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device
*device
,
3847 UINT start_idx
, UINT index_count
, UINT start_instance
, UINT instance_count
)
3849 TRACE("device %p, start_idx %u, index_count %u, start_instance %u, instance_count %u.\n",
3850 device
, start_idx
, index_count
, start_instance
, instance_count
);
3852 wined3d_cs_emit_draw(device
->cs
, device
->state
.gl_primitive_type
, device
->state
.gl_patch_vertices
,
3853 device
->state
.base_vertex_index
, start_idx
, index_count
, start_instance
, instance_count
, TRUE
);
3856 void CDECL
wined3d_device_draw_indexed_primitive_instanced_indirect(struct wined3d_device
*device
,
3857 struct wined3d_buffer
*buffer
, unsigned int offset
)
3859 TRACE("device %p, buffer %p, offset %u.\n", device
, buffer
, offset
);
3861 wined3d_cs_emit_draw_indirect(device
->cs
, device
->state
.gl_primitive_type
, device
->state
.gl_patch_vertices
,
3862 buffer
, offset
, TRUE
);
3865 HRESULT CDECL
wined3d_device_update_texture(struct wined3d_device
*device
,
3866 struct wined3d_texture
*src_texture
, struct wined3d_texture
*dst_texture
)
3868 unsigned int src_size
, dst_size
, src_skip_levels
= 0;
3869 unsigned int src_level_count
, dst_level_count
;
3870 unsigned int layer_count
, level_count
, i
, j
;
3871 unsigned int width
, height
, depth
;
3872 enum wined3d_resource_type type
;
3873 struct wined3d_box box
;
3875 TRACE("device %p, src_texture %p, dst_texture %p.\n", device
, src_texture
, dst_texture
);
3877 /* Verify that the source and destination textures are non-NULL. */
3878 if (!src_texture
|| !dst_texture
)
3880 WARN("Source and destination textures must be non-NULL, returning WINED3DERR_INVALIDCALL.\n");
3881 return WINED3DERR_INVALIDCALL
;
3884 if (src_texture
->resource
.access
& WINED3D_RESOURCE_ACCESS_GPU
3885 || src_texture
->resource
.usage
& WINED3DUSAGE_SCRATCH
)
3887 WARN("Source resource is GPU accessible or a scratch resource.\n");
3888 return WINED3DERR_INVALIDCALL
;
3890 if (dst_texture
->resource
.access
& WINED3D_RESOURCE_ACCESS_CPU
)
3892 WARN("Destination resource is CPU accessible.\n");
3893 return WINED3DERR_INVALIDCALL
;
3896 /* Verify that the source and destination textures are the same type. */
3897 type
= src_texture
->resource
.type
;
3898 if (dst_texture
->resource
.type
!= type
)
3900 WARN("Source and destination have different types, returning WINED3DERR_INVALIDCALL.\n");
3901 return WINED3DERR_INVALIDCALL
;
3904 layer_count
= src_texture
->layer_count
;
3905 if (layer_count
!= dst_texture
->layer_count
)
3907 WARN("Source and destination have different layer counts.\n");
3908 return WINED3DERR_INVALIDCALL
;
3911 if (src_texture
->resource
.format
!= dst_texture
->resource
.format
)
3913 WARN("Source and destination formats do not match.\n");
3914 return WINED3DERR_INVALIDCALL
;
3917 src_level_count
= src_texture
->level_count
;
3918 dst_level_count
= dst_texture
->level_count
;
3919 level_count
= min(src_level_count
, dst_level_count
);
3921 src_size
= max(src_texture
->resource
.width
, src_texture
->resource
.height
);
3922 src_size
= max(src_size
, src_texture
->resource
.depth
);
3923 dst_size
= max(dst_texture
->resource
.width
, dst_texture
->resource
.height
);
3924 dst_size
= max(dst_size
, dst_texture
->resource
.depth
);
3925 while (src_size
> dst_size
)
3931 if (wined3d_texture_get_level_width(src_texture
, src_skip_levels
) != dst_texture
->resource
.width
3932 || wined3d_texture_get_level_height(src_texture
, src_skip_levels
) != dst_texture
->resource
.height
3933 || wined3d_texture_get_level_depth(src_texture
, src_skip_levels
) != dst_texture
->resource
.depth
)
3935 WARN("Source and destination dimensions do not match.\n");
3936 return WINED3DERR_INVALIDCALL
;
3939 /* Update every surface level of the texture. */
3940 for (i
= 0; i
< level_count
; ++i
)
3942 width
= wined3d_texture_get_level_width(dst_texture
, i
);
3943 height
= wined3d_texture_get_level_height(dst_texture
, i
);
3944 depth
= wined3d_texture_get_level_depth(dst_texture
, i
);
3945 wined3d_box_set(&box
, 0, 0, width
, height
, 0, depth
);
3947 for (j
= 0; j
< layer_count
; ++j
)
3949 wined3d_cs_emit_blt_sub_resource(device
->cs
,
3950 &dst_texture
->resource
, j
* dst_level_count
+ i
, &box
,
3951 &src_texture
->resource
, j
* src_level_count
+ i
+ src_skip_levels
, &box
,
3952 0, NULL
, WINED3D_TEXF_POINT
);
3959 HRESULT CDECL
wined3d_device_validate_device(const struct wined3d_device
*device
, DWORD
*num_passes
)
3961 const struct wined3d_state
*state
= &device
->state
;
3962 struct wined3d_texture
*texture
;
3965 TRACE("device %p, num_passes %p.\n", device
, num_passes
);
3967 for (i
= 0; i
< MAX_COMBINED_SAMPLERS
; ++i
)
3969 if (state
->sampler_states
[i
][WINED3D_SAMP_MIN_FILTER
] == WINED3D_TEXF_NONE
)
3971 WARN("Sampler state %u has minfilter D3DTEXF_NONE, returning D3DERR_UNSUPPORTEDTEXTUREFILTER\n", i
);
3972 return WINED3DERR_UNSUPPORTEDTEXTUREFILTER
;
3974 if (state
->sampler_states
[i
][WINED3D_SAMP_MAG_FILTER
] == WINED3D_TEXF_NONE
)
3976 WARN("Sampler state %u has magfilter D3DTEXF_NONE, returning D3DERR_UNSUPPORTEDTEXTUREFILTER\n", i
);
3977 return WINED3DERR_UNSUPPORTEDTEXTUREFILTER
;
3980 texture
= state
->textures
[i
];
3981 if (!texture
|| texture
->resource
.format_flags
& WINED3DFMT_FLAG_FILTERING
) continue;
3983 if (state
->sampler_states
[i
][WINED3D_SAMP_MAG_FILTER
] != WINED3D_TEXF_POINT
)
3985 WARN("Non-filterable texture and mag filter enabled on sampler %u, returning E_FAIL\n", i
);
3988 if (state
->sampler_states
[i
][WINED3D_SAMP_MIN_FILTER
] != WINED3D_TEXF_POINT
)
3990 WARN("Non-filterable texture and min filter enabled on sampler %u, returning E_FAIL\n", i
);
3993 if (state
->sampler_states
[i
][WINED3D_SAMP_MIP_FILTER
] != WINED3D_TEXF_NONE
3994 && state
->sampler_states
[i
][WINED3D_SAMP_MIP_FILTER
] != WINED3D_TEXF_POINT
)
3996 WARN("Non-filterable texture and mip filter enabled on sampler %u, returning E_FAIL\n", i
);
4001 if (state
->render_states
[WINED3D_RS_ZENABLE
] || state
->render_states
[WINED3D_RS_ZWRITEENABLE
]
4002 || state
->render_states
[WINED3D_RS_STENCILENABLE
])
4004 struct wined3d_rendertarget_view
*rt
= device
->fb
.render_targets
[0];
4005 struct wined3d_rendertarget_view
*ds
= device
->fb
.depth_stencil
;
4007 if (ds
&& rt
&& (ds
->width
< rt
->width
|| ds
->height
< rt
->height
))
4009 WARN("Depth stencil is smaller than the color buffer, returning D3DERR_CONFLICTINGRENDERSTATE\n");
4010 return WINED3DERR_CONFLICTINGRENDERSTATE
;
4014 /* return a sensible default */
4017 TRACE("returning D3D_OK\n");
4021 void CDECL
wined3d_device_set_software_vertex_processing(struct wined3d_device
*device
, BOOL software
)
4023 TRACE("device %p, software %#x.\n", device
, software
);
4025 device
->softwareVertexProcessing
= software
;
4028 BOOL CDECL
wined3d_device_get_software_vertex_processing(const struct wined3d_device
*device
)
4030 TRACE("device %p.\n", device
);
4032 return device
->softwareVertexProcessing
;
4035 HRESULT CDECL
wined3d_device_get_raster_status(const struct wined3d_device
*device
,
4036 UINT swapchain_idx
, struct wined3d_raster_status
*raster_status
)
4038 struct wined3d_swapchain
*swapchain
;
4040 TRACE("device %p, swapchain_idx %u, raster_status %p.\n",
4041 device
, swapchain_idx
, raster_status
);
4043 if (!(swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
4044 return WINED3DERR_INVALIDCALL
;
4046 return wined3d_swapchain_get_raster_status(swapchain
, raster_status
);
4049 HRESULT CDECL
wined3d_device_set_npatch_mode(struct wined3d_device
*device
, float segments
)
4053 TRACE("device %p, segments %.8e.\n", device
, segments
);
4055 if (segments
!= 0.0f
)
4059 FIXME("device %p, segments %.8e stub!\n", device
, segments
);
4067 float CDECL
wined3d_device_get_npatch_mode(const struct wined3d_device
*device
)
4071 TRACE("device %p.\n", device
);
4075 FIXME("device %p stub!\n", device
);
4082 void CDECL
wined3d_device_copy_uav_counter(struct wined3d_device
*device
,
4083 struct wined3d_buffer
*dst_buffer
, unsigned int offset
, struct wined3d_unordered_access_view
*uav
)
4085 TRACE("device %p, dst_buffer %p, offset %u, uav %p.\n",
4086 device
, dst_buffer
, offset
, uav
);
4088 if (offset
+ sizeof(GLuint
) > dst_buffer
->resource
.size
)
4090 WARN("Offset %u too large.\n", offset
);
4094 wined3d_cs_emit_copy_uav_counter(device
->cs
, dst_buffer
, offset
, uav
);
4097 void CDECL
wined3d_device_copy_resource(struct wined3d_device
*device
,
4098 struct wined3d_resource
*dst_resource
, struct wined3d_resource
*src_resource
)
4100 struct wined3d_texture
*dst_texture
, *src_texture
;
4101 struct wined3d_box box
;
4104 TRACE("device %p, dst_resource %p, src_resource %p.\n", device
, dst_resource
, src_resource
);
4106 if (src_resource
== dst_resource
)
4108 WARN("Source and destination are the same resource.\n");
4112 if (src_resource
->type
!= dst_resource
->type
)
4114 WARN("Resource types (%s / %s) don't match.\n",
4115 debug_d3dresourcetype(dst_resource
->type
),
4116 debug_d3dresourcetype(src_resource
->type
));
4120 if (src_resource
->width
!= dst_resource
->width
4121 || src_resource
->height
!= dst_resource
->height
4122 || src_resource
->depth
!= dst_resource
->depth
)
4124 WARN("Resource dimensions (%ux%ux%u / %ux%ux%u) don't match.\n",
4125 dst_resource
->width
, dst_resource
->height
, dst_resource
->depth
,
4126 src_resource
->width
, src_resource
->height
, src_resource
->depth
);
4130 if (src_resource
->format
->typeless_id
!= dst_resource
->format
->typeless_id
4131 || (!src_resource
->format
->typeless_id
&& src_resource
->format
->id
!= dst_resource
->format
->id
))
4133 WARN("Resource formats %s and %s are incompatible.\n",
4134 debug_d3dformat(dst_resource
->format
->id
),
4135 debug_d3dformat(src_resource
->format
->id
));
4139 if (dst_resource
->type
== WINED3D_RTYPE_BUFFER
)
4141 wined3d_box_set(&box
, 0, 0, src_resource
->size
, 1, 0, 1);
4142 wined3d_cs_emit_blt_sub_resource(device
->cs
, dst_resource
, 0, &box
,
4143 src_resource
, 0, &box
, WINED3D_BLT_RAW
, NULL
, WINED3D_TEXF_POINT
);
4147 dst_texture
= texture_from_resource(dst_resource
);
4148 src_texture
= texture_from_resource(src_resource
);
4150 if (src_texture
->layer_count
!= dst_texture
->layer_count
4151 || src_texture
->level_count
!= dst_texture
->level_count
)
4153 WARN("Subresource layouts (%ux%u / %ux%u) don't match.\n",
4154 dst_texture
->layer_count
, dst_texture
->level_count
,
4155 src_texture
->layer_count
, src_texture
->level_count
);
4159 for (i
= 0; i
< dst_texture
->level_count
; ++i
)
4161 wined3d_box_set(&box
, 0, 0,
4162 wined3d_texture_get_level_width(dst_texture
, i
),
4163 wined3d_texture_get_level_height(dst_texture
, i
),
4164 0, wined3d_texture_get_level_depth(dst_texture
, i
));
4165 for (j
= 0; j
< dst_texture
->layer_count
; ++j
)
4167 unsigned int idx
= j
* dst_texture
->level_count
+ i
;
4169 wined3d_cs_emit_blt_sub_resource(device
->cs
, dst_resource
, idx
, &box
,
4170 src_resource
, idx
, &box
, WINED3D_BLT_RAW
, NULL
, WINED3D_TEXF_POINT
);
4175 HRESULT CDECL
wined3d_device_copy_sub_resource_region(struct wined3d_device
*device
,
4176 struct wined3d_resource
*dst_resource
, unsigned int dst_sub_resource_idx
, unsigned int dst_x
,
4177 unsigned int dst_y
, unsigned int dst_z
, struct wined3d_resource
*src_resource
,
4178 unsigned int src_sub_resource_idx
, const struct wined3d_box
*src_box
, unsigned int flags
)
4180 struct wined3d_box dst_box
, b
;
4182 TRACE("device %p, dst_resource %p, dst_sub_resource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
4183 "src_resource %p, src_sub_resource_idx %u, src_box %s, flags %#x.\n",
4184 device
, dst_resource
, dst_sub_resource_idx
, dst_x
, dst_y
, dst_z
,
4185 src_resource
, src_sub_resource_idx
, debug_box(src_box
), flags
);
4188 FIXME("Ignoring flags %#x.\n", flags
);
4190 if (src_resource
== dst_resource
&& src_sub_resource_idx
== dst_sub_resource_idx
)
4192 WARN("Source and destination are the same sub-resource.\n");
4193 return WINED3DERR_INVALIDCALL
;
4196 if (src_resource
->type
!= dst_resource
->type
)
4198 WARN("Resource types (%s / %s) don't match.\n",
4199 debug_d3dresourcetype(dst_resource
->type
),
4200 debug_d3dresourcetype(src_resource
->type
));
4201 return WINED3DERR_INVALIDCALL
;
4204 if (src_resource
->format
->typeless_id
!= dst_resource
->format
->typeless_id
4205 || (!src_resource
->format
->typeless_id
&& src_resource
->format
->id
!= dst_resource
->format
->id
))
4207 WARN("Resource formats %s and %s are incompatible.\n",
4208 debug_d3dformat(dst_resource
->format
->id
),
4209 debug_d3dformat(src_resource
->format
->id
));
4210 return WINED3DERR_INVALIDCALL
;
4213 if (dst_resource
->type
== WINED3D_RTYPE_BUFFER
)
4215 if (dst_sub_resource_idx
)
4217 WARN("Invalid dst_sub_resource_idx %u.\n", dst_sub_resource_idx
);
4218 return WINED3DERR_INVALIDCALL
;
4221 if (src_sub_resource_idx
)
4223 WARN("Invalid src_sub_resource_idx %u.\n", src_sub_resource_idx
);
4224 return WINED3DERR_INVALIDCALL
;
4231 dst_w
= dst_resource
->size
- dst_x
;
4232 wined3d_box_set(&b
, 0, 0, min(src_resource
->size
, dst_w
), 1, 0, 1);
4235 else if ((src_box
->left
>= src_box
->right
4236 || src_box
->top
>= src_box
->bottom
4237 || src_box
->front
>= src_box
->back
))
4239 WARN("Invalid box %s specified.\n", debug_box(src_box
));
4240 return WINED3DERR_INVALIDCALL
;
4243 if (src_box
->right
> src_resource
->size
|| dst_x
>= dst_resource
->size
4244 || src_box
->right
- src_box
->left
> dst_resource
->size
- dst_x
)
4246 WARN("Invalid range specified, dst_offset %u, src_offset %u, size %u.\n",
4247 dst_x
, src_box
->left
, src_box
->right
- src_box
->left
);
4248 return WINED3DERR_INVALIDCALL
;
4251 wined3d_box_set(&dst_box
, dst_x
, 0, dst_x
+ (src_box
->right
- src_box
->left
), 1, 0, 1);
4255 struct wined3d_texture
*dst_texture
= texture_from_resource(dst_resource
);
4256 struct wined3d_texture
*src_texture
= texture_from_resource(src_resource
);
4257 unsigned int src_level
= src_sub_resource_idx
% src_texture
->level_count
;
4259 if (dst_sub_resource_idx
>= dst_texture
->level_count
* dst_texture
->layer_count
)
4261 WARN("Invalid destination sub-resource %u.\n", dst_sub_resource_idx
);
4262 return WINED3DERR_INVALIDCALL
;
4265 if (src_sub_resource_idx
>= src_texture
->level_count
* src_texture
->layer_count
)
4267 WARN("Invalid source sub-resource %u.\n", src_sub_resource_idx
);
4268 return WINED3DERR_INVALIDCALL
;
4271 if (dst_texture
->sub_resources
[dst_sub_resource_idx
].map_count
)
4273 WARN("Destination sub-resource %u is mapped.\n", dst_sub_resource_idx
);
4274 return WINED3DERR_INVALIDCALL
;
4277 if (src_texture
->sub_resources
[src_sub_resource_idx
].map_count
)
4279 WARN("Source sub-resource %u is mapped.\n", src_sub_resource_idx
);
4280 return WINED3DERR_INVALIDCALL
;
4285 unsigned int src_w
, src_h
, src_d
, dst_w
, dst_h
, dst_d
, dst_level
;
4287 src_w
= wined3d_texture_get_level_width(src_texture
, src_level
);
4288 src_h
= wined3d_texture_get_level_height(src_texture
, src_level
);
4289 src_d
= wined3d_texture_get_level_depth(src_texture
, src_level
);
4291 dst_level
= dst_sub_resource_idx
% dst_texture
->level_count
;
4292 dst_w
= wined3d_texture_get_level_width(dst_texture
, dst_level
) - dst_x
;
4293 dst_h
= wined3d_texture_get_level_height(dst_texture
, dst_level
) - dst_y
;
4294 dst_d
= wined3d_texture_get_level_depth(dst_texture
, dst_level
) - dst_z
;
4296 wined3d_box_set(&b
, 0, 0, min(src_w
, dst_w
), min(src_h
, dst_h
), 0, min(src_d
, dst_d
));
4299 else if (FAILED(wined3d_texture_check_box_dimensions(src_texture
, src_level
, src_box
)))
4301 WARN("Invalid source box %s.\n", debug_box(src_box
));
4302 return WINED3DERR_INVALIDCALL
;
4305 wined3d_box_set(&dst_box
, dst_x
, dst_y
, dst_x
+ (src_box
->right
- src_box
->left
),
4306 dst_y
+ (src_box
->bottom
- src_box
->top
), dst_z
, dst_z
+ (src_box
->back
- src_box
->front
));
4307 if (FAILED(wined3d_texture_check_box_dimensions(dst_texture
,
4308 dst_sub_resource_idx
% dst_texture
->level_count
, &dst_box
)))
4310 WARN("Invalid destination box %s.\n", debug_box(&dst_box
));
4311 return WINED3DERR_INVALIDCALL
;
4315 wined3d_cs_emit_blt_sub_resource(device
->cs
, dst_resource
, dst_sub_resource_idx
, &dst_box
,
4316 src_resource
, src_sub_resource_idx
, src_box
, WINED3D_BLT_RAW
, NULL
, WINED3D_TEXF_POINT
);
4321 void CDECL
wined3d_device_update_sub_resource(struct wined3d_device
*device
, struct wined3d_resource
*resource
,
4322 unsigned int sub_resource_idx
, const struct wined3d_box
*box
, const void *data
, unsigned int row_pitch
,
4323 unsigned int depth_pitch
, unsigned int flags
)
4325 unsigned int width
, height
, depth
;
4326 struct wined3d_box b
;
4328 TRACE("device %p, resource %p, sub_resource_idx %u, box %s, data %p, row_pitch %u, depth_pitch %u, "
4330 device
, resource
, sub_resource_idx
, debug_box(box
), data
, row_pitch
, depth_pitch
, flags
);
4333 FIXME("Ignoring flags %#x.\n", flags
);
4335 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
4337 if (sub_resource_idx
> 0)
4339 WARN("Invalid sub_resource_idx %u.\n", sub_resource_idx
);
4343 width
= resource
->size
;
4349 struct wined3d_texture
*texture
= texture_from_resource(resource
);
4352 if (sub_resource_idx
>= texture
->level_count
* texture
->layer_count
)
4354 WARN("Invalid sub_resource_idx %u.\n", sub_resource_idx
);
4358 level
= sub_resource_idx
% texture
->level_count
;
4359 width
= wined3d_texture_get_level_width(texture
, level
);
4360 height
= wined3d_texture_get_level_height(texture
, level
);
4361 depth
= wined3d_texture_get_level_depth(texture
, level
);
4366 wined3d_box_set(&b
, 0, 0, width
, height
, 0, depth
);
4369 else if (box
->left
>= box
->right
|| box
->right
> width
4370 || box
->top
>= box
->bottom
|| box
->bottom
> height
4371 || box
->front
>= box
->back
|| box
->back
> depth
)
4373 WARN("Invalid box %s specified.\n", debug_box(box
));
4377 wined3d_cs_emit_update_sub_resource(device
->cs
, resource
, sub_resource_idx
, box
, data
, row_pitch
, depth_pitch
);
4380 void CDECL
wined3d_device_resolve_sub_resource(struct wined3d_device
*device
,
4381 struct wined3d_resource
*dst_resource
, unsigned int dst_sub_resource_idx
,
4382 struct wined3d_resource
*src_resource
, unsigned int src_sub_resource_idx
,
4383 enum wined3d_format_id format_id
)
4385 struct wined3d_texture
*dst_texture
, *src_texture
;
4386 unsigned int dst_level
, src_level
;
4387 RECT dst_rect
, src_rect
;
4389 TRACE("device %p, dst_resource %p, dst_sub_resource_idx %u, "
4390 "src_resource %p, src_sub_resource_idx %u, format %s.\n",
4391 device
, dst_resource
, dst_sub_resource_idx
,
4392 src_resource
, src_sub_resource_idx
, debug_d3dformat(format_id
));
4394 if (wined3d_format_is_typeless(dst_resource
->format
)
4395 || wined3d_format_is_typeless(src_resource
->format
))
4397 FIXME("Unhandled multisample resolve, dst_format %s, src_format %s, format %s.\n",
4398 debug_d3dformat(dst_resource
->format
->id
), debug_d3dformat(src_resource
->format
->id
),
4399 debug_d3dformat(format_id
));
4402 if (dst_resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
4404 WARN("Invalid destination resource type %s.\n", debug_d3dresourcetype(dst_resource
->type
));
4407 if (src_resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
4409 WARN("Invalid source resource type %s.\n", debug_d3dresourcetype(src_resource
->type
));
4413 dst_texture
= texture_from_resource(dst_resource
);
4414 src_texture
= texture_from_resource(src_resource
);
4416 dst_level
= dst_sub_resource_idx
% dst_texture
->level_count
;
4417 SetRect(&dst_rect
, 0, 0, wined3d_texture_get_level_width(dst_texture
, dst_level
),
4418 wined3d_texture_get_level_height(dst_texture
, dst_level
));
4419 src_level
= src_sub_resource_idx
% src_texture
->level_count
;
4420 SetRect(&src_rect
, 0, 0, wined3d_texture_get_level_width(src_texture
, src_level
),
4421 wined3d_texture_get_level_height(src_texture
, src_level
));
4422 wined3d_texture_blt(dst_texture
, dst_sub_resource_idx
, &dst_rect
,
4423 src_texture
, src_sub_resource_idx
, &src_rect
, 0, NULL
, WINED3D_TEXF_POINT
);
4426 HRESULT CDECL
wined3d_device_clear_rendertarget_view(struct wined3d_device
*device
,
4427 struct wined3d_rendertarget_view
*view
, const RECT
*rect
, DWORD flags
,
4428 const struct wined3d_color
*color
, float depth
, DWORD stencil
)
4430 struct wined3d_resource
*resource
;
4433 TRACE("device %p, view %p, rect %s, flags %#x, color %s, depth %.8e, stencil %u.\n",
4434 device
, view
, wine_dbgstr_rect(rect
), flags
, debug_color(color
), depth
, stencil
);
4439 resource
= view
->resource
;
4440 if (resource
->type
!= WINED3D_RTYPE_TEXTURE_1D
&& resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
4442 FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(resource
->type
));
4443 return WINED3DERR_INVALIDCALL
;
4446 if (view
->layer_count
> 1)
4448 FIXME("Layered clears not implemented.\n");
4449 return WINED3DERR_INVALIDCALL
;
4454 SetRect(&r
, 0, 0, view
->width
, view
->height
);
4459 struct wined3d_box b
= {rect
->left
, rect
->top
, rect
->right
, rect
->bottom
, 0, 1};
4460 struct wined3d_texture
*texture
= texture_from_resource(view
->resource
);
4463 if (FAILED(hr
= wined3d_texture_check_box_dimensions(texture
,
4464 view
->sub_resource_idx
% texture
->level_count
, &b
)))
4468 wined3d_cs_emit_clear_rendertarget_view(device
->cs
, view
, rect
, flags
, color
, depth
, stencil
);
4473 void CDECL
wined3d_device_clear_unordered_access_view_uint(struct wined3d_device
*device
,
4474 struct wined3d_unordered_access_view
*view
, const struct wined3d_uvec4
*clear_value
)
4476 TRACE("device %p, view %p, clear_value %s.\n", device
, view
, debug_uvec4(clear_value
));
4478 wined3d_cs_emit_clear_unordered_access_view_uint(device
->cs
, view
, clear_value
);
4481 struct wined3d_rendertarget_view
* CDECL
wined3d_device_get_rendertarget_view(const struct wined3d_device
*device
,
4482 unsigned int view_idx
)
4484 TRACE("device %p, view_idx %u.\n", device
, view_idx
);
4486 if (view_idx
>= device
->adapter
->gl_info
.limits
.buffers
)
4488 WARN("Only %u render targets are supported.\n", device
->adapter
->gl_info
.limits
.buffers
);
4492 return device
->fb
.render_targets
[view_idx
];
4495 struct wined3d_rendertarget_view
* CDECL
wined3d_device_get_depth_stencil_view(const struct wined3d_device
*device
)
4497 TRACE("device %p.\n", device
);
4499 return device
->fb
.depth_stencil
;
4502 HRESULT CDECL
wined3d_device_set_rendertarget_view(struct wined3d_device
*device
,
4503 unsigned int view_idx
, struct wined3d_rendertarget_view
*view
, BOOL set_viewport
)
4505 struct wined3d_rendertarget_view
*prev
;
4507 TRACE("device %p, view_idx %u, view %p, set_viewport %#x.\n",
4508 device
, view_idx
, view
, set_viewport
);
4510 if (view_idx
>= device
->adapter
->gl_info
.limits
.buffers
)
4512 WARN("Only %u render targets are supported.\n", device
->adapter
->gl_info
.limits
.buffers
);
4513 return WINED3DERR_INVALIDCALL
;
4516 if (view
&& !(view
->resource
->usage
& WINED3DUSAGE_RENDERTARGET
))
4518 WARN("View resource %p doesn't have render target usage.\n", view
->resource
);
4519 return WINED3DERR_INVALIDCALL
;
4522 /* Set the viewport and scissor rectangles, if requested. Tests show that
4523 * stateblock recording is ignored, the change goes directly into the
4524 * primary stateblock. */
4525 if (!view_idx
&& set_viewport
)
4527 struct wined3d_state
*state
= &device
->state
;
4529 state
->viewports
[0].x
= 0;
4530 state
->viewports
[0].y
= 0;
4531 state
->viewports
[0].width
= view
->width
;
4532 state
->viewports
[0].height
= view
->height
;
4533 state
->viewports
[0].min_z
= 0.0f
;
4534 state
->viewports
[0].max_z
= 1.0f
;
4535 state
->viewport_count
= 1;
4536 wined3d_cs_emit_set_viewports(device
->cs
, 1, state
->viewports
);
4538 SetRect(&state
->scissor_rects
[0], 0, 0, view
->width
, view
->height
);
4539 state
->scissor_rect_count
= 1;
4540 wined3d_cs_emit_set_scissor_rects(device
->cs
, 1, state
->scissor_rects
);
4543 prev
= device
->fb
.render_targets
[view_idx
];
4548 wined3d_rendertarget_view_incref(view
);
4549 device
->fb
.render_targets
[view_idx
] = view
;
4550 wined3d_cs_emit_set_rendertarget_view(device
->cs
, view_idx
, view
);
4551 /* Release after the assignment, to prevent device_resource_released()
4552 * from seeing the surface as still in use. */
4554 wined3d_rendertarget_view_decref(prev
);
4559 void CDECL
wined3d_device_set_depth_stencil_view(struct wined3d_device
*device
, struct wined3d_rendertarget_view
*view
)
4561 struct wined3d_rendertarget_view
*prev
;
4563 TRACE("device %p, view %p.\n", device
, view
);
4565 prev
= device
->fb
.depth_stencil
;
4568 TRACE("Trying to do a NOP SetRenderTarget operation.\n");
4572 if ((device
->fb
.depth_stencil
= view
))
4573 wined3d_rendertarget_view_incref(view
);
4574 wined3d_cs_emit_set_depth_stencil_view(device
->cs
, view
);
4576 wined3d_rendertarget_view_decref(prev
);
4579 static struct wined3d_texture
*wined3d_device_create_cursor_texture(struct wined3d_device
*device
,
4580 struct wined3d_texture
*cursor_image
, unsigned int sub_resource_idx
)
4582 unsigned int texture_level
= sub_resource_idx
% cursor_image
->level_count
;
4583 struct wined3d_sub_resource_data data
;
4584 struct wined3d_resource_desc desc
;
4585 struct wined3d_map_desc map_desc
;
4586 struct wined3d_texture
*texture
;
4589 if (FAILED(wined3d_resource_map(&cursor_image
->resource
, sub_resource_idx
, &map_desc
, NULL
, WINED3D_MAP_READ
)))
4591 ERR("Failed to map source texture.\n");
4595 data
.data
= map_desc
.data
;
4596 data
.row_pitch
= map_desc
.row_pitch
;
4597 data
.slice_pitch
= map_desc
.slice_pitch
;
4599 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
4600 desc
.format
= WINED3DFMT_B8G8R8A8_UNORM
;
4601 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
4602 desc
.multisample_quality
= 0;
4603 desc
.usage
= WINED3DUSAGE_DYNAMIC
;
4604 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
4605 desc
.width
= wined3d_texture_get_level_width(cursor_image
, texture_level
);
4606 desc
.height
= wined3d_texture_get_level_height(cursor_image
, texture_level
);
4610 hr
= wined3d_texture_create(device
, &desc
, 1, 1, WINED3D_TEXTURE_CREATE_MAPPABLE
,
4611 &data
, NULL
, &wined3d_null_parent_ops
, &texture
);
4612 wined3d_resource_unmap(&cursor_image
->resource
, sub_resource_idx
);
4615 ERR("Failed to create cursor texture.\n");
4622 HRESULT CDECL
wined3d_device_set_cursor_properties(struct wined3d_device
*device
,
4623 UINT x_hotspot
, UINT y_hotspot
, struct wined3d_texture
*texture
, unsigned int sub_resource_idx
)
4625 unsigned int texture_level
= sub_resource_idx
% texture
->level_count
;
4626 unsigned int cursor_width
, cursor_height
;
4627 struct wined3d_display_mode mode
;
4628 struct wined3d_map_desc map_desc
;
4631 TRACE("device %p, x_hotspot %u, y_hotspot %u, texture %p, sub_resource_idx %u.\n",
4632 device
, x_hotspot
, y_hotspot
, texture
, sub_resource_idx
);
4634 if (sub_resource_idx
>= texture
->level_count
* texture
->layer_count
4635 || texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
4636 return WINED3DERR_INVALIDCALL
;
4638 if (device
->cursor_texture
)
4640 wined3d_texture_decref(device
->cursor_texture
);
4641 device
->cursor_texture
= NULL
;
4644 if (texture
->resource
.format
->id
!= WINED3DFMT_B8G8R8A8_UNORM
)
4646 WARN("Texture %p has invalid format %s.\n",
4647 texture
, debug_d3dformat(texture
->resource
.format
->id
));
4648 return WINED3DERR_INVALIDCALL
;
4651 if (FAILED(hr
= wined3d_get_adapter_display_mode(device
->wined3d
, device
->adapter
->ordinal
, &mode
, NULL
)))
4653 ERR("Failed to get display mode, hr %#x.\n", hr
);
4654 return WINED3DERR_INVALIDCALL
;
4657 cursor_width
= wined3d_texture_get_level_width(texture
, texture_level
);
4658 cursor_height
= wined3d_texture_get_level_height(texture
, texture_level
);
4659 if (cursor_width
> mode
.width
|| cursor_height
> mode
.height
)
4661 WARN("Texture %p, sub-resource %u dimensions are %ux%u, but screen dimensions are %ux%u.\n",
4662 texture
, sub_resource_idx
, cursor_width
, cursor_height
, mode
.width
, mode
.height
);
4663 return WINED3DERR_INVALIDCALL
;
4666 /* TODO: MSDN: Cursor sizes must be a power of 2 */
4668 /* Do not store the surface's pointer because the application may
4669 * release it after setting the cursor image. Windows doesn't
4670 * addref the set surface, so we can't do this either without
4671 * creating circular refcount dependencies. */
4672 if (!(device
->cursor_texture
= wined3d_device_create_cursor_texture(device
, texture
, sub_resource_idx
)))
4674 ERR("Failed to create cursor texture.\n");
4675 return WINED3DERR_INVALIDCALL
;
4678 if (cursor_width
== 32 && cursor_height
== 32)
4680 UINT mask_size
= cursor_width
* cursor_height
/ 8;
4681 ICONINFO cursor_info
;
4685 /* 32-bit user32 cursors ignore the alpha channel if it's all
4686 * zeroes, and use the mask instead. Fill the mask with all ones
4687 * to ensure we still get a fully transparent cursor. */
4688 if (!(mask_bits
= heap_alloc(mask_size
)))
4689 return E_OUTOFMEMORY
;
4690 memset(mask_bits
, 0xff, mask_size
);
4692 wined3d_resource_map(&texture
->resource
, sub_resource_idx
, &map_desc
, NULL
,
4693 WINED3D_MAP_NO_DIRTY_UPDATE
| WINED3D_MAP_READ
);
4694 cursor_info
.fIcon
= FALSE
;
4695 cursor_info
.xHotspot
= x_hotspot
;
4696 cursor_info
.yHotspot
= y_hotspot
;
4697 cursor_info
.hbmMask
= CreateBitmap(cursor_width
, cursor_height
, 1, 1, mask_bits
);
4698 cursor_info
.hbmColor
= CreateBitmap(cursor_width
, cursor_height
, 1, 32, map_desc
.data
);
4699 wined3d_resource_unmap(&texture
->resource
, sub_resource_idx
);
4701 /* Create our cursor and clean up. */
4702 cursor
= CreateIconIndirect(&cursor_info
);
4703 if (cursor_info
.hbmMask
)
4704 DeleteObject(cursor_info
.hbmMask
);
4705 if (cursor_info
.hbmColor
)
4706 DeleteObject(cursor_info
.hbmColor
);
4707 if (device
->hardwareCursor
)
4708 DestroyCursor(device
->hardwareCursor
);
4709 device
->hardwareCursor
= cursor
;
4710 if (device
->bCursorVisible
)
4713 heap_free(mask_bits
);
4716 TRACE("New cursor dimensions are %ux%u.\n", cursor_width
, cursor_height
);
4717 device
->cursorWidth
= cursor_width
;
4718 device
->cursorHeight
= cursor_height
;
4719 device
->xHotSpot
= x_hotspot
;
4720 device
->yHotSpot
= y_hotspot
;
4725 void CDECL
wined3d_device_set_cursor_position(struct wined3d_device
*device
,
4726 int x_screen_space
, int y_screen_space
, DWORD flags
)
4728 TRACE("device %p, x %d, y %d, flags %#x.\n",
4729 device
, x_screen_space
, y_screen_space
, flags
);
4731 device
->xScreenSpace
= x_screen_space
;
4732 device
->yScreenSpace
= y_screen_space
;
4734 if (device
->hardwareCursor
)
4738 GetCursorPos( &pt
);
4739 if (x_screen_space
== pt
.x
&& y_screen_space
== pt
.y
)
4741 SetCursorPos( x_screen_space
, y_screen_space
);
4743 /* Switch to the software cursor if position diverges from the hardware one. */
4744 GetCursorPos( &pt
);
4745 if (x_screen_space
!= pt
.x
|| y_screen_space
!= pt
.y
)
4747 if (device
->bCursorVisible
) SetCursor( NULL
);
4748 DestroyCursor( device
->hardwareCursor
);
4749 device
->hardwareCursor
= 0;
4754 BOOL CDECL
wined3d_device_show_cursor(struct wined3d_device
*device
, BOOL show
)
4756 BOOL oldVisible
= device
->bCursorVisible
;
4758 TRACE("device %p, show %#x.\n", device
, show
);
4761 * When ShowCursor is first called it should make the cursor appear at the OS's last
4762 * known cursor position.
4764 if (show
&& !oldVisible
)
4768 device
->xScreenSpace
= pt
.x
;
4769 device
->yScreenSpace
= pt
.y
;
4772 if (device
->hardwareCursor
)
4774 device
->bCursorVisible
= show
;
4776 SetCursor(device
->hardwareCursor
);
4780 else if (device
->cursor_texture
)
4782 device
->bCursorVisible
= show
;
4788 void CDECL
wined3d_device_evict_managed_resources(struct wined3d_device
*device
)
4790 struct wined3d_resource
*resource
, *cursor
;
4792 TRACE("device %p.\n", device
);
4794 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
4796 TRACE("Checking resource %p for eviction.\n", resource
);
4798 if (wined3d_resource_access_is_managed(resource
->access
) && !resource
->map_count
)
4800 TRACE("Evicting %p.\n", resource
);
4801 wined3d_cs_emit_unload_resource(device
->cs
, resource
);
4806 HRESULT CDECL
wined3d_device_reset(struct wined3d_device
*device
,
4807 const struct wined3d_swapchain_desc
*swapchain_desc
, const struct wined3d_display_mode
*mode
,
4808 wined3d_device_reset_cb callback
, BOOL reset_state
)
4810 struct wined3d_resource
*resource
, *cursor
;
4811 struct wined3d_swapchain
*swapchain
;
4812 struct wined3d_view_desc view_desc
;
4813 BOOL backbuffer_resized
;
4814 HRESULT hr
= WINED3D_OK
;
4817 TRACE("device %p, swapchain_desc %p, mode %p, callback %p, reset_state %#x.\n",
4818 device
, swapchain_desc
, mode
, callback
, reset_state
);
4820 device
->cs
->ops
->finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
4822 if (!(swapchain
= wined3d_device_get_swapchain(device
, 0)))
4824 ERR("Failed to get the first implicit swapchain.\n");
4825 return WINED3DERR_INVALIDCALL
;
4830 if (device
->logo_texture
)
4832 wined3d_texture_decref(device
->logo_texture
);
4833 device
->logo_texture
= NULL
;
4835 if (device
->cursor_texture
)
4837 wined3d_texture_decref(device
->cursor_texture
);
4838 device
->cursor_texture
= NULL
;
4840 state_unbind_resources(&device
->state
);
4843 for (i
= 0; i
< device
->adapter
->gl_info
.limits
.buffers
; ++i
)
4845 wined3d_device_set_rendertarget_view(device
, i
, NULL
, FALSE
);
4847 wined3d_device_set_depth_stencil_view(device
, NULL
);
4851 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
4853 TRACE("Enumerating resource %p.\n", resource
);
4854 if (FAILED(hr
= callback(resource
)))
4859 TRACE("New params:\n");
4860 TRACE("backbuffer_width %u\n", swapchain_desc
->backbuffer_width
);
4861 TRACE("backbuffer_height %u\n", swapchain_desc
->backbuffer_height
);
4862 TRACE("backbuffer_format %s\n", debug_d3dformat(swapchain_desc
->backbuffer_format
));
4863 TRACE("backbuffer_count %u\n", swapchain_desc
->backbuffer_count
);
4864 TRACE("multisample_type %#x\n", swapchain_desc
->multisample_type
);
4865 TRACE("multisample_quality %u\n", swapchain_desc
->multisample_quality
);
4866 TRACE("swap_effect %#x\n", swapchain_desc
->swap_effect
);
4867 TRACE("device_window %p\n", swapchain_desc
->device_window
);
4868 TRACE("windowed %#x\n", swapchain_desc
->windowed
);
4869 TRACE("enable_auto_depth_stencil %#x\n", swapchain_desc
->enable_auto_depth_stencil
);
4870 if (swapchain_desc
->enable_auto_depth_stencil
)
4871 TRACE("auto_depth_stencil_format %s\n", debug_d3dformat(swapchain_desc
->auto_depth_stencil_format
));
4872 TRACE("flags %#x\n", swapchain_desc
->flags
);
4873 TRACE("refresh_rate %u\n", swapchain_desc
->refresh_rate
);
4874 TRACE("auto_restore_display_mode %#x\n", swapchain_desc
->auto_restore_display_mode
);
4876 if (swapchain_desc
->backbuffer_usage
&& swapchain_desc
->backbuffer_usage
!= WINED3DUSAGE_RENDERTARGET
)
4877 FIXME("Got unexpected backbuffer usage %#x.\n", swapchain_desc
->backbuffer_usage
);
4879 if (swapchain_desc
->swap_effect
!= WINED3D_SWAP_EFFECT_DISCARD
4880 && swapchain_desc
->swap_effect
!= WINED3D_SWAP_EFFECT_SEQUENTIAL
4881 && swapchain_desc
->swap_effect
!= WINED3D_SWAP_EFFECT_COPY
)
4882 FIXME("Unimplemented swap effect %#x.\n", swapchain_desc
->swap_effect
);
4884 /* No special treatment of these parameters. Just store them */
4885 swapchain
->desc
.swap_effect
= swapchain_desc
->swap_effect
;
4886 swapchain
->desc
.enable_auto_depth_stencil
= swapchain_desc
->enable_auto_depth_stencil
;
4887 swapchain
->desc
.auto_depth_stencil_format
= swapchain_desc
->auto_depth_stencil_format
;
4888 swapchain
->desc
.flags
= swapchain_desc
->flags
;
4889 swapchain
->desc
.refresh_rate
= swapchain_desc
->refresh_rate
;
4890 swapchain
->desc
.auto_restore_display_mode
= swapchain_desc
->auto_restore_display_mode
;
4892 if (swapchain_desc
->device_window
4893 && swapchain_desc
->device_window
!= swapchain
->desc
.device_window
)
4895 TRACE("Changing the device window from %p to %p.\n",
4896 swapchain
->desc
.device_window
, swapchain_desc
->device_window
);
4897 swapchain
->desc
.device_window
= swapchain_desc
->device_window
;
4898 swapchain
->device_window
= swapchain_desc
->device_window
;
4899 wined3d_swapchain_set_window(swapchain
, NULL
);
4902 backbuffer_resized
= swapchain_desc
->backbuffer_width
!= swapchain
->desc
.backbuffer_width
4903 || swapchain_desc
->backbuffer_height
!= swapchain
->desc
.backbuffer_height
;
4905 if (!swapchain_desc
->windowed
!= !swapchain
->desc
.windowed
4906 || swapchain
->reapply_mode
|| mode
4907 || (!swapchain_desc
->windowed
&& backbuffer_resized
))
4909 if (FAILED(hr
= wined3d_swapchain_set_fullscreen(swapchain
, swapchain_desc
, mode
)))
4912 else if (!swapchain_desc
->windowed
)
4914 DWORD style
= device
->style
;
4915 DWORD exStyle
= device
->exStyle
;
4916 /* If we're in fullscreen, and the mode wasn't changed, we have to get the window back into
4917 * the right position. Some applications(Battlefield 2, Guild Wars) move it and then call
4918 * Reset to clear up their mess. Guild Wars also loses the device during that.
4921 device
->exStyle
= 0;
4922 wined3d_device_setup_fullscreen_window(device
, swapchain
->device_window
,
4923 swapchain_desc
->backbuffer_width
,
4924 swapchain_desc
->backbuffer_height
);
4925 device
->style
= style
;
4926 device
->exStyle
= exStyle
;
4929 if (FAILED(hr
= wined3d_swapchain_resize_buffers(swapchain
, swapchain_desc
->backbuffer_count
,
4930 swapchain_desc
->backbuffer_width
, swapchain_desc
->backbuffer_height
, swapchain_desc
->backbuffer_format
,
4931 swapchain_desc
->multisample_type
, swapchain_desc
->multisample_quality
)))
4934 if (device
->auto_depth_stencil_view
)
4936 wined3d_rendertarget_view_decref(device
->auto_depth_stencil_view
);
4937 device
->auto_depth_stencil_view
= NULL
;
4939 if (swapchain
->desc
.enable_auto_depth_stencil
)
4941 struct wined3d_resource_desc texture_desc
;
4942 struct wined3d_texture
*texture
;
4945 TRACE("Creating the depth stencil buffer.\n");
4947 texture_desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
4948 texture_desc
.format
= swapchain
->desc
.auto_depth_stencil_format
;
4949 texture_desc
.multisample_type
= swapchain
->desc
.multisample_type
;
4950 texture_desc
.multisample_quality
= swapchain
->desc
.multisample_quality
;
4951 texture_desc
.usage
= WINED3DUSAGE_DEPTHSTENCIL
;
4952 texture_desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
4953 texture_desc
.width
= swapchain
->desc
.backbuffer_width
;
4954 texture_desc
.height
= swapchain
->desc
.backbuffer_height
;
4955 texture_desc
.depth
= 1;
4956 texture_desc
.size
= 0;
4958 if (swapchain_desc
->flags
& WINED3D_SWAPCHAIN_GDI_COMPATIBLE
)
4959 flags
|= WINED3D_TEXTURE_CREATE_GET_DC
;
4961 if (FAILED(hr
= device
->device_parent
->ops
->create_swapchain_texture(device
->device_parent
,
4962 device
->device_parent
, &texture_desc
, flags
, &texture
)))
4964 ERR("Failed to create the auto depth/stencil surface, hr %#x.\n", hr
);
4965 return WINED3DERR_INVALIDCALL
;
4968 view_desc
.format_id
= texture
->resource
.format
->id
;
4969 view_desc
.flags
= 0;
4970 view_desc
.u
.texture
.level_idx
= 0;
4971 view_desc
.u
.texture
.level_count
= 1;
4972 view_desc
.u
.texture
.layer_idx
= 0;
4973 view_desc
.u
.texture
.layer_count
= 1;
4974 hr
= wined3d_rendertarget_view_create(&view_desc
, &texture
->resource
,
4975 NULL
, &wined3d_null_parent_ops
, &device
->auto_depth_stencil_view
);
4976 wined3d_texture_decref(texture
);
4979 ERR("Failed to create rendertarget view, hr %#x.\n", hr
);
4983 wined3d_device_set_depth_stencil_view(device
, device
->auto_depth_stencil_view
);
4986 if (device
->back_buffer_view
)
4988 wined3d_rendertarget_view_decref(device
->back_buffer_view
);
4989 device
->back_buffer_view
= NULL
;
4991 if (swapchain
->desc
.backbuffer_count
&& swapchain
->desc
.backbuffer_usage
& WINED3DUSAGE_RENDERTARGET
)
4993 struct wined3d_resource
*back_buffer
= &swapchain
->back_buffers
[0]->resource
;
4995 view_desc
.format_id
= back_buffer
->format
->id
;
4996 view_desc
.flags
= 0;
4997 view_desc
.u
.texture
.level_idx
= 0;
4998 view_desc
.u
.texture
.level_count
= 1;
4999 view_desc
.u
.texture
.layer_idx
= 0;
5000 view_desc
.u
.texture
.layer_count
= 1;
5001 if (FAILED(hr
= wined3d_rendertarget_view_create(&view_desc
, back_buffer
,
5002 NULL
, &wined3d_null_parent_ops
, &device
->back_buffer_view
)))
5004 ERR("Failed to create rendertarget view, hr %#x.\n", hr
);
5009 wine_rb_clear(&device
->samplers
, device_free_sampler
, NULL
);
5013 TRACE("Resetting stateblock.\n");
5014 if (device
->recording
)
5016 wined3d_stateblock_decref(device
->recording
);
5017 device
->recording
= NULL
;
5019 wined3d_cs_emit_reset_state(device
->cs
);
5020 state_cleanup(&device
->state
);
5022 if (device
->d3d_initialized
)
5023 wined3d_device_delete_opengl_contexts(device
);
5025 memset(&device
->state
, 0, sizeof(device
->state
));
5026 state_init(&device
->state
, &device
->fb
, &device
->adapter
->gl_info
,
5027 &device
->adapter
->d3d_info
, WINED3D_STATE_INIT_DEFAULT
);
5028 device
->update_state
= &device
->state
;
5030 device_init_swapchain_state(device
, swapchain
);
5031 if (wined3d_settings
.logo
)
5032 device_load_logo(device
, wined3d_settings
.logo
);
5034 else if (device
->back_buffer_view
)
5036 struct wined3d_rendertarget_view
*view
= device
->back_buffer_view
;
5037 struct wined3d_state
*state
= &device
->state
;
5039 wined3d_device_set_rendertarget_view(device
, 0, view
, FALSE
);
5041 /* Note the min_z / max_z is not reset. */
5042 state
->viewports
[0].x
= 0;
5043 state
->viewports
[0].y
= 0;
5044 state
->viewports
[0].width
= view
->width
;
5045 state
->viewports
[0].height
= view
->height
;
5046 state
->viewport_count
= 1;
5047 wined3d_cs_emit_set_viewports(device
->cs
, 1, state
->viewports
);
5049 SetRect(&state
->scissor_rects
[0], 0, 0, view
->width
, view
->height
);
5050 state
->scissor_rect_count
= 1;
5051 wined3d_cs_emit_set_scissor_rects(device
->cs
, 1, state
->scissor_rects
);
5054 if (device
->d3d_initialized
)
5057 hr
= wined3d_device_create_primary_opengl_context(device
);
5060 /* All done. There is no need to reload resources or shaders, this will happen automatically on the
5066 HRESULT CDECL
wined3d_device_set_dialog_box_mode(struct wined3d_device
*device
, BOOL enable_dialogs
)
5068 TRACE("device %p, enable_dialogs %#x.\n", device
, enable_dialogs
);
5070 if (!enable_dialogs
) FIXME("Dialogs cannot be disabled yet.\n");
5076 void CDECL
wined3d_device_get_creation_parameters(const struct wined3d_device
*device
,
5077 struct wined3d_device_creation_parameters
*parameters
)
5079 TRACE("device %p, parameters %p.\n", device
, parameters
);
5081 *parameters
= device
->create_parms
;
5084 struct wined3d
* CDECL
wined3d_device_get_wined3d(const struct wined3d_device
*device
)
5086 TRACE("device %p.\n", device
);
5088 return device
->wined3d
;
5091 void CDECL
wined3d_device_set_gamma_ramp(const struct wined3d_device
*device
,
5092 UINT swapchain_idx
, DWORD flags
, const struct wined3d_gamma_ramp
*ramp
)
5094 struct wined3d_swapchain
*swapchain
;
5096 TRACE("device %p, swapchain_idx %u, flags %#x, ramp %p.\n",
5097 device
, swapchain_idx
, flags
, ramp
);
5099 if ((swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
5100 wined3d_swapchain_set_gamma_ramp(swapchain
, flags
, ramp
);
5103 void CDECL
wined3d_device_get_gamma_ramp(const struct wined3d_device
*device
,
5104 UINT swapchain_idx
, struct wined3d_gamma_ramp
*ramp
)
5106 struct wined3d_swapchain
*swapchain
;
5108 TRACE("device %p, swapchain_idx %u, ramp %p.\n",
5109 device
, swapchain_idx
, ramp
);
5111 if ((swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
5112 wined3d_swapchain_get_gamma_ramp(swapchain
, ramp
);
5115 void device_resource_add(struct wined3d_device
*device
, struct wined3d_resource
*resource
)
5117 TRACE("device %p, resource %p.\n", device
, resource
);
5119 wined3d_not_from_cs(device
->cs
);
5121 list_add_head(&device
->resources
, &resource
->resource_list_entry
);
5124 static void device_resource_remove(struct wined3d_device
*device
, struct wined3d_resource
*resource
)
5126 TRACE("device %p, resource %p.\n", device
, resource
);
5128 wined3d_not_from_cs(device
->cs
);
5130 list_remove(&resource
->resource_list_entry
);
5133 void device_resource_released(struct wined3d_device
*device
, struct wined3d_resource
*resource
)
5135 enum wined3d_resource_type type
= resource
->type
;
5136 struct wined3d_rendertarget_view
*rtv
;
5139 TRACE("device %p, resource %p, type %s.\n", device
, resource
, debug_d3dresourcetype(type
));
5141 if (device
->d3d_initialized
)
5143 for (i
= 0; i
< device
->adapter
->gl_info
.limits
.buffers
; ++i
)
5145 if ((rtv
= device
->fb
.render_targets
[i
]) && rtv
->resource
== resource
)
5146 ERR("Resource %p is still in use as render target %u.\n", resource
, i
);
5149 if ((rtv
= device
->fb
.depth_stencil
) && rtv
->resource
== resource
)
5150 ERR("Resource %p is still in use as depth/stencil buffer.\n", resource
);
5155 case WINED3D_RTYPE_TEXTURE_1D
:
5156 case WINED3D_RTYPE_TEXTURE_2D
:
5157 case WINED3D_RTYPE_TEXTURE_3D
:
5158 for (i
= 0; i
< MAX_COMBINED_SAMPLERS
; ++i
)
5160 if (&device
->state
.textures
[i
]->resource
== resource
)
5162 ERR("Texture resource %p is still in use, stage %u.\n", resource
, i
);
5163 device
->state
.textures
[i
] = NULL
;
5166 if (device
->recording
&& &device
->update_state
->textures
[i
]->resource
== resource
)
5168 ERR("Texture resource %p is still in use by recording stateblock %p, stage %u.\n",
5169 resource
, device
->recording
, i
);
5170 device
->update_state
->textures
[i
] = NULL
;
5175 case WINED3D_RTYPE_BUFFER
:
5176 for (i
= 0; i
< MAX_STREAMS
; ++i
)
5178 if (&device
->state
.streams
[i
].buffer
->resource
== resource
)
5180 ERR("Buffer resource %p is still in use, stream %u.\n", resource
, i
);
5181 device
->state
.streams
[i
].buffer
= NULL
;
5184 if (device
->recording
&& &device
->update_state
->streams
[i
].buffer
->resource
== resource
)
5186 ERR("Buffer resource %p is still in use by stateblock %p, stream %u.\n",
5187 resource
, device
->recording
, i
);
5188 device
->update_state
->streams
[i
].buffer
= NULL
;
5192 if (&device
->state
.index_buffer
->resource
== resource
)
5194 ERR("Buffer resource %p is still in use as index buffer.\n", resource
);
5195 device
->state
.index_buffer
= NULL
;
5198 if (device
->recording
&& &device
->update_state
->index_buffer
->resource
== resource
)
5200 ERR("Buffer resource %p is still in use by stateblock %p as index buffer.\n",
5201 resource
, device
->recording
);
5202 device
->update_state
->index_buffer
= NULL
;
5210 /* Remove the resource from the resourceStore */
5211 device_resource_remove(device
, resource
);
5213 TRACE("Resource released.\n");
5216 static int wined3d_sampler_compare(const void *key
, const struct wine_rb_entry
*entry
)
5218 const struct wined3d_sampler
*sampler
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_sampler
, entry
);
5220 return memcmp(&sampler
->desc
, key
, sizeof(sampler
->desc
));
5223 HRESULT
device_init(struct wined3d_device
*device
, struct wined3d
*wined3d
,
5224 UINT adapter_idx
, enum wined3d_device_type device_type
, HWND focus_window
, DWORD flags
,
5225 BYTE surface_alignment
, struct wined3d_device_parent
*device_parent
)
5227 struct wined3d_adapter
*adapter
= &wined3d
->adapters
[adapter_idx
];
5228 const struct fragment_pipeline
*fragment_pipeline
;
5229 const struct wined3d_vertex_pipe_ops
*vertex_pipeline
;
5234 device
->wined3d
= wined3d
;
5235 wined3d_incref(device
->wined3d
);
5236 device
->adapter
= wined3d
->adapter_count
? adapter
: NULL
;
5237 device
->device_parent
= device_parent
;
5238 list_init(&device
->resources
);
5239 list_init(&device
->shaders
);
5240 device
->surface_alignment
= surface_alignment
;
5242 /* Save the creation parameters. */
5243 device
->create_parms
.adapter_idx
= adapter_idx
;
5244 device
->create_parms
.device_type
= device_type
;
5245 device
->create_parms
.focus_window
= focus_window
;
5246 device
->create_parms
.flags
= flags
;
5248 device
->shader_backend
= adapter
->shader_backend
;
5250 vertex_pipeline
= adapter
->vertex_pipe
;
5252 fragment_pipeline
= adapter
->fragment_pipe
;
5254 wine_rb_init(&device
->samplers
, wined3d_sampler_compare
);
5256 if (vertex_pipeline
->vp_states
&& fragment_pipeline
->states
5257 && FAILED(hr
= compile_state_table(device
->StateTable
, device
->multistate_funcs
,
5258 &adapter
->gl_info
, &adapter
->d3d_info
, vertex_pipeline
,
5259 fragment_pipeline
, misc_state_template
)))
5261 ERR("Failed to compile state table, hr %#x.\n", hr
);
5262 wine_rb_destroy(&device
->samplers
, NULL
, NULL
);
5263 wined3d_decref(device
->wined3d
);
5267 state_init(&device
->state
, &device
->fb
, &adapter
->gl_info
,
5268 &adapter
->d3d_info
, WINED3D_STATE_INIT_DEFAULT
);
5269 device
->update_state
= &device
->state
;
5271 device
->max_frame_latency
= 3;
5273 if (!(device
->cs
= wined3d_cs_create(device
)))
5275 WARN("Failed to create command stream.\n");
5276 state_cleanup(&device
->state
);
5284 for (i
= 0; i
< ARRAY_SIZE(device
->multistate_funcs
); ++i
)
5286 heap_free(device
->multistate_funcs
[i
]);
5288 wine_rb_destroy(&device
->samplers
, NULL
, NULL
);
5289 wined3d_decref(device
->wined3d
);
5293 void device_invalidate_state(const struct wined3d_device
*device
, DWORD state
)
5295 DWORD rep
= device
->StateTable
[state
].representative
;
5296 struct wined3d_context
*context
;
5301 wined3d_from_cs(device
->cs
);
5303 if (STATE_IS_COMPUTE(state
))
5305 for (i
= 0; i
< device
->context_count
; ++i
)
5306 context_invalidate_compute_state(device
->contexts
[i
], state
);
5310 for (i
= 0; i
< device
->context_count
; ++i
)
5312 context
= device
->contexts
[i
];
5313 if(isStateDirty(context
, rep
)) continue;
5315 context
->dirtyArray
[context
->numDirtyEntries
++] = rep
;
5316 idx
= rep
/ (sizeof(*context
->isStateDirty
) * CHAR_BIT
);
5317 shift
= rep
& ((sizeof(*context
->isStateDirty
) * CHAR_BIT
) - 1);
5318 context
->isStateDirty
[idx
] |= (1u << shift
);
5322 LRESULT
device_process_message(struct wined3d_device
*device
, HWND window
, BOOL unicode
,
5323 UINT message
, WPARAM wparam
, LPARAM lparam
, WNDPROC proc
)
5325 if (device
->filter_messages
&& message
!= WM_DISPLAYCHANGE
)
5327 TRACE("Filtering message: window %p, message %#x, wparam %#lx, lparam %#lx.\n",
5328 window
, message
, wparam
, lparam
);
5330 return DefWindowProcW(window
, message
, wparam
, lparam
);
5332 return DefWindowProcA(window
, message
, wparam
, lparam
);
5335 if (message
== WM_DESTROY
)
5337 TRACE("unregister window %p.\n", window
);
5338 wined3d_unregister_window(window
);
5340 if (InterlockedCompareExchangePointer((void **)&device
->focus_window
, NULL
, window
) != window
)
5341 ERR("Window %p is not the focus window for device %p.\n", window
, device
);
5343 else if (message
== WM_DISPLAYCHANGE
)
5345 device
->device_parent
->ops
->mode_changed(device
->device_parent
);
5347 else if (message
== WM_ACTIVATEAPP
)
5351 for (i
= 0; i
< device
->swapchain_count
; i
++)
5352 wined3d_swapchain_activate(device
->swapchains
[i
], wparam
);
5354 device
->device_parent
->ops
->activate(device
->device_parent
, wparam
);
5356 else if (message
== WM_SYSCOMMAND
)
5358 if (wparam
== SC_RESTORE
&& device
->wined3d
->flags
& WINED3D_HANDLE_RESTORE
)
5361 DefWindowProcW(window
, message
, wparam
, lparam
);
5363 DefWindowProcA(window
, message
, wparam
, lparam
);
5368 return CallWindowProcW(proc
, window
, message
, wparam
, lparam
);
5370 return CallWindowProcA(proc
, window
, message
, wparam
, lparam
);